Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.04 @ 21:25:33 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (23) 115 Value Destroyed (528) 528 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1) 1 TOTAL SCORE: 2644 Bonus ------- Follower Combat Kills 77 Friendly Fire -76 Cogmind --------- Core Integrity 486/550 Matter 265/300 Energy 119/160 System Corruption 1% Temperature Warm (118) Movement Treading (320) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Machine Analyzer Medium Armor Plating > --- WEAPON (3) ------- EM Pulse Gun EM Pulse Gun EM Pulse Gun > --- INVENTORY (20) --- Light Ion Engine Structural Scanner Targeting Computer Medium Armor Plating Medium Armor Plating Medium Armor Plating EM Pulse Gun Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Cannon Rocket Launcher Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Machine Analyzer Improved Targeting Computer Medium Armor Plating > --- WEAPON ----------- EM Pulse Gun EM Pulse Gun EM Pulse Gun > --- INVENTORY -------- Light Ion Engine Structural Scanner Targeting Computer Medium Armor Plating Medium Armor Plating Medium Armor Plating EM Pulse Gun Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Cannon Rocket Launcher Rocket Launcher Rocket Launcher [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . . . 3 Weapon 1 | . . . . . 1 Parts Attached 18 | . 8 . . 6 4 Power 1 | . . . . 1 . Engine . | . . . . . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 3 | . 2 . . 1 . Treads 3 | . 2 . . 1 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | . 3 . . 1 3 Device 1 | . . . . . 1 Storage 2 | . 2 . . . . Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 2 | . 1 . . 1 . Artifact . | . . . . . . Weapon 7 | . 3 . . 3 1 Energy Gun 3 | . . . . 2 1 Energy Cannon . | . . . . . . Ballistic Gun 2 | . 2 . . . . Ballistic Cannon . | . . . . . . Launcher 2 | . 1 . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 5 | . . . . 4 1 Power 1 | . . . . 1 . Propulsion 2 | . . . . 2 . Utility 2 | . . . . 1 1 Weapon . | . . . . . . Highest Loss Streak 3 | . . . . 3 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 97 100 100 98 81 Engine 11 | . 14 14 14 . . Core 2 | . . . . 13 9 Treads 22 | . 19 28 28 26 9 Leg 4 | . 8 . . . . Storage 13 | . 14 14 14 14 9 Protection 12 | . 11 14 14 13 9 Energy Gun 5 | . . . . 27 22 Ballistic Gun 22 | . 27 28 28 . . Naked Turns . | . . . . . . Heaviest Build 59 | 14 51 51 51 56 59 Greatest Support 40 | 20 40 40 40 40 20 Greatest Overweight (x) 2 | . 2 1 1 2 2 Average Overweight (x) . | . . 1 1 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 8 16 20 20 20 20 Most Carried 20 | 6 20 20 20 20 18 Average Carried 15 | 6 12 20 20 17 16 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 6 20 20 20 19 16 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 582 | 200 242 52 . 88 . Remotely . | . . . . . . Salvage Created 790 | . 358 88 . 162 182 Parts 51 | . 34 6 . 6 5 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 37 | . 10 2 . 22 3 Guns 15 | . 8 2 . 2 3 AOE 22 | . 2 . . 20 . Classes Destroyed 8 | . 6 . . 2 . Builder 1 | . 1 . . . . Hauler 2 | . 2 . . . . Recycler 1 | . . . . 1 . Mechanic 1 | . 1 . . . . Watcher 1 | . 1 . . . . Swarmer 8 | . 6 . . 2 . Grunt 9 | . 4 2 . . 3 Assembled 20 | . . . . 20 . Best Kill Streak 20 | . 6 1 . 20 2 Combat Bots Only 20 | . 5 1 . 20 2 Max Kills in Single Turn 10 | . 2 1 . 10 1 Gunslinging 1 | . 1 . . . . Exploded 10 | . 1 . . 10 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 1194 | . 355 151 . 360 328 Core 177 | . 65 10 . 38 64 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 . . . 54 . Volleys Fired 76 | . 38 13 . 11 14 Largest 3 | . 2 2 . 2 3 Hottest 120 | . 40 40 . 80 120 Shots Fired 157 | . 72 26 . 18 41 Gun 149 | . 68 26 . 14 41 Cannon . | . . . . . . Launcher 8 | . 4 . . 4 . Special . | . . . . . . Kinetic 94 | . 68 26 . . . Thermal . | . . . . . . Explosive 8 | . 4 . . 4 . Electromagnetic 55 | . . . . 14 41 Robot Hit Streak 18 | . 18 8 . 8 7 Robot Miss Streak 4 | . 3 1 . 4 2 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 . . . 2 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 112 | . 52 21 . 10 29 Core Hits 79 | . 24 6 . 36 13 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2695 | . 827 221 . 1239 408 Guns 1274 | . 526 221 . 119 408 Cannons . | . . . . . . Explosions 1377 | . 257 . . 1120 . Melee . | . . . . . . Ramming 44 | . 44 . . . . Kinetic 747 | . 526 221 . . . Thermal . | . . . . . . Explosive 1377 | . 257 . . 1120 . Electromagnetic 527 | . . . . 119 408 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 110 | . . . . 110 . Shots 3 | . . . . 3 . Rammed 2 | . 2 . . . . Targets Rammed 6 | . 6 . . . . Kicked 4 | . 4 . . . . Crushed . | . . . . . . Highest Temperature 118 | . 22 28 . 99 118 Average Temperature 28 | . 7 10 . 39 53 Received Heat Transfer 334 | . 42 81 . 40 171 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 193 | . 193 50 . 97 170 Initial 37 | . . . . . 37 Average 71 | . 92 15 . 33 74 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 . . . 1 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 24 2 . 22 9 Peak Tracking Total 20 | . 3 2 . 20 6 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 3 | . . . . . 3 Max in Single Turn 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 6 | . 4 . 1 . 1 Terminals 5 | . 4 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 19 | . 14 . 1 . 4 Successful 5 | . 4 . 1 . . Failed 14 | . 10 . . . 4 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 18 | . 14 . . . 4 Terminals 18 | . 14 . . . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 4 . 1 . . Record 1 | . . . 1 . . Part Schematic 1 | . 1 . . . . Robot Schematic 2 | . 2 . . . . Unreport Threat 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 4 . . . 1 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . 2 . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies 3 | . . . . 3 . Largest Group 2 | . . . . 2 2 Highest-Rated Group 41 | . . . . 41 41 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 26 | . . . . 6 20 Total Damage 255 | . . . . 66 189 Kills 3 | . . . . 1 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 2390 | 3 1285 218 384 389 111 Spaces Moved 987 | 3 583 76 161 145 19 Core . | . . . . . . Treads 741 | . 340 76 161 145 19 Legs 246 | 3 243 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 240 240 240 320 Average Speed 214 | 120 194 240 240 243 320 Slowest Speed 320 | 120 260 240 240 320 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 2 98 16 55 41 6 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 49 | . 20 . . 29 . Melee . | . . . . . . Projectile . | . . . . . . AOE 49 | . 20 . . 29 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 1120 | 2 668 90 160 163 37 Wait 6 | . 6 . . . . Move 982 | 2 582 75 160 144 19 Hop . | . . . . . . Pick Up 23 | . 20 1 . 2 . Fast Attach 2 | . 1 . . . 1 Attach 8 | . 2 . . 3 3 Detach . | . . . . . . Swap 8 | . 5 . . 3 . Drop 9 | . 8 1 . . . Fire 76 | . 38 13 . 11 14 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . 4 . . . . Crush 2 | . 2 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 12) 517 | -10/Materials | Discovered new exit (range 14) 1075 | -10/Materials | Discovered new exit (range 8) 1289 | -10/Materials | Entered Mines 1405 | -10/Mines | Learned Materials terminal intel 1428 | -10/Mines | Met a Derelict bent on vengeance 1498 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1498 | -10/Mines | Discovered new exit (range 5) 1507 | -10/Mines | Entered Exiles 1543 | -10/Exiles | Discovered new exit (range 15) 1572 | -10/Exiles | Met 8R-AWN 1608 | -10/Exiles | Met EX-HEX 1747 | -10/Exiles | Met EX-BIN 1776 | -10/Exiles | Met EX-DEC 1786 | -10/Exiles | Learned location of Zion (-7) 1872 | -10/Exiles | Discovered new exit (range 10) 1891 | -10/Exiles | Entered Mines 1892 | -9/Mines | Assembled infested the area 1894 | -9/Mines | Received a Mining Laser from a helpful Derelict 1923 | -9/Mines | Destroyed 20 combat bots 1932 | -9/Mines | Lost 3 parts (1p1n1u) 1964 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2212 | -9/Mines | Learned Materials emergency access door positions 2251 | -9/Mines | Discovered new exit (range 4) 2280 | -9/Mines | Entered Materials 2280 | -8/Materials | Accompanied by 2 allies 2280 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2282 | -8/Materials | Loaded intel: 12 terminal locations 2285 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2391 | -8/Materials | Self-destructed Last Messages --------------- 02302_ ALERT: Suspicious activity at Terminal M001. Dispatching Investigation squad. 02324_ Acquired Imp. Targeting Computer. 02338_ Atomic Centrifuge disabled. 02343_ Critical hit (Burn: +37). 02346_ G-47 Trooper destroyed. 02346_ Switching to secondary target: G-47 Trooper. 02349_ Atomic Centrifuge disabled. 02349_ E0-36N(z) destroyed. 02353_ G-47 Trooper destroyed. 02353_ Purification Channel disabled. 02361_ G-47 Trooper destroyed. 02372_ Door malfunctions. 02375_ G-50 Soldier IFF system glitched. 02378_ G-50 Soldier destroyed. 02378_ Switching to secondary target: G-47 Trooper. 02381_ YA-SRG(g) destroyed. 02388_ G-47 Trooper destroyed. 02391_ Imp. Targeting Computer destroyed. 02391_ System corrupted by crushing effect (+1). 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""" #???????????????? | | ??????????? #???????????????? | | "?????????? #???????????????? | | "??????????###########+#######?+?????????????? | | T????????????????????????????????????????????? | | "????????????????????????????????????????????? | | "????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ O-16 Technician | -10/Materials | Hacked M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonGrenadeFlamer Manual? 0 Play Time 00:10:30 Cumulative 757.7 hours Start 2023.02.04 @ 21:15:34 End 2023.02.04 @ 21:25:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1172 Rogue 1172 Adventurer 0 Explorer 0 Win Type - Total 72 Types 43/1/11/12/4/0/0/1/0 Lore% 92 Gallery% 91 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6e4e0d6-34f7-4430-90ba-ced4b4832a66