Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.23 @ 21:21:18 Player: DreamCore Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (55) 275 Value Destroyed (1842) 1842 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1509) 1509 TOTAL SCORE: 7886 Bonus ------- Follower Combat Kills 928 Met Imprinter 300 Was Imprinted 300 Friendly Fire -19 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Angular Momentum Engine Improved Cooling System Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Energy Well Hardened Light Armor Plating Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Laser Gatling Laser Proton Missile Launcher > --- INVENTORY -------- Cold Fusion Reactor Armored Treads Armored Treads Improved Cooling System Improved Cooling System High-powered Shock Rifle Gauss Rifle Enhanced Flamer Great Axe [Rating: 58] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Melee Analysis Suite Protection Hardened Heavy Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Special Weapon Enhanced Flamer Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Slots Evolved 8 | . . . 2 . 2 . 2 . . . 2 Power 1 | . . . . . . . 1 . . . . Propulsion 1 | . . . 1 . . . . . . . . Utility 5 | . . . 1 . 2 . 1 . . . 1 Weapon 1 | . . . . . . . . . . . 1 Parts Attached 88 | 2 10 . 9 1 1 20 6 7 2 5 25 Power 13 | . 1 . . . . 4 . 1 . 2 5 Engine 10 | . . . . . . 4 . 1 . 2 3 Core 2 | . 1 . . . . . . . . . 1 Reactor 1 | . . . . . . . . . . . 1 Propulsion 20 | 2 2 . 2 . . 7 1 1 . 1 4 Treads 16 | 1 1 . . . . 7 1 1 . 1 4 Leg . | . . . . . . . . . . . . Wheel 4 | 1 1 . 2 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 31 | . 3 . 5 1 1 5 3 2 1 1 9 Device 16 | . 2 . 4 1 . 2 2 . . 1 4 Storage 4 | . . . 1 . . 1 . . . . 2 Processor 3 | . . . . . 1 . . 1 1 . . Hackware . | . . . . . . . . . . . . Protection 8 | . 1 . . . . 2 1 1 . . 3 Artifact . | . . . . . . . . . . . . Weapon 24 | . 4 . 2 . . 4 2 3 1 1 7 Energy Gun 11 | . 2 . . . . 1 2 1 . 1 4 Energy Cannon 1 | . . . 1 . . . . . . . . Ballistic Gun 5 | . 1 . 1 . . 2 . . . . 1 Ballistic Cannon 1 | . 1 . . . . . . . . . . Launcher 2 | . . . . . . 1 . 1 . . . Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . 1 Piercing Weapon 1 | . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 2 . . . . 1 Parts Lost 40 | . 2 . 2 . 1 . 1 5 . . 29 Power 7 | . . . . . 1 . . 1 . . 5 Propulsion 7 | . 1 . . . . . . 1 . . 5 Utility 16 | . . . 2 . . . 1 2 . . 11 Weapon 10 | . 1 . . . . . . 1 . . 8 Highest Loss Streak 20 | . 1 . 1 . 1 . 1 5 . . 20 To Critical Strikes . | . . . . . . . . . . . . Average Backups 9 | 6 7 8 7 9 9 9 9 9 10 9 9 Power . | 1 1 1 1 1 1 . . . . . . Propulsion 2 | 4 3 1 . 1 1 1 3 2 2 2 1 Utility 3 | . 2 4 3 3 2 2 1 4 5 4 2 Weapon 3 | 1 1 2 3 3 3 3 3 3 3 3 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 31 | . 8 . 4 . . 6 5 1 2 1 4 Power 5 | . 2 . 1 . . 1 . . . . 1 Propulsion 9 | . 4 . . . . 2 2 . . . 1 Utility 7 | . 1 . 1 . . 2 . . . 1 2 Weapon 9 | . 1 . 2 . . 1 2 1 2 . . Tool/Special 1 | . . . . . . . 1 . . . . Average Slot Usage (%) 94 | . 95 100 98 97 97 99 99 86 92 92 89 Engine 9 | . 3 . . . . 9 15 13 15 15 9 Core 2 | . 10 14 11 11 9 . . . . . 1 Treads 19 | . 14 14 11 11 7 25 23 21 23 23 18 Wheel 4 | . 14 14 21 22 18 1 . . . . . Device 17 | . 8 14 21 19 26 21 25 18 15 15 17 Storage 9 | . 14 14 11 11 9 9 7 7 7 7 11 Processor 3 | . . . . . 9 7 . 4 7 7 . Protection 6 | . 1 . . . . 7 10 4 7 7 8 Energy Gun 8 | . 14 14 2 . . 3 14 10 7 8 11 Energy Cannon 1 | . . . 8 11 9 5 . . . . . Ballistic Gun 4 | . 8 14 11 11 9 9 . . . . 5 Slashing Weapon 1 | . . . . . . . . 3 5 . . Peak Build Rating 58 | 6 10 10 19 19 23 29 40 40 42 44 58 Average Rating 31 | 6 8 10 15 18 22 22 37 33 39 40 51 On Entrance 23 | 6 6 10 10 18 19 20 29 40 39 39 43 Naked Turns . | . . . . . . . . . . . . Heaviest Build 73 | 11 16 15 26 26 27 33 44 58 58 60 73 Greatest Support 79 | 10 20 16 32 28 28 69 69 66 63 71 79 Greatest Overweight (x) 5 | 1 1 . . . 1 1 . . . . 5 Average Overweight (x) . | 1 . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 10 10 10 25 10 10 10 10 10 Average Capacity 9 | 8 8 8 8 10 10 10 10 10 10 10 10 Most Carried 11 | 6 8 8 10 10 10 11 10 10 10 10 10 Average Carried 9 | 6 7 8 7 9 9 9 9 9 10 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 6 8 8 10 10 10 10 10 10 10 10 3 Class Distribution -------------------- 50% | Scavenger-Mutant 27% | Mutant 11% | Scavenger-Tank 7% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Matter Collected 1716 | 215 167 72 142 10 . 341 163 90 40 60 416 Remotely 214 | . . . . . . 26 163 25 . . . Salvage Created 2447 | . 379 55 273 . . 530 72 207 . 81 850 Parts 141 | . 31 8 20 . . 29 . 11 . 2 40 Haulers Intercepted 6 | . . . 1 . . 5 . . . . . Recyclers Shooed 3 | . 2 . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . 11 . 17 . Prevented 3 | . . . . . . . . . . 3 . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Combat Hostiles Destroyed 43 | . 11 3 5 . . 5 1 4 . 1 13 Guns 30 | . 8 3 3 . . 3 . 3 . . 10 Cannons 7 | . 3 . 2 . . 2 . . . . . AOE 2 | . . . . . . . . . . . 2 Classes Destroyed 13 | . 3 . 3 . . . . 1 . 1 5 Worker 2 | . . . . . . . . . . . 2 Builder 1 | . . . . . . . . . . . 1 Hauler 6 | . . . 1 . . 5 . . . . . Recycler 1 | . . . 1 . . . . . . . . Watcher 2 | . 2 . . . . . . . . . . Swarmer 9 | . 3 3 3 . . . . . . . . Grunt 18 | . 8 . 1 . . . . 3 . . 6 Brawler 1 | . . . . . . . . . . . 1 Duelist 2 | . . . . . . . . 1 . . 1 Sentry 9 | . . . 1 . . 5 1 . . . 2 Specialist 1 | . . . . . . . . . . . 1 Programmer 1 | . . . . . . . . . . . 1 Behemoth 2 | . . . . . . . . . . 1 1 Best Kill Streak 9 | . 5 3 3 . . 3 1 4 . 1 9 Combat Bots Only 5 | . 5 3 3 . . 3 1 4 . 1 4 Max Kills in Single Turn 2 | . 1 1 1 . . 1 1 1 . 1 2 Gunslinging 1 | . . . . . . . . . . . 1 Exploded 1 | . . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Hostile Shots Fired 699 | . 56 12 28 . 14 32 63 63 . 21 410 Missed 206 | . 16 5 6 . 2 16 22 15 . 6 118 Hits 493 | . 40 7 22 . 12 16 41 48 . 15 292 Melee 6 | . . . . . . . . 5 . . 1 Projectile 487 | . 40 7 22 . 12 16 41 43 . 15 291 Critical Strikes 22 | . . . 1 . 1 1 . 4 . 1 14 Damage Taken 7051 | . 499 63 278 . 182 258 377 832 . 179 4383 Core 1239 | . 41 10 29 . 29 58 60 137 . 15 860 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 101 | . . . . . . . 101 . . . . Ignored by Resistances 25 | . . . . . . . 10 2 . . 13 Regen/Repaired (Parts) 94 | . . . . . 94 . . . . . . Core Remaining (%) 84 | 100 . 79 . 92 . 84 . . . 69 . Volleys Fired 198 | . 48 5 20 . 4 34 8 13 . 9 57 Largest 3 | . 2 2 2 . 2 2 2 2 . 2 3 Hottest 240 | . 80 70 98 . 98 100 144 138 . 144 240 Shots Fired 406 | . 91 10 39 . 8 68 16 23 . 12 139 Gun 336 | . 73 10 29 . 4 43 16 21 . 12 128 Cannon 57 | . 18 . 10 . 4 25 . . . . . Launcher 8 | . . . . . . . . 2 . . 6 Special 5 | . . . . . . . . . . . 5 Kinetic 150 | . 48 5 20 . 4 34 . . . . 39 Thermal 229 | . 43 5 19 . 4 34 16 21 . 12 75 Explosive . | . . . . . . . . . . . . Electromagnetic 27 | . . . . . . . . 2 . . 25 Robot Hit Streak 15 | . 8 6 6 . 3 15 6 8 . 2 12 Robot Miss Streak 5 | . 4 1 4 . 2 3 4 3 . 5 4 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 9 | . 1 . 1 . . 1 . 2 . . 4 Max Gunslinging Chain 1 | . 1 . 1 . . 1 . 1 . . 1 Shots Hit Robots 270 | . 60 7 19 . 4 46 11 13 . 4 106 Core Hits 113 | . 27 3 9 . 1 13 2 6 . 1 51 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 Critical Strikes 5 | . 2 . . . . . . . . 1 2 Burn 3 | . 1 . . . . . . . . 1 1 Destroy 1 | . . . . . . . . . . . 1 Blast 1 | . 1 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5279 | . 743 98 347 . 80 876 227 320 . 128 2460 Guns 3970 | . 522 98 194 . 30 496 227 229 . 128 2046 Cannons 798 | . 221 . 152 . 50 375 . . . . . Explosions 461 | . . . . . . . . 91 . . 370 Melee . | . . . . . . . . . . . . Ramming 6 | . . . 1 . . 5 . . . . . Kinetic 1564 | . 416 30 129 . 30 364 . . . . 595 Thermal 3200 | . 327 68 217 . 50 507 227 229 . 128 1447 Explosive . | . . . . . . . . . . . . Electromagnetic 509 | . . . . . . . . 91 . . 418 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . 4 4 . . . . . . . . 2 Average Corruption 2 | . 3 4 . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 14 | . 6 2 . . . . . . . . 6 Message Errors 4 | . 1 2 . . . . . . . . 1 Matter Fused 3 | . 3 . . . . . . . . . . Heat Flow Errors 2 | . . . . . . . . . . . 2 Energy Discharges 1 | . 1 . . . . . . . . . . Data Loss (minor) 2 | . . . . . . . . . . . 2 Data Loss (major) 1 | . 1 . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 3 | . . . . . . 3 . . . . . Projectiles 3 | . . . . . . 3 . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 4 | . 4 . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 4 | . 4 . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 11 | . . . . . . . . 11 . . . Shots 1 | . . . . . . . . 1 . . . Rammed 6 | . 1 . 1 . . 4 . . . . . Targets Rammed 6 | . 1 . 1 . . 4 . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 628 | . 175 75 43 . 16 83 456 222 . 216 628 Average Temperature 95 | . 49 37 15 . 16 27 211 122 . 71 182 Received Heat Transfer 2589 | . 183 . 81 . 126 99 108 405 . 27 1560 Effects 11 | . . . . . . . 5 . . . 6 Shutdowns 6 | . . . . . . . 3 . . . 3 Energy Bleed 1 | . . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 4 | . . . . . . . 1 1 . 1 1 Combat Hostiles 4 | . . . . . . . 1 1 . 1 1 Parts Melted 14 | . . . 1 . . 1 4 1 . 2 5 Heat Transferred 6784 | . 987 185 407 . 74 814 407 444 . 296 3170 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . 3 Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Maximum Alert Level 2 | . . . . . . 2 1 . . . 1 Low Security (%) 93 | 100 100 100 100 100 100 81 88 . . . 98 Level 1 2 | . . . . . . 1 11 . . . 1 Level 2 4 | . . . . . . 17 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 508 | . 100 60 168 36 9 508 225 . . . 202 Initial 225 | . . . 7 36 . . 225 . . . 130 Average 81 | . 30 38 107 11 . 106 108 . . . 97 Influence Increases 2684 | . 327 70 288 . 11 861 72 90 . 378 587 Destroy 0b10 Robot/C 1540 | . 220 60 160 . . 420 40 80 . 220 340 Destroy 0b10 Robot/NC 75 | . 10 . 15 . . 30 5 . . . 15 Destroy Leader 390 | . 44 10 52 . . 132 22 10 . 30 90 Allied During Kill 360 | . . . 11 . . 230 5 . . 98 16 Successful Hack 59 | . 22 . 16 . 9 12 . . . . . Disable Machine 105 | . . . 30 . . 30 . . . . 45 Destroy Structure 35 | . 1 . 4 . 2 7 . . . . 21 Lose Combat Pursuer 120 | . 30 . . . . . . . . 30 60 Influence Decreases 2675 | . 327 50 213 95 11 365 568 90 . 170 786 Entered New Map 421 | . . . 13 59 . . 271 . . . 78 Time Decay 1672 | . 307 50 160 36 9 325 227 50 . 90 418 Lost Part 382 | . 20 . 20 . 2 . 10 40 . . 290 Lost Ally 200 | . . . 20 . . 40 60 . . 80 . Squads Dispatched 15 | . 2 1 . . 1 . 1 . . . 10 Investigation 1 | . 1 . . . . . . . . . . Extermination 2 | . . . . . . . 1 . . . 1 Reinforcement 5 | . 1 . . . 1 . . . . . 3 Assault 1 | . . 1 . . . . . . . . . Garrison 6 | . . . . . . . . . . . 6 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Distress Signals 10 | . 3 . . . 1 5 . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 117 | . 22 3 13 . 9 24 3 4 . 12 27 Peak Tracking Total 9 | . 3 3 3 . 8 9 1 4 . 3 6 Tactical Retreats 8 | . 2 . . . . . . . . 2 4 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Traps Triggered 5 | . 4 . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Machines Disabled 7 | . . . 2 . . 2 . . . . 3 Max in Single Turn 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Machines Accessed 23 | . 8 . 3 1 2 5 1 1 . . 2 Terminals 17 | . 6 . 3 1 1 5 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . 1 Total Hacks 60 | . 25 . 9 3 5 10 3 1 . . 4 Successful 31 | . 13 . 5 . 5 5 . 1 . . 2 Failed 29 | . 12 . 4 3 . 5 3 . . . 2 Catastrophic 5 | . 3 . . 1 . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 32 | . 13 . 5 3 1 5 3 . . . 2 Terminals 46 | . 18 . 9 3 3 10 3 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . Recycling Units 7 | . 7 . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . 3 Garrison Access 1 | . . . . . . . . . . . 1 Terminal Hacks 18 | . 8 . 3 . 2 4 . 1 . . . Record 4 | . 2 . . . . 2 . . . . . Robot Analysis 3 | . 3 . . . . . . . . . . Open Door 2 | . . . . . . 1 . 1 . . . Branch Access Points 1 | . . . 1 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Alert Level 2 | . 1 . 1 . . . . . . . . Locate Traps 2 | . . . . . 1 1 . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . Scan Component 1 | . . . . . 1 . . . . . . Repair 1 | . . . . . 1 . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . . . 1 Analyze 1 | . . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 6 | . 2 . 2 . 1 1 . . . . . Terminals 4 | . . . 2 . 1 1 . . . . . Assimilate 1 | . . . . . . 1 . . . . . Botnet 3 | . . . 2 . 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . Reject 2 | . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 7 . 1 1 1 4 1 . . . 2 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . Time 26 | . . . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . 2 . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Total Allies 19 | . . 1 . . . 10 . . 7 . 1 Largest Group 10 | . . 1 1 . . 10 6 . 7 7 3 Highest-Rated Group 232 | . . 31 31 . . 173 108 . 232 232 102 Highest-Rated Ally 38 | . . 31 31 . . 29 29 . 38 38 37 Zionite Dispatches 1 | . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . . . 2 DROP 1 | . . . . . . . . . . . 1 COLLECT 1 | . . . . . . . . . . . 1 Ally Attacks 177 | . . . 25 . . 95 11 . . 33 13 Total Damage 3730 | . . . 379 . . 1253 122 . . 753 1223 Kills 39 | . . . 4 . . 17 2 . . 10 6 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Active Infowar (turns) 5572 | . 111 102 326 121 95 1043 505 363 1365 492 1049 Sensors 276 | . 111 102 63 . . . . . . . . Structural 536 | . . . 315 . . . . . . . 221 Seismic 4812 | . . . . 121 95 1043 505 363 1365 492 828 Robot Analysis Total 3 | . 3 . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 . . . 1 2 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Turns Passed 6573 | 7 905 102 330 147 95 1043 505 363 1370 492 1214 Spaces Moved 3876 | 5 663 85 222 148 53 569 284 191 836 288 532 Core 13 | . . . . . . . . . . . 13 Treads 2675 | . 45 . 17 . 1 494 284 191 836 288 519 Legs . | . . . . . . . . . . . . Wheels 1188 | 5 618 85 205 148 52 75 . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 95 | 95 95 100 95 95 95 95 160 160 160 160 160 Average Speed 142 | 95 100 100 102 95 97 151 162 160 160 160 174 Slowest Speed 300 | 95 160 100 160 95 240 240 163 163 160 160 300 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 35 | 2 88 19 24 35 10 79 7 26 82 46 11 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . . Known Exits Taken 3 | . . . 1 . 1 . . . . 1 . Unknown Exits Taken 8 | 1 1 1 . 1 . 1 1 1 1 . . Scrap Searched 11 | . . 1 . 1 . . . 2 3 4 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 14 | . . . 4 . 2 6 . . . . 2 Melee . | . . . . . . . . . . . . Projectile 14 | . . . 4 . 2 6 . . . . 2 AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Total 4553 | 6 820 92 290 154 87 696 316 221 870 309 692 Wait 218 | . 74 3 19 5 26 27 2 . 25 . 37 Move 3865 | 4 662 84 221 147 52 568 283 190 835 287 532 Hop . | . . . . . . . . . . . . Pick Up 73 | . 13 . 10 1 2 15 7 5 2 1 17 Fast Attach 27 | . 3 . . . 1 9 2 5 3 1 3 Attach 34 | . 3 . 3 1 2 2 2 3 . . 18 Detach . | . . . . . . . . . . . . Swap 48 | 2 4 . 6 . . 11 3 3 . 5 14 Drop 84 | . 12 . 10 . . 26 9 2 5 6 14 Fire 198 | . 48 5 20 . 4 34 8 13 . 9 57 Melee . | . . . . . . . . . . . . Ram 2 | . 1 . 1 . . . . . . . . Kick . | . . . . . . . . . . . . Crush 4 | . . . . . . 4 . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 8 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 12) 645 | -10/Materials | Discovered new exit (range 17) 748 | -10/Materials | Discovered new exit (range 16) 787 | -10/Materials | Discovered new exit (range 11) 913 | -10/Materials | Entered Mines 1004 | -10/Mines | Met a Derelict testing a Signal Generator 1005 | -10/Mines | Discovered new exit (range 8) 1015 | -10/Mines | Entered Materials 1015 | -9/Materials | Accompanied by 1 ally 1015 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1235 | -9/Materials | Discovered new exit (range 5) 1271 | -9/Materials | Identified exit to Mines 1345 | -9/Materials | Entered Mines 1359 | -9/Mines | Learned location of 1 exit from Proximity Caves 1367 | -9/Mines | Met a Derelict bent on vengeance 1485 | -9/Mines | Discovered new exit (range 5) 1492 | -9/Mines | Entered Materials 1492 | -8/Materials | Evolved 2 slots: Utility x2 1548 | -8/Materials | Repaired Lgt. Treads 1557 | -8/Materials | Discovered new exit (range 5) 1586 | -8/Materials | Identified exit to Storage 1587 | -8/Materials | Entered Storage 1627 | -8/Storage | Build established: Scavenger-Mutant 2181 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2572 | -8/Storage | Discovered new exit (range 16) 2630 | -8/Storage | Entered Factory 2630 | -7/Factory | Accompanied by 6 allies 2630 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2841 | -7/Factory | Lost 3 allies 2986 | -7/Factory | Discovered new exit (range 8) 3020 | -7/Factory | Lost 3 allies 3126 | -7/Factory | Build established: Mutant 3135 | -7/Factory | Entered Lower Caves 3243 | -7/Lower Caves | Lost 5 parts (1p1n2u1w) 3365 | -7/Lower Caves | Learned 4 Factory zone layouts 3472 | -7/Lower Caves | Build established: Scavenger-Mutant 3484 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3498 | -7/Lower Caves | Entered Zion 3649 | -7/Zion | Given A8's code to call for help 4016 | -7/Zion | Gained Derelict followers 4071 | -7/Zion | Learned Factory terminal intel 4260 | -7/Zion | Met Imprinter 4285 | -7/Zion | Imprinted 4287 | -7/Zion | Declared Zion's savior 4466 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4545 | -7/Zion | Found CR-A16's Pointy Stick 4829 | -7/Zion | Discovered new exit (range 14) 4868 | -7/Zion | Entered Proximity Caves 4868 | -6/Proximity Caves | Accompanied by 7 allies 4869 | -6/Proximity Caves | Identified exit to Factory 5162 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5238 | -6/Proximity Caves | Spotted B-75 Beast 5249 | -6/Proximity Caves | Destroyed B-75 Beast 5360 | -6/Proximity Caves | Entered Factory 5360 | -6/Factory | Accompanied by 2 allies 5360 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5362 | -6/Factory | Loaded intel: 26 terminal locations 5646 | -6/Factory | Build established: Scavenger-Tank 5763 | -6/Factory | Zion Melee Resupply teleported in 6103 | -6/Factory | Spotted B-75 Beast 6167 | -6/Factory | Garrison activated, responded to threat 6236 | -6/Factory | Destroyed B-75 Beast 6262 | -6/Factory | Lost 3 parts (1p2u) 6472 | -6/Factory | Lost 4 parts (1p2u1w) 6540 | -6/Factory | Core integrity fell below 50% 6555 | -6/Factory | Core integrity fell below 20% 6574 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06535_ Acquired 31 matter. 06536_ K-01 Serf cleans the Garrison Access. 06537_ Penetrated by Slug. 06537_ Imp. Heat Sink destroyed. 06539_ K-01 Serf cleans the Garrison Access. 06539_ X-62 Marksman suffers critical hit (Burn). 06540_ Penetrated by Slug. 06542_ K-01 Serf collects debris. 06543_ Hvy. Laser destroyed. 06544_ K-01 Serf collects debris. 06545_ Penetrated by Slug. 06546_ Y-54 Guardian emerges from the garrison. 06546_ K-01 Serf collects debris. 06547_ Imp. Cooling System destroyed. 06548_ System corrupted: Component data lost. 06551_ K-01 Serf collects debris. 06552_ Penetrated by Slug. 06552_ M-13 Machinist repairs X-62 Marksman. 06555_ Penetrated by Slug. 06555_ Structural Scanner destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ??????????? | | ????????????????????????????????? ?????????? | | ????????????????????????????????? ????????? | | ????????????????????????????????? ?????????? | | ???????????????????????????????? ???###### | | ????????????????????????????????## ##???# | | ????????????????????????????????## ##???# *! | | ????????????????????????????????## ##???# !! | | ??????????????????????? ### "%##???# ! | | ???????????????????????########### "##???# | | ??????????????????????? # #####? | | ??????????????????????T??? # #####??? | | ????????????????????#????"""""" # # ### | | ????????????????????# ???"""""" # # ######## | | ??????????????????? #[ """"""" #% | | ??????????????????? # """"""" +% | | ??????????????????? # #""% | | ??????????????????? # """"""" #""= % " " """ | | ??????????????????? #! """"""" #G%%= %=! | | ??????????????????? # """"""" #""=!% ! %* / | | ??????????????????? # """""""H #""%! !]!=% [ | | ??????????????????? # s@s s Yx %[ k [ %!=%= | | ??????????????????? ############## % =] !=% | | ?????????????????????########### # ! *= | | ???????????????????????????????? # | | ????????????????????????????????######### ## | | ????????????????????????????????#########% ## | | ????????????????????????? ]% ## | | ????????????????????????? ## | | ????????????????????????? ## | | ??????????????????????????######################## | | ??????????????????????????????????################ | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 31 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 750 Resistance: TH 15 Resistance: EM 15 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 41 Melee Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Arm. Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 32% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed InsulationTimingWeb Manual? 0 Play Time 01:41:28 Cumulative 42.6 hours Start 2025.06.22 @ 19:38:50 End 2025.06.23 @ 21:21:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 29 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 839cf266-12a2-4765-808c-d3887ef47194