Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.29 @ 00:07:10 Player: Elias Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (114) 570 Value Destroyed (3718) 3718 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 8292 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 0/1000 Matter 80/300 Energy 158/160 System Corruption 24% Temperature Cool (4) Movement Hovering (56) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (4) --- Linear Gravjet (fused) Combat Gravmag System > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- Katana > --- INVENTORY (5) ---- Light Nuclear Core Micro Fission Core Medium Storage Unit Advanced Sensor Array Bore Cannon Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Matter Compressor Improved Sensor Array Improved Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Plasma Cannon Gauss Rifle Gauss Cannon Bore Cannon > --- INVENTORY -------- Light Nuclear Core Antigrav System Antigrav System High-capacity Storage Unit Advanced Sensor Array Tesla Rifle Heavy Phase Cannon Mini Grenade Launcher Katana [Rating: 62] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Linear Gravjet Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Tesla Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . 1 . . 1 Utility 5 | . . 1 . 1 2 . 1 Weapon 2 | . . 1 . . . 1 . Parts Attached 84 | 8 1 23 5 15 7 3 22 Power 15 | 1 . 2 2 2 1 1 6 Engine 8 | 1 . 2 2 2 1 . . Core 7 | . . . . . . 1 6 Reactor . | . . . . . . . . Propulsion 17 | 2 . 6 . 3 1 . 5 Treads 11 | . . 6 . 3 1 . 1 Leg 3 | 2 . . . . . . 1 Wheel . | . . . . . . . . Hover 3 | . . . . . . . 3 Flight . | . . . . . . . . Utility 20 | 2 . 5 2 3 3 . 5 Device 10 | 1 . 2 . 3 2 . 2 Storage 4 | 1 . 1 1 . . . 1 Processor 3 | . . 1 . . 1 . 1 Hackware . | . . . . . . . . Protection 3 | . . 1 1 . . . 1 Artifact . | . . . . . . . . Weapon 32 | 3 1 10 1 7 2 2 6 Energy Gun 8 | 1 . 3 1 . . 1 2 Energy Cannon 4 | . . 1 . . . 1 2 Ballistic Gun 14 | 2 . 4 . 7 1 . . Ballistic Cannon 4 | . 1 . . . 1 . 2 Launcher 1 | . . 1 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 1 . . Parts Lost 32 | . . 3 1 8 1 1 18 Power 8 | . . 1 1 2 . . 4 Propulsion 7 | . . . . 3 . 1 3 Utility 8 | . . 1 . 2 1 . 4 Weapon 9 | . . 1 . 1 . . 7 Highest Loss Streak 6 | . . 2 1 6 1 1 5 To Critical Strikes . | . . . . . . . . Average Backups 12 | 3 5 11 13 13 14 13 12 Power 1 | . 1 . . 1 3 2 1 Propulsion 1 | 1 2 3 4 . . . . Utility 3 | . . 3 4 5 4 5 3 Weapon 5 | 1 1 4 5 5 6 6 6 Tool/Special . | . . . . . . . . Unused Backups 11 | 1 . . . 1 . . 9 Power 2 | . . . . 1 . . 1 Propulsion 3 | 1 . . . . . . 2 Utility 4 | . . . . . . . 4 Weapon 2 | . . . . . . . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 100 96 99 87 85 92 75 Engine 7 | . 14 10 10 7 7 6 3 Core 2 | . . . . . . 6 5 Treads 15 | . . 20 22 26 18 20 6 Leg 2 | . 28 1 . . . . 2 Device 13 | . 14 11 11 17 21 20 11 Storage 9 | . 14 11 11 9 7 6 8 Processor 5 | . . 4 . . 7 6 10 Protection 2 | . . 4 11 1 . . 2 Energy Gun 4 | . . 10 10 . . . 4 Energy Cannon 3 | . . . 11 6 . 5 2 Ballistic Gun 12 | . 21 15 11 16 22 13 6 Ballistic Cannon 3 | . 7 4 . . . 6 5 Peak Build Rating 62 | 7 7 17 20 31 41 48 62 Average Rating 33 | 5 7 13 18 27 35 47 52 On Entrance 21 | . 7 7 17 20 31 41 47 Naked Turns 28 | . . . . . . . 28 Heaviest Build 76 | 15 16 37 43 44 51 64 76 Greatest Support 66 | 20 20 46 46 66 63 60 40 Greatest Overweight (x) 4 | . . . . 1 1 1 4 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 20 | 8 8 15 20 15 15 15 15 Average Capacity 14 | 7 8 13 15 15 15 15 14 Most Carried 15 | 5 6 15 15 15 15 15 15 Average Carried 12 | 3 5 11 14 13 14 13 12 Final Capacity 15 | 8 8 15 15 15 15 15 5 Final Carried 15 | 4 6 13 15 15 15 15 5 Class Distribution -------------------- 32% | Gunner 24% | Scavenger-Gunner 17% | Tank 14% | Mutant 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 2889 | 304 33 620 91 653 479 . 709 Remotely 138 | 10 33 . . 95 . . . Salvage Created 3998 | 89 26 1168 21 1177 628 . 889 Parts 227 | 5 4 50 5 75 38 . 50 Haulers Intercepted 8 | . . 3 . 4 1 . . Recyclers Shooed 3 | . . 1 . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 75 | . 3 21 4 24 8 . 15 Guns 40 | . 1 19 . 11 5 . 4 Cannons 15 | . 2 2 . 4 . . 7 AOE 19 | . . . 4 9 3 . 3 Classes Destroyed 14 | 2 1 8 . 2 . . 1 Worker 12 | 1 . . . 3 5 . 3 Builder 4 | . . . . 3 . . 1 Hauler 8 | . . 3 . 4 1 . . Recycler 6 | 1 . 1 . . 3 . 1 Mechanic 3 | . . 1 . 1 . . 1 Operator 1 | . . 1 . . . . . Watcher 5 | . . 1 . 3 . . 1 Swarmer 11 | . 3 . 4 4 . . . Grunt 34 | . . 12 . 12 5 . 5 Brawler 1 | . . 1 . . . . . Duelist 1 | . . 1 . . . . . Sentry 16 | . . 7 . 7 2 . . Hunter 4 | . . . . 1 1 . 2 Programmer 8 | . . . . . . . 8 Best Kill Streak 20 | 2 2 7 4 20 9 . 8 Combat Bots Only 9 | . 2 6 4 9 4 . 4 Max Kills in Single Turn 8 | 1 1 2 3 3 8 . 4 Gunslinging 1 | . . 1 . . . . . Exploded 3 | . . . 3 2 3 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 594 | . 19 80 10 155 104 15 211 Missed 184 | . 7 20 4 46 39 6 62 Hits 410 | . 12 60 6 109 65 9 149 Melee 6 | . . 6 . . . . . Projectile 404 | . 12 54 6 109 65 9 149 Critical Strikes 22 | . . 3 . 7 . . 12 Damage Taken 7213 | . 110 948 159 1845 608 158 3385 Core 1383 | . 7 97 6 145 116 . 1012 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 273 | . . . . 51 222 . . Core Remaining (%) 87 | 100 97 . 74 73 83 100 . Volleys Fired 211 | 4 8 58 3 56 26 . 56 Largest 4 | 2 2 3 1 3 3 . 4 Hottest 240 | 40 50 153 30 156 75 . 240 Shots Fired 587 | 8 16 154 3 164 78 . 164 Gun 423 | 8 8 129 . 112 78 . 88 Cannon 136 | . 8 24 . 32 . . 72 Launcher 28 | . . 1 3 20 . . 4 Special . | . . . . . . . . Kinetic 407 | 8 16 103 . 110 78 . 92 Thermal 112 | . . 50 . 34 . . 28 Explosive 28 | . . 1 3 20 . . 4 Electromagnetic 40 | . . . . . . . 40 Robot Hit Streak 17 | 3 4 17 3 9 15 . 15 Robot Miss Streak 5 | 1 3 5 . 4 3 . 5 Penetration Max . | . . . . . . . . Secondary Targets 7 | . . 5 . 1 1 . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . Shots Hit Robots 353 | 5 7 95 3 93 53 . 97 Core Hits 247 | 3 3 91 4 65 24 . 57 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . . 1 . . 2 Critical Strikes 7 | . . . . 1 . . 6 Destroy 3 | . . . . 1 . . 2 Blast 4 | . . . . . . . 4 Melee Attacks 2 | . . 1 . . . . 1 Impact . | . . . . . . . . Slashing 2 | . . 1 . . . . 1 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10015 | 90 111 1494 274 3141 1965 . 2940 Guns 4053 | 90 26 1205 . 1034 866 . 832 Cannons 2255 | . 85 171 . 450 . . 1549 Explosions 3687 | . . 101 274 1654 1099 . 559 Melee . | . . . . . . . . Ramming 20 | . . 17 . 3 . . . Kinetic 4281 | 90 111 810 . 1018 866 . 1386 Thermal 2755 | . . 566 . 466 1099 . 624 Explosive 2588 | . . 101 274 1654 . . 559 Electromagnetic 371 | . . . . . . . 371 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 23 | . . 2 2 . . . 23 Average Corruption 6 | . . 2 2 . . . 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 58 | . . 4 8 . . . 46 Message Errors 17 | . . 2 3 . . . 12 Matter Fused 12 | . . 1 1 . . . 10 Heat Flow Errors 7 | . . 1 2 . . . 4 Energy Discharges 6 | . . . . . . . 6 Parts Rejected 2 | . . . . . . . 2 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 7 | . . . 1 . . . 6 Data Loss (major) 1 | . . . . . . . 1 Alerts 2 | . . . 1 . . . 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 402 | . . 61 7 58 244 . 32 Projectiles 46 | . . . . 14 . . 32 Explosions 356 | . . 61 7 44 244 . . Melee . | . . . . . . . . Knockbacks 16 | . 2 1 . . . . 13 Impact . | . . . . . . . . Kinetic 15 | . 2 1 . . . . 12 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 325 | . . 12 117 161 35 . . Shots 12 | . . 1 3 7 1 . . Rammed 3 | . . 2 . 1 . . . Targets Rammed 3 | . . 2 . 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 790 | . 5 413 261 376 18 . 790 Average Temperature 148 | . 5 122 114 139 8 . 194 Received Heat Transfer 1482 | . 9 309 . 711 192 . 261 Effects 35 | . . 9 . 1 . . 25 Shutdowns 3 | . . 1 . . . . 2 Energy Bleed 6 | . . 2 . 1 . . 3 Interference 11 | . . 5 . . . . 6 Short Circuit 3 | . . 1 . . . . 2 Damage (minor) 2 | . . . . . . . 2 Damage (major) 8 | . . . . . . . 8 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . 1 . . . . . Heat Transferred 3055 | . . 710 . 851 700 . 794 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Maximum Alert Level 2 | . . 2 1 2 2 . . Low Security (%) 73 | 100 100 56 69 18 61 100 100 Level 1 20 | . . 16 30 72 33 . . Level 2 6 | . . 26 . 8 5 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 522 | 10 66 522 289 449 413 181 194 Initial 200 | . . 16 180 7 200 181 . Average 128 | . 20 211 149 233 216 87 35 Influence Increases 2939 | 10 106 826 119 833 475 . 570 Destroy 0b10 Robot/C 1500 | . 60 420 80 480 160 . 300 Destroy 0b10 Robot/NC 195 | 10 . 35 . 70 45 . 35 Destroy Leader 396 | . 10 128 10 144 42 . 62 Successful Hack 28 | . 5 7 . . 2 . 14 Disable Machine 330 | . . 75 15 15 195 . 30 Destroy Structure 310 | . 1 56 14 124 31 . 84 Partial Spotted 15 | . . 15 . . . . . Lose Combat Pursuer 165 | . 30 90 . . . . 45 Influence Decreases 2749 | 10 65 403 564 411 545 371 380 Entered New Map 752 | . . 25 284 12 241 190 . Time Decay 1745 | 10 65 348 270 319 294 181 258 Lost Part 252 | . . 30 10 80 10 . 122 Squads Dispatched 17 | . . 3 . 3 2 1 8 Investigation 2 | . . . . . 1 . 1 Extermination 5 | . . . . . . 1 4 Reinforcement 6 | . . 2 . 2 1 . 1 Assault 3 | . . 1 . . . . 2 Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 3 | . 1 1 . 1 . . . Communications Jammed 3 | . . . . . . . 3 Distress Signals 3 | . . . . . . . 3 Times Spotted 117 | . 8 31 4 32 10 2 30 Peak Tracking Total 10 | . 5 8 4 10 4 2 8 Tactical Retreats 8 | . 2 4 . . . . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 3 | . . . . . . 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled 22 | . . 5 1 1 13 . 2 Max in Single Turn 13 | . . 2 1 1 13 . 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 19 | . 5 3 . 5 2 1 3 Terminals 14 | . 4 3 . 4 . 1 2 Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . . 1 . . Recycling Units 2 | . 1 . . . . . 1 Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 42 | . 12 7 . 9 5 2 7 Successful 19 | . 5 2 . 7 2 1 2 Failed 23 | . 7 5 . 2 3 1 5 Catastrophic 5 | . 2 . . . 1 . 2 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 28 | . 9 7 . 6 . 2 4 Fabricators 3 | . . . . . 3 . . Repair Stations 2 | . . . . . 2 . . Recycling Units 6 | . 3 . . . . . 3 Scanalyzers 3 | . . . . 3 . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 5 2 . 4 . 1 1 Record 2 | . . 1 . 1 . . . Branch Access Points 2 | . 1 1 . . . . . Emergency Access Points 2 | . . . . . . 1 1 Transport Status 1 | . 1 . . . . . . Hauler Manifests 3 | . 1 . . 2 . . . Zone Layout 3 | . 2 . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . . 1 Retrieve Components 1 | . . . . . . . 1 Scanalyzer 3 | . . . . 3 . . . Insert Component 2 | . . . . 2 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 4 3 . 4 2 1 3 Full Trace Events 4 | . 1 . . 1 1 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 32 | . . . . . 32 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Active Infowar (turns) 4068 | . . 759 588 294 544 391 1492 Sensors 1938 | . . 759 588 294 . . 297 Jamming 2130 | . . . . . 544 391 1195 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 5481 | 134 251 921 588 763 647 391 1786 Spaces Moved 2522 | 95 184 421 355 348 271 168 680 Core 73 | 17 . . . . . . 56 Treads 1961 | . . 377 355 348 271 168 442 Legs 346 | 78 184 44 . . . . 40 Wheels . | . . . . . . . . Hover 142 | . . . . . . . 142 Flight . | . . . . . . . . Fastest Speed 40 | 50 120 120 160 160 160 160 40 Average Speed 181 | 107 120 155 160 160 196 229 227 Slowest Speed 400 | 120 120 160 160 240 240 240 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 5 33 43 63 34 8 7 21 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched 2 | . . . 2 . . . . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 285 | . . 51 21 125 33 . 55 Melee 1 | . . . . . . . 1 Projectile 20 | . . . . 1 . . 19 AOE 264 | . . 51 21 124 33 . 35 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 3018 | 119 197 559 371 452 344 174 802 Wait 74 | . 3 19 . 6 32 . 14 Move 2515 | 94 183 420 354 347 270 167 680 Hop . | . . . . . . . . Pick Up 76 | 12 2 19 4 16 5 3 15 Fast Attach 9 | . . 1 . . 2 . 6 Attach 45 | 7 . 5 1 12 2 2 16 Detach . | . . . . . . . . Swap 50 | 1 1 21 6 7 3 1 10 Drop 33 | 1 . 13 3 7 4 1 4 Fire 211 | 4 8 58 3 56 26 . 56 Melee 2 | . . 1 . . . . 1 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 3 | . . 2 . 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 135 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 10) 280 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 386 | -10/Materials | Entered another Materials area 386 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1036 | -9/Materials | Identified exit to Mines 1186 | -9/Materials | First assault squad dispatched 1307 | -9/Materials | Entered Mines 1376 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1423 | -9/Mines | Build established: Tank 1605 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 1609 | -9/Mines | Found Scrap Suit 1663 | -9/Mines | Learned Materials stockpile data 1783 | -9/Mines | Learned 2 Materials zone layouts 1877 | -9/Mines | Discovered new exit (range 10) 1895 | -9/Mines | Entered Materials 1895 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2028 | -8/Materials | Destroyed 9 combat bots 2067 | -8/Materials | Lost 6 parts (1p3n1u1w) 2396 | -8/Materials | Garrison activated, responded to threat 2617 | -8/Materials | Discovered new exit (range 15) 2658 | -8/Materials | Entered Factory 2658 | -7/Factory | Evolved 2 slots: Utility x2 2718 | -7/Factory | Build established: Gunner 2951 | -7/Factory | Repaired Imp. Treads 3230 | -7/Factory | Discovered new exit (range 11) 3305 | -7/Factory | Entered another Factory area 3305 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3575 | -6/Factory | Build established: Scavenger-Gunner 3644 | -6/Factory | Discovered new exit (range 13) 3696 | -6/Factory | Entered another Factory area 3696 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4276 | -5/Factory | Lost 3 parts (1p1n1u) 4704 | -5/Factory | Build established: Gunner 4812 | -5/Factory | System corruption reached 10% 4912 | -5/Factory | Lost 5 parts (1p4w) 5319 | -5/Factory | Lost 3 parts (1p1u1w) 5382 | -5/Factory | Released all parts (10) 5386 | -5/Factory | Core integrity fell below 50% 5427 | -5/Factory | Core integrity fell below 20% 5436 | -5/Factory | Spotted B-75 Beast 5482 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 05430_ U-05 Engineer lays Concrete. 05434_ U-05 Engineer knocked back. 05434_ U-05 Engineer lays Concrete. 05437_ Acquired Lgt. Fission Core. 05437_ U-05 Engineer lays Concrete. 05441_ System corrupted: Matter fused (-7). 05442_ Connecting with Fabricator... 05458_ System corrupted: Linear Gravjet fused. 05467_ Acquired Cmb. Gravmag System. 05471_ Acquired Med. Storage Unit. 05474_ Acquired Imp. Weapon Cycler. 05479_ System corrupted: Imp. Weapon Cycler rejected. 05479_ ALERT: Garrison Access compromised, dispatching multiple assault carriers. 05479_ Garrison Access disabled. 05479_ Unknown Hackware tumbles out of Garrison Access. 05479_ Relay Coupler [Sentry] tumbles out of Garrison Access. 05480_ Acquired Unknown Hackware. 05480_ Identified Relay Coupler [NC]. 05480_ Relay Coupler [NC] fries itself. 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Treads | 13% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear No Signal Challenges ------------ None Game ------ Seed InertialSpikedSource Manual? 0 Play Time 00:52:41 Cumulative 23.7 hours Start 2025.05.28 @ 23:13:08 End 2025.05.29 @ 00:07:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 581f92f0-0fcb-4b2e-a7a9-5f7f750b9acf