Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.18 @ 18:38:28 Player: Root Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (54) 270 Value Destroyed (1664) 1664 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 4440 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 700/700 Matter 210/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Improved Heat Sink Coolant Injector Small Storage Unit > --- WEAPON (4) ------- Field Laser Field Laser Pulse Rifle Improved EM Pulse Cannon > --- INVENTORY (8) ---- Light Ion Engine Aluminum Leg Aluminum Leg Improved Aluminum Leg Coolant Injector Coolant Injector Small Storage Unit Field Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Coolant Injector Small Storage Unit > --- WEAPON ----------- Field Laser Field Laser Pulse Rifle Improved EM Pulse Cannon > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Improved Aluminum Leg Coolant Injector Coolant Injector Small Storage Unit [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher EMP Blaster Build | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . . 1 Utility 1 | . . . . 1 . Weapon 2 | . . 1 . 1 . Parts Attached 59 | 6 7 12 7 27 . Power 7 | 1 . 3 . 3 . Engine 6 | 1 . 3 . 2 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 19 | 2 3 3 3 8 . Treads . | . . . . . . Leg 19 | 2 3 3 3 8 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 1 1 . 6 . Device 6 | . 1 1 . 4 . Storage 2 | 1 . . . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 24 | 2 3 5 4 10 . Energy Gun 13 | 1 1 3 4 4 . Energy Cannon 2 | . 1 . . 1 . Ballistic Gun 7 | 1 1 2 . 3 . Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 17 | . 1 2 3 11 . Power 2 | . . 1 . 1 . Propulsion 3 | . . . 2 1 . Utility 3 | . . 1 . 2 . Weapon 9 | . 1 . 1 7 . Highest Loss Streak 5 | . 1 2 1 5 . To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 93 | . 91 100 91 95 . Engine 9 | . 14 11 11 3 . Core 1 | . . . . 4 . Leg 26 | . 24 33 25 25 . Device 11 | . 9 11 11 14 . Storage 10 | . 14 11 11 8 . Energy Gun 16 | . 12 10 19 18 . Energy Cannon 3 | . 3 11 2 . . Ballistic Gun 12 | . 11 11 11 13 . Naked Turns . | . . . . . . Heaviest Build 27 | 13 16 20 20 27 . Greatest Support 30 | 20 20 30 30 30 . Greatest Overweight (x) 1 | . 1 . 1 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 . Average Capacity 7 | 7 8 8 8 7 . Most Carried 8 | 2 8 8 8 8 . Average Carried 6 | 1 5 7 7 6 . Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 2 8 8 8 8 8 Class Distribution -------------------- 49% | Scavenger-Gunner 27% | Mutant 9% | Scavenger-Tank 7% | Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Mat Sto Mat Fac Matter Collected 1103 | 209 97 179 145 473 . Remotely . | . . . . . . Salvage Created 2037 | . 151 248 622 1016 . Parts 125 | . 12 17 45 51 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Sto Mat Fac Combat Hostiles Destroyed 48 | . 7 5 16 20 . Guns 43 | . 6 4 14 19 . Cannons 3 | . . 1 2 . . AOE 1 | . 1 . . . . Classes Destroyed 8 | . 3 1 . 4 . Worker 1 | . . . . 1 . Builder 3 | . 1 . . 2 . Recycler 1 | . . . . 1 . Mechanic 1 | . . . . 1 . Swarmer 14 | . 6 . 4 4 . Grunt 23 | . 1 2 7 13 . Sentry 9 | . . 3 5 1 . Hunter 2 | . . . . 2 . Best Kill Streak 7 | . 7 3 5 7 . Combat Bots Only 6 | . 6 3 5 5 . Max Kills in Single Turn 2 | . 1 1 2 2 . Gunslinging 1 | . . . 1 . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Sto Mat Fac Damage Taken 2658 | . 302 370 540 1446 . Core 325 | . 37 50 81 157 . Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 130 | . 130 . . . . Core Remaining (%) 80 | 100 85 . 67 71 . Volleys Fired 115 | . 19 14 25 57 . Largest 4 | . 2 3 3 4 . Hottest 191 | . 80 166 139 191 . Shots Fired 337 | . 38 38 74 187 . Gun 312 | . 38 26 68 180 . Cannon 21 | . . 12 6 3 . Launcher 4 | . . . . 4 . Special . | . . . . . . Kinetic 123 | . 7 13 25 78 . Thermal 195 | . 19 25 49 102 . Explosive . | . . . . . . Electromagnetic 19 | . 12 . . 7 . Robot Hit Streak 30 | . 12 7 10 30 . Robot Miss Streak 8 | . 4 2 4 8 . Penetration Max . | . . . . . . Secondary Targets 8 | . 1 . 3 4 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 210 | . 27 25 44 114 . Core Hits 95 | . 10 9 24 52 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 9 | . . 1 2 6 . Burn 8 | . . 1 2 5 . Destroy 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3516 | . 477 372 667 2000 . Guns 2911 | . 345 230 561 1775 . Cannons 304 | . . 142 106 56 . Explosions 288 | . 132 . . 156 . Melee . | . . . . . . Ramming 13 | . . . . 13 . Kinetic 1150 | . 36 116 198 800 . Thermal 1974 | . 274 256 469 975 . Explosive . | . . . . . . Electromagnetic 379 | . 167 . . 212 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 . . Average Corruption 1 | . . . 1 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . 2 . . Parts Fused 1 | . . . 1 . . Data Loss (minor) 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 67 | . 67 . . . . Shots 2 | . 2 . . . . Rammed . | . . . . . . Targets Rammed 3 | . . . 1 2 . Kicked 3 | . . . 1 2 . Crushed . | . . . . . . Highest Temperature 646 | . 174 528 240 646 . Average Temperature 145 | . 70 191 78 187 . Received Heat Transfer 873 | . 36 153 144 540 . Effects 19 | . . 8 . 11 . Shutdowns 2 | . . 1 . 1 . Energy Bleed 1 | . . . . 1 . Interference 4 | . . 4 . . . Matter Decay 2 | . . . . 2 . Short Circuit 2 | . . 2 . . . Damage (major) 8 | . . 1 . 7 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 12 | . 3 . 3 6 . Heat Transferred 5372 | . 525 703 1295 2849 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 3 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Sto Mat Fac Peak Influence 452 | . 206 198 417 452 . Initial 186 | . . 1 83 155 186 Average 216 | . 113 87 274 313 . Maximum Alert Level 2 | . 1 . 2 2 . Low Security (%) 39 | 100 66 100 15 11 . Level 1 46 | . 33 . 62 65 . Level 2 13 | . . . 21 22 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 1 2 5 . Investigation 2 | . 1 . . 1 . Extermination . | . . . . . . Reinforcement 7 | . . 1 2 4 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Sto Mat Fac Distress Signals 4 | . 2 . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 66 | . 11 5 21 29 . Peak Tracking Total 6 | . 6 4 5 6 . Tactical Retreats 5 | . . 2 2 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Sto Mat Fac Traps Triggered 4 | . 1 . 2 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Mat Sto Mat Fac Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Sto Mat Fac Machines Accessed 14 | . 4 3 5 2 . Terminals 12 | . 3 3 4 2 . Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 35 | . 13 4 14 4 . Successful 19 | . 9 2 7 1 . Failed 16 | . 4 2 7 3 . Catastrophic 3 | . 1 . 1 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 25 | . 6 4 11 4 . Fabricators . | . . . . . . Repair Stations 10 | . 7 . 3 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 3 2 6 1 . Record 1 | . . 1 . . . Emergency Access Points 1 | . . . 1 . . Alert Level 1 | . . 1 . . . Locate Traps 2 | . 1 . 1 . . Investigation Status 1 | . 1 . . . . Registered Components 2 | . . . 1 1 . Zone Layout 4 | . 1 . 3 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . 6 . 1 . . Scan Component 4 | . 3 . 1 . . Repair 3 | . 3 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 2 2 4 1 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 3 . . . . Time 78 | . 78 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Sto Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Mat Sto Mat Fac Turns Passed 2024 | 67 492 246 552 667 . Spaces Moved 1059 | 47 294 124 316 278 . Core 5 | 5 . . . . . Treads . | . . . . . . Legs 1054 | 42 294 124 316 278 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 . Average Speed 130 | 112 132 120 136 126 . Slowest Speed 190 | 120 190 120 190 190 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 44 11 68 29 . Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 7 | . 7 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 7 | . 7 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Sto Mat Fac Total 1455 | 58 356 191 384 466 . Wait 155 | 4 27 28 19 77 . Move 1054 | 46 293 123 315 277 . Hop . | . . . . . . Pick Up 40 | 2 9 8 7 14 . Fast Attach 18 | 6 3 . 2 7 . Attach 16 | . 3 4 1 8 . Detach . | . . . . . . Swap 25 | . 1 8 4 12 . Drop 29 | . 1 6 10 12 . Fire 115 | . 19 14 25 57 . Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . . 1 2 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 68 | -11/Junkyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 19) 303 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 358 | -10/Materials | Repaired Aluminum Leg 385 | -10/Materials | Repaired Aluminum Leg? 432 | -10/Materials | Repaired Aluminum Leg? 560 | -10/Materials | Entered another Materials area 560 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 664 | -9/Materials | Discovered new exit (range 16) 806 | -9/Materials | Entered Storage 1058 | -9/Storage | Build established: Scavenger-Gunner 1289 | -9/Storage | Discovered new exit (range 7) 1358 | -9/Storage | Entered Materials 1358 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1603 | -8/Materials | Lost 5 parts (1n2u2w) 2015 | -8/Materials | Discovered new exit (range 10) 2025 | -8/Materials | Entered Factory 2025 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2025 | -7/Factory | Self-destructed Last Messages --------------- 01980_ Critical hit (Burn: +37). 01982_ Slug penetrates Wall. 01986_ Slug penetrates Terminal. 01996_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M009. 01997_ Acquired Pulse Rifle. 01997_ Slug penetrates Matter Pump. 01997_ Matter Pump disabled. 01997_ EMP Blaster destroyed. 01997_ Hvy. Assault Rifle destroyed. 02000_ K-01 Serf collects debris. 02006_ Acquired Field Laser. 02010_ K-01 Serf collects debris. 02011_ Acquired Field Laser. 02013_ K-01 Serf cleans the Terminal. 02013_ Penetrated by Slug. 02015_ EXIT=FOUND PARAMETERS=POWER+1,PROPULSION+1 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ???????????####??????????????????????? | | ??????????? #???####???????????????? | | ???????????# #?? 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"""""?????????????? | | ??????????+ ?????????????? | | ??????????# ?????????????? | | ??????????# ?????????????? | | ??????????### #?????????????? | | ????????????? #?????????????? | | ????????????? #?????????????? | | ????????????? ??????????????? | | ????????????? ????????????????? | | ?????????????+#+##???????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprinterRecoilDatajack Manual? 0 Play Time 00:41:10 Cumulative 33.6 hours Start 2023.08.09 @ 19:33:00 End 2024.01.18 @ 18:38:28 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 27 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3673e96a-c51c-4ece-a957-73fef63b18c5