Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.18 @ 11:12:36 Player: Pitt Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1670) 1670 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4575 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 207/300 Energy 15/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Cooling System Hacking Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Medium Storage Unit Hacking Suite Decoy Drone Bay (16/16) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Flight Unit > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scan Processor Advanced Targeting Computer Hacking Suite Hacking Suite > --- WEAPON ----------- Katana Katana > --- INVENTORY -------- Light Nuclear Core Medium Storage Unit Seismic Detector Hacking Suite Decoy Drone Bay Advanced Beam Rifle Enhanced Autogun Datajack [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 4 | . . . 2 . 2 Weapon . | . . . . . . Parts Attached 86 | 9 3 10 15 40 9 Power 9 | 1 . 2 1 4 1 Engine 5 | 1 . 2 1 1 . Core 4 | . . . . 3 1 Reactor . | . . . . . . Propulsion 30 | 4 2 3 4 17 . Treads 2 | . . . . 2 . Leg 16 | 2 . . . 14 . Wheel 11 | 2 2 3 4 . . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 20 | 2 1 3 4 7 3 Device 7 | 1 1 1 2 . 2 Storage 5 | 1 . 1 2 1 . Processor 2 | . . . . 1 1 Hackware 2 | . . . . 2 . Protection 4 | . . 1 . 3 . Artifact . | . . . . . . Weapon 27 | 2 . 2 6 12 5 Energy Gun 8 | 2 . 1 2 1 2 Energy Cannon 4 | . . . 2 2 . Ballistic Gun 7 | . . 1 . 3 3 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 4 | . . . 2 2 . Impact Weapon . | . . . . . . Slashing Weapon 4 | . . . . 4 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 2 . Corrupted Parts 1 | . . 1 . . . System Corruption 1 | . . 1 . . . Parts Lost 32 | . 2 2 . 12 16 Power 5 | . . 1 . 2 2 Propulsion 10 | . 1 1 . 4 4 Utility 7 | . . . . 3 4 Weapon 10 | . 1 . . 3 6 Highest Loss Streak 10 | . 1 3 . 2 10 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 86 | . 95 95 83 86 68 Engine 7 | . 14 13 11 4 . Core 2 | . . . . 4 5 Treads 1 | . . . . 5 . Leg 7 | . . . . 17 6 Wheel 13 | . 25 24 21 4 . Device 10 | . 14 7 22 5 6 Storage 10 | . 14 14 11 9 7 Processor 4 | . . . . 8 8 Hackware 4 | . . . . 6 15 Protection 2 | . . 6 . 3 . Energy Gun 6 | . 26 13 5 . 4 Energy Cannon 2 | . . . 3 3 . Ballistic Gun 6 | . . 13 6 4 4 Slashing Weapon 2 | . . . . 5 4 Naked Turns . | . . . . . . Heaviest Build 48 | 13 13 47 48 27 25 Greatest Support 72 | 20 32 32 20 72 54 Greatest Overweight (x) 8 | . 1 2 2 2 8 Average Overweight (x) . | . . . . . 3 Largest Inventory Capacity 20 | 8 8 20 20 10 10 Average Capacity 9 | 7 8 10 10 10 10 Most Carried 10 | 5 6 8 10 10 10 Average Carried 8 | 3 5 7 8 9 8 Final Capacity 20 | 8 8 20 10 10 5 Final Carried 10 | 5 6 8 10 9 5 Class Distribution -------------------- 55% | Scavenger-Mutant 25% | Mutant 19% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Jun Mat Min Mat Mat Fac Matter Collected 1463 | 290 80 199 87 747 60 Remotely . | . . . . . . Salvage Created 2363 | 148 120 283 210 1388 214 Parts 146 | 15 8 20 14 85 4 Haulers Intercepted 2 | . . . . 2 . Recyclers Shooed 2 | 1 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Combat Hostiles Destroyed 41 | . 5 2 4 26 4 Melee 5 | . . . . 5 . Guns 28 | . 5 2 2 16 3 Cannons 6 | . . . 2 4 . Classes Destroyed 12 | 2 2 1 1 6 . Worker 1 | . . . . 1 . Builder 6 | . . 3 1 2 . Tunneler 6 | 4 . 2 . . . Hauler 2 | . . . . 2 . Recycler 4 | 1 . 2 . 1 . Operator 1 | . . . . 1 . Swarmer 10 | . 3 2 . 5 . Grunt 16 | . 2 . 2 12 . Brawler 1 | . . . . 1 . Duelist 2 | . . . . 2 . Sentry 10 | . . . 2 5 3 Hunter 2 | . . . . 1 1 Best Kill Streak 5 | 3 3 2 2 5 3 Combat Bots Only 5 | . 3 2 2 5 3 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Mat Mat Fac Damage Taken 4508 | . 398 95 147 1898 1970 Core 1120 | . 99 27 58 229 707 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 155 | . . . 155 . . Core Remaining (%) 73 | 100 . 49 85 58 . Volleys Fired 289 | 7 20 102 26 117 17 Largest 2 | 2 2 1 2 2 2 Hottest 123 | 100 100 40 100 123 105 Shots Fired 364 | 14 36 102 30 157 25 Gun 309 | 14 36 102 18 114 25 Cannon 40 | . . . 8 32 . Launcher . | . . . . . . Special 15 | . . . 4 11 . Kinetic 225 | . . 92 7 111 15 Thermal 122 | 14 36 . 19 43 10 Explosive . | . . . . . . Electromagnetic 17 | . . 10 4 3 . Robot Hit Streak 16 | 5 6 8 16 11 14 Robot Miss Streak 5 | 1 3 5 1 4 2 Penetration Max . | . . . . . . Secondary Targets 4 | . 3 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 257 | 10 19 57 21 120 30 Core Hits 115 | 6 8 17 9 47 28 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | 1 2 . . 2 1 Burn 4 | 1 2 . . . 1 Meltdown 1 | . . . . 1 . Sever 1 | . . . . 1 . Melee Attacks 44 | . . . . 36 8 Impact . | . . . . . . Slashing 44 | . . . . 36 8 Piercing . | . . . . . . Sneak Attacks 6 | . . . . 6 . Combat Hostiles . | . . . . . . Follow-up Attacks 3 | . . . . 3 . Damage Inflicted 4679 | 126 261 453 343 2723 773 Guns 2758 | 126 261 453 184 1174 560 Cannons 551 | . . . 103 448 . Explosions 56 | . . . 56 . . Melee 1314 | . . . . 1101 213 Ramming . | . . . . . . Kinetic 1927 | . . 399 39 1164 325 Thermal 1331 | 126 261 . 261 448 235 Explosive . | . . . . . . Electromagnetic 107 | . . 54 43 10 . Impact . | . . . . . . Slashing 1314 | . . . . 1101 213 Piercing . | . . . . . . Highest Corruption 5 | . . 1 . . 5 Average Corruption 1 | . . 1 . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . 4 . . 6 Message Errors 2 | . . . . . 2 Matter Fused 2 | . . 2 . . . Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (major) 2 | . . 2 . . . Misfires 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 152 | . . . . 152 . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 152 | . . . . 152 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 559 | 138 559 6 100 290 203 Average Temperature 94 | 51 303 3 32 51 57 Received Heat Transfer 1485 | . 183 . 66 846 390 Effects 14 | . 14 . . . . Shutdowns 3 | . 3 . . . . Energy Bleed 1 | . 1 . . . . Interference 1 | . 1 . . . . Matter Decay 1 | . 1 . . . . Short Circuit 3 | . 3 . . . . Damage (major) 5 | . 5 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . 1 1 Combat Hostiles 2 | . . . . 1 1 Parts Melted 13 | 3 1 . 2 5 2 Heat Transferred 3262 | 444 925 . 494 814 585 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Peak Influence 317 | 25 157 87 100 317 80 Initial 57 | . 16 57 7 26 44 Average 83 | 12 70 33 40 158 47 Maximum Alert Level 1 | . . . . 1 . Low Security (%) 84 | 100 100 100 100 58 100 Level 1 15 | . . . . 41 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . . . . 7 3 Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 4 | . . . . 3 1 Assault . | . . . . . . Garrison 5 | . . . . 3 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Distress Signals 3 | . . . . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 9 5 6 39 8 Peak Tracking Total 6 | . 5 3 3 6 3 Tactical Retreats 8 | . 2 1 . 5 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Traps Triggered 9 | . . . 2 5 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused 2 | . . 1 . 1 . Traps Extracted . | . . . . . . Installed 2 | . . 1 . 1 . Triggered 2 | . . 1 . 1 . Most Traps Carried 3 | . . 3 1 1 . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Jun Mat Min Mat Mat Fac Machines Disabled 2 | . . . 1 1 . Max in Single Turn 1 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Machines Accessed 13 | . . 1 4 6 2 Terminals 7 | . . . 2 4 1 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units 2 | . . . 1 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 46 | . . 1 12 29 4 Successful 32 | . . 1 10 20 1 Failed 14 | . . . 2 9 3 Catastrophic 4 | . . . . 3 1 Database Lockouts . | . . . . . . Manual 17 | . . . 5 11 1 Terminals 29 | . . . 6 21 2 Fabricators . | . . . . . . Repair Stations 6 | . . . 4 2 . Recycling Units 8 | . . . 2 6 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 15 | . . 1 1 12 1 Prototype ID Bank 1 | . . . . 1 . Open Door 1 | . . 1 . . . Emergency Access Points 1 | . . . . 1 . Terminal Index 1 | . . . . 1 . Alert Level 5 | . . . . 5 . Unreport Threat 2 | . . . . 2 . Locate Traps 2 | . . . . 1 1 Zone Layout 2 | . . . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . 4 1 . Scan Component 3 | . . . 2 1 . Repair 2 | . . . 2 . . Recycling Unit Hacks 3 | . . . 1 2 . Report Inventory 2 | . . . 1 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . . . 4 5 . Terminals 7 | . . . 4 3 . Track 2 | . . . 1 1 . Botnet 3 | . . . 2 1 . Operators 2 | . . . 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 2 . Reject 1 | . . . . 1 . Mask 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used 1 | . . . . 1 . Hacking Detections 10 | . . . 3 5 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 52 | . . . 52 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . . 3 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Jun Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 4 | . . . 4 . . EXPLORE 3 | . . . 3 . . RETURN 1 | . . . 1 . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 3 | . . . 3 . . Drone Recoveries 3 | . . . 3 . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Jun Mat Min Mat Mat Fac Turns Passed 4798 | 198 280 1100 895 1769 556 Spaces Moved 2395 | 160 79 897 249 829 181 Core 82 | 3 . . . . 79 Treads 198 | . . . . 198 . Legs 745 | 45 . . . 598 102 Wheels 1370 | 112 79 897 249 33 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 80 80 120 Average Speed 114 | 90 90 88 86 130 243 Slowest Speed 450 | 120 100 110 110 240 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 6 18 49 23 52 4 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug 12 | . . . 4 8 . Terrain Destroyed 18 | . . . 8 10 . Melee . | . . . . . . Projectile 14 | . . . 4 10 . AOE 4 | . . . 4 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Total 4027 | 196 251 1116 888 1317 259 Wait 1141 | 8 148 88 586 271 40 Move 2390 | 159 78 896 248 828 181 Hop . | . . . . . . Pick Up 39 | 10 1 9 5 10 4 Fast Attach 38 | 5 . 4 8 17 4 Attach 19 | 2 1 1 3 8 4 Detach 7 | . 1 . 4 2 . Swap 29 | 2 2 5 4 15 1 Drop 33 | 3 . 10 4 16 . Fire 289 | 7 20 102 26 117 17 Melee 40 | . . . . 32 8 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 2 | . . 1 . 1 . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 4 | -11/Junkyard | Discovered new exit (range 16) 199 | -11/Junkyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 7) 314 | -10/Materials | Build established: Mutant 479 | -10/Materials | Entered Mines 501 | -10/Mines | Core integrity fell below 50% 521 | -10/Mines | Lost 3 parts (1p1n1w) 532 | -10/Mines | Found the Drone Emporium 543 | -10/Mines | Found Prototype Device 680 | -10/Mines | Found a hidden stash of uninstalled traps 692 | -10/Mines | Discovered new exit (range 8) 1041 | -10/Mines | Build established: Scavenger-Mutant 1579 | -10/Mines | Entered Materials 1579 | -9/Materials | Evolved 2 slots: Utility x2 1579 | -9/Materials | Identified Decoy Drone Bay 1688 | -9/Materials | Repaired Sml. Storage Unit 1725 | -9/Materials | Repaired Lgt. Armor Plating 2438 | -9/Materials | Discovered new exit (range 4) 2474 | -9/Materials | Entered another Materials area 2474 | -8/Materials | Evolved 2 slots: Propulsion x2 3415 | -8/Materials | Garrison activated, responded to threat 3717 | -8/Materials | Build established: Mutant 4155 | -8/Materials | Build established: Hacker-Mutant 4195 | -8/Materials | Discovered new exit (range 15) 4243 | -8/Materials | Entered Factory 4243 | -7/Factory | Evolved 2 slots: Utility x2 4422 | -7/Factory | Garrison activated, responded to threat 4432 | -7/Factory | Core integrity fell below 50% 4465 | -7/Factory | Lost 10 parts (1p4n1u4w) 4755 | -7/Factory | Core integrity fell below 20% 4777 | -7/Factory | Garrison activated, responded to threat 4799 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 04640_ System corrupted: Heat flow error (+284). 04647_ Connecting with Garrison Access... 04694_ K-01 Serf collects debris. 04698_ H=D,CCSS5/PTTWKEYHEAIUTZ#QABKKJNK1H G6XL 04701_ K-01 Serf collects debris. 04748_ Lgt. Nuclear Core destroyed. 04777_ Y-54 Guardian calls for garrison reinforcements. 04777_ ALERT: Activating Garrison Access F004. 04778_ B-48 Gladiator emerges from the garrison. 04778_ L-41 Fighter emerges from the garrison. 04782_ Flak Gun destroyed. 04783_ Y-54 Guardian destroyed. 04785_ System corrupted: FCS attempts to trigger Flak Gun. 04785_ System corrupted: Flak Gun misfires. 04785_ Imp. Terrain Scan Processor destroyed. 04785_ System corrupted by crushing effect (+3). 04791_ Knocked back. 04792_ Imp. Cooling System destroyed. 04792_ Flak Gun destroyed. 04799_ Med. Storage Unit destroyed. 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