Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.19 @ 11:44:11 Player: Cookedpoo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (79) 395 Value Destroyed (2491) 2491 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (117) 117 TOTAL SCORE: 5743 Bonus ------- High Alert Combat Kills 117 Cogmind --------- Core Integrity 611/700 Matter 295/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Rolling (90) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Wheel Compact Wheel > --- UTILITY (6) ------ Improved Heat Sink Improved Targeting Computer Advanced Targeting Computer Improved Utility Shielding > --- WEAPON (3) ------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (5) ---- Improved Treads Advanced Treads Advanced Beam Rifle Improved Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Advanced Targeting Computer Improved Utility Shielding Dynamic Insulation System > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Improved Treads Improved Treads Improved Treads Advanced Treads Advanced Treads Advanced Treads Large Storage Unit Transport Network Coupler Improved Light Armor Plating Advanced Beam Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Mini Grenade Launcher Improved Grenade Launcher Scythe [Rating: 35] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Improved Treads Wheel Wheel Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 4 | . . 2 . 2 . Weapon 1 | . . . 1 . . Parts Attached 104 | 6 7 55 33 3 . Power 7 | 1 . 5 1 . . Engine 6 | 1 . 4 1 . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 39 | 2 2 24 11 . . Treads 13 | . . 10 3 . . Leg . | . . . . . . Wheel 26 | 2 2 14 8 . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 1 2 11 5 3 . Device 6 | . . 2 3 1 . Storage 5 | 1 1 1 1 1 . Processor 2 | . . 1 1 . . Hackware . | . . . . . . Protection 9 | . 1 7 . 1 . Artifact . | . . . . . . Weapon 36 | 2 3 15 16 . . Energy Gun 4 | . 2 1 1 . . Energy Cannon 17 | . . 7 10 . . Ballistic Gun 11 | 2 . 7 2 . . Ballistic Cannon . | . . . . . . Launcher 3 | . . . 3 . . Special Weapon . | . . . . . . Impact Weapon 1 | . 1 . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 11 | . . 6 2 . 3 Power 2 | . . 1 . . 1 Propulsion 5 | . . 3 2 . . Utility 1 | . . . . . 1 Weapon 3 | . . 2 . . 1 Highest Loss Streak 6 | . . 6 1 . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 87 91 98 90 100 Engine 9 | . 14 8 9 7 7 Core 1 | . . 2 . . . Treads 3 | . . 2 8 . . Wheel 20 | . 28 18 17 23 23 Device 5 | . . 5 9 12 15 Storage 10 | . 14 10 9 7 7 Processor 4 | . . . 15 15 15 Protection 11 | . 2 20 2 . 7 Energy Gun 2 | . 15 . . . . Energy Cannon 11 | . . 6 25 23 23 Ballistic Gun 9 | . 11 14 . . . Naked Turns . | . . . . . . Heaviest Build 65 | 13 30 49 43 65 65 Greatest Support 48 | 32 32 40 48 42 42 Greatest Overweight (x) 4 | . . 4 3 1 1 Average Overweight (x) . | . . 1 . . 1 Largest Inventory Capacity 20 | 8 15 15 15 20 20 Average Capacity 14 | 6 14 14 15 18 20 Most Carried 17 | 2 13 15 15 17 17 Average Carried 13 | 1 9 13 14 16 17 Final Capacity 20 | 8 15 15 15 20 5 Final Carried 17 | 2 13 15 15 17 5 Class Distribution -------------------- 64% | Mutant 26% | Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 1723 | 233 89 928 453 20 . Remotely . | . . . . . . Salvage Created 3222 | . 192 1676 1286 68 . Parts 176 | . 10 101 64 1 . Haulers Intercepted 8 | . 1 5 2 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 61 | . 3 28 29 1 . Guns 23 | . 3 19 1 . . Cannons 27 | . . 9 17 1 . AOE 11 | . . . 11 . . Classes Destroyed 10 | . 3 4 3 . . Worker 1 | . . . 1 . . Tunneler 1 | . . 1 . . . Hauler 8 | . 1 5 2 . . Recycler 2 | . . 1 1 . . Operator 4 | . 1 3 . . . Watcher 2 | . . 1 1 . . Swarmer 7 | . . . 7 . . Grunt 42 | . 3 21 18 . . Brawler 1 | . . . 1 . . Sentry 11 | . . 7 3 1 . Best Kill Streak 11 | . 1 4 11 1 . Combat Bots Only 7 | . 1 4 7 1 . Max Kills in Single Turn 4 | . 1 1 4 1 . Gunslinging . | . . . . . . Exploded 4 | . . . 4 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 2611 | . 74 1443 888 107 99 Core 505 | . 31 235 150 43 46 Absorbed by Shields . | . . . . . . Redirected to Shielding 22 | . . 22 . . . Regen/Repaired (Parts) 350 | . . 169 181 . . Core Remaining (%) 75 | 100 87 41 72 . . Volleys Fired 168 | . 21 95 49 3 . Largest 3 | . 2 2 3 3 . Hottest 204 | . 100 136 204 204 . Shots Fired 367 | . 42 189 127 9 . Gun 192 | . 42 140 10 . . Cannon 171 | . . 49 113 9 . Launcher 4 | . . . 4 . . Special . | . . . . . . Kinetic 156 | . 6 140 10 . . Thermal 207 | . 36 49 113 9 . Explosive 4 | . . . 4 . . Electromagnetic . | . . . . . . Robot Hit Streak 25 | . 10 15 18 25 . Robot Miss Streak 3 | . 2 3 3 . . Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 267 | . 28 139 93 7 . Core Hits 124 | . 11 57 54 2 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 3 | . 2 1 . . . Burn 2 | . 2 . . . . Destroy 1 | . . 1 . . . Melee Attacks 2 | . 2 . . . . Impact 2 | . 2 . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5370 | . 360 2212 2652 146 . Guns 2123 | . 360 1648 115 . . Cannons 2497 | . . 554 1797 146 . Explosions 740 | . . . 740 . . Melee . | . . . . . . Ramming 10 | . . 10 . . . Kinetic 1819 | . 56 1648 115 . . Thermal 2801 | . 304 554 1797 146 . Explosive 740 | . . . 740 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . 1 . . . 10 Average Corruption 6 | . 1 . . . 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Message Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 33 | . . . 33 . . Projectiles 23 | . . . 23 . . Explosions 10 | . . . 10 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 48 | . . 5 43 . . Shots 3 | . . . 3 . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 388 | . 234 351 388 242 . Average Temperature 112 | . 79 74 155 132 . Received Heat Transfer 1347 | . 45 813 459 30 . Effects 15 | . . . 15 . . Energy Bleed 6 | . . . 6 . . Interference 6 | . . . 6 . . Matter Decay 1 | . . . 1 . . Short Circuit 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 18 | . 4 1 12 1 . Heat Transferred 5624 | . 1036 1110 3219 259 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 713 | . 146 315 713 315 125 Initial 255 | . . 5 32 255 110 Average 193 | . 31 140 409 295 113 Maximum Alert Level 3 | . . 1 3 1 . Low Security (%) 67 | 100 100 82 18 . 100 Level 1 19 | . . 17 31 100 . Level 2 6 | . . . 24 . . Level 3 6 | . . . 25 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . 2 4 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 5 | . . 2 3 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 9 | . 2 3 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 99 | . 10 43 42 1 3 Peak Tracking Total 7 | . 3 5 7 1 3 Tactical Retreats 5 | . 2 . 3 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 19 | . 4 11 3 1 . Terminals 15 | . 4 8 2 1 . Fabricators . | . . . . . . Repair Stations 3 | . . 2 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 70 | . 18 40 9 3 . Successful 41 | . 11 25 4 1 . Failed 29 | . 7 15 5 2 . Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual 20 | . 9 9 2 . . Terminals 49 | . 18 24 4 3 . Fabricators . | . . . . . . Repair Stations 19 | . . 14 5 . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 20 | . 9 10 . 1 . Robot Analysis 3 | . 2 1 . . . Prototype ID Bank 7 | . 4 3 . . . Unreport Threat 3 | . . 3 . . . Locate Traps 1 | . 1 . . . . Hauler Manifests 2 | . 1 1 . . . Zone Layout 4 | . 1 2 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 16 | . . 12 4 . . Scan Component 8 | . . 6 2 . . Repair 8 | . . 6 2 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 2 1 . . . Terminals 3 | . 2 1 . . . Botnet 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 4 9 3 1 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 8 | . . 6 2 . . Time 258 | . . 156 102 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total 3 | . 2 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 3174 | 43 557 1626 810 104 34 Spaces Moved 1957 | 34 408 897 501 86 31 Core 2 | 2 . . . . . Treads 9 | . . 9 . . . Legs . | . . . . . . Wheels 1946 | 32 408 888 501 86 31 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 95 93 93 108 Average Speed 102 | 97 100 104 100 103 108 Slowest Speed 240 | 100 100 240 125 108 108 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 3 61 81 33 3 39 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 2 | . 2 . . . . Terrain Destroyed 45 | . 2 . 43 . . Melee 2 | . 2 . . . . Projectile 2 | . . . 2 . . AOE 41 | . . . 41 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 2793 | 41 509 1412 706 94 31 Wait 426 | . 59 274 93 . . Move 1953 | 33 407 896 500 86 31 Hop . | . . . . . . Pick Up 64 | 2 11 40 10 1 . Fast Attach 38 | 6 2 20 7 3 . Attach 10 | . . 5 5 . . Detach 9 | . 1 5 2 1 . Swap 56 | . 5 30 21 . . Drop 66 | . 1 46 19 . . Fire 168 | . 21 95 49 3 . Melee 2 | . 2 . . . . Ram 1 | . . 1 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 9) 316 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 14) 555 | -10/Materials | Discovered new exit (range 15) 601 | -10/Materials | Entered another Materials area 601 | -9/Materials | Evolved 2 slots: Utility x2 746 | -9/Materials | Lost 6 parts (1p3n2w) 877 | -9/Materials | Repaired Lgt. Treads 904 | -9/Materials | Repaired Wheel 931 | -9/Materials | Repaired Utility Shielding 959 | -9/Materials | Repaired Lrg. Storage Unit 1480 | -9/Materials | Core integrity fell below 50% 1660 | -9/Materials | Discovered new exit (range 11) 1681 | -9/Materials | Discovered new exit (range 14) 1880 | -9/Materials | Discovered new exit (range 15) 1980 | -9/Materials | Repaired Lgt. Armor Plating 2007 | -9/Materials | Repaired Wheel 2181 | -9/Materials | Discovered new exit (range 18) 2227 | -9/Materials | Entered another Materials area 2227 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2640 | -8/Materials | Discovered new exit (range 10) 2717 | -8/Materials | Destroyed 7 combat bots 2758 | -8/Materials | Repaired Adv. Beam Cannon 2817 | -8/Materials | Repaired Adv. Beam Cannon 3031 | -8/Materials | Build established: Gunner 3037 | -8/Materials | Entered Factory 3037 | -7/Factory | Evolved 2 slots: Utility x2 3141 | -7/Factory | Sucked down chute 3141 | -7/Factory | Entered Waste 3149 | -7/Waste | Spotted C-40 Crusher 3156 | -7/Waste | EMP discharged 3156 | -7/Waste | System corruption reached 10% 3163 | -7/Waste | Spotted C-40 Crusher 3164 | -7/Waste | Spotted C-40 Crusher 3172 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3173 | -7/Waste | Spotted C-40 Crusher 3175 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3175 | -7/Waste | Self-destructed Last Messages --------------- 03080_ Flak Gun melted. 03080_ Y-54 Guardian destroyed. 03087_ U-05 Engineer builds a Door. 03088_ Acquired 20 matter. 03109_ Acquired Adv. Treads. 03137_ Acquired Imp. Utility Shielding. 03141_ Triggered Chute Trap. 03141_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 03146_ ALERT: Foreign system detected. Charging EMP. 03156_ Broken Powered Armor fried beyond repair. 03156_ System corrupted (+10). 03164_ >GW7U%5>Q741LZT5 >Y