Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.31 @ 13:37:52 Player: xgames Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (77) 385 Value Destroyed (2936) 2936 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (573) 573 TOTAL SCORE: 7154 Bonus ------- High Alert Combat Kills 376 Aligned with FarCom 300 Friendly Fire -103 Cogmind --------- Core Integrity 0/700 Matter 287/300 Energy 330/330 System Corruption 41% Temperature Critical (701) Movement Treading (242) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION (4) --- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY (4) ------ Huge Storage Unit Improved Signal Interpreter Energy Filter Layered Light Armor Plating > --- WEAPON (3) ------- Precision Shock Rifle Precision Shock Rifle Gauss Cannon (fused) > --- INVENTORY (25) --- Deuterium Engine Reinforced Deuterium Engine Medium Treads Medium Treads Medium Treads Medium Treads Wheel Improved Heat Sink Large Battery (200) Small Matter Pod (50) Structural Scanner Particle Charger Improved Light Armor Plating Recalibrator Precision Shock Rifle Precision Shock Rifle Pulse Rifle Improved Spread Laser Latent Energy Streamer High-powered Shotgun Flak Cannon Flak Cannon Flak Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Improved Terrain Scanner Layered Light Armor Plating > --- WEAPON ----------- Precision Shock Rifle Latent Energy Streamer Gauss Cannon > --- INVENTORY -------- Deuterium Engine Reinforced Deuterium Engine Medium Treads Medium Treads Medium Treads Medium Treads Wheel Improved Heat Sink Large Battery Small Matter Pod Structural Scanner Energy Filter Particle Charger Improved Light Armor Plating Recalibrator Precision Shock Rifle Precision Shock Rifle Precision Shock Rifle Pulse Rifle Improved Spread Laser High-powered Shotgun Flak Cannon Flak Cannon Flak Cannon Heavy Missile Launcher [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Titanium Leg Wheel Wheel Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Terrain Scan Processor Protection Layered Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Latent Energy Streamer Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . 2 . Utility 2 | . . . . . 2 . Weapon 1 | . . . . . . 1 Parts Attached 76 | 8 7 . . 1 14 46 Power 12 | 1 1 . . . . 10 Engine 10 | 1 . . . . . 9 Core 2 | . 1 . . . . 1 Reactor . | . . . . . . . Propulsion 25 | 3 2 . . . 9 11 Treads 14 | 1 1 . . . 3 9 Leg 7 | 1 . . . . 4 2 Wheel 4 | 1 1 . . . 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 2 2 . . . 1 10 Device 6 | 1 . . . . 1 4 Storage 3 | 1 1 . . . . 1 Processor 3 | . 1 . . . . 2 Hackware . | . . . . . . . Protection 3 | . . . . . . 3 Artifact . | . . . . . . . Weapon 24 | 2 2 . . 1 4 15 Energy Gun 14 | 1 . . . . 3 10 Energy Cannon 1 | . . . . 1 . . Ballistic Gun 2 | 1 . . . . . 1 Ballistic Cannon 5 | . 1 . . . 1 3 Launcher 2 | . 1 . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . . 3 Parts Lost 15 | . 2 . . . 4 9 Power 5 | . . . . . . 5 Propulsion 6 | . 1 . . . 4 1 Utility 2 | . . . . . . 2 Weapon 2 | . 1 . . . . 1 Highest Loss Streak 2 | . 2 . . . 2 2 To Critical Strikes . | . . . . . . . Average Backups 19 | 5 7 9 11 10 17 24 Power 1 | . 2 2 2 2 2 1 Propulsion 4 | 3 2 3 3 3 3 4 Utility 6 | . 2 3 3 3 3 9 Weapon 6 | 1 . 1 3 2 8 7 Tool/Special . | . . . . . . . Unused Backups 27 | . 2 . . . . 25 Power 3 | . . . . . . 3 Propulsion 6 | . 1 . . . . 5 Utility 13 | . . . . . . 13 Weapon 4 | . 1 . . . . 3 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 96 | . 98 100 71 98 92 98 Engine 7 | . 5 . . . . 11 Core 5 | . 8 14 14 14 9 2 Treads 17 | . 13 14 14 14 17 18 Leg 8 | . . . . . 9 11 Wheel 4 | . 13 14 14 14 5 . Device 7 | . 2 . . . 15 8 Storage 9 | . 14 14 14 14 9 8 Processor 8 | . 11 14 14 14 9 6 Protection 2 | . . . . . . 4 Energy Gun 12 | . 5 . . . 14 15 Energy Cannon 1 | . . . . 13 2 . Ballistic Gun 1 | . 10 14 . . . . Ballistic Cannon 4 | . 4 . . 13 . 5 Launcher 1 | . 6 14 . . . . Peak Build Rating 60 | 7 11 10 10 20 32 60 Average Rating 33 | 4 8 10 9 19 25 45 On Entrance 12 | . 7 10 10 10 20 32 Naked Turns . | . . . . . . . Heaviest Build 123 | 13 91 90 85 98 100 123 Greatest Support 112 | 10 20 10 10 10 68 112 Greatest Overweight (x) 9 | 1 9 8 8 9 9 3 Average Overweight (x) 2 | . 3 8 8 8 3 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 23 | 7 15 25 25 25 25 24 Most Carried 25 | 8 12 9 12 12 25 25 Average Carried 19 | 5 7 9 11 10 17 24 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 7 9 9 12 11 25 24 Class Distribution -------------------- 47% | Skirmisher 27% | Mutant 13% | Scavenger-Mutant 11% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 2673 | 303 428 44 . 43 269 1586 Remotely . | . . . . . . . Salvage Created 3249 | 101 533 . . 25 253 2337 Parts 148 | 6 38 . . 2 8 94 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . 1 . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 56 | . 14 . . . 5 37 Guns 18 | . 7 . . . 3 8 Cannons 9 | . 5 . . . . 4 AOE 23 | . 2 . . . 1 20 Classes Destroyed 13 | 3 4 . . 1 1 4 Worker 3 | 1 . . . . . 2 Builder 4 | . 1 . . . 1 2 Tunneler 1 | 1 . . . . . . Recycler 7 | 1 1 . . . . 5 Mechanic 1 | . . . . . . 1 Watcher 4 | . 3 . . . 1 . Swarmer 6 | . 6 . . . . . Grunt 34 | . 8 . . . 3 23 Brawler 3 | . . . . . . 3 Duelist 1 | . . . . . . 1 Sentry 5 | . . . . . 2 3 Programmer 7 | . . . . . . 7 Zionite 1 | . . . . 1 . . Best Kill Streak 6 | 1 4 . . . 4 6 Combat Bots Only 5 | . 3 . . . 3 5 Max Kills in Single Turn 5 | 1 2 . . 1 1 5 Gunslinging . | . . . . . . . Exploded 4 | . 1 . . . 1 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 266 | . 56 . . . 33 177 Missed 70 | . 19 . . . 5 46 Hits 196 | . 37 . . . 28 131 Melee 3 | . . . . . . 3 Projectile 193 | . 37 . . . 28 128 Critical Strikes 5 | . . . . . 1 4 Part Disruptions 1 | . . . . . . 1 Damage Taken 4175 | 1 422 . . 36 538 3178 Core 859 | 1 62 . . . 43 753 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 595 | . 99 . . . . 496 Core Remaining (%) 88 | 99 . . . 74 92 . Volleys Fired 172 | 13 42 . . . 37 80 Largest 3 | 1 2 . . . 2 3 Hottest 206 | 20 70 . . . 126 206 Shots Fired 335 | 13 71 . . 2 53 196 Gun 236 | 13 44 . . . 50 129 Cannon 89 | . 23 . . 2 3 61 Launcher 10 | . 4 . . . . 6 Special . | . . . . . . . Kinetic 116 | 13 49 . . 1 1 52 Thermal 140 | . . . . . 50 90 Explosive 10 | . 4 . . . . 6 Electromagnetic 69 | . 18 . . 1 2 48 Robot Hit Streak 20 | 2 13 . . 3 15 20 Robot Miss Streak 10 | 2 2 . . . 2 10 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 203 | 7 46 . . 2 40 108 Core Hits 142 | 4 24 . . 1 9 104 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . 2 . . . . 2 Burn 1 | . . . . . . 1 Blast 1 | . 1 . . . . . Corrupt 2 | . 1 . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7318 | 94 866 . . 93 885 5380 Guns 2561 | 85 421 . . . 635 1420 Cannons 725 | . 225 . . 22 24 454 Explosions 3995 | . 208 . . 71 226 3490 Melee . | . . . . . . . Ramming 37 | 9 12 . . . . 16 Kinetic 1046 | 85 469 . . 18 24 450 Thermal 2065 | . . . . . 635 1430 Explosive 603 | . 208 . . . . 395 Electromagnetic 3567 | . 177 . . 75 226 3089 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 41 | . 2 2 2 4 6 41 Average Corruption 13 | . 2 2 2 3 5 20 Corruption Purged 5 | . . . . . . 5 Corruption Blocked . | . . . . . . . Effects 251 | . 10 3 2 11 36 189 Message Errors 62 | . 5 1 1 1 7 47 Matter Fused 60 | . 2 1 . 3 9 45 Heat Flow Errors 23 | . 1 . . . 3 19 Energy Discharges 25 | . 1 . . . 6 18 Parts Rejected 1 | . . . . . 1 . Parts Fused 1 | . . . . . . 1 Data Loss (minor) 34 | . 1 1 1 2 3 26 Data Loss (major) 14 | . . . . 1 2 11 Misfires 17 | . . . . 2 3 12 Alerts 5 | . . . . 2 1 2 Weapon Failures 9 | . . . . . 1 8 Overload Shots . | . . . . . . . Overflow Damage 104 | . 9 . . . . 95 Projectiles 4 | . . . . . . 4 Explosions 100 | . 9 . . . . 91 Melee . | . . . . . . . Knockbacks 18 | . 5 . . . 2 11 Impact . | . . . . . . . Kinetic 17 | . 4 . . . 2 11 Secondary 1 | . 1 . . . . . Self-Inflicted Damage 691 | 1 5 . . 37 113 535 Shots 15 | . . . . 1 2 12 Rammed 9 | 4 4 . . . . 1 Targets Rammed 12 | 6 4 . . . . 2 Kicked 2 | 2 . . . . . . Crushed 1 | . . . . . . 1 Highest Temperature 724 | . 152 . . 24 492 724 Average Temperature 156 | . 37 . . 14 152 168 Received Heat Transfer 1002 | . 195 . . . 198 609 Effects 52 | . . . . . 7 45 Shutdowns 18 | . . . . . 1 17 Energy Bleed 5 | . . . . . 1 4 Interference 9 | . . . . . 4 5 Matter Decay 4 | . . . . . 1 3 Short Circuit 2 | . . . . . . 2 Damage (minor) 2 | . . . . . . 2 Damage (major) 7 | . . . . . . 7 Damage (core) 5 | . . . . . . 5 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Robots Corrupted 5 | . 1 . . . 1 3 Combat Hostiles 4 | . . . . . 1 3 Parts Fried 10 | . 3 . . . 2 5 Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 9 | . . . . . 3 6 Heat Transferred 4027 | . . . . . 1369 2658 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . . 3 Latent Energy Used 2366 | . . . . 135 334 1897 LE Corruption 40 | . . . . 2 6 32 Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Maximum Alert Level 3 | . . . . . . 3 Low Security (%) 57 | 100 100 100 . 100 100 31 Level 1 6 | . . . . . . 10 Level 2 26 | . . . . . . 42 Level 3 9 | . . . . . . 15 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1091 | 5 155 31 . 10 85 1091 Initial 31 | . . 31 . . . . Average 284 | . 72 5 . . 9 442 Influence Increases 2300 | 15 435 . . 10 238 1602 Destroy 0b10 Robot/C 1120 | . 280 . . . 100 740 Destroy 0b10 Robot/NC 100 | 15 25 . . . 10 50 Destroy Leader 258 | . 66 . . . 32 160 Successful Hack 30 | . 19 . . . 8 3 Disable Machine 330 | . . . . . 30 300 Anti-Garrison Action 150 | . . . . . . 150 Destroy Structure 267 | . 30 . . 10 43 184 Partial Spotted 15 | . . . . . 15 . Lose Combat Pursuer 30 | . 15 . . . . 15 Influence Decreases 1218 | 15 355 80 . 10 238 520 Entered New Map 49 | . . 49 . . . . Time Decay 999 | 15 335 31 . 10 178 430 Lost Part 130 | . 20 . . . 20 90 Purge Threat 40 | . . . . . 40 . Squads Dispatched 25 | . 3 . . . 3 19 Investigation 5 | . 2 . . . . 3 Extermination 8 | . . . . . . 8 Reinforcement 6 | . 1 . . . 3 2 Assault 5 | . . . . . . 5 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 8 | . 2 . . . 3 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 19 . . . 14 45 Peak Tracking Total 5 | . 4 . . . 4 5 Tactical Retreats 2 | . 1 . . . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 6 | . 4 . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 23 | . . . . . 2 21 Max in Single Turn 4 | . . . . . 1 4 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 19 | . 3 . 1 . 5 10 Terminals 12 | . 2 . . . 4 6 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . 1 . . . . 1 Recycling Units 3 | . . . . . 1 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 40 | . 10 . 1 . 14 15 Successful 17 | . 4 . 1 . 5 7 Failed 23 | . 6 . . . 9 8 Catastrophic 4 | . 1 . . . 1 2 Database Lockouts . | . . . . . . . Manual 23 | . 5 . 1 . 9 8 Terminals 27 | . 7 . . . 12 8 Fabricators 2 | . . . . . . 2 Repair Stations 5 | . 3 . . . . 2 Recycling Units 5 | . . . . . 2 3 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 2 . 1 . 2 2 Prototype ID Bank 1 | . 1 . . . . . Open DSF 2 | . . . . . . 2 Emergency Access Points 1 | . . . . . 1 . Unreport Threat 1 | . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . Proto ID Catalog 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 4 | . 2 . . . . 2 Scan Component 2 | . 1 . . . . 1 Repair 2 | . 1 . . . . 1 Recycling Unit Hacks 3 | . . . . . 1 2 Retrieve Components 3 | . . . . . 1 2 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . . . . 2 . Terminals 2 | . . . . . 2 . Botnet 2 | . . . . . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 3 . . . 3 6 Full Trace Events 4 | . 1 . . . . 3 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . . . . 1 Time 52 | . 26 . . . . 26 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 24 | . . . . . 10 14 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Active Infowar (turns) 5972 | 13 144 . . . 1259 4556 Terrain 2859 | . . . . . . 2859 Structural 3325 | . . . . . 1259 2066 Seismic 896 | 13 144 . . . 471 268 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 9070 | 149 903 212 486 523 1453 5344 Spaces Moved 3845 | 99 545 107 243 240 576 2035 Core 9 | 8 1 . . . . . Treads 1346 | . 4 . . . 173 1169 Legs 1099 | 22 . . . . 211 866 Wheels 1391 | 69 540 107 243 240 192 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 200 200 200 135 162 Average Speed 206 | 94 132 200 200 214 226 225 Slowest Speed 480 | 120 250 200 200 215 480 340 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 2 | . . . . . . 2 Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 38 | 5 58 21 61 52 32 39 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . Spaces Dug 2 | . . . . . . 2 Terrain Destroyed 330 | . 29 . . 11 59 231 Melee . | . . . . . . . Projectile 11 | . . . . . . 11 AOE 319 | . 29 . . 11 59 220 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 4692 | 140 653 106 245 248 671 2629 Wait 343 | 1 29 . . 6 12 295 Move 3839 | 98 544 106 242 239 575 2035 Hop . | . . . . . . . Pick Up 144 | 14 14 . 1 1 28 86 Fast Attach . | . . . . . . . Attach 44 | 7 6 . . 2 13 16 Detach 2 | . . . 2 . . . Swap 78 | 1 9 . . . 5 63 Drop 58 | . 5 . . . 1 52 Fire 172 | 13 42 . . . 37 80 Melee . | . . . . . . . Ram 8 | 4 4 . . . . . Kick 2 | 2 . . . . . . Crush 2 | . . . . . . 2 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 150 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 10) 315 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 15) 700 | -10/Materials | Repaired Lgt. Cannon 869 | -10/Materials | Discovered new exit (range 13) 1053 | -10/Materials | Entered Mines 1065 | -10/Mines | Learned Materials interactive machine intel 1257 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1257 | -10/Mines | Discovered new exit (range 5) 1265 | -10/Mines | Entered Exiles 1300 | -10/Exiles | Discovered new exit (range 14) 1336 | -10/Exiles | Met 8R-AWN 1374 | -10/Exiles | Met EX-HEX 1432 | -10/Exiles | Met EX-BIN 1456 | -10/Exiles | Aligned with FarCom system 1458 | -10/Exiles | Given EX-Vault access code 1524 | -10/Exiles | Opened EX-Vault 1538 | -10/Exiles | Found Latent Energy Streamer 1601 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1606 | -10/Exiles | Exiles lab attacked by MAIN.C 1729 | -10/Exiles | Discovered new exit (range 10) 1751 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 1751 | -10/Exiles | Entered Mines 1961 | -9/Mines | Discovered new exit (range 16) 2248 | -9/Mines | Learned location of Zion (-6) 2274 | -9/Mines | Entered Materials 2274 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2275 | -8/Materials | Loaded intel: 19 interactive machine locations 2696 | -8/Materials | Met 7R-MNS 2767 | -8/Materials | Build established: Scavenger-Mutant 3358 | -8/Materials | Discovered new exit (range 10) 3727 | -8/Materials | Entered Factory 3727 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3728 | -7/Factory | Caught up to 7R-MNS 4273 | -7/Factory | Build established: Skirmisher 5220 | -7/Factory | System corruption reached 10% 5862 | -7/Factory | Garrison activated, responded to threat 5945 | -7/Factory | Core integrity fell below 50% 6071 | -7/Factory | Build established: Scavenger-Skirmisher 6838 | -7/Factory | Build established: Skirmisher 8127 | -7/Factory | First assault squad dispatched 8313 | -7/Factory | System corruption reached 30% 8765 | -7/Factory | Repaired Huge Storage Unit 8925 | -7/Factory | Crushed by falling debris 9071 | -7/Factory | Core integrity fell below 20% 9072 | -7/Factory | Core destroyed Last Messages --------------- 08977_ Slammed into T-07 Excavator. 08985_ Acquired data core, dynamic key expired. 08988_ Acquired 14 matter. In addition to the regular game, there are many special modes available to offer very different Cogmind experiences, including for example gaining XP, or fighting alongside another Cogmind, and many more. Read about these modes and how to activate them in the manual under Alternative Rules. 09018_ System corrupted: Heat flow error (+160). 09029_ Connecting with DSF Access... 09029_ ALERT: Suspicious activity at Terminal F025. Dispatching Investigation squad. 09036_ System corrupted: Component data lost. 09055_ System corrupted: Heat flow error (+283). 09069_ Power failure, Imp. Deuterium Engine shutdown. 09070_ System corrupted: Heat flow error (+299). 09071_ Power failure, Lgt. Deuterium Engine shutdown. 09071_ Overheating: Core damaged (-91). 09071_ U-05 Engineer builds a Wall. 09072_ Overheating: Core damaged (-119). 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Cannon | 17% | -10/Materials Huge Storage Unit | 17% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalGrapheneShield Manual? 0 Play Time 01:22:46 Cumulative 9.3 hours Start 2025.08.31 @ 11:46:01 End 2025.08.31 @ 13:37:52 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ea0b5ac-68a9-416d-a479-025c30acd17d