Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.18 @ 13:14:01 Player: Maelyn Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (57) 285 Value Destroyed (1452) 1452 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 3113 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 89/250 System Corruption 3% Temperature Critical (547) Movement Rolling (90) Location -9/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (3) ------ Large Storage Unit Improved Light Armor Plating > --- WEAPON (2) ------- Improved Medium Laser Advanced Beam Cannon > --- INVENTORY (15) --- Carbon-fiber Leg Carbon-fiber Leg Improved Flight Unit Medium Storage Unit System Shield Advanced Beam Cannon Advanced Beam Cannon Rocket Launcher Mini Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Advanced Beam Cannon > --- INVENTORY -------- Ion Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Flight Unit Advanced Beam Cannon Advanced Beam Cannon Rocket Launcher Mini Grenade Launcher Katana [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Improved Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Slashing Weapon Katana Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 33 | 7 . . 26 . Power 7 | 2 . . 5 . Engine 7 | 2 . . 5 . Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 2 . . 9 . Treads 5 | 2 . . 3 . Leg 2 | . . . 2 . Wheel 4 | . . . 4 . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 . . 6 . Device 1 | . . . 1 . Storage 3 | 1 . . 2 . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . . 3 . Artifact . | . . . . . Weapon 8 | 2 . . 6 . Energy Gun 4 | 1 . . 3 . Energy Cannon 2 | . . . 2 . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 3 . Parts Lost 9 | . . . 7 2 Power 2 | . . . 1 1 Propulsion 3 | . . . 3 . Utility 2 | . . . 1 1 Weapon 2 | . . . 2 . Highest Loss Streak 7 | . . . 7 1 To Critical Strikes . | . . . . . Average Backups 7 | 3 4 5 8 10 Power 1 | . 1 1 1 . Propulsion 2 | . 2 2 2 3 Utility 1 | . . 1 1 2 Weapon 2 | 2 1 1 3 5 Tool/Special . | . . . . . Unused Backups 9 | . . . 2 7 Power . | . . . . . Propulsion 5 | . . . 2 3 Utility 1 | . . . . 1 Weapon 3 | . . . . 3 Tool/Special . | . . . . . Average Slot Usage (%) 87 | . 85 85 87 93 Engine 11 | . 14 14 10 10 Treads 14 | . 28 28 12 . Wheel 14 | . . . 16 33 Device 3 | . . . 4 6 Storage 11 | . 14 14 11 11 Protection 6 | . . . 8 11 Energy Gun 12 | . 14 14 12 11 Energy Cannon 3 | . . . 4 11 Ballistic Gun 6 | . 14 14 4 . Peak Build Rating 23 | 6 6 6 23 23 Average Rating 13 | 3 6 6 14 21 On Entrance 8 | . 6 6 6 23 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 38 | 12 12 12 38 38 Greatest Support 60 | 40 40 40 60 36 Greatest Overweight (x) 3 | . . . 3 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 9 | 6 8 8 9 15 Most Carried 12 | 6 5 5 12 11 Average Carried 7 | 3 4 5 8 10 Final Capacity 15 | 8 8 8 15 15 Final Carried 11 | 4 5 5 11 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 641 | 102 197 . 323 19 Remotely . | . . . . . Salvage Created 2012 | . 222 . 1595 195 Parts 120 | . 14 . 93 13 Haulers Intercepted 5 | . 1 . 4 . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 44 | . 5 . 31 8 Guns 30 | . 5 . 22 3 Cannons 13 | . . . 9 4 Classes Destroyed 9 | . 4 . 5 . Worker 3 | . . . 3 . Hauler 5 | . 1 . 4 . Operator 3 | . 1 . 2 . Watcher 2 | . . . 2 . Swarmer 11 | . 2 . 4 5 Grunt 22 | . 3 . 17 2 Brawler 2 | . . . 2 . Duelist 2 | . . . 1 1 Sentry 7 | . . . 7 . Best Kill Streak 5 | . 2 . 5 3 Combat Bots Only 5 | . 2 . 5 3 Max Kills in Single Turn 2 | . 1 . 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 241 | . 20 . 162 59 Missed 58 | . 5 . 41 12 Hits 183 | . 15 . 121 47 Melee 2 | . . . 1 1 Projectile 181 | . 15 . 120 46 Critical Strikes 2 | . . . 2 . Damage Taken 2068 | . 134 . 1354 580 Core 433 | . 29 . 204 200 Absorbed by Shields . | . . . . . Core Remaining (%) 94 | 100 . 88 . . Volleys Fired 165 | . 29 . 112 24 Largest 2 | . 2 . 2 2 Hottest 124 | . 60 . 124 124 Shots Fired 315 | . 57 . 208 50 Gun 255 | . 57 . 175 23 Cannon 60 | . . . 33 27 Launcher . | . . . . . Special . | . . . . . Kinetic 73 | . 29 . 44 . Thermal 240 | . 28 . 162 50 Explosive . | . . . . . Electromagnetic 2 | . . . 2 . Robot Hit Streak 11 | . 5 . 11 5 Robot Miss Streak 4 | . 3 . 4 3 Penetration Max . | . . . . . Secondary Targets 3 | . . . 3 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 191 | . 31 . 131 29 Core Hits 89 | . 13 . 68 8 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . . . 6 3 Burn 8 | . . . 5 3 Destroy 1 | . . . 1 . Melee Attacks 2 | . . . 2 . Impact . | . . . . . Slashing 2 | . . . 2 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2792 | . 331 . 1919 542 Guns 2029 | . 322 . 1434 273 Cannons 675 | . . . 406 269 Explosions . | . . . . . Melee . | . . . . . Ramming 88 | . 9 . 79 . Kinetic 326 | . 138 . 188 . Thermal 2363 | . 184 . 1637 542 Explosive . | . . . . . Electromagnetic 15 | . . . 15 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . 3 3 Average Corruption 2 | . . . 1 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 24 | . . . 15 9 Message Errors 5 | . . . 5 . Matter Fused 8 | . . . 5 3 Heat Flow Errors 2 | . . . . 2 Energy Discharges 1 | . . . 1 . Data Loss (minor) 4 | . . . 4 . Misfires 3 | . . . . 3 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 27 | . . . 27 . Shots . | . . . . . Rammed 11 | . 1 . 10 . Targets Rammed 14 | . 1 . 13 . Kicked 3 | . . . 3 . Crushed . | . . . . . Highest Temperature 547 | . 40 . 135 547 Average Temperature 71 | . 17 . 35 188 Received Heat Transfer 456 | . 30 . 348 78 Effects 5 | . . . . 5 Energy Bleed 1 | . . . . 1 Damage (major) 2 | . . . . 2 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 9 | . . . 8 1 Heat Transferred 5562 | . 425 . 3842 1295 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level 2 | . . . 2 1 Low Security (%) 74 | 100 100 100 62 79 Level 1 19 | . . . 26 20 Level 2 6 | . . . 10 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 448 | . 40 . 448 234 Initial 169 | . . . . 169 Average 119 | . 7 . 155 181 Influence Increases 1242 | . 122 . 925 195 Destroy 0b10 Robot/C 880 | . 100 . 620 160 Destroy 0b10 Robot/NC 65 | . 10 . 55 . Destroy Leader 194 | . 12 . 162 20 Successful Hack 10 | . . . 10 . Disable Machine 30 | . . . 15 15 Destroy Structure 3 | . . . 3 . Lose Combat Pursuer 60 | . . . 60 . Influence Decreases 1058 | . 122 . 489 447 Entered New Map 267 | . . . . 267 Time Decay 708 | . 122 . 426 160 Lost Part 83 | . . . 63 20 Squads Dispatched 9 | . 4 . 5 . Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 7 | . 3 . 4 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 3 | . . . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 73 | . 12 . 52 9 Peak Tracking Total 9 | . 4 . 9 3 Tactical Retreats 3 | . . . 3 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 5 | . . . 5 . Terminals 5 | . . . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . . . 8 . Successful 4 | . . . 4 . Failed 4 | . . . 4 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 8 | . . . 8 . Terminals 8 | . . . 8 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . . . 3 . Terminals 3 | . . . 3 . Botnet 3 | . . . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . . . 4 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 1 . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 3014 | 74 581 119 1920 320 Spaces Moved 1923 | 41 312 75 1259 236 Core 25 | 5 . . 20 . Treads 847 | 36 312 75 424 . Legs 56 | . . . 56 . Wheels 995 | . . . 759 236 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 90 90 Average Speed 126 | 146 160 160 119 104 Slowest Speed 200 | 160 160 160 200 105 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 4 44 27 80 39 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 2 | . . . 2 . Terrain Destroyed 2 | . . . 2 . Melee 2 | . . . 2 . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 2200 | 53 342 74 1470 261 Wait 19 | . . . 19 . Move 1919 | 40 311 74 1258 236 Hop . | . . . . . Pick Up 25 | 6 1 . 18 . Fast Attach 13 | 3 . . 10 . Attach 10 | 3 . . 6 1 Detach 3 | . . . 3 . Swap 13 | 1 . . 12 . Drop 17 | . . . 17 . Fire 165 | . 29 . 112 24 Melee 2 | . . . 2 . Ram 6 | . . . 6 . Kick 3 | . . . 3 . Crush 5 | . 1 . 4 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Met a group of wandering Federalists 212 | -10/Materials | Lost 4 allies 275 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 602 | -10/Materials | Discovered new exit (range 10) 656 | -10/Materials | Entered Mines 674 | -10/Mines | Learned location of Zion (-7) 765 | -10/Mines | Discovered new exit (range 6) 775 | -10/Mines | Entered Materials 775 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1640 | -9/Materials | Lost 7 parts (1p3n1u2w) 1820 | -9/Materials | Discovered new exit (range 5) 2138 | -9/Materials | Discovered new exit (range 12) 2358 | -9/Materials | Discovered new exit (range 6) 2504 | -9/Materials | Core integrity fell below 50% 2695 | -9/Materials | Entered Mines 2705 | -9/Mines | Learned Materials trap positions 2799 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2962 | -9/Mines | Learned location of Storage (-8) 2963 | -9/Mines | Discovered new exit (range 5) 3012 | -9/Mines | Core integrity fell below 20% 3015 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02992_ T-07 Excavator is excavating. 02992_ R-06 Scavenger collects Lgt. Ion Engine. 02993_ T-07 Excavator is excavating. 03000_ Destroyed Lgt. Ion Engine. 03000_ S-10 Pest destroyed. 03000_ T-07 Excavator is excavating. 03002_ R-06 Scavenger collects Lgt. Assault Rifle. 03002_ T-07 Excavator is excavating. 03009_ System corrupted: FCS attempts to trigger Adv. Beam Cannon. 03009_ System corrupted: Adv. Beam Cannon misfires. 03009_ Destroyed Seismic Detector. 03010_ System corrupted: Imp. Medium Laser failed to cycle. 03011_ Overheating: Imp. Medium Laser damaged (-27). 03011_ Overheating: Lrg. Storage Unit damaged (-139). 03012_ Overheating: Core damaged (-76). 03012_ U-05 Engineer lays Concrete. 03013_ Overheating: Core damaged (-56). 03013_ U-05 Engineer lays Concrete. 03013_ T-07 Excavator is excavating. 03014_ U-05 Engineer lays Concrete. 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