Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.21 @ 16:44:05 Player: Bunch Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (97) 485 Value Destroyed (2539) 2539 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (18) 18 TOTAL SCORE: 5642 Bonus ------- High Alert Combat Kills 18 Cogmind --------- Core Integrity 0/700 Matter 163/300 Energy 325/325 System Corruption 2% Temperature Warm (181) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (3) -------- Light Ion Engine Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ High-capacity Storage Unit Hacking Suite > --- WEAPON (3) ------- Plasma Cannon Light Assault Rifle Improved Light Cannon > --- INVENTORY (20) --- Light Ion Engine Light Nuclear Core Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Transmission Jammer Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy EM Shotgun Beam Rifle Heavy Ion Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Ion Engine Light Nuclear Core Beam Rifle Plasma Cannon Light Assault Rifle Heavy Assault Rifle [Rating: 35] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 2 | . . 1 . . 1 Propulsion 1 | . . 1 . . . Utility 2 | . . . . 1 1 Weapon 1 | . . . . 1 . Parts Attached 100 | 6 1 35 1 38 19 Power 26 | 1 . 11 . 7 7 Engine 18 | 1 . 9 . 5 3 Core 8 | . . 2 . 2 4 Reactor . | . . . . . . Propulsion 33 | 2 . 12 . 15 4 Treads 10 | . . . . 10 . Leg 23 | 2 . 12 . 5 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 1 2 1 3 2 Device 2 | . . . 1 . 1 Storage 3 | 1 1 . . . 1 Processor . | . . . . . . Hackware 2 | . . . . 2 . Protection 3 | . . 2 . 1 . Artifact . | . . . . . . Weapon 31 | 2 . 10 . 13 6 Energy Gun 9 | 1 . 1 . 5 2 Energy Cannon 4 | . . 1 . 2 1 Ballistic Gun 14 | 1 . 6 . 5 2 Ballistic Cannon 3 | . . 2 . . 1 Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 Parts Lost 32 | . . 12 1 9 10 Power 13 | . . 5 . 4 4 Propulsion 7 | . . 5 1 . 1 Utility 3 | . . . . 1 2 Weapon 9 | . . 2 . 4 3 Highest Loss Streak 7 | . . 5 1 5 7 To Critical Strikes 1 | . . 1 . . . Average Slot Usage (%) 87 | . 85 85 98 90 80 Engine 12 | . 14 14 22 10 10 Core 5 | . . 5 . 5 10 Treads 4 | . . . . 12 . Leg 21 | . 28 29 31 12 15 Storage 9 | . 14 11 11 9 7 Hackware 6 | . . . . 14 7 Protection 2 | . . 3 7 1 5 Energy Gun 6 | . 14 2 . 7 9 Energy Cannon 2 | . . 2 . 3 5 Ballistic Gun 10 | . 14 14 11 10 5 Ballistic Cannon 2 | . . 2 11 2 . Peak Build Rating 35 | 6 6 15 23 31 35 Average Rating 18 | 3 6 11 17 25 26 On Entrance 12 | . 6 6 15 21 25 Naked Turns . | . . . . . . Heaviest Build 80 | 12 17 40 40 41 80 Greatest Support 60 | 20 20 33 33 60 35 Greatest Overweight (x) 19 | . . 5 1 1 19 Average Overweight (x) . | . . . 1 . 2 Largest Inventory Capacity 20 | 8 10 10 10 10 20 Average Capacity 11 | 6 8 10 10 10 19 Most Carried 10 | 5 7 10 10 10 9 Average Carried 6 | 2 5 7 9 5 5 Final Capacity 20 | 8 10 10 10 10 20 Final Carried 10 | 3 7 10 9 5 3 Class Distribution -------------------- 47% | Mutant 14% | Hacker-Gunner 13% | Scavenger-Tank 7% | Scavenger-Mutant 4% | Tank 3% | Skirmisher 3% | Hacker-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hacker-Gunner | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2376 | 190 73 745 133 972 263 Remotely . | . . . . . . Salvage Created 3139 | . 84 1117 181 1444 313 Parts 199 | . 9 79 19 76 16 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . 3 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 80 | . 6 29 9 30 6 Guns 47 | . 6 20 3 14 4 Cannons 25 | . . 8 6 10 1 AOE 6 | . . . . 5 1 Classes Destroyed 14 | . 1 6 2 4 1 Worker 6 | . . 3 . 2 1 Builder 4 | . . . 1 3 . Tunneler 1 | . . . 1 . . Recycler 3 | . . 1 . 2 . Operator 1 | . . 1 . . . Drone 1 | . . . . 1 . Watcher 3 | . . 3 . . . Swarmer 30 | . 6 13 7 4 . Cutter 4 | . . . . 4 . Grunt 32 | . . 12 2 14 4 Sentry 9 | . . 4 . 5 . Hunter 2 | . . . . 1 1 Programmer 1 | . . . . . 1 Heavy 1 | . . . . 1 . Best Kill Streak 9 | . 3 9 6 9 4 Combat Bots Only 6 | . 3 5 5 6 4 Max Kills in Single Turn 4 | . 1 2 1 4 1 Gunslinging . | . . . . . . Exploded 3 | . . . . 3 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 568 | . 25 193 60 201 89 Missed 140 | . 9 50 20 46 15 Damage Taken 6759 | . 126 1571 351 3048 1663 Core 1461 | . 48 294 64 348 707 Absorbed by Shields . | . . . . . . Core Remaining (%) 56 | 100 80 . 10 36 . Volleys Fired 271 | . 15 100 22 107 27 Largest 3 | . 2 2 2 3 3 Hottest 171 | . 70 80 62 166 171 Shots Fired 561 | . 30 192 44 232 63 Gun 437 | . 30 151 22 181 53 Cannon 116 | . . 41 22 43 10 Launcher 8 | . . . . 8 . Special . | . . . . . . Kinetic 345 | . 15 142 44 109 35 Thermal 151 | . 15 29 . 82 25 Explosive 8 | . . . . 8 . Electromagnetic 57 | . . 21 . 33 3 Robot Hit Streak 19 | . 3 19 13 17 8 Robot Miss Streak 8 | . 8 7 3 5 5 Penetration Max . | . . . . . . Secondary Targets 5 | . . 3 . . 2 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 325 | . 12 124 27 132 30 Core Hits 167 | . 6 58 12 72 19 Critical Kills 2 | . . 1 . 1 . Critical Parts Destroyed 3 | . . 3 . . . Critical Strikes 9 | . . 5 . 2 2 Burn 2 | . . . . 1 1 Meltdown 2 | . . 1 . 1 . Destroy 3 | . . 3 . . . Blast 2 | . . 1 . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6133 | . 169 1898 530 2929 607 Guns 3709 | . 164 1330 199 1660 356 Cannons 1671 | . . 482 331 701 157 Explosions 713 | . . 56 . 563 94 Melee . | . . . . . . Ramming 40 | . 5 30 . 5 . Kinetic 2992 | . 52 1195 530 971 244 Thermal 1873 | . 112 426 . 996 339 Explosive 563 | . . . . 563 . Electromagnetic 665 | . . 247 . 394 24 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 1 2 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 19 | . . . . 18 1 Message Errors 5 | . . . . 5 . Matter Fused 4 | . . . . 4 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 3 | . . . . 3 . Parts Rejected 1 | . . . . . 1 Data Loss (minor) 2 | . . . . 2 . Misfires 1 | . . . . 1 . Alerts 1 | . . . . 1 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 56 | . . 8 41 7 . Projectiles 56 | . . 8 41 7 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 12 | . . 3 3 5 1 Impact 1 | . . 1 . . . Kinetic 11 | . . 2 3 5 1 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 2 | . . . . 2 . Targets Rammed 10 | . 1 7 . 2 . Kicked 8 | . 1 7 . . . Crushed . | . . . . . . Highest Temperature 776 | . 45 304 446 612 776 Average Temperature 153 | . 14 94 148 177 315 Received Heat Transfer 1689 | . . 462 27 795 405 Effects 60 | . . . 6 29 25 Shutdowns 22 | . . . 2 11 9 Energy Bleed 6 | . . . . 4 2 Interference 4 | . . . . 3 1 Matter Decay 7 | . . . . 4 3 Short Circuit 6 | . . . . 3 3 Damage (minor) 6 | . . . 4 1 1 Damage (major) 5 | . . . . 3 2 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . 1 . 1 . Combat Hostiles 2 | . . 1 . 1 . Parts Melted 9 | . . 4 . 3 2 Heat Transferred 3652 | . 333 642 . 1998 679 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 . . 1 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 522 | . 121 463 332 522 237 Initial 237 | . . 13 150 66 237 Average 180 | . 45 217 246 206 126 Maximum Alert Level 2 | . . 2 1 2 1 Low Security (%) 55 | 100 100 43 30 51 62 Level 1 41 | . . 47 69 45 37 Level 2 3 | . . 9 . 2 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . . 2 . 5 2 Investigation 1 | . . 1 . . . Extermination 1 | . . . . . 1 Reinforcement 7 | . . 1 . 5 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 7 | . 2 1 . 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 125 | . 16 39 11 52 7 Peak Tracking Total 7 | . 6 7 6 7 4 Tactical Retreats 8 | . 1 2 . 5 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 7 | . . 6 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 5 | . . . . 5 . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 5 | . . 2 . 3 . Max in Single Turn 1 | . . 1 . 1 . Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 14 | . 5 4 . 4 1 Terminals 13 | . 5 4 . 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 36 | . 11 10 . 14 1 Successful 19 | . 7 4 . 7 1 Failed 17 | . 4 6 . 7 . Catastrophic 2 | . . 1 . 1 . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 35 | . 11 10 . 14 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 18 | . 7 4 . 7 . Record 2 | . 1 . . 1 . Robot Analysis 2 | . 1 1 . . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . . 1 . . . Unreport Threat 1 | . 1 . . . . Locate Traps 2 | . . 1 . 1 . Disarm Traps 1 | . . . . 1 . Dispatch Records 3 | . 1 . . 2 . Reinforcement Status 1 | . . 1 . . . Recall Reinforcements 2 | . 1 . . 1 . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 9 | . 2 4 . 3 . Full Trace Events 3 | . 1 1 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total 2 | . 1 1 . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 6207 | 65 640 1706 513 2215 1068 Spaces Moved 2765 | 50 482 830 231 871 301 Core 27 | 14 . 4 . . 9 Treads 354 | . . . . 354 . Legs 2384 | 36 482 826 231 517 292 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 120 185 Average Speed 165 | 100 120 144 190 170 272 Slowest Speed 1000 | 120 120 300 190 250 1000 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 4 82 68 55 59 6 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . Spaces Dug 8 | . . . . 8 . Terrain Destroyed 80 | . . 9 2 66 3 Melee . | . . . . . . Projectile 15 | . . 4 2 9 . AOE 65 | . . 5 . 57 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 3943 | 65 513 1163 265 1440 497 Wait 639 | 1 9 141 5 351 132 Move 2760 | 49 481 829 230 870 301 Hop . | . . . . . . Pick Up 112 | 9 5 40 3 41 14 Fast Attach . | . . . . . . Attach 89 | 6 . 33 1 34 15 Detach 1 | . . 1 . . . Swap 11 | . 1 2 . 4 4 Drop 47 | . 1 10 4 28 4 Fire 271 | . 15 100 22 107 27 Melee . | . . . . . . Ram . | . . . . . . Kick 8 | . 1 7 . . . Crush 2 | . . . . 2 . Escape Stasis . | . . . . . . Rewire 3 | . . . . 3 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 66 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 7) 519 | -10/Materials | Discovered new exit (range 9) 650 | -10/Materials | Discovered new exit (range 11) 706 | -10/Materials | Entered another Materials area 706 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1278 | -9/Materials | Discovered new exit (range 14) 1522 | -9/Materials | Core integrity fell below 50% 1580 | -9/Materials | Discovered new exit (range 11) 1809 | -9/Materials | Build established: Scavenger-Mutant 1887 | -9/Materials | Lost 5 parts (2p3n) 2254 | -9/Materials | Build established: Mutant 2412 | -9/Materials | Entered Mines 2456 | -9/Mines | Core integrity fell below 20% 2540 | -9/Mines | Learned Materials garrison access intel 2652 | -9/Mines | Learned 4 Materials zone layouts 2753 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2758 | -9/Mines | Found Prototype Device 2759 | -9/Mines | Identified Exp. Sensor Array 2893 | -9/Mines | Discovered new exit (range 12) 2925 | -9/Mines | Entered Materials 2925 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2926 | -8/Materials | Identified exit to Factory 2927 | -8/Materials | Loaded intel: 1 garrison access location 3954 | -8/Materials | Build established: Hacker-Gunner 4248 | -8/Materials | Lost 5 parts (4p1w) 4754 | -8/Materials | Core integrity fell below 50% 5070 | -8/Materials | Discovered exit to Factory (range 16) 5104 | -8/Materials | Build established: Scavenger-Tank 5140 | -8/Materials | Entered Factory 5140 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5963 | -7/Factory | Core integrity fell below 50% 5976 | -7/Factory | Core integrity fell below 20% 5990 | -7/Factory | Lost 7 parts (2p1n2u2w) 6118 | -7/Factory | Lost 3 parts (2p1w) 6208 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06114_ Acquired Lgt. Nuclear Core. 06116_ Dropped Broken VSS Leg. 06117_ K-01 Serf collects debris. 06118_ Dropped Aluminum Leg. 06121_ K-01 Serf collects debris. 06123_ Acquired 49 matter. 06125_ K-01 Serf collects debris. 06127_ Acquired 50 matter. 06128_ K-01 Serf collects debris. 06129_ Acquired 70 matter. 06132_ K-01 Serf collects debris. 06144_ Acquired Imp. Light Cannon. 06151_ Dropped Broken Beam Rifle. 06186_ K-01 Serf collects debris. 06191_ P-60 Hacker knocked back. 06194_ P-60 Hacker suffers critical hit (Blast). 06194_ Destroyed Target Analyzer. 06196_ System corrupted: Hvy. Assault Rifle rejected. 06203_ Acquired Hvy. Assault Rifle. 06205_ K-01 Serf destroyed. 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