Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.27 @ 21:38:55 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1404) 1404 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-63) -63 TOTAL SCORE: 4241 Bonus ------- Follower Combat Kills 50 Friendly Fire -113 Cogmind --------- Core Integrity 558/700 Matter 265/300 Energy 21/280 System Corruption 0% Temperature Cool (0) Movement Treading (232) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Advanced Treads > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Weight Redist. System Visual Processing Unit Experimental Sensor Array Improved Signal Interpreter Transmission Jammer > --- WEAPON (3) ------- Advanced Beam Rifle Beamcaster Minigun > --- INVENTORY (20) --- Cooled Ion Engine Micro Nuclear Core Advanced Heat Sink Transport Network Coupler Improved Targeting Computer Advanced Targeting Computer Core Analyzer Energy Filter Particle Charger Hardened Heavy Armor Plating Improved Medium Armor Plating Hacking Suite System Restoration Module Improved EM Pulse Cannon Gauss Rifle Gauss Rifle Advanced Assault Cannon Grenade Launcher Signal Generator Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Visual Processing Unit Experimental Sensor Array Improved Signal Interpreter System Restoration Module > --- WEAPON ----------- Advanced Beam Rifle Beamcaster Minigun > --- INVENTORY -------- Cooled Ion Engine Micro Nuclear Core Improved Heat Sink Advanced Heat Sink Transport Network Coupler Improved Targeting Computer Improved Targeting Computer Energy Filter Particle Charger Transmission Jammer Hardened Heavy Armor Plating Improved Medium Armor Plating Hacking Suite Advanced Beam Rifle Improved EM Pulse Cannon Gauss Rifle Advanced Assault Cannon Grenade Launcher Signal Generator [Rating: 48] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Visual Processing Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 4 | . . . 1 2 1 Weapon 1 | . . . 1 . . Parts Attached 59 | . 3 9 15 2 30 Power 5 | . . 3 1 . 1 Engine 4 | . . 2 1 . 1 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 10 | . . 4 4 . 2 Treads 4 | . . . 2 . 2 Leg 6 | . . 4 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 26 | . 2 . 6 2 16 Device 14 | . . . 2 1 11 Storage 5 | . 1 . 3 . 1 Processor 3 | . 1 . 1 1 . Hackware . | . . . . . . Protection 4 | . . . . . 4 Artifact . | . . . . . . Weapon 18 | . 1 2 4 . 11 Energy Gun 10 | . . 2 3 . 5 Energy Cannon 3 | . . . . . 3 Ballistic Gun 2 | . . . . . 2 Ballistic Cannon . | . . . . . . Launcher 3 | . 1 . 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 8 | . . 1 2 . 5 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . 1 . 2 Weapon 4 | . . 1 1 . 2 Highest Loss Streak 2 | . . 1 2 . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 95 100 95 89 94 Engine 8 | . 14 10 10 9 7 Treads 11 | . . . 1 18 17 Leg 8 | . 28 28 20 . . Device 10 | . . . 3 8 16 Storage 9 | . 14 14 11 9 7 Processor 15 | . 9 14 18 18 15 Protection 2 | . . . . . 5 Energy Gun 19 | . 13 13 25 27 17 Energy Cannon 1 | . . . . . 2 Ballistic Gun 4 | . 14 14 3 . 2 Naked Turns . | . . . . . . Heaviest Build 71 | 14 20 19 37 38 71 Greatest Support 71 | 20 20 20 40 40 71 Greatest Overweight (x) 1 | . . . 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 10 10 15 15 20 Average Capacity 15 | 8 8 10 13 15 17 Most Carried 20 | 6 10 10 15 14 20 Average Carried 14 | 6 7 9 11 13 17 Final Capacity 20 | 8 10 10 15 15 20 Final Carried 20 | 6 10 10 13 14 20 Class Distribution -------------------- 43% | Scavenger-Skirmisher 22% | Mutant 18% | Skirmisher 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 989 | 200 50 151 141 . 447 Remotely . | . . . . . . Salvage Created 1874 | . 125 280 572 . 897 Parts 94 | . 10 11 39 . 34 Haulers Intercepted 5 | . 1 . 2 . 2 Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 32 | . 3 6 11 . 12 Guns 20 | . 3 4 7 . 6 Cannons 2 | . . . . . 2 AOE 9 | . . 2 4 . 3 Classes Destroyed 10 | . 3 1 3 . 3 Builder 1 | . . . . . 1 Hauler 5 | . 1 . 2 . 2 Recycler 3 | . . . 1 . 2 Operator 1 | . 1 . . . . Watcher 5 | . . . 3 . 2 Swarmer 7 | . 3 . 4 . . Grunt 15 | . . 6 4 . 5 Sentry 3 | . . . 3 . . Hunter 3 | . . . . . 3 Programmer 4 | . . . . . 4 Thug 1 | . . 1 . . . Best Kill Streak 7 | . 2 2 7 . 3 Combat Bots Only 5 | . 2 2 5 . 3 Max Kills in Single Turn 2 | . 1 2 2 . 1 Gunslinging . | . . . . . . Exploded 2 | . . 1 2 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 1884 | . 56 254 288 47 1239 Core 251 | . 10 80 19 . 142 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 48 | . . . 11 . 37 Core Remaining (%) 89 | 100 . 64 95 100 . Volleys Fired 97 | . 10 14 25 3 45 Largest 3 | . 2 2 3 3 3 Hottest 200 | . 60 60 171 171 200 Shots Fired 233 | . 20 26 63 9 115 Gun 206 | . 20 24 60 9 93 Cannon 18 | . . . . . 18 Launcher 9 | . . 2 3 . 4 Special . | . . . . . . Kinetic 50 | . 10 12 12 . 16 Thermal 134 | . . 2 48 9 75 Explosive 9 | . . 2 3 . 4 Electromagnetic 40 | . 10 10 . . 20 Robot Hit Streak 24 | . 3 7 15 3 24 Robot Miss Streak 3 | . 2 2 2 1 3 Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 158 | . 11 19 40 5 83 Core Hits 84 | . 6 13 25 2 38 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . . 2 . 4 Burn 6 | . . . 2 . 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3632 | . 138 452 953 85 2004 Guns 2411 | . 136 231 682 73 1289 Cannons 372 | . . . . . 372 Explosions 835 | . . 221 271 . 343 Melee . | . . . . . . Ramming 14 | . 2 . . 12 . Kinetic 479 | . 65 111 120 . 183 Thermal 1847 | . . 123 562 73 1089 Explosive 722 | . . 108 271 . 343 Electromagnetic 570 | . 71 110 . . 389 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 1 1 . . 4 Average Corruption 1 | . 1 1 . . 1 Corruption Purged 8 | . . . . . 8 Corruption Blocked . | . . . . . . Effects 13 | . . 4 . . 9 Message Errors 1 | . . . . . 1 Matter Fused 3 | . . 1 . . 2 Heat Flow Errors 1 | . . 1 . . . Energy Discharges 4 | . . 2 . . 2 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 1 | . . . . . 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 59 | . . . 10 . 49 Projectiles 49 | . . . . . 49 Explosions 10 | . . . 10 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 52 | . . 52 . . . Shots 2 | . . 2 . . . Rammed 1 | . . . . 1 . Targets Rammed 3 | . 1 . 1 1 . Kicked 2 | . 1 . 1 . . Crushed . | . . . . . . Highest Temperature 228 | . . 217 184 174 228 Average Temperature 67 | . . 64 69 71 66 Received Heat Transfer 417 | . . 117 129 27 144 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 14 | . . . 3 . 11 Heat Transferred 3845 | . . 75 1226 161 2383 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 301 | . 167 301 281 55 132 Initial 64 | . . 64 39 55 6 Average 84 | . 106 215 115 43 53 Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 86 | 100 100 25 71 100 100 Level 1 13 | . . 74 28 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . . 1 2 2 7 Investigation 4 | . . . 1 . 3 Extermination 4 | . . . . . 4 Reinforcement 1 | . . . 1 . . Assault 1 | . . 1 . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 4 | . . . 3 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | . 8 6 17 6 25 Peak Tracking Total 5 | . 3 2 5 5 3 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 6 | . 1 . . . 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 3 | . . 1 . . 2 Max in Single Turn 1 | . . 1 . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 13 | . 2 . 6 . 5 Terminals 7 | . 2 . 3 . 2 Fabricators 1 | . . . . . 1 Repair Stations 2 | . . . 1 . 1 Recycling Units 1 | . . . 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . . 1 Total Hacks 40 | . 10 . 21 . 9 Successful 26 | . 8 . 14 . 4 Failed 14 | . 2 . 7 . 5 Catastrophic 3 | . 1 . . . 2 Database Lockouts . | . . . . . . Manual 17 | . 7 . 8 . 2 Terminals 25 | . 10 . 11 . 4 Fabricators 2 | . . . . . 2 Repair Stations 7 | . . . 5 . 2 Recycling Units 2 | . . . 2 . . Scanalyzers 3 | . . . 3 . . Garrison Access 1 | . . . . . 1 Terminal Hacks 12 | . 7 . 5 . . Robot Analysis 4 | . 4 . . . . Prototype ID Bank 4 | . 2 . 2 . . Terminal Index 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Unreport Threat 1 | . . . 1 . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 5 | . . . 3 . 2 Scan Component 3 | . . . 2 . 1 Repair 2 | . . . 1 . 1 Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer 3 | . . . 3 . . Insert Component 1 | . . . 1 . . Analyze 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 1 . 2 . . Terminals 3 | . 1 . 2 . . Botnet 2 | . 1 . 1 . . Operators 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 12 | . 2 . 6 . 4 Full Trace Events 4 | . . . 1 . 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built 1 | . . . . . 1 Authchips . | . . . . . . Time 95 | . . . . . 95 Total Part Build Rating 5 | . . . . . 5 Parts Repaired 2 | . . . 1 . 1 Time 186 | . . . 136 . 50 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 31 | . . 31 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks 6 | . . 6 . . . Total Damage 87 | . . 87 . . . Kills 2 | . . 2 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total 4 | . 4 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 4225 | 3 232 449 815 504 2222 Spaces Moved 2109 | 3 153 311 367 240 1035 Core . | . . . . . . Treads 1309 | . . . 34 240 1035 Legs 800 | 3 153 311 333 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 120 160 155 Average Speed 166 | 120 120 120 180 160 183 Slowest Speed 240 | 120 120 120 190 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 2 23 51 25 16 27 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 55 | . . 18 28 . 9 Melee . | . . . . . . Projectile . | . . . . . . AOE 55 | . . 18 28 . 9 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 2637 | 2 181 364 470 353 1267 Wait 293 | . 6 17 40 104 126 Move 2104 | 2 152 310 366 239 1035 Hop . | . . . . . . Pick Up 45 | . 6 4 14 3 18 Fast Attach 9 | . 1 2 2 . 4 Attach 17 | . . 1 8 2 6 Detach 1 | . . . 1 . . Swap 33 | . 2 6 5 . 20 Drop 33 | . 3 10 8 1 11 Fire 97 | . 10 14 25 3 45 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . 1 . 1 . . Crush 1 | . . . . 1 . Escape Stasis 2 | . . . . . 2 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Discovered new exit (range 8) 184 | -10/Materials | Identified exit to Mines 236 | -10/Materials | Entered Mines 304 | -10/Mines | Met a Derelict bent on vengeance 336 | -10/Mines | Build established: Mutant 404 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 408 | -10/Mines | Found Prototype Device 419 | -10/Mines | Met a Derelict testing a Signal Generator 428 | -10/Mines | Found Signal Generator 606 | -10/Mines | Discovered new exit (range 9) 684 | -10/Mines | Identified exit to Materials 685 | -10/Mines | Entered Materials 685 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 685 | -9/Materials | Identified Exp. Sensor Array 940 | -9/Materials | Repaired Broken Exp. Sensor Array? 1344 | -9/Materials | Build established: Skirmisher 1386 | -9/Materials | Discovered new exit (range 13) 1445 | -9/Materials | Identified exit to Materials 1500 | -9/Materials | Entered another Materials area 1500 | -8/Materials | Evolved 2 slots: Utility x2 1753 | -8/Materials | Build established: Scavenger-Skirmisher 1757 | -8/Materials | Discovered new exit (range 5) 1768 | -8/Materials | Identified exit to Factory 1788 | -8/Materials | Garrison activated, responded to threat 1981 | -8/Materials | Garrison activated, responded to threat 2004 | -8/Materials | Entered Factory 2004 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2610 | -7/Factory | Build established: Scavenger-Tank 2788 | -7/Factory | Repaired Adv. Heat Sink? 3035 | -7/Factory | Build established: Scavenger-Skirmisher 3465 | -7/Factory | Fabricated Beamcaster? 4226 | -7/Factory | Self-destructed Last Messages --------------- 04156_ W-25 Informer destroyed. 04157_ R-06 Scavenger collects Imp. Heat Sink. 04159_ K-01 Serf collects debris. 04161_ R-06 Scavenger collects Corrupted Visual Processing Unit. 04161_ R-06 Scavenger collects Corrupted Imp. Sensor Array. 04161_ Acquired 25 matter. 04163_ R-06 Scavenger collects Lgt. Deuterium Engine. 04164_ K-01 Serf collects debris. 04164_ R-06 Scavenger collects Imp. Signal Interpreter. 04168_ K-01 Serf collects debris. 04172_ ALERT: Rogue bot located, Programmers report to Factory Zone 7N. 04186_ Triggered Stasis Trap. 04186_ A bubble of rippling energy engulfs the area. 04186_ Field strength at 70. 04188_ Field strength at 40. 04189_ Field strength at 10. 04190_ Stasis field depleted. 04197_ U-05 Engineer lays Concrete. 04207_ K-01 Serf cleans the Construction Platform. 04224_ Cld. Ion Engine overload failure. 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"?????????????????#"" | | ??????????????????R??????????????????#"" | | ?????????????????????????????????????# | | ?????????????????????????????????????# """"""""" | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ????????????????????????????????################## | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# [*! | | ????????????????????????????????# [* | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Beamcaster | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Beamcaster | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualTransdimensionalDriver Manual? 0 Play Time 01:04:10 Cumulative 258.1 hours Start 2022.08.25 @ 23:25:34 End 2022.08.27 @ 21:38:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 583 Rogue 583 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 61 Gallery% 63 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b031cfac-13d4-4265-975f-a348ab290371