Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 14:48:04 Player: Mogwok Wargfriend Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (183) 915 Value Destroyed (4555) 4555 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (415) 415 TOTAL SCORE: 9565 Bonus ------- High Alert Combat Kills 115 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 268/300 Energy 283/290 System Corruption 25% Temperature Cool (3) Movement Walking (113) Location -7/Storage Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Potential Leg > --- UTILITY (6) ------ Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit > --- WEAPON (2) ------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY (15) --- Improved Deuterium Engine Reinforced Deuterium Engine Light Angular Momentum Engine Aluminum Leg Aluminum Leg Large Battery (200) Hacking Suite System Shield System Shield Advanced Beam Rifle Advanced Beam Rifle Precision Assault Rifle Precision Assault Rifle Rocket Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Potential Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Hardened Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Improved Deuterium Engine Reinforced Deuterium Engine Light Angular Momentum Engine Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Large Battery Hacking Suite System Shield System Shield Advanced Beam Rifle Advanced Beam Rifle Rocket Launcher Improved Datajack [Rating: 54] Favorites ----------- Power Nuclear Core Engine Reinforced Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Improved Targeting Computer Device ECM Suite Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Slots Evolved 6 | . . 2 . . . 2 2 . Power . | . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . Utility 4 | . . 1 . . . 1 2 . Weapon . | . . . . . . . . . Parts Attached 159 | 7 14 24 2 2 . 22 52 36 Power 21 | 1 3 3 . . . 2 10 2 Engine 12 | 1 3 1 . . . . 5 2 Core 9 | . . 2 . . . 2 5 . Reactor . | . . . . . . . . . Propulsion 46 | 2 4 8 2 1 . 7 12 10 Treads 1 | . . . . . . 1 . . Leg 40 | . 2 8 2 1 . 5 12 10 Wheel 5 | 2 2 . . . . 1 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 40 | 2 2 5 . 1 . 5 13 12 Device 13 | 1 1 . . . . 1 2 8 Storage 8 | 1 1 2 . 1 . 1 1 1 Processor 3 | . . 1 . . . 1 1 . Hackware 2 | . . . . . . . 2 . Protection 14 | . . 2 . . . 2 7 3 Artifact . | . . . . . . . . . Weapon 52 | 2 5 8 . . . 8 17 12 Energy Gun 7 | . . . . . . . . 7 Energy Cannon . | . . . . . . . . . Ballistic Gun 36 | 2 3 7 . . . 6 14 4 Ballistic Cannon 3 | . 2 . . . . . . 1 Launcher 4 | . . 1 . . . 2 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 2 . Unidentified Prototypes 6 | . . 1 . . . 2 . 3 Parts Lost 53 | . 8 3 1 . . 1 23 17 Power 6 | . 2 . . . . . 3 1 Propulsion 18 | . 3 1 . . . 1 6 7 Utility 18 | . 1 1 1 . . . 10 5 Weapon 11 | . 2 1 . . . . 4 4 Highest Loss Streak 15 | . 4 1 1 . . 1 9 15 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 95 97 96 88 88 97 93 91 Engine 2 | . 13 3 . . . . 1 6 Core 6 | . . 7 11 11 11 8 4 . Leg 29 | . 20 31 33 33 33 30 29 29 Device 6 | . 11 . . . . 8 3 16 Storage 10 | . 14 11 11 11 11 9 10 6 Processor 8 | . . 10 11 11 11 12 7 . Hackware 1 | . . . . . . . 6 5 Protection 6 | . . 10 7 . . 5 9 8 Energy Gun 1 | . . . . . . . . 11 Ballistic Gun 16 | . 16 20 22 22 22 17 14 2 Ballistic Cannon 1 | . 11 . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 62 | 13 16 26 26 33 33 39 49 62 Greatest Support 75 | 20 20 30 30 50 50 50 65 75 Greatest Overweight (x) 3 | 3 1 1 2 . . 1 . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 15 15 15 15 15 Average Capacity 12 | 7 8 8 10 11 15 15 15 14 Most Carried 15 | 6 8 10 10 12 13 15 15 15 Average Carried 11 | 2 6 8 10 10 12 14 13 13 Final Capacity 15 | 8 8 10 10 15 15 15 15 15 Final Carried 15 | 6 8 10 10 12 13 15 15 15 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Storage Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Matter Collected 4728 | 282 625 970 51 20 68 826 1310 576 Remotely . | . . . . . . . . . Salvage Created 7297 | 87 694 1708 149 . 46 989 2105 1519 Parts 406 | 4 33 121 4 . 6 64 113 61 Haulers Intercepted 12 | . 1 6 . . . 4 . 1 Recyclers Shooed 5 | . 1 1 . . . . 3 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Combat Hostiles Destroyed 103 | . 10 30 1 . 3 13 26 20 Guns 85 | . 4 26 1 . 3 10 23 18 Cannons 6 | . 6 . . . . . . . AOE 10 | . . 4 . . . 3 3 . Classes Destroyed 16 | 2 7 4 . . . 1 2 . Worker 15 | . 2 2 . . . 6 2 3 Builder 10 | . 2 1 . . . . 6 1 Tunneler 3 | 1 . 1 . . . . 1 . Hauler 12 | . 1 6 . . . 4 . 1 Recycler 22 | 1 4 3 1 . . 2 8 3 Mechanic 2 | . 1 . . . . . 1 . Operator 3 | . . 1 . . . 1 . 1 Watcher 13 | . 3 5 . . . 3 1 1 Swarmer 26 | . 6 11 . . 3 6 . . Grunt 40 | . 4 8 1 . . 3 11 13 Brawler 5 | . . 2 . . . . 3 . Duelist 3 | . . . . . . . 3 . Protector 1 | . . 1 . . . . . . Sentry 17 | . . 8 . . . 2 1 6 Hunter 7 | . . . . . . 2 5 . Programmer 4 | . . . . . . . 3 1 Best Kill Streak 11 | 2 11 7 1 . 3 4 8 6 Combat Bots Only 5 | . 4 5 1 . 3 3 3 5 Max Kills in Single Turn 2 | 1 1 2 1 . 1 2 2 2 Gunslinging 1 | . . . . . . 1 . . Exploded 2 | . . 2 . . . 2 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Hostile Shots Fired 1179 | . 115 140 5 . 11 99 323 486 Missed 392 | . 33 48 2 . 3 28 93 185 Damage Taken 10517 | . 941 1360 41 . 62 966 4375 2772 Core 1192 | . 213 149 13 . 8 103 448 258 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 34 | . . . . . . . 5 29 Regen/Repaired (Parts) 1375 | . . 583 . . . 97 112 583 Core Remaining (%) 63 | 100 14 . . . 57 81 . . Volleys Fired 578 | 6 90 124 5 . 8 92 155 98 Largest 2 | 2 2 2 2 . 2 2 2 2 Hottest 122 | 40 55 55 46 . 46 48 51 122 Shots Fired 1101 | 12 178 240 10 . 16 182 275 188 Gun 1039 | 12 133 230 10 . 16 180 270 188 Cannon 52 | . 45 7 . . . . . . Launcher 10 | . . 3 . . . 2 5 . Special . | . . . . . . . . . Kinetic 955 | 12 178 237 10 . 16 180 270 52 Thermal 136 | . . . . . . . . 136 Explosive 10 | . . 3 . . . 2 5 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 28 | 6 21 15 11 . 12 10 28 25 Robot Miss Streak 6 | 2 6 6 . . 4 5 6 4 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 7 | . 1 2 . . . 1 2 1 Max Gunslinging Chain 1 | . 1 1 . . . 1 1 1 Shots Hit Robots 770 | 9 105 167 10 . 9 123 211 136 Core Hits 329 | 5 44 74 4 . 3 45 91 63 Critical Kills 4 | . . 1 . . . 1 2 . Critical Parts Destroyed 3 | . . 2 . . . . 1 . Critical Strikes 15 | . 1 3 . . . 1 4 6 Burn 6 | . . . . . . . . 6 Destroy 8 | . . 3 . . . 1 4 . Blast 1 | . 1 . . . . . . . Melee Attacks 7 | . . . . . . . 7 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 7 | . . . . . . . 7 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12730 | 73 1121 2730 150 . 136 1982 3823 2715 Guns 11356 | 73 635 2442 150 . 136 1870 3335 2715 Cannons 496 | . 412 84 . . . . . . Explosions 866 | . 72 204 . . . 112 478 . Melee . | . . . . . . . . . Ramming 12 | . 2 . . . . . 10 . Kinetic 9892 | 73 1047 2526 150 . 136 1870 3335 755 Thermal 1960 | . . . . . . . . 1960 Explosive 794 | . . 204 . . . 112 478 . Electromagnetic 72 | . 72 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 25 | . . . . . . . 24 25 Average Corruption 15 | . . . . . . . 8 24 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 132 | . . . . . . . 65 67 Message Errors 20 | . . . . . . . 11 9 Matter Fused 26 | . . . . . . . 6 20 Heat Flow Errors 16 | . . . . . . . 10 6 Energy Discharges 17 | . . . . . . . 10 7 Parts Rejected 3 | . . . . . . . 2 1 Parts Fused 3 | . . . . . . . 1 2 Data Loss (minor) 14 | . . . . . . . 9 5 Data Loss (major) 4 | . . . . . . . 2 2 Misfires 8 | . . . . . . . 4 4 Alerts 3 | . . . . . . . 3 . Misdirections 2 | . . . . . . . . 2 Weapon Failures 16 | . . . . . . . 7 9 Overload Shots . | . . . . . . . . . Overflow Damage 47 | . 16 13 . . . 18 . . Projectiles . | . . . . . . . . . Explosions 47 | . 16 13 . . . 18 . . Melee . | . . . . . . . . . Knockbacks 2 | . 2 . . . . . . . Impact . | . . . . . . . . . Kinetic 2 | . 2 . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 96 | . 84 . . . . . 12 . Shots 3 | . 2 . . . . . 1 . Rammed 1 | . 1 . . . . . . . Targets Rammed 6 | . 1 1 . . . . 4 . Kicked 5 | . . 1 . . . . 4 . Crushed . | . . . . . . . . . Highest Temperature 281 | . 40 24 3 . . 37 281 198 Average Temperature 43 | . 10 8 3 . . 10 87 34 Received Heat Transfer 2682 | . 222 447 27 . . 216 822 948 Effects 3 | . . . . . . . 3 . Energy Bleed 1 | . . . . . . . 1 . Interference 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Melted 10 | . . . . . . . . 10 Heat Transferred 3996 | . . . . . . . . 3996 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Peak Influence 571 | 10 497 571 247 . 100 239 222 449 Initial 222 | . 6 76 222 . . 39 108 92 Average 164 | 3 266 335 228 . 39 79 89 136 Maximum Alert Level 2 | . 2 2 1 . . 1 1 2 Low Security (%) 68 | 100 26 19 . . 100 98 95 78 Level 1 19 | . 60 38 100 . . 1 4 11 Level 2 11 | . 13 41 . . . . . 10 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . 1 2 . . . 1 13 4 Investigation 5 | . 1 1 . . . . 3 . Extermination 6 | . . . . . . . 4 2 Reinforcement 4 | . . . . . . 1 1 2 Assault 1 | . . 1 . . . . . . Garrison 5 | . . . . . . . 5 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Distress Signals 11 | . 1 4 . . . 4 . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 172 | . 24 43 2 . 4 29 36 34 Peak Tracking Total 10 | . 6 5 2 . 3 5 4 10 Tactical Retreats 12 | . 5 . . . 1 3 . 3 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Traps Triggered 7 | . 3 . . . . . 4 . Indirectly . | . . . . . . . . . Trap Hack Attempts 14 | . . . . . . . 14 . Triggered 1 | . . . . . . . 1 . Disarmed . | . . . . . . . . . Reprogrammed 2 | . . . . . . . 2 . Reused 1 | . . . . . . . 1 . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Machines Disabled 10 | . 2 2 . . . 1 3 2 Max in Single Turn 2 | . 2 1 . . . 1 2 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Machines Accessed 43 | . 5 14 . 1 . 11 7 5 Terminals 29 | . 5 12 . . . 7 1 4 Fabricators 3 | . . . . . . . 3 . Repair Stations 5 | . . 2 . . . 1 1 1 Recycling Units 1 | . . . . . . 1 . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 3 | . . . . . . 1 2 . Total Hacks 145 | . 17 58 . 1 . 37 16 16 Successful 76 | . 7 33 . 1 . 18 5 12 Failed 67 | . 9 24 . . . 19 11 4 Catastrophic 9 | . . 4 . . . 3 1 1 Database Lockouts 2 | . 1 1 . . . . . . Manual 68 | . 14 25 . 1 . 20 5 3 Terminals 86 | . 17 38 . . . 23 2 6 Fabricators 5 | . . . . . . . 5 . Repair Stations 40 | . . 20 . . . 6 4 10 Recycling Units 4 | . . . . . . 4 . . Scanalyzers 2 | . . . . . . 2 . . Garrison Access 7 | . . . . . . 2 5 . Terminal Hacks 19 | . 6 6 . 1 . 4 . 2 Record 1 | . . . . . . 1 . . Robot Analysis 6 | . 4 1 . . . 1 . . Open Door 2 | . . . . . . . . 2 Branch Access Points 3 | . 1 1 . . . 1 . . Alert Level 1 | . . 1 . . . . . . Locate Traps 3 | . . 2 . . . 1 . . Recall Investigation 2 | . 1 1 . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks 33 | . . 17 . . . 5 2 9 Scan Component 18 | . . 9 . . . 3 1 5 Repair 15 | . . 8 . . . 2 1 4 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . Insert Component 1 | . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 22 | . 1 10 . . . 8 2 1 Terminals 18 | . 1 10 . . . 6 . 1 Assimilate 1 | . . 1 . . . . . . Botnet 17 | . 1 9 . . . 6 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . Reject 1 | . . . . . . 1 . . Mask 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Intercept 1 | . . . . . . . 1 . Watchers 1 | . . . . . . . 1 . Data Cores Recovered 1 | . . 1 . . . . . . Used 1 | . . 1 . . . . . . Hacking Detections 39 | . 5 14 . . . 10 6 4 Full Trace Events 6 | . . 1 . . . 2 3 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 15 | . . 8 . . . 2 1 4 Time 556 | . . 270 . . . 112 22 152 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Used RIF Installer . | . . . . . . . . . Robots Hacked 5 | . . . . . . . 5 . Non-combat 5 | . . . . . . . 5 . Combat . | . . . . . . . . . Robot Hacks Applied 7 | . . . . . . . 7 . parse_system 1 | . . . . . . . 1 . no_distress 4 | . . . . . . . 4 . find_fabricator 1 | . . . . . . . 1 . find_recycling 1 | . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Robot Analysis Total 6 | . 4 1 . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Turns Passed 11431 | 99 933 2390 294 750 330 2954 2428 1253 Spaces Moved 6835 | 77 565 1386 204 639 196 1766 1416 586 Core 20 | 20 . . . . . . . . Treads . | . . . . . . . . . Legs 6667 | . 474 1386 204 639 196 1766 1416 586 Wheels 148 | 57 91 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 120 120 110 110 105 110 105 Average Speed 113 | 87 113 121 130 115 110 107 111 114 Slowest Speed 260 | 200 120 190 260 120 110 170 130 195 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 57 | 5 79 94 45 92 26 89 32 58 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 6 | . . 6 . . . . . . Terrain Destroyed 86 | . 22 18 . . . 10 36 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 86 | . 22 18 . . . 10 36 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Total 9446 | 95 705 1858 224 652 294 2665 1984 969 Wait 1677 | . 14 298 10 . 90 750 306 209 Move 6827 | 76 564 1385 203 638 195 1765 1415 586 Hop . | . . . . . . . . . Pick Up 94 | 6 12 11 1 6 1 13 18 26 Fast Attach 78 | 7 3 12 . 1 . 13 22 20 Attach 46 | . 7 4 . 1 . 5 15 14 Detach 9 | . 2 1 . 1 . 4 . 1 Swap 35 | . 4 8 2 . . 4 15 2 Drop 75 | . 8 14 3 5 . 19 13 13 Fire 578 | 6 90 124 5 . 8 92 155 98 Melee 7 | . . . . . . . 7 . Ram 1 | . 1 . . . . . . . Kick 5 | . . 1 . . . . 4 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 14 | . . . . . . . 14 . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / *Sto) -7/Storage (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Core integrity fell below 50% 273 | -10/Materials | Lost 4 parts (1p2n1u) 321 | -10/Materials | Build established: Mutant 342 | -10/Materials | Lost 4 parts (1p1n2w) 360 | -10/Materials | Core integrity fell below 20% 746 | -10/Materials | Discovered new exit (range 9) 807 | -10/Materials | Discovered new exit (range 7) 921 | -10/Materials | Discovered new exit (range 7) 973 | -10/Materials | Central database locked down 990 | -10/Materials | Identified exit to Mines 1033 | -10/Materials | Entered another Materials area 1033 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1227 | -9/Materials | Repaired Aluminum Leg 1254 | -9/Materials | Repaired Aluminum Leg 1466 | -9/Materials | Build established: Scavenger-Mutant 1789 | -9/Materials | Discovered new exit (range 15) 1999 | -9/Materials | Central database locked down 2125 | -9/Materials | Discovered new exit (range 11) 2622 | -9/Materials | Identified exit to Mines 2647 | -9/Materials | Discovered new exit (range 5) 2937 | -9/Materials | Repaired Imp. Assault Rifle 2976 | -9/Materials | Repaired Nuclear Core 3004 | -9/Materials | Repaired Aluminum Leg 3031 | -9/Materials | Repaired Aluminum Leg 3033 | -9/Materials | First assault squad dispatched 3059 | -9/Materials | Repaired Aluminum Leg 3111 | -9/Materials | Repaired Imp. Assault Rifle 3320 | -9/Materials | Discovered new exit (range 3) 3423 | -9/Materials | Entered Mines 3461 | -9/Mines | Met a Derelict bent on vengeance 3711 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3712 | -9/Mines | Discovered new exit (range 5) 3717 | -9/Mines | Entered Exiles 3748 | -9/Exiles | Met 8R-AWN 3767 | -9/Exiles | Met EX-HEX 3822 | -9/Exiles | Met EX-DEC 3867 | -9/Exiles | Visited The Gauntlet 3918 | -9/Exiles | Build established: Mutant 4066 | -9/Exiles | Met EX-BIN 4092 | -9/Exiles | Aligned with FarCom system 4094 | -9/Exiles | Given EX-Vault access code 4157 | -9/Exiles | Opened EX-Vault 4176 | -9/Exiles | Found Potential Leg 4178 | -9/Exiles | Found Potential Leg 4210 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4456 | -9/Exiles | Discovered new exit (range 11) 4467 | -9/Exiles | Left Exiles lab with Potential Leg 4467 | -9/Exiles | Entered Mines 4698 | -8/Mines | Discovered new exit (range 5) 4797 | -8/Mines | Entered Materials 4797 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6164 | -8/Materials | Discovered new exit (range 8) 7114 | -8/Materials | Repaired Imp. Assault Rifle 7177 | -8/Materials | Repaired Broken Gauss Rifle 7751 | -8/Materials | Entered Factory 7751 | -7/Factory | Evolved 2 slots: Utility x2 7812 | -7/Factory | Noticed a derelict Sapper rigging charges 8193 | -7/Factory | Garrison activated, responded to threat 8504 | -7/Factory | Lost 3 parts (1u2w) 8881 | -7/Factory | Lost 7 parts (1p2n4u) 9081 | -7/Factory | Repaired Imp. Titanium Leg 9401 | -7/Factory | Discovered new exit (range 14) 9622 | -7/Factory | Build established: Scavenger-Mutant 9773 | -7/Factory | Garrison activated, responded to threat 9891 | -7/Factory | Garrison activated, responded to threat 9938 | -7/Factory | Discovered new exit (range 15) 9960 | -7/Factory | System corruption reached 10% 9990 | -7/Factory | Core integrity fell below 50% 10018 | -7/Factory | Lost 9 parts (1p3n3u2w) 10049 | -7/Factory | Build established: Mutant 10179 | -7/Factory | Entered Storage 10389 | -7/Storage | Core integrity fell below 20% 10429 | -7/Storage | Lost 15 parts (1p7n3u4w) 10626 | -7/Storage | Repaired Lrg. Storage Unit 10628 | -7/Storage | Build established: Scavenger-Mutant 10714 | -7/Storage | Repaired Carbon-fiber Leg 10784 | -7/Storage | Repaired Rnf. Deuterium Engine 10829 | -7/Storage | Repaired Imp. Titanium Leg 11336 | -7/Storage | Discovered new exit (range 15) 11432 | -7/Storage | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 11361_ Dropped Adv. Beam Rifle. 11362_ Acquired Prototype Ballistic Gun. 11362_ Identified Prc. Assault Rifle. 11366_ Acquired 35 matter. 11371_ Acquired Prc. Assault Rifle. 11375_ Acquired Adv. Beam Rifle. 11376_ Acquired 10 matter. 11381_ System corrupted: Heat flow error (+207). 11396_ System corrupted: Matter fused (-5). 11405_ Dropped Adv. Beam Rifle. 11405_ Acquired Prototype Ballistic Cannon. 11405_ Identified Mni. Assault Cannon. 11405_ Imp. Heat Sink broken. 11405_ Faulty integration triggers power surge. 11407_ Dropped Faulty Mni. Assault Cannon. 11407_ Dropped Broken Imp. Heat Sink. 11410_ Acquired Adv. Beam Rifle. 11429_ ALERT: Rogue bot located, Programmers report to Storage Zone 3L. 11431_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | ??????????????????????#T #????# #????? | | ??????????????????????#"" """#????# ##????? | | ??????????????????????#"" """#????# #?????? | | ??????????????????????#"" =% =[###### ##????? | | ??????????????????????# !==[%+%!%=%* #????? | | ??????????????????????###"=""######## =% #????? | | ????????????????????????#"R""#??????######/######? | | ????????????????????????#""" #??????# #? | | ????????????????????????######??????# #? | | ????????????????????????????????????# #? | | ????????????????????????????????????# #? | | ????????????????????????????????????# #? | | ????????????????????????????????????# #? | | ????????????????????????????????????# *% #? | | ???????????????????????????????##############+###? | | ???????????????????????????????# ##?#%#??? | | ???????????????????????????????# #?# #??? | | ???????????????????????????????# """ """ #### #??? | | ???????????????????????????????# """ """ # #??? | | ???????????????????????????????# """ """ # ##### | | ???????????????????????????????# ! # # | | ???????????????????????????????#[] # + | | ???????????????????????????????#[] # # | | ???????????# #####################+##### # | | ?????????? k r # | | ?????????? a @ + | | ?????????? p # | | ?????????????+#########+##+####+########## # ]% | | ?????????????????????????????????????????# # =[ | | ?????????????????????????????????????????# # | | ?????????????????????????????Y???????????# # | | ?????????????????????????????????????????# ##### | | ?????????????????????????????????????????# < #???? | | ?????????????????????????????????????????# #???? | | ?????????????????????????????????????????#####???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 16 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumActuatorLegs Manual? 0 Play Time 01:17:28 Cumulative 192.7 hours Start 2024.05.01 @ 16:04:22 End 2024.05.02 @ 14:48:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 180 Rogue 180 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 67 Achievement% 45 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/TamsynBold Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99f4c020-9ace-486a-970a-a00e06f59a93