Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.10 @ 20:37:19 Player: archydragon Result: Destroyed by A-27 Freighter with PD Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (46) 230 Value Destroyed (1709) 1709 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4399 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 284/290 System Corruption 4% Temperature Cool (33) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink Visual Processing Unit Targeting Computer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (3) ------- Plasma Cannon Flail > --- INVENTORY (5) ---- Improved Deuterium Engine Micro Nuclear Core Advanced Weight Redist. System Flail Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Thermal Generator Large Storage Unit Visual Processing Unit Targeting Computer Core Shielding > --- WEAPON ----------- Lightning Gun Lightning Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Micro Nuclear Core VSS Leg Improved Carbon-fiber Leg Improved Heat Sink Advanced Weight Redist. System Improved Light Armor Plating Lightning Gun Datajack [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Thermal Generator Storage Large Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Special Weapon Remote Datajack Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 4 | . . 2 1 1 Weapon 1 | . . . . 1 Parts Attached 85 | 6 7 11 35 26 Power 9 | 1 1 . 4 3 Engine 6 | 1 1 . 1 3 Core 3 | . . . 3 . Reactor . | . . . . . Propulsion 19 | 2 . 2 10 5 Treads . | . . . . . Leg 16 | . . 2 10 4 Wheel 2 | 2 . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 28 | 1 3 6 12 6 Device 14 | . 1 4 6 3 Storage 3 | 1 1 1 . . Processor 3 | . . . 2 1 Hackware . | . . . . . Protection 8 | . 1 1 4 2 Artifact . | . . . . . Weapon 29 | 2 3 3 9 12 Energy Gun 16 | 2 2 1 6 5 Energy Cannon 3 | . . . . 3 Ballistic Gun 5 | . 1 2 2 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . . . 1 Impact Weapon 3 | . . . . 3 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . . 1 . System Corruption 5 | . . . 5 . Parts Lost 44 | . 1 5 20 18 Power 5 | . . . 3 2 Propulsion 11 | . . 1 4 6 Utility 13 | . . 2 6 5 Weapon 15 | . 1 2 7 5 Highest Loss Streak 12 | . 1 1 12 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 93 93 93 74 Engine 7 | . 14 11 3 5 Core 2 | . . . 5 1 Leg 14 | . . 11 24 12 Wheel 6 | . 28 8 . . Device 9 | . 5 18 7 7 Storage 11 | . 14 18 9 4 Processor 8 | . . . 15 10 Protection 7 | . 4 4 10 9 Energy Gun 9 | . 21 1 8 11 Ballistic Gun 8 | . 5 19 8 . Impact Weapon 1 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 44 | 12 30 37 42 44 Greatest Support 54 | 32 32 32 54 40 Greatest Overweight (x) 7 | . . 2 2 7 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 12 | 7 8 15 15 11 Most Carried 15 | 4 10 15 15 15 Average Carried 9 | 1 5 10 12 8 Final Capacity 15 | 8 15 15 15 5 Final Carried 14 | 2 10 10 14 4 Class Distribution -------------------- 83% | Mutant 8% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 1186 | 175 129 187 449 246 Remotely 330 | . . 187 143 . Salvage Created 1809 | . 221 341 765 482 Parts 101 | . 13 23 42 23 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 41 | . 6 7 14 14 Guns 30 | . 5 7 13 5 Cannons 5 | . . . . 5 AOE 1 | . 1 . . . Classes Destroyed 9 | . 3 1 3 2 Worker 1 | . . . 1 . Builder 1 | . . . 1 . Operator 2 | . 1 . 1 . Watcher 1 | . . . . 1 Swarmer 10 | . 3 . . 7 Grunt 21 | . 3 3 10 5 Duelist 1 | . . . 1 . Sentry 7 | . . 4 3 . Programmer 2 | . . . . 2 Best Kill Streak 5 | . 3 2 5 5 Combat Bots Only 4 | . 3 2 4 4 Max Kills in Single Turn 2 | . 2 1 1 1 Gunslinging 1 | . 1 . . . Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 6082 | . 336 587 2502 2657 Core 1487 | . 102 187 487 711 Absorbed by Shields 114 | . . . . 114 Redirected to Shielding 148 | . . 60 38 50 Regen/Repaired (Parts) 407 | . 73 . 262 72 Core Remaining (%) 55 | 100 59 53 11 . Volleys Fired 193 | . 18 37 98 40 Largest 3 | . 2 2 2 3 Hottest 195 | . 80 60 130 195 Shots Fired 321 | . 36 58 152 75 Gun 299 | . 36 58 152 53 Cannon 21 | . . . . 21 Launcher . | . . . . . Special 1 | . . . . 1 Kinetic 148 | . 2 54 92 . Thermal 90 | . . . 16 74 Explosive . | . . . . . Electromagnetic 82 | . 34 4 44 . Robot Hit Streak 16 | . 9 11 16 9 Robot Miss Streak 6 | . 6 4 4 4 Penetration Max . | . . . . . Secondary Targets 4 | . 2 1 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 212 | . 18 39 99 56 Core Hits 97 | . 11 22 43 21 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . . . 1 2 Critical Strikes 5 | . . . 3 2 Destroy 1 | . . . 1 . Corrupt 2 | . . . 2 . Smash 2 | . . . . 2 Melee Attacks 15 | . . . 2 13 Impact 13 | . . . . 13 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . . 1 Damage Inflicted 3271 | . 291 395 1412 1173 Guns 2545 | . 259 376 1295 615 Cannons 353 | . . . . 353 Explosions 111 | . 29 . 82 . Melee 205 | . . . . 205 Ramming 57 | . 3 19 35 . Kinetic 1017 | . 26 344 647 . Thermal 1292 | . 29 . 295 968 Explosive . | . . . . . Electromagnetic 700 | . 233 32 435 . Impact 205 | . . . . 205 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . 5 4 Average Corruption 2 | . . . 5 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . . . 2 6 Message Errors 3 | . . . . 3 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . 1 . Energy Discharges 1 | . . . . 1 Data Loss (major) 2 | . . . 1 1 Overload Shots . | . . . . . Overflow Damage 132 | . . . . 132 Projectiles 2 | . . . . 2 Explosions . | . . . . . Melee 130 | . . . . 130 Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 49 | . 1 4 44 . Shots 1 | . . . 1 . Rammed 6 | . 4 2 . . Targets Rammed 12 | . 4 3 5 . Kicked 6 | . . 1 5 . Crushed . | . . . . . Highest Temperature 645 | . 130 33 342 645 Average Temperature 135 | . 55 7 100 250 Received Heat Transfer 1735 | . 81 144 1395 115 Effects 18 | . . . 1 17 Shutdowns 2 | . . . 1 1 Energy Bleed 1 | . . . . 1 Interference 6 | . . . . 6 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 3 | . . . . 3 Damage (major) 2 | . . . . 2 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 8 | . . . 5 3 Impact Corruptions 6 | . . . . 6 Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 6 | . . . 3 3 Heat Transferred 2572 | . . . 668 1904 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 266 | . 183 266 177 211 Initial 67 | . . 12 28 67 Average 100 | . 84 112 84 128 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 88 | 100 100 76 100 77 Level 1 11 | . . 23 . 22 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . . 1 3 4 Investigation 2 | . . . . 2 Extermination 2 | . . . . 2 Reinforcement 4 | . . 1 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 4 | . 1 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 79 | . 13 11 23 32 Peak Tracking Total 11 | . 5 4 9 11 Tactical Retreats 4 | . . . 3 1 Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 17 | . 2 6 6 3 Terminals 10 | . 1 4 4 1 Fabricators 1 | . . . . 1 Repair Stations 3 | . 1 . 1 1 Recycling Units 1 | . . 1 . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 53 | . 7 18 18 10 Successful 33 | . 6 14 9 4 Failed 20 | . 1 4 9 6 Catastrophic 4 | . . . 2 2 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 27 | . 1 13 11 2 Fabricators 3 | . . . . 3 Repair Stations 15 | . 6 . 4 5 Recycling Units 1 | . . 1 . . Scanalyzers 4 | . . 4 . . Garrison Access 3 | . . . 3 . Terminal Hacks 15 | . 1 9 4 1 Robot Analysis 1 | . . 1 . . Prototype ID Bank 5 | . 1 3 1 . Open DSF 1 | . . . . 1 Dispatch Records 1 | . . 1 . . Maintenance Status 2 | . . 2 . . Patrol Status 1 | . . . 1 . Zone Layout 4 | . . 2 2 . Fabricator Hacks 1 | . . . . 1 Load Schematic 1 | . . . . 1 Repair Station Hacks 11 | . 5 . 4 2 Scan Component 6 | . 3 . 2 1 Repair 5 | . 2 . 2 1 Recycling Unit Hacks 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer 4 | . . 4 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 12 | . . 4 5 3 Full Trace Events 4 | . . . 2 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . 2 . 2 1 Time 150 | . 52 . 82 16 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 3 | . . . 2 1 Non-combat 1 | . . . 1 . Combat 2 | . . . 1 1 Robot Hacks Applied 3 | . . . 2 1 parse_system 2 | . . . 1 1 no_distress 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 3077 | 45 476 706 1068 782 Spaces Moved 1675 | 32 389 401 567 286 Core 7 | 1 . . . 6 Treads . | . . . . . Legs 1011 | . . 186 567 258 Wheels 635 | 31 389 215 . . Hover 22 | . . . . 22 Flight . | . . . . . Fastest Speed 50 | 50 100 100 105 110 Average Speed 138 | 98 100 146 128 205 Slowest Speed 400 | 100 100 190 270 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 57 44 43 6 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 4 | . 1 . 3 . Melee . | . . . . . Projectile . | . . . . . AOE 4 | . 1 . 3 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 2123 | 45 441 470 769 398 Wait 9 | . . . . 9 Move 1671 | 31 388 400 566 286 Hop . | . . . . . Pick Up 103 | 8 18 13 45 19 Fast Attach . | . . . . . Attach 61 | 6 4 7 26 18 Detach 1 | . . . 1 . Swap 24 | . 3 4 9 8 Drop 35 | . 6 6 17 6 Fire 193 | . 18 37 98 40 Melee 14 | . . . 2 12 Ram 6 | . 4 2 . . Kick 6 | . . 1 5 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 31 | -11/Junkyard | Discovered new exit (range 15) 46 | -11/Junkyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 16) 261 | -10/Materials | Repaired EM Pulse Gun 297 | -10/Materials | Repaired EM Pulse Gun 302 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 16) 522 | -10/Materials | Entered another Materials area 522 | -9/Materials | Evolved 2 slots: Utility x2 923 | -9/Materials | Discovered new exit (range 4) 997 | -9/Materials | Discovered new exit (range 9) 1228 | -9/Materials | Entered another Materials area 1228 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1367 | -8/Materials | Lost 5 parts (1p1n2u1w) 1808 | -8/Materials | Repaired Imp. Light Armor Plating 1853 | -8/Materials | Repaired Imp. Carbon-fiber Leg 2105 | -8/Materials | Core integrity fell below 50% 2158 | -8/Materials | Core integrity fell below 20% 2202 | -8/Materials | Lost 12 parts (1p3n3u5w) 2227 | -8/Materials | Discovered new exit (range 16) 2296 | -8/Materials | Entered Factory 2296 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2326 | -7/Factory | Repaired Particle Gun 2535 | -7/Factory | Lost 7 parts (1p3n2u1w) 2713 | -7/Factory | Core integrity fell below 50% 2756 | -7/Factory | Lost 3 parts (1n1u1w) 2812 | -7/Factory | Core integrity fell below 20% 2842 | -7/Factory | Lost 7 parts (1p2n1u3w) 3064 | -7/Factory | Cargo convoy interrupted 3078 | -7/Factory | Destroyed by A-27 Freighter with PD Laser Last Messages --------------- 03063_ C-30 ARC bursts open, deploying its payload. 03063_ H-55 Commando unfolds itself. 03063_ P-60 Hacker unfolds itself. 03063_ H-55 Commando unfolds itself. 03063_ X-67 Chaingunner unfolds itself. 03063_ M-28 Smith unfolds itself. 03064_ ALERT: Cargo convoy interrupted, initiating access lockdown. 03066_ Penetrated by Slug. 03072_ Slug penetrates A-02 Transporter. 03072_ C-30 ARC bursts open, deploying its payload. 03072_ H-55 Commando unfolds itself. 03072_ P-60 Hacker unfolds itself. 03072_ H-55 Commando unfolds itself. 03072_ I-36 Angel unfolds itself. 03072_ Slug penetrates Wall. 03072_ Penetrated by Slug. 03072_ K-01 Serf collects debris. 03074_ Penetrated by Slug. 03076_ K-01 Serf collects debris. 03076_ Penetrated by Slug. 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Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DamperBeamChainsword Manual? 0 Play Time 00:43:35 Cumulative 6.2 hours Start 2023.05.10 @ 19:54:32 End 2023.05.10 @ 20:37:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1bdb51ec-5a59-4b9d-b20b-99f6ec9d03c7