Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.21 @ 16:44:05

Player: Bunch

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (97)      485
Value Destroyed (2539)     2539
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (18)                 18
              TOTAL SCORE: 5642

 Bonus
-------
High Alert Combat Kills    18

 Cogmind 
---------
Core Integrity             0/700
Matter                     163/300
Energy                     325/325
System Corruption          2%
Temperature                Warm (181)
Movement                   Walking (190) Ox1
Location                   -7/Factory

 Parts 
-------
>               --- POWER (3) --------
          Light Ion Engine
                Nuclear Core
          Light Nuclear Core
>               --- PROPULSION (3) ---
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Hacking Suite
>               --- WEAPON (3) -------
                Plasma Cannon
          Light Assault Rifle
       Improved Light Cannon
>               --- INVENTORY (20) ---
          Light Ion Engine
          Light Nuclear Core
          Heavy Assault Rifle

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
                Nuclear Core
          Light Nuclear Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                VSS Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Transmission Jammer
          Light Armor Plating
                Hacking Suite
>               --- WEAPON -----------
          Heavy EM Shotgun
                Beam Rifle
          Heavy Ion Cannon
>               --- INVENTORY --------
          Light Ion Engine
          Light Ion Engine
          Light Ion Engine
          Light Nuclear Core
                Beam Rifle
                Plasma Cannon
          Light Assault Rifle
          Heavy Assault Rifle
[Rating: 35]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Medium Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    2    | .   .   1   .   .   1   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  2    | .   .   .   .   1   1   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             100  | 6   1   35  1   38  19  
  Power                    26   | 1   .   11  .   7   7   
    Engine                 18   | 1   .   9   .   5   3   
    Core                   8    | .   .   2   .   2   4   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               33   | 2   .   12  .   15  4   
    Treads                 10   | .   .   .   .   10  .   
    Leg                    23   | 2   .   12  .   5   4   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  10   | 1   1   2   1   3   2   
    Device                 2    | .   .   .   1   .   1   
    Storage                3    | 1   1   .   .   .   1   
    Processor              .    | .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   2   .   
    Protection             3    | .   .   2   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   31   | 2   .   10  .   13  6   
    Energy Gun             9    | 1   .   1   .   5   2   
    Energy Cannon          4    | .   .   1   .   2   1   
    Ballistic Gun          14   | 1   .   6   .   5   2   
    Ballistic Cannon       3    | .   .   2   .   .   1   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   1   1   
Parts Lost                 32   | .   .   12  1   9   10  
  Power                    13   | .   .   5   .   4   4   
  Propulsion               7    | .   .   5   1   .   1   
  Utility                  3    | .   .   .   .   1   2   
  Weapon                   9    | .   .   2   .   4   3   
  Highest Loss Streak      7    | .   .   5   1   5   7   
  To Critical Strikes      1    | .   .   1   .   .   .   
Average Slot Usage (%)     87   | .   85  85  98  90  80  
  Engine                   12   | .   14  14  22  10  10  
  Core                     5    | .   .   5   .   5   10  
  Treads                   4    | .   .   .   .   12  .   
  Leg                      21   | .   28  29  31  12  15  
  Storage                  9    | .   14  11  11  9   7   
  Hackware                 6    | .   .   .   .   14  7   
  Protection               2    | .   .   3   7   1   5   
  Energy Gun               6    | .   14  2   .   7   9   
  Energy Cannon            2    | .   .   2   .   3   5   
  Ballistic Gun            10   | .   14  14  11  10  5   
  Ballistic Cannon         2    | .   .   2   11  2   .   
Peak Build Rating          35   | 6   6   15  23  31  35  
  Average Rating           18   | 3   6   11  17  25  26  
  On Entrance              12   | .   6   6   15  21  25  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             80   | 12  17  40  40  41  80  
  Greatest Support         60   | 20  20  33  33  60  35  
  Greatest Overweight (x)  19   | .   .   5   1   1   19  
  Average Overweight (x)   .    | .   .   .   1   .   2   
Largest Inventory Capacity 20   | 8   10  10  10  10  20  
  Average Capacity         11   | 6   8   10  10  10  19  
  Most Carried             10   | 5   7   10  10  10  9   
  Average Carried          6    | 2   5   7   9   5   5   
  Final Capacity           20   | 8   10  10  10  10  20  
  Final Carried            10   | 3   7   10  9   5   3   

 Class Distribution 
--------------------
 47% | Mutant
 14% | Hacker-Gunner
 13% | Scavenger-Tank
  7% | Scavenger-Mutant
  4% | Tank
  3% | Skirmisher
  3% | Hacker-Mutant
  3% | Scavenger-Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
         Mutant | -9/Mines
  Hacker-Gunner | -8/Materials
 Scavenger-Tank | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Matter Collected           2376 | 190  73   745  133  972  263  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3139 | .    84   1117 181  1444 313  
  Parts                    199  | .    9    79   19   76   16   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    3    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  80   | .   6   29  9   30  6   
  Guns                     47   | .   6   20  3   14  4   
  Cannons                  25   | .   .   8   6   10  1   
  AOE                      6    | .   .   .   .   5   1   
Classes Destroyed          14   | .   1   6   2   4   1   
  Worker                   6    | .   .   3   .   2   1   
  Builder                  4    | .   .   .   1   3   .   
  Tunneler                 1    | .   .   .   1   .   .   
  Recycler                 3    | .   .   1   .   2   .   
  Operator                 1    | .   .   1   .   .   .   
  Drone                    1    | .   .   .   .   1   .   
  Watcher                  3    | .   .   3   .   .   .   
  Swarmer                  30   | .   6   13  7   4   .   
  Cutter                   4    | .   .   .   .   4   .   
  Grunt                    32   | .   .   12  2   14  4   
  Sentry                   9    | .   .   4   .   5   .   
  Hunter                   2    | .   .   .   .   1   1   
  Programmer               1    | .   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   1   .   
Best Kill Streak           9    | .   3   9   6   9   4   
  Combat Bots Only         6    | .   3   5   5   6   4   
Max Kills in Single Turn   4    | .   1   2   1   4   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Hostile Shots Fired        568  | .    25   193  60   201  89   
  Missed                   140  | .    9    50   20   46   15   
Damage Taken               6759 | .    126  1571 351  3048 1663 
  Core                     1461 | .    48   294  64   348  707  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         56   | 100  80   .    10   36   .    
Volleys Fired              271  | .    15   100  22   107  27   
  Largest                  3    | .    2    2    2    3    3    
  Hottest                  171  | .    70   80   62   166  171  
Shots Fired                561  | .    30   192  44   232  63   
  Gun                      437  | .    30   151  22   181  53   
  Cannon                   116  | .    .    41   22   43   10   
  Launcher                 8    | .    .    .    .    8    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  345  | .    15   142  44   109  35   
  Thermal                  151  | .    15   29   .    82   25   
  Explosive                8    | .    .    .    .    8    .    
  Electromagnetic          57   | .    .    21   .    33   3    
  Robot Hit Streak         19   | .    3    19   13   17   8    
  Robot Miss Streak        8    | .    8    7    3    5    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    .    3    .    .    2    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    
Shots Hit Robots           325  | .    12   124  27   132  30   
  Core Hits                167  | .    6    58   12   72   19   
  Critical Kills           2    | .    .    1    .    1    .    
  Critical Parts Destroyed 3    | .    .    3    .    .    .    
  Critical Strikes         9    | .    .    5    .    2    2    
    Burn                   2    | .    .    .    .    1    1    
    Meltdown               2    | .    .    1    .    1    .    
    Destroy                3    | .    .    3    .    .    .    
    Blast                  2    | .    .    1    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6133 | .    169  1898 530  2929 607  
  Guns                     3709 | .    164  1330 199  1660 356  
  Cannons                  1671 | .    .    482  331  701  157  
  Explosions               713  | .    .    56   .    563  94   
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  40   | .    5    30   .    5    .    
  Kinetic                  2992 | .    52   1195 530  971  244  
  Thermal                  1873 | .    112  426  .    996  339  
  Explosive                563  | .    .    .    .    563  .    
  Electromagnetic          665  | .    .    247  .    394  24   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    1    2    
  Average Corruption       1    | .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  19   | .    .    .    .    18   1    
    Message Errors         5    | .    .    .    .    5    .    
    Matter Fused           4    | .    .    .    .    4    .    
    Heat Flow Errors       1    | .    .    .    .    1    .    
    Energy Discharges      3    | .    .    .    .    3    .    
    Parts Rejected         1    | .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    2    .    
    Misfires               1    | .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            56   | .    .    8    41   7    .    
  Projectiles              56   | .    .    8    41   7    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 12   | .    .    3    3    5    1    
  Impact                   1    | .    .    1    .    .    .    
  Kinetic                  11   | .    .    2    3    5    1    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    2    .    
Targets Rammed             10   | .    1    7    .    2    .    
  Kicked                   8    | .    1    7    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        776  | .    45   304  446  612  776  
  Average Temperature      153  | .    14   94   148  177  315  
  Received Heat Transfer   1689 | .    .    462  27   795  405  
  Effects                  60   | .    .    .    6    29   25   
    Shutdowns              22   | .    .    .    2    11   9    
    Energy Bleed           6    | .    .    .    .    4    2    
    Interference           4    | .    .    .    .    3    1    
    Matter Decay           7    | .    .    .    .    4    3    
    Short Circuit          6    | .    .    .    .    3    3    
    Damage (minor)         6    | .    .    .    4    1    1    
    Damage (major)         5    | .    .    .    .    3    2    
    Damage (core)          4    | .    .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    .    1    .    1    .    
  Combat Hostiles          2    | .    .    1    .    1    .    
  Parts Melted             9    | .    .    4    .    3    2    
  Heat Transferred         3652 | .    333  642  .    1998 679  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    .    .    1    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Peak Influence             522  | .   121 463 332 522 237 
  Initial                  237  | .   .   13  150 66  237 
  Average                  180  | .   45  217 246 206 126 
Maximum Alert Level        2    | .   .   2   1   2   1   
  Low Security (%)         55   | 100 100 43  30  51  62  
  Level 1                  41   | .   .   47  69  45  37  
  Level 2                  3    | .   .   9   .   2   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   .   2   .   5   2   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            7    | .   .   1   .   5   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Distress Signals           7    | .   2   1   .   4   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              125  | .   16  39  11  52  7   
  Peak Tracking Total      7    | .   6   7   6   7   4   
  Tactical Retreats        8    | .   1   2   .   5   .   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Traps Triggered            7    | .   .   6   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 5    | .   .   .   .   5   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac 
Machines Disabled          5    | .   .   2   .   3   .   
  Max in Single Turn       1    | .   .   1   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Machines Accessed          14   | .   5   4   .   4   1   
  Terminals                13   | .   5   4   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                36   | .   11  10  .   14  1   
  Successful               19   | .   7   4   .   7   1   
  Failed                   17   | .   4   6   .   7   .   
    Catastrophic           2    | .   .   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   2   .   
  Terminals                35   | .   11  10  .   14  .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Terminal Hacks             18   | .   7   4   .   7   .   
  Record                   2    | .   1   .   .   1   .   
  Robot Analysis           2    | .   1   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   
  Locate Traps             2    | .   .   1   .   1   .   
  Disarm Traps             1    | .   .   .   .   1   .   
  Dispatch Records         3    | .   1   .   .   2   .   
  Reinforcement Status     1    | .   .   1   .   .   .   
  Recall Reinforcements    2    | .   1   .   .   1   .   
  Zone Layout              2    | .   1   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   
  Used                     1    | .   .   1   .   .   .   
Hacking Detections         9    | .   2   4   .   3   .   
  Full Trace Events        3    | .   1   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Robot Analysis Total       2    | .   1   1   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Turns Passed               6207 | 65   640  1706 513  2215 1068 
Spaces Moved               2765 | 50   482  830  231  871  301  
  Core                     27   | 14   .    4    .    .    9    
  Treads                   354  | .    .    .    .    354  .    
  Legs                     2384 | 36   482  826  231  517  292  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  190  120  185  
  Average Speed            165  | 100  120  144  190  170  272  
  Slowest Speed            1000 | 120  120  300  190  250  1000 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       45   | 4    82   68   55   59   6    
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             2    | .    .    .    2    .    .    
Spaces Dug                 8    | .    .    .    .    8    .    
Terrain Destroyed          80   | .    .    9    2    66   3    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               15   | .    .    4    2    9    .    
  AOE                      65   | .    .    5    .    57   3    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Total                      3943 | 65   513  1163 265  1440 497  
  Wait                     639  | 1    9    141  5    351  132  
  Move                     2760 | 49   481  829  230  870  301  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  112  | 9    5    40   3    41   14   
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   89   | 6    .    33   1    34   15   
  Detach                   1    | .    .    1    .    .    .    
  Swap                     11   | .    1    2    .    4    4    
  Drop                     47   | .    1    10   4    28   4    
  Fire                     271  | .    15   100  22   107  27   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     8    | .    1    7    .    .    .    
  Crush                    2    | .    .    .    .    2    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    3    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 14)
   66 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  360 | -10/Materials | Discovered new exit (range 7)
  519 | -10/Materials | Discovered new exit (range 9)
  650 | -10/Materials | Discovered new exit (range 11)
  706 | -10/Materials | Entered another Materials area
  706 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1278 | -9/Materials  | Discovered new exit (range 14)
 1522 | -9/Materials  | Core integrity fell below 50%
 1580 | -9/Materials  | Discovered new exit (range 11)
 1809 | -9/Materials  | Build established: Scavenger-Mutant
 1887 | -9/Materials  | Lost 5 parts (2p3n)
 2254 | -9/Materials  | Build established: Mutant
 2412 | -9/Materials  | Entered Mines
 2456 | -9/Mines      | Core integrity fell below 20%
 2540 | -9/Mines      | Learned Materials garrison access intel
 2652 | -9/Mines      | Learned 4 Materials zone layouts
 2753 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2758 | -9/Mines      | Found Prototype Device
 2759 | -9/Mines      | Identified Exp. Sensor Array
 2893 | -9/Mines      | Discovered new exit (range 12)
 2925 | -9/Mines      | Entered Materials
 2925 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2926 | -8/Materials  | Identified exit to Factory
 2927 | -8/Materials  | Loaded intel: 1 garrison access location
 3954 | -8/Materials  | Build established: Hacker-Gunner
 4248 | -8/Materials  | Lost 5 parts (4p1w)
 4754 | -8/Materials  | Core integrity fell below 50%
 5070 | -8/Materials  | Discovered exit to Factory (range 16)
 5104 | -8/Materials  | Build established: Scavenger-Tank
 5140 | -8/Materials  | Entered Factory
 5140 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 5963 | -7/Factory    | Core integrity fell below 50%
 5976 | -7/Factory    | Core integrity fell below 20%
 5990 | -7/Factory    | Lost 7 parts (2p1n2u2w)
 6118 | -7/Factory    | Lost 3 parts (2p1w)
 6208 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
06114_ Acquired Lgt. Nuclear Core.
06116_ Dropped Broken VSS Leg.
06117_ K-01 Serf collects debris.
06118_ Dropped Aluminum Leg.
06121_ K-01 Serf collects debris.
06123_ Acquired 49 matter.
06125_ K-01 Serf collects debris.
06127_ Acquired 50 matter.
06128_ K-01 Serf collects debris.
06129_ Acquired 70 matter.
06132_ K-01 Serf collects debris.
06144_ Acquired Imp. Light Cannon.
06151_ Dropped Broken Beam Rifle.
06186_ K-01 Serf collects debris.
06191_ P-60 Hacker knocked back.
06194_ P-60 Hacker suffers critical hit (Blast).
06194_ Destroyed Target Analyzer.
06196_ System corrupted: Hvy. Assault Rifle rejected.
06203_ Acquired Hvy. Assault Rifle.
06205_ K-01 Serf destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????     ?????????????????????????????? |
| ??????????????#     #????????????????????????????? |
| ??????????????#     #????????????????????????????? |
| ??????????????#     #????????????????????????????? |
| ??????????????#     #????????????????????????????? |
| ??????????????#     #???????? "??????????????????? |
| ?##############     #???????  ???????????????????? |
| ?#            #     #???????p ???????????????????? |
| ?#   !        #     ########/#################???? |
| ?#            #     #            #           #???? |
| ?#            #     #            #           #???? |
| ?#   """ """  #     #            #           #???? |
| ?#   """ """  #     #            #           #???? |
| ?#   """ """  #     #            #           #???? |
| ?#            #     #            #           #???? |
| ?#   """ """  +   [%+            #           #???? |
| ?#   """ """  #    !#       [    ######+####+#???? |
| ?#   """ """  #     #     %      #???#   #?# #???? |
| ?#            # !   #       %    #####   #?# #???? |
| ?##############[  ! #    @       +       #?# ##### |
| ?#  ?         #  ==[#            #####   #?#       |
| ?#            #     ##############???#   #?#       |
| ?# """ """    #     #????????????????#   #?#  """" |
| ?# """ """    #     #????????????????#   #?#       |
| ?# """ """    #     #????????????????#   #?#  """" |
| ?#            #     #????????????????#   #?#       |
| ?# """ """    #     #???????????????##   ###       |
| ?# """ """    #     #???????????????#     ## ##### |
| ?# """ """    #     +???????????????#     ## #???? |
| ?#            +     #???????????????#   !=   #???? |
| ?#            #     #???????????????#   = ####???? |
| ?#            #     #???????????????#    !#??????? |
| ###############     #???????????????### ###??????? |
| #                   #?????????????????# #????????? |
| #                   #?????????????????# #????????? |
| +                   #?????????????????# #????????? |
| #                   #?????????????????# #????????? |
| #                   #???????????####### ########## |
| ####+###     ###+######?????????#                  |
| ?#     #     #        #?????????#                  |
| ?# """ ####### """"   #?????????#                  |
| ?#  G" #?????# """"   #?????????#    """"""" """"" |
| ?# """ #?????# """"  !#?????????#    """"""" """"" |
| ?#     #?????# """"   ###########    """"""" """"" |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          32
Energy Capacity            475
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           3
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key

 Challenges 
------------
None

 Game 
------
Seed              DimensionalCoordinationFlail
  Manual?         0
Play Time         00:48:05
  Cumulative      23.2 hours
  Start           2024.09.21 @ 15:57:22
  End             2024.09.21 @ 16:44:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          46
  Rogue           41
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          19
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6fca9431-a3aa-4676-9188-ba043876235c