Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.13 @ 21:56:08

Player: Azilot

Result: Destroyed by as-63641 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (19)      95
Value Destroyed (558)      558
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1093

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     297/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
               (None)
>          --- WEAPON (2) -------
     Light Assault Rifle
>          --- INVENTORY (5) ----
           Hover Unit
  Improved Heat Sink
     Large Battery (200)
     Small Matter Pod (50)
           Particle Gun

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
     Small Matter Pod
  Improved Terrain Scanner
>          --- WEAPON -----------
    Medium Laser
     Light Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Small Laser
           Mining Laser
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Hover Unit
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Signal Interpreter
  Device                   Sensor Array
  Storage                  Small Matter Pod
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             29   | 7   20  2   
  Power                    5    | 2   2   1   
    Engine                 5    | 2   2   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 2   7   1   
    Treads                 .    | .   .   .   
    Leg                    1    | .   .   1   
    Wheel                  2    | 2   .   .   
    Hover                  7    | .   7   .   
    Flight                 .    | .   .   .   
  Utility                  6    | .   6   .   
    Device                 2    | .   2   .   
    Storage                3    | .   3   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 3   5   .   
    Energy Gun             3    | 2   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       2    | .   2   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   1   4   
  Power                    1    | .   .   1   
  Propulsion               2    | .   1   1   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      4    | .   1   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     88   | .   95  82  
  Engine                   13   | .   14  13  
  Leg                      6    | .   .   12  
  Wheel                    1    | .   4   .   
  Hover                    11   | .   23  .   
  Device                   11   | .   10  13  
  Storage                  1    | .   3   .   
  Processor                12   | .   10  13  
  Ballistic Gun            12   | .   11  14  
  Ballistic Cannon         12   | .   11  13  
  Special Weapon           1    | .   3   .   
Naked Turns                .    | .   .   .   
Heaviest Build             12   | 6   12  10  
  Greatest Support         20   | 20  20  10  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 5    | 5   5   5   
  Average Capacity         5    | 5   5   5   
  Most Carried             5    | 5   5   5   
  Average Carried          4    | 1   4   4   
  Final Capacity           5    | 5   5   5   
  Final Carried            5    | 5   4   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           772  | 258 390 124 
  Remotely                 .    | .   .   .   
Salvage Created            546  | 77  347 122 
  Parts                    36   | 7   27  2   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  13   | 1   9   3   
  Guns                     1    | 1   .   .   
  Cannons                  12   | .   9   3   
Classes Destroyed          4    | 2   2   .   
  Tunneler                 2    | 2   .   .   
  Hauler                   1    | .   1   .   
  Watcher                  3    | .   3   .   
  Grunt                    13   | 1   9   3   
Best Kill Streak           4    | 3   4   2   
  Combat Bots Only         3    | 1   3   2   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Damage Taken               790  | 34  212 544 
  Core                     251  | 8   45  198 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         96   | 96  .   .   
Volleys Fired              56   | 8   34  14  
  Largest                  2    | 2   2   2   
  Hottest                  100  | 70  100 55  
Shots Fired                91   | 15  51  25  
  Gun                      46   | 15  17  14  
  Cannon                   44   | .   33  11  
  Launcher                 .    | .   .   .   
  Special                  1    | .   1   .   
  Kinetic                  83   | 8   50  25  
  Thermal                  8    | 7   1   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         40   | 3   40  14  
  Robot Miss Streak        2    | 2   1   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           79   | 10  49  20  
  Core Hits                35   | 5   21  9   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         5    | 1   3   1   
    Burn                   1    | 1   .   .   
    Blast                  4    | .   3   1   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1079 | 123 687 269 
  Guns                     347  | 123 132 92  
  Cannons                  693  | .   531 162 
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  15   | .   .   15  
  Kinetic                  965  | 48  663 254 
  Thermal                  99   | 75  24  .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         9    | .   4   9   
  Average Corruption       4    | .   3   4   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  17   | .   3   14  
    Message Errors         4    | .   2   2   
    Matter Fused           3    | .   .   3   
    Heat Flow Errors       1    | .   .   1   
    Energy Discharges      1    | .   .   1   
    Parts Rejected         1    | .   .   1   
    Data Loss (minor)      5    | .   .   5   
    Alerts                 2    | .   1   1   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 4    | .   2   2   
  Impact                   .    | .   .   .   
  Kinetic                  4    | .   2   2   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             3    | .   .   3   
  Kicked                   3    | .   .   3   
  Crushed                  .    | .   .   .   
Highest Temperature        154  | 154 91  135 
  Average Temperature      38   | 83  31  25  
  Received Heat Transfer   286  | 24  159 103 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | 1   .   .   
  Heat Transferred         346  | 296 50  .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             271  | 30  271 105 
  Initial                  25   | .   16  25  
  Average                  94   | 8   129 76  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         85   | 100 67  100 
  Level 1                  14   | .   32  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            4    | .   4   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           2    | .   1   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              36   | 1   12  23  
  Peak Tracking Total      11   | 1   4   11  
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            5    | .   5   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          8    | .   8   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                30   | .   30  .   
  Successful               22   | .   22  .   
  Failed                   8    | .   8   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                17   | .   17  .   
  Fabricators              .    | .   .   .   
  Repair Stations          7    | .   7   .   
  Recycling Units          6    | .   6   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             13   | .   13  .   
  Record                   4    | .   4   .   
  Robot Analysis           1    | .   1   .   
  Prototype ID Bank        2    | .   2   .   
  Emergency Access Points  1    | .   1   .   
  Repair Station Index     1    | .   1   .   
  Alert Level              1    | .   1   .   
  Dispatch Records         1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       4    | .   4   .   
  Scan Component           2    | .   2   .   
  Repair                   2    | .   2   .   
Recycling Unit Hacks       5    | .   5   .   
  Process                  2    | .   2   .   
  Report Inventory         3    | .   3   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   7   .   
  Full Trace Events        3    | .   3   .   
  Feedback Events          1    | .   1   .   
    Corruption             1    | .   1   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     52   | .   52  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          93   | .   93  .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Jun Mat Min 
Turns Passed               1084 | 95  479 510 
Spaces Moved               970  | 78  512 380 
  Core                     45   | 21  .   24  
  Treads                   .    | .   .   .   
  Legs                     351  | .   .   351 
  Wheels                   131  | 57  74  .   
  Hover                    443  | .   438 5   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  56  50  
  Average Speed            83   | 71  61  116 
  Slowest Speed            120  | 80  120 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       54   | 8   76  79  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Total                      1157 | 102 630 425 
  Wait                     58   | .   35  23  
  Move                     968  | 77  511 380 
  Hop                      .    | .   .   .   
  Pick Up                  26   | 10  14  2   
  Fast Attach              2    | .   2   .   
  Attach                   14   | 5   8   1   
  Detach                   3    | .   3   .   
  Swap                     13   | 2   10  1   
  Drop                     14   | .   13  1   
  Fire                     56   | 8   34  14  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     3    | .   .   3   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Met Revision 17
   49 | -11/Junkyard  | Discovered new exit (range 8)
   96 | -11/Junkyard  | Entered Materials
  308 | -10/Materials | Build established: Mutant
  499 | -10/Materials | Discovered new exit (range 12)
  553 | -10/Materials | Discovered new exit (range 13)
  565 | -10/Materials | Repaired Hover Unit
  574 | -10/Materials | Identified exit to Mines
  575 | -10/Materials | Entered Mines
  699 | -10/Mines     | Discovered new exit (range 10)
  710 | -10/Mines     | Identified exit to Materials
  891 | -10/Mines     | Learned 2 Materials zone layouts
  908 | -10/Mines     | Discovered exit to Materials (range 7)
  996 | -10/Mines     | Assembled infested the area
 1001 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1063 | -10/Mines     | Core integrity fell below 50%
 1069 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1082 | -10/Mines     | Core integrity fell below 20%
 1085 | -10/Mines     | Destroyed by as-63641 with Assembled Rifle

 Last Messages 
---------------
01039_ D-53 Grenadier destroyed.
01039_ U-05 Engineer builds a Wall.
01039_ D-53 Grenadier destroyed.
01040_ The unstable cave ceiling collapses. <x2>
01044_ Knocked back.
01052_ System corrupted: Sensor Array rejected.
01057_ as-24239 destroyed.
01060_ Lgt. Cannon destroyed.
01065_ Aluminum Leg destroyed.
01065_ System corrupted by crushing effect (+3).
01069_ An Enh. Flamer has been hastily shoved under some rubble with a
  note attached: "One is never enough."
01070_ as-08597 destroyed.
01072_ Signal Interpreter destroyed.
01072_ Ion Engine destroyed.
01072_ System corrupted by crushing effect (+2).
01074_ System corrupted: Energy discharge (-23).
01075_ T-07 Excavator destroyed.
01077_ as-54226 destroyed.
[Achievement: First Step to Greatness]

 Map 
-----
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|    ???????????????????   ??????????#             # |
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|    ????????????????????????????????# """ """ """ # |
|    ????????????????????????????????#             # |
|    ????????????????????????????????###########??#? |
|    ??????????????????????????????????????????????# |
|    ??????????????????????????????????????????????# |
|    ??????????????????????????????????????????????# |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            450
Matter Stores              300
Matter Capacity            350
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
Loot Pinata
One Hack Too Far
Part-time Mechanic
Party Time
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              QuantumVisualUnit
  Manual?         0
Play Time         00:54:20
  Cumulative      1.7 hours
  Start           2023.03.13 @ 19:36:32
  End             2023.03.13 @ 21:56:08
Sessions          6
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          3
  Rogue           1
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      3
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f9ffcb19-6bca-448f-8ffe-7b90472edc91