Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.07 @ 11:39:27 Player: Kamyk Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (7) 35 Value Destroyed (245) 245 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1180 Bonus ------- None Cogmind --------- Core Integrity 264/400 Matter 209/300 Energy 265/265 System Corruption 0% Temperature Cool (36) Movement Core (150) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Wheel Compact Wheel High-capacity Matter Pod (0) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Utility Shielding > --- WEAPON ----------- EM Pulse Gun > --- INVENTORY -------- Wheel Compact Wheel High-capacity Matter Pod Mining Laser [Rating: 8] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Utility Shielding Protection Utility Shielding Weapon Grenade Launcher Energy Gun EM Pulse Gun Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 10 | 3 2 5 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 4 | 2 . 2 Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover 2 | . . 2 Flight . | . . . Utility 1 | . 1 . Device . | . . . Storage . | . . . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 3 | . 1 2 Energy Gun 1 | . . 1 Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon 1 | . . 1 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 5 | . . 5 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon 3 | . . 3 Highest Loss Streak 4 | . . 4 To Critical Strikes . | . . . Average Backups 4 | 4 5 4 Power . | . . . Propulsion 2 | 2 2 2 Utility . | . . 1 Weapon 1 | 1 2 1 Tool/Special . | . . . Unused Backups 5 | . 2 3 Power . | . . . Propulsion 3 | . 1 2 Utility 1 | . . 1 Weapon 1 | . 1 . Tool/Special . | . . . Average Slot Usage (%) 54 | . 56 52 Engine 12 | . 14 11 Leg 22 | . 28 14 Hover 2 | . . 5 Protection 5 | . 2 11 Energy Gun 1 | . . 4 Launcher 9 | . 11 5 Peak Build Rating 8 | 3 5 8 Average Rating 4 | 2 4 6 On Entrance 2 | . 3 5 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 11 | 5 9 11 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 3 | . . 3 Average Overweight (x) . | . . . Largest Inventory Capacity 5 | 5 5 5 Average Capacity 5 | 5 5 5 Most Carried 5 | 5 5 5 Average Carried 4 | 4 4 4 Final Capacity 5 | 5 5 5 Final Carried 5 | 5 5 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 324 | 186 92 46 Remotely . | . . . Salvage Created 152 | . 135 17 Parts 5 | . 5 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 6 | . 4 2 Cannons 1 | . . 1 AOE 4 | . 4 . Classes Destroyed 4 | . 2 2 Worker 1 | . 1 . Swarmer 1 | . . 1 Grunt 4 | . 4 . Sentry 1 | . . 1 Best Kill Streak 5 | . 5 1 Combat Bots Only 4 | . 4 1 Max Kills in Single Turn 2 | . 2 1 Gunslinging . | . . . Exploded 2 | . 2 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 105 | . 18 87 Missed 43 | . 5 38 Hits 62 | . 13 49 Projectile 62 | . 13 49 Damage Taken 676 | . 219 457 Core 219 | . 83 136 Absorbed by Shields . | . . . Core Remaining (%) 83 | 100 66 . Volleys Fired 40 | . 6 34 Largest 1 | . 1 1 Hottest 100 | . 30 100 Shots Fired 40 | . 6 34 Gun 22 | . . 22 Cannon . | . . . Launcher 14 | . 6 8 Special 4 | . . 4 Kinetic . | . . . Thermal 4 | . . 4 Explosive 14 | . 6 8 Electromagnetic 22 | . . 22 Robot Hit Streak 7 | . 3 7 Robot Miss Streak 5 | . 1 5 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 24 | . 4 20 Core Hits 10 | . 7 3 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . . 1 Corrupt 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 603 | . 341 262 Guns 131 | . . 131 Cannons . | . . . Explosions 448 | . 341 107 Melee . | . . . Ramming . | . . . Kinetic . | . . . Thermal 24 | . . 24 Explosive 448 | . 341 107 Electromagnetic 131 | . . 131 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 71 | . 71 . Shots 3 | . 3 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 36 | . 4 36 Average Temperature 10 | . 2 11 Received Heat Transfer 138 | . 84 54 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 50 | . . 50 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 152 | . 152 31 Initial 29 | . . 29 Average 31 | . 48 14 Influence Increases 346 | . 192 154 Destroy 0b10 Robot/C 120 | . 80 40 Destroy 0b10 Robot/NC 5 | . 5 . Destroy Leader 30 | . 20 10 Successful Hack 14 | . . 14 Disable Machine 60 | . 15 45 Destroy Structure 57 | . 42 15 Lose Combat Pursuer 60 | . 30 30 Influence Decreases 336 | . 120 216 Entered New Map 43 | . . 43 Time Decay 228 | . 120 108 Lost Part 50 | . . 50 Purge Threat 15 | . . 15 Squads Dispatched 2 | . 2 . Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 15 | . 9 6 Peak Tracking Total 3 | . 3 3 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 4 | . 1 3 Max in Single Turn 1 | . 1 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 4 | . 2 2 Terminals 3 | . 1 2 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 17 | . 4 13 Successful 10 | . 2 8 Failed 7 | . 2 5 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 16 | . 3 13 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 10 | . 2 8 Record 5 | . 1 4 Robot Analysis 1 | . . 1 Alert Level 1 | . 1 . Unreport Threat 1 | . . 1 Locate Traps 1 | . . 1 Reinforcement Status 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) . | . . . Robot Analysis Total 1 | . . 1 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 718 | 71 392 255 Spaces Moved 534 | 56 289 189 Core 15 | 9 . 6 Treads . | . . . Legs 421 | 47 289 85 Wheels . | . . . Hover 98 | . . 98 Flight . | . . . Fastest Speed 50 | 50 120 56 Average Speed 108 | 108 120 90 Slowest Speed 200 | 120 120 200 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 18 | 4 36 16 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 77 | . 51 26 Melee . | . . . Projectile . | . . . AOE 77 | . 51 26 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 625 | 65 328 232 Wait 28 | . 28 . Move 532 | 55 288 189 Hop . | . . . Pick Up 10 | 7 2 1 Fast Attach 5 | 1 2 2 Attach 5 | 2 . 3 Detach . | . . . Swap . | . . . Drop 5 | . 2 3 Fire 40 | . 6 34 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 11) 464 | -10/Materials | Entered another Materials area 464 | -9/Materials | Evolved 2 slots: Utility x2 719 | -9/Materials | Self-destructed Last Messages --------------- are installed in areas regularly traveled by even non-combat robots, their sensitivity is set well below their maximum potential to avoid disruptions that could result from a damaged robot accidentally triggering one. >>Query(Turret Installations) While stationary defenses have proven easier to harden against attackers, that effectiveness is cancelled out as the continued expansion of [Complex 0b10] causes priorities to shift. Many early experiments with turrets encountered either a high rate of [Derelict] hacking or were simply circumvented since they are unable to respond dynamically like a normal patrol. The only remaining active turret array is installed near an old passage in the [Caves] leading to [Recycling]. Imp. Hover Unit destroyed. K-01 Serf cleans the Electrolysis Chamber. S-10 Pest destroyed. Acquired 3 matter. Imp. Hover Unit destroyed. Electrolysis Chamber disabled. K-01 Serf collects debris. Mining Laser destroyed. 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