Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.07 @ 23:31:00 Player: BigMaxPorter Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (65) 325 Value Destroyed (2193) 2193 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (149) 149 TOTAL SCORE: 6187 Bonus ------- Follower Combat Kills 270 Friendly Fire -121 Cogmind --------- Core Integrity 0/850 Matter 284/300 Energy 230/280 System Corruption 1% Temperature Critical (534) Movement Walking (540) Ox5 Location -6/Factory Parts ------- > --- POWER (3) -------- Heavy Ion Engine > --- PROPULSION (4) --- VSS Leg VSS Leg > --- UTILITY (5) ------ High-capacity Storage Unit Improved Trap Scanner Advanced Visual Processing Unit Advanced Visual Processing Unit Improved Sensor Array > --- WEAPON (3) ------- Heavy Laser Heavy Laser Gauss Rifle > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Cooled Ion Engine Cooled Ion Engine Light Angular Momentum Engine Carbon-fiber Leg Compact Wheel Power Amplifier Large Storage Unit Medium Matter Pod (100) Advanced Weight Redist. System Advanced Terrain Scanner Particle Charger High-powered Tractor Beam Drone Bay (2/2) Gauss Rifle Remote Datajack Flail Heavy Mace Peak State ------------ > --- POWER ------------ Light Ion Engine Heavy Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- VSS Leg VSS Leg Compact Wheel Cooled Cesium-ion Thruster > --- UTILITY ---------- High-capacity Storage Unit Improved Trap Scanner Advanced Visual Processing Unit Advanced Visual Processing Unit Improved Sensor Array > --- WEAPON ----------- Improved EM Shotgun Heavy Laser Heavy Laser > --- INVENTORY -------- Light Ion Engine Light Ion Engine Cooled Ion Engine Cooled Ion Engine Light Nuclear Core Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg VSS Leg Large Storage Unit Medium Matter Pod Advanced Weight Redist. System Advanced Terrain Scanner High-powered Tractor Beam Drone Bay Remote Datajack Flail Heavy Mace [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cooled Cesium-ion Thruster Utility Advanced Visual Processing Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Weapon Advanced Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Slots Evolved 8 | . . 2 . 2 . 2 2 Power 2 | . . 1 . . . 1 . Propulsion 2 | . . . . . . 1 1 Utility 3 | . . 1 . 1 . . 1 Weapon 1 | . . . . 1 . . . Parts Attached 116 | 7 9 11 4 15 22 6 42 Power 24 | 1 1 2 1 2 5 4 8 Engine 18 | 1 1 2 1 . 5 1 7 Core 6 | . . . . 2 . 3 1 Reactor . | . . . . . . . . Propulsion 31 | 2 3 . 1 3 7 2 13 Treads 2 | . 2 . . . . . . Leg 19 | 2 1 . 1 3 4 2 6 Wheel 9 | . . . . . 3 . 6 Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 22 | 2 4 2 1 2 5 . 6 Device 12 | . 2 1 1 . 2 . 6 Storage 8 | 2 2 . . 2 2 . . Processor 2 | . . 1 . . 1 . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 39 | 2 1 7 1 8 5 . 15 Energy Gun 13 | 2 . 2 . 2 3 . 4 Energy Cannon 4 | . . . . . 2 . 2 Ballistic Gun 13 | . 1 3 1 2 . . 6 Ballistic Cannon 1 | . . . . . . . 1 Launcher 5 | . . 2 . 3 . . . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . 1 . . 2 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . 3 . 1 Corrupted Parts 1 | . 1 . . . . . . System Corruption 5 | . 5 . . . . . . Parts Lost 35 | . . 2 1 9 . . 23 Power 8 | . . 1 . 3 . . 4 Propulsion 8 | . . . . 2 . . 6 Utility 8 | . . 1 1 2 . . 4 Weapon 11 | . . . . 2 . . 9 Highest Loss Streak 9 | . . 2 1 9 . . 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 85 | . 93 97 98 84 93 84 64 Engine 13 | . 14 21 22 11 17 1 6 Core 1 | . . . . 3 . 5 2 Treads 4 | . . 22 19 3 . . . Leg 11 | . 24 . 1 8 12 23 9 Wheel 1 | . . . . . 4 . 1 Device 8 | . 9 10 10 9 8 7 6 Storage 10 | . 15 11 11 17 9 7 6 Processor 10 | . . 10 11 9 16 15 13 Energy Gun 9 | . 23 2 11 5 9 7 4 Energy Cannon 5 | . . . . . 14 15 4 Ballistic Gun 6 | . 4 18 10 14 . . 5 Peak Build Rating 53 | 6 8 18 19 27 34 38 53 Average Rating 22 | 4 6 16 17 22 29 32 33 On Entrance 15 | . 6 8 17 18 9 34 33 Naked Turns . | . . . . . . . . Heaviest Build 75 | 13 48 59 57 61 68 59 75 Greatest Support 51 | 20 40 40 40 29 27 37 51 Greatest Overweight (x) 22 | . 3 1 2 14 5 1 22 Average Overweight (x) 1 | . . 1 1 1 2 1 3 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 18 | 6 13 20 20 20 19 20 20 Most Carried 20 | 6 11 20 20 19 20 20 20 Average Carried 15 | 3 7 17 18 18 18 19 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 6 10 19 19 19 20 20 19 Class Distribution -------------------- 48% | Mutant 24% | Skirmisher 13% | Commander-Skirmisher 9% | Scavenger-Skirmisher 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Commander-Skirmisher | -8/Storage Skirmisher | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Matter Collected 2173 | 221 99 151 81 136 589 60 836 Remotely . | . . . . . . . . Salvage Created 2731 | . 187 254 81 320 262 150 1477 Parts 130 | . 15 21 3 15 10 6 60 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 7 | . . . . . . 1 6 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Combat Hostiles Destroyed 45 | . 6 8 2 8 4 3 14 Melee 1 | . . . . 1 . . . Guns 24 | . 6 5 2 2 1 . 8 Cannons 9 | . . . . . 3 2 4 AOE 10 | . . 3 . 5 . 1 1 Classes Destroyed 14 | . 3 1 1 4 2 . 3 Worker 8 | . . 1 . . 1 . 6 Builder 2 | . . . . 1 . . 1 Tunneler 2 | . . . . . . . 2 Recycler 6 | . . . . 1 . . 5 Drone 1 | . . . . . . . 1 Watcher 2 | . 1 . . . . . 1 Swarmer 3 | . 3 . . . . . . Grunt 33 | . 3 8 1 5 1 3 12 Duelist 1 | . . . 1 . . . . Sentry 2 | . . . . . 2 . . Specialist 2 | . . . . 2 . . . Hunter 1 | . . . . . 1 . . Programmer 2 | . . . . . . . 2 Heavy 1 | . . . . 1 . . . Best Kill Streak 8 | . 3 6 1 8 2 3 5 Combat Bots Only 5 | . 3 5 1 4 1 3 3 Max Kills in Single Turn 4 | . 1 4 1 2 2 1 2 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 . 2 . 1 1 Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Hostile Shots Fired 444 | . 29 47 8 84 19 11 246 Missed 109 | . 5 8 . 29 5 5 57 Damage Taken 5917 | . 273 485 201 1133 240 125 3460 Core 1363 | . 39 83 41 208 47 15 930 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 466 | . 51 . . . 415 . . Core Remaining (%) 80 | 100 84 . 69 . 53 97 . Volleys Fired 152 | . 19 12 5 20 15 4 77 Largest 3 | . 2 2 2 3 3 3 3 Hottest 204 | . 80 90 90 155 181 181 204 Shots Fired 365 | . 36 23 10 48 39 12 197 Gun 226 | . 36 21 10 31 15 4 109 Cannon 120 | . . . . . 24 8 88 Launcher 19 | . . 2 . 17 . . . Special . | . . . . . . . . Kinetic 148 | . 2 17 5 15 . . 109 Thermal 151 | . 17 4 5 16 27 8 74 Explosive 19 | . . 2 . 17 . . . Electromagnetic 47 | . 17 . . . 12 4 14 Robot Hit Streak 11 | . 3 6 3 11 6 9 9 Robot Miss Streak 8 | . 2 5 2 3 8 2 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . . 1 . . . . 2 Max Gunslinging Chain 1 | . . 1 . . . . 1 Shots Hit Robots 232 | . 16 16 6 40 21 9 124 Core Hits 143 | . 13 20 4 25 9 8 64 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . . . . . . . 4 Burn 1 | . . . . . . . 1 Meltdown 1 | . . . . . . . 1 Blast 2 | . . . . . . . 2 Melee Attacks 2 | . . . . 1 . . 1 Impact 2 | . . . . 1 . . 1 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6052 | . 214 528 125 1149 393 381 3262 Guns 2954 | . 202 249 122 399 176 67 1739 Cannons 1582 | . . . . . 205 102 1275 Explosions 1442 | . . 279 . 703 . 212 248 Melee 45 | . . . . 45 . . . Ramming 29 | . 12 . 3 2 12 . . Kinetic 2402 | . 9 217 93 205 . . 1878 Thermal 1991 | . 80 32 29 194 249 226 1181 Explosive 982 | . . 279 . 703 . . . Electromagnetic 603 | . 113 . . . 132 155 203 Impact 45 | . . . . 45 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . 5 . . . . . 1 Average Corruption 2 | . 5 . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . 1 . . . . . . Data Loss (minor) 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 74 | . . . . . . 19 55 Projectiles 55 | . . . . . . . 55 Explosions 19 | . . . . . . 19 . Melee . | . . . . . . . . Knockbacks 7 | . . . . . . . 7 Impact . | . . . . . . . . Kinetic 7 | . . . . . . . 7 Secondary . | . . . . . . . . Self-Inflicted Damage 55 | . . 19 . . . 36 . Shots 3 | . . 1 . . . 2 . Rammed 3 | . . . 1 2 . . . Targets Rammed 12 | . 7 . 1 2 2 . . Kicked 9 | . 7 . . . 2 . . Crushed . | . . . . . . . . Highest Temperature 571 | . 162 87 84 306 315 295 571 Average Temperature 107 | . 57 28 37 91 111 167 137 Received Heat Transfer 2179 | . 81 285 18 234 90 54 1417 Effects 7 | . . . . . . . 7 Shutdowns 2 | . . . . . . . 2 Interference 3 | . . . . . . . 3 Short Circuit 1 | . . . . . . . 1 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 5 | . 3 . . . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . . 1 . 3 Heat Transferred 3509 | . 175 74 74 444 481 335 1926 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . . 2 1 Alert | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Peak Influence 378 | . 179 136 92 258 378 200 157 Initial 98 | . . 1 52 35 96 76 98 Average 109 | . 67 35 62 115 231 127 88 Maximum Alert Level 1 | . . . . 1 1 1 . Low Security (%) 84 | 100 100 100 100 82 40 70 100 Level 1 15 | . . . . 17 59 29 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 1 2 . 4 1 1 4 Investigation 2 | . 1 . . . . 1 . Extermination 1 | . . . . . . . 1 Reinforcement 10 | . . 2 . 4 1 . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . 1 . 1 . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Distress Signals 4 | . 1 1 . . 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 80 | . 9 14 2 13 14 4 24 Peak Tracking Total 6 | . 4 6 2 4 3 3 6 Tactical Retreats 5 | . . 2 . . . 1 2 Traps | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Traps Triggered 3 | . 2 . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Machines Disabled 6 | . . 1 . 1 3 1 . Max in Single Turn 1 | . . 1 . 1 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Machines Accessed 15 | . 4 2 . 1 7 1 . Terminals 10 | . 2 2 . 1 5 . . Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . 1 . . . 1 . . Recycling Units 2 | . 1 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 42 | . 11 6 . 3 18 4 . Successful 30 | . 6 6 . 3 13 2 . Failed 12 | . 5 . . . 5 2 . Catastrophic 3 | . 1 . . . . 2 . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . 1 . . Terminals 26 | . 6 6 . 3 11 . . Fabricators 4 | . . . . . . 4 . Repair Stations 7 | . 4 . . . 3 . . Recycling Units 5 | . 1 . . . 4 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 20 | . 3 6 . 3 8 . . Record 5 | . 1 4 . . . . . Prototype ID Bank 1 | . . . . 1 . . . Open Door 3 | . . . . . 3 . . Branch Access Points 1 | . . . . 1 . . . Terminal Index 1 | . . . . . 1 . . Alert Level 1 | . . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . Extermination Status 1 | . . . . . 1 . . Hauler Manifests 2 | . . 1 . . 1 . . Zone Layout 4 | . 1 . . 1 2 . . Fabricator Hacks 2 | . . . . . . 2 . Network Status 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 4 | . 2 . . . 2 . . Scan Component 2 | . 1 . . . 1 . . Repair 2 | . 1 . . . 1 . . Recycling Unit Hacks 4 | . 1 . . . 3 . . Recycle Component 1 | . 1 . . . . . . Process 1 | . . . . . 1 . . Report Inventory 1 | . . . . . 1 . . Retrieve Matter 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 1 2 . 1 5 1 . Full Trace Events 2 | . . . . . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 47 | . . . . . . 47 . Total Part Build Rating 10 | . . . . . . 10 . Parts Repaired 2 | . 1 . . . 1 . . Time 52 | . 26 . . . 26 . . Parts Recycled 1 | . 1 . . . . . . Recycled Matter 5 | . . . . . 5 . . Retrieved Matter 5 | . . . . . 5 . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Total Allies 10 | . . . . . 10 . . Largest Group 10 | . . . . . 10 . . Highest-Rated Group 173 | . . . . . 173 . . Highest-Rated Ally 29 | . . . . . 29 . . Total Orders 2 | . . . . . 1 . 1 GUARD 1 | . . . . . 1 . . EXPLORE 1 | . . . . . . . 1 Ally Attacks 100 | . . . . . 100 . . Total Damage 1155 | . . . . . 1155 . . Kills 10 | . . . . . 10 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Turns Passed 4482 | 120 766 555 396 310 1029 113 1193 Spaces Moved 1694 | 73 364 204 148 83 462 42 318 Core 40 | 4 . . . 5 . . 31 Treads 392 | . 7 204 148 33 . . . Legs 986 | 69 357 . . 45 248 42 225 Wheels 276 | . . . . . 214 . 62 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 240 240 200 110 186 115 Average Speed 216 | 116 185 240 240 262 193 186 273 Slowest Speed 1150 | 120 330 240 320 750 400 186 1150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 5 48 20 25 11 75 2 7 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 116 | . . 15 . 82 . 11 8 Melee . | . . . . . . . . Projectile 4 | . . . . . . . 4 AOE 112 | . . 15 . 82 . 11 4 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Total 2191 | 108 413 245 178 132 568 69 478 Wait 97 | 15 4 2 17 9 26 13 11 Move 1687 | 72 363 203 147 82 461 41 318 Hop . | . . . . . . . . Pick Up 77 | 13 6 13 2 1 27 1 14 Fast Attach 35 | . 3 4 . 2 11 . 15 Attach 51 | 7 4 2 3 4 8 4 19 Detach 16 | . 2 . 1 2 2 3 6 Swap 30 | . 2 5 1 9 3 2 8 Drop 32 | 1 3 4 1 . 13 1 9 Fire 152 | . 19 12 5 20 15 4 77 Melee 2 | . . . . 1 . . 1 Ram 2 | . . . . 2 . . . Kick 9 | . 7 . . . 2 . . Crush 1 | . . . 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 19 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 718 | -10/Materials | Repaired Aluminum Leg? 861 | -10/Materials | Discovered new exit (range 10) 887 | -10/Materials | Entered another Materials area 887 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1406 | -9/Materials | Discovered new exit (range 8) 1442 | -9/Materials | Entered Mines 1799 | -9/Mines | Discovered new exit (range 5) 1825 | -9/Mines | Learned location of Storage (-8) 1838 | -9/Mines | Entered Materials 1838 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1887 | -8/Materials | Identified exit to Storage 2148 | -8/Materials | Entered Storage 2177 | -8/Storage | Lost 9 parts (3p2n2u2w) 2215 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2392 | -8/Storage | Lost 4 allies 2719 | -8/Storage | Build established: Commander-Skirmisher 2830 | -8/Storage | Repaired Hcp. Storage Unit 3101 | -8/Storage | Lost 5 allies 3145 | -8/Storage | Discovered new exit (range 12) 3177 | -8/Storage | Entered Factory 3177 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3251 | -7/Factory | Fabricated Matter Compressor? 3280 | -7/Factory | Discovered new exit (range 5) 3290 | -7/Factory | Entered another Factory area 3290 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3335 | -6/Factory | Build established: Skirmisher 3732 | -6/Factory | Lost 7 parts (1p1n1u4w) 4027 | -6/Factory | Lost 3 parts (1n2w) 4097 | -6/Factory | Core integrity fell below 50% 4169 | -6/Factory | Core integrity fell below 20% 4180 | -6/Factory | Lost 4 parts (1p1u2w) 4460 | -6/Factory | Build established: Scavenger-Skirmisher 4484 | -6/Factory | Core destroyed Last Messages --------------- 04463_ Lgt. Angular Momentum Engine destroyed. 04463_ R-10 Processor collects Lgt. Ion Engine. 04465_ Slug penetrates Wall. 04467_ Imp. EM Shotgun destroyed. 04468_ Slug penetrates G-50 Soldier. 04468_ Slug penetrates Wall. 04471_ Slug penetrates G-50 Soldier. 04471_ G-50 Soldier destroyed. 04472_ Slug penetrates Wall. 04472_ Lgt. Ion Engine destroyed. 04474_ Slug penetrates Wall. 04476_ VSS Leg destroyed. 04477_ Slug penetrates G-50 Soldier. 04478_ Slug penetrates Wall. 04480_ Power failure, Hvy. Ion Engine shutdown. 04480_ Slug penetrates G-50 Soldier. 04481_ VSS Leg broken. 04481_ Overheating: Short circuit. 04481_ Slug penetrates Wall. 04484_ Overheating: Core damaged (-110). Map ----- +----------------------------------------------------+ | ?????????????????????? ?????????????????????????? | | #?????????????########/#####?????????????????????? | | #?????????????# #?????????????????????? | | #?????????????# #?????????????????????? | | #?????????????# #?????????????????????? | | #?????????????# #?????????????????????? | | #?????????????# #?????????????????????? | | #?????????????# ! #?????????????????????? | | #?????????????# ! #?????????????????????? | | #?????????????# #?????????????????????? | | #?????????????# #?????????????????????? | | #?????????????# #?????????????????????? | | #?????????????# #?????????????????????? | | ############### % ######????????????????? | | #####################/######T ###############????? | | + # ????? | | ### """ """ # ???? | | ?## """ """ # ? ???? | | ?## """ """ + #??? | | ?## # ? ? ? #??? | | ?## # #########=%* #??? | | ?## "T" = # # #!! #??? | | ?## """ % # ?# #%* = ??? | | #######+##### ?# +|[*?! ??? | | ####### ##### # g%#= = ??? | | ####+##### ? # @# ???? | | + # # # ???? | | ""%# * # # # #############????? | | "" # # # # #????????????????? | | "" # """""" # # # #????????????????? | | # """""" # # # #????????????????? | | "" # """"" # # # #????????????????? | | "" # """"" #% # # #????????????????? | | "" # # # # #????????????????? | | # # # # #????????????????? | | #######/##### # # #????????????????? | | % % % # ? #????????????????? | | % % %% # ? #????????????????? | | % % ########? +????????????????? | | % % ##??????? #????????????????? | | *%! ##??????? ?????????????????? | | #######+############???????###???????????????????? | | ### # ?????????????????????????????? | | #?? ?????????????????????????????????????? | | ### #????????????????????????????????????? | | ### """ """ #????????????????????????????????????? | | ### """ """ #????????????????????????????????????? | | ### """ """ #????????????????????????????????????? | | ### #????????????????????????????????????? | | #?# #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 32 Energy Capacity 640 Matter Stores 300 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Matter Compressor | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Novice Programmer The More The Merrier Challenges ------------ None Game ------ Seed VisualThermicRouter Manual? 0 Play Time 00:47:40 Cumulative 10.2 hours Start 2024.10.07 @ 22:42:12 End 2024.10.07 @ 23:31:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 19 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 708f8669-5816-4fa1-bc41-d7cc1f40d4d5