Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.29 @ 14:33:36 // Winter2019/RPGLIKE Player: Databurk Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (104) 520 Value Destroyed (5029) 5029 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1920) 1920 TOTAL SCORE: 12129 Bonus ------- Pacifist 200 High Alert Combat Kills 874 Follower Combat Kills 358 Entered Garrisons 200 Met Data Miner 300 Friendly Fire -12 Cogmind --------- Core Integrity 0/650 Matter 340/350 Energy 1/960 System Corruption 1% Temperature Cool (162) Movement Walking (150) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (2) --- Enhanced Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Heat Sink Improved Energy Well Improved Targeting Computer Advanced Particle Charger Improved Light Armor Plating Shield Generator > --- WEAPON (4) ------- Force Rifle Force Rifle Proton Cannon Compact Ion Cannon > --- INVENTORY (7) ---- Deuterium Engine Improved Targeting Computer Core Analyzer Particle Charger Gatling Laser Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Energy Well Improved Targeting Computer Advanced Particle Charger Improved Light Armor Plating Shield Generator > --- WEAPON ----------- Force Rifle Force Rifle Proton Cannon Compact Ion Cannon > --- INVENTORY -------- Deuterium Engine Improved Targeting Computer Core Analyzer Particle Charger Gatling Laser Magnetic Acceleration Cannon [Rating: 71] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Propulsion Improved Titanium Leg Treads Improved Treads Leg Improved Titanium Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Improved Targeting Computer Device Shield Generator Storage Improved Energy Well Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Dat Pro Fac Slots Evolved 10 | . . 4 1 1 2 . . . . . 2 Power 1 | . . . . 1 . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . Utility 5 | . . 2 1 . . . . . . . 2 Weapon 3 | . . 1 . . 2 . . . . . . Parts Attached 67 | 4 3 4 12 12 2 4 4 . . 7 15 Power 9 | 1 . . 2 1 . . . . . 1 4 Engine 7 | 1 . . 2 1 . . . . . 1 2 Core 2 | . . . . . . . . . . . 2 Reactor . | . . . . . . . . . . . . Propulsion 15 | 2 1 1 5 2 . . 2 . . 1 1 Treads 2 | 1 1 . . . . . . . . . . Leg 11 | 1 . . 4 2 . . 2 . . 1 1 Wheel 1 | . . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . Utility 19 | . 1 2 4 4 . 1 . . . 5 2 Device 11 | . . . 2 4 . 1 . . . 4 . Storage 3 | . 1 . . . . . . . . 1 1 Processor 4 | . . 2 2 . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 1 | . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 24 | 1 1 1 1 5 2 3 2 . . . 8 Energy Gun 12 | . 1 1 1 1 . 2 2 . . . 4 Energy Cannon 3 | . . . . . . . . . . . 3 Ballistic Gun 8 | 1 . . . 3 2 1 . . . . 1 Ballistic Cannon 1 | . . . . 1 . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 2 1 . . 1 . . 3 2 Parts Lost 1 | . . . . 1 . . . . . . . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility . | . . . . . . . . . . . . Weapon 1 | . . . . 1 . . . . . . . Highest Loss Streak 1 | . . . . 1 . . . . . . . Average Slot Usage (%) 98 | . 87 91 95 99 100 99 100 100 100 99 99 Engine 15 | . 25 21 11 19 16 16 16 16 16 16 12 Treads 2 | . 25 21 1 . . . . . . . . Leg 14 | . . . 19 20 16 16 16 16 16 16 13 Device 15 | . . . 13 20 16 15 16 16 16 18 21 Storage 5 | . 12 21 4 . . . . . . . 7 Processor 12 | . . 2 21 20 16 16 16 16 16 12 7 Protection 1 | . . . . . . . . . . . 7 Energy Gun 16 | . 25 23 21 5 . 7 21 25 25 25 16 Energy Cannon 2 | . . . . . . . . . . . 10 Ballistic Gun 6 | . . . . 9 25 16 10 8 8 8 . Ballistic Cannon 2 | . . . . 4 8 7 . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 61 | 4 8 10 19 30 36 37 37 37 37 45 61 Greatest Support 53 | 20 23 23 26 45 45 45 45 38 38 51 53 Greatest Overweight (x) 1 | . . . 1 . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 7 | . . . 3 4 4 6 6 6 6 7 7 Average Capacity 4 | . . . 2 3 4 5 6 6 6 6 7 Most Carried 7 | . . . 3 4 4 6 6 6 6 7 7 Average Carried 3 | . . . 2 3 2 4 5 6 6 6 5 Final Capacity 7 | . . . 3 4 4 6 6 6 6 7 7 Final Carried 7 | . . . 3 4 4 5 6 6 6 7 6 Class Distribution -------------------- 35% | Mutant 27% | Scavenger-Gunner 24% | Scavenger-Tank 7% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Dat Pro Fac Matter Collected 2179 | 206 . 151 139 390 . 773 33 72 . 193 222 Remotely . | . . . . . . . . . . . . Salvage Created 3429 | . . . 600 618 . 613 33 . . 518 1047 Parts 229 | . . . 42 30 2 53 4 . . 24 74 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 3 | . . . 1 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . . . 31 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Dat Pro Fac Combat Hostiles Destroyed 96 | . . . 22 14 1 28 1 . . 16 14 Guns 81 | . . . 22 9 1 23 1 . . 14 11 Cannons 12 | . . . . 5 . 5 . . . . 2 Classes Destroyed 13 | . . . 3 2 . 1 2 . . 2 3 Worker 3 | . . . . . . . 1 . . . 2 Tunneler 1 | . . . . . . . 1 . . . . Recycler 1 | . . . . . . . . . . . 1 Watcher 3 | . . . . . . . . . . . 3 Swarmer 14 | . . . . 3 . 7 . . . 1 3 Grunt 45 | . . . 16 5 . 17 . . . 7 . Brawler 5 | . . . 2 . . . . . . 3 . Duelist 4 | . . . . . . 1 . . . 2 1 Protector 1 | . . . . . . . . . . 1 . Sentry 16 | . . . 4 4 1 3 1 . . 1 2 Hunter 6 | . . . . 2 . . . . . . 4 Programmer 4 | . . . . . . . . . . 1 3 Behemoth 1 | . . . . . . . . . . . 1 Best Kill Streak 7 | . . . 4 4 1 7 3 . . 5 3 Combat Bots Only 7 | . . . 4 4 1 7 1 . . 5 3 Max Kills in Single Turn 3 | . . . 1 1 1 1 3 . . 1 3 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Dat Pro Fac Damage Taken 4061 | . . . 753 392 43 940 61 . . 529 1343 Core 3149 | . . . 604 323 36 736 44 . . 415 991 Absorbed by Shields 1402 | . . . 157 148 18 380 33 . . 195 471 Redirected to Core 2612 | . . . 470 218 21 615 37 . . 379 872 Core Remaining (%) 83 | 100 . 100 71 46 . . . . . 100 . Volleys Fired 223 | . . . 61 41 3 57 2 . . 26 33 Largest 4 | . . . 2 2 4 4 4 . . 4 4 Hottest 325 | . . . 110 79 120 177 268 . . 268 325 Shots Fired 630 | . . . 122 82 12 198 8 . . 94 114 Gun 514 | . . . 122 55 9 154 8 . . 94 72 Cannon 116 | . . . . 27 3 44 . . . . 42 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 266 | . . . . 73 12 158 2 . . 21 . Thermal 295 | . . . 81 9 . 40 6 . . 73 86 Explosive . | . . . . . . . . . . . . Electromagnetic 69 | . . . 41 . . . . . . . 28 Robot Hit Streak 48 | . . . 22 22 10 48 21 . . 45 35 Robot Miss Streak 5 | . . . 5 2 . 2 . . . 2 2 Penetration Max 1 | . . . . 1 . 1 . . . . . Secondary Targets 5 | . . . 2 1 . 1 . . . 1 . Max Gunslinging Chain 1 | . . . 1 1 . 1 . . . 1 . Shots Hit Robots 504 | . . . 107 63 9 149 5 . . 88 83 Core Hits 303 | . . . 86 25 3 72 7 . . 71 39 Critical Hits 8 | . . . . 1 . 2 . . . 1 4 Critical Kills 2 | . . . . . . . . . . . 2 Critical Parts Destroyed 6 | . . . . 1 . 2 . . . 1 2 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10322 | . . . 1400 1297 174 2596 194 . . 2012 2649 Guns 8424 | . . . 1400 871 124 2127 194 . . 2012 1696 Cannons 1703 | . . . . 426 50 469 . . . . 758 Explosions 195 | . . . . . . . . . . . 195 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 3337 | . . . . 1194 174 1667 42 . . 260 . Thermal 6011 | . . . 872 103 . 929 152 . . 1752 2203 Explosive . | . . . . . . . . . . . . Electromagnetic 974 | . . . 528 . . . . . . . 446 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . . 1 Average Corruption 1 | . . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 59 | . . . . . . 7 . . . . 52 Projectiles 41 | . . . . . . 7 . . . . 34 Explosions 18 | . . . . . . . . . . . 18 Melee . | . . . . . . . . . . . . Knockbacks 11 | . . . . 5 . 6 . . . . . Impact . | . . . . . . . . . . . . Kinetic 9 | . . . . 4 . 5 . . . . . Secondary 2 | . . . . 1 . 1 . . . . . Self-Inflicted Damage 33 | . . . . . . . . . . . 33 Shots 1 | . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . Kicked 1 | . . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 531 | . . . 428 . . 78 72 . . 354 531 Average Temperature 105 | . . . 122 . . 19 37 . . 121 132 Received Heat Transfer 1153 | . . . 335 72 12 340 16 . . 162 216 Effects 10 | . . . 3 . . . . . . . 7 Shutdowns 3 | . . . 1 . . . . . . . 2 Energy Bleed 2 | . . . 1 . . . . . . . 1 Interference 3 | . . . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . . . 1 Damage (minor) 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . 2 . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . 2 1 Combat Hostiles 3 | . . . . . . . . . . 2 1 Parts Melted 25 | . . . 1 . . 1 2 . . 12 9 Heat Transferred 10497 | . . . 1565 259 . 2059 350 . . 3493 2771 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Dat Pro Fac Peak Influence 1323 | . . 71 585 589 341 1323 750 . . . 914 Initial 694 | . . . . 247 267 238 694 . . . 182 Average 475 | . . 8 338 361 286 772 723 . . . 612 Maximum Alert Level 4 | . . . 2 2 1 4 3 . . . 3 Low Security (%) 21 | 100 100 100 25 . . . . . . . 7 Level 1 24 | . . . 33 66 100 18 . . . . 17 Level 2 21 | . . . 41 33 . 20 42 . . . 15 Level 3 28 | . . . . . . 43 57 . . . 59 Level 4 3 | . . . . . . 17 . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 12 | . . . 4 2 . . . . . 1 5 Investigation 3 | . . . 1 1 . . . . . . 1 Extermination 2 | . . . . . . . . . . . 2 Reinforcement 3 | . . . 2 1 . . . . . . . Assault 4 | . . . 1 . . . . . . 1 2 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Dat Pro Fac Distress Signals 9 | . . . 4 3 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 158 | . 1 1 41 23 2 36 2 . . 21 31 Peak Tracking Total 7 | . 1 3 7 5 2 5 1 . . 7 6 Tactical Retreats 8 | . . 1 2 . . 4 . . . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Dat Pro Fac Traps Triggered 5 | . . . . . . 2 . . . . 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . 2 . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Dat Pro Fac Machines Disabled 10 | . . . 1 2 . 3 . . . . 4 Max in Single Turn 2 | . . . 1 2 . 1 . . . . 2 Garrison Relay 3 | . . . . . . 3 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . 1 Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Dat Pro Fac Machines Accessed 20 | . 1 . 4 3 2 . . . 4 . 6 Terminals 8 | . 1 . 3 1 . . . . . . 3 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 2 | . . . 1 . 1 . . . . . . Recycling Units 2 | . . . . 1 . . . . . . 1 Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . 1 Total Hacks 79 | . 2 . 11 12 2 . . . 25 . 27 Successful 64 | . 1 . 8 12 1 . . . 25 . 17 Failed 15 | . 1 . 3 . 1 . . . . . 10 Catastrophic 2 | . . . 1 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 27 | . 2 . 7 3 . . . . . . 15 Fabricators 7 | . . . . . . . . . . . 7 Repair Stations 5 | . . . 4 . 1 . . . . . . Recycling Units 6 | . . . . 4 . . . . . . 2 Scanalyzers 5 | . . . . 5 . . . . . . . Garrison Access 4 | . . . . . 1 . . . . . 3 Terminal Hacks 43 | . 1 . 5 3 . . . . 25 . 9 Record 20 | . . . 3 . . . . . 11 . 6 Part Schematic 7 | . . . . . . . . . 6 . 1 Robot Schematic 5 | . . . . . . . . . 5 . . Robot Analysis 1 | . . . 1 . . . . . . . . Prototype ID Bank 6 | . 1 . . 1 . . . . 3 . 1 Emergency Access Points 1 | . . . . 1 . . . . . . . Locate Traps 1 | . . . . . . . . . . . 1 Maintenance Status 1 | . . . . 1 . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . 6 Network Status 2 | . . . . . . . . . . . 2 Load Schematic 2 | . . . . . . . . . . . 2 Build 2 | . . . . . . . . . . . 2 Repair Station Hacks 3 | . . . 3 . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . Refit 1 | . . . 1 . . . . . . . . Recycling Unit Hacks 6 | . . . . 4 . . . . . . 2 Recycle Component 1 | . . . . 1 . . . . . . . Process 1 | . . . . 1 . . . . . . . Report Inventory 3 | . . . . 2 . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . 1 Scanalyzer 5 | . . . . 5 . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . Analyze 3 | . . . . 3 . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 9 | . . . 3 2 1 . . . . . 3 Full Trace Events 5 | . . . 2 2 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . Robots Built 4 | . . . . . . . . . . . 4 Matter 537 | . . . . . . . . . . . 537 Time 286 | . . . . . . . . . . . 286 Total Robot Build Rating 19 | . . . . . . . . . . . 19 Part Schematics Acquired 9 | . . . . 2 . . . . 6 . 1 Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 32 | . . . 32 . . . . . . . . Parts Recycled 1 | . . . . 1 . . . . . . . Recycled Matter 83 | . . . . 83 . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . 1 Parts Scanalyzed 2 | . . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Gar Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . 6 . . . . . Machine Destruction 6 | . . . . . . 6 . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Dat Pro Fac Total Allies 10 | . . 2 . . . . . . . 1 7 Largest Group 4 | . . 2 . . . . . . . 1 4 Highest-Rated Group 124 | . . 41 . . . . . . . 94 124 Highest-Rated Ally 94 | . . 31 . . . . . . . 94 37 Total Orders 1 | . . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . . . 1 Ally Attacks 77 | . . 12 . . . . . . . 26 39 Total Damage 1310 | . . 105 . . . . . . . 615 590 Kills 11 | . . 2 . . . . . . . 5 4 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Dat Pro Fac Robot Analysis Total 1 | . . . 1 . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Dat Pro Fac Turns Passed 6320 | 59 123 659 951 641 126 1137 274 21 101 652 1576 Spaces Moved 3534 | 40 74 421 499 321 82 627 193 18 85 408 766 Core 7 | 7 . . . . . . . . . . . Treads 487 | 27 74 353 33 . . . . . . . . Legs 2956 | 6 . . 450 321 82 627 193 18 85 408 766 Wheels 84 | . . 68 16 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 80 80 120 130 130 120 120 120 120 120 Average Speed 132 | 134 160 147 121 129 130 130 122 120 120 120 142 Slowest Speed 160 | 160 160 160 160 130 130 130 130 120 120 120 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 35 | 4 23 73 47 30 2 70 6 4 72 65 28 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 3 | . . 2 . . . . . . 1 . . Known Exits Taken 2 | . . 1 . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 . . 1 1 1 1 . Scrap Searched 3 | . . 1 . . . . . 2 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 61 | . . . . 13 . 1 . . . . 47 Melee . | . . . . . . . . . . . . Projectile 18 | . . . . 8 . 1 . . . . 9 AOE 43 | . . . . 5 . . . . . . 38 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Dat Pro Fac Total 4673 | 44 78 458 723 467 94 820 225 17 84 494 1169 Wait 604 | . . 34 111 55 . 64 13 . . 15 312 Move 3521 | 39 73 420 498 320 81 624 192 17 84 407 766 Hop . | . . . . . . . . . . . . Pick Up 51 | . . . 8 16 2 4 3 . . 5 13 Fast Attach 27 | 4 3 4 8 1 . 1 2 . . 2 2 Attach 22 | . . . 2 5 2 3 . . . 3 7 Detach . | . . . . . . . . . . . . Swap 19 | . . . 2 7 . . 2 . . 2 6 Drop 57 | 1 2 . 12 14 . 4 4 . . 6 14 Fire 223 | . . . 61 41 3 57 2 . . 26 33 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 10 | . . . . . . 10 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 138 | . . . 20 8 6 53 7 . . 28 16 Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 15) 103 | -10/Materials | Met 8R-AWN 183 | -10/Materials | Entered Mines 184 | -10/Mines | Followed 8R-AWN into the Mines 317 | -10/Mines | Build established: Mutant 342 | -10/Mines | Learned location of Storage (-7) 392 | -10/Mines | Discovered new exit (range 5) 553 | -10/Mines | Discovered new exit (range 15) 675 | -10/Mines | Upgraded with Propulsion slot (x1) 675 | -10/Mines | Upgraded with Utility slot (x2) 675 | -10/Mines | Upgraded with Weapon slot (x1) 841 | -10/Mines | Identified exit to Materials 842 | -10/Mines | Entered Materials 844 | -9/Materials | Reached level 2 850 | -9/Materials | Upgraded with Utility slot (x1) 904 | -9/Materials | Reached level 3 1386 | -9/Materials | Repaired Hvy. EM Pulse Gun 1613 | -9/Materials | Reached level 4 1642 | -9/Materials | First assault squad dispatched 1727 | -9/Materials | Discovered new exit (range 18) 1793 | -9/Materials | Entered another Materials area 1795 | -8/Materials | Reached level 5 1806 | -8/Materials | Upgraded with Power slot (x1) 2136 | -8/Materials | Reached level 6 2140 | -8/Materials | Core integrity fell below 50% 2367 | -8/Materials | Reached level 7 2399 | -8/Materials | Discovered new exit (range 12) 2434 | -8/Materials | Entered Factory 2435 | -7/Factory | Core integrity fell below 50% 2436 | -7/Factory | Reached level 8 2436 | -7/Factory | Upgraded with Weapon slot (x2) 2555 | -7/Factory | Identified exit to Garrison 2560 | -7/Factory | Entered Garrison 2661 | -7/Garrison | Reached level 9 2718 | -7/Garrison | Triggered checkpoint 2770 | -7/Garrison | Triggered checkpoint 2847 | -7/Garrison | Discovered new exit (range 11) 2860 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2930 | -7/Garrison | Triggered checkpoint 2988 | -7/Garrison | Build established: Scavenger-Gunner 2994 | -7/Garrison | Destroyed 7 combat bots 3092 | -7/Garrison | Triggered checkpoint 3129 | -7/Garrison | Garrison Relay disabled 3129 | -7/Garrison | Reached level 10 3313 | -7/Garrison | Garrison Relay disabled 3452 | -7/Garrison | Triggered checkpoint 3495 | -7/Garrison | Reached level 11 3547 | -7/Garrison | Discovered new exit (range 10) 3574 | -7/Garrison | Triggered checkpoint 3619 | -7/Garrison | Garrison Relay disabled 3697 | -7/Garrison | Entered Factory 3813 | -7/Factory | Discovered new exit (range 8) 3971 | -7/Factory | Entered Lower Caves 3972 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3992 | -7/Lower Caves | Entered Data Miner 3992 | -7/Data Miner | Discovered new exit (range 6) 3994 | -7/Data Miner | Reached level 12 4013 | -7/Data Miner | Met Data Miner 4042 | -7/Data Miner | Learned location of Section 7 (-2) 4042 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4061 | -7/Data Miner | Received God Mode back door access code from Data Miner 4093 | -7/Data Miner | Entered Proximity Caves 4207 | -6/Proximity Caves | Escorted by Enhanced Grunt 4229 | -6/Proximity Caves | Reached level 13 4364 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4387 | -6/Proximity Caves | Reached level 14 4490 | -6/Proximity Caves | Found Prototype Device 4490 | -6/Proximity Caves | Identified Exp. Thermal Shield 4635 | -6/Proximity Caves | Learned Factory terminal intel 4737 | -6/Proximity Caves | Discovered new exit (range 7) 4745 | -6/Proximity Caves | Entered Factory 4746 | -6/Factory | Loaded intel: 19 terminal locations 4747 | -6/Factory | Reached level 15 4747 | -6/Factory | Upgraded with Utility slot (x2) 4971 | -6/Factory | Fabricated I-36 Angel (x1) 4988 | -6/Factory | Reached level 16 5043 | -6/Factory | Build established: Scavenger-Tank 5123 | -6/Factory | Fabricated G-50 Soldier (x3) 5146 | -6/Factory | Local fabrication network quarantined 5581 | -6/Factory | Spotted B-75 Beast 5638 | -6/Factory | Reached level 17 5659 | -6/Factory | Core integrity fell below 50% 5660 | -6/Factory | Destroyed B-75 Beast 5954 | -6/Factory | Discovered new exit (range 3) 5966 | -6/Factory | Allied Derelicts emerged from ambush trap array 6145 | -6/Factory | First assault squad dispatched 6161 | -6/Factory | Incoming assault squad redirected 6171 | -6/Factory | Incoming assault squad redirected 6291 | -6/Factory | Discovered new exit (range 17) 6312 | -6/Factory | Core integrity fell below 20% 6321 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06304_ U-05 Engineer lays Concrete. 06306_ Lgt. Fission Core severed. 06306_ K-01 Serf collects debris. 06308_ U-05 Engineer lays Concrete. 06308_ Flexi-carbon Leg severed. 06310_ K-01 Serf collects debris. 06311_ Carbon-fiber Leg melted. 06311_ L-41 Fighter destroyed. 06311_ Chain reaction triggered in Lgt. Antimatter Reactor. 06311_ Destroyed Lgt. Angular Momentum Engine. 06312_ Power failure, Fission Core shutdown. 06312_ U-05 Engineer lays Concrete. 06313_ K-01 Serf collects debris. 06314_ Overheating: Energy bleed (-27). 06316_ U-05 Engineer lays Concrete. 06316_ K-01 Serf collects debris. 06317_ U-05 Engineer lays Concrete. 06319_ P-60 Hacker resets G-67 Veteran, system corruption cleaned. 06320_ U-05 Engineer lays Concrete. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ???????????????????????###+#????????? | | ????????????????????? ??????? | | ?????????????????????? ??????? | | ?????????????????????? ??????? | | ?????????????????????? ??????? | | ?????????????????????? ???????? | | ??????????????????????# < ???????? | | ??????????????????????# ???????? | | ??????????????????????# #???????? | | ??????????????????????# ######### | | ??????????????????????# # # | | ??????????????????????# # """ # | | ??????????????????????# # """ # | | ??????????????????????# # """ # | | ??????????????????????# # # | | ???????????????? ????# t # """ # | | ?????????# ??""T""?# # """ # | | ?????????? """""?# @ # """ # | | ???????????????? # # # | | ???????????????#######; # """ # | | ?????????# ! * ! ; * # """ # | | ?????????# ; gg # """ # | | ?????????# """ """ ; =i # # | | ?????????# ?? """ """ ;g + """ # | | ??????????????""" """ ; # """ # | | ?????######+#??##+#####% [ # """ !# | | ??? =!%[[u! [ # # | | ?? #?## #######+# ######### | | ## #??#?????#![ = #???? | | ^ #????????# [ / #? | | ^ #????????# ####? | | """ #????????# #???? | | ""F""???????????# #???? | | "" "" #????????# #???? | | #????????# #???? | | #????????# #???? | | """ """ ???"""???# #???? | | """ """ +??"""???# #???? | | """ """ #??"""???# #???? | | #?? ???# #???? | | """ ####+#???##+###########???? | | """ #????# #????######???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 31 Energy Capacity 1115 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 8 Terrain Scan Density 110 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Evasion (%) 44 Targeting Accuracy 11 Recoil Reduction 1 Particle Charging 25 Defensive Hacking 10 Item Schematics ----------------- Assault Cannon | -8/Materials | Scanalyzed Imp. Titanium Leg | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Hyp. Mass Driver | -6/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ I-36 Angel | x1 | -6/Factory G-50 Soldier | x3 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club I'm Back, Baby! Librarian My Command Is Your Wish Oops Serviceable Loadout Significant Disruption The Oracle Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Dat Pro Fac Levels Raised 16 | . . . 3 3 1 3 . . 1 2 3 XP Earned 28144 | 3000 . 961 4561 3479 1720 4914 163 500 650 3610 4586 XP Spent 26775 | . . 3000 3000 4470 3030 4475 . . . 2450 6350 Upgrades 53 | . . 11 5 10 8 9 . . . 3 7 Power Slot 1 | . . . . 1 . . . . . . . Propulsion Slot 1 | . . 1 . . . . . . . . . Utility Slot 5 | . . 2 1 . . . . . . . 2 Weapon Slot 3 | . . 1 . . 2 . . . . . . Core Integrity 1 | . . 1 . . . . . . . . . Heat Dissipation 5 | . . 1 . 3 1 . . . . . . Energy Storage 1 | . . . . . . 1 . . . . . Matter Storage 1 | . . . . . . 1 . . . . . Mass Support 1 | . . . . 1 . . . . . . . Inventory Capacity 7 | . . . 3 1 . 2 . . . 1 . Sight Range 2 | . . 2 . . . . . . . . . Sensor Range 4 | . . 3 . . . 1 . . . . . Terrain Scan Density 1 | . . . . . . 1 . . . . . Ranged Accuracy 6 | . . . 1 4 . . . . . . 1 Hack Defense % 2 | . . . . . . . . . . 2 . KI Resistance % 4 | . . . . . 2 1 . . . . 1 TH Resistance % 4 | . . . . . 1 1 . . . . 2 EX Resistance % 4 | . . . . . 2 1 . . . . 1 Protomatter Created 1675 | . . . 382 99 48 583 51 . . 346 166 Integrity Restored 2925 | . . . 420 159 144 1120 145 . . 599 338 Core 2496 | . . . 420 159 144 976 44 . . 415 338 Parts 429 | . . . . . . 144 101 . . 184 . Protomatter Decayed 898 | . . . 194 46 . 178 . . . 222 258 Game ------ Seed FireReflectiveSlayer Manual? 0 Play Time 01:47:08 Cumulative 8.8 hours Start 2021.01.29 @ 12:25:10 End 2021.01.29 @ 14:33:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4be8ca5d-e3d2-4cf5-a71f-1ab7dc59ae0f