Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.10 @ 02:19:28 Player: littleman Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (1022) 1022 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (683) 683 TOTAL SCORE: 3845 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -17 Cogmind --------- Core Integrity 0/550 Matter 51/300 Energy 100/100 System Corruption 15% Temperature Warm (100) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit Targeting Computer Improved Targeting Computer > --- WEAPON (3) ------- Particle Gun Light Assault Rifle (fused) > --- INVENTORY (10) --- Improved Heat Sink Trap Scanner Sensor Array Improved Weapon Shielding Light Armor Plating Relay Coupler [Sentry] (24) Relay Coupler [Specialist] (19) Relay Coupler [Hunter] (17) Tractor Beam Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Particle Gun Light Assault Rifle Gauss Rifle > --- INVENTORY -------- Improved Heat Sink Trap Scanner Sensor Array Improved Weapon Shielding Light Armor Plating Relay Coupler [Sentry] Relay Coupler [Specialist] Relay Coupler [Hunter] Tractor Beam [Rating: 23] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 2 | . . 1 . 1 . Weapon 1 | . . 1 . . . Parts Attached 40 | 6 1 5 . 15 13 Power 6 | 1 . . . 2 3 Engine 4 | 1 . . . 1 2 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 8 | 2 . 1 . 3 2 Treads 3 | 2 . 1 . . . Leg 5 | . . . . 3 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 1 3 . 5 4 Device 7 | . . 3 . 4 . Storage 2 | 1 . . . 1 . Processor 3 | . . . . . 3 Hackware . | . . . . . . Protection 2 | . 1 . . . 1 Artifact . | . . . . . . Weapon 12 | 2 . 1 . 5 4 Energy Gun 6 | 2 . 1 . 2 1 Energy Cannon 1 | . . . . 1 . Ballistic Gun 4 | . . . . 1 3 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes . | . . . . . . Parts Lost 23 | . . 2 . 17 4 Power 4 | . . . . 3 1 Propulsion 7 | . . 1 . 5 1 Utility 4 | . . 1 . 2 1 Weapon 8 | . . . . 7 1 Highest Loss Streak 9 | . . 2 . 9 2 To Critical Strikes . | . . . . . . Average Backups 7 | . 1 5 6 7 9 Power 1 | . . 1 2 2 . Propulsion . | . . . . . . Utility 5 | . 1 3 4 4 7 Weapon . | . . . . . 1 Tool/Special . | . . . . . . Unused Backups 5 | . . . . . 5 Power . | . . . . . . Propulsion . | . . . . . . Utility 5 | . . . . . 5 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 77 | . 98 96 100 79 67 Engine 4 | . 14 11 11 4 . Core 5 | . . . . 2 7 Treads 7 | . 28 21 22 5 . Leg 4 | . . . . 10 5 Device 6 | . . 13 22 24 . Storage 9 | . 14 11 11 9 9 Processor 13 | . . . . . 23 Protection 2 | . 12 7 . . . Energy Gun 14 | . 28 30 33 12 8 Ballistic Gun 8 | . . . . 4 12 Peak Build Rating 23 | 6 8 11 10 20 23 Average Rating 14 | 4 7 10 10 14 16 On Entrance 6 | . 6 8 10 10 2 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 29 | 14 21 25 19 29 23 Greatest Support 40 | 40 40 40 40 40 25 Greatest Overweight (x) 7 | 3 . . . 6 7 Average Overweight (x) 1 | . . . . . 2 Largest Inventory Capacity 10 | 8 8 8 8 10 10 Average Capacity 9 | 7 8 8 8 9 10 Most Carried 10 | 4 4 7 6 10 10 Average Carried 7 | . 1 5 6 7 9 Final Capacity 10 | 8 8 8 8 10 10 Final Carried 9 | . 4 6 6 9 9 Class Distribution -------------------- 42% | Mutant 29% | Gunner 11% | Skirmisher 7% | Tank 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Gunner | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 523 | 215 55 50 . 112 91 Remotely . | . . . . . . Salvage Created 1194 | 82 83 296 228 414 91 Parts 66 | . 5 13 12 29 7 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 23 | . 2 6 6 9 . Guns 20 | . 2 5 6 7 . Cannons 2 | . . . . 2 . Classes Destroyed 8 | 1 1 1 2 3 . Recycler 2 | 1 . . 1 . . Operator 1 | . . . . 1 . Watcher 2 | . . . . 2 . Swarmer 7 | . . . 3 4 . Grunt 10 | . 2 2 2 4 . Duelist 1 | . . . 1 . . Sentry 4 | . . 4 . . . Hunter 1 | . . . . 1 . Best Kill Streak 6 | 1 2 2 6 4 . Combat Bots Only 6 | . 2 2 6 4 . Max Kills in Single Turn 2 | 1 1 1 2 1 . Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 212 | . 4 31 44 133 . Missed 52 | . 2 5 12 33 . Hits 160 | . 2 26 32 100 . Melee 3 | . . . 3 . . Projectile 157 | . 2 26 29 100 . Critical Strikes 6 | . . . . 6 . Damage Taken 2811 | . 22 380 336 1454 619 Core 772 | . . 44 114 402 212 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 100 . 60 . . Volleys Fired 110 | 7 5 18 14 41 25 Largest 3 | 2 2 3 3 3 3 Hottest 181 | 100 100 156 156 181 113 Shots Fired 262 | 14 10 46 34 87 71 Gun 237 | 14 10 46 34 62 71 Cannon 25 | . . . . 25 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 63 | . . . . 17 46 Thermal 199 | 14 10 46 34 70 25 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 25 | 6 4 11 23 9 25 Robot Miss Streak 5 | 2 1 2 2 5 1 Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 1 1 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 152 | 10 8 31 30 47 26 Core Hits 59 | 2 5 10 11 25 6 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | 1 . 6 . 2 1 Burn 10 | 1 . 6 . 2 1 Melee Attacks 3 | . . . . 3 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2136 | 126 99 396 404 746 365 Guns 1786 | 126 99 396 404 396 365 Cannons 350 | . . . . 350 . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 303 | . . . . 82 221 Thermal 1833 | 126 99 396 404 664 144 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . . 2 10 Average Corruption 2 | . . . . 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 47 | . . . . 10 37 Message Errors 7 | . . . . 3 4 Matter Fused 12 | . . . . 2 10 Heat Flow Errors 7 | . . . . 2 5 Energy Discharges 8 | . . . . 1 7 Parts Rejected 1 | . . . . 1 . Parts Fused 1 | . . . . . 1 Data Loss (minor) 5 | . . . . . 5 Data Loss (major) 1 | . . . . . 1 Misfires 3 | . . . . 1 2 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 15 | . . . . 15 . Projectiles 15 | . . . . 15 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 416 | 273 150 366 343 144 416 Average Temperature 121 | 138 55 143 214 19 104 Received Heat Transfer 942 | . 12 126 30 774 . Effects 9 | . . 4 4 . 1 Shutdowns 1 | . . . 1 . . Interference 5 | . . 3 2 . . Damage (minor) 3 | . . 1 1 . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 11 | 1 . 6 3 1 . Heat Transferred 5328 | 444 296 1591 1110 1480 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Maximum Alert Level 4 | . . . . . 4 Low Security (%) 56 | 100 100 100 100 100 24 Level 1 10 | . . . . . 17 Level 2 10 | . . . . . 17 Level 3 13 | . . . . . 23 Level 4 10 | . . . . . 17 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 1369 | 5 50 61 120 72 1369 Initial 42 | . . 16 . 42 2 Average 353 | . 2 20 43 17 602 Influence Increases 2028 | 5 50 186 145 269 1373 Destroy 0b10 Robot/C 460 | . 40 120 120 180 . Destroy 0b10 Robot/NC 35 | 5 . . 5 15 10 Destroy Leader 124 | . 10 50 20 44 . Allied During Kill 1 | . . . . . 1 Successful Hack 12 | . . 1 . 4 7 Anti-Garrison Action 1350 | . . . . . 1350 Destroy Structure 16 | . . . . 11 5 Lose Combat Pursuer 30 | . . 15 . 15 . Influence Decreases 693 | 5 10 226 35 375 42 Entered New Map 94 | . . 24 . 68 2 Time Decay 414 | 5 10 182 35 182 . Lost Part 185 | . . 20 . 125 40 Squads Dispatched 4 | . 1 1 . 2 . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 3 | . 1 . . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 2 | . . . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | . 5 7 6 23 . Peak Tracking Total 6 | . 3 3 5 6 . Tactical Retreats 2 | . . 1 . 1 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered 3 | . . . . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 5 | . . 2 . 1 2 Terminals 2 | . . . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 8 | . . 4 . 2 2 Successful 6 | . . 4 . 1 1 Failed 2 | . . . . 1 1 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . . . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 3 | . . 3 . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 1 | . . . . . 1 Open Door 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 3 | . . 3 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . 1 . 1 2 Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . . 1 . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked 1 | . . . . 1 . Non-combat . | . . . . . . Combat 1 | . . . . 1 . Robot Hacks Applied 1 | . . . . 1 . parse_system 1 | . . . . 1 . Relay Couplers Released 5 | . . . . . 5 Machine Destruction 5 | . . . . . 5 Fabnet Peak Effective % . | . . . . . . Robots Rewired 1 | . . . . . 1 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies 3 | . . . . . 3 Largest Group 3 | . . . . . 3 Highest-Rated Group 64 | . . . . . 64 Highest-Rated Ally 39 | . . . . . 39 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Active Infowar (turns) 3341 | . . 262 82 620 2377 Optics 2377 | . . . . . 2377 Sensors 108 | . . 108 . . . Terrain 856 | . . 154 82 620 . Traps 87 | . . . . 87 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 4446 | 87 389 606 113 687 2564 Spaces Moved 1764 | 38 209 213 33 285 986 Core 431 | 12 . . . 18 401 Treads 577 | 26 209 213 33 96 . Legs 756 | . . . . 171 585 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 120 120 Average Speed 210 | 145 160 160 160 176 246 Slowest Speed 400 | 200 160 160 160 350 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 1 | . . . . . 1 Cave-ins Triggered 2 | . . . . . 2 Exploration Rate (%) 28 | 4 31 12 7 27 88 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 6 | . . . . . 6 Terrain Destroyed 19 | . . . . 11 8 Melee . | . . . . . . Projectile 19 | . . . . 11 8 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 2284 | 56 254 440 65 395 1074 Wait 284 | . 35 198 19 32 . Move 1760 | 37 208 212 32 285 986 Hop . | . . . . . . Pick Up 45 | 6 5 6 . 14 14 Fast Attach . | . . . . . . Attach 35 | 6 1 5 . 10 13 Detach 4 | . . 1 . . 3 Swap 10 | . . . . 8 2 Drop 7 | . . . . 2 5 Fire 110 | 7 5 18 14 41 25 Melee 3 | . . . . 3 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 26 | . . . . . 26 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 3 exits: [*Mat x3]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 7) 477 | -10/Materials | Entered another Materials area 477 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 875 | -9/Materials | Discovered new exit (range 7) 911 | -9/Materials | Build established: Tank 1083 | -9/Materials | Entered Mines 1091 | -9/Mines | Discovered new exit (range 5) 1095 | -9/Mines | Met a Derelict bent on vengeance 1196 | -9/Mines | Entered Materials 1196 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1230 | -8/Materials | Build established: Skirmisher 1465 | -8/Materials | Lost 5 parts (1p1n3w) 1730 | -8/Materials | Build established: Scavenger-Skirmisher 1851 | -8/Materials | Core integrity fell below 50% 1883 | -8/Materials | Identified exit to Garrison 1883 | -8/Materials | Entered Garrison 1883 | -8/Garrison | Discovered recently destroyed garrison 1888 | -8/Garrison | Lost 9 parts (1p3n2u3w) 1903 | -8/Garrison | Rescued a captive Derelict 1904 | -8/Garrison | Rescued a captive Derelict 2141 | -8/Garrison | Build established: Mutant 2242 | -8/Garrison | Discovered new exit (range 12) 2621 | -8/Garrison | Garrison Relay disabled 2935 | -8/Garrison | Build established: Gunner 3021 | -8/Garrison | Discovered new exit (range 9) 3859 | -8/Garrison | Discovered new exit (range 3) 4090 | -8/Garrison | Build established: Mutant 4145 | -8/Garrison | Installed Relay Interface Framework 4311 | -8/Garrison | Crushed by falling debris 4311 | -8/Garrison | Core integrity fell below 20% 4311 | -8/Garrison | System corruption reached 10% 4448 | -8/Garrison | Crushed by falling debris 4448 | -8/Garrison | Smashed by cave-in Last Messages --------------- System corrupted: Gauss Rifle jammed. System corrupted: Lgt. Assault Rifle jammed. Slug penetrates Y-45 Defender. Y-45 Defender destroyed. Acquired 51 matter. B#%ER4U3/BCYDEJ HVNWEOHXYNC Open spaces previously occupied by now-destroyed walls and earth have a slight glow to them. Consecutive moves through these unstable areas may cause a cave-in, but only if doing so for extended periods. Tunneling a short distance between rooms is safe unless the area was destabilized by an explosion. Slug penetrates Earth. The unstable cave ceiling collapses. Crushed by falling debris. Gauss Rifle destroyed. System corrupted by crushing effect (+4). Lgt. Nuclear Core destroyed. System corrupted by crushing effect (+1). 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Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Beam Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DiametricAssemblyBrace Manual? 0 Play Time 00:27:58 Cumulative 65.4 hours Start 2026.10.01 @ 02:08:57 End 2026.10.10 @ 02:19:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 14 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: de9095e2-f959-4acf-8937-979d371f21ed