Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.23 @ 22:47:58 Player: The Phoenix Tome Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (43) 215 Value Destroyed (1605) 1605 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (217) 217 TOTAL SCORE: 3877 Bonus ------- High Alert Combat Kills 17 Entered Garrisons 200 Cogmind --------- Core Integrity 46/550 Matter 137/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (210) Ox3 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (6) ------ Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (20) --- Large Storage Unit Large Matter Pod (0) Hacking Suite Relay Coupler [NC] (31) Relay Coupler [NC] (24) Relay Coupler [NC] (26) Relay Coupler [Swarmer] (36) Relay Coupler [Grunt] (29) Relay Coupler [Grunt] (26) Relay Coupler [Grunt] (23) Relay Coupler [Grunt] (26) Relay Coupler [Duelist] (25) Relay Coupler [Specialist] (22) Assault Rifle Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Propulsion Shielding Light Armor Plating > --- WEAPON ----------- Gauss Rifle Hammer > --- INVENTORY -------- Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Large Storage Unit Large Storage Unit Large Matter Pod Hacking Suite Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Specialist] Assault Rifle Grenade Launcher Datajack [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Propulsion Shielding Weapon Autogun Energy Gun Beam Rifle Ballistic Gun Autogun Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 2 . Weapon . | . . . . . Parts Attached 57 | . 12 12 8 25 Power 6 | . 1 1 1 3 Engine 5 | . 1 1 1 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 11 | . 2 3 . 6 Treads . | . . . . . Leg 4 | . . . . 4 Wheel 7 | . 2 3 . 2 Hover . | . . . . . Flight . | . . . . . Utility 16 | . 2 6 5 3 Device 6 | . . 4 . 2 Storage 5 | . 2 1 2 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 4 | . . 1 2 1 Artifact . | . . . . . Weapon 24 | . 7 2 2 13 Energy Gun 5 | . 1 2 1 1 Energy Cannon . | . . . . . Ballistic Gun 12 | . 5 . . 7 Ballistic Cannon . | . . . . . Launcher 6 | . 1 . 1 4 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 28 | . 2 4 2 20 Power 4 | . . 1 . 3 Propulsion 8 | . 1 1 . 6 Utility 5 | . . . 1 4 Weapon 11 | . 1 2 1 7 Highest Loss Streak 8 | . 1 2 1 8 Average Slot Usage (%) 95 | . 98 97 97 90 Engine 9 | . 14 10 9 5 Core 1 | . . . . 2 Leg 12 | . 25 . . 10 Wheel 9 | . 2 20 18 6 Device 10 | . . 20 18 12 Storage 21 | . 27 22 18 18 Processor 4 | . . . 9 9 Protection 3 | . . . 7 8 Energy Gun 4 | . 4 10 8 . Ballistic Gun 14 | . 22 11 9 10 Impact Weapon 2 | . . . . 5 Naked Turns . | . . . . . Heaviest Build 84 | 12 43 45 84 82 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 26 | . 2 2 4 26 Average Overweight (x) 2 | . 1 2 2 5 Largest Inventory Capacity 20 | . 16 16 20 20 Average Capacity 17 | . 15 16 18 20 Most Carried 20 | . 16 15 15 20 Average Carried 13 | . 10 13 13 15 Final Capacity 20 | 6 16 16 20 20 Final Carried 16 | 6 16 14 14 16 Class Distribution -------------------- 56% | Mutant 29% | Scavenger-Mutant 13% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 1264 | 200 184 455 . 425 Remotely . | . . . . . Salvage Created 1236 | . 486 345 . 405 Parts 83 | . 39 27 . 17 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 3 | . 3 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 32 | . 8 9 . 15 Melee 1 | . . . . 1 Guns 26 | . 8 9 . 9 AOE 5 | . . . . 5 Classes Destroyed 11 | . 7 1 . 3 Worker 1 | . 1 . . . Hauler 2 | . 2 . . . Recycler 1 | . 1 . . . Operator 2 | . 2 . . . Watcher 5 | . 2 3 . . Swarmer 10 | . 3 4 . 3 Grunt 13 | . 5 2 . 6 Brawler 2 | . . . . 2 Duelist 1 | . . . . 1 Sentry 3 | . . 3 . . Hunter 3 | . . . . 3 Best Kill Streak 8 | . 3 8 . 4 Combat Bots Only 4 | . 3 4 . 4 Max Kills in Single Turn 2 | . 1 1 . 2 Gunslinging 1 | . . . . 1 Exploded 1 | . . . . 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 3096 | . 433 419 197 2047 Core 709 | . 93 112 14 490 Absorbed by Shields 13 | . . . . 13 Core Remaining (%) 78 | 100 62 72 . . Volleys Fired 146 | . 59 34 8 45 Largest 2 | . 2 2 2 2 Hottest 88 | . 70 88 79 53 Shots Fired 256 | . 116 67 14 59 Gun 240 | . 114 67 12 47 Cannon . | . . . . . Launcher 16 | . 2 . 2 12 Special . | . . . . . Kinetic 174 | . 86 34 7 47 Thermal 66 | . 28 33 5 . Explosive 16 | . 2 . 2 12 Electromagnetic . | . . . . . Robot Hit Streak 15 | . 13 15 4 11 Robot Miss Streak 3 | . 3 2 1 3 Penetration Max 1 | . . . . 1 Secondary Targets 4 | . 1 . . 3 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 174 | . 68 45 7 54 Core Hits 77 | . 28 17 . 32 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 27 | . . . . 27 Impact 27 | . . . . 27 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3230 | . 834 696 29 1671 Guns 2154 | . 815 696 29 614 Cannons . | . . . . . Explosions 899 | . 19 . . 880 Melee 177 | . . . . 177 Ramming . | . . . . . Kinetic 1500 | . 563 309 14 614 Thermal 654 | . 252 387 15 . Explosive 899 | . 19 . . 880 Electromagnetic . | . . . . . Impact 177 | . . . . 177 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 8 | . . . . 8 Projectiles . | . . . . . Explosions 8 | . . . . 8 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 102 | . . . 91 11 Shots 2 | . . . 1 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 174 | . 174 42 . 21 Average Temperature 38 | . 53 13 . 12 Received Heat Transfer 987 | . 162 150 36 639 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 2 . . Heat Transferred 1739 | . 740 962 37 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 680 | . 167 235 101 680 Initial 59 | . . . 36 59 Average 187 | . 66 77 49 378 Maximum Alert Level 2 | . . 1 . 2 Low Security (%) 72 | . 100 89 100 33 Level 1 8 | . . 10 . 16 Level 2 18 | . . . . 49 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 2 1 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 4 | . 2 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 1 | . . 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 60 | . 15 15 3 27 Peak Tracking Total 6 | . 3 5 6 5 Tactical Retreats 7 | . 1 . . 6 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 12 | . 1 . . 11 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 5 | . 1 . 2 2 Max in Single Turn 2 | . 1 . 2 1 Garrison Relay 2 | . . . . 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 10 | . 5 3 2 . Terminals 7 | . 4 2 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 26 | . 17 7 2 . Successful 12 | . 8 3 1 . Failed 14 | . 9 4 1 . Catastrophic 4 | . 2 2 . . Database Lockouts . | . . . . . Manual 16 | . 11 4 1 . Terminals 21 | . 16 4 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 3 | . . 3 . . Garrison Access 1 | . . . 1 . Terminal Hacks 8 | . 8 . . . Record 1 | . 1 . . . Part Schematic 1 | . 1 . . . Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . 1 . . . Branch Access Points 1 | . 1 . . . Unreport Threat 1 | . 1 . . . Locate Traps 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . 3 . . Insert Component 2 | . . 2 . . Analyze 1 | . . 1 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 10 | . 5 3 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . 1 1 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 10 | . . . . 10 Machine Destruction 10 | . . . . 10 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 2650 | . 841 613 184 1012 Spaces Moved 1315 | 1 436 332 137 409 Core 1 | . . . . 1 Treads . | . . . . . Legs 523 | 1 369 . . 153 Wheels 791 | . 67 332 137 255 Hover . | . . . . . Flight . | . . . . . Fastest Speed 90 | 120 90 100 100 120 Average Speed 138 | 120 143 100 109 172 Slowest Speed 1350 | 120 180 100 120 1350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 2 67 25 9 57 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 38 | . 5 . 33 . Terrain Destroyed 51 | . 12 . 33 6 Melee . | . . . . . Projectile . | . . . . . AOE 51 | . 12 . 33 6 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 1872 | . 546 552 155 619 Wait 179 | . 6 165 . 8 Move 1311 | . 435 331 136 409 Hop . | . . . . . Pick Up 55 | . 22 6 3 24 Fast Attach 3 | . 3 . . . Attach 32 | . 3 8 3 18 Detach 2 | . . 2 . . Swap 22 | . 6 4 5 7 Drop 18 | . 12 2 . 4 Fire 146 | . 59 34 8 45 Melee 27 | . . . . 27 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 77 | . . . . 77 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -8/Garrison (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 638 | -10/Materials | Discovered new exit (range 14) 842 | -10/Materials | Entered another Materials area 842 | -9/Materials | Evolved 2 slots: Utility x2 1408 | -9/Materials | Discovered new exit (range 4) 1455 | -9/Materials | Entered another Materials area 1455 | -8/Materials | Evolved 2 slots: Utility x2 1566 | -8/Materials | Identified exit to Garrison 1639 | -8/Materials | Entered Garrison 1716 | -8/Garrison | Triggered checkpoint 1737 | -8/Garrison | Triggered checkpoint 1798 | -8/Garrison | Build established: Hauler-Mutant 1850 | -8/Garrison | Lost 8 parts (3n2u3w) 1892 | -8/Garrison | Triggered checkpoint 1932 | -8/Garrison | Lost 4 parts (1p3w) 1954 | -8/Garrison | Triggered checkpoint 1967 | -8/Garrison | Discovered new exit (range 14) 2038 | -8/Garrison | Garrison Relay disabled 2108 | -8/Garrison | Triggered checkpoint 2150 | -8/Garrison | Triggered checkpoint 2157 | -8/Garrison | Core integrity fell below 50% 2172 | -8/Garrison | Build established: Scavenger-Mutant 2189 | -8/Garrison | Garrison Relay disabled 2343 | -8/Garrison | Lost 5 parts (1p2n2u) 2416 | -8/Garrison | Discovered new exit (range 8) 2554 | -8/Garrison | Spotted B-75 Beast 2589 | -8/Garrison | Core integrity fell below 20% 2651 | -8/Garrison | Self-destructed Last Messages --------------- 02330_ Acquired 20 matter. 02345_ Acquired Heat Sink. 02416_ EXIT=FOUND 02471_ Triggered Stasis Trap. 02471_ A bubble of rippling energy engulfs the area. 02471_ Field strength at 85. 02473_ G-47 Trooper destroyed. 02475_ Field strength at 70. 02476_ Field strength at 55. 02477_ Field strength at 40. 02478_ Field strength at 25. 02479_ Field strength at 10. 02480_ Stasis field depleted. 02486_ Acquired 1 matter. 02500_ ALERT: Garrison interior compromised. 02553_ Triggered Alarm Trap. 02553_ An alarm sounds. 02608_ Aluminum Leg destroyed. 02608_ Ion Engine destroyed. 02624_ Hammer destroyed. 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