Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.23 @ 02:12:34

Player: CrossedViper

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (469)     2345
Value Destroyed (21039)    21039
Prototype IDs (78)         1560
Alien Tech Used (5)        1000
Bonus (16100)              16100
              TOTAL SCORE: 52344

 Bonus
-------
High Alert Combat Kills    4810
Follower Combat Kills      4145
Entered Garrisons          400
Network Hubs Disabled      400
Registered with UFD        300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Built Enhanced Grunts      300
Met R17 at Cetus           500
Used Core Reset Matrix     3000
Met R17 at Research        2000
Acquired SGEMP             2000
Win                        3000
Friendly Fire              -6055

 Cogmind 
---------
Core Integrity             1539/1600
Matter                     270/300
Energy                     578/1300
System Corruption          9%
Temperature                Cool (8)
Movement                   Hovering (48)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (8) ---
      Improved Antigrav System
      Improved Antigrav System
               Antigrav Array
        Combat Linear Gravjet
>              --- UTILITY (12) -----
        Medium Storage Unit
  Experimental Energy Well
  Experimental Energy Well
  Experimental Targeting Computer
               Armor Integrity Analyzer
      Advanced Force Field
      Improved Hacking Suite
               System Shield
               Hacking Drone Bay (1/1)
               Hacking Drone Bay (1/1)
>              --- WEAPON (2) -------
      Improved Potential Cannon
>              --- INVENTORY (10) ---
  High-powered Transdimensional Reconstructor
               Spacefold Activator
        Cooled Nova Cannon
               Plasma Lance

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
      Improved Antigrav System
      Improved Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
               Antigrav Array
        Combat Linear Gravjet
>              --- UTILITY ----------
  Experimental Power Amplifier
  Experimental Cooling System
        Medium Storage Unit
  Experimental Energy Well
       Zionite Metafield Generator
  Experimental Targeting Computer
               Armor Integrity Analyzer
  Experimental Weapon Cycler
      Improved Transmission Jammer
      Advanced Reaction Control System
       Layered Heavy Armor Plating
>              --- WEAPON -----------
      Improved Potential Cannon
>              --- INVENTORY --------
  Experimental Energy Well
      Advanced Force Field
      Improved Hacking Suite
               Hacking Drone Bay
  High-powered Transdimensional Reconstructor
               Subatomic Replicator
               Spacefold Activator
        Cooled Nova Cannon
               CPS Tube
               Plasma Lance
[Rating: 200]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Overtuned Huge Scrapsphere
  Hover Unit               Cooled Antigrav System
Utility                    Advanced Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Layered Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Overtuned Beamcaster
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Overtuned Coil Gun
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           CPS Tube
  Slashing Weapon          Companion Sword
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -9  -9  -8  -8  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat Sto Gar Rec Scr Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Arm Res Tes Res Qua Sec Acc 
Slots Evolved              18   | .   .   2   .   2   .   .   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   2   .   2   .   2   .   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               6    | .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Utility                  10   | .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   2   .   .   .   1   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             501  | 7   9   22  9   14  20  25  4   21  8   11  21  12  .   7   21  1   6   13  17  .   11  13  70  25  71  6   28  4   25  
  Power                    47   | 1   1   3   2   1   2   1   .   .   1   .   1   .   .   .   2   .   2   .   3   .   3   1   8   5   6   1   3   .   .   
    Engine                 15   | 1   1   3   2   1   .   1   .   .   1   .   1   .   .   .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   3   1   8   5   6   1   3   .   .   
  Propulsion               129  | 2   2   10  3   5   7   10  2   3   4   2   8   4   .   2   5   1   .   3   2   .   2   1   26  4   13  2   3   .   3   
    Treads                 68   | 2   .   6   3   5   7   10  2   3   4   2   6   2   .   2   1   1   .   .   2   .   .   1   4   3   1   1   .   .   .   
    Leg                    39   | .   2   4   .   .   .   .   .   .   .   .   2   2   .   .   1   .   .   2   .   .   .   .   18  1   7   .   .   .   .   
    Wheel                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   1   .   4   .   .   .   .   .   .   
    Hover                  14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   5   1   3   .   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  183  | 2   2   3   3   5   3   6   2   5   1   4   6   4   .   4   8   .   3   3   9   .   2   7   22  14  27  3   16  4   15  
    Device                 104  | 1   1   1   3   1   1   1   1   4   1   2   5   3   .   1   4   .   1   2   4   .   1   3   14  10  13  1   12  4   9   
    Storage                20   | 1   1   1   .   .   .   1   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   2   1   5   .   3   .   2   
    Processor              10   | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   3   1   1   .   .   
    Hackware               12   | .   .   1   .   2   .   2   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   1   1   .   .   2   
    Protection             37   | .   .   .   .   .   2   1   1   1   .   1   1   .   .   3   3   .   1   .   4   .   1   3   6   2   5   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   142  | 2   4   6   1   3   8   8   .   13  2   5   6   4   .   1   6   .   1   7   3   .   4   4   14  2   25  .   6   .   7   
    Energy Gun             19   | 1   1   1   .   .   .   .   .   .   .   .   .   3   .   .   2   .   1   3   .   .   .   .   1   .   6   .   .   .   .   
    Energy Cannon          40   | .   .   3   .   1   2   .   .   3   1   1   1   .   .   .   .   .   .   .   .   .   .   1   11  2   6   .   3   .   5   
    Ballistic Gun          29   | 1   .   1   1   1   4   5   .   3   .   2   1   .   .   .   2   .   .   2   2   .   1   1   .   .   2   .   .   .   .   
    Ballistic Cannon       18   | .   3   1   .   .   .   .   .   3   .   .   3   1   .   1   1   .   .   .   .   .   1   2   2   .   .   .   .   .   .   
    Launcher               10   | .   .   .   .   1   .   3   .   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Special Weapon         15   | .   .   .   .   .   2   .   .   1   .   .   1   .   .   .   1   .   .   2   1   .   1   .   .   .   5   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Piercing Weapon        9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   2   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  71   | .   .   3   1   .   1   2   .   .   .   1   .   1   .   1   11  .   1   1   6   .   2   .   2   6   28  .   3   1   .   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    System Corruption      14   | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   
Parts Lost                 132  | .   3   5   .   1   11  5   .   5   5   .   13  5   .   .   2   1   2   .   .   .   .   5   29  .   26  1   .   1   12  
  Power                    24   | .   .   3   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   7   .   7   1   .   .   2   
  Propulsion               57   | .   1   .   .   .   7   3   .   3   3   .   7   3   .   .   1   1   1   .   .   .   .   1   12  .   10  .   .   .   4   
  Utility                  36   | .   1   2   .   .   2   1   .   1   1   .   4   .   .   .   1   .   .   .   .   .   .   3   7   .   6   .   .   1   6   
  Weapon                   15   | .   1   .   .   .   1   1   .   1   .   .   2   2   .   .   .   .   1   .   .   .   .   .   3   .   3   .   .   .   .   
  Highest Loss Streak      12   | .   1   1   .   1   4   3   .   3   5   .   12  4   .   .   2   1   1   .   .   .   .   4   9   .   9   1   .   1   9   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     86   | .   99  94  97  99  99  99  100 96  96  94  79  78  80  86  83  80  76  77  75  76  72  67  79  65  67  68  83  90  84  
  Engine                   5    | .   14  10  11  8   1   7   9   9   8   9   5   6   6   6   5   6   7   11  5   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   11  11  8   9   13  7   4   7   8   7   
  Treads                   21   | .   22  13  44  36  35  35  36  35  34  36  28  17  20  23  20  13  9   .   4   5   5   5   3   16  10  .   .   .   .   
  Leg                      5    | .   5   28  .   .   .   .   .   .   .   .   3   11  13  11  4   .   .   2   .   .   .   .   14  .   7   .   .   .   .   
  Wheel                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   13  11  14  11  11  10  8   4   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   14  22  30  26  
  Device                   14   | .   13  5   8   2   5   6   4   10  16  18  16  19  20  13  10  13  12  16  17  17  16  15  24  16  12  19  19  22  21  
  Storage                  7    | .   14  11  11  9   9   9   9   9   9   9   6   6   6   6   6   6   5   5   5   5   5   5   4   1   6   4   8   8   7   
  Processor                6    | .   .   .   .   9   9   10  9   9   9   9   6   6   6   6   6   6   5   7   6   5   5   5   1   2   7   12  9   8   8   
  Hackware                 1    | .   .   3   .   15  5   8   9   1   .   .   .   .   .   .   .   .   3   3   .   .   .   4   4   .   .   4   4   2   2   
  Protection               3    | .   .   .   .   .   6   1   4   3   .   .   1   .   .   11  9   6   5   .   3   5   4   6   2   5   4   .   .   .   3   
  Energy Gun               1    | .   11  .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   4   5   5   1   .   .   .   .   .   .   .   .   
  Energy Cannon            3    | .   .   8   11  8   3   .   .   3   16  6   2   .   .   .   .   .   .   .   .   .   .   .   5   6   3   .   3   4   3   
  Ballistic Gun            4    | .   7   3   11  9   13  15  18  7   .   6   2   .   .   .   8   13  5   4   4   5   1   1   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   8   9   .   .   .   .   .   5   .   .   3   4   6   5   1   .   .   .   .   .   3   3   1   .   .   .   .   .   .   
Peak Build Rating          200  | 7   9   24  23  29  30  31  34  33  29  38  56  62  59  61  79  77  88  100 121 120 120 133 138 165 161 167 191 186 200 
  Average Rating           65   | 5   8   17  16  27  27  27  30  29  27  33  49  58  59  56  66  76  83  95  113 120 119 120 117 134 136 137 172 182 182 
  On Entrance              72   | .   7   9   14  20  28  29  26  28  26  24  37  56  59  59  59  77  77  86  100 120 120 118 131 46  155 132 163 183 185 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             179  | 13  32  33  37  38  41  44  49  62  45  46  72  83  81  88  88  76  87  88  107 107 117 117 157 179 179 41  86  89  103 
  Greatest Support         265  | 40  40  80  80  80  80  80  80  80  80  82  124 63  35  106 106 40  40  60  60  40  80  160 160 265 260 65  121 103 103 
  Greatest Overweight (x)  14   | .   1   1   .   .   .   .   .   1   1   .   1   4   2   2   3   1   2   2   2   2   5   5   14  .   4   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   1   1   1   1   2   2   2   1   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  25  25  25  5   10  10  10  
  Average Capacity         17   | 7   9   15  15  15  15  15  15  15  15  15  15  18  20  20  20  20  20  20  20  20  20  20  22  11  24  5   8   10  10  
  Most Carried             25   | 4   8   15  15  15  15  15  15  15  10  15  15  20  20  20  20  20  20  20  20  20  20  20  25  10  24  5   10  10  10  
  Average Carried          15   | 2   7   11  14  14  13  14  14  13  8   14  13  18  20  19  19  19  18  19  19  20  19  18  19  5   15  5   8   9   9   
  Final Capacity           25   | 8   15  15  15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  5   25  5   5   10  10  10  
  Final Carried            20   | 4   6   14  15  15  15  15  15  10  10  15  13  20  20  20  19  20  20  20  20  20  20  20  5   9   5   5   10  9   4   

 Class Distribution 
--------------------
 67% | Scavenger-Mutant
 14% | Mutant
 13% | Scavenger-Scrapper
  3% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
   Scavenger-Mutant | -8/Materials
   Scavenger-Mutant | -8/Garrison
   Scavenger-Mutant | -8/Materials
   Scavenger-Mutant | -8/Storage
   Scavenger-Mutant | -8/Garrison
   Scavenger-Mutant | -8/Recycling
   Scavenger-Mutant | -8/Scraptown
   Scavenger-Mutant | -6/Factory
   Scavenger-Mutant | -6/Lower Caves
   Scavenger-Mutant | -6/Lower Caves
   Scavenger-Mutant | -6/Zion
   Scavenger-Mutant | -6/Deep Caves
 Scavenger-Scrapper | -5/Proximity Caves
 Scavenger-Scrapper | -5/Factory
 Scavenger-Scrapper | -5/Extension
 Scavenger-Scrapper | -5/Cetus
 Scavenger-Scrapper | -5/Archives
 Scavenger-Scrapper | -5/Hub_04(d)
 Scavenger-Scrapper | -4/Factory
   Scavenger-Mutant | -4/Armory
             Mutant | -3/Research
             Mutant | -3/Testing
 Scavenger-Sprinter | -2/Research
 Scavenger-Sprinter | -2/Quarantine
 Scavenger-Sprinter | -2/Section 7
 Scavenger-Sprinter | -1/Access

 Resources                       | -11  -10  -9   -9   -8   -8   -8   -8   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   -1   
-----------                Run   | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Sto  Gar  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Arm  Res  Tes  Res  Qua  Sec  Acc  
Matter Collected           11764 | 263  270  687  183  269  963  813  128  436  358  100  668  1164 15   186  401  233  175  318  286  44   495  632  1206 232  486  246  272  145  90   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            22555 | 109  547  1265 489  575  1315 1825 538  461  1431 .    656  718  .    .    424  436  503  1350 327  105  972  886  2254 678  1996 246  424  362  1663 
  Parts                    1120  | 3    31   91   21   35   63   88   32   42   59   .    41   20   .    .    19   20   20   53   28   5    37   31   101  31   101  7    31   21   89   
Haulers Intercepted        28    | .    1    5    .    2    .    4    2    .    1    .    .    1    .    .    .    .    1    4    .    .    2    .    .    .    .    .    .    .    5    
Recyclers Shooed           10    | .    .    1    .    .    .    .    .    .    5    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    1    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      77    | .    .    .    .    .    .    .    .    .    .    .    .    40   .    .    .    37   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                16    | .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat Sto Gar Rec Scr Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Arm Res Tes Res Qua Sec Acc 
Combat Hostiles Destroyed  345  | .   16  27  7   11  28  35  6   21  11  .   16  8   .   .   14  8   9   7   .   1   11  12  40  4   30  .   5   2   16  
  Melee                    9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   2   .   1   
  Guns                     106  | .   10  3   3   3   19  11  6   10  .   .   2   4   .   .   9   8   9   5   .   1   2   .   .   .   1   .   .   .   .   
  Cannons                  162  | .   6   24  4   5   8   .   .   1   9   .   14  2   .   .   5   .   .   .   .   .   8   10  30  2   19  .   3   2   10  
  AOE                      46   | .   .   .   .   3   .   24  .   10  2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   4   
Classes Destroyed          29   | 2   4   5   1   1   2   3   .   .   .   .   .   2   .   .   2   1   .   1   1   .   1   .   1   .   2   .   .   .   .   
  Worker                   16   | .   .   4   1   2   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   1   3   
  Builder                  16   | .   .   1   1   1   .   2   1   .   .   .   1   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   1   1   4   
  Tunneler                 4    | 1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   28   | .   1   5   .   2   .   4   2   .   1   .   .   1   .   .   .   .   1   4   .   .   2   .   .   .   .   .   .   .   5   
  Recycler                 26   | 1   .   1   1   .   .   1   1   .   12  .   1   .   .   .   .   .   .   2   .   .   1   2   .   .   .   2   .   1   .   
  Mechanic                 3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Operator                 10   | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   1   1   2   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  12   | .   1   1   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   1   .   3   
  Swarmer                  55   | .   6   8   2   1   2   2   .   12  .   .   5   1   .   .   .   .   5   1   .   .   .   1   4   .   4   .   1   .   .   
  Cutter                   9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   8   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Grunt                    123  | .   10  11  3   6   8   20  3   7   2   .   5   4   .   .   .   3   4   1   .   .   2   4   16  2   7   .   .   .   5   
  Brawler                  14   | .   .   .   1   .   1   4   .   .   .   .   1   2   .   .   .   .   .   1   .   .   1   1   1   .   .   .   .   .   1   
  Duelist                  16   | .   .   1   1   1   1   5   .   .   1   .   1   .   .   .   .   2   .   .   .   .   1   .   1   .   1   .   .   .   .   
  Protector                5    | .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   47   | .   .   7   .   2   3   3   3   2   4   .   1   1   .   .   .   1   .   2   .   1   3   4   2   1   2   .   2   2   1   
  Specialist               6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Hunter                   21   | .   .   .   .   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   6   .   7   .   .   .   .   
  Programmer               26   | .   .   .   .   .   7   .   .   .   3   .   2   .   .   .   .   1   .   .   .   .   .   2   3   .   5   .   2   .   1   
  Heavy                    3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Protovariant P           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scrapoid                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   
  Z-Light                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     5    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | 2   8   9   5   5   5   10  6   12  9   .   3   5   .   .   4   3   5   5   1   1   4   4   7   2   6   2   3   3   8   
  Combat Bots Only         12   | .   6   9   3   3   5   8   4   12  6   .   3   5   .   .   4   3   4   3   .   1   3   4   7   2   6   .   2   1   7   
Max Kills in Single Turn   4    | 1   1   2   2   2   2   4   2   2   2   .   2   1   .   .   2   2   2   2   1   1   2   1   2   1   2   1   1   1   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   1   .   4   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Z-Imprinter (-6/Deep Caves)
  A7 (-5/Cetus)

 Combat                          | -11  -10  -9   -9   -8   -8   -8   -8   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Sto  Gar  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Arm  Res  Tes  Res  Qua  Sec  Acc  
Hostile Shots Fired        2903  | .    90   145  25   63   151  79   15   93   25   .    262  67   .    .    32   33   42   24   30   7    67   117  676  61   563  11   40   20   165  
  Missed                   880   | .    23   40   5    16   33   22   3    28   7    .    75   23   .    .    10   6    16   9    7    2    17   26   236  16   135  4    11   8    102  
Damage Taken               37532 | .    874  1080 317  695  1745 1316 184  1129 488  .    3603 557  .    .    461  656  418  222  373  91   1004 1942 8330 978  8504 163  542  140  1720 
  Core                     3758  | .    176  145  8    86   140  160  .    73   42   .    518  72   .    .    32   23   34   39   36   30   97   162  799  70   872  26   47   10   61   
  Absorbed by Shields      2516  | .    .    .    .    .    75   .    .    .    6    .    4    .    .    .    .    .    .    186  299  94   734  365  143  .    250  .    164  146  50   
  Reduced by Siege Mode    970   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    10   83   215  29   629  .    .    .    .    
  Ignored by Resistances   116   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    73   .    39   4    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   2228  | .    190  53   .    .    .    76   .    .    .    .    53   .    .    136  .    .    10   20   .    30   4    .    1533 .    .    .    123  .    .    
Core Remaining (%)         53    | 100  29   .    61   .    .    .    .    .    .    8    .    .    .    .    .    24   .    .    .    .    76   .    16   .    27   .    .    94   96   
Volleys Fired              1463  | 3    60   101  32   45   142  61   30   53   41   .    75   41   2    3    31   28   30   47   34   11   63   54   157  43   154  .    29   26   67   
  Largest                  2     | 2    2    2    2    2    2    2    2    2    2    .    2    2    1    1    2    2    2    2    2    2    2    1    2    2    2    .    1    1    1    
  Hottest                  230   | 70   85   103  91   96   96   58   53   136  136  .    101  125  60   60   66   65   132  132  132  132  132  81   230  186  200  .    200  50   200  
Shots Fired                2180  | 6    112  202  64   83   241  104  60   87   71   .    100  66   3    3    49   53   60   94   63   22   86   54   169  56   150  .    29   26   67   
  Gun                      1003  | 6    85   33   32   39   148  84   60   40   .    .    29   47   .    .    37   53   60   94   61   22   54   6    .    .    13   .    .    .    .    
  Cannon                   1101  | .    27   169  32   38   62   .    .    36   68   .    70   19   3    3    12   .    .    .    .    .    32   48   169  56   135  .    29   26   67   
  Launcher                 40    | .    .    .    .    6    .    20   .    11   3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  36    | .    .    .    .    .    31   .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    2    .    .    .    .    
  Kinetic                  1090  | 3    61   123  32   39   148  84   60   55   .    .    83   19   3    3    49   53   30   47   29   11   63   44   47   .    4    .    .    .    .    
  Thermal                  842   | 3    51   79   32   38   62   .    .    21   68   .    16   .    .    .    .    .    30   47   32   11   23   .    76   20   111  .    29   26   67   
  Explosive                40    | .    .    .    .    6    .    20   .    11   3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          172   | .    .    .    .    .    .    .    .    .    .    .    .    47   .    .    .    .    .    .    .    .    .    10   46   36   33   .    .    .    .    
  Robot Hit Streak         42    | 2    8    8    12   12   21   19   9    11   15   .    17   21   .    2    7    10   17   15   8    6    13   17   42   14   28   .    42   5    8    
  Robot Miss Streak        6     | 1    3    4    1    3    5    3    2    4    3    .    6    4    .    .    3    1    3    2    3    2    5    2    3    2    3    .    2    2    3    
  Penetration Max          2     | .    .    .    .    1    1    1    1    1    .    .    1    .    .    .    1    2    1    1    1    .    1    .    .    .    .    .    .    .    .    
  Secondary Targets        8     | .    1    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Capacitor                71    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    71   .    .    .    .    .    .    
Shots Hit Robots           1484  | 3    71   116  43   52   152  73   31   46   47   .    74   44   .    1    30   39   40   72   42   15   57   35   122  31   155  4    28   15   46   
  Core Hits                750   | 2    26   53   20   30   53   94   14   38   31   .    33   17   .    .    17   18   20   34   21   7    22   15   55   14   64   2    10   9    31   
  Critical Kills           18    | .    .    .    .    .    1    1    .    1    1    .    2    .    .    .    .    2    .    2    1    1    .    .    2    1    2    .    .    .    1    
  Critical Parts Destroyed 12    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    4    1    3    .    1    .    .    .    .    .    .    .    .    
  Critical Strikes         96    | .    6    3    .    .    2    1    .    1    1    .    6    4    .    .    3    4    7    11   6    4    10   5    6    1    8    1    2    1    3    
    Burn                   26    | .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    8    2    3    5    .    .    .    .    .    .    .    .    
    Meltdown               7     | .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    .    .    .    1    
    Destroy                23    | .    .    .    .    .    1    1    .    1    .    .    2    .    .    .    .    4    4    3    4    1    1    .    .    .    1    .    .    .    .    
    Blast                  27    | .    1    3    .    .    .    .    .    .    .    .    4    3    .    .    3    .    .    .    .    .    4    5    4    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    1    2    1    2    
Melee Attacks              99    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    49   5    12   8    23   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 99    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    49   5    12   8    23   
  Sneak Attacks            16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    3    11   
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           53601 | 50   987  2296 857  1418 2607 3527 666  1777 1385 .    2435 1321 .    47   1014 1106 1304 2195 1615 453  3112 2098 6508 1358 6823 260  1429 836  4117 
  Guns                     15808 | 50   766  252  421  444  1734 1140 641  540  .    .    589  719  .    .    579  1106 1217 2195 1615 453  941  .    .    .    406  .    .    .    .    
  Cannons                  26831 | .    221  2008 423  498  873  .    .    282  1020 .    1827 556  .    47   435  .    .    .    .    .    2091 2098 5962 1284 4285 .    925  384  1612 
  Explosions               6475  | .    .    .    .    472  .    2365 .    955  365  .    .    46   .    .    .    .    87   .    .    .    .    .    541  .    732  .    .    .    912  
  Melee                    4194  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1385 260  504  452  1593 
  Ramming                  293   | .    .    36   13   4    .    22   25   .    .    .    19   .    .    .    .    .    .    .    .    .    80   .    5    74   15   .    .    .    .    
  Kinetic                  21583 | 25   480  1118 421  444  1734 1140 641  573  .    .    2133 556  .    47   1014 1106 691  1136 887  219  2638 1821 2653 .    106  .    .    .    .    
  Thermal                  18996 | 25   507  1142 423  498  873  .    .    249  1020 .    283  .    .    .    .    .    526  1059 728  234  394  .    2266 375  4561 .    925  384  2524 
  Explosive                4501  | .    .    .    .    472  .    2365 .    955  365  .    .    .    .    .    .    .    87   .    .    .    .    .    257  .    .    .    .    .    .    
  Electromagnetic          4034  | .    .    .    .    .    .    .    .    .    .    .    .    765  .    .    .    .    .    .    .    .    .    277  1327 909  756  .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 4194  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1385 260  504  452  1593 
Highest Corruption         45    | .    .    .    .    .    4    6    1    1    2    .    7    14   4    4    .    7    .    .    .    .    18   5    29   9    45   .    1    1    9    
  Average Corruption       6     | .    .    .    .    .    3    4    1    1    1    .    5    6    4    4    .    6    .    .    .    .    8    3    8    5    21   .    1    1    2    
  Corruption Purged        15    | .    .    .    .    .    .    5    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  349   | .    .    .    .    .    10   36   4    7    8    .    19   67   17   3    .    10   .    .    .    .    3    2    66   11   82   .    .    .    4    
    Message Errors         83    | .    .    .    .    .    1    11   2    2    3    .    2    21   2    1    .    3    .    .    .    .    1    2    10   6    16   .    .    .    .    
    Matter Fused           80    | .    .    .    .    .    2    10   .    1    1    .    3    17   5    2    .    2    .    .    .    .    2    .    17   .    17   .    .    .    1    
    Heat Flow Errors       43    | .    .    .    .    .    3    6    1    .    .    .    3    5    2    .    .    2    .    .    .    .    .    .    9    .    11   .    .    .    1    
    Energy Discharges      33    | .    .    .    .    .    1    1    .    1    .    .    .    10   2    .    .    1    .    .    .    .    .    .    6    .    10   .    .    .    1    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    
    Data Loss (minor)      44    | .    .    .    .    .    2    6    1    2    3    .    2    9    3    .    .    2    .    .    .    .    .    .    6    .    8    .    .    .    .    
    Data Loss (major)      19    | .    .    .    .    .    1    1    .    .    1    .    2    2    2    .    .    .    .    .    .    .    .    .    6    .    4    .    .    .    .    
    Misfires               12    | .    .    .    .    .    .    1    .    .    .    .    1    2    1    .    .    .    .    .    .    .    .    .    2    4    1    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    
    Misdirections          13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    8    .    .    .    .    
    Weapon Failures        15    | .    .    .    .    .    .    .    .    1    .    .    5    1    .    .    .    .    .    .    .    .    .    .    1    .    7    .    .    .    .    
Overload Shots             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overflow Damage            1966  | .    .    12   3    .    1    32   .    91   23   .    87   1    .    .    33   .    .    .    .    .    217  177  325  1    174  2    111  4    672  
  Projectiles              1109  | .    .    12   3    .    1    .    .    .    23   .    87   1    .    .    33   .    .    .    .    .    177  177  295  .    111  .    80   .    109  
  Explosions               278   | .    .    .    .    .    .    32   .    91   .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   .    63   .    .    .    62   
  Melee                    579   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    .    1    .    2    31   4    501  
Knockbacks                 69    | .    1    15   .    .    .    1    .    2    .    .    15   1    .    .    1    .    .    .    .    .    5    8    19   .    1    .    .    .    .    
  Impact                   3     | .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  62    | .    1    12   .    .    .    .    .    2    .    .    14   1    .    .    1    .    .    .    .    .    5    7    19   .    .    .    .    .    .    
  Secondary                4     | .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Self-Inflicted Damage      544   | .    .    .    .    19   .    135  .    120  11   .    .    36   .    .    .    .    .    .    .    .    40   .    120  .    63   .    .    .    .    
  Shots                    15    | .    .    .    .    1    .    3    .    5    1    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    .    
  Rammed                   27    | .    .    3    4    .    .    2    5    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    2    7    1    .    .    .    .    
Targets Rammed             34    | .    .    6    5    1    .    2    5    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    3    7    1    .    .    .    .    
  Kicked                   5     | .    .    3    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        471   | 18   334  372  216  183  232  316  256  129  471  .    323  198  232  14   387  155  156  228  323  110  238  57   412  48   280  .    82   22   181  
  Average Temperature      75    | 9    162  70   75   49   38   183  27   30   127  .    132  35   102  10   134  68   59   64   143  51   84   29   96   2    69   .    34   11   53   
  Received Heat Transfer   6826  | .    321  318  24   315  315  351  72   291  52   .    960  141  .    .    126  90   167  35   42   .    36   349  2174 84   369  9    62   29   94   
  Effects                  17    | .    2    .    .    .    3    4    .    .    4    .    .    .    .    .    1    .    .    .    2    .    .    .    1    .    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Interference           11    | .    2    .    .    .    3    3    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    7    4    7    1    6    .    .    .    .    
  Total Turns              566   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    117  57   123  10   242  .    .    .    .    
  Longest Duration         72    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    41   18   37   10   72   .    .    .    .    
Robots Corrupted           16    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    6    4    2    .    .    .    .    
  Combat Hostiles          13    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    6    1    2    .    .    .    .    
  Parts Fried              34    | .    1    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    2    1    12   8    3    .    .    .    .    
  Impact Corruptions       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    .    .    .    .    .    
Robots Melted              9     | .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    2    1    1    .    .    .    1    
  Combat Hostiles          8     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    1    1    .    .    .    1    
  Parts Melted             67    | .    5    1    1    .    8    .    .    .    1    .    1    .    .    .    5    .    3    12   1    1    4    .    6    2    8    .    1    1    6    
  Heat Transferred         25583 | 74   1813 1961 740  888  1406 .    .    407  1797 .    518  .    .    .    .    .    1250 2562 1487 700  1200 .    1512 370  3894 .    679  333  1992 
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -8   -8   -8   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   -1   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Sto  Gar  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Arm  Res  Tes  Res  Qua  Sec  Acc  
Peak Influence             1767 | 10   273  747  466  382  1532 1220 1120 1328 892  .    275  .    .    .    .    .    461  732  704  504  1061 625  1234 588  651  379  434  491  1767 
  Initial                  746  | .    6    115  286  68   248  746  515  607  588  .    .    .    .    .    .    .    98   225  392  281  176  326  238  568  264  348  207  160  294  
  Average                  580  | 1    123  395  336  204  907  957  896  1065 746  .    111  .    .    .    .    .    289  459  604  453  723  454  778  465  498  344  292  308  1121 
Maximum Alert Level        5    | .    1    3    2    1    4    4    4    4    3    .    1    .    .    .    .    .    2    3    3    2    3    2    4    2    2    1    2    2    5    
  Low Security (%)         12   | 100  66   7    13   54   .    .    .    .    .    .    66   .    .    .    .    .    20   6    .    .    2    .    .    .    .    .    7    13   .    
  Level 1                  24   | .    33   56   58   45   14   .    .    .    .    .    33   .    .    .    .    .    55   34   5    26   6    26   9    25   6    100  90   69   11   
  Level 2                  30   | .    .    29   27   .    30   2    24   10   19   .    .    .    .    .    .    .    24   51   71   73   30   73   37   74   93   .    2    17   8    
  Level 3                  21   | .    .    6    .    .    18   67   63   41   80   .    .    .    .    .    .    .    .    6    23   .    60   .    33   .    .    .    .    .    25   
  Level 4                  10   | .    .    .    .    .    36   30   12   47   .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    32   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          92   | .    2    6    .    1    .    8    1    .    .    .    7    .    .    .    .    1    2    4    .    .    7    2    11   11   9    2    3    .    15   
  Investigation            24   | .    2    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    2    5    .    1    1    .    5    
  Extermination            12   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    1    3    .    3    .    1    .    2    
  Reinforcement            35   | .    .    1    .    1    .    3    1    .    .    .    3    .    .    .    .    .    1    1    .    .    5    1    2    6    1    1    1    .    7    
  Assault                  14   | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    .    4    .    2    .    .    .    .    
  Garrison                 7    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Construction Impeded       6    | .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    1    .    1    .    .    .    
Haulers Reinforced         5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Min Mat Gar Mat Sto Gar Rec Scr Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Arm Res Tes Res Qua Sec Acc 
Distress Signals           34   | .   2   .   .   1   .   4   1   .   1   .   .   .   .   .   .   .   .   .   2   .   1   .   6   11  2   .   .   .   3   
Communications Jammed      112  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   86  .   .   .   9   6   11  
  Distress Signals         110  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   86  .   .   .   9   6   9   
Times Spotted              707  | .   23  37  10  20  39  55  14  22  8   .   32  20  4   3   17  18  11  26  10  4   31  16  115 17  52  9   17  7   70  
  Peak Tracking Total      20   | .   4   7   4   5   4   11  5   7   7   .   12  5   3   1   4   6   5   6   5   2   5   6   20  5   8   7   4   3   13  
  Tactical Retreats        57   | .   2   1   .   2   2   2   .   3   .   .   2   2   4   .   1   .   1   3   .   .   .   1   5   1   5   1   2   1   16  

 Traps                          | -11 -10 -9  -9  -8  -8  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat Sto Gar Rec Scr Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Arm Res Tes Res Qua Sec Acc 
Traps Triggered            24   | .   1   1   .   .   3   2   .   2   .   .   2   .   .   .   .   .   2   2   .   .   1   2   2   .   2   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  
----------                 Run  | Yrd Mat Mat Min Mat Gar Mat Sto Gar Rec Scr Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Arm Res Tes Res Qua Sec Acc 
Machines Disabled          85   | .   1   4   3   4   12  4   2   6   .   .   .   2   .   1   .   1   2   5   .   4   6   1   7   1   8   .   4   5   2   
  Max in Single Turn       2    | .   1   1   1   1   2   1   1   2   .   .   .   1   .   .   .   1   1   1   .   1   1   1   1   1   1   .   1   1   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   
  Garrison Relay           10   | .   .   .   .   .   8   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Hub              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        7    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Min Mat Gar Mat Sto Gar Rec Scr Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Arm Res Tes Res Qua Sec Acc 
Machines Accessed          106  | .   5   13  1   6   2   9   3   3   5   4   3   .   .   .   .   .   3   13  .   1   3   2   8   3   1   1   6   1   10  
  Terminals                67   | .   3   10  .   5   2   8   2   3   .   .   1   .   .   .   .   .   3   12  .   .   3   1   2   1   1   .   4   1   5   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Repair Stations          7    | .   1   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   
  Recycling Units          16   | .   1   2   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   1   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
Total Hacks                291  | .   20  34  1   20  2   38  9   5   6   13  10  .   .   .   .   .   6   25  .   1   11  7   31  4   1   3   20  1   23  
  Successful               144  | .   8   22  1   12  2   20  6   2   5   13  5   .   .   .   .   .   3   9   .   1   5   3   14  1   .   1   7   .   4   
  Failed                   147  | .   12  12  .   8   .   18  3   3   1   .   5   .   .   .   .   .   3   16  .   .   6   4   17  3   1   2   13  1   19  
    Catastrophic           39   | .   4   2   .   3   .   5   1   1   .   .   1   .   .   .   .   .   .   2   .   .   2   1   3   2   .   .   3   .   9   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   148  | .   16  28  .   19  .   30  2   .   10  .   4   .   .   4   .   .   2   1   1   .   7   .   3   3   .   3   6   .   9   
  Terminals                195  | .   14  30  .   19  2   36  7   5   .   .   5   .   .   .   .   .   6   24  .   .   11  3   7   1   1   .   11  1   12  
  Fabricators              14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   
  Repair Stations          28   | .   4   2   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   9   .   .   
  Recycling Units          26   | .   2   2   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   1   .   .   .   .   2   3   .   3   .   .   7   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          13   | .   .   .   .   1   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   4   
Terminal Hacks             67   | .   3   7   1   .   2   7   5   2   .   13  1   .   .   .   .   .   3   8   .   1   5   2   2   .   .   .   4   .   1   
  Record                   12   | .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                11   | .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   1   6   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              7    | .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          8    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   1   .   .   .   1   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Zone Layout              9    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   .   .   2   .   .   
  Garrison Registry        2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Repair Station Hacks       17   | .   4   2   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   1   .   .   
  Scan Component           9    | .   2   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   
  Repair                   8    | .   2   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Unlock Access            2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Unauthorized Hacks         51   | .   1   13  .   11  .   11  .   .   5   .   2   .   .   .   .   .   .   1   .   .   .   .   1   1   .   1   2   .   2   
  Terminals                36   | .   .   11  .   11  .   11  .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 13   | .   .   3   .   5   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              3    | .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   19   | .   .   7   .   5   .   6   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   1   1   .   2   
    Patch                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          8    | .   1   2   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 8    | .   1   2   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Scrapoids              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   1   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     4    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         69   | .   4   8   .   5   1   9   1   2   1   .   2   .   .   .   .   .   2   9   1   .   3   1   5   2   1   .   4   .   8   
  Full Trace Events        13   | .   3   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   1   1   .   .   .   .   3   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   178  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   178 .   .   .   .   .   .   
  Total Part Build Rating  33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   33  .   .   .   .   .   .   
Parts Repaired             7    | .   2   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Time                     444  | .   52  51  .   .   .   44  .   .   .   .   25  .   .   .   .   .   .   .   .   .   .   .   272 .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  
------------               Run  | Yrd Mat Mat Min Mat Gar Mat Sto Gar Rec Scr Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Arm Res Tes Res Qua Sec Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    40   | .   .   .   .   .   29  .   .   7   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Machine Destruction      37   | .   .   .   .   .   29  .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             29   | .   .   .   .   .   13  .   .   .   2   .   .   .   .   .   .   1   .   7   .   .   .   .   6   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -9   -8   -8   -8   -8   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Sto  Gar  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Arm  Res  Tes  Res  Qua  Sec  Acc  
Total Allies               94    | .    .    .    .    .    13   .    10   1    2    .    .    .    .    5    1    1    .    24   5    .    .    .    11   5    .    5    1    .    10   
  Largest Group            13    | .    .    .    .    .    9    10   10   2    2    1    1    .    .    5    5    2    1    13   12   7    6    .    6    5    .    5    1    .    5    
  Highest-Rated Group      803   | .    .    .    .    .    126  142  173  45   54   27   27   .    .    241  235  111  81   486  803  527  501  .    327  320  .    323  26   .    323  
  Highest-Rated Ally       159   | .    .    .    .    .    39   16   29   29   27   27   27   .    .    50   93   93   81   159  159  96   96   .    68   64   .    67   26   .    67   
Total Orders               16    | .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    2    2    .    .    .    .    .    .    2    4    1    .    1    .    1    
  STAY                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  4     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  RETURN                   8     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    .    1    .    1    
Ally Attacks               898   | .    .    .    .    .    57   111  87   6    .    .    .    .    .    30   87   25   6    115  72   19   76   .    103  34   .    17   .    .    53   
  Total Damage             20789 | .    .    .    .    .    752  1200 1038 113  .    .    .    .    .    578  1334 1146 170  2579 1945 609  3132 .    3342 968  .    621  .    .    1262 
  Kills                    139   | .    .    .    .    .    6    13   16   1    .    .    .    .    .    7    5    9    .    19   11   3    13   .    17   5    .    3    .    .    11   
Allies Corrupted           9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    4    .    .    .    .    2    
Allies Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -8  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat Sto Gar Rec Scr Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Arm Res Tes Res Qua Sec Acc 
Robot Analysis Total       3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   2   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             35   | .   .   .   .   .   .   .   3   6   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   20  1   .   1   .   1   
  Drone Recoveries         22   | .   .   .   .   .   .   .   3   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   9   1   .   1   .   1   

 Exploration                     | -11  -10  -9   -9   -8   -8   -8   -8   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Sto  Gar  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Arm  Res  Tes  Res  Qua  Sec  Acc  
Turns Passed               32107 | 121  1122 1446 926  730  1552 1513 410  746  772  3588 986  2335 1100 3408 1755 582  298  933  365  104  1045 456  1763 1088 1454 85   553  205  666  
Spaces Moved               18423 | 63   468  727  484  336  668  734  184  346  386  2112 420  671  402  946  1323 352  234  716  266  78   727  286  866  603  684  167  978  470  1726 
  Core                     197   | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    172  23   .    .    .    .    .    
  Treads                   7801  | 61   384  201  484  336  668  734  184  346  386  2112 410  97   .    25   481  .    .    .    .    .    1    35   22   580  254  .    .    .    .    
  Legs                     3098  | .    84   526  .    .    .    .    .    .    .    .    10   574  402  921  .    .    .    .    .    .    .    .    358  .    223  .    .    .    .    
  Wheels                   3779  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    842  352  234  716  266  78   726  251  314  .    .    .    .    .    .    
  Hover                    3548  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    207  167  978  470  1726 
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            16    | 50   160  120  160  160  160  160  160  160  160  158  125  166  260  164  80   80   80   80   80   90   90   80   50   50   16   19   17   20   20   
  Average Speed            128   | 156  165  136  160  160  160  160  160  160  164  160  171  243  260  247  114  80   84   83   88   90   90   103  141  153  113  23   30   27   22   
  Slowest Speed            480   | 160  190  190  160  160  160  160  160  240  240  163  250  480  260  260  245  80   90   90   90   90   240  240  290  166  330  70   98   31   48   
  Overloaded Moves         73    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   36   9    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       56    | 3    82   69   94   34   67   73   75   52   72   90   11   72   39   86   73   47   8    84   64   73   66   9    68   60   84   4    76   18   54   
  Regions Visited          29
    Branch Regions         17
  Pre-discovered Areas     14    | .    1    3    .    2    .    1    .    .    5    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        14    | .    .    1    1    1    .    1    1    .    1    .    1    1    .    .    .    .    1    .    .    .    1    1    1    1    1    .    .    .    .    
  Unknown Exits Taken      13    | 1    1    .    .    .    .    .    .    .    .    1    .    .    1    1    1    1    .    1    1    1    .    .    .    .    .    1    1    1    .    
Scrap Searched             18    | .    .    .    2    .    .    .    .    .    .    11   .    1    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 107   | .    .    .    .    .    .    15   .    13   .    .    1    .    3    .    .    2    25   .    .    .    2    6    4    6    5    .    2    5    18   
Terrain Destroyed          609   | .    .    .    .    28   .    124  .    49   22   .    20   7    4    .    15   18   48   21   19   3    26   29   44   9    49   .    11   12   51   
  Melee                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Projectile               289   | .    .    .    .    .    .    .    .    3    .    .    20   7    4    .    15   18   24   21   19   3    26   29   27   9    13   .    5    12   34   
  AOE                      319   | .    .    .    .    28   .    124  .    46   22   .    .    .    .    .    .    .    24   .    .    .    .    .    17   .    35   .    6    .    17   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -8   -8   -8   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Sto  Gar  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Arm  Res  Tes  Res  Qua  Sec  Acc  
Total                      24906 | 76   706  978  571  444  926  978  251  438  467  2322 574  1301 455  2008 1527 612  304  989  368  100  1035 394  1323 716  1197 202  1196 521  1927 
  Wait                     3492  | .    151  85   25   35   25   124  19   10   11   170  37   552  52   1047 80   209  14   83   25   12   216  22   94   20   169  23   125  8    49   
  Move                     18390 | 62   467  726  483  336  667  733  184  343  385  2111 419  670  401  945  1322 351  233  713  265  77   726  284  865  602  683  166  977  469  1725 
  Hop                      2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  280   | 4    12   19   6    5    16   16   4    1    2    14   12   17   .    3    27   1    3    7    6    .    2    10   42   9    26   .    8    3    5    
  Fast Attach              198   | 7    1    11   6    1    2    5    .    .    2    7    8    1    .    3    16   1    2    5    13   .    8    .    19   18   29   6    16   .    11   
  Attach                   183   | .    4    5    .    3    12   7    1    6    4    3    12   9    .    2    5    .    2    1    1    .    2    12   38   3    31   .    2    4    14   
  Detach                   45    | .    .    .    1    .    .    .    .    .    2    .    1    3    .    .    1    .    .    .    1    .    .    5    8    .    14   .    1    .    8    
  Swap                     125   | .    4    6    3    10   6    13   3    15   2    1    1    2    .    2    .    .    2    7    3    .    1    1    13   4    11   .    11   3    1    
  Drop                     305   | .    7    19   10   8    8    17   5    1    1    16   5    5    .    3    45   .    2    13   20   .    10   3    39   10   30   2    15   .    11   
  Fire                     1463  | 3    60   101  32   45   142  61   30   53   41   .    75   41   2    3    31   28   30   47   34   11   63   54   157  43   154  .    29   26   67   
  Melee                    99    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    49   5    12   8    23   
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    
  Kick                     5     | .    .    3    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Crush                    26    | .    .    3    5    1    .    2    5    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    7    1    .    .    .    .    
  Escape Stasis            46    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   16   .    .    .    1    .    .    .    .    .    .    13   
  Rewire                   192   | .    .    .    .    .    30   .    .    .    17   .    .    .    .    .    .    20   .    80   .    .    .    .    45   .    .    .    .    .    .    
  Trap                     3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            49    | .    .    .    .    .    18   .    .    8    .    .    .    1    .    .    .    .    .    16   .    .    6    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 5 exits: Fac x3 / *Sto / Gar)
-8/Garrison (discovered 4 exits: *Fac x3 / *Mat)
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-8/Storage (discovered 3 exits: *Fac / *Rec / Gar)
-8/Garrison (discovered 3 exits: *Rec x3)
-8/Recycling
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 6 exits: Fac x2 / Upp x2 / *Ext x2)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / *Arc)
-5/Archives (discovered 2 exits: *Fac / *Hub)
-5/Hub_04(d) (discovered 3 exits: *Fac x3)
-4/Factory (discovered 3 exits: Upp x2 / *Arm)
-4/Armory (discovered 2 exits: *Res x2)
-3/Research (discovered 2 exits: *Res / *Tes)
-3/Testing
-2/Research
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
    29 | -11/Scrapyard      | Discovered new exit (range 15)
   122 | -11/Scrapyard      | Entered Materials
   312 | -10/Materials      | Build established: Mutant
   400 | -10/Materials      | Discovered new exit (range 10)
   746 | -10/Materials      | Core integrity fell below 50%
   782 | -10/Materials      | Discovered new exit (range 14)
  1074 | -10/Materials      | Repaired Lgt. Treads
  1101 | -10/Materials      | Repaired Lgt. Cannon
  1138 | -10/Materials      | Discovered new exit (range 5)
  1244 | -10/Materials      | Entered another Materials area
  1244 | -9/Materials       | Evolved 2 slots: Propulsion x2
  1556 | -9/Materials       | Discovered new exit (range 15)
  1818 | -9/Materials       | Repaired Adv. Beam Cannon
  2074 | -9/Materials       | Identified exit to Mines
  2181 | -9/Materials       | Discovered new exit (range 11)
  2252 | -9/Materials       | Identified exit to Materials
  2252 | -9/Materials       | Learned location of 2 exits from Materials
  2307 | -9/Materials       | Loaded intel: 15 trap records
  2383 | -9/Materials       | Learned 4 Recycling zone layouts
  2441 | -9/Materials       | Learned 2 Storage zone layouts
  2468 | -9/Materials       | Destroyed 9 combat bots
  2473 | -9/Materials       | Learned Storage emergency access door positions
  2690 | -9/Materials       | Entered Mines
  3025 | -9/Mines           | Build established: Scavenger-Mutant
  3041 | -9/Mines           | Found the Drone Emporium
  3044 | -9/Mines           | Learned Materials terminal intel
  3050 | -9/Mines           | Found Prototype Device
  3050 | -9/Mines           | Identified Sensor Drone Bay
  3215 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  3616 | -9/Mines           | Entered Materials
  3616 | -8/Materials       | Evolved 2 slots: Utility x2
  3617 | -8/Materials       | Identified exit to Factory
  3617 | -8/Materials       | Identified exit to Storage
  3619 | -8/Materials       | Loaded intel: 12 terminal locations
  4114 | -8/Materials       | Learned Storage trap positions
  4149 | -8/Materials       | Learned Factory terminal intel
  4176 | -8/Materials       | Learned Storage emergency access door positions
  4195 | -8/Materials       | Learned 4 Recycling zone layouts
  4197 | -8/Materials       | Learned location of Lower Caves (-6)
  4198 | -8/Materials       | Learned Factory fabricator intel
  4205 | -8/Materials       | Learned Storage trap positions
  4223 | -8/Materials       | Learned location of Zion (-6)
  4250 | -8/Materials       | Learned Storage security intel
  4346 | -8/Materials       | Identified exit to Garrison
  4346 | -8/Materials       | Entered Garrison
  4347 | -8/Garrison        | Identified exit to Materials
  4366 | -8/Garrison        | Triggered checkpoint
  4434 | -8/Garrison        | Garrison Relay disabled
  4439 | -8/Garrison        | Lost 3 parts (3n)
  4548 | -8/Garrison        | Triggered checkpoint
  4678 | -8/Garrison        | Discovered exit to Factory (range 12)
  4788 | -8/Garrison        | Triggered checkpoint
  4812 | -8/Garrison        | Triggered checkpoint
  4852 | -8/Garrison        | Discovered exit to Factory (range 13)
  4852 | -8/Garrison        | Discovered exit to Factory (range 58)
  4852 | -8/Garrison        | Discovered exit to Factory (range 102)
  4852 | -8/Garrison        | Discovered exit to Materials (range 24)
  4871 | -8/Garrison        | Garrison Relay disabled
  4981 | -8/Garrison        | Triggered checkpoint
  5113 | -8/Garrison        | Garrison Relay disabled
  5166 | -8/Garrison        | Triggered checkpoint
  5216 | -8/Garrison        | Garrison Relay disabled
  5332 | -8/Garrison        | Garrison Relay disabled
  5332 | -8/Garrison        | Garrison Relay disabled
  5335 | -8/Garrison        | Garrison Relay disabled
  5335 | -8/Garrison        | Garrison Relay disabled
  5338 | -8/Garrison        | Lost 4 parts (3n1u)
  5386 | -8/Garrison        | Phase Generator disabled
  5758 | -8/Garrison        | Triggered checkpoint
  5898 | -8/Garrison        | Entered Materials
  5898 | -8/Materials       | Accompanied by 10 allies
  6192 | -8/Materials       | Lost 6 allies
  6318 | -8/Materials       | Discovered exit to Factory (range 15)
  6411 | -8/Materials       | Repaired Gauss Rifle
  6698 | -8/Materials       | First assault squad dispatched
  6730 | -8/Materials       | Core integrity fell below 50%
  6830 | -8/Materials       | Destroyed 8 combat bots
  6859 | -8/Materials       | Discovered exit to Factory (range 16)
  7059 | -8/Materials       | Learned Storage garrison access intel
  7118 | -8/Materials       | Learned 4 Lower Caves zone layouts
  7143 | -8/Materials       | Destroyed 8 combat bots
  7165 | -8/Materials       | Learned 2 Lower Caves zone layouts
  7199 | -8/Materials       | Destroyed 8 combat bots
  7202 | -8/Materials       | Learned location of 1 exit from Recycling
  7228 | -8/Materials       | Learned Storage stockpile data
  7282 | -8/Materials       | Lost 3 parts (3n)
  7411 | -8/Materials       | Entered Storage
  7413 | -8/Storage         | Loaded intel: 22 trap records
  7416 | -8/Storage         | Loaded intel: 1 garrison access location
  7444 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  7515 | -8/Storage         | Lost 3 allies
  7577 | -8/Storage         | Lost 3 allies
  7607 | -8/Storage         | Discovered new exit (range 10)
  7635 | -8/Storage         | Used back door to open Recycling access
  7737 | -8/Storage         | Discovered exit to Factory (range 16)
  7821 | -8/Storage         | Identified exit to Garrison
  7821 | -8/Storage         | Entered Garrison
  7821 | -8/Garrison        | Accompanied by 2 allies
  7950 | -8/Garrison        | Destroyed 12 combat bots
  8047 | -8/Garrison        | Rescued a captive Derelict
  8085 | -8/Garrison        | Discovered new exit (range 10)
  8107 | -8/Garrison        | Triggered checkpoint
  8123 | -8/Garrison        | Identified exit to Recycling
  8218 | -8/Garrison        | Lost 3 parts (1n1u1w)
  8224 | -8/Garrison        | Triggered checkpoint
  8251 | -8/Garrison        | Discovered exit to Recycling (range 25)
  8251 | -8/Garrison        | Discovered exit to Recycling (range 73)
  8251 | -8/Garrison        | Discovered exit to Recycling (range 69)
  8258 | -8/Garrison        | Garrison Relay disabled
  8345 | -8/Garrison        | Triggered checkpoint
  8434 | -8/Garrison        | Garrison Relay disabled
  8533 | -8/Garrison        | Spotted B-75 Beast
  8546 | -8/Garrison        | Core integrity fell below 20%
  8567 | -8/Garrison        | Entered Recycling
  8568 | -8/Recycling       | Identified exit to Scraptown
  8663 | -8/Recycling       | Lost 5 parts (1p3n1u)
  9300 | -8/Recycling       | Scanned before Scraplab entrance
  9324 | -8/Recycling       | Entered Scraplab
  9339 | -8/Recycling       | Entered Scraptown
  9339 | -8/Scraptown       | Accompanied by 1 ally
  9339 | -8/Scraptown       | System corruption cleaned by C-Scrubber
  9524 | -8/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  9629 | -8/Scraptown       | Discovered new exit (range 11)
  9752 | -8/Scraptown       | Visited Cyclists
  9788 | -8/Scraptown       | Visited Bundlers
  9883 | -8/Scraptown       | Visited Red Mages
  9953 | -8/Scraptown       | Visited TADAMA
  9985 | -8/Scraptown       | Visited UFD Registry
  9985 | -8/Scraptown       | Registered with UFD as "Gearframe"
 10044 | -8/Scraptown       | Visited Sword Containment
 10091 | -8/Scraptown       | Visited Science Guys
 10195 | -8/Scraptown       | Visited Derelict Rescue Squad
 10206 | -8/Scraptown       | Found DRS Beacon
 10257 | -8/Scraptown       | Visited DA-N13 Charitable Foundation
 10270 | -8/Scraptown       | Found DCF Scrap (30 items)
 10393 | -8/Scraptown       | Visited Botcube Research
 10406 | -8/Scraptown       | Found Botcube
 10435 | -8/Scraptown       | Visited Scrapoid Pod Storage
 10475 | -8/Scraptown       | Visited Chapter 10
 10509 | -8/Scraptown       | Found Scrapoid Pod
 10879 | -8/Scraptown       | Visited Curators Association
 11032 | -8/Scraptown       | Discovered new exit (range 5)
 11295 | -8/Scraptown       | Visited Fellowship of the Rings
 11335 | -8/Scraptown       | Visited Shadow of the Wyrm
 11579 | -8/Scraptown       | Entered Cyclist Reading Room
 11634 | -8/Scraptown       | Visited Awakened
 12927 | -8/Scraptown       | Entered Factory
 12927 | -6/Factory         | Accompanied by 1 ally
 12927 | -6/Factory         | Evolved 4 slots: Propulsion x2, Utility x2
 12928 | -6/Factory         | Identified exit to Lower Caves
 12929 | -6/Factory         | Loaded intel: 26 terminal locations
 12930 | -6/Factory         | Loaded intel: 5 fabricator locations
 13015 | -6/Factory         | Repaired Hvy. Machine Gun
 13313 | -6/Factory         | Garrison activated, responded to threat
 13401 | -6/Factory         | Core integrity fell below 50%
 13448 | -6/Factory         | Lost 12 parts (7n3u2w)
 13798 | -6/Factory         | Discovered new exit (range 12)
 13905 | -6/Factory         | Cargo convoy interrupted
 13913 | -6/Factory         | Entered Lower Caves
 13914 | -6/Lower Caves     | Identified exit to Lower Caves
 14020 | -6/Lower Caves     | Encountered a Warlord checkpoint
 14078 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 14080 | -6/Lower Caves     | Activated DRS Beacon
 14137 | -6/Lower Caves     | Lost 4 parts (3n1w)
 14361 | -6/Lower Caves     | System corruption reached 10%
 15637 | -6/Lower Caves     | Lost 3 allies
 16248 | -6/Lower Caves     | Entered another Lower Caves area
 16855 | -6/Lower Caves     | Discovered new exit (range 4)
 17348 | -6/Lower Caves     | Entered Zion
 17442 | -6/Zion            | System corruption cleaned by Quarantine Array
 17449 | -6/Zion            | Scrapoid Pod released 06Z05-D (x5)
 17495 | -6/Zion            | Discovered new exit (range 8)
 17861 | -6/Zion            | Found Unknown Piercing Weapon
 17909 | -6/Zion            | Given the Hacking Drone Bay
 17909 | -6/Zion            | Found Prototype Device
 17923 | -6/Zion            | Identified Hacking Drone Bay
 18210 | -6/Zion            | Received a hallucinogenic algorithm
 18345 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 18537 | -6/Zion            | Turned away by Imprinter
 18899 | -6/Zion            | Learned location of 2 exits from Factory
 19525 | -6/Zion            | Opened final containment barrier to the Deep Caves
 19559 | -6/Zion            | Discovered new exit (range 5)
 19564 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 19803 | -6/Zion            | Attacked by Zionites
 20756 | -6/Zion            | Entered Deep Caves
 20756 | -6/Deep Caves      | Accompanied by 5 allies
 20971 | -6/Deep Caves      | Attacked by Z-Imprinter
 20979 | -6/Deep Caves      | Allies destroyed Z-Imprinter
 21068 | -6/Deep Caves      | Z-Facility disabled
 21117 | -6/Deep Caves      | Lost 3 allies
 21182 | -6/Deep Caves      | Found Prototype Device
 21182 | -6/Deep Caves      | Identified Zio. Metafield Generator
 21186 | -6/Deep Caves      | Found Prototype Protection
 21186 | -6/Deep Caves      | Identified Zio. Weapon Casing
 21430 | -6/Deep Caves      | Found Prototype Protection
 21430 | -6/Deep Caves      | Identified Zio. Heavy Carapace
 21489 | -6/Deep Caves      | Found Scrap Suit
 21715 | -6/Deep Caves      | Found Zio. Weapon Casing
 21935 | -6/Deep Caves      | Found Zio. Weapon Casing
 21989 | -6/Deep Caves      | Found Zio. Weapon Casing
 21998 | -6/Deep Caves      | Build established: Scavenger-Scrapper
 22065 | -6/Deep Caves      | Botcube activated
 22087 | -6/Deep Caves      | Botcube completed mutation into legged form, armed with 2 guns.
 22478 | -6/Deep Caves      | Discovered new exit (range 7)
 22511 | -6/Deep Caves      | Entered Proximity Caves
 22511 | -5/Proximity Caves | Accompanied by 1 ally
 22778 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 22979 | -5/Proximity Caves | Learned location of 1 exit from Factory
 23065 | -5/Proximity Caves | Discovered new exit (range 8)
 23093 | -5/Proximity Caves | Entered Factory
 23093 | -5/Factory         | Accompanied by 1 ally
 23093 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 23094 | -5/Factory         | Identified exit to Factory
 23094 | -5/Factory         | Identified exit to Upper Caves
 23209 | -5/Factory         | Identified exit to Extension
 23391 | -5/Factory         | Entered Extension
 23424 | -5/Extension       | Rescued a captive Derelict
 23424 | -5/Extension       | Rescued a captive Derelict
 23548 | -5/Extension       | Scrapoids reinforcements arrived?
 23574 | -5/Extension       | Rescued a captive Derelict
 23675 | -5/Extension       | Lost 3 allies
 23691 | -5/Extension       | First assault squad dispatched
 23936 | -5/Extension       | Spotted B-75 Beast
 23941 | -5/Extension       | Disrupted transfer network
 23943 | -5/Extension       | Destroyed B-75 Beast
 23959 | -5/Extension       | Spotted B-75 Beast
 23970 | -5/Extension       | Destroyed B-75 Beast
 23978 | -5/Extension       | Found Scrap Suit
 24002 | -5/Extension       | Rescued a captive Derelict
 24038 | -5/Extension       | Rescued a captive Derelict
 24110 | -5/Extension       | Rescued a captive Derelict
 24110 | -5/Extension       | Rescued a captive Derelict
 24241 | -5/Extension       | Rescued a captive Derelict
 24243 | -5/Extension       | Rescued a captive Derelict
 24260 | -5/Extension       | Rescued a captive Derelict
 24261 | -5/Extension       | Rescued a captive Derelict
 24269 | -5/Extension       | Rescued A7
 24288 | -5/Extension       | Discovered exit to Factory (range 10)
 24289 | -5/Extension       | Discovered new exit (range 6)
 24324 | -5/Extension       | Entered Cetus
 24324 | -5/Cetus           | Accompanied by 11 allies (A7)
 24329 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 24336 | -5/Cetus           | Spotted Cetus Guard
 24336 | -5/Cetus           | Spotted Cetus Guard
 24339 | -5/Cetus           | Spotted Cetus Guard
 24340 | -5/Cetus           | Spotted Cetus Guard
 24344 | -5/Cetus           | Allies destroyed Cetus Guard
 24358 | -5/Cetus           | Allies destroyed Cetus Guard
 24364 | -5/Cetus           | Allies destroyed Cetus Guard
 24364 | -5/Cetus           | Allies destroyed Cetus Guard
 24401 | -5/Cetus           | Lost 3 allies
 24461 | -5/Cetus           | Started Cetus Manufacturing Module
 24472 | -5/Cetus           | Discovered new exit (range 16)
 24486 | -5/Cetus           | Manufactured an Enhanced Grunt
 24489 | -5/Cetus           | Spotted Cetus Guard
 24489 | -5/Cetus           | Spotted Cetus Guard
 24492 | -5/Cetus           | Spotted Cetus Guard
 24492 | -5/Cetus           | Spotted Cetus Guard
 24495 | -5/Cetus           | Allies destroyed Cetus Guard
 24502 | -5/Cetus           | Allies destroyed Cetus Guard
 24510 | -5/Cetus           | Allies destroyed Cetus Guard
 24511 | -5/Cetus           | Manufactured an Enhanced Grunt
 24513 | -5/Cetus           | Allies destroyed Cetus Guard
 24524 | -5/Cetus           | Discovered exit to Factory (range 16)
 24530 | -5/Cetus           | Met Revision 17
 24536 | -5/Cetus           | Manufactured an Enhanced Grunt
 24561 | -5/Cetus           | Manufactured an Enhanced Grunt
 24586 | -5/Cetus           | Manufactured an Enhanced Grunt
 24625 | -5/Cetus           | Murdered A7
 24640 | -5/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
 24643 | -5/Cetus           | Found Prototype Protection
 24643 | -5/Cetus           | Identified Med. Regenerative Plating
 24654 | -5/Cetus           | Lost 3 allies
 24689 | -5/Cetus           | Entered Archives
 24689 | -5/Archives        | Accompanied by 7 allies
 24745 | -5/Archives        | Discovered exit to Factory (range 15)
 24759 | -5/Archives        | Discovered new exit (range 15)
 24770 | -5/Archives        | Unable to access archive contents
 24793 | -5/Archives        | Entered Hub_04(d)
 24793 | -5/Hub_04(d)       | Accompanied by 6 allies
 24853 | -5/Hub_04(d)       | Spotted B-75 Beast
 24881 | -5/Hub_04(d)       | Allies destroyed B-75 Beast
 24943 | -5/Hub_04(d)       | Discovered exit to Factory (range 3)
 25093 | -5/Hub_04(d)       | First assault squad dispatched
 25507 | -5/Hub_04(d)       | Discovered exit to Factory (range 8)
 25544 | -5/Hub_04(d)       | Discovered exit to Factory (range 14)
 25739 | -5/Hub_04(d)       | Identified CR-A16's Pointy Stick
 25746 | -5/Hub_04(d)       | Network Hub disabled
 25774 | -5/Hub_04(d)       | Network Hub disabled
 25774 | -5/Hub_04(d)       | Spotted Lightning
 25774 | -5/Hub_04(d)       | Spotted Lightning
 25774 | -5/Hub_04(d)       | Spotted Lightning
 25823 | -5/Hub_04(d)       | System corruption reached 10%
 25838 | -5/Hub_04(d)       | Entered Factory
 25838 | -4/Factory         | Evolved 2 slots: Utility x2
 25939 | -4/Factory         | Identified exit to Upper Caves
 25939 | -4/Factory         | Identified exit to Armory
 26138 | -4/Factory         | Crushed by falling debris
 26217 | -4/Factory         | Lost 4 parts (1n3u)
 26294 | -4/Factory         | Entered Armory
 26338 | -4/Armory          | Found Quantum Capacitor
 26406 | -4/Armory          | Identified exit to Research
 26449 | -4/Armory          | Build established: Scavenger-Mutant
 26474 | -4/Armory          | Destroyed 7 combat bots
 26482 | -4/Armory          | Lost 5 parts (2p1n1u1w)
 26868 | -4/Armory          | Fabricated HERF Cannon?
 26874 | -4/Armory          | Fabricated Enh. Nova Cannon (x2)
 26927 | -4/Armory          | Fabricated Huge Storage Unit (x1)
 27032 | -4/Armory          | Scrapoids reinforcements arrived?
 27044 | -4/Armory          | First assault squad dispatched
 27113 | -4/Armory          | Lost 5 allies
 27232 | -4/Armory          | Lost 3 parts (1p1n1u)
 27242 | -4/Armory          | Destroyed 7 combat bots
 27386 | -4/Armory          | Repaired Centrium Heavy Treads?
 27512 | -4/Armory          | Repaired Centrium Heavy Treads?
 27881 | -4/Armory          | Lost 6 allies
 27890 | -4/Armory          | System corruption reached 10%
 27926 | -4/Armory          | Spotted B-86 Titan
 27939 | -4/Armory          | Core integrity fell below 50%
 27999 | -4/Armory          | Lost 9 parts (2p4n3u)
 28043 | -4/Armory          | Core integrity fell below 20%
 28057 | -4/Armory          | Entered Research
 28057 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 28073 | -3/Research        | Lost 3 parts (2n1u)
 28257 | -3/Research        | Revision forces began assault on 0b10
 28325 | -3/Research        | Build established: Mutant
 28337 | -3/Research        | Met up with Revision 17++
 28635 | -3/Research        | Lost 4 allies
 28706 | -3/Research        | Found Prototype Device
 28706 | -3/Research        | Identified Exp. Thermal Defense Suite
 28751 | -3/Research        | Spotted B-86 Titan
 28757 | -3/Research        | Research terminal network offline
 28781 | -3/Research        | Destroyed B-86 Titan
 28926 | -3/Research        | Discovered new exit (range 88)
 28927 | -3/Research        | Identified exit to Research
 28979 | -3/Research        | Discovered new exit (range 56)
 28988 | -3/Research        | Identified exit to Testing
 28988 | -3/Research        | Spotted Striker
 29045 | -3/Research        | Scrapoids reinforcements arrived?
 29145 | -3/Research        | Entered Testing
 29148 | -3/Testing         | Murdered 3 allies
 29352 | -3/Testing         | Found Prototype Hackware
 29364 | -3/Testing         | Spotted Striker
 29364 | -3/Testing         | Spotted Striker
 29419 | -3/Testing         | System corruption reached 10%
 29424 | -3/Testing         | First assault squad dispatched
 29550 | -3/Testing         | Destroyed Striker
 29570 | -3/Testing         | Destroyed Striker
 29577 | -3/Testing         | Spotted Alpha 7
 29631 | -3/Testing         | Lost 3 parts (1p1n1w)
 29636 | -3/Testing         | Destroyed Alpha 7
 29654 | -3/Testing         | Found Prototype Processor
 29655 | -3/Testing         | Identified Exp. Targeting Computer
 29658 | -3/Testing         | Found Prototype Ballistic Gun
 29671 | -3/Testing         | Found Prototype Processor
 29673 | -3/Testing         | Identified Exp. Target Analyzer
 29675 | -3/Testing         | Found Prototype Device
 29682 | -3/Testing         | Identified Exp. ECM Suite
 29719 | -3/Testing         | Stole the SGEMP Prototype
 29819 | -3/Testing         | Found Gamma Bomb Array
 29831 | -3/Testing         | Found Prototype Launcher
 29832 | -3/Testing         | Identified Hellfire Missile Launcher
 30034 | -3/Testing         | Lost 7 parts (1p3n2u1w)
 30127 | -3/Testing         | Lost 3 parts (1n1u1w)
 30136 | -3/Testing         | Found Prototype Energy Gun
 30136 | -3/Testing         | Identified Hyp. EM Gauss Rifle
 30217 | -3/Testing         | Found Prototype Energy Cannon
 30217 | -3/Testing         | Identified Imp. Potential Cannon
 30221 | -3/Testing         | Found Prototype Energy Cannon
 30221 | -3/Testing         | Identified Potential Cannon
 30225 | -3/Testing         | Identified Multirail
 30246 | -3/Testing         | Build established: Scavenger-Mutant
 30250 | -3/Testing         | Found Prototype Energy Cannon
 30250 | -3/Testing         | Identified Hpw. Disruptor Cannon
 30320 | -3/Testing         | Found Prototype Processor
 30320 | -3/Testing         | Identified Exp. Signal Interpreter
 30368 | -3/Testing         | Spotted PP-MIN22U07H4
 30399 | -3/Testing         | Garrison activated, responded to threat
 30420 | -3/Testing         | System corruption reached 30%
 30456 | -3/Testing         | Core integrity fell below 50%
 30466 | -3/Testing         | Destroyed PP-MIN22U07H4
 30484 | -3/Testing         | Found Prototype Reactor
 30484 | -3/Testing         | Identified Zero-point Reactor
 30492 | -3/Testing         | Lost 9 parts (2p4n3u)
 30500 | -3/Testing         | Found Zero-point Reactor
 30511 | -3/Testing         | Found Prototype Device
 30511 | -3/Testing         | Identified Exp. Weapon Cycler
 30525 | -3/Testing         | Identified Ghost Barrier
 30527 | -3/Testing         | Found Prototype Energy Gun
 30528 | -3/Testing         | Identified Enh. Gamma Rifle
 30557 | -3/Testing         | Found Prototype Energy Cannon
 30557 | -3/Testing         | Identified Cld. Nova Cannon
 30586 | -3/Testing         | Found Prototype Device
 30586 | -3/Testing         | Identified Exp. Hardlight Generator
 30595 | -3/Testing         | Discovered exit to Research (range 13)
 30599 | -3/Testing         | Entered Research
 30599 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 30632 | -2/Research        | Scrapoid reinforcements arrived
 30672 | -2/Research        | Discovered new exit (range 4)
 30684 | -2/Research        | Entered Quarantine
 30686 | -2/Quarantine      | Lost 4 allies
 30791 | -2/Quarantine      | Cryocooling Duct disabled
 30806 | -2/Quarantine      | Ambient heat levels rising (+20)
 30806 | -2/Quarantine      | Non-combat units ordered to evacuate
 30825 | -2/Quarantine      | Found Alien Artifact
 30878 | -2/Quarantine      | Found Alien Artifact
 30894 | -2/Quarantine      | Found Prototype Device
 30895 | -2/Quarantine      | Identified Exp. Actuator Array
 31139 | -2/Quarantine      | Spotted Alpha 7
 31183 | -2/Quarantine      | Discovered new exit (range 16)
 31193 | -2/Quarantine      | Found Alien Artifact
 31194 | -2/Quarantine      | Found Alien Artifact
 31198 | -2/Quarantine      | Found Alien Artifact
 31198 | -2/Quarantine      | Identified Dimensional Node Initializer
 31198 | -2/Quarantine      | Initialized slip node
 31215 | -2/Quarantine      | Spotted Fortress
 31235 | -2/Quarantine      | Discovered new exit (range 6)
 31237 | -2/Quarantine      | Entered Section 7
 31238 | -2/Section 7       | Identified Core Reset Matrix
 31238 | -2/Section 7       | Identified Subatomic Replicator
 31238 | -2/Section 7       | Identified Hpw. Transdimensional Reconstructor
 31238 | -2/Section 7       | Identified Transdimensional Reconstructor
 31238 | -2/Section 7       | Used Core Reset Matrix
 31242 | -2/Section 7       | Sensed 22 artifacts in vicinity
 31247 | -2/Section 7       | Found Integrated Mediator
 31248 | -2/Section 7       | Installed Integrated Mediator, increased core attachment efficiency
 31298 | -2/Section 7       | Found Spacefold Activator
 31365 | -2/Section 7       | Build established: Scavenger-Sprinter
 31383 | -2/Section 7       | Found Integrated Dissipator
 31408 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 31438 | -2/Section 7       | Discovered new exit (range 16)
 31442 | -2/Section 7       | Entered Access
 31442 | -1/Access          | Evolved 2 slots: Utility x2
 31571 | -1/Access          | Scrapoids reinforcements arrived?
 31607 | -1/Access          | Scrapoid reinforcements arrived
 31679 | -1/Access          | Garrison activated, responded to threat
 31784 | -1/Access          | Spotted B-99 Colossus
 31793 | -1/Access          | Spotted B-99 Colossus
 31874 | -1/Access          | Spotted B-99 Colossus
 31942 | -1/Access          | Search patrols dispatched
 31975 | -1/Access          | Destroyed 7 combat bots
 32089 | -1/Access          | Discovered new exit (range 6)
 32098 | -1/Access          | Used Subatomic Replicator to replicate Hacking Drone Bay
 32108 | ***                | Heading to fleet!

 Last Messages 
---------------
>>Open(Door)
Sealed Barrier opened.
32089_ The Access Shell folds into the floor.
32089_ EXIT=FOUND
32089_ C-57 Dissector destroyed.
32091_ Destroyed Adv. Reaction Control System.
32092_ System corrupted: Matter fused (-9).
32092_ ALERT: Rogue bot located, Programmers
  report to Access Zone 3G.
32092_ Quantum Reactor destroyed.
32093_ Exp. Cooling System destroyed.
32094_ Terminal disabled.
32094_ Imp. Transmission Jammer destroyed.
32095_ Unknown Processor melted.
32095_ C-57 Dissector destroyed.
32097_ K-01 Serf collects debris.
32097_ Dropped Hacking Drone Bay.
32098_ Replicated Hacking Drone Bay.
32099_ Acquired Hacking Drone Bay. <x2>
32102_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
| ???#  ##        #?????#   """"""   #??#       #??? |
| ???#  ##        #?????#   """"""   #??#       #??? |
| ####  ##       ##?????#=  """"""   #??####### #??? |
|       #      # #??????#            #??####### #??? |
| ####      !    #??????#            #??# !!! # #??? |
| ???#           #??????#!!!         #??# !!! # #??? |
| #######+##    ##??????#!=          #??# !!! # #??? |
| #        #   ###??????#!!          #??#     # #??? |
| #         "  # #??????##############?##     # #??? |
| #   "    ##  ###?????????????????#####"     # #??? |
| #  """   ##  #####################    #     # #??? |
| #   """  /                            #     # #??? |
| #    "   ##                           /   ! # #??? |
| #        ##  #"###################  = #  =%]# #??? |
| #        ##  ###?????????????????######     # #??? |
| #        ##  #????????????????????????######" #### |
| ###########  #?????????????????????????????#       |
| ??????????#  #?????????????????????????????#       |
| ??????????#  #?????###?????????????????????#       |
| ??????????#  ####### ##########??#########?#       |
| ??????????#  """T"""          "???       #?#    ## |
| ??????????#  """ "            "??"       #?#    #  |
| ??????????#    p   %/         "??"       ###    #  |
| ??????????#    p   %!         "??"              #  |
| ??????????#       k=     ""   "??"              #  |
| ??????????#              @"   "??"              #  |
| ??????????#                   "??"              #  |
| ??????????#    R              "??"       ########  |
| ??????????#                   "??"       ???????#  |
| ??????????#                   "??"       ???????#  |
| ??????????#  ####### ##########??######"#????????# |
| ??????????#  #?????###????????????????# #????????? |
| ??????????#  #????????????????????###########???## |
| ??????????#  #????????????????????#        "#???#  |
| ??????????#  ####?????????????????#        #    #  |
| ??????????#  #  #?????????????????#  """   #????#  |
| ###########  #  ###################  """   #????#  |
|                 !                 #  "S    #????#  |
|                                   +  """   #????#  |
| ###########         ###############   ""   #????#  |
|           #         #?????????????# ]      ######  |
|           #    !!   #?????????????#        +   ##  |
|           +    !!   #?????????????##+######### ### |
|           #         ######???????????????????# #?? |
|           #                  ????????????????# #?? |
| ###########                  ????????????????# #?? |
| ########??##""Y""#  ######"##????????????????# ### |
|        #???#"""""#  #????????????????????????#  =* |
|  !!    #???#######  #????????????????????????#+### |
|  !!  ????????????#  #???????????????????????     ? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           167
Coolant Potential          300
Energy Generation          83
Energy Capacity            1630
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              16
Power Amplification        40
Armor Coverage             1650
Resistance: TH             15
Weapon Shielding           100
Weapon Cycling             30
Evasion (%)                73
Targeting Accuracy         12
Melee Accuracy             8
Target Analysis            10
Armor Integrity Analysis   30
Recoil Reduction           7
Energy Filtering           50
Salvage Targeting          4
Offensive Hacking          14
Defensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
       HERF Cannon | x2 | -4/Armory | Preloaded
  Enh. Nova Cannon | x2 | -4/Armory | Preloaded
 Huge Storage Unit | x1 | -4/Armory 

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Core Reset Matrix
Integrated Mediator
Integrated Dissipator
Subatomic Replicator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MatterStasisReconfigurator
  Manual?         0
Play Time         04:13:05
  Cumulative      915.8 hours
  Start           2024.11.22 @ 21:40:37
  End             2024.11.23 @ 02:12:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          568
  Rogue           561
  Adventurer      0
  Explorer        7
Win Type          2
  Total           63
  Types           23/6/22/2/0/1/6/1/2
Lore%             87
Gallery%          95
Achievement%      85
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3c77b3a7-4f37-453f-88be-abd90645ef5f