Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.27 @ 20:48:59 Player: Tmvn Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (1047) 1047 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3557 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 157/300 Energy 131/265 System Corruption 15% Temperature Cool (6) Movement Rolling (80) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (5) --- Wheel Wheel > --- UTILITY (4) ------ Enhanced Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Carbon-fiber Leg Medium Storage Unit Improved Sensor Array Light Armor Plating Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Advanced Treads Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Long-range Sensor Array Improved Signal Interpreter Hardened Light Armor Plating > --- WEAPON ----------- Beam Rifle EM Pulse Cannon Shock Bomb Launcher > --- INVENTORY -------- Light Angular Momentum Engine Improved Heat Sink Medium Storage Unit Improved Sensor Array Improved Sensor Array Light Armor Plating Electrolaser Heavy Assault Rifle Power Maul [Rating: 33] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Improved Aluminum Leg Treads Advanced Treads Leg Improved Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon EM Pulse Cannon Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Shock Bomb Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 1 1 1 Utility 2 | . . 1 1 . Weapon 1 | . . . . 1 Parts Attached 70 | . 10 7 19 34 Power 9 | . 2 2 2 3 Engine 9 | . 2 2 2 3 Core . | . . . . . Reactor . | . . . . . Propulsion 22 | . 2 1 4 15 Treads 4 | . . . . 4 Leg 15 | . 2 1 4 8 Wheel 3 | . . . . 3 Hover . | . . . . . Flight . | . . . . . Utility 17 | . 2 3 6 6 Device 5 | . . 2 2 1 Storage 2 | . 1 1 . . Processor 3 | . 1 . 1 1 Hackware . | . . . . . Protection 7 | . . . 3 4 Artifact . | . . . . . Weapon 22 | . 4 1 7 10 Energy Gun 5 | . 1 . 2 2 Energy Cannon 7 | . . 1 5 1 Ballistic Gun 5 | . 3 . . 2 Ballistic Cannon . | . . . . . Launcher 4 | . . . . 4 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 26 | . . 1 2 23 Power 2 | . . . . 2 Propulsion 14 | . . . 2 12 Utility 3 | . . . . 3 Weapon 7 | . . 1 . 6 Highest Loss Streak 11 | . . 1 1 11 Average Slot Usage (%) 92 | . 91 99 99 86 Engine 8 | . 14 11 9 6 Treads 3 | . . . . 7 Leg 28 | . 28 32 35 23 Device 8 | . . 11 14 5 Storage 8 | . 14 11 9 6 Processor 7 | . 6 11 8 6 Protection 4 | . . . 4 6 Energy Gun 3 | . 6 . 1 5 Energy Cannon 6 | . . 2 15 4 Ballistic Gun 8 | . 22 19 . 5 Naked Turns 35 | . . . . 35 Heaviest Build 47 | 11 16 28 40 47 Greatest Support 51 | 20 26 39 49 51 Greatest Overweight (x) 14 | . . . 1 14 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | . 8 10 10 10 Average Capacity 9 | . 6 8 10 9 Most Carried 10 | . 8 10 10 10 Average Carried 7 | . 6 6 9 7 Final Capacity 10 | 6 8 10 10 4 Final Carried 10 | 6 8 10 10 4 Class Distribution -------------------- 48% | Mutant 26% | Scavenger-Skirmisher 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1008 | 182 161 154 165 346 Remotely . | . . . . . Salvage Created 1421 | . 220 206 381 614 Parts 83 | . 18 13 25 27 Haulers Intercepted 3 | . 1 . 2 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 28 | . 6 5 7 10 Melee 1 | . . . . 1 Guns 14 | . 6 4 . 4 Cannons 9 | . . 1 7 1 AOE 2 | . . . . 2 Classes Destroyed 10 | . 3 1 . 6 Worker 1 | . . . . 1 Builder 2 | . . . . 2 Hauler 3 | . 1 . 2 . Swarmer 7 | . 3 1 3 . Grunt 11 | . 3 3 1 4 Brawler 2 | . . . . 2 Duelist 1 | . . . . 1 Sentry 4 | . . 1 3 . Hunter 1 | . . . . 1 Programmer 2 | . . . . 2 Best Kill Streak 4 | . 3 2 4 2 Combat Bots Only 3 | . 3 2 3 2 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3637 | . 104 413 342 2778 Core 808 | . 19 43 45 701 Absorbed by Shields . | . . . . . Core Remaining (%) 93 | 100 92 89 91 . Volleys Fired 98 | . 12 23 15 48 Largest 3 | . 2 2 2 3 Hottest 155 | . 60 88 123 155 Shots Fired 203 | . 24 46 30 103 Gun 133 | . 24 43 . 66 Cannon 51 | . . 3 30 18 Launcher 19 | . . . . 19 Special . | . . . . . Kinetic 96 | . 19 43 . 34 Thermal 50 | . . 3 15 32 Explosive 2 | . . . . 2 Electromagnetic 55 | . 5 . 15 35 Robot Hit Streak 22 | . 5 7 10 22 Robot Miss Streak 7 | . 2 3 1 7 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 137 | . 15 30 19 73 Core Hits 60 | . 11 9 11 29 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 20 | . . . . 20 Impact 20 | . . . . 20 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2834 | . 150 355 433 1896 Guns 1050 | . 150 313 . 587 Cannons 533 | . . 42 386 105 Explosions 677 | . . . 47 630 Melee 570 | . . . . 570 Ramming 4 | . . . . 4 Kinetic 667 | . 105 313 . 249 Thermal 650 | . . 42 205 403 Explosive 58 | . . . . 58 Electromagnetic 885 | . 45 . 228 612 Impact 570 | . . . . 570 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 15 | . . . . 15 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Effects 26 | . . . . 26 Message Errors 4 | . . . . 4 Matter Fused 5 | . . . . 5 Heat Flow Errors 5 | . . . . 5 Energy Discharges 3 | . . . . 3 Parts Rejected 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Data Loss (major) 1 | . . . . 1 Misdirections 1 | . . . . 1 Targeting Errors 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 234 | . . . 29 205 Projectiles . | . . . . . Explosions 93 | . . . 29 64 Melee 141 | . . . . 141 Knockbacks 2 | . . . . 2 Impact 2 | . . . . 2 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 248 | . . . 32 216 Shots 13 | . . . 1 12 Rammed 2 | . . . . 2 Targets Rammed 2 | . . . . 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 532 | . 18 45 473 532 Average Temperature 115 | . 10 11 90 144 Received Heat Transfer 801 | . 36 186 90 489 Effects 8 | . . . 1 7 Shutdowns 2 | . . . 1 1 Energy Bleed 2 | . . . . 2 Interference 1 | . . . . 1 Matter Decay 2 | . . . . 2 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 6 | . . . . 6 Impact Corruptions 5 | . . . . 5 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1273 | . . 74 309 890 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 1 3 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 197 | . 197 144 191 83 Initial 60 | . . . 60 . Average 62 | . 98 57 84 34 Maximum Alert Level . | . . . . . Low Security (%) 100 | . 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 1 3 2 6 Investigation 1 | . . . 1 . Extermination 2 | . . . . 2 Reinforcement 6 | . 1 3 1 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 6 | . 1 3 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 57 | . 9 11 15 22 Peak Tracking Total 6 | . 5 6 5 6 Tactical Retreats 6 | . . . 1 5 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . . . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 9 | . 2 1 4 2 Terminals 7 | . 2 1 3 1 Fabricators 1 | . . . . 1 Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 14 | . 3 1 8 2 Successful 8 | . 1 1 5 1 Failed 6 | . 2 . 3 1 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 11 | . 3 1 6 1 Fabricators 1 | . . . . 1 Repair Stations 2 | . . . 2 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 1 1 3 . Alert Level 2 | . . . 2 . Dispatch Records 2 | . . 1 1 . Hauler Manifests 1 | . 1 . . . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 . 3 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 32 | . . . 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2791 | . 428 310 854 1199 Spaces Moved 1846 | 1 310 193 566 776 Core 143 | . . . . 143 Treads 28 | . . . . 28 Legs 1637 | 1 310 193 566 567 Wheels 38 | . . . . 38 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 120 120 120 120 50 Average Speed 119 | 120 120 120 120 119 Slowest Speed 750 | 120 120 120 150 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 2 51 19 52 14 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 31 | . . . 2 29 Melee . | . . . . . Projectile 2 | . . . 2 . AOE 29 | . . . . 29 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2213 | . 348 229 715 921 Wait 104 | . . . 84 20 Move 1842 | . 309 192 565 776 Hop . | . . . . . Pick Up 25 | . 5 4 10 6 Fast Attach 26 | . 2 . 10 14 Attach 24 | . . 3 6 15 Detach 12 | . . . 5 7 Swap 20 | . 8 4 3 5 Drop 39 | . 12 3 17 7 Fire 98 | . 12 23 15 48 Melee 20 | . . . . 20 Ram 3 | . . . . 3 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 11 | -10/Materials | Discovered new exit (range 16) 271 | -10/Materials | Discovered new exit (range 3) 337 | -10/Materials | Build established: Mutant 428 | -10/Materials | Identified exit to Materials 429 | -10/Materials | Entered another Materials area 429 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 727 | -9/Materials | Discovered new exit (range 11) 738 | -9/Materials | Identified exit to Materials 739 | -9/Materials | Entered another Materials area 739 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1410 | -8/Materials | Repaired Imp. Aluminum Leg 1589 | -8/Materials | Discovered new exit (range 4) 1592 | -8/Materials | Identified exit to Factory 1593 | -8/Materials | Entered Factory 1593 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1908 | -7/Factory | Build established: Scavenger-Skirmisher 2371 | -7/Factory | Lost 3 parts (1n2w) 2573 | -7/Factory | Garrison activated, responded to threat 2581 | -7/Factory | System corruption reached 10% 2644 | -7/Factory | Lost 11 parts (1p5n2u3w) 2664 | -7/Factory | Build established: Scavenger-Mutant 2703 | -7/Factory | Released all parts (4) 2731 | -7/Factory | Lost 6 parts (1p3n1u1w) 2748 | -7/Factory | Core integrity fell below 50% 2769 | -7/Factory | Core integrity fell below 20% 2773 | -7/Factory | Discovered new exit (range 16) 2792 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 02727_ Acquired Imp. Carbon-fiber Leg. 02732_ System corrupted: Component data lost. 02738_ Acquired Enh. Optical Array. 02746_ Slammed into Y-54 Guardian. 02755_ System corrupted: Component data lost. 02755_ K-01 Serf cleans the Terminal. 02772_ System corrupted: Substantial component data lost. 02773_ EXIT=FOUND 02776_ U-05 Engineer destroyed. 02776_ K-01 Serf collects debris. 02778_ Acquired Lgt. Ion Engine. 02779_ Acquired 26 matter. 02780_ Acquired Wheel. 02781_ K-01 Serf collects debris. 02783_ Slammed into K-01 Serf. 02783_ Enh. Optical Array permanently disabled. 02783_ Destabilizing: Short circuit. 02787_ Dropped Lgt. Ion Engine. 02789_ System corrupted: Component data lost. 02790_ Acquired Wheel. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ???????????????????????[ ????????????????????????? | | ???????????????????????? ""??????????????????????? | | ???????????????????????? ""??????????????????????? | | ???????????????????????? ""??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ??????????????????????###+###????????????????????? | | ?????????????????????## #????????????????????? | | ?????????????????????? ##???????????????????? | | ?????????????????????? < ????????????????????? | | ??????????????????????? #????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????#uY #?????????????????????? | | ???????????????????????#u #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????##! ##????????????????????? | | ??????????????????????# @ #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# * #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????###p###????????????????????? | | ????????????????????????#t#??????????????????????? | | ??????????????????????### ###????????????????????? | | ??????????????????????# #????????????????????? | | ???#########??????????# #????????????????????? | | ???# #???????#### #????????????????????? | | ???# ######??# #????????????????????? | | ???# #??# #????????????????????? | | ???# #### k #????????????????????? | | ???# #????????????????????? | | ???# ############# #????????????????????? | | ???# #???????????# #????????????????????? | | ???### ###???######### #????????????????????? | | ?????# #?????] ### ###????????????????????? | | ?????# #???? ??# #??????????????????????? | | ?????# #????""" """ ??? #??????????????????????? | | ???### ###? """ """ #?? #??????????????????????? | | ???# #? """ """ #?? #??????????????????????? | | #### # #?? ??????????????????????? | | T" # """ """ ??? ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EtherialReclamationScrap Manual? 0 Play Time 00:44:08 Cumulative 31.4 hours Start 2020.09.27 @ 19:58:42 End 2020.09.27 @ 20:48:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 36 Achievement% 26 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters SATURATION(70) Filters SATURATION(65)|SHIFT_HUE(14) Steam 1 RUN: 0a83f2ea-2fae-423a-865c-1bd2b95fea13