Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.30 @ 23:29:24 Player: operation hog fire Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (30) 150 Value Destroyed (960) 960 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2950 Bonus ------- None Cogmind --------- Core Integrity 412/550 Matter 295/300 Energy 71/250 System Corruption 0% Temperature Cool (9) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Light Treads Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Improved Cooling System Large Storage Unit > --- WEAPON (2) ------- Beam Rifle Particle Gun > --- INVENTORY (15) --- Light Treads Improved Heat Sink Medium Storage Unit Compact Matter Pod (150) Experimental Sensor Array Improved Terrain Scanner Seismic Detector ECM Suite Light Armor Plating Light Armor Plating Beam Rifle Heavy Assault Rifle Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Scrap Suit Improved Cooling System Large Storage Unit > --- WEAPON ----------- Beam Rifle Particle Gun > --- INVENTORY -------- Ion Engine Light Treads Improved Heat Sink Medium Storage Unit Compact Matter Pod Experimental Sensor Array Improved Terrain Scanner Seismic Detector ECM Suite Light Armor Plating Light Armor Plating Beam Rifle Heavy Assault Rifle Maul [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Scrap Suit Device Scrap Suit Storage Small Storage Unit Processor Salvage Targeting Computer Weapon Small Laser Energy Gun Small Laser Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 26 | 2 . 3 14 7 Power 2 | . . . . 2 Engine 2 | . . . . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 7 | . . . 5 2 Treads 2 | . . . 2 . Leg 4 | . . . 3 1 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . . 1 Utility 9 | 2 . 2 2 3 Device 6 | 2 . 2 1 1 Storage 2 | . . . 1 1 Processor 1 | . . . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 8 | . . 1 7 . Energy Gun 6 | . . 1 5 . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . . 1 . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 8 | . . . 3 5 Power 2 | . . . . 2 Propulsion 4 | . . . 2 2 Utility 1 | . . . . 1 Weapon 1 | . . . 1 . Highest Loss Streak 3 | . . . 1 3 To Critical Strikes . | . . . . . Average Backups 7 | 6 8 7 6 11 Power . | 1 1 . . . Propulsion 1 | 3 3 2 . 1 Utility 4 | . 2 2 4 7 Weapon 1 | 1 2 2 1 1 Tool/Special . | . . . . . Unused Backups 25 | 7 . 4 6 8 Power 3 | 1 . 1 . 1 Propulsion 9 | 3 . 3 2 1 Utility 9 | 1 . . 4 4 Weapon 4 | 2 . . . 2 Tool/Special . | . . . . . Average Slot Usage (%) 89 | . 100 100 87 80 Engine 10 | . 14 14 11 6 Treads 3 | . . . 4 7 Leg 26 | . 28 28 28 21 Device 15 | . 14 14 18 10 Storage 7 | . 14 14 3 9 Processor 1 | . . . . 7 Energy Gun 21 | . 28 28 18 18 Peak Build Rating 28 | 9 9 16 25 28 Average Rating 19 | 7 9 13 22 23 On Entrance 10 | 6 9 9 9 20 Avg Prop Armor Cover (%) 7 | . . . 7 7 Naked Turns . | . . . . . Heaviest Build 39 | 12 12 12 23 39 Greatest Support 33 | 20 20 20 33 33 Greatest Overweight (x) 1 | . . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 10 15 Average Capacity 8 | 8 8 8 6 13 Most Carried 15 | 8 8 8 10 15 Average Carried 7 | 6 8 7 6 11 Final Capacity 15 | 8 8 8 10 15 Final Carried 13 | 8 8 8 10 13 Scrap Suit Usage (%) 60 | . . . 93 74 Parts Cannibalized 12 | . . . 10 2 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 680 | 230 . 40 185 225 Remotely 30 | 20 . 10 . . Salvage Created 1223 | 155 . 133 544 391 Parts 68 | 12 . 12 31 13 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 23 | . . 5 11 7 Melee 1 | . . . 1 . Guns 19 | . . 5 10 4 Classes Destroyed 11 | 2 . 2 5 2 Worker 1 | . . . . 1 Tunneler 3 | 3 . . . . Hauler 1 | . . . 1 . Recycler 1 | 1 . . . . Watcher 1 | . . . 1 . Swarmer 3 | . . 3 . . Grunt 11 | . . 2 5 4 Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 5 | . . . 4 1 Specialist 2 | . . . . 2 Best Kill Streak 3 | 2 . 3 2 3 Combat Bots Only 3 | . . 3 2 3 Max Kills in Single Turn 2 | 1 . 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 150 | . . 23 73 54 Missed 32 | . . 5 15 12 Hits 118 | . . 18 58 42 Melee 4 | . . . 4 . Projectile 114 | . . 18 54 42 Critical Strikes 3 | . . . 2 1 Damage Taken 1768 | . . 197 849 722 Core 316 | . . 56 122 138 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 107 | . . . 93 14 Core Remaining (%) 82 | 100 . 77 69 . Volleys Fired 98 | 6 . 11 49 32 Largest 2 | 2 . 2 2 2 Hottest 140 | 90 . 90 140 121 Shots Fired 185 | 12 . 22 87 64 Gun 181 | 12 . 22 83 64 Cannon . | . . . . . Launcher . | . . . . . Special 4 | . . . 4 . Kinetic . | . . . . . Thermal 185 | 12 . 22 87 64 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 12 | 3 . 8 12 11 Robot Miss Streak 3 | 2 . 1 2 3 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 . 1 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 136 | 7 . 16 66 47 Core Hits 56 | 5 . 8 28 15 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | 1 . . . 5 Burn 6 | 1 . . . 5 Melee Attacks 8 | . . . 8 . Impact 8 | . . . 8 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1865 | 82 . 190 885 708 Guns 1701 | 82 . 190 721 708 Cannons . | . . . . . Explosions . | . . . . . Melee 164 | . . . 164 . Ramming . | . . . . . Kinetic . | . . . . . Thermal 1701 | 82 . 190 721 708 Explosive . | . . . . . Electromagnetic . | . . . . . Impact 164 | . . . 164 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 10 | . . . 10 . Projectiles . | . . . . . Explosions . | . . . . . Melee 10 | . . . 10 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 321 | 80 . 321 291 320 Average Temperature 88 | 33 . 139 57 142 Received Heat Transfer 714 | . . 99 327 288 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . 1 . Robots Melted 3 | . . . . 3 Combat Hostiles 3 | . . . . 3 Parts Melted 15 | . . 1 3 11 Heat Transferred 4508 | 285 . 520 1557 2146 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 90 | 10 3 85 76 90 Initial 28 | . 3 . 11 28 Average 24 | 2 3 22 27 23 Influence Increases 688 | 20 . 135 313 220 Destroy 0b10 Robot/C 460 | . . 100 220 140 Destroy 0b10 Robot/NC 35 | 20 . . 10 5 Destroy Leader 124 | . . 20 74 30 Successful Hack 5 | . . . 5 . Destroy Structure 4 | . . . 4 . Lose Combat Pursuer 60 | . . 15 . 45 Influence Decreases 608 | 15 2 108 275 208 Entered New Map 64 | . 2 3 19 40 Time Decay 484 | 15 . 105 236 128 Lost Part 60 | . . . 20 40 Squads Dispatched 2 | . . . . 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . . . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 30 | . . 5 12 13 Peak Tracking Total 5 | . . 3 3 5 Tactical Retreats 3 | . . 1 . 2 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed 5 | . . 5 . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 4 | . . . 3 1 Terminals 3 | . . . 2 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 7 | . . . 5 2 Successful 5 | . . . 3 2 Failed 2 | . . . 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 5 | . . . 3 2 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . . . 2 2 Locate Traps 1 | . . . 1 . Recall Investigation 1 | . . . . 1 Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . 1 . Scan Component 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 952 | 34 6 387 525 . Sensors 803 | . . 278 525 . Terrain 70 | 34 6 30 . . Seismic 79 | . . 79 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1532 | 77 6 388 756 305 Spaces Moved 873 | 38 6 272 433 124 Core . | . . . . . Treads 4 | . . . 1 3 Legs 869 | 38 6 272 432 121 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 120 120 Average Speed 123 | 120 120 120 120 147 Slowest Speed 240 | 120 120 120 160 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 3 4 52 36 10 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 4 | . . . 4 . Terrain Destroyed 4 | . . . 4 . Melee 1 | . . . 1 . Projectile 3 | . . . 3 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1117 | 56 5 312 563 181 Wait 51 | 6 . 10 28 7 Move 869 | 37 5 271 432 124 Hop . | . . . . . Pick Up 26 | 3 . 4 14 5 Fast Attach 5 | 1 . . 1 3 Attach 7 | . . . 3 4 Detach 2 | . . . . 2 Swap 24 | 2 . 5 14 3 Drop 22 | 1 . 6 14 1 Fire 98 | 6 . 11 49 32 Melee 8 | . . . 8 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 5 | . . 5 . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 78 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Discovered new exit (range 5) 84 | -10/Materials | Entered Mines 128 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 131 | -10/Mines | Found Prototype Device 132 | -10/Mines | Identified Exp. Sensor Array 159 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 163 | -10/Mines | Found Scrap Suit 316 | -10/Mines | Build established: Mutant 333 | -10/Mines | Found a hidden stash of uninstalled traps 406 | -10/Mines | Discovered new exit (range 7) 472 | -10/Mines | Entered Materials 472 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1170 | -9/Materials | Discovered new exit (range 3) 1228 | -9/Materials | Entered another Materials area 1228 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1301 | -8/Materials | Build established: Scavenger-Mutant 1388 | -8/Materials | Lost 3 parts (1p2n) 1533 | -8/Materials | Self-destructed Last Messages --------------- 01502_ K-01 Serf collects debris. 01506_ Imp. Ion Engine destroyed. 01508_ K-01 Serf collects debris. 01515_ G-47 Trooper suffers critical hit (Burn). 01517_ K-01 Serf collects debris. 01518_ Melted Aluminum Leg. 01518_ G-47 Trooper suffers critical hit (Burn). 01519_ G-47 Trooper heat short circuits Aluminum Leg. 01520_ G-47 Trooper heat damages Imp. Heat Sink. 01520_ G-47 Trooper overheating. 01521_ G-47 Trooper heat damages core (-9). 01521_ Particle Gun melted. 01521_ K-01 Serf collects debris. 01527_ G-47 Trooper suffers critical hit (Burn). 01529_ G-47 Trooper overheating. 01530_ Imp. Heat Sink melted. 01530_ G-47 Trooper destroyed. 01530_ Switching to secondary target: G-47 Trooper. 01531_ Scrap Suit destroyed. 01531_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????? #???????????? ???????????????????????? | | ????????? #???????????? ???????????????????????? | | ????????? #???????????? ???????????????????????? | | ????????? #???????????? ???????????????????????? | | ????????# #???????????? ???????????????????????? | | ???????? #???????????# #??????????????????????? | | ???????? #???????????# #??????????????????????? | | ???????? #???????????#a#??????????????????????? | | ????????# #???????????# #??????????????????????? | | ????????# #???????????# #??????????????????????? | | ????????# #???????????#g#??????????????????????? | | ????##### #???????????#%##?????????????????????? | | ????# #???????????#%##+#???????????????????? | | ????# #????########@## #???????????????????? | | ????# #????# *=# #???????????????????? | | ????##### ###????# # ############# ?????? | | ????????# #??????# # ????? | | ????????# #??????# + ????? | | ????????# #??????# # ????? | | ????????# ######## ### ######## #??????? | | ????????# # k #?#%#??????#??????????? | | ????????# # ### ##?????#??????????? | | ????????# ############! #?????#??????????? | | ?????######+## ###### #?????#??????????? | | ?????# ## # # ## #?????#??????????? | | ?????# """ ## # " # ###+####???#??????????? | | ?????# """ ## # T + # #???#??????????? | | ?????# """ ## # " # #### """ #???#??????????? | | ?????# ## # # #??# """ #???#??????????? | | ?????# ## ###### #### """ #???#??????????? | | ?????######## #?# ## #???#??????????? | | ????????????# ### ## #???#??????????? | | ????????????# " #########???#??????????? | | ????????????# ### #?###########??????????? | | ????????????# #?# #?# #??????????? | | ??????????#####+###?# ### #??????????? | | ??????????# #??# ## #??????????? | | ??????????# """ #??#! !## +??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 1 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmartStorageSpiker Manual? 0 Play Time 00:29:23 Cumulative 204.7 hours Start 2026.06.30 @ 18:35:03 End 2026.06.30 @ 23:29:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 333 Rogue 329 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 43 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23c917a8-3fda-4714-b36c-befa96beb2b4