Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.14 @ 14:29:59 Player: weedlord420 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (211) 1055 Value Destroyed (5104) 5104 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (948) 948 TOTAL SCORE: 11367 Bonus ------- High Alert Combat Kills 227 Follower Combat Kills 79 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -158 Cogmind --------- Core Integrity 632/850 Matter 87/300 Energy 87/100 System Corruption 0% Temperature Hot (253) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Medium Treads Improved Medium Treads > --- UTILITY (8) ------ Large Storage Unit Armor Integrity Analyzer Improved Utility Shielding Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON (3) ------- Phase Cannon Magnetic Acceleration Cannon > --- INVENTORY (15) --- Armored Treads Improved Medium Treads Improved Medium Treads Medium Storage Unit Matter Compressor (15) Force Field Gatling Laser Gatling Laser Rocket Launcher Improved Datajack Field Lobotomy Kit (5) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Armor Integrity Analyzer Improved Particle Charger Hardened Medium Armor Plating Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Gatling Laser Gatling Laser Gatling Laser > --- INVENTORY -------- Deuterium Engine Armored Treads Armored Treads Improved Medium Treads Medium Storage Unit Matter Compressor Improved Utility Shielding Hardened Medium Armor Plating Force Field Hacking Suite System Shield Advanced Assault Cannon Rocket Launcher Improved Datajack Field Lobotomy Kit [Rating: 62] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Potential Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon High-powered Shotgun Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Slots Evolved 8 | . . . 2 . . . 2 2 . 2 Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . . . 1 . . Utility 6 | . . . 2 . . . 2 . . 2 Weapon 1 | . . . . . . . . 1 . . Parts Attached 128 | 6 11 3 25 . 7 3 41 2 3 27 Power 12 | 1 1 1 3 . . . 4 . . 2 Engine 12 | 1 1 1 3 . . . 4 . . 2 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 28 | 2 1 . 8 . 4 . 4 1 1 7 Treads 26 | 2 1 . 8 . 2 . 4 1 1 7 Leg 2 | . . . . . 2 . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 49 | 1 3 1 7 . 1 1 24 . 1 10 Device 10 | . . . 1 . . 1 7 . . 1 Storage 3 | 1 2 . . . . . . . . . Processor 8 | . . . 1 . . . 6 . . 1 Hackware 6 | . . . . . . . 2 . . 4 Protection 22 | . 1 1 5 . 1 . 9 . 1 4 Artifact . | . . . . . . . . . . . Weapon 39 | 2 6 1 7 . 2 2 9 1 1 8 Energy Gun 12 | . . . 1 . . . 6 1 1 3 Energy Cannon 3 | . . . 2 . . . . . . 1 Ballistic Gun 15 | 2 4 1 4 . 1 2 1 . . . Ballistic Cannon 5 | . 1 . . . . . . . . 4 Launcher 2 | . . . . . . . 2 . . . Special Weapon 2 | . 1 . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 2 . 1 . . . Parts Lost 19 | . . 1 . . . . 6 . . 12 Power 3 | . . . . . . . 1 . . 2 Propulsion 3 | . . . . . . . 1 . . 2 Utility 10 | . . 1 . . . . 4 . . 5 Weapon 3 | . . . . . . . . . . 3 Highest Loss Streak 5 | . . 1 . . . . 2 . . 5 To Critical Strikes 2 | . . . . . . . . . . 2 Average Slot Usage (%) 97 | . 98 89 99 100 100 100 97 99 92 90 Engine 10 | . 14 14 11 11 11 11 9 7 7 5 Treads 21 | . 28 28 22 22 21 22 18 22 23 20 Device 9 | . . . 11 11 11 11 15 7 7 6 Storage 10 | . 14 14 11 11 11 11 9 7 7 6 Processor 9 | . . . 11 11 11 11 16 15 7 6 Hackware 2 | . . . . . . . 1 7 7 19 Protection 9 | . 13 4 10 11 11 11 9 7 7 6 Energy Gun 4 | . . . . . . . 10 23 23 14 Ballistic Gun 15 | . 27 28 17 22 22 22 6 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 61 | 14 34 34 43 43 43 43 55 52 59 61 Greatest Support 90 | 40 40 40 43 40 40 40 40 60 60 90 Greatest Overweight (x) 2 | . . . 1 1 2 1 1 . . 1 Average Overweight (x) . | . . . . 1 . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 10 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 10 15 15 15 15 15 15 14 15 15 Average Carried 13 | 3 7 13 14 15 14 14 13 13 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | . 9 15 15 15 15 14 15 13 15 11 Class Distribution -------------------- 52% | Mutant 20% | Skirmisher 9% | Scavenger-Mutant 7% | Scavenger-Skirmisher 4% | Hacker-Skirmisher 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/DSF Hacker-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Matter Collected 3503 | 210 500 218 621 133 . 309 1026 . 40 446 Remotely . | . . . . . . . . . . . Salvage Created 6925 | . 540 657 1422 150 . 191 2240 . 400 1325 Parts 440 | . 48 42 103 19 . 28 126 . 12 62 Haulers Intercepted 14 | . 2 . 5 . . . 6 . . 1 Recyclers Shooed 6 | . 1 . . . . 1 1 . . 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Combat Hostiles Destroyed 124 | . 11 7 22 7 . 12 38 . 11 16 Melee 1 | . . . . . . . . . . 1 Guns 104 | . 11 7 14 7 . 12 36 . 11 6 Cannons 17 | . . . 8 . . . . . . 9 AOE 2 | . . . . . . . 2 . . . Classes Destroyed 15 | . 8 1 2 . . 1 1 . 1 1 Worker 14 | . 2 1 2 . . . 3 . . 6 Builder 12 | . 1 1 1 . . . 5 . . 4 Tunneler 11 | . . 3 . 3 . 2 1 . . 2 Hauler 14 | . 2 . 5 . . . 6 . . 1 Recycler 18 | . 2 4 2 . . . 5 . . 5 Operator 7 | . 1 . 2 . . . 2 . . 2 Watcher 10 | . 3 . 2 . . . 3 . . 2 Swarmer 50 | . 9 3 6 6 . 11 7 . 4 4 Grunt 40 | . 2 4 8 1 . . 17 . 3 5 Brawler 5 | . . . 1 . . . 1 . . 3 Sentry 17 | . . . 8 . . . 9 . . . Specialist 6 | . . . . . . . 3 . 3 . Hunter 5 | . . . . . . 1 1 . . 3 Programmer 1 | . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . 1 . Best Kill Streak 8 | . 4 5 4 3 . 4 7 . 5 8 Combat Bots Only 6 | . 3 3 4 3 . 4 6 . 5 6 Max Kills in Single Turn 8 | . 2 2 2 1 . 3 3 . 2 8 Gunslinging 1 | . 1 1 . . . 1 . . 1 . Exploded 2 | . . . . . . . 2 . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Hostile Shots Fired 742 | . 45 57 122 31 . 89 172 . 39 187 Missed 177 | . 15 15 34 4 . 14 38 . 16 41 Damage Taken 8013 | . 240 416 1013 210 . 711 1975 . 501 2947 Core 781 | . 30 62 99 19 . 81 246 . 26 218 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 25 | . . . 1 . . . . . . 24 Regen/Repaired (Parts) 433 | . . . 55 . . . 378 . . . Core Remaining (%) 72 | 100 . 63 . . . 50 55 . 96 . Volleys Fired 443 | . 60 30 94 23 . 23 122 . 16 75 Largest 3 | . 2 2 2 2 . 2 2 . 3 3 Hottest 240 | . 100 46 91 50 . 50 160 . 240 240 Shots Fired 870 | . 119 60 188 46 . 46 247 . 48 116 Gun 734 | . 113 60 133 46 . 46 243 . 48 45 Cannon 131 | . 5 . 55 . . . . . . 71 Launcher 4 | . . . . . . . 4 . . . Special 1 | . 1 . . . . . . . . . Kinetic 558 | . 118 60 123 46 . 46 100 . . 65 Thermal 308 | . 1 . 65 . . . 143 . 48 51 Explosive 4 | . . . . . . . 4 . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 14 | . 7 7 12 2 . 6 14 . 11 13 Robot Miss Streak 11 | . 5 3 7 11 . 4 6 . 3 6 Penetration Max . | . . . . . . . . . . . Secondary Targets 16 | . 3 2 1 . . 2 3 . 4 1 Max Gunslinging Chain 1 | . 1 1 1 . . 1 1 . 1 1 Shots Hit Robots 567 | . 51 39 119 22 . 32 185 . 42 77 Core Hits 353 | . 24 20 51 10 . 16 130 . 32 70 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 3 | . . 1 2 . . . . . . . Critical Strikes 3 | . . 1 2 . . . . . . . Destroy 3 | . . 1 2 . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13502 | . 680 616 2106 320 . 504 4166 . 998 4112 Guns 9491 | . 650 616 1426 313 . 495 4032 . 998 961 Cannons 1818 | . . . 678 . . . . . . 1140 Explosions 2127 | . . . . . . . 122 . . 2005 Melee . | . . . . . . . . . . . Ramming 66 | . 30 . 2 7 . 9 12 . . 6 Kinetic 5726 | . 650 616 1295 313 . 495 1305 . . 1052 Thermal 7588 | . . . 809 . . . 2727 . 998 3054 Explosive 122 | . . . . . . . 122 . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . . . 6 . . . Average Corruption 6 | . . . . . . . 6 . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 112 | . . . . . . . 112 . . . Message Errors 23 | . . . . . . . 23 . . . Matter Fused 20 | . . . . . . . 20 . . . Heat Flow Errors 11 | . . . . . . . 11 . . . Energy Discharges 12 | . . . . . . . 12 . . . Parts Rejected 2 | . . . . . . . 2 . . . Parts Fused 2 | . . . . . . . 2 . . . Data Loss (minor) 20 | . . . . . . . 20 . . . Data Loss (major) 13 | . . . . . . . 13 . . . Misfires 4 | . . . . . . . 4 . . . Alerts 4 | . . . . . . . 4 . . . Weapon Failures 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 303 | . . . 1 . . . . . . 302 Projectiles 23 | . . . 1 . . . . . . 22 Explosions 280 | . . . . . . . . . . 280 Melee . | . . . . . . . . . . . Knockbacks 17 | . . . . . . 1 . . . 16 Impact 1 | . . . . . . 1 . . . . Kinetic 15 | . . . . . . . . . . 15 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 61 | . . . . . . . 25 . . 36 Shots 2 | . . . . . . . 1 . . 1 Rammed 8 | . 3 . 3 1 . 1 . . . . Targets Rammed 13 | . 5 . 3 1 . 1 2 . . 1 Kicked . | . . . . . . . . . . . Crushed 5 | . 2 . . . . . 2 . . 1 Highest Temperature 441 | . 32 26 330 . . . 331 . 90 441 Average Temperature 78 | . 10 9 83 . . . 66 . 29 130 Received Heat Transfer 1701 | . 6 138 270 . . . 792 . 90 405 Effects 3 | . . . . . . . 1 . . 2 Shutdowns 1 | . . . . . . . 1 . . . Matter Decay 1 | . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 22 | . . . . . . . 13 . 5 4 Heat Transferred 13465 | . . . 1554 . . . 6075 . 2275 3561 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Peak Influence 746 | . 229 153 481 214 . 240 746 219 406 724 Initial 219 | . . 3 23 169 . . . 219 156 212 Average 168 | . 52 84 321 67 . 55 211 219 273 219 Maximum Alert Level 3 | . 1 . 2 1 . 1 3 1 2 3 Low Security (%) 66 | 100 96 100 24 95 . 91 62 . 26 39 Level 1 18 | . 3 . 37 4 . 8 14 100 57 44 Level 2 13 | . . . 37 . . . 20 . 16 15 Level 3 . | . . . . . . . 3 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . Squads Dispatched 15 | . 1 1 4 . . . 5 . 2 2 Investigation 4 | . . 1 2 . . . 1 . . . Extermination 1 | . . . . . . . . . . 1 Reinforcement 9 | . 1 . 1 . . . 4 . 2 1 Assault 1 | . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Distress Signals 13 | . 2 . 3 . . . 7 . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 188 | . 21 8 45 7 . 13 54 . 11 29 Peak Tracking Total 7 | . 4 3 5 3 . 5 7 . 4 5 Tactical Retreats 6 | . 2 . 2 . . 1 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Traps Triggered 4 | . . . 1 . . . . . 1 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 3 | . 3 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Machines Disabled 31 | . . . 2 1 . 1 . . . 27 Max in Single Turn 16 | . . . 1 1 . 1 . . . 16 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Machines Accessed 33 | . 6 2 10 1 . . 10 1 . 3 Terminals 28 | . 6 1 9 1 . . 8 1 . 2 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 3 | . . . 1 . . . 2 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 92 | . 23 2 29 3 . . 30 1 . 4 Successful 46 | . 14 1 12 . . . 16 1 . 2 Failed 46 | . 9 1 17 3 . . 14 . . 2 Catastrophic 11 | . 1 1 5 . . . 3 . . 1 Database Lockouts . | . . . . . . . . . . . Manual 24 | . 4 3 1 3 1 . 11 . . 1 Terminals 83 | . 23 1 27 3 . . 25 1 . 3 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 7 | . . . 2 . . . 5 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 39 | . 13 1 10 . . . 12 1 . 2 Record 5 | . 3 . 2 . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 6 | . 2 . 1 . . . 3 . . . Open Door 1 | . . 1 . . . . . . . . Open DSF 2 | . . . . . . . . 1 . 1 Level Access Points 1 | . . . . . . . . . . 1 Branch Access Points 2 | . 1 . . . . . 1 . . . Emergency Access Points 3 | . 1 . 2 . . . . . . . Unreport Threat 6 | . 2 . . . . . 4 . . . Locate Traps 3 | . 1 . 1 . . . 1 . . . Disarm Traps 1 | . 1 . . . . . . . . . Registered Components 3 | . 1 . 1 . . . 1 . . . Registered Prototypes 1 | . . . 1 . . . . . . . Zone Layout 4 | . 1 . 1 . . . 2 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . . . 2 . . . 4 . . . Scan Component 3 | . . . 1 . . . 2 . . . Repair 3 | . . . 1 . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 27 | . 6 2 8 1 . . 8 . . 2 Full Trace Events 4 | . 1 . 2 . . . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . 1 . . . 2 . . . Time 102 | . . . 26 . . . 76 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Total Allies 4 | . . 4 . . . . . . . . Largest Group 4 | . . 4 4 . . . . . . . Highest-Rated Group 71 | . . 71 71 . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 31 | . . . 31 . . . . . . . Total Damage 326 | . . . 326 . . . . . . . Kills 7 | . . . 7 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Turns Passed 15705 | 33 2229 748 2439 1639 764 1603 4343 82 207 1618 Spaces Moved 6573 | 41 1200 393 1122 616 268 605 1462 48 74 744 Core 40 | 40 . . . . . . . . . . Treads 6532 | 1 1200 393 1122 616 267 605 1462 48 74 744 Legs 1 | . . . . . 1 . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 250 170 250 170 170 170 160 Average Speed 203 | 52 160 160 179 250 249 250 249 170 170 167 Slowest Speed 330 | 160 160 160 250 250 330 250 250 170 170 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 65 | 3 98 73 97 99 66 99 95 2 73 20 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 2 | . 1 . . . . . . 1 . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . . Spaces Dug 13 | . . . . . . . 10 . . 3 Terrain Destroyed 142 | . . . . . . . 41 . . 101 Melee . | . . . . . . . . . . . Projectile 11 | . . . . . . . . . . 11 AOE 131 | . . . . . . . 41 . . 90 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Total 7983 | 52 1388 452 1368 669 365 648 1884 49 110 998 Wait 664 | . 81 20 82 30 82 15 208 . 11 135 Move 6563 | 40 1199 392 1121 615 267 604 1461 47 73 744 Hop . | . . . . . . . . . . . Pick Up 83 | 6 20 6 14 . 1 . 23 . 4 9 Fast Attach 30 | . . 1 6 . 7 1 12 . . 3 Attach 37 | 6 3 . 2 . . . 11 2 1 12 Detach 1 | . . . . . . . . . 1 . Swap 61 | . 8 2 17 . . 2 18 . 2 12 Drop 88 | . 12 1 29 . 8 2 27 . 2 7 Fire 443 | . 60 30 94 23 . 23 122 . 16 75 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 13 | . 5 . 3 1 . 1 2 . . 1 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / [*Sto x2]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 34 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 10) 304 | -10/Materials | Build established: Mutant 352 | -10/Materials | Identified exit to Mines 1233 | -10/Materials | Discovered new exit (range 16) 1496 | -10/Materials | Discovered new exit (range 15) 2263 | -10/Materials | Entered Mines 2309 | -10/Mines | Discovered new exit (range 9) 2387 | -10/Mines | Met a Derelict shopkeep closing up shop 2609 | -10/Mines | Discovered new exit (range 6) 2793 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2978 | -10/Mines | Received a Mining Laser from a helpful Derelict 3011 | -10/Mines | Entered Materials 3011 | -9/Materials | Accompanied by 4 allies 3011 | -9/Materials | Evolved 2 slots: Utility x2 3047 | -9/Materials | Discovered new exit (range 9) 3270 | -9/Materials | Discovered new exit (range 10) 3494 | -9/Materials | Build established: Scavenger-Mutant 3641 | -9/Materials | Discovered new exit (range 12) 4259 | -9/Materials | Discovered new exit (range 9) 4400 | -9/Materials | Repaired Lgt. Armor Plating 4516 | -9/Materials | Build established: Mutant 4596 | -9/Materials | Discovered new exit (range 10) 4914 | -9/Materials | Discovered new exit (range 10) 5395 | -9/Materials | Discovered new exit (range 10) 5411 | -9/Materials | First assault squad dispatched 5450 | -9/Materials | Entered Mines 5546 | -9/Mines | Met a Derelict bent on vengeance 5597 | -9/Mines | Discovered new exit (range 5) 6026 | -9/Mines | Discovered new exit (range 12) 6404 | -9/Mines | Learned Materials interactive machine intel 6622 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6622 | -9/Mines | Discovered new exit (range 5) 6823 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7089 | -9/Mines | Entered Exiles 7147 | -9/Exiles | Met 8R-AWN 7192 | -9/Exiles | Met EX-HEX 7274 | -9/Exiles | Met EX-BIN 7302 | -9/Exiles | Aligned with FarCom system 7304 | -9/Exiles | Given EX-Vault access code 7362 | -9/Exiles | Opened EX-Vault 7383 | -9/Exiles | Found Prototype Special Weapon 7383 | -9/Exiles | Identified Field Lobotomy Kit 7394 | -9/Exiles | Found Prototype Leg 7394 | -9/Exiles | Identified Potential Leg 7478 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7556 | -9/Exiles | Met EX-DEC 7823 | -9/Exiles | Discovered new exit (range 11) 7853 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 7853 | -9/Exiles | Entered Mines 8508 | -8/Mines | Discovered new exit (range 15) 8655 | -8/Mines | Discovered new exit (range 11) 9438 | -8/Mines | Build established: Skirmisher 9456 | -8/Mines | Entered Materials 9456 | -8/Materials | Evolved 2 slots: Utility x2 9457 | -8/Materials | Loaded intel: 18 interactive machine locations 10209 | -8/Materials | Discovered new exit (range 16) 10264 | -8/Materials | Repaired Arm. Treads 11580 | -8/Materials | Repaired Hrd. Medium Armor Plating 11907 | -8/Materials | Discovered new exit (range 16) 12706 | -8/Materials | Build established: Scavenger-Skirmisher 13302 | -8/Materials | Discovered new exit (range 13) 13698 | -8/Materials | Build established: Scavenger-Mutant 13799 | -8/Materials | Entered Factory 13799 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 13881 | -7/Factory | Identified exit to DSF 13881 | -7/Factory | Entered DSF 13908 | -7/DSF | Additional patrols routed to DSF 14008 | -7/DSF | Discovered new exit (range 14) 14055 | -7/DSF | Sterilization system engaged 14075 | -7/DSF | Ambient heat levels rising (+10) 14088 | -7/DSF | Entered Factory 14088 | -6/Factory | Evolved 2 slots: Utility x2 14389 | -6/Factory | Build established: Hacker-Skirmisher 14612 | -6/Factory | Identified exit to Factory 14880 | -6/Factory | Build established: Hacker-Gunner 15196 | -6/Factory | Lost 4 parts (1n3u) 15525 | -6/Factory | Lost 5 parts (1p2u2w) 15706 | -6/Factory | Self-destructed Last Messages --------------- U-05 Engineer builds a Wall. Power Conduit explodes. Destroyed Hpw. Tractor Beam. Com. Wheel melted. R-10 Processor destroyed. Power Conduit explodes. Destroyed Lgt. Ion Engine. Power Conduit explodes. Destroyed Welding Torch. Destroyed Mining Laser. Destroyed Unknown Wheel. U-05 Engineer destroyed. T-07 Excavator destroyed. R-10 Processor destroyed. Penetrated by Slug. Imp. Medium Treads destroyed. Penetrated by Slug. Imp. Deuterium Engine destroyed. Penetrated by Slug. U-05 Engineer lays Concrete. 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"""??"" #??? ???????????? | | ????????????????????????? +??? ????????????? | | ????????????????????????? #???? ????????????? | | ?????????????????????????##???? ??????????????? | | ???????????????????????????????? ????????????????? | | ??????????????????????????????w??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 600 Core Shielding 20 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Melee Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Challenges ------------ None Game ------ Seed ShadingHardcellAutocannon Manual? 0 Play Time 01:06:13 Cumulative 37.3 hours Start 2024.07.14 @ 13:22:43 End 2024.07.14 @ 14:29:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 75 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 38 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a79d4a59-1fff-405b-b5a3-619470ecf18a