Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.23 @ 15:06:59 Player: bschuck Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (61) 305 Value Destroyed (2022) 2022 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4347 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 320/550 Matter 200/300 Energy 0/100 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Kinecellerator Component Analysis Suite > --- WEAPON (3) ------- Heavy EM Pulse Gun Scythe > --- INVENTORY (15) --- Improved Ion Engine Aluminum Leg Large Storage Unit Target Analyzer Improved Power Shielding Medium Armor Plating EM Shotgun Shock Rifle Shock Rifle Pulse Rifle Ion Cannon Minigun Heavy Missile Launcher Heavy Missile Launcher Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Kinecellerator Component Analysis Suite > --- WEAPON ----------- Heavy EM Pulse Gun Beam Rifle Scythe > --- INVENTORY -------- Large Storage Unit Improved Power Shielding EM Shotgun Shock Rifle Shock Rifle Pulse Rifle Ion Cannon Minigun Heavy Missile Launcher Heavy Missile Launcher Datajack [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Parts Attached 69 | 6 3 7 23 30 Power 12 | 1 . 1 4 6 Engine 11 | 1 . 1 4 5 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 16 | 2 . 2 7 5 Treads 2 | . . . 2 . Leg 10 | . . 2 5 3 Wheel 4 | 2 . . . 2 Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 3 1 2 6 Device 4 | . . . 1 3 Storage 6 | 1 3 . . 2 Processor 2 | . . 1 1 . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 28 | 2 . 3 10 13 Energy Gun 11 | 1 . 2 4 4 Energy Cannon 2 | . . . 2 . Ballistic Gun 6 | 1 . . 3 2 Ballistic Cannon 2 | . . . 1 1 Launcher 5 | . . 1 . 4 Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Corrupted Parts 1 | . . . 1 . System Corruption 1 | . . . 1 . Parts Lost 20 | . . 4 8 8 Power 5 | . . 2 2 1 Propulsion 4 | . . . 2 2 Utility . | . . . . . Weapon 11 | . . 2 4 5 Highest Loss Streak 4 | . . 2 4 2 To Critical Strikes . | . . . . . Average Backups 12 | 3 7 11 14 10 Power 1 | . 1 1 1 . Propulsion 2 | 2 4 3 3 . Utility 1 | . . 1 1 1 Weapon 5 | . 1 3 6 6 Tool/Special . | . . . . . Unused Backups 17 | . . 1 2 14 Power . | . . . . . Propulsion 3 | . . 1 1 1 Utility 3 | . . . . 3 Weapon 9 | . . . . 9 Tool/Special 2 | . . . 1 1 Average Slot Usage (%) 92 | . 95 94 97 85 Engine 10 | . 14 8 10 11 Core 1 | . . . . 3 Leg 15 | . . 12 20 12 Wheel 3 | . 28 9 . 3 Device 8 | . . . 8 12 Storage 14 | . 23 22 13 12 Processor 6 | . . 10 10 1 Energy Gun 13 | . 14 17 14 10 Energy Cannon 2 | . . . 1 4 Ballistic Gun 8 | . 14 10 12 2 Ballistic Cannon 1 | . . . 3 . Launcher 2 | . . 3 . 4 Peak Build Rating 31 | 6 8 12 15 31 Average Rating 15 | 4 6 11 13 22 On Entrance 7 | . 6 8 10 15 Avg Prop Armor Cover (%) 4 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 55 | 10 29 35 40 55 Greatest Support 40 | 32 32 32 40 27 Greatest Overweight (x) 16 | 1 . 2 13 16 Average Overweight (x) 1 | . . . 1 2 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 Most Carried 15 | 6 10 14 15 15 Average Carried 12 | 3 7 11 14 10 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 10 14 15 15 Class Distribution -------------------- 40% | Scavenger-Skirmisher 17% | Skirmisher 17% | Mutant 9% | Gunner 7% | Scavenger-Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Storage Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1697 | 260 . 359 569 509 Remotely . | . . . . . Salvage Created 2449 | . . 401 1338 710 Parts 121 | . . 22 73 26 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 46 | . . 8 28 10 Guns 35 | . . 6 24 5 Cannons 7 | . . . 4 3 AOE 4 | . . 2 . 2 Classes Destroyed 9 | . . 4 3 2 Worker 6 | . . . 2 4 Builder 2 | . . 1 . 1 Recycler 3 | . . 1 . 2 Operator 1 | . . . . 1 Watcher 3 | . . . 2 1 Swarmer 2 | . . . 2 . Grunt 26 | . . 6 15 5 Sentry 16 | . . 2 11 3 Hunter 2 | . . . . 2 Best Kill Streak 5 | . . 5 4 4 Combat Bots Only 4 | . . 4 4 2 Max Kills in Single Turn 2 | . . 2 2 2 Gunslinging 1 | . . . 1 . Exploded 1 | . . 1 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 362 | . . 49 170 143 Missed 101 | . . 11 51 39 Hits 261 | . . 38 119 104 Projectile 261 | . . 38 119 104 Critical Strikes 7 | . . 1 3 3 Damage Taken 3741 | . . 545 1623 1573 Core 599 | . . 97 272 230 Absorbed by Shields . | . . . . . Core Remaining (%) 69 | 100 100 . 7 . Volleys Fired 150 | . . 32 73 45 Largest 3 | . . 3 3 3 Hottest 159 | . . 115 159 159 Shots Fired 381 | . . 70 206 105 Gun 299 | . . 65 174 60 Cannon 68 | . . . 32 36 Launcher 14 | . . 5 . 9 Special . | . . . . . Kinetic 166 | . . 29 115 22 Thermal 156 | . . 29 78 49 Explosive 14 | . . 5 . 9 Electromagnetic 45 | . . 7 13 25 Robot Hit Streak 14 | . . 6 14 13 Robot Miss Streak 5 | . . 3 5 5 Penetration Max . | . . . . . Secondary Targets 7 | . . 1 6 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 233 | . . 44 129 60 Core Hits 107 | . . 23 54 30 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 14 | . . 1 11 2 Burn 11 | . . 1 9 1 Blast 1 | . . . 1 . Corrupt 2 | . . . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4341 | . . 619 2009 1713 Guns 2592 | . . 422 1609 561 Cannons 708 | . . . 341 367 Explosions 1041 | . . 197 59 785 Melee . | . . . . . Ramming . | . . . . . Kinetic 1518 | . . 150 1160 208 Thermal 1465 | . . 235 695 535 Explosive 936 | . . 168 38 730 Electromagnetic 422 | . . 66 116 240 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . 5 . Average Corruption 2 | . . . 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 16 | . . . 16 . Message Errors 5 | . . . 5 . Matter Fused 2 | . . . 2 . Heat Flow Errors 2 | . . . 2 . Energy Discharges 1 | . . . 1 . Parts Rejected 1 | . . . 1 . Data Loss (minor) 2 | . . . 2 . Misfires 1 | . . . 1 . Alerts 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 179 | . . 26 46 107 Projectiles . | . . . . . Explosions 179 | . . 26 46 107 Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact . | . . . . . Kinetic 1 | . . . 1 . Secondary . | . . . . . Self-Inflicted Damage 201 | . . 82 119 . Shots 5 | . . 3 2 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 510 | . . 126 272 510 Average Temperature 96 | . . 34 78 141 Received Heat Transfer 1365 | . . 231 720 414 Effects 21 | . . . 1 20 Shutdowns 4 | . . . . 4 Interference 7 | . . . 1 6 Matter Decay 3 | . . . . 3 Damage (minor) 2 | . . . . 2 Damage (major) 5 | . . . . 5 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . . 2 1 4 Heat Transferred 4322 | . . 670 2529 1123 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . 1 1 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Maximum Alert Level 1 | . . . 1 . Low Security (%) 81 | 100 100 100 58 100 Level 1 18 | . . . 41 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 308 | . . 103 308 136 Initial 124 | . . . 25 124 Average 102 | . . 51 153 73 Influence Increases 1483 | . . 250 834 399 Destroy 0b10 Robot/C 920 | . . 160 560 200 Destroy 0b10 Robot/NC 75 | . . 10 20 45 Destroy Leader 266 | . . 40 164 62 Successful Hack 1 | . . . . 1 Disable Machine 135 | . . . 75 60 Destroy Structure 71 | . . 25 15 31 Lose Combat Pursuer 15 | . . 15 . . Influence Decreases 1474 | . . 190 598 686 Entered New Map 207 | . . . 35 172 Time Decay 1072 | . . 150 488 434 Lost Part 195 | . . 40 75 80 Squads Dispatched 8 | . . 2 2 4 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 4 | . . 1 2 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 4 | . . . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 58 | . . 8 36 14 Peak Tracking Total 6 | . . 3 6 2 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 7 | . . 1 4 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 9 | . . . 5 4 Max in Single Turn 3 | . . . 3 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 4 | . . 2 1 1 Terminals 3 | . . 2 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 6 | . . 2 1 3 Successful 4 | . . 1 . 3 Failed 2 | . . 1 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . . 2 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . 1 . . Record 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . . . . 3 Recycle Component 1 | . . . . 1 Process 2 | . . . . 2 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . 2 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . . . 1 Recycled Matter 27 | . . . . 27 Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Active Infowar (turns) 1817 | . . 347 1265 205 Optics 1817 | . . 347 1265 205 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 2938 | 71 116 362 1320 1069 Spaces Moved 1244 | 56 105 173 535 375 Core 12 | 9 . . 2 1 Treads 16 | . . . 16 . Legs 911 | . . 83 517 311 Wheels 305 | 47 105 90 . 63 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 100 160 140 Average Speed 183 | 95 100 143 191 225 Slowest Speed 850 | 100 100 190 700 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 5 20 18 80 26 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 70 | . . 23 11 36 Melee . | . . . . . Projectile . | . . . . . AOE 70 | . . 23 11 36 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 1611 | 73 116 233 674 515 Wait 15 | . . 6 . 9 Move 1240 | 55 104 172 534 375 Hop . | . . . . . Pick Up 81 | 12 7 12 20 30 Fast Attach 7 | . . . 5 2 Attach 63 | 6 3 7 17 30 Detach 3 | . . . . 3 Swap 2 | . . . 1 1 Drop 40 | . 2 4 14 20 Fire 150 | . . 32 73 45 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 10 | . . . 10 . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 15) 188 | -10/Materials | Entered another Materials area 188 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 508 | -9/Materials | Discovered new exit (range 12) 550 | -9/Materials | Entered Storage 781 | -9/Storage | Lost 4 parts (1p2n1w) 1079 | -9/Storage | Core integrity fell below 50% 1353 | -9/Storage | Core integrity fell below 20% 1390 | -9/Storage | Build established: Scavenger-Skirmisher 1859 | -9/Storage | Discovered new exit (range 7) 1870 | -9/Storage | Entered Materials 1870 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2939 | -8/Materials | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Aluminum Leg severed. Imp. Ion Engine severed. Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Scythe severed. Beam Rifle severed. Hvy. EM Pulse Gun severed. Acquired Imp. Ion Engine. Acquired Scythe. U-05 Engineer lays Concrete. Acquired Hvy. EM Pulse Gun. R-06 Scavenger collects Beam Rifle. 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