Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.10 @ 21:33:14 Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (65) 325 Value Destroyed (4757) 4757 Prototype IDs (285) 5700 Alien Tech Used (16) 3200 Bonus (61120) 61120 TOTAL SCORE: 83002 Bonus ------- Pacifist 200 Triggered Max Security 2000 High Alert Combat Kills 2698 Entered DSFs 1000 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Recovered Sigix Corpse 4000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed Architect 15000 Win 3000 Win Speed 2522 Cogmind --------- Core Integrity 710/1600 Matter 415/425 Energy 338/340 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Weapon Cycler Experimental Phase Shifter Advanced Force Field > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (7) ---- Experimental Energy Well (584) Advanced Reaction Control System Experimental System Purifier Spacefold Activator Sigix Corpse Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Weapon Cycler Experimental Phase Shifter Advanced Force Field > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Experimental Coolant Injector Experimental Energy Well Advanced Reaction Control System Experimental System Purifier Transdimensional Reconstructor Subatomic Replicator Spacefold Activator [Rating: 243] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Zero-point Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Sigix Exoskeleton Flight Unit Improved VTOL Module Utility Hacking Suite Device Seismic Detector Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Insulated Plating Artifact Spacefold Activator Weapon High-powered Shotgun Energy Gun Sigix Sheargun Energy Cannon Sigix Shearcannon Ballistic Gun High-powered Shotgun Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Sigix Broadsword Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 2 . 2 2 . 2 . 2 . . 2 . . Power 1 | . . . . . . . . 1 . . . . . . . . . Propulsion 6 | . . 2 1 . . . 1 1 . . . 1 . . . . . Utility 11 | . . . 1 2 2 . 1 . . 2 . 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 146 | . . 7 2 18 1 1 10 1 . 6 9 10 11 26 11 22 11 Power 12 | . . . . 1 . . 1 1 . 1 2 2 . 2 . 2 . Engine . | . . . . . . . . . . . . . . . . . . Core 7 | . . . . 1 . . 1 1 . 1 2 1 . . . . . Reactor 5 | . . . . . . . . . . . . 1 . 2 . 2 . Propulsion 19 | . . 5 1 6 . . 2 . . 2 1 1 1 . . . . Treads 3 | . . 3 . . . . . . . . . . . . . . . Leg 2 | . . 2 . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 14 | . . . 1 6 . . 2 . . 2 1 1 1 . . . . Utility 96 | . . 1 1 5 1 1 6 . . 3 5 7 8 20 10 17 11 Device 67 | . . . . 3 . 1 2 . . 1 3 6 7 9 10 14 11 Storage 3 | . . . . . . . . . . 1 . . . 1 . 1 . Processor 9 | . . 1 . 1 1 . 2 . . . . 1 . 1 . 2 . Hackware 3 | . . . 1 . . . 1 . . 1 . . . . . . . Protection 5 | . . . . 1 . . 1 . . . 2 . 1 . . . . Artifact 9 | . . . . . . . . . . . . . . 9 . . . Weapon 19 | . . 1 . 6 . . 1 . . . 1 . 2 4 1 3 . Energy Gun 2 | . . . . . . . . . . . . . . 2 . . . Energy Cannon 5 | . . . . . . . . . . . . . 1 2 . 2 . Ballistic Gun 2 | . . 1 . 1 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . 4 . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 1 . . . 1 . 1 . 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . 1 . . . . . 1 1 . 1 1 . 6 . Parts Lost 8 | . . . 1 2 . 1 . . . 1 . . 1 2 . . . Power 2 | . . . . . . . . . . . . . . 2 . . . Propulsion 5 | . . . 1 1 . 1 . . . 1 . . 1 . . . . Utility . | . . . . . . . . . . . . . . . . . . Weapon 1 | . . . . 1 . . . . . . . . . . . . . Highest Loss Streak 2 | . . . 1 2 . 1 . . . 1 . . 1 2 . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 57 74 76 81 93 93 93 89 89 90 93 90 90 77 59 68 72 Core 3 | . . . . 3 6 6 5 10 10 5 9 8 8 5 . . . Reactor 2 | . . . . . . . . . . . . . . 2 9 9 9 Treads 1 | . . 24 27 . . . . . . . . . . . . . . Leg 4 | . 28 19 8 . . . . . . . . . . 2 9 9 9 Flight 17 | . . . 8 30 33 33 29 26 26 26 28 30 29 19 . . . Device 15 | . . . . 14 13 13 19 15 15 14 14 16 17 15 14 17 27 Storage 3 | . . . . . . . . . . 3 4 4 4 5 9 8 . Processor 9 | . . 8 9 7 13 13 11 10 10 9 9 8 8 6 . 15 18 Hackware 6 | . . . 5 7 6 6 7 10 10 13 14 13 13 4 . . . Protection 2 | . . . . 2 6 6 5 5 5 4 4 4 4 . . . . Artifact 1 | . . . . . . . . . . . . . . 6 9 . . Energy Cannon 2 | . . . . . . . . . . . . . . 1 7 6 9 Ballistic Gun 3 | . 28 22 18 6 6 6 5 5 5 4 2 . . . . . . Slashing Weapon 2 | . . . . . . . 2 5 5 4 4 4 4 2 1 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 67 | 3 3 3 3 17 17 17 20 25 25 35 45 46 48 48 59 67 59 Greatest Support 70 | 3 3 3 4 23 17 32 33 31 31 42 45 53 56 70 70 70 70 Greatest Overweight (x) 1 | . . . . . . . . . 1 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 8 5 5 5 5 5 5 5 5 5 10 10 10 10 12 12 12 7 Average Capacity 8 | 7 5 5 5 5 5 5 5 5 5 9 10 10 10 11 12 11 7 Most Carried 12 | 5 5 5 5 5 4 5 5 5 5 10 10 10 10 12 12 12 7 Average Carried 7 | 3 4 4 4 4 4 4 4 4 5 8 9 9 9 9 11 9 6 Final Capacity 12 | 5 5 5 5 5 5 5 5 5 5 10 10 10 10 12 12 7 7 Final Carried 12 | 3 5 5 5 5 4 5 5 5 5 10 10 10 9 12 12 7 6 Class Distribution -------------------- 37% | Hacker-Scout 30% | Alien-Sigix 11% | Sprinter 8% | Mutant 4% | Alien-Scout 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Scout | -6/DSF Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Assassin | -4/DSF Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Scout | -2/Research Hacker-Scout | -2/Testing Alien-Scout | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 1584 | 200 . 69 . 158 122 . 56 . 6 103 110 60 140 335 . 155 70 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5760 | . . 71 . 136 . . 56 . . 311 169 192 418 862 . 2476 1069 Parts 250 | . . 4 . 6 . . 6 . . 11 6 9 12 31 . 98 67 Haulers Intercepted 5 | . . 1 . 1 . . . . . 1 . 1 1 . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 39 | . . . . 3 . . . . . . . . 1 6 . 19 10 Melee 1 | . . . . . . . . . . . . . 1 . . . . Guns 2 | . . . . . . . . . . . . . . 2 . . . Cannons 33 | . . . . . . . . . . . . . . 4 . 19 10 AOE 3 | . . . . 3 . . . . . . . . . . . . . Classes Destroyed 14 | . . 2 . 4 . . . . . 1 . . 1 2 . 3 1 Worker 1 | . . . . 1 . . . . . . . . . . . . . Builder 5 | . . 1 . . . . 3 . . . . . . 1 . . . Hauler 5 | . . 1 . 1 . . . . . 1 . 1 1 . . . . Recycler 6 | . . . . . . . . . . 1 1 . 2 2 . . . Mechanic 2 | . . . . 1 . . . . . . . . . . . 1 . Drone 1 | . . . . . . . . . . . . . 1 . . . . Watcher 8 | . . . . 1 . . . . . 2 1 2 2 . . . . Swarmer 3 | . . . . 3 . . . . . . . . . . . . . Sentry 4 | . . . . . . . . . . . . . . 4 . . . Hunter 3 | . . . . . . . . . . . . . . . . 3 . Programmer 2 | . . . . . . . . . . . . . . . . 2 . M Guard 2 | . . . . . . . . . . . . . . . . 2 . M Shell/Atk 4 | . . . . . . . . . . . . . . . . 4 . M Shell/Def 4 | . . . . . . . . . . . . . . . . 4 . Enhanced Grunt 5 | . . . . . . . . . . . . . . . . . 5 Combat Programmer 2 | . . . . . . . . . . . . . . . . 2 . Executioner 2 | . . . . . . . . . . . . . . 2 . . . Best Kill Streak 12 | . . 1 . 4 . . 3 . . 2 1 1 2 5 . 12 6 Combat Bots Only 12 | . . . . 3 . . . . . . . . 1 4 . 12 6 Max Kills in Single Turn 2 | . . 1 . 1 . . 1 . . 1 1 1 1 2 . 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed 7 | . . . . . . . . . . . . . . . . 2 5 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 5503 | . 179 350 325 99 . 79 . . 68 197 . 141 116 1531 78 1820 520 Core 1694 | . 59 70 36 17 . 15 . . . 55 . . . 712 22 559 149 Absorbed by Shields 1003 | . . . . . . . . . . . . . . . 36 414 553 Regen/Repaired (Parts) 511 | . . . . . . . . . . . . 25 94 392 . . . Core Remaining (%) 84 | 100 76 82 93 97 . 98 100 . 100 . 95 . . 42 . . 44 Volleys Fired 111 | . . 6 . 8 . . . . . . . . . 13 3 47 34 Largest 2 | . . 2 . 1 . . . . . . . . . 2 1 1 1 Hottest 200 | . . 40 . 33 . . . . . . . . . 200 180 180 180 Shots Fired 128 | . . 12 . 8 . . . . . . . . . 23 3 48 34 Gun 34 | . . 12 . 2 . . . . . . . . . 20 . . . Cannon 88 | . . . . . . . . . . . . . . 3 3 48 34 Launcher 6 | . . . . 6 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 14 | . . 12 . 2 . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive 6 | . . . . 6 . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Slashing 108 | . . . . . . . . . . . . . . 23 3 48 34 Robot Hit Streak 16 | . . 4 . 4 . . . . . . . . . 16 . 10 9 Robot Miss Streak 9 | . . 1 . 3 . . . . . . . . . 2 . 8 9 Penetration Max 1 | . . . . . . . . . . . . . . 1 . 1 1 Secondary Targets 1 | . . . . . . . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . 1 . . . Shots Hit Robots 145 | . . 8 . 5 . . 6 . . 9 7 6 8 22 . 44 30 Core Hits 240 | . . 3 . 5 . . 1 . . 4 3 3 3 15 2 105 96 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . . . . . Critical Strikes 11 | . . . . 1 . . . . . . 2 . . . 1 3 4 Smash 1 | . . . . 1 . . . . . . . . . . . . . Sever 10 | . . . . . . . . . . . 2 . . . 1 3 4 Melee Attacks 143 | . . . . 11 . . 10 11 . 32 20 18 23 12 3 3 . Impact 13 | . . . . 11 . . 2 . . . . . . . . . . Slashing 130 | . . . . . . . 8 11 . 32 20 18 23 12 3 3 . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 19 | . . . . 3 . . 3 . . 4 1 1 5 2 . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 25522 | . 4 91 . 644 . . 365 . . 570 343 672 1207 2718 222 11015 7671 Guns 1310 | . . 90 . 14 . . . . . . . . . 1206 . . . Cannons 19989 | . . . . . . . . . . . . . . 1081 222 11015 7671 Explosions 300 | . . . . 300 . . . . . . . . . . . . . Melee 3918 | . . . . 330 . . 365 . . 570 343 672 1207 431 . . . Ramming 5 | . 4 1 . . . . . . . . . . . . . . . Kinetic 104 | . . 90 . 14 . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive 300 | . . . . 300 . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 330 | . . . . 330 . . . . . . . . . . . . . Slashing 24783 | . . . . . . . 365 . . 570 343 672 1207 2718 222 11015 7671 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . . . . 1 1 . 3 . Average Corruption 1 | . . . . . . . . . . . . . 1 1 . 2 . Corruption Purged 4 | . . . . . . . . . . . . . 1 . . 3 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 8 | . . . . . . . . . . . . . . 4 . 4 . Message Errors 2 | . . . . . . . . . . . . . . 1 . 1 . Matter Fused 2 | . . . . . . . . . . . . . . 2 . . . Energy Discharges 1 | . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . . . . . . . . . . 2 . Misfires 1 | . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1379 | . . . . 241 . . 137 . . 62 . 135 455 178 . 68 103 Projectiles 185 | . . . . . . . . . . . . . . 14 . 68 103 Explosions 36 | . . . . 36 . . . . . . . . . . . . . Melee 1158 | . . . . 205 . . 137 . . 62 . 135 455 164 . . . Knockbacks 1 | . . . . 1 . . . . . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . Rammed 4 | . . 2 2 . . . . . . . . . . . . . . Targets Rammed 6 | . 2 2 2 . . . . . . . . . . . . . . Kicked 2 | . 2 . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 199 | . . . 5 . . . 15 2 . 104 . 196 199 113 . 96 14 Average Temperature 63 | . . . 5 . . . 6 2 . 29 . 96 90 42 . 49 6 Received Heat Transfer 551 | . 66 93 153 . . . . . . 9 . 18 . 81 28 97 6 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . 4 . . . . . . . . . . . 1 . Impact Corruptions 7 | . . . . 7 . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted 11 | . . . . . . . . . . . . . . . . 11 . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 1818 | . . 125 232 359 81 56 137 107 74 478 358 338 424 1818 1789 1358 . Initial 1144 | . . . 52 100 81 56 18 66 74 41 214 201 186 238 1100 1144 . Average 367 | . . 67 120 188 81 52 49 94 74 274 295 232 320 555 1466 1222 . Maximum Alert Level 5 | . . . 1 1 . . . . . 2 1 1 2 5 5 5 . Low Security (%) 33 | 100 100 100 76 63 100 100 100 100 100 37 . 4 13 . . . . Level 1 39 | . . . 23 36 . . . . . 46 100 95 81 69 . . . Level 2 4 | . . . . . . . . . . 16 . . 4 11 . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 16 | . . . . . . . . . . . . . . . 37 86 . Level 5 2 | . . . . . . . . . . . . . . . . 13 . High Security . | . . . . . . . . . . . . . . . . . . Max Security 4 | . . . . . . . . . . . . . . 18 62 . . Squads Dispatched 29 | . 1 1 3 1 . 1 2 2 . 2 . 1 2 7 6 . . Investigation 7 | . 1 1 1 1 . . 1 1 . . . . 1 . . . . Extermination 2 | . . . . . . . . . . 1 . . 1 . . . . Reinforcement 8 | . . . 2 . . 1 1 1 . 1 . 1 . 1 . . . Assault 12 | . . . . . . . . . . . . . . 6 6 . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 37 | . . 1 1 . . . . . . 3 1 . . 2 . 29 . Communications Jammed 7 | . . . . . . . . . . . . . 7 . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 202 | . 4 10 20 8 . 4 3 . 1 24 4 16 12 38 10 22 26 Peak Tracking Total 16 | . 5 9 11 3 . 4 3 . 1 8 3 11 4 15 16 9 12 Tactical Retreats 26 | . . 1 2 . . . 1 . . 8 . 1 5 5 1 . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 5 | . 2 1 . 1 . . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 26 | . . . . 1 . . . . . . 4 . 2 7 5 2 5 Max in Single Turn 1 | . . . . 1 . . . . . . 1 . 1 1 1 1 1 Garrison Access 2 | . . . . . . . . . . . . 1 1 . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 43 | . . 1 2 4 1 . 7 5 . 6 1 5 6 4 . 1 . Terminals 37 | . . 1 2 3 1 . 5 5 . 6 1 4 4 4 . 1 . Fabricators 2 | . . . . 1 . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . . . . Garrison Access 3 | . . . . . . . 1 . . . . 1 1 . . . . Total Hacks 123 | . . 3 3 10 2 . 17 14 . 18 1 19 23 12 . 1 . Successful 67 | . . 1 1 4 1 . 8 8 . 13 . 8 14 8 . 1 . Failed 56 | . . 2 2 6 1 . 9 6 . 5 1 11 9 4 . . . Catastrophic 6 | . . 1 1 1 . . . 2 . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 56 | . . 3 3 7 . . 6 5 . 8 1 7 12 4 . . . Terminals 110 | . . 3 3 6 2 . 13 14 . 18 1 18 19 12 . 1 . Fabricators 6 | . . . . 4 . . 2 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . 3 . . . . Garrison Access 4 | . . . . . . . 2 . . . . 1 1 . . . . Terminal Hacks 37 | . . 1 1 1 1 . 5 5 . 8 . 5 4 5 . 1 . Robot Analysis 1 | . . . . . . . . . . 1 . . . . . . . Prototype ID Bank 1 | . . . . . . . . . . . . . 1 . . . . Open Door 3 | . . . . . . . . . . . . . . 2 . 1 . Open DSF 3 | . . . . . 1 . 1 1 . . . . . . . . . Level Access Points 5 | . . 1 1 . . . 1 1 . . . . 1 . . . . Branch Access Points 4 | . . . . 1 . . 1 . . 1 . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . . . Terminal Index 2 | . . . . . . . . . . 1 . 1 . . . . . Alert Level 2 | . . . . . . . . . . . . 1 1 . . . . Unreport Threat 2 | . . . . . . . . . . . . 1 . 1 . . . Locate Traps 2 | . . . . . . . 1 . . 1 . . . . . . . Maintenance Status 2 | . . . . . . . . 1 . . . . 1 . . . . Patrol Status 1 | . . . . . . . . . . 1 . . . . . . . Zone Layout 8 | . . . . . . . 1 2 . 2 . 1 . 2 . . . Fabricator Hacks 2 | . . . . 1 . . 1 . . . . . . . . . . Network Status 2 | . . . . 1 . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . 2 . . . . Insert Component 2 | . . . . . . . . . . . . . 2 . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . 1 1 . . . . Seal Access 2 | . . . . . . . . . . . . 1 1 . . . . Unauthorized Hacks 24 | . . . . 2 . . 2 3 . 5 . 2 7 3 . . . Terminals 22 | . . . . 1 . . 1 3 . 5 . 2 7 3 . . . Track 7 | . . . . . . . . 1 . . . 2 3 1 . . . Assimilate 5 | . . . . 1 . . . . . 2 . . 2 . . . . Botnet 8 | . . . . . . . 1 2 . 3 . . 1 1 . . . Disrupt 1 | . . . . . . . . . . . . . . 1 . . . Operators 1 | . . . . . . . . . . . . . 1 . . . . Fabricators 2 | . . . . 1 . . 1 . . . . . . . . . . Liberate 1 | . . . . . . . 1 . . . . . . . . . . Haulers 1 | . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . . 1 2 3 1 . 5 5 . 6 1 4 3 2 . 1 . Full Trace Events 5 | . . . 1 1 . . 1 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Total Allies 26 | . . . . 1 . . . . . 2 . . 2 . 13 8 . Largest Group 5 | . . . . 1 1 1 . . . 2 . . 2 . 5 3 . Highest-Rated Group 90 | . . . . 26 26 26 . . . 90 . . 52 . 69 41 . Highest-Rated Ally 45 | . . . . 26 26 26 . . . 45 . . 26 . 15 15 . Total Orders 7 | . . . . 2 . 2 . . . 1 . . 2 . . . . STAY 4 | . . . . 1 . 1 . . . 1 . . 1 . . . . FOLLOW 3 | . . . . 1 . 1 . . . . . . 1 . . . . Ally Attacks 13 | . . . . . . . . . . . . . . . . 13 . Total Damage 273 | . . . . . . . . . . . . . . . . 273 . Kills 1 | . . . . . . . . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 1 | . . . . . . . . . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 3987 | 3 82 149 105 460 17 16 207 105 21 519 196 244 327 463 139 652 282 Spaces Moved 8380 | 1 155 226 189 1086 62 47 581 244 35 1142 488 490 735 1279 268 692 660 Core 565 | 1 155 226 183 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 1822 | . . . . . . . . . . . . . . 202 268 692 660 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 5835 | . . . 6 1086 62 47 581 244 35 1142 488 490 735 919 . . . Fastest Speed 19 | 50 50 50 50 23 26 24 24 24 24 21 21 19 19 22 30 30 30 Average Speed 26 | 50 50 50 51 28 26 25 24 24 54 22 21 19 19 23 30 30 30 Slowest Speed 105 | 50 50 50 105 32 26 27 24 24 101 24 22 19 22 30 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 37 | . . . 3 3 . 2 5 . . 13 2 4 1 4 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . 1 . 1 1 Spacefolds 7 | . . . . . . . . . . . . . . 7 . . . Microwarps 9 | . . . . . . . . . . . . . . 9 . . . Exploration Rate (%) 35 | 2 50 28 28 34 3 50 18 8 50 45 64 23 67 78 9 24 59 Regions Visited 17 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 10 | . . 1 1 . 1 . 1 1 . 1 1 1 1 1 . . . Unknown Exits Taken 5 | 1 1 . . 1 . . . . . . . . . . 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . . Spaces Dug 103 | . . . . 4 . . 3 11 . 22 6 10 3 3 41 . . Terrain Destroyed 418 | . . . . 25 . . 3 11 . 22 6 10 3 13 41 73 211 Melee 62 | . . . . 4 . . 3 11 . 22 6 10 3 3 . . . Projectile 311 | . . . . . . . . . . . . . . 10 17 73 211 AOE 45 | . . . . 21 . . . . . . . . . . 24 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Total 9601 | 5 158 251 190 1200 62 47 623 270 36 1339 541 599 870 1284 316 1087 723 Wait 784 | . . 1 . 52 . 1 20 14 . 158 13 79 94 30 22 293 7 Move 8149 | . 154 225 182 1079 61 42 571 243 34 1116 483 482 732 1128 267 691 659 Hop 34 | . . . 3 3 . 2 4 . . 12 2 3 1 4 . . . Pick Up 66 | . 2 4 1 4 . 1 3 1 1 9 2 1 2 24 . 5 6 Fast Attach 75 | . . 2 1 9 . . 3 . . 3 9 5 4 15 11 13 . Attach 43 | . . 2 1 6 1 . 2 1 . 2 1 3 . 16 . 5 3 Detach 26 | . . . . 5 . . . . . 1 . 3 . 12 1 4 . Swap 40 | . . 3 . 3 . 1 5 . . 1 . 2 7 3 . 5 10 Drop 110 | 5 . 6 . 6 . . 5 . 1 5 11 3 7 27 9 21 4 Fire 111 | . . 6 . 8 . . . . . . . . . 13 3 47 34 Melee 143 | . . . . 11 . . 10 11 . 32 20 18 23 12 3 3 . Ram . | . . . . . . . . . . . . . . . . . . Kick 2 | . 2 . . . . . . . . . . . . . . . . Crush 4 | . . 2 2 . . . . . . . . . . . . . . Escape Stasis 14 | . . . . 14 . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2) -6/Factory -6/DSF -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2) -4/Factory (discovered 5 exits: Res x4 / DSF) -4/DSF -3/Research (discovered 4 exits: *Res x2 / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 0) 4 | -11/Junkyard | Entered Materials 65 | -10/Materials | Discovered new exit (range 9) 79 | -10/Materials | Discovered new exit (range 10) 86 | -10/Materials | Entered another Materials area 86 | -9/Materials | Evolved 2 slots: Propulsion x2 196 | -9/Materials | Identified exit to Materials 235 | -9/Materials | Entered another Materials area 235 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 309 | -8/Materials | Identified exit to Factory 317 | -8/Materials | Build established: Mutant 340 | -8/Materials | Entered Factory 340 | -7/Factory | Evolved 2 slots: Utility x2 672 | -7/Factory | Build established: Sprinter 712 | -7/Factory | Identified exit to Storage 712 | -7/Factory | Identified exit to Lower Caves 737 | -7/Factory | Discovered new exit (range 20) 800 | -7/Factory | Entered another Factory area 800 | -6/Factory | Accompanied by 1 ally 800 | -6/Factory | Evolved 2 slots: Utility x2 817 | -6/Factory | Identified exit to DSF 817 | -6/Factory | Entered DSF 817 | -6/DSF | Accompanied by 1 ally 823 | -6/DSF | Discovered new exit (range 20) 832 | -6/DSF | Identified exit to Factory 833 | -6/DSF | Additional patrols routed to DSF 833 | -6/DSF | Entered Factory 833 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1013 | -5/Factory | Identified exit to Upper Caves 1013 | -5/Factory | Identified exit to Extension 1017 | -5/Factory | Identified exit to Factory 1040 | -5/Factory | Entered another Factory area 1040 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 1050 | -4/Factory | Identified exit to Research 1142 | -4/Factory | Spotted B-86 Titan 1145 | -4/Factory | Identified exit to DSF 1145 | -4/Factory | Entered DSF 1154 | -4/DSF | Discovered exit to Research (range 21) 1166 | -4/DSF | Entered Research 1166 | -3/Research | Evolved 2 slots: Utility x2 1233 | -3/Research | Discovered new exit (range 21) 1291 | -3/Research | Found Fusion Bomb Launcher 1422 | -3/Research | Discovered new exit (range 16) 1465 | -3/Research | Build established: Hacker-Scout 1472 | -3/Research | Identified exit to Research 1498 | -3/Research | Spotted B-86 Titan 1584 | -3/Research | Found Antimissile System 1585 | -3/Research | Spotted B-86 Titan 1639 | -3/Research | Identified exit to Quarantine 1685 | -3/Research | Entered Quarantine 1692 | -3/Quarantine | Found Alien Artifact 1692 | -3/Quarantine | Identified Core Reset Matrix 1692 | -3/Quarantine | Used Core Reset Matrix 1696 | -3/Quarantine | Detected hypermatrix surge 1696 | -3/Quarantine | Sensed 7 artifacts in vicinity 1745 | -3/Quarantine | Found Subatomic Replicator 1774 | -3/Quarantine | Discovered exit to Research (range 15) 1805 | -3/Quarantine | Found Core Cannon 1824 | -3/Quarantine | Found Sigix Broadsword 1873 | -3/Quarantine | Found Unknown Protection 1873 | -3/Quarantine | Identified Powered Armor 1881 | -3/Quarantine | Entered Research 1881 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1970 | -2/Research | Identified exit to Testing 2125 | -2/Research | Entered Testing 2152 | -2/Testing | Identified exit to Access 2205 | -2/Testing | Found Prototype Energy Cannon 2205 | -2/Testing | Identified Cld. Nova Cannon 2393 | -2/Testing | Spotted Fortress 2408 | -2/Testing | Discovered new exit (range 5) 2409 | -2/Testing | Identified exit to Section 7 2452 | -2/Testing | Entered Section 7 2453 | -2/Section 7 | Sensed 26 artifacts in vicinity 2488 | -2/Section 7 | Found Microwarp Drive 2531 | -2/Section 7 | Found Spacefold Activator 2538 | -2/Section 7 | Found Integrated Mediator 2538 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 2574 | -2/Section 7 | Found Integrated Dissipator 2576 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 2598 | -2/Section 7 | Spotted Alpha 7 2598 | -2/Section 7 | Spotted Alpha 7 2616 | -2/Section 7 | Found Transdimensional Reconstructor 2617 | -2/Section 7 | Found Transdimensional Reconstructor 2618 | -2/Section 7 | Found Transdimensional Reconstructor 2627 | -2/Section 7 | Spotted Striker 2627 | -2/Section 7 | Spotted Striker 2632 | -2/Section 7 | Spotted Executioner 2632 | -2/Section 7 | Spotted Executioner 2640 | -2/Section 7 | Spotted B-99 Colossus 2650 | -2/Section 7 | Found Integrity Redistributor 2650 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-34) 2661 | -2/Section 7 | Found LRC Boosters 2661 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 2664 | -2/Section 7 | Found LRC Storage 2664 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 2665 | -2/Section 7 | Found LRC Matter Compressor 2665 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 2677 | -2/Section 7 | Found Integrated Reactor 2680 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 2702 | -2/Section 7 | Search patrols dispatched 2755 | -2/Section 7 | Spotted Striker 2755 | -2/Section 7 | Spotted Striker 2756 | -2/Section 7 | Found Sigix Shearcannon 2761 | -2/Section 7 | Warped through subspace 2793 | -2/Section 7 | Integrated with Sigix Exoskeleton 2843 | -2/Section 7 | Core integrity fell below 50% 2843 | -2/Section 7 | Destroyed Executioner 2856 | -2/Section 7 | Destroyed Executioner 2859 | -2/Section 7 | Found Prototype Processor 2859 | -2/Section 7 | Identified Exp. Targeting Computer 2866 | -2/Section 7 | Found Prototype Processor 2893 | -2/Section 7 | Spotted Executioner 2893 | -2/Section 7 | Spotted Executioner 2903 | -2/Section 7 | Spotted B-90 Cyclops 2905 | -2/Section 7 | Discovered exit to Access (range 17) 2915 | -2/Section 7 | Entered Access 2915 | -1/Access | Evolved 2 slots: Utility x2 2920 | -1/Access | Emitted hypermatrix ping 2925 | -1/Access | Assembled emerged from beneath the floor 3028 | -1/Access | Discovered new exit (range 16) 3030 | -1/Access | Assembled emerged from beneath the floor 3054 | -1/Access | Entered Command 3056 | -1/Command | Build established: Alien-Sigix 3059 | -1/Command | Emitted hypermatrix ping 3064 | -1/Command | Assembled emerged from beneath the floor 3107 | -1/Command | Identified Exp. Core Analyzer 3112 | -1/Command | Spotted M Guard 3125 | -1/Command | Spotted Combat Programmer 3125 | -1/Command | Spotted Combat Programmer 3128 | -1/Command | Destroyed Combat Programmer 3129 | -1/Command | Destroyed Combat Programmer 3133 | -1/Command | Spotted M Guard 3156 | -1/Command | Destroyed M Guard 3181 | -1/Command | Destroyed M Guard 3181 | -1/Command | All MAIN.C guards destroyed 3197 | -1/Command | Found Prototype Device 3197 | -1/Command | Identified Thermal Barrier 3205 | -1/Command | Found Thermal Barrier 3215 | -1/Command | Found Prototype Reactor 3215 | -1/Command | Identified Zero-point Reactor 3235 | -1/Command | Met MAIN.C 3246 | -1/Command | 0b10 Conduit disabled 3246 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 3246 | -1/Command | Destroyed MAIN.C Shell 3246 | -1/Command | Spotted M Shell/Def 3246 | -1/Command | Spotted M Shell/Atk 3246 | -1/Command | Spotted M Shell/Def 3246 | -1/Command | Spotted M Shell/Atk 3246 | -1/Command | Spotted M Shell/Atk 3246 | -1/Command | Spotted M Shell/Def 3246 | -1/Command | Spotted M Shell/Atk 3246 | -1/Command | Spotted M Shell/Def 3247 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 3248 | -1/Command | MAIN.C activated Command garrisons 3250 | -1/Command | Destroyed M Shell/Def 3253 | -1/Command | Destroyed M Shell/Atk 3253 | -1/Command | Destroyed M Shell/Def 3254 | -1/Command | Destroyed M Shell/Atk 3258 | -1/Command | Destroyed M Shell/Atk 3260 | -1/Command | Destroyed M Shell/Atk 3264 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 3273 | -1/Command | Destroyed MAIN.C 3277 | -1/Command | Discovered new exit (range 42) 3277 | -1/Command | Discovered new exit (range 106) 3277 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 3279 | -1/Command | Found Exp. Weapon Cycler 3281 | -1/Command | Destroyed M Shell/Def 3285 | -1/Command | Destroyed M Shell/Def 3312 | -1/Command | Destroyed 12 combat bots 3321 | -1/Command | Found Exp. System Purifier 3354 | -1/Command | Phase Generator disabled 3667 | -1/Command | Found Exp. Phase Shifter 3692 | -1/Command | Warped through subspace to slip node 3692 | -1/Command | Discovered new exit (range 4) 3706 | -1/Command | Entered Access_0 3707 | -1/Access_0 | Sensed 2 artifacts in vicinity 3707 | -1/Access_0 | Met Architect 3711 | -1/Access_0 | Architect warped through subspace 3714 | -1/Access_0 | Destroyed A8 3749 | -1/Access_0 | A6 warped into view 3767 | -1/Access_0 | Subspace Access Node disabled 3768 | -1/Access_0 | Architect warped through subspace 3779 | -1/Access_0 | Destroyed A6 3786 | -1/Access_0 | Architect warped through subspace 3801 | -1/Access_0 | Subspace Access Node disabled 3815 | -1/Access_0 | A5 warped into view 3824 | -1/Access_0 | Destroyed A5 3839 | -1/Access_0 | Subspace Access Node disabled 3842 | -1/Access_0 | Architect warped through subspace 3864 | -1/Access_0 | Architect warped through subspace 3879 | -1/Access_0 | Architect warped through subspace 3897 | -1/Access_0 | Subspace Access Node disabled 3925 | -1/Access_0 | A4 warped into view 3933 | -1/Access_0 | Destroyed A4 3965 | -1/Access_0 | Used Subatomic Replicator to replicate Sigix Corpse 3967 | -1/Access_0 | Found Sigix Corpse 3975 | -1/Access_0 | Core integrity fell below 50% 3982 | -1/Access_0 | Destroyed Architect 3983 | -1/Access_0 | Architect triggered a singularity event 3984 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 3984 | -1/Access_0 | Warped through subspace to slip node 3984 | -1/Access_0 | Discovered new exit (range 8) 3988 | *** | Escaped singularity! Last Messages --------------- 03979_ Penetrated by Quantum Shear. 03979_ Dropped Exp. Energy Well. 03980_ Extracted 205 energy. 03980_ Acquired Exp. Energy Well. 03981_ Quantum Shear penetrates Architect. 03981_ Penetrated by Quantum Shear. 03981_ Quantum Shear penetrates Wall. 03982_ Quantum Shear penetrates Architect. 03982_ Architect: "If I can't win, no one wins!" 03982_ Architect destroyed. 03983_ A0_COM: Initiating irreversible singularity event. Goodbye. 03983_ Acquired 40 matter. 03984_ A0_COM: 10. 03984_ Acquired data core, extracted unknown sensor trigger ID. 03984_ Warped through subspace, drawn to slip node. 03984_ EXIT=FOUND 03985_ A0_COM: 9. 03986_ A0_COM: 8. 03987_ A0_COM: 7. 03988_ A0_COM: 6. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????###################################???????? | | ???????###################################???????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ??????################## ################??????? | | ???????################ ###############???????? | | ??????################# #################??????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ??????################# #################??????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 180 Coolant Potential 180 Energy Generation 85 Energy Capacity 450 Matter Stores 425 Matter Capacity 425 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 20 Additional Mass Support 9 Armor Coverage 400 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 95 Targeting Accuracy 12 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword Microwarp Drive Integrated Mediator Spacefold Activator Integrated Dissipator Integrity Redistributor LRC Boosters LRC Storage LRC Matter Compressor Integrated Reactor Transdimensional Reconstructor Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedAerolevDrive Manual? 0 Play Time 01:21:06 Cumulative 888.9 hours Start 2023.03.10 @ 19:24:54 End 2023.03.10 @ 21:33:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 403 Rogue 402 Adventurer 1 Explorer 0 Win Type 6 Total 128 Types 32/12/19/4/2/1/53/3/2 Lore% 100 Gallery% 99 Achievement% 92 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60c3cd48-f947-4531-8b11-850569d58256