Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.14 @ 15:49:56 Player: btmk16 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (121) 605 Value Destroyed (3077) 3077 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 6948 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 257/700 Matter 109/300 Energy 210/210 System Corruption 22% Temperature Cool (0) Movement Rolling (155) Ox5 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (6) ------ Huge Storage Unit Experimental Sensor Array Improved Signal Interpreter Energy Filter Hacking Suite High-powered Tractor Beam > --- WEAPON (3) ------- Improved Assault Rifle High-powered Shotgun Gauss Rifle > --- INVENTORY (25) --- Improved Carbon-fiber Leg Wheel Wheel Wheel Improved Cooling System Large Storage Unit High-capacity Matter Pod (200) Structural Scanner Advanced Visual Processing Unit Improved Terrain Scanner Hardened Medium Armor Plating Layered Light Armor Plating Reactive Plating Reactive Plating Corruption Screen Precision Shock Rifle Precision Shock Rifle High-powered Shotgun High-powered Shotgun Grenade Launcher Grenade Launcher Rocket Launcher Improved Grenade Launcher Missile Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Experimental Sensor Array Improved Signal Interpreter Hacking Suite System Restoration Module > --- WEAPON ----------- Gatling Laser Gatling Laser Gatling Laser > --- INVENTORY -------- Wheel Wheel Compact Wheel Improved Cooling System Improved Cooling System Large Storage Unit High-capacity Matter Pod Structural Scanner Advanced Visual Processing Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Improved EM Shotgun Precision Shock Rifle Precision Shock Rifle Grenade Launcher Grenade Launcher Rocket Launcher [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power 1 | . . . . . . . . 1 Propulsion . | . . . . . . . . . Utility 4 | . . . 2 . . . 1 1 Weapon 1 | . . . . . . . 1 . Parts Attached 97 | . 5 8 14 3 . 6 19 42 Power 11 | . . 1 . . . 2 2 6 Engine 7 | . . 1 . . . 2 1 3 Core 4 | . . . . . . . 1 3 Reactor . | . . . . . . . . . Propulsion 19 | . 2 3 1 . . 2 3 8 Treads 3 | . 2 1 . . . . . . Leg 2 | . . . . . . 2 . . Wheel 14 | . . 2 1 . . . 3 8 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | . 2 1 2 1 . 2 5 9 Device 13 | . 1 . 1 . . 1 4 6 Storage 3 | . 1 . . 1 . . . 1 Processor 2 | . . . 1 . . . . 1 Hackware 1 | . . . . . . . 1 . Protection 3 | . . 1 . . . 1 . 1 Artifact . | . . . . . . . . . Weapon 45 | . 1 3 11 2 . . 9 19 Energy Gun 27 | . . 2 6 . . . 8 11 Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 8 | . . . 2 1 . . . 5 Ballistic Cannon . | . . . . . . . . . Launcher 7 | . 1 . 1 1 . . 1 3 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . 1 1 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . 3 . . . 1 3 Corrupted Parts 2 | . . . . . . . . 2 System Corruption 16 | . . . . . . . . 16 Parts Lost 36 | . . 7 1 . . 3 5 20 Power 6 | . . 1 . . . 1 2 2 Propulsion 11 | . . 3 . . . 1 . 7 Utility 7 | . . 1 . . . 1 1 4 Weapon 12 | . . 2 1 . . . 2 7 Highest Loss Streak 7 | . . 6 1 . . 3 2 7 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 96 | . 96 97 90 100 100 98 96 93 Engine 11 | . 14 13 11 11 11 10 7 9 Treads 7 | . 25 22 3 . . . . . Leg 1 | . 2 . . . . 7 3 . Wheel 11 | . . 4 18 22 22 14 14 13 Device 13 | . 10 9 6 11 11 11 16 19 Storage 10 | . 14 14 11 11 11 11 9 7 Processor 6 | . . . 6 11 11 11 9 8 Hackware 3 | . . . . . . . 8 7 Protection 3 | . . 4 11 11 11 10 1 . Energy Gun 11 | . 14 11 12 . . . 18 16 Ballistic Gun 10 | . 14 9 1 22 22 22 5 6 Slashing Weapon 1 | . . 4 7 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 122 | 14 31 36 37 37 37 39 44 122 Greatest Support 40 | 20 40 40 28 28 28 28 32 32 Greatest Overweight (x) 17 | . . 3 1 1 1 3 3 17 Average Overweight (x) 1 | . . . 1 1 1 1 1 3 Largest Inventory Capacity 25 | . 15 15 15 15 15 15 15 25 Average Capacity 16 | . 14 15 15 15 15 15 15 20 Most Carried 25 | . 14 15 15 15 15 15 15 25 Average Carried 15 | . 11 14 14 14 15 14 14 18 Final Capacity 25 | 8 15 15 15 15 15 15 15 25 Final Carried 25 | 6 14 15 15 15 15 15 15 25 Class Distribution -------------------- 50% | Mutant 12% | Scavenger-Mutant 11% | Gunner 11% | Skirmisher 10% | Scavenger-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Gunner | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 1976 | 197 314 161 166 69 . 255 271 543 Remotely 253 | . . . . . . . . 253 Salvage Created 4171 | . 404 239 381 81 . 460 1011 1595 Parts 234 | . 38 12 20 5 . 25 50 84 Haulers Intercepted 11 | . 2 . 3 . . . 2 4 Recyclers Shooed 4 | . . . 1 . . . 2 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 76 | . 11 6 6 3 . 13 12 25 Melee 2 | . . 2 . . . . . . Guns 54 | . 11 3 2 . . 13 10 15 AOE 18 | . . 1 4 3 . . 2 8 Classes Destroyed 18 | . 4 4 3 1 . 1 3 2 Worker 13 | . 1 . . . . . 1 11 Builder 3 | . . . 1 . . 1 . 1 Tunneler 4 | . . 1 . . . . 1 2 Hauler 11 | . 2 . 3 . . . 2 4 Recycler 8 | . . . 1 . . . 3 4 Mechanic 3 | . . . . . . . 1 2 Operator 1 | . . . . . . . 1 . Watcher 3 | . . . 1 . . . . 2 Swarmer 25 | . 6 . 4 . . 7 . 8 Grunt 27 | . 5 2 1 2 . 5 7 5 Brawler 1 | . . . . . . . 1 . Duelist 1 | . . . . 1 . . . . Sentry 9 | . . 2 1 . . . 4 2 Demolisher 1 | . . 1 . . . . . . Specialist 2 | . . . . . . . . 2 Hunter 3 | . . . . . . 1 . 2 Programmer 6 | . . . . . . . . 6 Assembled 1 | . . 1 . . . . . . Best Kill Streak 7 | . 3 2 4 3 . 4 7 6 Combat Bots Only 5 | . 3 2 4 3 . 3 5 5 Max Kills in Single Turn 4 | . 2 1 4 2 . 2 2 2 Gunslinging 1 | . 1 . . . . 1 . . Exploded 4 | . . 1 4 2 . . 2 2 Melee 1 | . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 4554 | . 401 760 72 10 . 565 494 2252 Core 850 | . 45 201 . 10 . 48 103 443 Absorbed by Shields 61 | . . . . . . . . 61 Core Remaining (%) 66 | 100 . 1 . . . 85 81 . Volleys Fired 241 | . 38 16 32 4 . 35 34 82 Largest 3 | . 2 2 2 2 . 2 3 3 Hottest 240 | . 70 60 112 46 . 46 240 240 Shots Fired 512 | . 69 30 44 5 . 70 89 205 Gun 499 | . 69 29 43 2 . 70 89 197 Cannon . | . . . . . . . . . Launcher 13 | . . 1 1 3 . . . 8 Special . | . . . . . . . . . Kinetic 202 | . 38 16 2 2 . 70 25 49 Thermal 239 | . 31 . 41 . . . 57 110 Explosive 13 | . . 1 1 3 . . . 8 Electromagnetic 58 | . . 13 . . . . 7 38 Robot Hit Streak 42 | . 9 10 9 3 . 23 22 42 Robot Miss Streak 5 | . 2 2 2 2 . 4 4 5 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 1 1 . . . 3 . 2 Max Gunslinging Chain 1 | . 1 1 . . . 1 . 1 Shots Hit Robots 389 | . 47 27 30 3 . 55 65 162 Core Hits 221 | . 20 11 18 4 . 24 42 102 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 8 | . 2 . 3 . . . 3 . Burn 8 | . 2 . 3 . . . 3 . Melee Attacks 10 | . . 10 . . . . . . Impact . | . . . . . . . . . Slashing 10 | . . 10 . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8569 | . 613 554 644 314 . 834 1230 4380 Guns 6505 | . 613 233 473 . . 834 1122 3230 Cannons . | . . . . . . . . . Explosions 1776 | . . 33 171 314 . . 108 1150 Melee 288 | . . 288 . . . . . . Ramming . | . . . . . . . . . Kinetic 2040 | . 309 112 13 . . 834 210 562 Thermal 3845 | . 304 . 460 . . . 870 2211 Explosive 1668 | . . 33 171 314 . . . 1150 Electromagnetic 728 | . . 121 . . . . 150 457 Impact . | . . . . . . . . . Slashing 288 | . . 288 . . . . . . Piercing . | . . . . . . . . . Highest Corruption 22 | . . . . . . . 1 22 Average Corruption 10 | . . . . . . . 1 13 Corruption Purged 3 | . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . Effects 76 | . . . . . . . 8 68 Message Errors 15 | . . . . . . . 2 13 Matter Fused 19 | . . . . . . . 2 17 Heat Flow Errors 10 | . . . . . . . 1 9 Energy Discharges 7 | . . . . . . . 1 6 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 9 | . . . . . . . 1 8 Data Loss (major) 3 | . . . . . . . . 3 Misfires 3 | . . . . . . . . 3 Alerts 4 | . . . . . . . . 4 Weapon Failures 5 | . . . . . . . 1 4 Overload Shots . | . . . . . . . . . Overflow Damage 88 | . . . 4 14 . . . 70 Projectiles . | . . . . . . . . . Explosions 88 | . . . 4 14 . . . 70 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 298 | . . 32 . . . . 56 210 Shots 5 | . . 1 . . . . 1 3 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 435 | . 72 5 96 . . 3 174 435 Average Temperature 80 | . 27 5 27 . . 3 21 104 Received Heat Transfer 1014 | . 138 234 30 6 . 162 216 228 Effects 3 | . . . . . . . . 3 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Interference 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Melted 22 | . . . 3 . . . 7 12 Heat Transferred 9175 | . 1036 . 1406 . . . 2148 4585 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 415 | . 220 67 220 134 . 155 278 415 Initial 57 | . . 35 . 10 . . 19 57 Average 105 | . 72 30 94 12 . 75 133 195 Maximum Alert Level 2 | . 1 . 1 . . . 1 2 Low Security (%) 82 | . 97 100 82 100 . 100 83 54 Level 1 15 | . 2 . 17 . . . 16 39 Level 2 1 | . . . . . . . . 5 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 3 . . . . . . 7 Investigation 3 | . 1 . . . . . . 2 Extermination 4 | . . . . . . . . 4 Reinforcement 3 | . 2 . . . . . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 10 | . 2 . 2 . . . 2 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 111 | . 21 5 10 3 . 16 23 33 Peak Tracking Total 7 | . 5 2 4 3 . 4 7 7 Tactical Retreats 5 | . . . . . . 2 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 6 | . . . . . . . 3 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Most Traps Carried 2 | . . . . 2 2 2 2 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 8 | . . . 1 . . . . 7 Max in Single Turn 4 | . . . 1 . . . . 4 Garrison Access 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 18 | . 3 . 1 . 1 . 7 6 Terminals 12 | . 2 . 1 . . . 5 4 Fabricators 2 | . . . . . . . . 2 Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 40 | . 4 . 1 . 1 . 20 14 Successful 28 | . 3 . 1 . 1 . 16 7 Failed 12 | . 1 . . . . . 4 7 Catastrophic 3 | . . . . . . . . 3 Database Lockouts . | . . . . . . . . . Manual 11 | . 2 . . . . . 2 7 Terminals 26 | . 3 . 1 . . . 13 9 Fabricators 5 | . . . . . . . . 5 Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 5 | . . . . . . . 5 . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 15 | . 2 . 1 . 1 . 9 2 Record 3 | . . . . . 1 . 2 . Branch Access Points 1 | . . . . . . . 1 . Alert Level 3 | . . . . . . . 2 1 Locate Traps 2 | . 1 . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . Registered Components 1 | . . . . . . . 1 . Registered Prototypes 1 | . . . . . . . 1 . Zone Layout 3 | . . . . . . . 2 1 Fabricator Hacks 3 | . . . . . . . . 3 Network Status 1 | . . . . . . . . 1 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . . . . . . 4 . Insert Component 2 | . . . . . . . 2 . Analyze 2 | . . . . . . . 2 . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 5 | . 1 . . . . . 2 2 Terminals 4 | . . . . . . . 2 2 Track 1 | . . . . . . . 1 . Botnet 3 | . . . . . . . 1 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 12 | . 1 . . . . . 5 6 Full Trace Events 2 | . . . . . . . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Built 1 | . . . . . . . . 1 Authchips . | . . . . . . . . . Time 204 | . . . . . . . . 204 Total Part Build Rating 8 | . . . . . . . . 8 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 2 | . . . . 1 . . . 1 Largest Group 1 | . . . . 1 1 . . 1 Highest-Rated Group 40 | . . . . 31 31 . . 40 Highest-Rated Ally 40 | . . . . 31 31 . . 40 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 7608 | . 926 1412 465 595 153 927 876 2254 Spaces Moved 4468 | 1 512 750 264 525 140 551 549 1176 Core 1 | . . . . . . . . 1 Treads 1234 | . 459 719 56 . . . . . Legs 164 | 1 53 . . . . 110 . . Wheels 3069 | . . 31 208 525 140 441 549 1175 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 95 | 120 120 110 110 110 110 110 95 110 Average Speed 141 | 120 155 176 137 110 110 147 119 139 Slowest Speed 900 | 120 160 240 240 110 110 260 135 900 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 57 | 2 77 94 27 98 50 99 39 32 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . 1 1 . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 1 . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 133 | . . 9 9 30 . . 9 76 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 133 | . . 9 9 30 . . 9 76 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 5254 | . 569 793 322 537 139 594 701 1599 Wait 326 | . 7 . . . . . 67 252 Move 4460 | . 511 749 263 524 139 550 548 1176 Hop . | . . . . . . . . . Pick Up 59 | . 7 7 2 3 . 1 12 27 Fast Attach 44 | . 2 4 8 . . 1 12 17 Attach 20 | . . 3 2 . . 2 2 11 Detach 4 | . 1 . 2 . . . 1 . Swap 35 | . 3 1 5 3 . 3 6 14 Drop 49 | . . 3 8 3 . 2 19 14 Fire 241 | . 38 16 32 4 . 35 34 82 Melee 10 | . . 10 . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 6 | . . . . . . . . 6 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Discovered new exit (range 12) 316 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 7) 452 | -10/Materials | Discovered new exit (range 11) 647 | -10/Materials | Discovered new exit (range 3) 927 | -10/Materials | Entered Mines 1057 | -10/Mines | Assembled infested the area 1171 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1279 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1476 | -10/Mines | Discovered new exit (range 7) 1480 | -10/Mines | Learned location of Storage (-7) 1628 | -10/Mines | Discovered new exit (range 14) 1895 | -10/Mines | Core integrity fell below 50% 1901 | -10/Mines | Core integrity fell below 20% 1923 | -10/Mines | Lost 6 parts (1p2n1u2w) 2204 | -10/Mines | Build established: Scavenger-Mutant 2339 | -10/Mines | Entered Materials 2339 | -9/Materials | Evolved 2 slots: Utility x2 2707 | -9/Materials | Discovered new exit (range 12) 2804 | -9/Materials | Entered Mines 2851 | -9/Mines | Met a Derelict bent on vengeance 2865 | -9/Mines | Learned Materials terminal intel 2867 | -9/Mines | Discovered new exit (range 9) 2936 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2939 | -9/Mines | Found Prototype Device 3055 | -9/Mines | Build established: Mutant 3055 | -9/Mines | Learned Materials terminal intel 3183 | -9/Mines | Escorted by a lone wolf Derelict 3186 | -9/Mines | Found a hidden stash of uninstalled traps 3209 | -9/Mines | Discovered new exit (range 5) 3393 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3394 | -9/Mines | Discovered new exit (range 5) 3399 | -9/Mines | Entered Exiles 3399 | -9/Exiles | Found Exiles lab abandoned 3399 | -9/Exiles | Accompanied by 1 ally 3417 | -9/Exiles | Discovered new exit (range 15) 3541 | -9/Exiles | Discovered new exit (range 11) 3552 | -9/Exiles | Entered Mines 3576 | -8/Mines | Discovered new exit (range 6) 3848 | -8/Mines | Lost 3 parts (1p1n1u) 4095 | -8/Mines | Discovered new exit (range 7) 4479 | -8/Mines | Entered Materials 4479 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4480 | -8/Materials | Loaded intel: 11 terminal locations 4492 | -8/Materials | Identified Exp. Sensor Array 5165 | -8/Materials | Discovered new exit (range 9) 5238 | -8/Materials | Build established: Gunner 5355 | -8/Materials | Entered Factory 5355 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5675 | -7/Factory | Fabricated Exp. Sensor Array? 6047 | -7/Factory | Build established: Skirmisher 6135 | -7/Factory | Cargo convoy interrupted 6493 | -7/Factory | System corruption reached 10% 6495 | -7/Factory | Lost 7 parts (1p2n2u2w) 6670 | -7/Factory | Lost 3 parts (1n1u1w) 6922 | -7/Factory | Core integrity fell below 50% 6995 | -7/Factory | Build established: Scavenger-Skirmisher 7183 | -7/Factory | Lost 3 parts (1p2w) 7609 | -7/Factory | Self-destructed Last Messages --------------- 07475_ Destroyed VTOL Module. 07475_ S-27 Virus destroyed. 07482_ Dropped Wheel. 07490_ System corrupted: Component data lost. 07514_ System corrupted: FCS attempts to trigger Gauss Rifle. 07514_ System corrupted: Gauss Rifle misfires. 07514_ Slug penetrates Wall. 07537_ Dropped Maul. 07537_ Acquired Powered Hammer. 07546_ U-05 Engineer lays Concrete. 07547_ U-05 Engineer builds a Wall. 07550_ VRO7A3SATW UOIRBWJG5JXOY58AW%ILN>Z 07556_ R-06 Scavenger collects Lgt. Nuclear Core. 07557_ Acquired 2 matter. 07557_ U-05 Engineer lays Concrete. 07560_ Acquired 5 matter. 07561_ U-05 Engineer builds a Wall. 07568_ R-06 Scavenger collects Imp. Terrain Scanner. 07570_ U-05 Engineer lays Concrete. 07595_ E5<8ULNLJ>43/LL>BJ GBO&F7CGCQF Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ?????###??????????????????????? | | ????? ??????????????????????? | | ????? ??????????????????????? | | ????? ??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????#@#??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ???### ###????????????????????? | | ???# #????????????????????? | | ???# #????????????????????? | | ???# !#????????????????????? | | ???# #????????????????????? | | ???# ! #????????????????????? | | ???### ###????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????#???? | | ?????# #????#?######???? ##??? | | ?????#C#???########### #??? | | ?????# ##### #??? | | ?????# T ???? | | ############ u #??? | | # / # ## #### #??? | | # # #???????????? | | # """""" # ##???????????? | | # """""" ###????????????? | | # """""" # #??????????????? | | # """""" # #??????????????? | | # # #??????????????? | | #/ """ ^" #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordActuatorBoosters Manual? 0 Play Time 00:43:48 Cumulative 399.2 hours Start 2022.07.14 @ 14:16:07 End 2022.07.14 @ 15:49:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 461 Rogue 460 Adventurer 0 Explorer 1 Win Type - Total 9 Types 6/0/1/2/0/0/0/0/0 Lore% 75 Gallery% 86 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f76c87b-1380-48e7-9f0c-b387c00f6ba7