Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.27 @ 21:38:55

Player: eldritch

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (48)      240
Value Destroyed (1404)     1404
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (-63)                -63
              TOTAL SCORE: 4241

 Bonus
-------
Follower Combat Kills      50
Friendly Fire              -113

 Cogmind 
---------
Core Integrity             558/700
Matter                     265/300
Energy                     21/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (232) Ox1
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
         Cooled Ion Engine
>               --- PROPULSION (3) ---
          Light Treads
       Advanced Treads
>               --- UTILITY (6) ------
  High-capacity Storage Unit
       Advanced Weight Redist. System
                Visual Processing Unit
   Experimental Sensor Array
       Improved Signal Interpreter
                Transmission Jammer
>               --- WEAPON (3) -------
       Advanced Beam Rifle
                Beamcaster
                Minigun
>               --- INVENTORY (20) ---
         Cooled Ion Engine
          Micro Nuclear Core
       Advanced Heat Sink
                Transport Network Coupler
       Improved Targeting Computer
       Advanced Targeting Computer
                Core Analyzer
                Energy Filter
                Particle Charger
       Hardened Heavy Armor Plating
       Improved Medium Armor Plating
                Hacking Suite
                System Restoration Module
       Improved EM Pulse Cannon
                Gauss Rifle
                Gauss Rifle
       Advanced Assault Cannon
                Grenade Launcher
                Signal Generator

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Advanced Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Weight Redist. System
                Visual Processing Unit
   Experimental Sensor Array
       Improved Signal Interpreter
                System Restoration Module
>               --- WEAPON -----------
       Advanced Beam Rifle
                Beamcaster
                Minigun
>               --- INVENTORY --------
         Cooled Ion Engine
          Micro Nuclear Core
       Improved Heat Sink
       Advanced Heat Sink
                Transport Network Coupler
       Improved Targeting Computer
       Improved Targeting Computer
                Energy Filter
                Particle Charger
                Transmission Jammer
       Hardened Heavy Armor Plating
       Improved Medium Armor Plating
                Hacking Suite
       Advanced Beam Rifle
       Improved EM Pulse Cannon
                Gauss Rifle
       Advanced Assault Cannon
                Grenade Launcher
                Signal Generator
[Rating: 48]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Visual Processing Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Beamcaster
  Energy Gun               Beamcaster
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  4    | .   .   .   1   2   1   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             59   | .   3   9   15  2   30  
  Power                    5    | .   .   3   1   .   1   
    Engine                 4    | .   .   2   1   .   1   
    Core                   1    | .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | .   .   4   4   .   2   
    Treads                 4    | .   .   .   2   .   2   
    Leg                    6    | .   .   4   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  26   | .   2   .   6   2   16  
    Device                 14   | .   .   .   2   1   11  
    Storage                5    | .   1   .   3   .   1   
    Processor              3    | .   1   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   4   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   18   | .   1   2   4   .   11  
    Energy Gun             10   | .   .   2   3   .   5   
    Energy Cannon          3    | .   .   .   .   .   3   
    Ballistic Gun          2    | .   .   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   1   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   
Parts Lost                 8    | .   .   1   2   .   5   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  3    | .   .   .   1   .   2   
  Weapon                   4    | .   .   1   1   .   2   
  Highest Loss Streak      2    | .   .   1   2   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   95  100 95  89  94  
  Engine                   8    | .   14  10  10  9   7   
  Treads                   11   | .   .   .   1   18  17  
  Leg                      8    | .   28  28  20  .   .   
  Device                   10   | .   .   .   3   8   16  
  Storage                  9    | .   14  14  11  9   7   
  Processor                15   | .   9   14  18  18  15  
  Protection               2    | .   .   .   .   .   5   
  Energy Gun               19   | .   13  13  25  27  17  
  Energy Cannon            1    | .   .   .   .   .   2   
  Ballistic Gun            4    | .   14  14  3   .   2   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             71   | 14  20  19  37  38  71  
  Greatest Support         71   | 20  20  20  40  40  71  
  Greatest Overweight (x)  1    | .   .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  15  15  20  
  Average Capacity         15   | 8   8   10  13  15  17  
  Most Carried             20   | 6   10  10  15  14  20  
  Average Carried          14   | 6   7   9   11  13  17  
  Final Capacity           20   | 8   10  10  15  15  20  
  Final Carried            20   | 6   10  10  13  14  20  

 Class Distribution 
--------------------
 43% | Scavenger-Skirmisher
 22% | Mutant
 18% | Skirmisher
 10% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
           Skirmisher | -9/Materials
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  
-----------                Run  | Scr Mat Min Mat Mat Fac 
Matter Collected           989  | 200 50  151 141 .   447 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1874 | .   125 280 572 .   897 
  Parts                    94   | .   10  11  39  .   34  
Haulers Intercepted        5    | .   1   .   2   .   2   
Recyclers Shooed           1    | .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  32   | .   3   6   11  .   12  
  Guns                     20   | .   3   4   7   .   6   
  Cannons                  2    | .   .   .   .   .   2   
  AOE                      9    | .   .   2   4   .   3   
Classes Destroyed          10   | .   3   1   3   .   3   
  Builder                  1    | .   .   .   .   .   1   
  Hauler                   5    | .   1   .   2   .   2   
  Recycler                 3    | .   .   .   1   .   2   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  5    | .   .   .   3   .   2   
  Swarmer                  7    | .   3   .   4   .   .   
  Grunt                    15   | .   .   6   4   .   5   
  Sentry                   3    | .   .   .   3   .   .   
  Hunter                   3    | .   .   .   .   .   3   
  Programmer               4    | .   .   .   .   .   4   
  Thug                     1    | .   .   1   .   .   .   
Best Kill Streak           7    | .   2   2   7   .   3   
  Combat Bots Only         5    | .   2   2   5   .   3   
Max Kills in Single Turn   2    | .   1   2   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   1   2   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  
Damage Taken               1884 | .    56   254  288  47   1239 
  Core                     251  | .    10   80   19   .    142  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   48   | .    .    .    11   .    37   
Core Remaining (%)         89   | 100  .    64   95   100  .    
Volleys Fired              97   | .    10   14   25   3    45   
  Largest                  3    | .    2    2    3    3    3    
  Hottest                  200  | .    60   60   171  171  200  
Shots Fired                233  | .    20   26   63   9    115  
  Gun                      206  | .    20   24   60   9    93   
  Cannon                   18   | .    .    .    .    .    18   
  Launcher                 9    | .    .    2    3    .    4    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  50   | .    10   12   12   .    16   
  Thermal                  134  | .    .    2    48   9    75   
  Explosive                9    | .    .    2    3    .    4    
  Electromagnetic          40   | .    10   10   .    .    20   
  Robot Hit Streak         24   | .    3    7    15   3    24   
  Robot Miss Streak        3    | .    2    2    2    1    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    2    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    
Shots Hit Robots           158  | .    11   19   40   5    83   
  Core Hits                84   | .    6    13   25   2    38   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         6    | .    .    .    2    .    4    
    Burn                   6    | .    .    .    2    .    4    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3632 | .    138  452  953  85   2004 
  Guns                     2411 | .    136  231  682  73   1289 
  Cannons                  372  | .    .    .    .    .    372  
  Explosions               835  | .    .    221  271  .    343  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  14   | .    2    .    .    12   .    
  Kinetic                  479  | .    65   111  120  .    183  
  Thermal                  1847 | .    .    123  562  73   1089 
  Explosive                722  | .    .    108  271  .    343  
  Electromagnetic          570  | .    71   110  .    .    389  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    1    1    .    .    4    
  Average Corruption       1    | .    1    1    .    .    1    
  Corruption Purged        8    | .    .    .    .    .    8    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  13   | .    .    4    .    .    9    
    Message Errors         1    | .    .    .    .    .    1    
    Matter Fused           3    | .    .    1    .    .    2    
    Heat Flow Errors       1    | .    .    1    .    .    .    
    Energy Discharges      4    | .    .    2    .    .    2    
    Data Loss (minor)      2    | .    .    .    .    .    2    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            59   | .    .    .    10   .    49   
  Projectiles              49   | .    .    .    .    .    49   
  Explosions               10   | .    .    .    10   .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      52   | .    .    52   .    .    .    
  Shots                    2    | .    .    2    .    .    .    
  Rammed                   1    | .    .    .    .    1    .    
Targets Rammed             3    | .    1    .    1    1    .    
  Kicked                   2    | .    1    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        228  | .    .    217  184  174  228  
  Average Temperature      67   | .    .    64   69   71   66   
  Received Heat Transfer   417  | .    .    117  129  27   144  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             14   | .    .    .    3    .    11   
  Heat Transferred         3845 | .    .    75   1226 161  2383 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Peak Influence             301  | .   167 301 281 55  132 
  Initial                  64   | .   .   64  39  55  6   
  Average                  84   | .   106 215 115 43  53  
Maximum Alert Level        1    | .   .   1   1   .   .   
  Low Security (%)         86   | 100 100 25  71  100 100 
  Level 1                  13   | .   .   74  28  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          12   | .   .   1   2   2   7   
  Investigation            4    | .   .   .   1   .   3   
  Extermination            4    | .   .   .   .   .   4   
  Reinforcement            1    | .   .   .   1   .   .   
  Assault                  1    | .   .   1   .   .   .   
  Garrison                 2    | .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Distress Signals           4    | .   .   .   3   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              62   | .   8   6   17  6   25  
  Peak Tracking Total      5    | .   3   2   5   5   3   
  Tactical Retreats        1    | .   1   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Traps Triggered            6    | .   1   .   .   .   5   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac 
Machines Disabled          3    | .   .   1   .   .   2   
  Max in Single Turn       1    | .   .   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Machines Accessed          13   | .   2   .   6   .   5   
  Terminals                7    | .   2   .   3   .   2   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          2    | .   .   .   1   .   1   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                40   | .   10  .   21  .   9   
  Successful               26   | .   8   .   14  .   4   
  Failed                   14   | .   2   .   7   .   5   
    Catastrophic           3    | .   1   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   17   | .   7   .   8   .   2   
  Terminals                25   | .   10  .   11  .   4   
  Fabricators              2    | .   .   .   .   .   2   
  Repair Stations          7    | .   .   .   5   .   2   
  Recycling Units          2    | .   .   .   2   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Terminal Hacks             12   | .   7   .   5   .   .   
  Robot Analysis           4    | .   4   .   .   .   .   
  Prototype ID Bank        4    | .   2   .   2   .   .   
  Terminal Index           1    | .   .   .   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   1   
Repair Station Hacks       5    | .   .   .   3   .   2   
  Scan Component           3    | .   .   .   2   .   1   
  Repair                   2    | .   .   .   1   .   1   
Recycling Unit Hacks       1    | .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   1   .   .   
Scanalyzer                 3    | .   .   .   3   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  2    | .   .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   2   .   .   
  Terminals                3    | .   1   .   2   .   .   
    Botnet                 2    | .   1   .   1   .   .   
    Operators              1    | .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   
Hacking Detections         12   | .   2   .   6   .   4   
  Full Trace Events        4    | .   .   .   1   .   3   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              1    | .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   95  
  Total Part Build Rating  5    | .   .   .   .   .   5   
Parts Repaired             2    | .   .   .   1   .   1   
  Time                     186  | .   .   .   136 .   50  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Scr Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac 
Total Allies               1    | .   .   1   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               6    | .   .   6   .   .   .   
  Total Damage             87   | .   .   87  .   .   .   
  Kills                    2    | .   .   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Robot Analysis Total       4    | .   4   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  
Turns Passed               4225 | 3    232  449  815  504  2222 
Spaces Moved               2109 | 3    153  311  367  240  1035 
  Core                     .    | .    .    .    .    .    .    
  Treads                   1309 | .    .    .    34   240  1035 
  Legs                     800  | 3    153  311  333  .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  120  120  160  155  
  Average Speed            166  | 120  120  120  180  160  183  
  Slowest Speed            240  | 120  120  120  190  160  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       24   | 2    23   51   25   16   27   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          55   | .    .    18   28   .    9    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      55   | .    .    18   28   .    9    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  
Total                      2637 | 2    181  364  470  353  1267 
  Wait                     293  | .    6    17   40   104  126  
  Move                     2104 | 2    152  310  366  239  1035 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  45   | .    6    4    14   3    18   
  Fast Attach              9    | .    1    2    2    .    4    
  Attach                   17   | .    .    1    8    2    6    
  Detach                   1    | .    .    .    1    .    .    
  Swap                     33   | .    2    6    5    .    20   
  Drop                     33   | .    3    10   8    1    11   
  Fire                     97   | .    10   14   25   3    45   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     2    | .    1    .    1    .    .    
  Crush                    1    | .    .    .    .    1    .    
  Escape Stasis            2    | .    .    .    .    .    2    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
    4 | -11/Scrapyard | Entered Materials
   96 | -10/Materials | Discovered new exit (range 8)
  184 | -10/Materials | Identified exit to Mines
  236 | -10/Materials | Entered Mines
  304 | -10/Mines     | Met a Derelict bent on vengeance
  336 | -10/Mines     | Build established: Mutant
  404 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  408 | -10/Mines     | Found Prototype Device
  419 | -10/Mines     | Met a Derelict testing a Signal Generator
  428 | -10/Mines     | Found Signal Generator
  606 | -10/Mines     | Discovered new exit (range 9)
  684 | -10/Mines     | Identified exit to Materials
  685 | -10/Mines     | Entered Materials
  685 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  685 | -9/Materials  | Identified Exp. Sensor Array
  940 | -9/Materials  | Repaired Broken Exp. Sensor Array?
 1344 | -9/Materials  | Build established: Skirmisher
 1386 | -9/Materials  | Discovered new exit (range 13)
 1445 | -9/Materials  | Identified exit to Materials
 1500 | -9/Materials  | Entered another Materials area
 1500 | -8/Materials  | Evolved 2 slots: Utility x2
 1753 | -8/Materials  | Build established: Scavenger-Skirmisher
 1757 | -8/Materials  | Discovered new exit (range 5)
 1768 | -8/Materials  | Identified exit to Factory
 1788 | -8/Materials  | Garrison activated, responded to threat
 1981 | -8/Materials  | Garrison activated, responded to threat
 2004 | -8/Materials  | Entered Factory
 2004 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2610 | -7/Factory    | Build established: Scavenger-Tank
 2788 | -7/Factory    | Repaired Adv. Heat Sink?
 3035 | -7/Factory    | Build established: Scavenger-Skirmisher
 3465 | -7/Factory    | Fabricated Beamcaster?
 4226 | -7/Factory    | Self-destructed

 Last Messages 
---------------
04156_ W-25 Informer destroyed.
04157_ R-06 Scavenger collects Imp. Heat Sink.
04159_ K-01 Serf collects debris.
04161_ R-06 Scavenger collects Corrupted Visual Processing Unit.
04161_ R-06 Scavenger collects Corrupted Imp. Sensor Array.
04161_ Acquired 25 matter.
04163_ R-06 Scavenger collects Lgt. Deuterium Engine.
04164_ K-01 Serf collects debris.
04164_ R-06 Scavenger collects Imp. Signal Interpreter.
04168_ K-01 Serf collects debris.
04172_ ALERT: Rogue bot located, Programmers report to Factory Zone 7N.
04186_ Triggered Stasis Trap.
04186_ A bubble of rippling energy engulfs the area.
04186_ Field strength at 70.
04188_ Field strength at 40.
04189_ Field strength at 10.
04190_ Stasis field depleted.
04197_ U-05 Engineer lays Concrete.
04207_ K-01 Serf cleans the Construction Platform. <x2>
04224_ Cld. Ion Engine overload failure.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????????#            [*!   |
| ????????????????????????????????#            [*    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          23
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Armor Coverage             300
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
 Beamcaster | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Beamcaster | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VisualTransdimensionalDriver
  Manual?         0
Play Time         01:04:10
  Cumulative      258.1 hours
  Start           2022.08.25 @ 23:25:34
  End             2022.08.27 @ 21:38:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          583
  Rogue           583
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             61
Gallery%          63
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b031cfac-13d4-4265-975f-a348ab290371