Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.05.16 @ 11:49:24 // Winter2019/RPGLIKE Player: Farfid Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (477) 2385 Value Destroyed (22123) 22123 Prototype IDs (65) 1300 Alien Tech Used (1) 200 Bonus (18777) 18777 TOTAL SCORE: 55485 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 6805 Follower Combat Kills 682 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 3550 Hacked Protovariant 500 Met Warlord at Research 2000 Scanned by Researcher 500 Win 3000 Friendly Fire -860 Cogmind --------- Core Integrity 1261/2250 Matter 6/300 Energy 423/1050 System Corruption 7% Temperature Cool (440) Movement Flying (20) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (6) --- Electron Diverter Electron Diverter Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Improved Q-thruster > --- UTILITY (12) ----- Quantum Shading Machine Enhanced Optical Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Core Analyzer Nanoactuators Force Booster Makeshift Cloaking Device Advanced Powered Armor System Mapper Improved System Restoration Module > --- WEAPON (2) ------- Gamma Bomb Array Force Lance > --- INVENTORY (3) ---- Advanced Remote Datajack Molecular Deconstructor Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Electron Diverter Electron Diverter Electron Diverter Cooled Impulse Thruster Cooled Impulse Thruster Improved Q-thruster > --- UTILITY ---------- Quantum Shading Machine Enhanced Optical Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Core Analyzer Advanced Transmission Jammer Makeshift Cloaking Device Advanced Powered Armor System Mapper System Restoration Module Stealth Drone Bay > --- WEAPON ----------- Gamma Bomb Array Force Lance > --- INVENTORY -------- Advanced Remote Datajack Molecular Deconstructor [Rating: 174] Favorites ----------- Power Light Particle Reactor Engine Heavy Deuterium Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Cooled Impulse Thruster Leg Advanced Myomer Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Cooled Impulse Thruster Utility Microactuators Device Microactuators Storage Compact Battery Processor Advanced Melee Analysis Suite Hackware System Mapper Protection Advanced Powered Armor Weapon Gamma Bomb Array Energy Gun EM Pulse Gun Ballistic Gun Enhanced Coil Gun Launcher Gamma Bomb Array Special Weapon Molecular Deconstructor Impact Weapon Impact Mace Slashing Weapon Greatsword Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Slots Evolved 18 | 2 . 3 2 3 . . 1 . . 1 1 . 1 . 1 . . . . . . . . . . 1 1 . . . 1 Power 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | 1 . 2 . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Utility 11 | 1 . . 2 2 . . 1 . . 1 . . 1 . 1 . . . . . . . . . . . 1 . . . 1 Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 200 | 4 8 6 14 26 1 10 3 . . 3 8 3 5 . 5 6 5 5 2 4 8 . 4 1 . 5 3 12 19 10 20 Power 16 | 1 . 2 3 4 1 . . . . . 3 . . . . . . . . 1 1 . . . . . . . . . . Engine 7 | 1 . 2 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 5 | . . . 2 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . 2 . . . . . . . . 1 1 . . . . . . . . . . Propulsion 49 | 2 4 3 4 12 . 1 . . . 1 . 2 1 . . 1 . 2 . 1 2 . . . . 1 2 1 4 3 2 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Wheel 4 | 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 14 | . 2 3 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 30 | . . . . 7 . 1 . . . 1 . 2 1 . . 1 . 2 . 1 2 . . . . . 2 1 4 3 2 Utility 92 | . 2 1 6 7 . 3 1 . . 2 1 1 2 . 5 3 1 1 . 2 5 . 4 1 . 3 1 10 14 5 11 Device 58 | . 2 . 2 4 . 2 . . . . . . 1 . 5 2 . 1 . 1 5 . 1 . . 1 1 5 12 5 8 Storage 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Processor 15 | . . . 1 2 . 1 . . . 2 1 1 . . . 1 . . . . . . 1 1 . . . . 1 . 3 Hackware 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Protection 14 | . . 1 2 1 . . . . . . . . 1 . . . 1 . . 1 . . 2 . . 2 . 3 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 43 | 1 2 . 1 3 . 6 2 . . . 4 . 2 . . 2 4 2 2 . . . . . . 1 . 1 1 2 7 Energy Gun 2 | 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 20 | . 2 . 1 1 . 2 1 . . . 2 . . . . . 2 2 1 . . . . . . 1 . 1 . 2 2 Special Weapon 4 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . 2 Impact Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . 2 . 3 1 . . . 2 . 1 . . . . . . . . . . . . . . . . . . Piercing Weapon 6 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . 1 . 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . . 2 3 . 1 . . . . 2 . 1 . 1 1 . . . . 5 . 1 . . 2 . 1 9 3 1 Parts Lost . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 74 83 98 95 92 92 87 93 93 92 88 94 92 94 93 97 95 95 93 94 91 89 89 89 89 85 85 85 88 93 94 Engine 2 | . 16 15 10 13 7 7 6 6 6 6 1 . . . . . . . . . . . . . . . . . . . . Core 1 | . . . 9 1 7 7 6 6 6 6 7 . . . . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . 2 11 11 11 10 10 10 10 10 10 7 5 5 5 5 5 4 4 4 4 4 Hover 2 | . 15 33 39 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 22 | . . . . 17 28 28 26 26 26 25 23 29 27 27 26 26 26 23 21 21 20 21 21 21 21 20 21 19 21 26 27 Device 22 | . 9 14 15 16 21 23 20 20 20 18 17 17 20 22 23 26 25 23 26 26 25 26 26 26 26 30 24 27 25 23 26 Processor 20 | . . . 1 14 21 18 20 20 20 25 29 29 27 27 26 26 26 23 21 21 21 21 21 21 21 20 19 19 19 19 18 Hackware 1 | . . . . . . . 1 6 6 3 . . . . . . . . . . . . . . . . . . 2 4 4 Protection 3 | . . 8 9 3 . . . . . . . . . . . . . 5 5 5 5 5 5 5 5 . 4 3 4 4 4 Launcher 3 | . 13 11 9 4 . . . . . . . . . . . . . 3 4 5 5 5 5 5 5 1 4 3 4 4 3 Slashing Weapon 1 | . . . . 3 7 7 5 6 6 6 4 5 5 5 5 2 . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . 2 1 5 5 5 5 5 5 5 5 5 4 4 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 78 | 7 11 22 25 32 26 28 25 25 25 25 37 37 40 38 39 42 62 63 63 67 70 70 70 70 70 70 71 74 74 70 78 Greatest Support 120 | 25 25 29 39 47 40 40 40 40 40 40 40 47 53 53 62 64 64 70 70 70 77 87 77 77 77 77 84 87 96 107 120 Greatest Overweight (x) 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 3 | 1 1 1 1 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Average Capacity 2 | 1 1 1 1 1 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Most Carried 3 | . 1 1 1 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Average Carried 2 | . . . . 1 2 1 1 2 2 2 1 2 2 3 3 3 2 2 2 3 3 3 3 3 3 3 3 3 3 3 2 Final Capacity 3 | 1 1 1 1 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Final Carried 3 | . 1 1 1 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Class Distribution -------------------- 42% | Hacker-Sprinter 36% | Sprinter 12% | Wizard-Sprinter 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -5/Waste Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Wizard-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Matter Collected 4401 | 225 87 147 328 356 . 207 55 20 . 30 85 30 50 . 50 90 145 109 40 314 291 169 120 154 100 . 203 120 290 160 426 Remotely 271 | . . 147 124 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 26313 | . 100 275 1499 630 . 398 184 328 . 1200 1405 411 301 . 921 802 1725 828 279 1177 1812 656 1739 686 465 . 817 546 708 901 5520 Parts 1179 | . 9 14 93 41 . 13 8 18 . 65 57 14 29 . 31 33 . 48 17 63 81 52 66 17 23 . 38 25 33 20 271 Haulers Intercepted 25 | . . 1 3 3 . 2 . . . . 3 . . . 1 2 . 4 . . . . 3 . . . . 1 1 1 . Recyclers Shooed 5 | . . . 1 . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 282 | . . . . . . . 5 18 . 63 . 13 28 . 27 . . . 12 31 20 26 . 4 4 . 31 . . . . Prevented 159 | . . . . . . . 3 . . . . . . . 6 . . . 10 30 50 26 . 11 10 . 13 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Combat Hostiles Destroyed 366 | . 2 2 25 9 . 2 4 7 . 25 10 8 10 . 15 5 6 8 5 29 34 19 12 8 8 . 13 7 7 5 81 Melee 179 | . . . . 3 . 2 3 7 . 25 10 8 10 . 15 5 . 8 4 16 . 7 9 3 4 . 7 7 . 1 25 AOE 113 | . 1 2 25 5 . . 1 . . . . . . . . . . . 1 10 20 5 . 2 . . 6 . . . 35 Classes Destroyed 28 | . 3 3 6 1 . . . . . 1 1 . 4 . . . 1 . . 1 3 . . . 1 . . . 1 . 2 Worker 14 | . . 2 3 4 . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . 2 Builder 12 | . 1 . 2 . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . 5 Tunneler 4 | . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 Hauler 25 | . . 1 3 3 . 2 . . . . 3 . . . 1 2 . 4 . . . . 3 . . . . 1 1 1 . Recycler 15 | . . . 2 1 . 1 . . . . 3 . . . . 1 . 1 . . . . 3 . . . . 1 . 1 1 Minesweeper 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 6 | . . . 2 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 27 | . 1 . 3 1 . 1 . . . . 2 . . . . 4 . 1 . . . . 4 . . . . 1 3 2 4 Swarmer 78 | . . . 11 3 . . . 3 . . . 3 5 . 6 . . 4 . 6 3 4 2 . 1 . 9 5 . . 13 Saboteur 10 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . 5 Grunt 164 | . 2 . 9 5 . 1 3 3 . 15 5 3 2 . 8 . . . 3 19 19 8 4 8 4 . 3 . 2 4 34 Brawler 13 | . . . 1 . . . 1 1 . 2 2 . . . . . . . . . . . . . . . . . 2 . 4 Duelist 16 | . . . 1 . . . . . . 6 . 1 . . . . . . . 1 . . . . 1 . . . . . 6 Protector 5 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 3 Sentry 32 | . . 2 3 1 . 1 . . . 1 2 . 1 . 1 1 . 3 . 2 . 1 4 . 1 . 1 2 . . 5 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Specialist 3 | . . . . . . . . . . . . . 1 . . . . . . . 2 . . . . . . . . . . Hunter 18 | . . . . . . . . . . . . . 1 . . 1 . 1 2 . 3 4 . . . . . . 2 . 4 Programmer 12 | . . . . . . . . . . . 1 1 . . . 3 . . . . . 1 2 . . . . . . 1 3 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Compactor 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Investigator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Packrat 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 29 | . 4 3 14 7 . 3 3 4 . 8 7 3 4 . 6 4 4 5 3 10 12 7 9 4 4 . 4 5 9 4 29 Combat Bots Only 25 | . 2 1 10 3 . 1 3 4 . 8 4 3 4 . 6 3 4 5 3 10 12 7 5 4 4 . 4 5 7 4 25 Max Kills in Single Turn 9 | . 1 2 3 3 . 1 1 1 . 1 1 1 1 . 1 2 1 1 1 4 4 3 2 1 2 . 3 1 3 2 9 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 9 | . 1 1 3 2 . . 1 . . . . . . . . . . . 1 4 4 3 . 1 . . 3 . . . 9 Melee 1 | . . . . 1 . 1 1 1 . 1 1 1 1 . 1 1 . 1 1 1 . 1 1 1 1 . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Damage Taken 10171 | . 96 97 378 378 . 82 112 230 . 1087 154 318 119 . 253 184 . 278 172 821 204 825 506 244 210 . 201 154 239 180 2649 Core 7147 | . 81 84 288 308 . 65 90 186 . 900 125 269 98 . 198 145 . 157 110 517 134 570 320 175 125 . 113 82 143 100 1764 Absorbed by Shields 191 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170 . 21 Redirected to Core 5817 | . 50 45 252 240 . 54 76 147 . 671 101 166 70 . 184 127 . 157 110 459 120 480 286 145 121 . 113 82 118 100 1343 Core Remaining (%) 91 | 100 100 88 78 . . . . . . 97 . . . . 100 . . . . . . 100 . . . . 100 . 92 96 56 Volleys Fired 293 | . 9 11 42 22 . 2 5 . . . 1 . . . . 4 25 1 4 21 26 16 6 12 8 . 6 . 10 6 56 Largest 1 | . 1 1 1 1 . 1 1 . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 . 1 . 1 1 1 Hottest 80 | . 33 33 36 36 . 39 39 . . . 39 . . . . 30 . 80 80 80 80 80 80 80 80 . 80 . 80 80 80 Shots Fired 294 | . 9 11 42 22 . 2 4 . . . 1 . . . . 5 25 1 4 22 26 16 6 12 8 . 6 . 10 6 56 Gun 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 255 | . 9 11 42 22 . 2 4 . . . 1 . . . . . . 1 4 22 26 16 6 12 8 . 6 . 10 6 47 Special 34 | . . . . . . . . . . . . . . . . . 25 . . . . . . . . . . . . . 9 Kinetic 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 253 | . 9 11 42 22 . . 4 . . . 1 . . . . . . 1 4 22 26 16 6 12 8 . 6 . 10 6 47 Robot Hit Streak 13 | . 1 10 13 6 . . 2 . . . . . . . . . 4 . 2 5 7 2 5 6 2 . 5 . 7 2 13 Robot Miss Streak 7 | . 2 1 4 1 . . 1 . . . . . . . . . 4 . 2 3 4 4 1 4 4 . 2 . 7 2 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 640 | . 3 10 14 17 . 12 11 20 . 69 56 19 19 . 36 26 15 23 11 51 6 20 37 11 9 . 17 17 14 12 85 Core Hits 1065 | . 4 7 50 19 . 7 6 8 . 34 25 10 12 . 16 17 . 17 16 73 114 58 45 36 17 . 34 12 42 26 360 Critical Hits 32 | . . . . 2 . 1 . 1 . 6 4 1 1 . 2 1 . . . 2 . 2 2 . . . 1 . . 1 5 Critical Kills 14 | . . . . 2 . . . . . 1 2 . . . 2 . . . . 1 . . 2 . . . . . . 1 3 Critical Parts Destroyed 15 | . . . . . . 1 . 1 . 3 2 1 1 . . 1 . . . . . 2 . . . . 1 . . . 2 Melee Attacks 660 | . . . . 17 . 15 8 20 2 69 67 19 21 3 37 38 . 33 9 43 10 17 50 10 8 . 14 24 15 18 93 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 291 | . . . . 17 . 15 8 20 2 69 67 19 21 3 37 13 . . . . . . . . . . . . . . . Piercing 369 | . . . . . . . . . . . . . . . . 25 . 33 9 43 10 17 50 10 8 . 14 24 15 18 93 Sneak Attacks 60 | . . . . 3 . 4 . 1 . . 10 1 2 . 5 7 . 5 1 . . 1 5 . . . 1 3 1 3 7 Combat Hostiles 12 | . . . . 1 . . . . . . 1 . . . . 5 . . . . . 1 . . . . . . . . 4 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 65983 | . 211 261 2132 1968 . 1159 591 1108 . 3756 4595 1323 1562 . 3057 2741 . 1744 1021 3978 3771 2285 3001 1143 874 . 1378 1298 1832 1500 17694 Guns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 28358 | . 211 261 2132 1169 . . 213 . . . 11 . . . . 445 . 50 407 1778 3771 1326 605 847 485 . 485 . 1372 564 12226 Melee 37625 | . . . . 799 . 1159 378 1108 . 3756 4584 1323 1562 . 3057 2296 . 1694 614 2200 . 959 2396 296 389 . 893 1298 460 936 5468 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 6454 | . . . 119 410 . . . . . . . . . . . . . . 68 22 812 . . 108 . . . . 123 . 4792 Explosive 1409 | . . . . . . . . . . . . . . . . 445 . 50 . . . . . . . . . . 238 . 676 Electromagnetic 20495 | . 211 261 2013 759 . . 213 . . . 11 . . . . . . . 339 1756 2959 1326 605 739 485 . 485 . 1011 564 6758 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 18367 | . . . . 799 . 1159 378 1108 . 3756 4584 1323 1562 . 3057 641 . . . . . . . . . . . . . . . Piercing 19258 | . . . . . . . . . . . . . . . . 1655 . 1694 614 2200 . 959 2396 296 389 . 893 1298 460 936 5468 Highest Corruption 10 | . . . 2 1 10 10 10 10 10 . . 1 1 1 1 6 6 6 6 6 8 . 6 6 6 6 2 . 5 3 7 Average Corruption 3 | . . . 1 1 5 10 10 10 10 . . 1 1 1 1 3 6 6 6 6 7 . 1 6 6 4 2 . 2 2 1 Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Effects 169 | . . . 2 3 3 27 16 12 2 . . 1 1 . 1 10 9 11 2 14 . . 4 9 7 11 6 . 4 6 8 Message Errors 33 | . . . 1 2 1 4 4 3 . . . . . . . 1 2 3 . 2 . . 1 1 1 2 . . 2 1 2 Matter Fused 28 | . . . . . 1 5 1 2 . . . . . . . 1 . 3 1 4 . . . 2 3 5 . . . . . Heat Flow Errors 15 | . . . . . . 1 1 . . . . . . . . . 4 1 . . . . 1 2 . 1 1 . . 2 1 Energy Discharges 16 | . . . 1 . . 1 . . 1 . . . . . . 1 1 1 . 1 . . . 1 1 2 3 . 1 1 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Data Loss (minor) 18 | . . . . 1 . 3 . 1 . . . . 1 . . 1 2 1 1 1 . . 1 . 1 . 2 . 1 . 1 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Misfires 3 | . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . . . . . Alerts 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Misdirections 23 | . . . . . 1 11 7 3 1 . . . . . . . . . . . . . . . . . . . . . . Targeting Errors 26 | . . . . . . 1 1 3 . . . 1 . . 1 5 . 2 . 1 . . 1 3 1 . . . . 2 4 Weapon Failures 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4999 | . . . 97 227 . 310 . 209 . 160 622 231 245 . 627 491 . 67 . 60 19 2 113 38 . . 145 42 37 86 1171 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 812 | . . . 97 202 . . . . . . . . . . . . . . . 6 19 2 . . . . . . . . 486 Melee 4187 | . . . . 25 . 310 . 209 . 160 622 231 245 . 627 491 . 67 . 54 . . 113 38 . . 145 42 37 86 685 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 445 | . 14 . 168 67 . . . . . . . . . . . . . 13 . 67 8 . 11 . 6 . . . 36 26 29 Shots 41 | . 1 . 8 3 . . . . . . . . . . . . . 1 . 10 1 . 2 . 1 . . . 5 2 7 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 434 | . 8 34 169 11 . 247 210 5 . 6 . 6 . . . . 259 83 49 47 . 35 182 105 . 108 136 . . 77 434 Average Temperature 54 | . 4 11 47 6 . 110 90 3 . 4 . 4 . . . . 115 42 21 15 . 11 60 48 . 57 89 . . 29 95 Received Heat Transfer 1993 | . 51 36 90 138 . 54 36 54 . 204 42 36 . . 87 9 . 27 66 333 18 174 114 72 27 . 21 9 21 27 247 Effects 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 70 | . 1 . 1 1 . . . . . . . . . . . . . . . 3 14 7 3 3 4 . . . 8 4 21 Combat Hostiles 68 | . 1 . . 1 . . . . . . . . . . . . . . . 3 14 7 3 3 4 . . . 7 4 21 Parts Fried 180 | . 3 2 11 4 . . . . . . . . . . . . . . 3 8 22 19 7 9 10 . 5 . 16 9 52 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 2 . . . 1 Heat Transferred 5257 | . . . 250 300 . . . . . . . . . . . . . . 80 50 1050 . . 100 . . . . 150 . 3277 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 64 | . . 1 19 3 . . . . . . . . . . . . . . 1 1 15 . . 1 . . . . 2 1 20 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Peak Influence 3574 | . 107 130 1034 1151 405 661 . . . . 698 . . . . 825 303 1219 . . . . 919 . . . . 439 432 553 3574 Initial 426 | . . 8 54 426 375 283 . . . . 202 . . . . 252 288 212 . . . . 144 . . . . 264 168 243 331 Average 679 | . 50 80 553 869 384 489 . . . . 498 . . . . 495 301 666 . . . . 581 . . . . 275 354 396 1297 Maximum Alert Level 5 | . . . 3 4 2 2 . . . . 2 . . . . 3 1 4 . . . . 3 . . . . 2 2 2 5 Low Security (%) 10 | 100 100 100 23 . . . . . . . . . . . . . . . . . . . 8 . . . . 34 12 . . Level 1 21 | . . . 11 . 87 33 . . . . 26 . . . . 27 100 17 . . . . 19 . . . . 57 41 38 1 Level 2 30 | . . . 26 21 12 66 . . . . 73 . . . . 52 . 34 . . . . 29 . . . . 8 45 61 11 Level 3 29 | . . . 38 70 . . . . . . . . . . . 20 . 46 . . . . 42 . . . . . . . 54 Level 4 . | . . . . 7 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Squads Dispatched 53 | . . 1 2 3 . 4 . . . 1 2 . . . . 5 . 1 . . . . 2 . . . . . 6 2 24 Investigation 9 | . . . . 1 . 1 . . . . . . . . . 3 . 1 . . . . 1 . . . . . 1 . 1 Extermination 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement 16 | . . 1 1 2 . 2 . . . . 2 . . . . 1 . . . . . . . . . . . . 3 2 2 Assault 26 | . . . 1 . . . . . . 1 . . . . . . . . . . . . 1 . . . . . 2 . 21 Garrison 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 Haulers Reinforced 4 | . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Distress Signals 15 | . 1 1 1 . . . . . . . . . . . . . . 1 . . 1 . 1 . . . . . 1 6 2 Communications Jammed 78 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . 18 7 48 Distress Signals 68 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . 12 7 44 Times Spotted 621 | . 3 7 38 21 5 17 4 7 . 40 24 10 10 . 20 10 6 17 6 46 52 19 31 8 11 . 18 9 15 12 155 Peak Tracking Total 23 | . 3 3 6 3 5 6 4 4 . 8 4 4 4 . 5 6 5 7 4 8 14 4 6 4 4 . 4 3 6 4 23 Tactical Retreats 63 | . . 1 5 2 . 4 . . . 6 2 1 . . 4 2 . 3 . 10 4 1 3 . 1 . 1 . 1 2 10 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Traps Triggered 20 | . 2 . 3 6 . . . . . . . . . . . 2 . 2 . . . . 3 . . . . 1 1 . . Indirectly 9 | . 1 . 2 5 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . 2 . . . . . . . . 1 . . . . . 2 . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Disabled 81 | . 2 . 10 20 . 1 . . . . 3 . 2 . . 13 . 9 3 1 . 1 4 1 1 . . 1 6 . 3 Max in Single Turn 8 | . 1 . 2 8 . 1 . . . . 1 . 1 . . 5 . 3 3 1 . 1 1 1 1 . . 1 1 . 1 Garrison Access 8 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 6 Machines Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Accessed 99 | . 2 1 4 6 . 10 . . 1 . 7 . . 4 1 6 . 9 1 1 5 1 6 . . 4 . 11 6 2 11 Terminals 64 | . 2 1 4 5 . 9 . . . . 5 . . . 1 5 . 5 1 1 . 1 5 . . . . 9 4 2 4 Fabricators 9 | . . . . . . 1 . . . . 2 . . . . 1 . 2 . . . . . . . . . 1 1 . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access 11 | . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . 6 Total Hacks 286 | . 8 2 12 16 . 35 . . 4 . 15 . . 24 1 16 . 21 1 6 15 5 14 . . 16 . 28 20 7 20 Successful 195 | . 7 . 6 5 . 21 . . 4 . 8 . . 24 1 4 . 12 1 6 15 5 10 . . 16 . 18 12 5 15 Failed 91 | . 1 2 6 11 . 14 . . . . 7 . . . . 12 . 9 . . . . 4 . . . . 10 8 2 5 Catastrophic 8 | . . . . 1 . 3 . . . . 1 . . . . 2 . . . . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 96 | . . . 2 4 . 8 . . . . 8 . . . . 13 . 14 . . . . 9 . . . . 16 10 4 8 Terminals 191 | . 8 2 12 14 . 33 . . . . 12 . . . 1 13 . 14 1 6 . 5 13 . . . . 23 16 7 11 Fabricators 19 | . . . . . . 2 . . . . 3 . . . . 3 . 4 . . . . . . . . . 2 2 . 3 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Garrison Access 15 | . . . . 2 . . . . . . . . . . . . . 1 . . . . 1 . . . . 3 2 . 6 Terminal Hacks 134 | . 7 . 6 4 . 15 . . 4 . 3 . . 24 1 . . 1 1 6 15 5 4 . . 16 . 9 7 3 3 Record 37 | . . . . . . . . . . . . . . 9 1 . . . 1 6 8 5 . . . 5 . . 1 . 1 Part Schematic 17 | . . . . . . . . . 4 . . . . 8 . . . . . . . . . . . 3 . 1 1 . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robot Analysis 7 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 4 . 1 . . 1 Prototype ID Bank 13 | . . . . . . . . . . . . . . 3 . . . . . . 5 . . . . 4 . . . 1 . Open Door 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Level Access Points 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Branch Access Points 3 | . . . 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . Terminal Index 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert Level 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unreport Threat 5 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 . . Locate Traps 8 | . 1 . . 2 . 4 . . . . 1 . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 11 | . 2 . 2 2 . 1 . . . . 1 . . . . . . . . . . . 1 . . . . 1 1 . . Registered Components 5 | . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 7 | . 1 . . . . 4 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Protovariant Controls 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Fabricator Hacks 9 | . . . . . . 1 . . . . 1 . . . . 1 . 2 . . . . . . . . . 2 2 . . Load Schematic 4 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 1 . . Build 5 | . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . 1 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Analyze 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 6 Seal Access 8 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 6 Unauthorized Hacks 42 | . . . . 1 . 5 . . . . 4 . . . . 3 . 6 . . . . 5 . . . . 7 3 2 6 Terminals 38 | . . . . . . 5 . . . . 4 . . . . 3 . 6 . . . . 5 . . . . 4 3 2 6 Track 6 | . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . 1 1 1 Assimilate 6 | . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . 1 1 Botnet 21 | . . . . . . 2 . . . . 1 . . . . 2 . 3 . . . . 3 . . . . 4 2 . 4 Disrupt 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Operators 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Sabotage 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Broadcast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Redirect 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Watchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Cores Recovered 3 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacking Detections 70 | . 1 1 2 6 . 10 . . . . 5 . . . 1 6 . 7 . 1 . 1 5 . . . . 11 6 2 5 Full Trace Events 8 | . . . . 1 . 1 . . . . . . . . . 3 . 1 . . . . . . . . . . 1 . 1 Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . . . 4 . . . . 8 . . . 1 . . . . . . . 3 . 1 1 . . Parts Built 7 | . . . . . . 2 . . . . 2 . . . . . . 1 . . . . . . . . . 1 1 . . Matter 1345 | . . . . . . 168 . . . . 256 . . . . . . 318 . . . . . . . . . 285 318 . . Time 487 | . . . . . . 84 . . . . 128 . . . . . . 169 . . . . . . . . . 50 56 . . Total Part Build Rating 41 | . . . . . . 8 . . . . 16 . . . . . . 6 . . . . . . . . . 5 6 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . 1 . . . . . 2 . . . . . . . . . . . . . . 4 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Total Allies 14 | . . . . 1 . 2 . . . 2 1 . . . 1 . . . . . . . . . 4 . . . . 1 2 Largest Group 4 | . . . . 1 . 2 2 2 2 2 1 . . . 1 . . . . . . . . . 4 4 4 2 . 1 1 Highest-Rated Group 222 | . . . . 32 . 20 20 20 20 50 26 . . . 94 . . . . . . . . . 167 167 167 75 . 10 222 Highest-Rated Ally 222 | . . . . 32 . 10 10 10 10 30 26 . . . 94 . . . . . . . . . 46 46 46 46 . 10 222 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 81 | . . . . 2 . . . . . 11 6 . . . 12 . . . . . . . . . 5 . 9 4 . . 32 Total Damage 4566 | . . . . 90 . . . . . 210 83 . . . 221 . . . . . . . . . 107 . 267 42 . . 3546 Kills 18 | . . . . 1 . . . . . 1 1 . . . 2 . . . . . . . . . . . 2 . . . 11 Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Robot Analysis Total 7 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 4 . 1 . . 1 Derelict Logs Recovered 18 | . . . . . . . 1 2 2 2 . 1 . . 2 . . . . 1 . 3 . 1 3 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Turns Passed 11027 | 28 138 128 464 606 31 336 195 160 327 631 545 166 384 27 267 240 238 460 182 468 506 487 377 174 258 410 392 386 296 373 1347 Spaces Moved 22644 | 29 156 171 597 1181 102 950 500 361 988 1095 908 447 1175 82 600 601 335 1052 485 905 1061 618 1014 446 584 154 837 920 565 1122 2603 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 72 | 25 47 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1205 | . 109 171 597 328 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 21363 | . . . . 853 102 950 500 361 988 1095 908 447 1175 82 600 601 335 1052 485 905 1061 618 1014 446 584 154 837 920 565 1122 2603 Fastest Speed 11 | 50 56 48 48 26 28 28 28 28 28 28 28 26 26 26 26 26 26 26 26 26 24 19 24 24 24 24 23 23 22 20 11 Average Speed 26 | 75 63 51 48 32 28 28 28 28 28 28 28 26 26 26 26 26 26 26 26 26 25 23 24 24 24 24 23 27 23 20 19 Slowest Speed 116 | 80 80 116 48 52 28 28 28 28 28 28 28 28 26 26 26 26 26 28 26 26 26 24 24 24 107 24 24 28 28 24 23 Overloaded Moves 39 | . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . 1 . 31 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 49 | . . . . 1 . 8 . . . . 9 . . . . 1 . 1 . . . . 1 . . . . 1 2 3 22 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 59 | 3 31 28 57 30 76 45 80 49 87 89 32 73 94 76 73 20 99 34 67 83 89 67 34 72 79 63 81 34 72 43 54 Regions Visited 31 Branch Regions 17 Pre-discovered Areas 11 | . . . . . . . . 1 1 . . . . . 2 . . . . . . 2 . . 2 3 . . . . . Known Exits Taken 11 | . . . . . . 1 . . . 1 1 . . . 1 . . 1 . . . . 1 1 . . 1 1 1 1 . Unknown Exits Taken 16 | 1 1 1 1 . . . 1 1 1 . . 1 1 1 . . . . 1 1 1 1 . . 1 1 . . . . . Scrap Searched 37 | . . . . . . . 4 2 3 4 . 4 4 . . . . . 2 3 . 2 . 1 4 . 4 . . . . Spaces Dug 109 | . . . . . . 28 . . 2 . 8 . . 3 . 7 . 4 . 1 5 1 10 10 . . . 6 4 6 14 Terrain Destroyed 463 | . . 5 84 100 . 28 . . 2 . 8 . . 3 . 37 . 14 9 6 41 1 10 10 . . . 6 18 22 59 Melee 72 | . . . . . . 3 . . 2 . 8 . . 3 . 4 . 4 . 1 5 1 10 1 . . . 6 4 6 14 Projectile 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . AOE 386 | . . 5 84 100 . 25 . . . . . . . . . 28 . 10 9 5 36 . . 9 . . . . 14 16 45 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Total 26742 | 32 183 198 731 1358 103 995 541 403 1036 1362 1134 479 1236 84 680 656 437 1213 533 1094 1266 931 1114 494 688 524 1019 1041 710 1232 3235 Wait 2317 | . 1 6 53 61 . 16 13 17 47 129 138 3 6 . 21 4 54 79 14 79 141 243 28 14 46 362 142 66 70 60 404 Move 22522 | 28 155 170 596 1179 101 934 499 360 987 1094 891 446 1174 81 599 599 334 1049 484 904 1060 617 1011 445 583 153 836 917 561 1115 2560 Hop 43 | . . . . 1 . 7 . . . . 7 . . . . 1 . 1 . . . . 1 . . . . 1 1 3 20 Pick Up 22 | . 1 1 1 3 . 1 . . . . 1 . 2 . . . 3 2 4 . . . . . . . . . . . 3 Fast Attach 160 | 4 8 5 11 19 1 6 2 . . 3 6 2 5 . 4 5 2 3 2 3 7 . 4 . . 4 2 10 18 10 14 Attach 12 | . . . . . . 3 1 . . . 1 . . . . . 3 2 . . . . . . . . . . . . 2 Detach 8 | . . . . 1 . 2 1 . . . 1 . 1 . . . 1 1 . . . . . . . . . . . . . Swap 29 | . . 1 3 7 . 1 . . . . 1 1 . . 1 1 . . . 1 1 . . 1 . 2 1 2 1 . 4 Drop 164 | . 3 4 10 24 1 8 1 . . 1 7 1 6 . 4 4 6 5 6 3 9 . 4 . . 3 1 10 18 9 16 Fire 293 | . 9 11 42 22 . 2 5 . . . 1 . . . . 4 25 1 4 21 26 16 6 12 8 . 6 . 10 6 56 Melee 660 | . . . . 17 . 15 8 20 2 69 67 19 21 3 37 38 . 33 9 43 10 17 50 10 8 . 14 24 15 18 93 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 38 | . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . 16 . 4 Rewire 43 | . . . . 5 . . . . . 8 . . . . . . . . . . . . . . 30 . . . . . . Trap 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Miscellaneous 430 | . 6 . 15 19 . . 11 6 . 58 13 7 20 . 14 . 9 19 10 40 12 38 10 12 13 . 17 11 . 11 59 Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Waste -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / *Low) -6/Lower Caves (discovered 2 exits: [*Low] / *Dat) -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x3 / *Tes) -3/Testing -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 9 | -11/Scrapyard | Discovered new exit (range 16) 29 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 6) 167 | -10/Materials | Entered another Materials area 169 | -9/Materials | Reached level 2 171 | -9/Materials | Upgraded with Power slot (x1) 171 | -9/Materials | Upgraded with Propulsion slot (x2) 173 | -9/Materials | Discovered new exit (range 12) 290 | -9/Materials | Discovered new exit (range 5) 295 | -9/Materials | Entered another Materials area 297 | -8/Materials | Reached level 3 297 | -8/Materials | Upgraded with Utility slot (x1) 310 | -8/Materials | Build established: Mutant 389 | -8/Materials | Discovered new exit (range 10) 410 | -8/Materials | Reached level 4 579 | -8/Materials | Reached level 5 654 | -8/Materials | Destroyed 10 combat bots 676 | -8/Materials | Upgraded with Utility slot (x1) 695 | -8/Materials | First assault squad dispatched 734 | -8/Materials | Reached level 6 752 | -8/Materials | Discovered new exit (range 7) 759 | -8/Materials | Entered Factory 761 | -7/Factory | Reached level 7 886 | -7/Factory | Upgraded with Utility slot (x1) 935 | -7/Factory | Reached level 8 995 | -7/Factory | Upgraded with Utility slot (x1) 1028 | -7/Factory | Discovered new exit (range 21) 1032 | -7/Factory | Discovered new exit (range 22) 1084 | -7/Factory | Upgraded with Weapon slot (x1) 1200 | -7/Factory | Reached level 9 1273 | -7/Factory | Identified exit to Factory 1293 | -7/Factory | Build established: Sprinter 1349 | -7/Factory | Discovered exit to Factory (range 22) 1365 | -7/Factory | Sucked down chute 1365 | -7/Factory | Entered Waste 1370 | -7/Waste | Spotted C-40 Crusher 1375 | -7/Waste | Spotted C-40 Crusher 1375 | -7/Waste | Spotted C-40 Crusher 1380 | -7/Waste | EMP discharged 1380 | -7/Waste | System corruption reached 10% 1389 | -7/Waste | Spotted C-40 Crusher 1389 | -7/Waste | Discovered new exit (range 22) 1391 | -7/Waste | Spotted C-40 Crusher 1395 | -7/Waste | Identified exit to Factory 1396 | -7/Waste | Entered Factory 1485 | -7/Factory | Discovered exit to Factory (range 11) 1494 | -7/Factory | Discovered new exit (range 22) 1601 | -7/Factory | Identified exit to Lower Caves 1729 | -7/Factory | Fabricated Imp. Titanium Leg? 1732 | -7/Factory | Entered Lower Caves 1732 | -7/Lower Caves | Accompanied by 2 allies 1734 | -7/Lower Caves | Reached level 10 1736 | -7/Lower Caves | Learned 8 Factory zone layouts 1737 | -7/Lower Caves | Upgraded with Utility slot (x1) 1904 | -7/Lower Caves | Discovered new exit (range 14) 1906 | -7/Lower Caves | Encountered a Warlord checkpoint 1927 | -7/Lower Caves | Entered another Lower Caves area 1927 | -7/Lower Caves | Accompanied by 2 allies 1939 | -7/Lower Caves | Learned Factory terminal intel 1993 | -7/Lower Caves | Reached level 11 2044 | -7/Lower Caves | Discovered new exit (range 7) 2087 | -7/Lower Caves | Entered Zion 2087 | -7/Zion | Accompanied by 2 allies 2092 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2105 | -7/Zion | Learned location of 1 exit from Factory 2106 | -7/Zion | Received a visual enhancement algorithm 2112 | -7/Zion | Discovered new exit (range 15) 2119 | -7/Zion | System corruption cleaned by Quarantine Array 2240 | -7/Zion | Learned Factory terminal intel 2258 | -7/Zion | Given A8's code to call for help 2331 | -7/Zion | Discovered new exit (range 5) 2331 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2414 | -7/Zion | Entered Proximity Caves 2414 | -6/Proximity Caves | Accompanied by 2 allies 2416 | -6/Proximity Caves | Reached level 12 2488 | -6/Proximity Caves | Learned 12 Factory zone layouts 2585 | -6/Proximity Caves | Reached level 13 2588 | -6/Proximity Caves | Upgraded with Utility slot (x1) 2599 | -6/Proximity Caves | Discovered exit to Factory (range 16) 2614 | -6/Proximity Caves | Learned Factory stockpile data 2649 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2841 | -6/Proximity Caves | Core integrity fell below 50% 2899 | -6/Proximity Caves | Reached level 14 2986 | -6/Proximity Caves | Destroyed 8 combat bots 3045 | -6/Proximity Caves | Entered Factory 3045 | -6/Factory | Accompanied by 1 ally 3046 | -6/Factory | Identified exit to Factory 3047 | -6/Factory | Identified exit to Lower Caves 3047 | -6/Factory | Reached level 15 3047 | -6/Factory | Upgraded with Propulsion slot (x1) 3049 | -6/Factory | Loaded intel: 20 terminal locations 3190 | -6/Factory | Reached level 16 3491 | -6/Factory | Fabricated Lgt. Particle Reactor (x2) 3590 | -6/Factory | Entered Lower Caves 3590 | -6/Lower Caves | Accompanied by 1 ally 3592 | -6/Lower Caves | Reached level 17 3606 | -6/Lower Caves | Spotted B-75 Beast 3616 | -6/Lower Caves | Learned Factory stockpile data 3636 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3737 | -6/Lower Caves | Discovered new exit (range 10) 3756 | -6/Lower Caves | Entered another Lower Caves area 3759 | -6/Lower Caves | Upgraded with Utility slot (x1) 3766 | -6/Lower Caves | Discovered exit to Factory (range 10) 3822 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3832 | -6/Lower Caves | Reached level 18 3887 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 3892 | -6/Lower Caves | Found Prototype Special Weapon 3892 | -6/Lower Caves | Identified Molecular Deconstructor 4135 | -6/Lower Caves | Discovered new exit (range 5) 4140 | -6/Lower Caves | Entered Data Miner 4140 | -6/Data Miner | Discovered new exit (range 6) 4144 | -6/Data Miner | Met Data Miner 4150 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4155 | -6/Data Miner | Received God Mode back door access code from Data Miner 4167 | -6/Data Miner | Entered Proximity Caves 4169 | -5/Proximity Caves | Reached level 19 4171 | -5/Proximity Caves | Escorted by Enhanced Grunt 4214 | -5/Proximity Caves | Learned location of Armory (-4) 4289 | -5/Proximity Caves | Reached level 20 4304 | -5/Proximity Caves | Upgraded with Utility slot (x1) 4407 | -5/Proximity Caves | Discovered exit to Factory (range 5) 4434 | -5/Proximity Caves | Entered Factory 4436 | -5/Factory | Loaded intel: 22 terminal locations 4450 | -5/Factory | Reached level 21 4498 | -5/Factory | Discovered new exit (range 5) 4600 | -5/Factory | Garrison activated, responded to threat 4674 | -5/Factory | Sucked down chute 4674 | -5/Factory | Entered Waste 4688 | -5/Waste | Spotted C-40 Crusher 4690 | -5/Waste | Spotted C-40 Crusher 4692 | -5/Waste | Found Gamma Bomb Array 4738 | -5/Waste | Spotted C-40 Crusher 4738 | -5/Waste | Spotted C-40 Crusher 4740 | -5/Waste | Spotted C-40 Crusher 4740 | -5/Waste | Spotted C-40 Crusher 4747 | -5/Waste | Destroyed C-40 Crusher 4762 | -5/Waste | Destroyed C-40 Crusher 4771 | -5/Waste | Destroyed C-40 Crusher 4783 | -5/Waste | Destroyed C-40 Crusher 4807 | -5/Waste | Destroyed C-40 Crusher 4849 | -5/Waste | Destroyed C-40 Crusher 4870 | -5/Waste | Discovered new exit (range 13) 4890 | -5/Waste | Found Adv. Powered Armor 4912 | -5/Waste | Entered Factory 4992 | -5/Factory | Discovered new exit (range 13) 5025 | -5/Factory | Reached level 22 5086 | -5/Factory | Identified exit to Upper Caves 5086 | -5/Factory | Identified exit to Extension 5113 | -5/Factory | Incoming investigation squad redirected 5235 | -5/Factory | Discovered new exit (range 14) 5304 | -5/Factory | Build established: Hacker-Sprinter 5307 | -5/Factory | Local fabrication network quarantined 5345 | -5/Factory | Fabricated Exp. Cesium-ion Thruster (x1) 5372 | -5/Factory | Entered Upper Caves 5377 | -5/Upper Caves | Spotted B-75 Beast 5455 | -5/Upper Caves | Encountered a Warlord checkpoint 5536 | -5/Upper Caves | Discovered new exit (range 16) 5554 | -5/Upper Caves | Entered another Upper Caves area 5557 | -5/Upper Caves | Discovered new exit (range 19) 5669 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5674 | -5/Upper Caves | Destroyed 10 combat bots 5687 | -5/Upper Caves | Learned 4 Factory zone layouts 5733 | -5/Upper Caves | Reached level 23 5750 | -5/Upper Caves | Spotted B-75 Beast 5760 | -5/Upper Caves | Destroyed B-75 Beast 5804 | -5/Upper Caves | Discovered new exit (range 9) 5823 | -5/Upper Caves | Attracted the attention of an 0b10 base 5980 | -5/Upper Caves | Learned Factory emergency access door positions 5980 | -5/Upper Caves | Learned 8 Factory zone layouts 5980 | -5/Upper Caves | Learned Research emergency access door positions 5980 | -5/Upper Caves | Learned Research stockpile data 5980 | -5/Upper Caves | Learned Extension terminal intel 5980 | -5/Upper Caves | Learned Armory security intel 6022 | -5/Upper Caves | Entered Warlord 6031 | -5/Warlord | System corruption cleaned by Quarantine Array 6168 | -5/Warlord | Warlord's base attacked by MAIN.C 6173 | -5/Warlord | Opened side exit 6220 | -5/Warlord | Met Warlord 6242 | -5/Warlord | Found Prototype Device 6242 | -5/Warlord | Identified Exp. Cloaking Device 6248 | -5/Warlord | Found Prototype Device 6248 | -5/Warlord | Identified Thermal Barrier 6310 | -5/Warlord | Found Prototype Reactor 6310 | -5/Warlord | Identified Vortex Chain Reactor 6435 | -5/Warlord | Destroyed 12 combat bots 6493 | -5/Warlord | Reached level 24 6501 | -5/Warlord | Warlord forces counterattacked 6502 | -5/Warlord | Spotted Executioner 6514 | -5/Warlord | Destroyed Executioner 6525 | -5/Warlord | Discovered new exit (range 14) 6528 | -5/Warlord | Entered Proximity Caves 6535 | -4/Proximity Caves | Destroyed 11 combat bots 6631 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6822 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6899 | -4/Proximity Caves | Spotted B-86 Titan 6905 | -4/Proximity Caves | Learned location of Quarantine (-2) 6926 | -4/Proximity Caves | Destroyed B-86 Titan 6943 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 6949 | -4/Proximity Caves | Learned location of Testing (-3) 6950 | -4/Proximity Caves | Learned 6 Lower Caves zone layouts 6950 | -4/Proximity Caves | Learned Research garrison access intel 6950 | -4/Proximity Caves | Learned Extension trap positions 6962 | -4/Proximity Caves | Discovered new exit (range 18) 6976 | -4/Proximity Caves | Reached level 25 6990 | -4/Proximity Caves | Attracted the attention of an 0b10 base 7015 | -4/Proximity Caves | Entered Factory 7016 | -4/Factory | Identified exit to Upper Caves 7017 | -4/Factory | Identified exit to Research 7018 | -4/Factory | Destroyed 7 combat bots 7214 | -4/Factory | Found Prototype Processor 7214 | -4/Factory | Identified Exp. Melee Analysis Suite 7265 | -4/Factory | First assault squad dispatched 7286 | -4/Factory | Reached level 26 7287 | -4/Factory | Incoming assault squad redirected 7303 | -4/Factory | Incoming investigation squad redirected 7392 | -4/Factory | Entered Upper Caves 7393 | -4/Upper Caves | Identified exit to Upper Caves 7440 | -4/Upper Caves | Learned Research terminal intel 7534 | -4/Upper Caves | Spotted B-86 Titan 7566 | -4/Upper Caves | Entered another Upper Caves area 7683 | -4/Upper Caves | Discovered new exit (range 14) 7692 | -4/Upper Caves | Encountered a Warlord checkpoint 7703 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 7783 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7824 | -4/Upper Caves | Entered Zhirov 7824 | -4/Zhirov | Accompanied by 4 allies 7824 | -4/Zhirov | Discovered new exit (range 3) 8177 | -4/Zhirov | Learned location of Command (-1) 8184 | -4/Zhirov | Found Alien Artifact 8184 | -4/Zhirov | Identified Integrated Reactor 8184 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8190 | -4/Zhirov | Upgraded with Propulsion slot (x1) 8234 | -4/Zhirov | Entered Proximity Caves 8234 | -3/Proximity Caves | Accompanied by 4 allies 8236 | -3/Proximity Caves | Reached level 27 8237 | -3/Proximity Caves | Upgraded with Utility slot (x1) 8317 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8356 | -3/Proximity Caves | Spotted B-86 Titan 8478 | -3/Proximity Caves | Discovered exit to Research (range 13) 8626 | -3/Proximity Caves | Entered Research 8626 | -3/Research | Accompanied by 2 allies 8627 | -3/Research | Identified exit to Testing 8628 | -3/Research | Reached level 28 8630 | -3/Research | Loaded intel: 20 terminal locations 8631 | -3/Research | Loaded intel: 4 garrison access locations 8700 | -3/Research | Spotted B-86 Titan 8856 | -3/Research | Identified exit to Research 8921 | -3/Research | Fabricated Gravity Neutralizing Apparatus (x1) 8945 | -3/Research | Spotted B-86 Titan 9012 | -3/Research | Entered Testing 9025 | -3/Testing | Protovariant out of control (PP-J719041IU7) 9025 | -3/Testing | Reached level 29 9025 | -3/Testing | Unleashed a protovariant (PP-J719041IU7) 9047 | -3/Testing | Scanned by Researcher 9047 | -3/Testing | Spotted Investigator 9050 | -3/Testing | Destroyed Investigator 9090 | -3/Testing | Destroyed 7 combat bots 9155 | -3/Testing | Found Prototype Hackware 9155 | -3/Testing | Identified System Mapper 9166 | -3/Testing | Found Prototype Processor 9166 | -3/Testing | Identified Exp. Signal Interpreter 9175 | -3/Testing | Discovered exit to Research (range 22) 9198 | -3/Testing | Found Prototype Device 9198 | -3/Testing | Identified Exp. Thermal Defense Suite 9208 | -3/Testing | Spotted Striker 9208 | -3/Testing | Spotted Striker 9262 | -3/Testing | First assault squad dispatched 9285 | -3/Testing | Incoming assault squad redirected 9293 | -3/Testing | Fabricated Kinetic Spear (x1) 9308 | -3/Testing | Entered Research 9308 | -2/Research | Warlord forces began assault on 0b10 9310 | -2/Research | Reached level 30 9400 | -2/Research | Identified exit to Access 9418 | -2/Research | Research machine network offline 9479 | -2/Research | Spotted B-90 Cyclops 9532 | -2/Research | Found Prototype Launcher 9532 | -2/Research | Identified Tactical Quantum Warhead 9571 | -2/Research | Met up with Warlord 9645 | -2/Research | Borebot progress halted 9670 | -2/Research | Spotted B-90 Cyclops 9681 | -2/Research | Entered Access 9681 | -1/Access | Accompanied by 1 ally 9683 | -1/Access | Reached level 31 9683 | -1/Access | Reached level 32 9683 | -1/Access | Upgraded with Utility slot (x1) 9736 | -1/Access | Spotted B-99 Colossus 9977 | -1/Access | Build established: Wizard-Sprinter 10000 | -1/Access | Spotted B-99 Colossus 10065 | -1/Access | Reached level 33 10466 | -1/Access | Spotted B-99 Colossus 10466 | -1/Access | Spotted B-99 Colossus 10591 | -1/Access | Maximum security lockdown engaged 10691 | -1/Access | Discovered new exit (range 4) 10711 | -1/Access | Befriended a Behemoth using the annoying Tinkerer's hack 10741 | -1/Access | Allies destroyed B-99 Colossus 10762 | -1/Access | Reached level 34 10875 | -1/Access | Reached level 35 10930 | -1/Access | Destroyed 25 combat bots 10944 | -1/Access | Spotted Executioner 10944 | -1/Access | Spotted Striker 10944 | -1/Access | Spotted Striker 10950 | -1/Access | Destroyed Executioner 10953 | -1/Access | Destroyed Striker 10955 | -1/Access | Destroyed Striker 10971 | -1/Access | Spotted Investigator 10974 | -1/Access | Destroyed Investigator 11000 | -1/Access | Destroyed 19 combat bots 11028 | *** | Escaped! Last Messages --------------- 11012_ Destroyed Unknown Wheel. 11012_ U-05 Engineer destroyed. 11012_ P-80 Master resets L-61 Swordsman, system corruption cleaned. 11015_ G-73 Enforcer misfires. 11017_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 11019_ G-73 Enforcer misfires. 11020_ P-80 Master destroyed. 11022_ Adv. Melee Analysis Suite fried. 11022_ Microactuators fried. 11022_ L-61 Swordsman destroyed. 11022_ G-73 Enforcer shuts down. 11025_ System corrupted: Heat flow error (+287). 11025_ B-74 Champion system terminally corrupted. 11026_ Chain reaction triggered in Mic. Fission Core. 11026_ G-73 Enforcer destroyed. 11026_ B-74 Champion destroyed. 11026_ Chain reaction triggered in Rnf. Antimatter Reactor. 11026_ Destroyed Hvy. Laser. 11026_ Destroyed Unknown Energy Gun. 11027_ G-73 Enforcer system terminally corrupted. Map ----- +----------------------------------------------------+ | ?????????? ########## | | ?????????? | | ?????????? ?? | | ?????????? ????# # | | ??????????# #????# # ######### | | ??????????# #????# #######?????????? | | ??????????# #????# #????????????? | | ??????????# #????# #########+##### #????????????? | | ??????????# ######+####??# ## #????????????? | | ??????????# # #??# ## #????######### | | ??????????# # #??# ## #????# | | ??????????# # " #??# ## ###### | | ??????????# # """ #??# ! + + | | ??????????# # """ #??# ######### | | ??????????# / " #??########???????# | | ??????????# # #?????????????????# | | ??????????# # ] #?????????????????# % | | ??????????# ###########?????????????????# | | ??????????# #???????????????????????????# | | ??????????# #######"#??#######??######### | | ??????????# """T"""" ?? "??" # | | ??????????# """ """" ???? "??" # = | | ??????????# " """""" "??" # # | | ??????????# " " " """" = g= gR % % | | ??????????# " " "" /%= =% ==% %m % | | ??????????# " " @" l =% [ | | ??????????# " " " """" = % g % = | | ??????????# " """""" "??" ### %=## | | ??????????# " "??" ### * # | | ??????????# " "??" #?# " # | | ??????????# #######"## #####??#########? %"%" | | ??????????# #????????# # ##?????????????# =*[# | | ??????????# ########### ###############%|%!# | | ??????????# # #### #/%!=# | | ??????????# # ##??# *]==%# | | ??????????# + #???# ! = %[ | | ??????????# # #???# % [ | | ???????? # #???# ] = % | | ????? # #???# ! % = | | ????####### # #???# = ! | | ??????????# # #???# | | ??????????# # #???# %! # [ | | ??????????+ # #???# # |# | | ??????????# # #???# # ! %## | | ??????????# # #???# # =[= | | ??????????# ##############???#########/## # =% | | ??????????# ?????????????????????????# ? | | ??????????# ?????????????????????????# ?! | | ??????????# ??????????????????????????? # | | ??????????# ???????????????????????????! # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 95 Energy Capacity 1050 Matter Stores 300 Matter Capacity 700 Sight Range 22 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 Power Amplification 30 Additional Mass Support 20 Armor Coverage 400 Resistance: KI 20 Resistance: TH 30 Melee Speed Boost 40 Evasion (%) 77 Targeting Accuracy 8 Melee Accuracy 24 Core Analysis 10 Energy Filtering 30 Particle Charging 30 Force Boost 3 Offensive Hacking 50 Defensive Hacking 10 Item Schematics ----------------- Beamcaster | -7/Zion | Free Ripper | -7/Zion | Free Enh. Flamer | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Imp. Remote Datajack | -5/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Gravity Neutralizing Apparatus | -3/Research | Hacked Kinetic Spear | -3/Testing | Hacked Robot Schematics ------------------ P-70 Sage | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Imp. Titanium Leg | x2 | -7/Factory | Preloaded Lgt. Particle Reactor | x2 | -6/Factory | Preloaded Exp. Cesium-ion Thruster | x1 | -5/Factory Gravity Neutralizing Apparatus | x1 | -3/Research Kinetic Spear | x1 | -3/Testing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Deadly Force Quantum Hacking Shutout Watch This! Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Levels Raised 34 | . . 1 4 3 . . 1 1 . 3 2 1 1 . 2 1 . 1 . 1 1 1 1 . . . 1 1 1 1 5 XP Earned 55108 | 3000 470 1835 5487 4548 200 796 971 1330 650 3803 3601 1212 960 316 2763 2052 97 865 385 1111 1295 1446 1344 332 329 118 1708 1412 994 2240 7438 XP Spent 53800 | 1710 . 2495 3070 6545 . 300 2065 . 1375 3980 1400 110 5000 . 3305 . . 3050 . 1550 300 . . . . 2315 3425 1480 1455 . 8870 Upgrades 98 | 8 . 5 7 11 . 1 2 . 3 5 1 1 8 . 4 . . 10 . 4 1 . . . . 4 2 3 2 . 16 Power Slot 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Slot 5 | 1 . 2 . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Utility Slot 11 | 1 . . 2 2 . . 1 . . 1 . . 1 . 1 . . . . . . . . . . . 1 . . . 1 Weapon Slot 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Integrity 33 | 2 . 1 . 1 . . 1 . 1 2 . . 2 . 3 . . 4 . . . . . . . 3 1 2 1 . 9 Heat Dissipation 9 | . . 1 1 1 . . . . . . . 1 2 . . . . 1 . . . . . . . . . . . . 2 Energy Generation 4 | . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 Energy Storage 7 | . . . 1 . . . . . . . . . . . . . . . . 3 1 . . . . . . . . . 2 Mass Support 2 | 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Inventory Capacity 3 | 1 . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Melee Accuracy 6 | . . . 1 3 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Hack Attack % 6 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . 1 1 . . Hack Defense % 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 KI Resistance % 4 | 1 . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . TH Resistance % 4 | 1 . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Protomatter Created 6605 | . 43 . 251 162 . . 86 44 . 578 199 49 207 . 116 . 83 133 238 703 533 605 194 160 152 . 130 119 239 43 1538 Integrity Restored 8507 | . 115 . 284 411 . . 255 132 . 1228 233 147 373 . 257 . 176 359 198 730 181 751 189 258 264 . 312 229 . 226 1199 Core 6158 | . 81 . 212 411 . . 167 132 . 971 153 147 220 . 198 . 145 157 110 517 134 570 159 258 104 . 212 82 . 173 845 Parts 2349 | . 34 . 72 . . . 88 . . 257 80 . 153 . 59 . 31 202 88 213 47 181 30 . 160 . 100 147 . 53 354 Protomatter Decayed 2946 | . 4 . 39 . . . . . . 205 134 . 21 . 68 . . 9 115 333 49 214 129 . 45 . 35 41 72 997 436 Game ------ Seed EnergyWarpScythe Manual? 0 Play Time 04:42:11 Cumulative 260.2 hours Start 2021.05.16 @ 07:02:43 End 2021.05.16 @ 11:49:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type 0 Total 9 Types 7/0/1/1/0/0/0/0/0 Lore% 72 Gallery% 83 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 430df82b-148e-41e0-8694-10ef33a4928c