Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.27 @ 23:30:37 Player: didyousaycookie Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (79) 395 Value Destroyed (2414) 2414 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (261) 261 TOTAL SCORE: 6290 Bonus ------- High Alert Combat Kills 39 Follower Combat Kills 339 Friendly Fire -117 Cogmind --------- Core Integrity 678/700 Matter 226/300 Energy 4/100 System Corruption 7% Temperature Cool (19) Movement Walking (260) Ox2 Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Improved Sensor Array Advanced Targeting Computer > --- WEAPON (2) ------- Advanced Beam Rifle > --- INVENTORY (15) --- Light Nuclear Core Aluminum Leg Carbon-fiber Leg Titanium Leg Heat Sink Advanced Targeting Computer Weapon Cycler Hardened Medium Armor Plating Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Advanced Targeting Computer Particle Charger Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Titanium Leg Heat Sink Advanced Targeting Computer Weapon Cycler Hardened Light Armor Plating Hardened Medium Armor Plating Graphene Brace Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Rocket Launcher Mace [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Slots Evolved 6 | . . . 2 . 2 . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 4 | . . . 1 . 1 . 2 . Weapon . | . . . . . . . . . Parts Attached 105 | 6 7 12 17 5 22 22 11 3 Power 14 | 1 . 2 3 1 2 3 1 1 Engine 9 | 1 . 2 3 1 1 1 . . Core 5 | . . . . . 1 2 1 1 Reactor . | . . . . . . . . . Propulsion 39 | 2 4 1 4 2 7 11 8 . Treads 2 | . 2 . . . . . . . Leg 37 | 2 2 1 4 2 7 11 8 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | 1 2 2 6 . 6 3 2 . Device 11 | . 1 2 3 . 1 2 2 . Storage 3 | 1 1 . 1 . . . . . Processor 1 | . . . . . 1 . . . Hackware 1 | . . . . . 1 . . . Protection 6 | . . . 2 . 3 1 . . Artifact . | . . . . . . . . . Weapon 30 | 2 1 7 4 2 7 5 . 2 Energy Gun 14 | 1 . 2 2 1 3 4 . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 8 | 1 1 2 1 . 3 . . . Ballistic Cannon . | . . . . . . . . . Launcher 8 | . . 3 1 1 1 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 2 . . Parts Lost 26 | . . 3 2 1 8 8 . 4 Power 5 | . . 1 2 . 1 . . 1 Propulsion 13 | . . 1 . 1 3 6 . 2 Utility 7 | . . . . . 4 2 . 1 Weapon 1 | . . 1 . . . . . . Highest Loss Streak 6 | . . 2 1 1 6 2 . 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 92 99 100 95 94 97 96 97 Engine 7 | . 14 13 11 7 8 . . . Core 3 | . . . . . . 9 7 7 Leg 31 | . 27 28 33 32 34 34 30 30 Device 12 | . 7 14 19 11 6 8 19 23 Storage 10 | . 14 14 11 11 9 9 7 7 Processor 3 | . . . . . 4 9 7 7 Protection 6 | . . . 2 11 10 8 7 7 Energy Gun 15 | . 14 21 21 10 5 17 15 11 Ballistic Gun 5 | . 14 6 . 11 11 . . . Naked Turns . | . . . . . . . . . Heaviest Build 44 | 12 13 14 40 38 42 41 42 44 Greatest Support 47 | 20 40 20 35 35 40 47 40 40 Greatest Overweight (x) 3 | 1 . . 1 1 3 1 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 20 8 15 15 15 15 15 15 Average Capacity 12 | 7 8 8 10 15 15 15 15 15 Most Carried 15 | 4 8 8 9 8 15 15 15 15 Average Carried 10 | 2 6 7 7 7 11 14 14 14 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 Final Carried 15 | 4 8 8 8 8 15 15 15 13 Class Distribution -------------------- 65% | Scavenger-Mutant 29% | Mutant 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Matter Collected 1698 | 199 148 94 166 54 663 214 160 . Remotely . | . . . . . . . . . Salvage Created 2782 | . 87 119 182 86 667 1592 49 . Parts 158 | . 5 16 16 2 36 80 3 . Haulers Intercepted 4 | . . . . . 1 3 . . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Combat Hostiles Destroyed 69 | . 2 11 6 3 16 30 1 . Guns 51 | . 2 4 4 1 14 25 1 . AOE 13 | . . 7 2 2 . 2 . . Classes Destroyed 11 | . 1 2 1 1 4 2 . . Worker 2 | . . . . . 1 1 . . Builder 1 | . . 1 . . . . . . Hauler 4 | . . . . . 1 3 . . Recycler 1 | . . . . . . 1 . . Watcher 1 | . . . . . . 1 . . Swarmer 21 | . . 9 2 . 4 6 . . Grunt 29 | . 2 2 2 2 8 12 1 . Brawler 2 | . . . . 1 . 1 . . Duelist 1 | . . . . . 1 . . . Sentry 16 | . . . 2 . 3 11 . . Heavy 1 | . . . . . 1 . . . Best Kill Streak 6 | . 2 3 3 2 6 5 1 . Combat Bots Only 6 | . 2 3 3 2 6 5 1 . Max Kills in Single Turn 3 | . 1 3 2 1 2 3 1 . Gunslinging 1 | . . . . . 1 1 . . Exploded 3 | . . 3 2 1 . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Damage Taken 3656 | . 113 381 515 202 1066 1070 157 152 Core 486 | . 13 77 39 59 134 142 22 . Absorbed by Shields 5 | . . . . . . 5 . . Core Remaining (%) 72 | 100 . 64 . 75 . 49 . . Volleys Fired 201 | . 7 21 17 12 51 75 9 9 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 122 | . 70 115 115 73 112 122 122 122 Shots Fired 390 | . 14 41 30 23 102 146 18 16 Gun 368 | . 14 32 29 20 100 143 18 12 Cannon . | . . . . . . . . . Launcher 22 | . . 9 1 3 2 3 . 4 Special . | . . . . . . . . . Kinetic 106 | . 7 10 . 12 77 . . . Thermal 262 | . 7 22 29 8 23 143 18 12 Explosive 22 | . . 9 1 3 2 3 . 4 Electromagnetic . | . . . . . . . . . Robot Hit Streak 19 | . 7 7 13 6 17 10 7 19 Robot Miss Streak 4 | . 2 2 2 3 4 3 3 . Penetration Max . | . . . . . . . . . Secondary Targets 10 | . . 2 . . 2 6 . . Max Gunslinging Chain 1 | . . 1 . . 1 1 . . Shots Hit Robots 255 | . 10 16 23 15 61 104 14 12 Core Hits 129 | . 5 15 13 6 35 49 3 3 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 21 | . . 1 1 . 3 13 1 2 Burn 21 | . . 1 1 . 3 13 1 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6726 | . 129 731 436 432 1489 2345 325 839 Guns 4598 | . 127 175 357 165 1140 2037 324 273 Cannons . | . . . . . . . . . Explosions 2019 | . . 551 79 264 327 232 . 566 Melee . | . . . . . . . . . Ramming 109 | . 2 5 . 3 22 76 1 . Kinetic 1162 | . 63 62 . 115 922 . . . Thermal 3436 | . 64 113 357 50 218 2037 324 273 Explosive 2019 | . . 551 79 264 327 232 . 566 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . 2 . . . 7 Average Corruption 2 | . . . . 2 . . . 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 14 | . . . . 10 . . . 4 Message Errors 2 | . . . . 1 . . . 1 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 5 | . . . . 4 . . . 1 Energy Discharges 2 | . . . . 2 . . . . Data Loss (minor) 2 | . . . . 1 . . . 1 Data Loss (major) 1 | . . . . 1 . . . . Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 45 | . . 22 . . 23 . . . Projectiles . | . . . . . . . . . Explosions 45 | . . 22 . . 23 . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 57 | . . 40 . 17 . . . . Shots 3 | . . 1 . 2 . . . . Rammed . | . . . . . . . . . Targets Rammed 15 | . 1 1 . 1 2 9 1 . Kicked 15 | . 1 1 . 1 2 9 1 . Crushed . | . . . . . . . . . Highest Temperature 445 | . 123 108 438 144 200 445 36 85 Average Temperature 82 | . 60 33 163 51 30 114 16 34 Received Heat Transfer 1509 | . 66 60 231 102 486 522 42 . Effects 10 | . . . 2 . 1 7 . . Shutdowns 3 | . . . 1 . . 2 . . Interference 4 | . . . . . 1 3 . . Matter Decay 1 | . . . . . . 1 . . Short Circuit 1 | . . . 1 . . . . . Damage (minor) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . . . . 2 3 . . Combat Hostiles 5 | . . . . . 2 3 . . Parts Melted 21 | . . . 2 . 5 14 . . Heat Transferred 8806 | . 185 407 1036 148 777 5032 629 592 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Peak Influence 503 | . 87 221 172 74 287 503 396 162 Initial 188 | . . 33 . 3 . 120 188 133 Average 158 | . 46 103 66 56 110 314 310 136 Maximum Alert Level 2 | . . 1 . . 1 2 1 . Low Security (%) 62 | 100 100 74 100 100 75 9 11 100 Level 1 33 | . . 25 . . 24 71 88 . Level 2 4 | . . . . . . 19 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . . . . . 3 3 2 . Investigation 2 | . . . . . . 2 . . Extermination . | . . . . . . . . . Reinforcement 5 | . . . . . 2 1 2 . Assault . | . . . . . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Distress Signals 8 | . 1 . 2 . 4 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 110 | . 7 11 17 3 25 37 6 4 Peak Tracking Total 6 | . 4 3 6 3 6 5 2 4 Tactical Retreats 1 | . . . 1 . . . . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Traps Triggered 5 | . 1 1 . . . 2 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Machines Disabled 2 | . . 2 . . . . . . Max in Single Turn 1 | . . 1 . . . . . . Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Machines Accessed 24 | . 4 1 2 . 2 13 2 . Terminals 21 | . 4 . 1 . 2 12 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 67 | . 11 1 5 . 6 40 4 . Successful 40 | . 5 1 4 . 3 27 . . Failed 27 | . 6 . 1 . 3 13 4 . Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 37 | . 11 . 3 . 6 13 4 . Terminals 60 | . 11 . 3 . 6 36 4 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 4 | . . . . . . 4 . . Terminal Hacks 18 | . 1 1 . . 1 15 . . Part Schematic 4 | . . . . . . 4 . . Robot Schematic 1 | . . . . . . 1 . . Prototype ID Bank 1 | . . . . . . 1 . . Open Door 5 | . . 1 . . . 4 . . Terminal Index 3 | . 1 . . . 1 1 . . Alert Level 2 | . . . . . . 2 . . Unreport Threat 2 | . . . . . . 2 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 19 | . 4 . 2 . 2 11 . . Terminals 19 | . 4 . 2 . 2 11 . . Assimilate 6 | . . . 1 . 1 4 . . Botnet 13 | . 4 . 1 . 1 7 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 17 | . 4 . 1 . 1 9 2 . Full Trace Events 4 | . . . . . . 4 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . 1 . . 4 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Jun Mat Min Mat Min Mat Sto Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Total Allies 13 | . . . . 3 . 10 . . Largest Group 10 | . . . . 3 3 10 9 1 Highest-Rated Group 173 | . . . . 40 40 173 157 29 Highest-Rated Ally 29 | . . . . 16 16 29 29 29 Total Orders . | . . . . . . . . . Ally Attacks 109 | . . . . . 34 . 63 12 Total Damage 1331 | . . . . . 385 . 756 190 Kills 14 | . . . . . 4 . 10 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Turns Passed 4262 | 57 288 865 434 474 671 1019 351 103 Spaces Moved 2459 | 37 205 631 275 232 337 500 195 47 Core 5 | 5 . . . . . . . . Treads 3 | . 3 . . . . . . . Legs 2451 | 32 202 631 275 232 337 500 195 47 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 112 120 120 Average Speed 132 | 120 120 120 126 177 129 128 155 157 Slowest Speed 330 | 190 160 120 190 190 330 190 190 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 3 32 98 33 59 26 92 7 35 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . . . 1 1 . . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 140 | . . 47 11 16 12 29 . 25 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 140 | . . 47 11 16 12 29 . 25 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Total 3074 | 46 229 695 330 269 484 730 232 59 Wait 194 | . 2 23 14 19 41 95 . . Move 2452 | 36 204 630 274 231 336 499 195 47 Hop . | . . . . . . . . . Pick Up 52 | 4 5 4 3 1 20 11 4 . Fast Attach 26 | 6 3 2 . 1 8 5 1 . Attach 24 | . . 2 3 1 8 7 1 2 Detach 3 | . 1 . . . 2 . . . Swap 55 | . 4 8 14 3 6 10 9 1 Drop 47 | . 2 4 5 . 10 14 12 . Fire 201 | . 7 21 17 12 51 75 9 9 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 15 | . 1 1 . 1 2 9 1 . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: Mat x2 / *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/Waste History --------- Turn | Location | Event 18 | -11/Junkyard | Discovered new exit (range 15) 58 | -11/Junkyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 12) 317 | -10/Materials | Build established: Mutant 346 | -10/Materials | Entered Mines 541 | -10/Mines | Learned 4 Materials zone layouts 613 | -10/Mines | Discovered new exit (range 11) 698 | -10/Mines | Learned location of Zion (-7) 917 | -10/Mines | Discovered new exit (range 11) 942 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 943 | -10/Mines | Discovered new exit (range 5) 982 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1028 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1211 | -10/Mines | Entered Materials 1211 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1212 | -9/Materials | Identified exit to Materials 1212 | -9/Materials | Identified exit to Mines 1502 | -9/Materials | Build established: Scavenger-Mutant 1519 | -9/Materials | Discovered exit to Mines (range 16) 1645 | -9/Materials | Entered Mines 2008 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2077 | -9/Mines | Discovered exit to Materials (range 4) 2119 | -9/Mines | Entered Materials 2119 | -8/Materials | Accompanied by 3 allies 2119 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2164 | -8/Materials | Discovered new exit (range 15) 2469 | -8/Materials | Lost 6 parts (3n3u) 2589 | -8/Materials | Discovered new exit (range 7) 2759 | -8/Materials | Garrison activated, responded to threat 2790 | -8/Materials | Entered Storage 3696 | -8/Storage | Core integrity fell below 50% 3746 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3771 | -8/Storage | Discovered new exit (range 8) 3809 | -8/Storage | Entered Factory 3809 | -7/Factory | Accompanied by 9 allies 3809 | -7/Factory | Evolved 2 slots: Utility x2 4160 | -7/Factory | Sucked down chute 4160 | -7/Factory | Entered Waste 4175 | -7/Waste | 1 allies followed down the chute 4175 | -7/Waste | EMP discharged 4197 | -7/Waste | Spotted C-40 Crusher 4198 | -7/Waste | Spotted C-40 Crusher 4204 | -7/Waste | Spotted C-40 Crusher 4207 | -7/Waste | Spotted C-40 Crusher 4221 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4260 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4263 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4263 | -7/Waste | Self-destructed Last Messages --------------- 04221_ Lgt. Nuclear Core crushed. 04221_ Rocket Launcher crushed. 04224_ C-40 Crusher suffers critical hit (Burn). 04226_ Soldier 4a Lgt. Angular Momentum Engine crushed. 04226_ Soldier 4a Carbon-fiber Leg crushed. 04226_ Soldier 4a Hvy. Laser crushed. 04229_ Soldier 4a Adv. Heat Sink crushed. 04229_ Soldier 4a Carbon-fiber Leg crushed. 04229_ Soldier 4a suffers critical hit (Destroy). 04229_ Soldier 4a destroyed. 04241_ System corrupted: Heat flow error (+119). 04252_ C-40 Crusher suffers critical hit (Burn). 04256_ OLLICHY N7VO:DKSF%UPCUU:IIDSTMW= 04260_ Particle Charger crushed. 04260_ Lgt. Nuclear Core crushed. 04260_ Adv. Beam Rifle crushed. 04263_ Aluminum Leg crushed. 04263_ Hrd. Medium Armor Plating crushed. 04263_ Aluminum Leg crushed. 04263_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ???????????????????### #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# !#??????????????????????? | | ???????????????????# [@#??????????????????????? | | ???????????????????# CC#??????????????????????? | | ???????????????????### CC#??????????????????????? | | ?????????????????????# CC #??????????????????????? | | ?????????????????????# CC #??????? ?#??????????? | | ?????????????????????# #??????? #??????????? | | ???????????????????### ######## #??????????? | | ???????????????????# CC #??????????? | | ???????????????????# CC #??????????? | | ???????????????????# CC #??????????? | | ???????????????????# CC #??????????? | | ???????????????????### ######## #??????????? | | ???????############??# #??????# ###????????? | | ???????# #??# #??????# ####?????? | | ???????# #??# #??????# #?????? | | ???????# [ #### ######## ## ? | | ???????# = ? | | ???????# [= % | | ???????# ! | | ???????# ] | | ???????# #### ######## # # #???? | | ???????# #??# #??????# #??????????? | | ???????# #??# #??????# #??????????? | | ???????############??# #??????# #??????????? | | ?????????????????????# #??????# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- Carbon-fiber Leg | -9/Materials | Scanalyzed Lyr. Light Armor Plating | -8/Storage | Hacked Imp. Hacking Suite | -8/Storage | Hacked Imp. Titanium Leg | -8/Storage | Hacked Adv. ECM Suite | -8/Storage | Hacked Robot Schematics ------------------ A-02 Transporter | -8/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionLinearChainsword Manual? 0 Play Time 00:39:56 Cumulative 49.2 hours Start 2023.12.27 @ 22:51:37 End 2023.12.27 @ 23:30:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 31 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50c5b954-9657-46cc-82d2-ea26865b7808