Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.12 @ 21:48:57

Player: GiggleBox

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (42)      210
Value Destroyed (1369)     1369
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3259

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     500/500
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Matter Pod
       Improved Targeting Computer
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
       Improved Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
>               --- PROPULSION -------
       Improved Aluminum Leg
       Improved Aluminum Leg
       Improved Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
  High-capacity Matter Pod
       Improved Sensor Array
       Improved Signal Interpreter
       Improved Targeting Computer
>               --- WEAPON -----------
                Shock Bomb Launcher
       Advanced EMP Blaster
>               --- INVENTORY --------
          Light Nuclear Core
                Minigun
   High-powered Shotgun
       Improved Datajack
[Rating: 28]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
Utility                    High-capacity Matter Pod
  Device                   Improved Sensor Array
  Storage                  High-capacity Matter Pod
  Processor                Targeting Computer
Weapon                     Improved Light Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Shock Bomb Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             54   | 7   12  19  16  
  Power                    7    | 1   2   1   3   
    Engine                 4    | 1   2   .   1   
    Core                   3    | .   .   1   2   
    Reactor                .    | .   .   .   .   
  Propulsion               15   | 2   1   8   4   
    Treads                 6    | 2   .   4   .   
    Leg                    9    | .   1   4   4   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   3   2   2   
    Device                 2    | .   .   1   1   
    Storage                3    | 1   2   .   .   
    Processor              3    | .   1   1   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   24   | 3   6   8   7   
    Energy Gun             2    | 1   1   .   .   
    Energy Cannon          4    | .   1   3   .   
    Ballistic Gun          9    | 2   1   3   3   
    Ballistic Cannon       4    | .   2   2   .   
    Launcher               4    | .   .   .   4   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   
  Unidentified Prototypes  4    | .   2   1   1   
Parts Lost                 14   | .   2   .   12  
  Power                    2    | .   .   .   2   
  Propulsion               5    | .   1   .   4   
  Utility                  2    | .   .   .   2   
  Weapon                   5    | .   1   .   4   
  Highest Loss Streak      10   | .   2   .   10  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     90   | .   93  87  88  
  Engine                   9    | .   14  6   4   
  Core                     2    | .   .   4   3   
  Treads                   13   | .   23  10  .   
  Leg                      10   | .   .   11  28  
  Device                   3    | .   .   6   7   
  Storage                  15   | .   22  11  9   
  Processor                10   | .   4   14  17  
  Energy Gun               2    | .   4   .   .   
  Energy Cannon            3    | .   4   3   .   
  Ballistic Gun            5    | .   2   4   12  
  Ballistic Cannon         11   | .   14  14  .   
  Launcher                 1    | .   .   .   4   
Peak Build Rating          28   | 6   13  20  28  
  Average Rating           14   | 4   10  15  23  
  On Entrance              8    | .   6   11  17  
Naked Turns                .    | .   .   .   .   
Heaviest Build             22   | 11  22  21  22  
  Greatest Support         60   | 40  40  60  52  
  Greatest Overweight (x)  6    | .   .   6   5   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   
  Average Capacity         5    | 6   5   5   5   
  Most Carried             5    | 3   5   5   5   
  Average Carried          4    | 1   4   4   3   
  Final Capacity           8    | 8   5   5   5   
  Final Carried            5    | 2   5   3   1   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1542 | 219 453 463 407 
  Remotely                 .    | .   .   .   .   
Salvage Created            1414 | .   394 573 447 
  Parts                    83   | .   24  32  27  
Haulers Intercepted        2    | .   1   1   .   
Recyclers Shooed           3    | .   .   1   2   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  31   | .   11  12  8   
  Guns                     10   | .   1   1   8   
  Cannons                  21   | .   10  11  .   
Classes Destroyed          8    | .   3   1   4   
  Worker                   1    | .   .   .   1   
  Tunneler                 1    | .   .   .   1   
  Hauler                   2    | .   1   1   .   
  Watcher                  7    | .   3   2   2   
  Swarmer                  1    | .   .   .   1   
  Grunt                    21   | .   11  7   3   
  Sentry                   8    | .   .   5   3   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           6    | .   6   6   4   
  Combat Bots Only         5    | .   4   5   4   
Max Kills in Single Turn   2    | .   1   1   2   
  Gunslinging              1    | .   .   .   1   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        220  | .    50   58   112  
  Missed                   75   | .    20   19   36   
Damage Taken               2470 | .    352  574  1544 
  Core                     749  | .    11   158  580  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         85   | 100  95   60   .    
Volleys Fired              122  | .    42   35   45   
  Largest                  2    | .    2    2    2    
  Hottest                  136  | .    107  136  72   
Shots Fired                227  | .    83   70   74   
  Gun                      106  | .    23   13   70   
  Cannon                   117  | .    60   57   .    
  Launcher                 4    | .    .    .    4    
  Special                  .    | .    .    .    .    
  Kinetic                  167  | .    54   43   70   
  Thermal                  37   | .    10   27   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          23   | .    19   .    4    
  Robot Hit Streak         15   | .    11   15   8    
  Robot Miss Streak        4    | .    3    3    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           148  | .    54   47   47   
  Core Hits                69   | .    21   20   28   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    2    
  Critical Strikes         3    | .    1    .    2    
    Destroy                2    | .    .    .    2    
    Blast                  1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3210 | .    1063 979  1168 
  Guns                     1297 | .    184  161  952  
  Cannons                  1697 | .    879  818  .    
  Explosions               187  | .    .    .    187  
  Melee                    .    | .    .    .    .    
  Ramming                  29   | .    .    .    29   
  Kinetic                  2318 | .    799  567  952  
  Thermal                  516  | .    104  412  .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          347  | .    160  .    187  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    .    .    
  Average Corruption       1    | .    1    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            11   | .    9    2    .    
  Projectiles              11   | .    9    2    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 13   | .    11   2    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  12   | .    10   2    .    
  Secondary                1    | .    1    .    .    
Self-Inflicted Damage      15   | .    .    .    15   
  Shots                    1    | .    .    .    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             6    | .    .    .    6    
  Kicked                   6    | .    .    .    6    
  Crushed                  .    | .    .    .    .    
Highest Temperature        267  | .    197  267  48   
  Average Temperature      64   | .    54   94   17   
  Received Heat Transfer   804  | .    195  213  396  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         925  | .    185  740  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             313  | .   268 313 228 
  Initial                  87   | .   .   65  87  
  Average                  111  | .   87  134 134 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         83   | 100 83  75  94  
  Level 1                  16   | .   16  24  5   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   2   2   4   
  Investigation            3    | .   2   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   .   1   3   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           5    | .   2   1   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              54   | .   20  16  18  
  Peak Tracking Total      6    | .   4   6   6   
  Tactical Retreats        6    | .   2   .   4   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             5    | .   5   .   .   
  Reused                   1    | .   1   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   1   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          10   | .   4   5   1   
  Terminals                6    | .   3   2   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                17   | .   7   9   1   
  Successful               13   | .   6   6   1   
  Failed                   4    | .   1   3   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   5    | .   3   1   1   
  Terminals                9    | .   6   2   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   2   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              5    | .   .   5   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   5   2   1   
  Record                   1    | .   .   1   .   
  Alert Level              2    | .   1   1   .   
  Locate Traps             2    | .   1   .   1   
  Reprogram Traps          1    | .   1   .   .   
  Dispatch Records         1    | .   1   .   .   
  Investigation Status     1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 4    | .   .   4   .   
  Insert Component         2    | .   .   2   .   
  Analyze                  2    | .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   .   3   .   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            1    | .   .   1   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               3204 | 86   1356 1028 734  
Spaces Moved               1781 | 55   745  524  457  
  Core                     42   | 16   .    1    25   
  Treads                   1068 | 39   745  284  .    
  Legs                     671  | .    .    239  432  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  120  100  
  Average Speed            151  | 128  160  167  123  
  Slowest Speed            350  | 160  160  350  300  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       33   | 4    70   40   21   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          9    | .    .    1    8    
  Melee                    .    | .    .    .    .    
  Projectile               1    | .    .    1    .    
  AOE                      8    | .    .    .    8    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      2069 | 71  831 606 561 
  Wait                     11   | 1   2   .   8   
  Move                     1778 | 54  744 523 457 
  Hop                      .    | .   .   .   .   
  Pick Up                  56   | 8   17  15  16  
  Fast Attach              .    | .   .   .   .   
  Attach                   32   | 7   6   9   10  
  Detach                   3    | 1   2   .   .   
  Swap                     22   | .   6   10  6   
  Drop                     39   | .   12  14  13  
  Fire                     122  | .   42  35  45  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     6    | .   .   .   6   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 14)
   87 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  727 | -10/Materials | Discovered new exit (range 16)
  878 | -10/Materials | Discovered new exit (range 5)
 1119 | -10/Materials | Discovered new exit (range 9)
 1261 | -10/Materials | Discovered new exit (range 14)
 1443 | -10/Materials | Entered another Materials area
 1443 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2379 | -9/Materials  | Discovered new exit (range 15)
 2471 | -9/Materials  | Entered another Materials area
 2471 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3110 | -8/Materials  | Garrison activated, responded to threat
 3162 | -8/Materials  | Core integrity fell below 50%
 3194 | -8/Materials  | Core integrity fell below 20%
 3205 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
M-13 Machinist repairs H-61 Shepherd.
U-05 Engineer builds a Wall.
M-13 Machinist repairs G-47 Trooper.
U-05 Engineer builds a Door.
G-47 Trooper IFF system glitched.
K-01 Serf destroyed.
H-61 Shepherd IFF system glitched.
G-47 Trooper suffers critical hit (Blast).
G-47 Trooper destroyed.
K-01 Serf collects debris.
U-05 Engineer repairs door.
Penetrated by Slug.
Knocked back.
Electrolysis Chamber disabled.
Shock Bomb Launcher destroyed.
Slug penetrates Wall.
U-05 Engineer builds a Wall.
K-01 Serf collects debris. <x2>
Adv. EMP Blaster destroyed.
Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????/???????????????????????? |
| ????????????????????????? ??????????????????????## |
| ????????????????????????# ???????????????????????  |
| ????????????????????????# ???????????????????????  |
| ????????????????????????# #######????????????????  |
| ????????????????????????+       #????????????????? |
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| ????????????????????????#       #??????????????### |
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| ??????????????#   ??????#  """  %%                 |
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| ???????????????         #       #????????????# ### |
| ???????????????         #   %   +????????????????? |
| ??????????????? """ """ #% """  #????????????????? |
| ?????????????????"" """ #  """  #????????????????? |
| ??????????????????" """?#   "   #????????????????? |
| ???????????????????    ?#       #????????????????? |
| ??????   ############+###%      ###??????????????? |
| ?????#        = !%*  %%k= %           #??????????? |
| ?????#      %=%  /%   =mHg##+######## #??????????? |
| ?????#      =%    %  ** ! #      ????????????????? |
| ???????? ###+######+####; #?  """ ???????????????? |
| ?????????????????#  ????# #?   R"????????????????? |
| ?????????????????# ?????#@#?? """ ???????????????? |
| ?????????????????# ?????#%+??     ???????????????? |
| ?????????????????#??????#+#??######??????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            430
Matter Stores              500
Matter Capacity            500
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         11
Recoil Reduction           3

 Item Schematics 
-----------------
 Imp. Light Cannon | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Spy
Loot Pinata
Novice Programmer
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              ActuatorMeleeInjector
  Manual?         0
Play Time         00:39:11
  Cumulative      1.9 hours
  Start           2025.03.12 @ 21:11:45
  End             2025.03.12 @ 21:48:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          5
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d10eb0e2-08fd-4a61-ba24-e78426ff8f14