Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.09 @ 20:02:06 Player: Boris Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (91) 455 Value Destroyed (2017) 2017 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1085) 1085 TOTAL SCORE: 5477 Bonus ------- High Alert Combat Kills 89 Follower Combat Kills 438 Met Imprinter 300 Was Imprinted 300 Friendly Fire -42 Cogmind --------- Core Integrity 0/400 Matter 237/300 Energy 88/100 System Corruption 0% Temperature Cool (1) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Treads > --- UTILITY (3) ------ Seismic Detector Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Compact Wheel Large Matter Pod (150) Transport Network Coupler Barrage Gun Makeshift Sword Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Hacking Drone Bay > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun Makeshift Shrapnel Gun > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Treads Compact Wheel High-capacity Storage Unit Large Matter Pod Seismic Detector Transport Network Coupler Advanced Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Makeshift Shrapnel Gun Mini Grenade Launcher Makeshift Sword [Rating: 31] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Advanced Targeting Computer Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon High-powered Shotgun Energy Gun Beam Rifle Ballistic Gun High-powered Shotgun Launcher Grenade Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 68 | 6 14 1 19 4 5 19 Power 6 | 1 2 . 2 . . 1 Engine 4 | 1 . . 2 . . 1 Core 2 | . 2 . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 2 . 2 . 2 4 Treads 10 | 1 1 . 2 . 2 4 Leg . | . . . . . . . Wheel 2 | 1 1 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 3 . 3 . . 9 Device 7 | . 1 . 1 . . 5 Storage 2 | 1 1 . . . . . Processor 2 | . . . 2 . . . Hackware . | . . . . . . . Protection 5 | . 1 . . . . 4 Artifact . | . . . . . . . Weapon 34 | 2 7 1 12 4 3 5 Energy Gun 10 | 1 7 . 2 . . . Energy Cannon . | . . . . . . . Ballistic Gun 16 | 1 . . 8 2 2 3 Ballistic Cannon . | . . . . . . . Launcher 6 | . . 1 2 2 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 . . 1 Parts Lost 11 | . 3 . . 1 . 7 Power 2 | . 1 . . . . 1 Propulsion 4 | . 2 . . . . 2 Utility 1 | . . . . . . 1 Weapon 4 | . . . . 1 . 3 Highest Loss Streak 2 | . 2 . . 1 . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 94 100 99 100 100 98 Engine 9 | . 10 . 10 11 11 10 Core 2 | . 3 14 . . . . Treads 19 | . 14 14 21 22 22 21 Wheel 3 | . 13 14 . . . . Device 2 | . 7 . . . . 9 Storage 11 | . 14 14 11 11 11 10 Processor 14 | . . . 21 22 22 11 Protection 2 | . 2 14 . . . 1 Energy Gun 4 | . 22 14 . . . . Ballistic Gun 22 | . 5 . 31 31 25 28 Launcher 1 | . . 14 . 1 . . Slashing Weapon 2 | . . . . . 7 3 Naked Turns . | . . . . . . . Heaviest Build 41 | 12 36 36 40 37 37 41 Greatest Support 43 | 16 20 10 43 43 43 43 Greatest Overweight (x) 3 | . 3 3 3 . . 1 Average Overweight (x) . | . 1 3 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 14 Most Carried 15 | 5 15 15 15 15 15 15 Average Carried 13 | 3 10 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 5 15 15 15 14 15 5 Class Distribution -------------------- 51% | Mutant 46% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Mutant | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1998 | 263 243 92 589 312 53 446 Remotely . | . . . . . . . Salvage Created 2644 | 104 537 181 977 362 . 483 Parts 168 | 6 30 20 70 23 . 19 Haulers Intercepted 8 | . 2 . 6 . . . Recyclers Shooed 2 | . 1 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 36 | . . . . . 4 32 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 75 | . 10 6 25 22 . 12 Melee 1 | . . . . . . 1 Guns 46 | . 8 1 14 13 . 10 AOE 26 | . . 5 11 9 . 1 Classes Destroyed 13 | 2 5 1 3 2 . . Worker 4 | . 1 1 2 . . . Builder 2 | . 1 . . 1 . . Tunneler 3 | 1 . 2 . . . . Hauler 8 | . 2 . 6 . . . Recycler 4 | 1 . 1 1 1 . . Operator 2 | . 1 . 1 . . . Watcher 3 | . . . 3 . . . Swarmer 33 | . . 6 16 7 . 4 Grunt 18 | . 10 . 1 3 . 4 Duelist 4 | . . . 1 . . 3 Sentry 8 | . . . 7 . . 1 Demolisher 2 | . . . . 2 . . Assembled 10 | . . . . 10 . . Best Kill Streak 10 | 1 3 3 10 5 . 6 Combat Bots Only 8 | . 3 3 8 4 . 6 Max Kills in Single Turn 7 | 1 1 2 7 2 . 2 Gunslinging 1 | . . . . 1 . 1 Exploded 7 | . . 2 7 2 . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 3102 | . 499 103 314 615 . 1571 Core 522 | . 100 7 34 45 . 336 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 91 | . . . 91 . . . Core Remaining (%) 78 | 100 . 57 . . . . Volleys Fired 157 | 3 54 12 36 26 . 26 Largest 3 | 2 2 1 3 3 . 3 Hottest 130 | 60 130 56 75 75 . 77 Shots Fired 355 | 6 108 12 96 59 . 74 Gun 337 | 6 108 8 93 50 . 72 Cannon . | . . . . . . . Launcher 18 | . . 4 3 9 . 2 Special . | . . . . . . . Kinetic 228 | 3 10 . 93 50 . 72 Thermal 109 | 3 98 8 . . . . Explosive 18 | . . 4 3 9 . 2 Electromagnetic . | . . . . . . . Robot Hit Streak 15 | 4 13 12 9 11 . 15 Robot Miss Streak 6 | 1 2 1 3 3 . 6 Penetration Max . | . . . . . . . Secondary Targets 6 | . . . 1 1 . 4 Max Gunslinging Chain 1 | . . . 1 1 . 1 Shots Hit Robots 254 | 4 83 7 61 37 . 62 Core Hits 179 | 3 28 11 55 38 . 44 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . 1 2 . 1 . . Burn 3 | . 1 2 . . . . Destroy 1 | . . . . 1 . . Melee Attacks 2 | . . . . . 1 1 Impact . | . . . . . . . Slashing 2 | . . . . . 1 1 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5328 | 36 946 297 1466 1108 . 1475 Guns 4123 | 36 946 88 1099 736 . 1218 Cannons . | . . . . . . . Explosions 1172 | . . 209 367 372 . 224 Melee 33 | . . . . . . 33 Ramming . | . . . . . . . Kinetic 3137 | 16 68 . 1099 736 . 1218 Thermal 986 | 20 878 88 . . . . Explosive 1172 | . . 209 367 372 . 224 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 33 | . . . . . . 33 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 11 | . . 7 4 . . . Projectiles . | . . . . . . . Explosions 11 | . . 7 4 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 146 | . . 24 31 91 . . Shots 5 | . . 1 1 3 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 150 | 20 107 68 9 56 . 150 Average Temperature 32 | 15 29 20 7 36 . 50 Received Heat Transfer 856 | . 300 . 63 121 . 372 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . 2 . . . . . Combat Hostiles 2 | . 2 . . . . . Parts Melted 4 | . 3 1 . . . . Heat Transferred 2501 | 50 2081 370 . . . . Parts Sabotaged 4 | . . . . . . 4 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 560 | 10 179 254 560 446 . . Initial 169 | . 6 34 35 169 . . Average 234 | 4 82 126 344 371 . . Maximum Alert Level 2 | . . 1 2 2 . . Low Security (%) 49 | 100 100 99 6 4 . . Level 1 27 | . . . 53 47 . . Level 2 23 | . . . 39 48 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 3 . 1 . . 1 Investigation 2 | . 2 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 6 | . 1 . 2 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 113 | . 21 6 33 20 . 33 Peak Tracking Total 8 | . 4 3 8 4 . 8 Tactical Retreats 3 | . 2 . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 5 | . . 3 1 1 . . Max in Single Turn 2 | . . 2 1 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 13 | . 4 . 9 . . . Terminals 12 | . 4 . 8 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 46 | . 11 . 35 . . . Successful 30 | . 6 . 24 . . . Failed 15 | . 4 . 11 . . . Catastrophic . | . . . . . . . Database Lockouts 1 | . 1 . . . . . Manual 25 | . 5 . 20 . . . Terminals 42 | . 11 . 31 . . . Fabricators . | . . . . . . . Repair Stations 4 | . . . 4 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 24 | . 6 . 18 . . . Robot Analysis 5 | . 2 . 3 . . . Prototype ID Bank 7 | . . . 7 . . . Branch Access Points 2 | . 1 . 1 . . . Terminal Index 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 2 | . 1 . 1 . . . Transport Status 1 | . 1 . . . . . Hauler Manifests 2 | . 1 . 1 . . . Registered Components 1 | . . . 1 . . . Registered Prototypes 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . . 2 . . . Terminals 2 | . . . 2 . . . Botnet 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 4 . 8 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 76 | . . . 76 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 8 | . . . . 2 6 . Largest Group 6 | . . . . 2 6 6 Highest-Rated Group 214 | . . . . 45 214 214 Highest-Rated Ally 40 | . . . . 31 40 40 Total Orders . | . . . . . . . Ally Attacks 78 | . . . . 5 . 73 Total Damage 1542 | . . . . 81 . 1461 Kills 19 | . . . . 2 . 17 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . 1 . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 5 | . 2 . 3 . . . Derelict Logs Recovered 4 | . . 1 . 1 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 6440 | 83 948 663 1373 617 1490 1266 Spaces Moved 3769 | 60 614 501 649 331 913 701 Core 2 | 1 . . . . . 1 Treads 2526 | . 7 . 575 331 913 700 Legs . | . . . . . . . Wheels 1241 | 59 607 501 74 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 125 125 160 160 50 Average Speed 146 | 99 117 125 156 160 160 161 Slowest Speed 240 | 100 240 125 240 160 160 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 61 | 3 67 90 60 55 88 67 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched 4 | . . 1 . 1 1 1 Spaces Dug 61 | . . 7 . 54 . . Terrain Destroyed 151 | . . 19 22 95 . 15 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 151 | . . 19 22 95 . 15 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 4372 | 75 742 526 941 370 941 777 Wait 292 | 2 29 11 202 10 17 21 Move 3763 | 59 613 500 648 330 912 701 Hop . | . . . . . . . Pick Up 48 | 5 19 1 15 . 3 5 Fast Attach 24 | 6 7 . 7 . 1 3 Attach 17 | . 5 . 3 1 2 6 Detach 3 | . 1 . 2 . . . Swap 27 | . 2 1 9 3 2 10 Drop 39 | . 12 1 19 . 3 4 Fire 157 | 3 54 12 36 26 . 26 Melee 2 | . . . . . 1 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: Mat / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Central database locked down 148 | -10/Materials | Identified exit to Mines 241 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 878 | -10/Materials | Discovered new exit (range 16) 939 | -10/Materials | Discovered new exit (range 8) 1032 | -10/Materials | Entered Mines 1101 | -10/Mines | Met a Derelict bent on vengeance 1230 | -10/Mines | Discovered new exit (range 6) 1419 | -10/Mines | Discovered new exit (range 16) 1489 | -10/Mines | Learned location of Mines (-9) 1695 | -10/Mines | Entered Materials 1695 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1927 | -9/Materials | Destroyed 8 combat bots 1997 | -9/Materials | Build established: Gunner 2083 | -9/Materials | Discovered new exit (range 9) 2655 | -9/Materials | Repaired Hpw. Shotgun 2696 | -9/Materials | Repaired Hpw. Shotgun 2782 | -9/Materials | Discovered new exit (range 16) 2878 | -9/Materials | Identified exit to Mines 3068 | -9/Materials | Entered Mines 3201 | -9/Mines | Identified exit to Materials 3286 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3403 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3408 | -9/Mines | Assembled infested the area 3685 | -9/Mines | Entered Zion 3756 | -7/Zion | Given the Hacking Drone Bay 3756 | -7/Zion | Found Prototype Device 3789 | -7/Zion | Received a hallucinogenic algorithm 3792 | -7/Zion | Discovered new exit (range 16) 4239 | -7/Zion | Gained Derelict followers 4421 | -7/Zion | Build established: Mutant 4428 | -7/Zion | Learned 4 Factory zone layouts 4650 | -7/Zion | Learned location of Armory (-4) 4791 | -7/Zion | Imprinted 4794 | -7/Zion | Declared Zion's savior 5175 | -7/Zion | Entered Proximity Caves 5175 | -6/Proximity Caves | Accompanied by 6 allies 5229 | -6/Proximity Caves | Identified Hacking Drone Bay 5480 | -6/Proximity Caves | Build established: Gunner 6033 | -6/Proximity Caves | Build established: Mutant 6355 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6377 | -6/Proximity Caves | Core integrity fell below 50% 6435 | -6/Proximity Caves | Core integrity fell below 20% 6441 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 06418_ Acquired Med. Treads. 06422_ Acquired Barrage Gun. 06423_ Dropped Lgt. Treads. 06425_ Acquired 65 matter. 06430_ Acquired Arm. Treads. 06431_ C-30 ARC bursts open, deploying its payload. 06431_ G-50 Soldier unfolds itself. 06431_ L-41 Fighter unfolds itself. 06431_ Mak. Shrapnel Gun destroyed. 06435_ Arm. Treads blown off. 06435_ Barrage Gun blown off. 06435_ Imp. Treads blown off. 06435_ Hpw. Shotgun blown off. 06435_ E-15 Imp destroyed. 06435_ Dropped Lrg. Storage Unit. 06436_ Critical hit (Burn: +37). 06436_ Dropped Mak. Shrapnel Gun. 06437_ Dropped Cld. Ion Engine. 06438_ Acquired Imp. Treads. 06438_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ###?????????????????????????????????????????????? | | ###???????????????????????????????????????????? | | #??????????????????????? ???????????????????? | | #???????######?????????? ??????????????????? | | #???????## #?????????? #??????????????????? | | #?????????# #??????????? #???###????????????? | | #?????????## #????#???#+## #### #????????????? | | #?????????## ##??# #???? #???????????? | | #??####??## ###### #???? ????????????? | | #### #### #### ###### ?????????????? | | " ## ##?# #?????????????? | | #### ##????????????? | | %" ? ##???????????? | | ## #?? #???????????? | | #### #### ## ##? ##??????????? | | # ##??#####??# #?? [ % ## #??????????? | | # ##?????????# #??? ###@![*[* #??????????? | | #?????????# #??????#!/%g== #???????????? | | #????????# #??????##l[g**!% ###???????????? | | #????????# #???????##g!!##*###?????????????? | | #####?????# ###??????###%##%#???????????????? | | ####### ##?#### ##########!!=!#???????????????? | | ##????# #?# %% !%%#???????????????? | | ?????## # #?## % ##???????????????? | | ????## # #??#### %%% ##########????????????????? | | ????# ## #?##??## #????????????????????????? | | ##?# # # #?# #?# #????????????????????????? | | ### # ### ##### #????????????????????????? | | ## # # # #### % ##????????????????????????? | | ## # # # # # #######??????????????????? | | ### # #### ### ## ##?????????????????? | | ########??# ## #?????????????????? | | # ###??????## #### #???? ????????????? | | ##??????## ##?# ##???# #???#???????? | | ##??????## #### ###????? #?? ???????? | | ##?????## #???????? ## ???????? | | ##???## # ### ##??????? #???????? | | # #?### # ### ##??????? #???????? | | # ### # #???????# #???????? | | # ## ### # #???????#% #???????? | | # #??# ?#### #### #?????#?# #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 2 Item Schematics ----------------- Hvy. Plasma Cannon | -7/Zion | Archive Microactuators | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Fission Core | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Energy Well | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MassFireArray Manual? 0 Play Time 00:54:05 Cumulative 220.1 hours Start 2022.04.09 @ 19:09:05 End 2022.04.09 @ 20:02:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 66 Adventurer 15 Explorer 0 Win Type - Total 10 Types 4/0/3/1/2/0/0/0/0 Lore% 79 Gallery% 80 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6299d95-b6ee-4d9a-b610-8f1b8683d23f