Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.21 @ 14:14:40 Player: Trantor Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (113) 565 Value Destroyed (4166) 4166 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (1107) 1107 TOTAL SCORE: 11598 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 265 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Friendly Fire -71 Cogmind --------- Core Integrity 478/850 Matter 300/300 Energy 89/310 System Corruption 1% Temperature Cool (0) Movement Core (1800) Ox35 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (28) --- Light Angular Momentum Engine Carbon-fiber Leg Flexi-carbon Leg Advanced Heat Sink Improved Cooling System Enhanced Optical Array Particle Charger Weapon Cycler Core Shielding Insulated Plating Improved System Shield Improved System Shield Makeshift System Restoration Module Bomb Factory No. 2 Plasma Rifle AWS/Thermal Proton Cannon Heavy Assault Rifle Improved Heavy Machine Gun Bore Cannon Linear Accelerator Linear Accelerator Heavy Missile Launcher Heavy Mace Ripper CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Makeshift Sensor Array Hacking Suite Makeshift Hacking Suite Bomb Factory No. 2 > --- WEAPON ----------- Improved Heavy Machine Gun Linear Accelerator Linear Accelerator > --- INVENTORY -------- Medium Treads Advanced Heat Sink Improved Cooling System Energy Well Enhanced Optical Array Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Particle Charger Weapon Cycler Advanced ECM Suite Improved Medium Armor Plating Improved Medium Armor Plating Medium Reactive Plating Shield Generator Makeshift System Shield Improved System Shield Arc Thrower Plasma Rifle AWS/Thermal EM Pulse Cannon Coil Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Bore Cannon Plasma Cutter Axe [Rating: 76] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Makeshift Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon EM Pulse Cannon Energy Gun Beamcaster Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Linear Accelerator Launcher Grenade Launcher Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . . Power 1 | . . . . . . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 6 | . . . . . 3 2 . . . . 1 . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . Parts Attached 198 | . 22 4 . 2 45 15 11 3 . 5 30 14 21 6 20 Power 22 | . 5 1 . . 5 2 1 . . . 4 1 2 . 1 Engine 18 | . 5 1 . . 5 . . . . . 4 1 2 . . Core 4 | . . . . . . 2 1 . . . . . . . 1 Reactor . | . . . . . . . . . . . . . . . . Propulsion 26 | . 5 . . 1 8 4 . . . . 2 . 3 . 3 Treads 26 | . 5 . . 1 8 4 . . . . 2 . 3 . 3 Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 56 | . 4 . . . 11 6 2 . . 2 6 5 7 6 7 Device 20 | . . . . . . 2 2 . . 2 2 3 3 3 3 Storage 6 | . 3 . . . 3 . . . . . . . . . . Processor 3 | . . . . . . 1 . . . . . . . 1 1 Hackware 3 | . 1 . . . 1 . . . . . 1 . . . . Protection 24 | . . . . . 7 3 . . . . 3 2 4 2 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 94 | . 8 3 . 1 21 3 8 3 . 3 18 8 9 . 9 Energy Gun 6 | . . . . . . . . . . . 1 1 1 . 3 Energy Cannon 17 | . . . . . 4 . 2 . . 1 4 2 1 . 3 Ballistic Gun 38 | . 7 1 . 1 12 1 4 2 . 1 5 2 2 . . Ballistic Cannon 10 | . . . . . . 2 . . . . 5 . 2 . 1 Launcher 15 | . 1 2 . . 5 . 1 1 . . 1 3 1 . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . 2 . 2 Piercing Weapon 4 | . . . . . . . 1 . . 1 2 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 2 . . . . 1 . . 1 . Parts Lost 41 | . . . . . 4 . . . . . 3 8 9 . 17 Power 4 | . . . . . . . . . . . . 1 2 . 1 Propulsion 8 | . . . . . 1 . . . . . 1 . 2 . 4 Utility 15 | . . . . . 1 . . . . . . 3 2 . 9 Weapon 14 | . . . . . 2 . . . . . 2 4 3 . 3 Highest Loss Streak 10 | . . . . . 2 . . . . . 3 7 7 . 10 Average Slot Usage (%) 97 | . 96 100 100 100 99 100 100 99 100 100 99 98 85 99 93 Engine 7 | . 14 14 14 14 9 . . . . . 6 13 1 13 11 Core 2 | . . . . . . 6 7 7 7 7 5 . . . 1 Treads 16 | . 27 28 28 28 18 15 15 15 15 15 13 13 11 13 11 Device 7 | . . . . . . 4 13 15 15 15 9 12 5 12 10 Storage 22 | . 23 28 28 28 20 23 23 23 23 23 20 20 20 20 20 Processor 3 | . . . . . . 7 7 7 7 7 6 . . 5 6 Hackware 7 | . 1 . . . 9 7 7 7 7 7 13 13 13 13 . Protection 4 | . . . . . 15 9 1 . . . 3 5 13 1 12 Energy Gun 1 | . . . . . . . . . . . 2 5 . . 5 Energy Cannon 5 | . . . . . 8 10 12 7 7 11 12 5 . . 6 Ballistic Gun 10 | . 28 20 14 14 17 7 7 14 15 7 2 6 6 6 1 Ballistic Cannon 3 | . . . . . . 4 1 . . . 1 . 10 13 1 Launcher 1 | . . 7 14 14 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 179 | 11 73 76 76 77 131 135 131 129 129 135 158 149 163 179 178 Greatest Support 56 | 20 46 46 46 46 46 44 44 44 44 44 44 44 56 56 56 Greatest Overweight (x) 54 | . 1 1 1 1 6 6 2 2 2 3 3 3 6 3 54 Average Overweight (x) 2 | . . 1 1 1 1 2 2 2 2 2 2 3 2 2 4 Largest Inventory Capacity 28 | . 20 20 20 20 28 28 28 28 28 28 28 28 28 28 28 Average Capacity 25 | . 15 20 20 20 22 28 28 28 28 28 28 28 28 28 28 Most Carried 28 | . 20 20 20 20 28 28 28 28 28 28 28 28 28 28 28 Average Carried 24 | . 10 19 19 20 21 27 27 28 28 28 27 26 26 27 24 Final Capacity 28 | 6 20 20 20 20 28 28 28 28 28 28 28 28 28 28 28 Final Carried 28 | 6 20 20 20 20 28 28 28 28 28 28 28 28 27 28 28 Class Distribution -------------------- 37% | Hauler-Skirmisher 31% | Hauler-Mutant 10% | Hauler-Tank 7% | Hauler-Gunner 4% | Scavenger-Tank 3% | Derelict-Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Scavenger-Tank | -8/Materials Hauler-Gunner | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -6/Lower Caves Hauler-Tank | -6/Lower Caves Hauler-Skirmisher | -6/Zion Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Matter Collected 4092 | 185 450 60 . 25 938 336 168 171 . 83 418 404 311 50 493 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4928 | . 598 41 . . 1698 514 101 152 . . 822 148 229 . 625 Parts 251 | . 55 . . . 89 18 6 8 . . 49 8 11 . 7 Haulers Intercepted 8 | . 2 . . . 4 1 . . . . 1 . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . . 4 9 . 17 . 8 15 . 4 Prevented 5 | . . . . . . . 1 1 . . . . . . 3 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Combat Hostiles Destroyed 91 | . 17 2 . . 29 7 3 3 . . 11 5 6 . 8 Melee 1 | . . . . . . . 1 . . . . . . . . Guns 47 | . 14 2 . . 13 3 . . . . 5 4 3 . 3 Cannons 14 | . . . . . 5 4 . . . . 2 . 1 . 2 AOE 22 | . 3 . . . 9 . 2 3 . . 1 1 2 . 1 Classes Destroyed 16 | . 5 1 . . 5 2 . . . . . . 2 . 1 Worker 2 | . . . . . 2 . . . . . . . . . . Builder 3 | . . . . . 3 . . . . . . . . . . Hauler 8 | . 2 . . . 4 1 . . . . 1 . . . . Recycler 2 | . . . . . 1 1 . . . . . . . . . Operator 3 | . 2 . . . 1 . . . . . . . . . . Watcher 4 | . 2 . . . 1 . . . . . 1 . . . . Swarmer 19 | . 9 . . . 4 . . . . . . 3 3 . . Grunt 41 | . 8 . . . 18 2 . 3 . . 6 . . . 4 Brawler 2 | . . . . . . 1 . . . . . . . . 1 Duelist 1 | . . . . . . . . . . . . . . . 1 Sentry 9 | . . . . . 5 1 . . . . 1 . 1 . 1 Demolisher 2 | . . 2 . . . . . . . . . . . . . Hunter 8 | . . . . . 2 1 2 . . . . 2 . . 1 Programmer 8 | . . . . . . 2 1 . . . 4 . 1 . . Behemoth 1 | . . . . . . . . . . . . . 1 . . Samaritan 1 | . . . . . . . . . . . . . 1 . . Best Kill Streak 8 | . 3 2 . . 8 2 2 3 . . 4 2 3 . 3 Combat Bots Only 5 | . 3 2 . . 5 2 2 3 . . 4 2 3 . 3 Max Kills in Single Turn 3 | . 1 1 . . 3 1 1 3 . . 1 1 2 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . 1 . . . 3 . 1 3 . . 1 1 2 . 1 Melee 1 | . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Damage Taken 8503 | . 622 441 . . 1470 449 339 181 . . 751 1261 1061 . 1928 Core 798 | . 72 116 . . 145 28 15 50 . . 61 124 44 . 143 Absorbed by Shields 258 | . . . . . . . . . . . . . . . 258 Core Remaining (%) 70 | 100 . . . 24 73 . . . . 86 . . . . . Volleys Fired 314 | . 74 6 . . 75 26 9 3 . . 36 28 21 . 36 Largest 3 | . 2 2 . . 3 3 3 2 . . 3 3 2 . 3 Hottest 213 | . 40 43 . . 149 149 149 86 . . 203 173 81 . 213 Shots Fired 689 | . 145 12 . . 197 62 21 3 . . 74 61 40 . 74 Gun 485 | . 142 12 . . 151 26 9 1 . . 25 49 35 . 35 Cannon 174 | . . . . . 35 36 9 1 . . 44 6 4 . 39 Launcher 30 | . 3 . . . 11 . 3 1 . . 5 6 1 . . Special . | . . . . . . . . . . . . . . . . Kinetic 476 | . 142 12 . . 151 34 9 1 . . 21 39 28 . 39 Thermal 69 | . . . . . . . . . . . 24 13 11 . 21 Explosive 19 | . 3 . . . 6 . 3 . . . . 6 1 . . Electromagnetic 125 | . . . . . 40 28 9 2 . . 29 3 . . 14 Robot Hit Streak 23 | . 7 2 . . 11 21 23 3 . . 22 11 23 . 12 Robot Miss Streak 4 | . 3 2 . . 3 1 4 1 . . 1 3 1 . 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 8 | . 3 1 . . 3 . . . . . . 1 . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . 1 . . . Shots Hit Robots 468 | . 95 6 . . 124 47 18 2 . . 47 33 37 . 59 Core Hits 203 | . 41 3 . . 69 19 6 4 . . 20 11 11 . 19 Critical Hits 11 | . 2 . . . 4 1 . . . . 1 2 1 . . Critical Kills 3 | . . . . . 3 . . . . . . . . . . Critical Parts Destroyed 8 | . 2 . . . 1 1 . . . . 1 2 1 . . Melee Attacks 28 | . . . . . . . 3 . . 6 6 . 3 . 10 Impact . | . . . . . . . . . . . . . . . . Slashing 13 | . . . . . . . . . . . . . 3 . 10 Piercing 15 | . . . . . . . 3 . . 6 6 . . . . Sneak Attacks 3 | . . . . . . . . . . . . . 3 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 11487 | . 1011 95 . . 3175 946 447 285 . . 1436 725 1180 . 2187 Guns 4624 | . 806 95 . . 1109 339 77 12 . . 408 482 724 . 572 Cannons 2882 | . . . . . 825 542 30 20 . . 476 46 79 . 864 Explosions 2990 | . 199 . . . 1241 65 259 253 . . 552 197 98 . 126 Melee 985 | . . . . . . . 81 . . . . . 279 . 625 Ramming 6 | . 6 . . . . . . . . . . . . . . Kinetic 4462 | . 806 95 . . 1109 469 77 12 . . 233 339 607 . 715 Thermal 1751 | . . . . . 299 65 . 128 . . 413 166 196 . 484 Explosive 1273 | . 199 . . . 520 . 259 . . . . 197 98 . . Electromagnetic 3010 | . . . . . 1247 412 30 145 . . 790 23 . . 363 Impact . | . . . . . . . . . . . . . . . . Slashing 904 | . . . . . . . . . . . . . 279 . 625 Piercing 81 | . . . . . . . 81 . . . . . . . . Highest Corruption 7 | . . . . . 1 1 4 4 4 4 7 2 . . 1 Average Corruption 2 | . . . . . 1 1 1 4 4 2 5 1 . . 1 Corruption Purged 12 | . . . . . . . . . . 3 7 2 . . . Effects 113 | . . . . . 5 4 13 28 11 10 34 . . . 8 Message Errors 37 | . . . . . 2 4 5 7 1 3 11 . . . 4 Matter Fused 26 | . . . . . . . 5 7 3 3 8 . . . . Heat Flow Errors 8 | . . . . . . . . 2 1 1 4 . . . . Energy Discharges 20 | . . . . . 1 . 2 7 2 1 5 . . . 2 Data Loss (minor) 14 | . . . . . 1 . . 4 4 2 2 . . . 1 Data Loss (major) 1 | . . . . . . . . . . . 1 . . . . Misfires 1 | . . . . . . . . . . . 1 . . . . Targeting Errors 5 | . . . . . 1 . 1 . . . 2 . . . 1 Weapon Failures 1 | . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 626 | . . . . . 85 . . . . . 26 13 155 . 347 Projectiles 75 | . . . . . 43 . . . . . 3 . . . 29 Explosions 78 | . . . . . 42 . . . . . 23 13 . . . Melee 473 | . . . . . . . . . . . . . 155 . 318 Knockbacks 2 | . . . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 155 | . . . . . 132 . . 23 . . . . . . . Shots 4 | . . . . . 3 . . 1 . . . . . . . Rammed 1 | . 1 . . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 748 | . 18 . . . 401 302 185 207 131 120 622 378 24 . 748 Average Temperature 143 | . 8 . . . 104 106 124 79 69 70 119 249 7 . 221 Received Heat Transfer 1590 | . 120 . . . 612 48 . 27 . . 87 . 108 . 588 Effects 59 | . . . . . 6 . . . . . 12 6 . . 35 Shutdowns 14 | . . . . . 1 . . . . . 3 3 . . 7 Energy Bleed 10 | . . . . . 3 . . . . . 1 3 . . 3 Interference 15 | . . . . . 2 . . . . . 4 . . . 9 Matter Decay 3 | . . . . . . . . . . . . . . . 3 Short Circuit 4 | . . . . . . . . . . . 1 . . . 3 Damage (minor) 4 | . . . . . . . . . . . . . . . 4 Damage (major) 9 | . . . . . . . . . . . 3 . . . 6 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . 2 . . . . . 3 . . . 2 Combat Hostiles 7 | . . . . . 2 . . . . . 3 . . . 2 Parts Fried 19 | . . . . . 11 1 . . . . 3 . . . 4 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . . . . . Heat Transferred 2389 | . . . . . 250 50 . 150 . . 494 259 407 . 779 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . 4 1 . 1 . . 2 . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Peak Influence 430 | . 304 50 . . 317 145 . . . . 430 . . . . Initial 75 | . . . . . . 5 . . . . 75 . . . . Average 74 | . 88 5 . . 118 22 . . . . 119 . . . . Maximum Alert Level 2 | . 1 . . . 1 . . . . . 2 . . . . Low Security (%) 86 | . 88 100 . 100 70 100 . . . . 79 . . . . Level 1 10 | . 11 . . . 29 . . . . . 9 . . . . Level 2 2 | . . . . . . . . . . . 11 . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 4 . . 1 9 2 . . . . 4 . . . 1 Investigation 7 | . 2 . . . 5 . . . . . . . . . . Extermination 6 | . . . . . . 2 . . . . 4 . . . . Reinforcement 6 | . 2 . . . 4 . . . . . . . . . . Assault 2 | . . . . 1 . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 3 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Distress Signals 7 | . 1 . . . 5 . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 157 | . 37 4 . . 46 7 3 4 . 3 16 6 6 . 25 Peak Tracking Total 8 | . 4 2 . . 6 3 3 4 . 6 5 3 3 . 8 Tactical Retreats 18 | . 2 . . . . . . . . 1 3 1 . . 11 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Traps Triggered 6 | . 2 . . . . 3 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . 1 . . 1 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Disabled 8 | . . . . . 6 1 . . . 1 . . . . . Max in Single Turn 2 | . . . . . 2 1 . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . 1 . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Accessed 35 | . 8 1 5 . 8 3 . 1 4 . 4 . . 1 . Terminals 17 | . 6 1 . . 7 . . . . . 3 . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . . . . . . Scanalyzers 2 | . . . . . 1 1 . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Total Hacks 170 | . 30 3 50 . 39 3 . 1 25 . 14 . . 5 . Successful 132 | . 14 1 50 . 27 2 . 1 25 . 7 . . 5 . Failed 38 | . 16 2 . . 12 1 . . . . 7 . . . . Catastrophic 6 | . 2 . . . 3 . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 65 | . 27 3 1 . 26 . . . . . 7 . . 1 . Terminals 70 | . 26 3 . . 29 . . . . . 12 . . . . Fabricators 2 | . . . . . . . . . . . 2 . . . . Repair Stations 3 | . 3 . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . . . . . . Scanalyzers 11 | . . . . . 10 1 . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Terminal Hacks 100 | . 5 1 50 . 9 . . 1 25 . 4 . . 5 . Record 60 | . . . 49 . . . . . 11 . . . . . . Part Schematic 10 | . . . . . . . . . 4 . 1 . . 5 . Robot Schematic 7 | . . . . . . . . . 7 . . . . . . Robot Analysis 4 | . 2 . . . 2 . . . . . . . . . . Prototype ID Bank 4 | . . . . . 1 . . . 3 . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . Branch Access Points 2 | . . . . . 1 . . . . . 1 . . . . Unreport Threat 11 | . 3 1 . . 5 . . . . . 2 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . 1 . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . . . . . . . . Report Inventory 2 | . 1 . . . . 1 . . . . . . . . . Scanalyzer 10 | . . . . . 10 . . . . . . . . . . Insert Component 5 | . . . . . 5 . . . . . . . . . . Analyze 5 | . . . . . 5 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . Unauthorized Hacks 15 | . 5 . . . 8 . . . . . 2 . . . . Terminals 15 | . 5 . . . 8 . . . . . 2 . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . Botnet 14 | . 5 . . . 7 . . . . . 2 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . Hacking Detections 21 | . 7 1 . . 8 1 . . . . 4 . . . . Full Trace Events 5 | . 1 . . . 4 . . . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . 4 . . . 4 . 1 . . 5 . Parts Built 2 | . . . . . . . . . . . 2 . . . . Matter 256 | . . . . . . . . . . . 256 . . . . Time 42 | . . . . . . . . . . . 42 . . . . Total Part Build Rating 16 | . . . . . . . . . . . 16 . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . Time 16 | . 16 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 4 . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Total Allies 3 | . . . . 1 1 . . . . 1 . . . . . Largest Group 1 | . . . . 1 1 1 . . . 1 . . . . . Highest-Rated Group 94 | . . . . 31 31 10 . . . 94 . . . . . Highest-Rated Ally 94 | . . . . 31 31 10 . . . 94 . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 24 | . . . . . 5 . . . . 19 . . . . . Total Damage 771 | . . . . . 85 . . . . 686 . . . . . Kills 7 | . . . . . 1 . . . . 6 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Robot Analysis Total 4 | . 2 . . . 2 . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . 1 1 . 2 . . 1 1 1 Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Turns Passed 23884 | . 2025 1461 1055 301 2134 1813 1476 1733 467 934 2220 1599 1890 3038 1738 Spaces Moved 10725 | 1 959 781 586 161 784 776 652 930 253 487 883 707 676 1505 584 Core 8 | . . . . . . . . . . . . . . . 8 Treads 10699 | . 942 781 586 161 784 776 652 930 253 487 883 707 676 1505 576 Legs 18 | 1 17 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 180 180 180 180 185 185 185 185 185 185 205 192 200 200 Average Speed 197 | 120 173 180 180 180 197 207 185 185 185 187 204 205 208 200 269 Slowest Speed 2750 | 120 180 180 180 180 280 280 185 185 185 205 205 205 265 220 2750 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . Exploration Rate (%) 63 | 2 97 99 94 46 66 15 70 96 75 59 24 65 72 89 50 Regions Visited 15 Branch Regions 11 Pre-discovered Areas 9 | . . 2 1 1 . . . . 1 1 . . 1 1 1 Known Exits Taken 1 | . . . . . . . . . . . 1 . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 34 | . . 1 . 1 . . 1 13 . 1 . 5 7 2 3 Spaces Dug 30 | . . . . . 7 . . . . 1 7 . 12 . 3 Terrain Destroyed 287 | . 25 . . . 66 9 42 4 . 1 18 85 14 . 23 Melee 7 | . . . . . . . . . . 1 3 . . . 3 Projectile 35 | . . . . . . . . . . . 8 13 2 . 12 AOE 245 | . 25 . . . 66 9 42 4 . . 7 72 12 . 8 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Total 12923 | . 1202 830 588 172 1241 946 900 939 252 497 1224 805 1113 1538 676 Wait 1405 | . 113 23 . 8 267 96 217 . . . 245 49 384 . 3 Move 10710 | . 958 780 585 160 783 775 651 929 252 486 882 706 675 1504 584 Hop . | . . . . . . . . . . . . . . . . Pick Up 120 | . 16 8 1 1 31 12 4 2 . . 13 8 5 8 11 Fast Attach 28 | . 3 1 . . 6 4 . 1 . . 3 . 5 3 2 Attach 44 | . 2 . . . 6 2 . . . . 5 8 6 2 13 Detach 14 | . 1 . . . 1 1 . . . . 1 . 1 2 7 Swap 126 | . 17 3 . 2 33 9 11 2 . 5 22 6 10 1 5 Drop 122 | . 17 9 2 1 39 17 5 2 . . 11 . 3 11 5 Fire 314 | . 74 6 . . 75 26 9 3 . . 36 28 21 . 36 Melee 28 | . . . . . . . 3 . . 6 6 . 3 . 10 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . 4 . . . . . . . . . Rewire 7 | . . . . . . . . . . . . . . 7 . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [Dee] / [*Pro]) -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 9) 754 | -10/Materials | Discovered new exit (range 8) 931 | -10/Materials | Build established: Hauler-Mutant 1188 | -10/Materials | Discovered new exit (range 10) 1323 | -10/Materials | Repaired Imp. Treads 1407 | -10/Materials | Discovered new exit (range 14) 2026 | -10/Materials | Entered Mines 2277 | -10/Mines | Learned location of Storage (-9) 2661 | -10/Mines | Assembled infested the area 2863 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3074 | -10/Mines | Core integrity fell below 50% 3268 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3269 | -10/Mines | Discovered new exit (range 5) 3323 | -10/Mines | Discovered new exit (range 10) 3370 | -10/Mines | Discovered new exit (range 13) 3393 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3487 | -10/Mines | Entered Exiles 3514 | -10/Exiles | Discovered new exit (range 15) 3572 | -10/Exiles | Met 8R-AWN 3601 | -10/Exiles | Met EX-HEX 3696 | -10/Exiles | Met EX-DEC 3722 | -10/Exiles | Visited The Gauntlet 3954 | -10/Exiles | Learned location of Zion (-6) 4062 | -10/Exiles | Discovered new exit (range 14) 4204 | -10/Exiles | Met EX-BIN 4234 | -10/Exiles | Aligned with FarCom system 4236 | -10/Exiles | Given EX-Vault access code 4319 | -10/Exiles | Opened EX-Vault 4342 | -10/Exiles | Found AWS/Thermal 4380 | -10/Exiles | Warned to stay clear of 0b10 Research branches 4542 | -10/Exiles | Left Exiles lab with AWS/Thermal 4542 | -10/Exiles | Entered Mines 4632 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4717 | -9/Mines | Met a Derelict testing a Signal Generator 4827 | -9/Mines | Discovered new exit (range 5) 4843 | -9/Mines | Entered Materials 4843 | -8/Materials | Accompanied by 1 ally 4843 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 5125 | -8/Materials | Discovered new exit (range 14) 5617 | -8/Materials | Build established: Scavenger-Tank 6756 | -8/Materials | Build established: Hauler-Skirmisher 6894 | -8/Materials | Discovered new exit (range 16) 6977 | -8/Materials | Entered Factory 6977 | -7/Factory | Accompanied by 1 ally 6977 | -7/Factory | Evolved 2 slots: Utility x2 7264 | -7/Factory | Build established: Hauler-Tank 8015 | -7/Factory | Build established: Hauler-Mutant 8246 | -7/Factory | Discovered new exit (range 10) 8466 | -7/Factory | Build established: Hauler-Gunner 8790 | -7/Factory | Entered Lower Caves 8891 | -7/Lower Caves | Encountered a Warlord checkpoint 8975 | -7/Lower Caves | Learned Factory security intel 9387 | -7/Lower Caves | Build established: Hauler-Skirmisher 10253 | -7/Lower Caves | Discovered new exit (range 6) 10266 | -7/Lower Caves | Entered another Lower Caves area 10271 | -7/Lower Caves | Encountered a Warlord checkpoint 10293 | -7/Lower Caves | Discovered new exit (range 8) 10729 | -7/Lower Caves | Learned Factory terminal intel 11725 | -7/Lower Caves | Discovered new exit (range 15) 11999 | -7/Lower Caves | Entered Data Miner 11999 | -7/Data Miner | Discovered new exit (range 6) 12040 | -7/Data Miner | Met Data Miner 12107 | -7/Data Miner | Learned location of Section 7 (-2) 12107 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12197 | -7/Data Miner | Received God Mode back door access code from Data Miner 12466 | -7/Data Miner | Entered Proximity Caves 12561 | -6/Proximity Caves | Escorted by Enhanced Grunt 12745 | -6/Proximity Caves | Learned location of Extension (-4) 12834 | -6/Proximity Caves | Build established: Hauler-Gunner 13144 | -6/Proximity Caves | Discovered new exit (range 10) 13230 | -6/Proximity Caves | Build established: Hauler-Mutant 13282 | -6/Proximity Caves | Learned location of 1 exit from Factory 13400 | -6/Proximity Caves | Entered Factory 13400 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 13401 | -6/Factory | Identified exit to Factory 13403 | -6/Factory | Loaded intel: 20 terminal locations 13964 | -6/Factory | Build established: Hauler-Skirmisher 14116 | -6/Factory | Crushed by falling debris 14147 | -6/Factory | Lost 3 parts (1n2w) 14413 | -6/Factory | Build established: Hauler-Mutant 14729 | -6/Factory | Identified exit to Lower Caves 14845 | -6/Factory | Discovered exit to Factory (range 4) 15061 | -6/Factory | Fabricated Linear Accelerator (x2) 15192 | -6/Factory | Local fabrication network quarantined 15292 | -6/Factory | Build established: Hauler-Skirmisher 15620 | -6/Factory | Entered Lower Caves 15927 | -6/Lower Caves | Lost 7 parts (1p3u3w) 16077 | -6/Lower Caves | Build established: Hauler-Mutant 16396 | -6/Lower Caves | Build established: Hauler-Skirmisher 17188 | -6/Lower Caves | Discovered new exit (range 8) 17219 | -6/Lower Caves | Entered another Lower Caves area 17219 | -6/Lower Caves | Spotted B-75 Beast 17270 | -6/Lower Caves | Destroyed B-75 Beast 17299 | -6/Lower Caves | Lost 7 parts (2p1n2u2w) 17520 | -6/Lower Caves | Build established: Hauler-Mutant 17670 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 18253 | -6/Lower Caves | Build established: Hauler-Tank 18618 | -6/Lower Caves | Discovered new exit (range 6) 19109 | -6/Lower Caves | Entered Zion 19229 | -6/Zion | Discovered new exit (range 15) 19349 | -6/Zion | Found Prototype Device 19349 | -6/Zion | Identified Bomb Factory No. 2 19654 | -6/Zion | Build established: Hauler-Skirmisher 19937 | -6/Zion | Given the Hacking Drone Bay 19947 | -6/Zion | Learned location of 1 exit from Lower Caves 20027 | -6/Zion | Given A8's code to call for help 20685 | -6/Zion | Learned location of Warlord (-5) 20893 | -6/Zion | Discovered new exit (range 23) 21537 | -6/Zion | Found CR-A16's Pointy Stick 21740 | -6/Zion | Rebuked by Imprinter 22147 | -6/Zion | Entered Proximity Caves 22259 | -5/Proximity Caves | Lost 7 parts (2n5u) 22583 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 22722 | -5/Proximity Caves | Build established: Derelict-Mutant 23551 | -5/Proximity Caves | Build established: Derelict-Tank 23849 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 23885 | -5/Proximity Caves | Self-destructed Last Messages --------------- 23749_ The unstable cave ceiling collapses. 23758_ Dropped Imp. Deuterium Engine. 23763_ Acquired Insulated Plating. 23800_ System corrupted: Energy discharge (-100). 23834_ G-50 Soldier springs to life. 23848_ Lgt. Treads destroyed. 23849_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 23850_ Imp. Medium Armor Plating destroyed. 23853_ Y-72 Warden: "REQUESTING BACKUP." 23855_ Imp. Deuterium Engine destroyed. 23860_ L-41 Fighter destroyed. 23862_ Med. Reactive Plating destroyed. 23864_ Mak. Sensor Array destroyed. 23864_ Imp. Medium Treads destroyed. 23864_ EM Pulse Cannon destroyed. 23870_ Microactuators fries itself beyond repair. 23870_ Carbon-fiber Leg fries itself beyond repair. 23880_ Beamcaster destroyed. 23881_ Shield Generator destroyed. 23883_ Bore Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????############???????????????? | | ???????###????????????# #???????????????? | | ??????## ##????????#### ##### #???????????????? | | ???#### ##??????## # ??# "# #???????????????? | | ???# ######## # #??/ "# #???????????????? | | #??# ## # #?## "# #???????????????? | | ### ## ####Y #? "# #???????????????? | | "" ## ## ### #?? # #???????????????? | | #?## ## ## #?? # #???????????????? | | % #???# ##### ####+### #???????????????? | | "%###???# #??## % #???????????????? | | # =##???# ###???## % "#" * #???????????????? | | # #???# ##??????## #####" ##???????????????? | | # ##########????????# g########????????????????? | | # ##?????###?????#gg## ##??????????????????? | | ##???? #?????# @ #??????????????????? | | #???# #?????# #??????????????????? | | ##?## #?????#### #??????????????????? | | #### ###?## # ####### ##??????????????????? | | #???# #??## # m##???????????????????? | | ##?# #??# # # ##???????????????????? | | #?# #### ###### ##??????????????????? | | ## ?????#### ##?????????????????? | | # # #???### ##????????????????? | | ####?# ## ##### #????????????????? | | #???## # = #????????????????? | | ##### !%! ## #????????????????? | | ## ####| ### ##????????????????? | | ## # ####??### ##?# ####?????????????????? | | #?# # ##???????###?? ##????????????????????? | | #### #????????????? #?????????????????????? | | ###?????????????# #?????????????????????? | | #### #???????????????### ?????????????????????? | | ##?# ##????????????????? #????????????????????? | | ### #######??????????? #????????????????????? | | #??????????? ##????????????????????? | | #### #??????????? ##?????????????????????? | | #### #??????????????? #??????????????????????? | | #??# #???????????????????????????????????????? | | #??# ##???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 675 Resistance: KI 30 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 21 Item Schematics ----------------- Bore Cannon | -8/Materials | Scanalyzed Imp. Treads | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Hvy. Plasma Cannon | -6/Factory | Hacked Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Ripper | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Linear Accelerator | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumCannonStripper Manual? 0 Play Time 02:47:45 Cumulative 129.9 hours Start 2021.05.20 @ 19:24:34 End 2021.05.21 @ 14:14:40 Sessions 14 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 55 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 44 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d6b934e7-c190-49b4-b1ce-d433123cb34f