Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.10 @ 17:18:51 Player: Joshua Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (118) 590 Value Destroyed (3493) 3493 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (596) 596 TOTAL SCORE: 8379 Bonus ------- High Alert Combat Kills 96 Entered Garrisons 200 Met Data Miner 300 Cogmind --------- Core Integrity 489/700 Matter 281/300 Energy 800/800 System Corruption 1% Temperature Cool (0) Movement Treading (155) Location -7/Data Miner Parts ------- > --- POWER (1) -------- Hybrid Deuterium Engine > --- PROPULSION (4) --- Advanced Treads Medium Treads Medium Treads Compact Wheel > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Advanced Targeting Computer Core Analyzer Layered Light Armor Plating Improved Shield Generator > --- WEAPON (2) ------- Great Axe > --- INVENTORY (15) --- Light Nuclear Core Makeshift Leg Makeshift Leg Makeshift Leg Compact Battery (200) Kinecellerator Layered Light Armor Plating Precision Beam Rifle Precision Beam Rifle Heavy Ion Cannon Enhanced Autogun Enhanced Autogun Enhanced Autogun Missile Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine > --- PROPULSION ------- Advanced Treads Medium Treads Medium Treads Compact Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer Core Analyzer Layered Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Light Nuclear Core Makeshift Leg Makeshift Leg Makeshift Leg Compact Battery Kinecellerator Layered Light Armor Plating Precision Beam Rifle Heavy Ion Cannon Enhanced Autogun Enhanced Autogun Enhanced Autogun Missile Launcher Heavy Rocket Launcher Great Axe [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Hybrid Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Slots Evolved 6 | . . 2 2 . . 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . Utility 4 | . . 1 1 . . 2 . . . Weapon . | . . . . . . . . . . Parts Attached 117 | . 3 11 38 7 23 20 6 8 1 Power 9 | . . 1 1 1 2 3 1 . . Engine 5 | . . 1 1 . 1 1 1 . . Core 4 | . . . . 1 1 2 . . . Reactor . | . . . . . . . . . . Propulsion 37 | . . 5 10 4 9 2 3 4 . Treads 20 | . . 1 3 4 5 2 3 2 . Leg 13 | . . 3 6 . 4 . . . . Wheel 4 | . . 1 1 . . . . 2 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 32 | . 1 4 13 . 3 7 2 2 . Device 14 | . 1 . 7 . 1 3 1 1 . Storage 3 | . . 1 1 . 1 . . . . Processor 3 | . . . 1 . . 2 . . . Hackware 2 | . . . 1 . . 1 . . . Protection 10 | . . 3 3 . 1 1 1 1 . Artifact . | . . . . . . . . . . Weapon 39 | . 2 1 14 2 9 8 . 2 1 Energy Gun 10 | . 1 . 2 . 2 4 . 1 . Energy Cannon 3 | . . . 2 1 . . . . . Ballistic Gun 15 | . . 1 9 . 5 . . . . Ballistic Cannon 1 | . 1 . . . . . . . . Launcher 5 | . . . 1 1 2 . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 5 | . . . . . . 4 . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 4 . 1 . . . . Parts Lost 28 | . . 2 13 . 3 . 6 4 . Power 4 | . . 1 1 . 1 . 1 . . Propulsion 11 | . . 1 3 . 1 . 3 3 . Utility 10 | . . . 6 . 1 . 2 1 . Weapon 3 | . . . 3 . . . . . . Highest Loss Streak 6 | . . 2 6 . 1 . 3 4 . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 98 94 98 100 99 100 93 94 92 Engine 5 | . 14 10 9 1 . . 3 7 7 Core 2 | . . . . 7 8 7 3 . . Treads 19 | . . . 5 33 26 30 28 15 23 Leg 8 | . 28 27 27 2 9 . . . . Wheel 2 | . . 2 3 . . . . 10 7 Device 11 | . 12 11 17 9 9 6 10 13 15 Storage 8 | . 14 11 9 9 9 7 7 7 7 Processor 8 | . . . 1 . . 11 15 15 15 Hackware 2 | . . . . 9 9 7 . . . Protection 7 | . . 10 6 9 9 10 7 7 7 Energy Gun 8 | . 8 . . . 3 14 15 15 . Ballistic Gun 5 | . 14 11 15 11 14 . . . . Ballistic Cannon 1 | . 5 11 1 . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 46 | 11 13 29 46 40 40 41 39 40 40 Greatest Support 90 | 20 20 30 40 80 80 80 90 90 78 Greatest Overweight (x) 3 | . . 1 3 . . . . 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | . 8 10 15 15 15 15 15 15 15 Average Capacity 14 | . 8 9 14 15 15 15 15 15 15 Most Carried 15 | . 8 10 15 15 15 15 15 15 15 Average Carried 13 | . 6 9 13 15 14 14 14 14 15 Final Capacity 15 | 8 8 10 15 15 15 15 15 15 15 Final Carried 15 | 6 8 10 15 15 15 15 15 15 15 Class Distribution -------------------- 74% | Scavenger-Mutant 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Matter Collected 2856 | 200 25 352 1139 101 650 192 84 113 . Remotely 64 | . . . 64 . . . . . . Salvage Created 4656 | . 86 574 1605 20 946 804 455 166 . Parts 253 | . 7 39 85 6 39 49 26 2 . Haulers Intercepted 11 | . . 4 4 . 3 . . . . Recyclers Shooed 8 | . . 2 . . 3 3 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . 25 2 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Combat Hostiles Destroyed 87 | . 1 7 27 4 13 19 12 4 . Guns 67 | . . 1 24 . 10 18 12 2 . Cannons 8 | . . 6 2 . . . . . . AOE 10 | . 1 . 1 4 3 . . 1 . Classes Destroyed 16 | . 2 6 3 . 2 1 1 1 . Worker 2 | . . . . . 2 . . . . Builder 1 | . . 1 . . . . . . . Tunneler 1 | . . . . . 1 . . . . Hauler 11 | . . 4 4 . 3 . . . . Recycler 7 | . . 1 3 . 3 . . . . Minesweeper 1 | . . . . . . . 1 . . Mechanic 3 | . . 1 2 . . . . . . Operator 2 | . . . 1 . . 1 . . . Watcher 3 | . 2 1 . . . . . . . Swarmer 30 | . . . 6 4 5 8 7 . . Grunt 38 | . 1 3 14 . 4 9 4 3 . Brawler 1 | . . . . . . . . 1 . Duelist 1 | . . 1 . . . . . . . Sentry 15 | . . 3 6 . 4 1 1 . . Hunter 1 | . . . 1 . . . . . . Programmer 1 | . . . . . . 1 . . . Best Kill Streak 8 | . 2 8 6 4 4 4 4 4 . Combat Bots Only 4 | . 1 3 4 4 3 4 4 4 . Max Kills in Single Turn 4 | . 1 2 2 4 2 1 1 1 . Gunslinging 1 | . . . 1 . . . . . . Exploded 4 | . 1 . 1 4 2 . . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Damage Taken 4735 | . 12 726 1896 16 388 723 745 229 . Core 603 | . . 220 138 . 34 75 123 13 . Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 78 | 100 100 45 . . 68 . . . . Volleys Fired 325 | . 5 44 128 7 66 37 28 10 . Largest 2 | . 2 2 2 1 2 2 2 2 . Hottest 130 | . 60 58 130 65 122 122 122 122 . Shots Fired 637 | . 10 88 254 7 130 74 56 18 . Gun 555 | . 10 44 223 4 128 74 56 16 . Cannon 76 | . . 44 30 2 . . . . . Launcher 6 | . . . 1 1 2 . . 2 . Special . | . . . . . . . . . . Kinetic 445 | . 5 88 244 4 104 . . . . Thermal 181 | . . . 9 2 24 74 56 16 . Explosive 6 | . . . 1 1 2 . . 2 . Electromagnetic 5 | . 5 . . . . . . . . Robot Hit Streak 36 | . 3 20 12 7 13 15 33 36 . Robot Miss Streak 7 | . 3 3 7 . 5 2 2 . . Penetration Max . | . . . . . . . . . . Secondary Targets 10 | . . . 3 . . 2 5 . . Max Gunslinging Chain 1 | . . . 1 . . 1 1 . . Shots Hit Robots 435 | . 4 61 160 2 78 64 48 18 . Core Hits 207 | . 4 25 70 4 32 37 27 8 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . . Critical Strikes 18 | . . 2 3 . 2 8 3 . . Burn 13 | . . . . . 2 8 3 . . Destroy 2 | . . . 2 . . . . . . Blast 3 | . . 2 1 . . . . . . Melee Attacks 3 | . . . . . . 3 . . . Impact . | . . . . . . . . . . Slashing 3 | . . . . . . 3 . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8002 | . 110 894 2659 330 1640 1066 772 531 . Guns 6074 | . 66 305 2238 6 1349 1060 772 278 . Cannons 864 | . . 589 275 . . . . . . Explosions 1042 | . 44 . 146 324 275 . . 253 . Melee . | . . . . . . . . . . Ramming 22 | . . . . . 16 6 . . . Kinetic 4352 | . 7 894 2432 6 1013 . . . . Thermal 2571 | . 44 . 81 . 336 1060 772 278 . Explosive 998 | . . . 146 324 275 . . 253 . Electromagnetic 59 | . 59 . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 1 1 Average Corruption 1 | . . . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 23 | . . . . . . 4 9 8 2 Message Errors 5 | . . . . . . . 1 3 1 Matter Fused 8 | . . . . . . 1 3 3 1 Heat Flow Errors 2 | . . . . . . 1 . 1 . Energy Discharges 4 | . . . . . . . 3 1 . Data Loss (minor) 2 | . . . . . . 1 1 . . Alerts 2 | . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 6 | . . . 5 . . . . 1 . Projectiles . | . . . . . . . . . . Explosions 6 | . . . 5 . . . . 1 . Melee . | . . . . . . . . . . Knockbacks 8 | . . 6 1 . 1 . . . . Impact 1 | . . . . . 1 . . . . Kinetic 6 | . . 5 1 . . . . . . Secondary 1 | . . 1 . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 1 | . . . . . . 1 . . . Targets Rammed 2 | . . . . . 1 1 . . . Kicked 1 | . . . . . 1 . . . . Crushed . | . . . . . . . . . . Highest Temperature 324 | . 40 57 108 . 63 324 99 74 . Average Temperature 41 | . 17 19 16 . 25 79 25 26 . Received Heat Transfer 1848 | . 6 246 936 . 198 192 99 171 . Effects 1 | . . . . . . 1 . . . Energy Bleed 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . 1 . 1 . Combat Hostiles 2 | . . . . . . 1 . 1 . Parts Melted 11 | . . . . . . 6 3 2 . Heat Transferred 6401 | . . . 111 . 888 2886 1924 592 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Peak Influence 581 | . 79 329 546 417 382 581 . . . Initial 301 | . . 33 66 301 202 173 . . . Average 245 | . 53 174 229 378 248 297 . . . Maximum Alert Level 2 | . . 1 2 2 1 2 . . . Low Security (%) 38 | . 100 57 42 . 29 28 . . . Level 1 47 | . . 42 43 44 70 47 . . . Level 2 14 | . . . 13 55 . 24 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . . . 5 . 2 6 . . . Investigation 3 | . . . . . . 3 . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 8 | . . . 4 . 2 2 . . . Assault . | . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Distress Signals 5 | . 1 . 2 . 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 116 | . 3 12 39 4 18 23 13 4 . Peak Tracking Total 6 | . 2 4 6 4 4 5 4 4 . Tactical Retreats 2 | . . . 1 . . . 1 . . Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Machines Disabled 7 | . . 1 4 . 2 . . . . Max in Single Turn 1 | . . 1 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Machines Accessed 30 | . . 3 4 1 6 11 . 1 4 Terminals 22 | . . 3 3 1 6 9 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . . Total Hacks 107 | . . 7 11 2 33 26 . 1 27 Successful 71 | . . 3 6 1 23 10 . 1 27 Failed 35 | . . 3 5 1 10 16 . . . Catastrophic 7 | . . . . 1 . 6 . . . Database Lockouts 1 | . . 1 . . . . . . . Manual 43 | . . 6 8 . 20 9 . . . Terminals 75 | . . 7 10 2 33 23 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . 1 . . 2 . . . Terminal Hacks 56 | . . 3 2 1 14 8 . 1 27 Record 11 | . . . . . . . . . 11 Part Schematic 10 | . . . . . . . . . 10 Robot Schematic 3 | . . . . . . . . . 3 Robot Analysis 5 | . . 2 1 . 1 1 . . . Prototype ID Bank 6 | . . . . . 1 2 . . 3 Open Door 1 | . . . . . . . . 1 . Open DSF 1 | . . . . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . . Branch Access Points 2 | . . . . . 1 1 . . . Emergency Access Points 1 | . . . . 1 . . . . . Machine Index 1 | . . . . . . 1 . . . Terminal Index 1 | . . . . . 1 . . . . Recycling Unit Index 1 | . . . . . 1 . . . . Alert Level 2 | . . . . . 2 . . . . Unreport Threat 1 | . . . . . 1 . . . . Locate Traps 5 | . . 1 . . 2 2 . . . Maintenance Status 1 | . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . 1 . . . . Hauler Manifests 2 | . . . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Unlock Access 1 | . . . 1 . . . . . . Unauthorized Hacks 14 | . . . 3 . 9 2 . . . Terminals 13 | . . . 3 . 9 1 . . . Track 3 | . . . . . 3 . . . . Botnet 6 | . . . 2 . 3 1 . . . Disrupt 2 | . . . . . 2 . . . . Operators 2 | . . . 1 . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . Tunnel 1 | . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 19 | . . 2 3 . 5 9 . . . Full Trace Events 2 | . . . . . . 2 . . . Feedback Events 1 | . . . . . . 1 . . . Corruption 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . 10 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Robot Analysis Total 5 | . . 2 1 . 1 1 . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Turns Passed 6535 | . 161 442 1234 251 726 849 1618 1118 136 Spaces Moved 3795 | 1 118 235 639 145 338 427 963 843 86 Core . | . . . . . . . . . . Treads 2237 | . . . 7 132 248 427 963 374 86 Legs 849 | 1 118 212 415 13 90 . . . . Wheels 709 | . . 23 217 . . . . 469 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 100 | 120 120 100 120 120 120 160 156 105 155 Average Speed 140 | 120 120 120 120 156 149 160 157 127 155 Slowest Speed 190 | 120 120 190 160 160 160 160 160 156 155 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 47 | 2 29 26 66 28 45 19 99 91 69 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 1 . . 1 Known Exits Taken 3 | . . . 1 . 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . . . 1 1 . Scrap Searched 6 | . . . . . . . 2 4 . Spaces Dug 3 | . . . . . . 3 . . . Terrain Destroyed 63 | . 5 . 15 2 19 3 . 19 . Melee 3 | . . . . . . 3 . . . Projectile 2 | . . . 2 . . . . . . AOE 58 | . 5 . 13 2 19 . . 19 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Total 4428 | . 127 319 876 159 472 511 1005 871 88 Wait 46 | . . 5 20 1 13 5 2 . . Move 3787 | . 117 234 639 144 337 426 962 842 86 Hop . | . . . . . . . . . . Pick Up 72 | . 2 11 25 . 13 9 6 6 . Fast Attach 25 | . 1 5 14 . 3 . 1 1 . Attach 27 | . . 2 11 . 2 3 5 4 . Detach 7 | . . 1 4 . 1 1 . . . Swap 65 | . 2 4 13 7 18 17 . 3 1 Drop 68 | . . 13 22 . 18 9 1 4 1 Fire 325 | . 5 44 128 7 66 37 28 10 . Melee 3 | . . . . . . 3 . . . Ram . | . . . . . . . . . . Kick 1 | . . . . . 1 . . . . Crush 1 | . . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 5 exits: *Fac x3 / *Sto / Gar) -8/Garrison -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory (discovered 4 exits: [*Fac x2] / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 3) 162 | -10/Materials | Entered another Materials area 162 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 313 | -9/Materials | Build established: Mutant 455 | -9/Materials | Core integrity fell below 50% 493 | -9/Materials | Central database locked down 582 | -9/Materials | Discovered new exit (range 16) 604 | -9/Materials | Entered another Materials area 604 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 632 | -8/Materials | Build established: Scavenger-Mutant 925 | -8/Materials | Lost 3 parts (2u1w) 996 | -8/Materials | Discovered new exit (range 5) 1237 | -8/Materials | Lost 6 parts (1p2n1u2w) 1295 | -8/Materials | Discovered new exit (range 16) 1395 | -8/Materials | Discovered new exit (range 6) 1703 | -8/Materials | Discovered new exit (range 16) 1802 | -8/Materials | Garrison activated, responded to threat 1838 | -8/Materials | Identified exit to Garrison 1838 | -8/Materials | Entered Garrison 1905 | -8/Garrison | Triggered checkpoint 2006 | -8/Garrison | Spotted B-75 Beast 2072 | -8/Garrison | Discovered new exit (range 12) 2089 | -8/Garrison | Entered Materials 2112 | -8/Materials | Identified exit to Storage 2582 | -8/Materials | Identified exit to Factory 2815 | -8/Materials | Entered Factory 2815 | -7/Factory | Evolved 2 slots: Utility x2 3261 | -7/Factory | Discovered new exit (range 15) 3333 | -7/Factory | Discovered new exit (range 7) 3419 | -7/Factory | Identified exit to Lower Caves 3664 | -7/Factory | Entered Lower Caves 3713 | -7/Lower Caves | Encountered a Warlord checkpoint 4111 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4145 | -7/Lower Caves | Lost 3 parts (1n2u) 4192 | -7/Lower Caves | Learned location of 1 exit from Factory 4796 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4820 | -7/Lower Caves | Discovered new exit (range 8) 5282 | -7/Lower Caves | Entered another Lower Caves area 5301 | -7/Lower Caves | Discovered new exit (range 15) 5357 | -7/Lower Caves | Lost 4 parts (3n1u) 5616 | -7/Lower Caves | Build established: Mutant 6003 | -7/Lower Caves | Encountered a Warlord checkpoint 6036 | -7/Lower Caves | Discovered new exit (range 12) 6400 | -7/Lower Caves | Entered Data Miner 6402 | -7/Data Miner | Discovered new exit (range 6) 6432 | -7/Data Miner | Met Data Miner 6463 | -7/Data Miner | Learned location of Section 7 (-2) 6463 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6488 | -7/Data Miner | Received God Mode back door access code from Data Miner 6536 | -7/Data Miner | Self-destructed Last Messages --------------- Downloading schematic... G-50 Soldier Tier: 5 Schematic downloaded. >>Schematic "R-10 Processor" Downloading schematic... R-10 Processor Tier: 5 Schematic downloaded. >>Schematic "Y-54 Guardian" Downloading schematic... Y-54 Guardian Tier: 4 Schematic downloaded. Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\F4MF to gain control via the back door I've installed. Now off with you. 06535_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????####????????? | | ##??????????????### #????????? | | "######????????## #????????? | | """"""########## < ##????????? | | ######???? | | #???? | | [@#???? | | #???? | | ##???? | | """"""""""""""""#####????? | | """"###############????????? | | """""###??????????????????????? | | "#####????????????????????????? | | "#????????????????????????????? | | "#????????????????????????????? | | "#????????????????????????????? | | "#????????????????????????????? | | "#????????????????????????????? | | "#????????????????????????????? | | "#????????????????????????????? | | "##???????????????????????????? | | ""#???????????????????????????? | | ""#???????????????????????????? | | ""#???????????????????????????? | | "####????????????????????????? | | X"""""????????????????????????? | | "##"#????????????????????????? | | X""""#????????????????????????? | | "##"#????????????????????????? | | ###???????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 14 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Adv. Sensor Array | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilTransmissionWeb Manual? 0 Play Time 00:55:52 Cumulative 587.5 hours Start 2022.08.09 @ 22:21:26 End 2022.08.10 @ 17:18:51 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 181 Rogue 181 Adventurer 0 Explorer 0 Win Type - Total 51 Types 28/4/7/3/2/2/3/1/1 Lore% 91 Gallery% 95 Achievement% 92 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 5e694b8e-cc11-4f72-97b8-feeab601328b