Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.12.20 @ 22:35:09

Player: leiavoia

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (104)     520
Value Destroyed (1973)     1973
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (-295)               -295
              TOTAL SCORE: 3858

 Bonus
-------
High Alert Combat Kills    8
Follower Combat Kills      85
Friendly Fire              -388

 Cogmind 
---------
Core Integrity             0/400
Matter                     15/300
Energy                     280/280
System Corruption          6%
Temperature                Cool (0)
Movement                   Treading (232) Ox1
Location                   -9/Exiles

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (3) ---
          Light Treads
       Advanced Treads
>               --- UTILITY (3) ------
       Improved Heat Sink
  High-capacity Storage Unit
>               --- WEAPON (2) -------
       Improved Light Cannon
       Improved Light Cannon
>               --- INVENTORY (20) ---
         Combat Airjet
  High-capacity Matter Pod (200)
                Structural Scanner
                Seismic Detector
   High-powered Tractor Beam
                Trap Extractor (0/4)
       Improved Light Cannon
                Rocket Launcher
           Mini Grenade Launcher
                Plasma Cutter
      Makeshift Hammer

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
       Advanced Treads
       Advanced Treads
       Advanced Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Seismic Detector
                Hacking Suite
>               --- WEAPON -----------
          Heavy EM Shotgun
          Heavy EM Shotgun
>               --- INVENTORY --------
          Heavy Ion Engine
          Heavy Ion Engine
          Light Treads
          Light Treads
         Combat Airjet
       Improved Heat Sink
  High-capacity Matter Pod
  High-capacity Matter Pod
                Structural Scanner
                Terrain Scanner
                Terrain Scan Processor
          Light Armor Plating
   High-powered Tractor Beam
          Heavy EM Shotgun
       Advanced Beam Cannon
       Advanced Beam Cannon
                Minigun
                Rocket Launcher
           Mini Grenade Launcher
                Datajack
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             57   | 7   9   4   26  4   7   
  Power                    7    | 1   1   1   3   .   1   
    Engine                 7    | 1   1   1   3   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   1   .   7   1   1   
    Treads                 12   | 2   1   .   7   1   1   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  18   | 2   3   3   7   2   1   
    Device                 7    | 1   .   2   3   .   1   
    Storage                3    | 1   2   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   
    Hackware               1    | .   .   .   1   .   .   
    Protection             6    | .   1   1   3   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   20   | 2   4   .   9   1   4   
    Energy Gun             5    | .   3   .   2   .   .   
    Energy Cannon          2    | .   .   .   2   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   
    Ballistic Cannon       7    | .   .   .   3   .   4   
    Launcher               4    | .   1   .   2   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   1   .   2   .   .   
  Corrupted Parts          1    | .   .   .   1   .   .   
    System Corruption      1    | .   .   .   1   .   .   
Parts Lost                 18   | .   2   2   4   .   10  
  Power                    2    | .   1   .   .   .   1   
  Propulsion               6    | .   .   .   2   .   4   
  Utility                  6    | .   .   2   2   .   2   
  Weapon                   4    | .   1   .   .   .   3   
  Highest Loss Streak      10   | .   1   1   2   .   10  
  To Critical Strikes      6    | .   .   .   .   .   6   
Average Backups            16   | 2   11  17  19  20  18  
  Power                    1    | .   1   2   1   1   .   
  Propulsion               2    | 1   1   2   3   3   3   
  Utility                  6    | .   4   7   5   6   6   
  Weapon                   5    | .   3   4   7   7   6   
  Tool/Special             .    | .   .   .   .   .   .   
Unused Backups             34   | .   6   2   17  3   6   
  Power                    4    | .   1   .   2   1   .   
  Propulsion               6    | .   3   .   2   .   1   
  Utility                  11   | .   .   2   5   1   3   
  Weapon                   11   | .   2   .   7   1   1   
  Tool/Special             2    | .   .   .   1   .   1   
Average Slot Usage (%)     99   | .   99  99  99  99  93  
  Engine                   12   | .   13  14  11  11  11  
  Treads                   30   | .   28  28  32  33  30  
  Device                   7    | .   9   6   12  .   4   
  Storage                  12   | .   14  14  11  11  11  
  Processor                1    | .   .   .   .   10  6   
  Hackware                 1    | .   .   .   5   .   .   
  Protection               6    | .   4   7   4   11  7   
  Energy Gun               7    | .   15  .   14  .   .   
  Ballistic Gun            11   | .   12  27  1   .   .   
  Ballistic Cannon         5    | .   .   .   5   20  21  
Peak Build Rating          29   | 7   12  12  29  21  21  
  Average Rating           15   | 5   10  9   23  20  19  
  On Entrance              11   | .   7   9   12  21  20  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             61   | 15  53  50  60  60  61  
  Greatest Support         66   | 40  40  40  66  62  62  
  Greatest Overweight (x)  1    | .   1   1   .   .   .   
  Average Overweight (x)   .    | .   .   1   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         18   | 7   14  20  20  20  20  
  Most Carried             20   | 5   16  20  20  20  20  
  Average Carried          16   | 2   11  17  19  19  17  
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            20   | 5   16  19  20  20  11  

 Class Distribution 
--------------------
 96% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  
Matter Collected           2444 | 330  719  463  503  429  .    
  Remotely                 68   | .    .    .    68   .    .    
Salvage Created            3202 | 191  970  410  1291 295  45   
  Parts                    243  | 12   68   22   98   43   .    
Haulers Intercepted        7    | .    2    .    5    .    .    
Recyclers Shooed           2    | .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Combat Hostiles Destroyed  70   | .   17  8   23  17  5   
  Guns                     21   | .   11  5   5   .   .   
  Cannons                  22   | .   .   .   10  10  2   
  AOE                      26   | .   5   3   8   7   3   
Classes Destroyed          13   | 3   5   2   3   .   .   
  Worker                   8    | 1   2   1   2   2   .   
  Builder                  1    | .   .   1   .   .   .   
  Tunneler                 10   | 4   1   .   3   2   .   
  Hauler                   7    | .   2   .   5   .   .   
  Recycler                 8    | 1   2   3   1   1   .   
  Mechanic                 1    | .   .   .   1   .   .   
  Operator                 2    | .   1   .   1   .   .   
  Watcher                  6    | .   3   .   3   .   .   
  Swarmer                  25   | .   6   3   3   13  .   
  Grunt                    25   | .   11  .   12  2   .   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   9    | .   .   .   7   2   .   
  Assembled                10   | .   .   5   .   .   5   
  Thug                     1    | .   .   1   .   .   .   
Best Kill Streak           9    | 3   5   3   9   4   4   
  Combat Bots Only         9    | .   5   3   9   3   4   
Max Kills in Single Turn   3    | 1   3   3   2   3   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   3   3   2   3   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  
Hostile Shots Fired        355  | .    60   16   112  46   121  
  Missed                   101  | .    17   1    33   20   30   
Damage Taken               3635 | .    535  265  1129 310  1396 
  Core                     533  | .    76   47   176  37   197  
  Absorbed by Shields      110  | .    .    .    .    .    110  
  Regen/Repaired (Parts)   369  | .    54   .    315  .    .    
Core Remaining (%)         75   | 100  .    50   .    .    .    
Volleys Fired              217  | 10   59   33   60   32   23   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  136  | 40   90   40   136  66   66   
Shots Fired                424  | 20   115  67   118  59   45   
  Gun                      249  | 20   112  66   51   .    .    
  Cannon                   152  | .    .    .    56   52   44   
  Launcher                 23   | .    3    1    11   7    1    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  274  | 20   64   66   28   52   44   
  Thermal                  28   | .    .    .    28   .    .    
  Explosive                23   | .    3    1    11   7    1    
  Electromagnetic          99   | .    48   .    51   .    .    
  Robot Hit Streak         12   | 8    10   12   10   5    6    
  Robot Miss Streak        7    | 1    3    2    7    4    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           274  | 10   86   43   79   26   30   
  Core Hits                159  | 6    45   24   53   21   10   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    1    1    1    
    Blast                  3    | .    .    .    1    1    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6611 | 127  1574 735  2295 1104 776  
  Guns                     2788 | 127  1296 597  768  .    .    
  Cannons                  2032 | .    .    .    821  562  649  
  Explosions               1753 | .    278  138  671  539  127  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  38   | .    .    .    35   3    .    
  Kinetic                  3005 | 127  596  597  474  562  649  
  Thermal                  825  | .    249  .    576  .    .    
  Explosive                1275 | .    29   138  442  539  127  
  Electromagnetic          1468 | .    700  .    768  .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         6    | .    .    4    2    2    6    
  Average Corruption       2    | .    .    4    1    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  78   | .    .    39   16   20   3    
    Message Errors         24   | .    .    12   6    6    .    
    Matter Fused           18   | .    .    10   1    7    .    
    Heat Flow Errors       10   | .    .    5    3    1    1    
    Energy Discharges      5    | .    .    4    1    .    .    
    Parts Fused            3    | .    .    .    1    2    .    
    Data Loss (minor)      9    | .    .    4    3    1    1    
    Data Loss (major)      3    | .    .    2    .    1    .    
    Misfires               4    | .    .    2    1    1    .    
    Alerts                 1    | .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            86   | .    18   .    .    67   1    
  Projectiles              45   | .    .    .    .    44   1    
  Explosions               41   | .    18   .    .    23   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 14   | .    .    .    3    2    9    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  14   | .    .    .    3    2    9    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      222  | .    59   2    81   36   44   
  Shots                    8    | .    2    1    3    1    1    
  Rammed                   4    | .    .    .    3    1    .    
Targets Rammed             5    | .    .    .    4    1    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    .    
Highest Temperature        359  | .    235  251  359  188  206  
  Average Temperature      81   | .    74   103  89   60   47   
  Received Heat Transfer   795  | .    270  .    444  81   .    
Siege Activations          .    | .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    
  Parts Fried              12   | .    9    .    3    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    
  Heat Transferred         1242 | .    350  .    892  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      9    | .    4    .    5    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Maximum Alert Level        2    | .   1   .   2   .   .   
  Low Security (%)         86   | 100 80  100 67  100 .   
  Level 1                  13   | .   19  .   32  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Peak Influence             400  | 10  242 146 400 184 .   
  Initial                  145  | .   .   75  .   145 .   
  Average                  70   | 2   77  9   125 96  .   
Influence Increases        2232 | 30  631 106 928 537 .   
  Destroy 0b10 Robot/C     1260 | .   340 60  520 340 .   
  Destroy 0b10 Robot/NC    230  | 30  55  25  95  25  .   
  Destroy Leader           300  | .   90  10  150 50  .   
  Allied During Kill       18   | .   .   .   18  .   .   
  Successful Hack          51   | .   19  .   32  .   .   
  Select Force Hacks       60   | .   60  .   .   .   .   
  Disable Machine          105  | .   30  .   45  30  .   
  Destroy Structure        163  | .   37  11  68  47  .   
  Lose Combat Pursuer      45   | .   .   .   .   45  .   
Influence Decreases        1711 | 30  436 181 554 510 .   
  Time Decay               1446 | 30  416 171 339 490 .   
  Lost Part                70   | .   20  10  40  .   .   
  Lost Ally                80   | .   .   .   60  20  .   
  Purge Threat             115  | .   .   .   115 .   .   
Squads Dispatched          5    | .   4   .   1   .   .   
  Investigation            3    | .   2   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Distress Signals           1    | .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              87   | .   22  9   30  18  8   
  Peak Tracking Total      9    | .   3   3   7   4   9   
  Tactical Retreats        4    | .   .   1   .   3   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Traps Triggered            2    | .   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                1    | .   .   .   1   .   .   
  Triggered                .    | .   .   .   .   .   .   
Most Traps Carried         1    | .   .   1   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Min Mat Min Exi 
Machines Disabled          11   | .   2   .   3   3   3   
  Max in Single Turn       1    | .   1   .   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Machines Accessed          21   | .   10  .   11  .   .   
  Terminals                14   | .   7   .   7   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   .   
  Recycling Units          3    | .   2   .   1   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                59   | .   29  .   30  .   .   
  Successful               29   | .   13  .   16  .   .   
  Failed                   29   | .   15  .   14  .   .   
    Catastrophic           8    | .   4   .   4   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   24   | .   12  .   12  .   .   
  Terminals                41   | .   22  .   19  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          12   | .   5   .   7   .   .   
  Recycling Units          4    | .   2   .   2   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             14   | .   7   .   7   .   .   
  Robot Analysis           4    | .   3   .   1   .   .   
  Prototype ID Bank        4    | .   2   .   2   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   
  Locate Traps             3    | .   1   .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       10   | .   4   .   6   .   .   
  Scan Component           5    | .   2   .   3   .   .   
  Repair                   5    | .   2   .   3   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         15   | .   8   .   7   .   .   
  Full Trace Events        2    | .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             5    | .   2   .   3   .   .   
  Time                     154  | .   52  .   102 .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   9   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Yrd Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Min Mat Min Exi 
Total Allies               4    | .   .   3   .   1   .   
  Largest Group            3    | .   .   3   3   1   .   
  Highest-Rated Group      40   | .   .   40  40  31  .   
  Highest-Rated Ally       31   | .   .   16  16  31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               29   | .   .   .   25  4   .   
  Total Damage             373  | .   .   .   307 66  .   
  Kills                    6    | .   .   .   6   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11  -10  -10  -9   -9   -9   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  
Active Infowar (turns)     3552 | 18   1299 880  1355 .    .    
  Seismic                  3552 | 18   1299 880  1355 .    .    
Robot Analysis Total       4    | .    3    .    1    .    .    
Derelict Logs Recovered    4    | .    .    2    .    2    .    
Drone Launches             .    | .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  
Turns Passed               7860 | 143  1853 2388 1992 1292 192  
Spaces Moved               3298 | 64   777  695  947  745  70   
  Core                     3    | 3    .    .    .    .    .    
  Treads                   3295 | 61   777  695  947  745  70   
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  145  155  155  
  Average Speed            180  | 154  191  240  153  155  155  
  Slowest Speed            240  | 160  240  240  160  155  155  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       69   | 5    98   99   93   99   20   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .    2    1    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             4    | .    .    2    .    2    .    
Spaces Dug                 46   | .    23   11   7    5    .    
Terrain Destroyed          184  | .    35   11   74   54   10   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    3    2    
  AOE                      179  | .    35   11   74   51   8    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  
Total                      4778 | 85   1026 1353 1381 826  107  
  Wait                     1044 | .    141  602  270  29   2    
  Move                     3293 | 63   776  694  946  744  70   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  67   | 5    19   10   29   4    .    
  Fast Attach              22   | 7    3    .    11   1    .    
  Attach                   22   | .    2    4    7    .    9    
  Detach                   3    | .    .    .    2    1    .    
  Swap                     47   | .    17   4    17   7    2    
  Drop                     57   | .    9    6    34   7    1    
  Fire                     217  | 10   59   33   60   32   23   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    5    | .    .    .    4    1    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     1    | .    .    .    1    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-9/Mines (discovered 3 exits: [*Mat x2] / [*Exi])
-9/Exiles

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 16)
  144 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  507 | -10/Materials | Central database locked down
  519 | -10/Materials | Discovered new exit (range 10)
  611 | -10/Materials | Discovered new exit (range 13)
  679 | -10/Materials | Repaired Tractor Beam
  706 | -10/Materials | Repaired Lgt. Treads
 1196 | -10/Materials | Discovered new exit (range 16)
 1461 | -10/Materials | Discovered new exit (range 13)
 1997 | -10/Materials | Entered Mines
 2014 | -10/Mines     | Met a Derelict bent on vengeance
 2142 | -10/Mines     | Discovered new exit (range 6)
 2269 | -10/Mines     | Discovered new exit (range 8)
 2492 | -10/Mines     | Learned location of Zion (-6)
 2504 | -10/Mines     | Discovered new exit (range 13)
 2718 | -10/Mines     | Assembled infested the area
 3560 | -10/Mines     | Found a hidden stash of uninstalled traps
 3718 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 3728 | -10/Mines     | Learned Materials stockpile data
 4385 | -10/Mines     | Entered Materials
 4385 | -9/Materials  | Accompanied by 3 allies
 4385 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4426 | -9/Materials  | Repaired Lgt. Treads
 4454 | -9/Materials  | Repaired Lgt. Treads
 4818 | -9/Materials  | Lost 3 allies
 4876 | -9/Materials  | Identified exit to Mines
 5084 | -9/Materials  | Repaired Cmb. Airjet
 5100 | -9/Materials  | Discovered new exit (range 16)
 5782 | -9/Materials  | Destroyed 9 combat bots
 5904 | -9/Materials  | Discovered new exit (range 15)
 6224 | -9/Materials  | Discovered new exit (range 8)
 6377 | -9/Materials  | Entered Mines
 6497 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 6733 | -9/Mines      | Learned Materials emergency access door positions
 6851 | -9/Mines      | Learned 2 Materials zone layouts
 7038 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 7232 | -9/Mines      | Discovered new exit (range 5)
 7278 | -9/Mines      | Discovered new exit (range 7)
 7534 | -9/Mines      | Core integrity fell below 50%
 7661 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 7661 | -9/Mines      | Discovered new exit (range 5)
 7669 | -9/Mines      | Entered Exiles
 7707 | -9/Exiles     | Met 8R-AWN
 7733 | -9/Exiles     | Met EX-HEX
 7781 | -9/Exiles     | Attacked by the Exiles
 7831 | -9/Exiles     | Core integrity fell below 20%
 7861 | -9/Exiles     | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
07837_ Imp. Light Cannon destroyed.
07837_ Penetrated by HV Slug. <x3>
07839_ Critical hit (Destroy).
07839_ Imp. Light Cannon destroyed.
07843_ System corrupted: Component data lost.
07843_ Penetrated by HV Slug.
07843_ HV Slug penetrates Wall.
07843_ HV Slug penetrates Earth.
07846_ 8R-AWN knocked back.
07847_ Penetrated by HV Slug.
07847_ HV Slug penetrates as-35713.
07847_ as-35713 suffers critical hit (Destroy).
07847_ as-35713 destroyed.
07847_ HV Slug penetrates Wall.
07852_ Destroyed Prototype Processor.
07853_ HV Slug penetrates Wall. <x2>
07853_ HV Slug penetrates Earth. <x2>
07856_ Penetrated by HV Slug. <x2>
07860_ Wall collapses.
07861_ Penetrated by HV Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????? ????????????? |
| ??????????????????????????????????? ?????????????? |
| ?????????????????????????????????# ??????????????? |
| ????????????????????????????????# #??????????????? |
| ???????????????????????????????# #???????????????? |
| ??##???????????????????##?????# #????????????????? |
| ?""""?""#??????????????# ????# #?????????????????? |
| ?""" """"??????????????# #??# #?????????????#   ?? |
|  ""   "   #???????????## ### #????????????##    ## |
|   "    """#??????????##      ?????????????#      # |
|        " "#??????????#     #??????????????#      # |
|        " "##?????????#  %@ #?????????????##      ? |
|          ""###???????#  %%   #??????????##     #?? |
|           """#??????## =   ;  #?????????#      #?? |
|             "#????##;%     ####???????###     #??? |
|              ##???#  %       ##########       #??? |
|               ##?#; %         #""""##        #???? |
|                ###% %                 *      ##??? |
|                  %g%   ##         *           #??? |
|                 % %   ####                    ##?? |
|                 %    "#?#"""""####             ### |
|                  #" "##?#######??####     *      # |
|                 ######??????????????#####          |
|                ##???????????????????????###        |
|   "           ##??????????????????????????###      |
|   """       ""#?????????????????????????????###    |
|  ""#"       "##??????????????????????????????#"    |
| ???##"""""""##???????????????????????????????####  |
| ????#########???????????????????????????????????#  |
| ????????????????????????????????????????????????## |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          23
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Power Shielding            33
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
 Cmb. Airjet | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Tractor Beam | 36% | -10/Materials 
  Lgt. Treads | 72% | -10/Materials 
  Lgt. Treads | 11% | -9/Materials  
  Lgt. Treads | 5%  | -9/Materials  
  Cmb. Airjet | 55% | -9/Materials  

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PowerChargeGuard
  Manual?         0
Play Time         00:56:56
  Cumulative      1136.2 hours
  Start           2024.12.20 @ 21:36:41
  End             2024.12.20 @ 22:35:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          246
  Rogue           214
  Adventurer      31
  Explorer        1
Win Type          -
  Total           54
  Types           35/1/9/7/0/0/2/0/0
Lore%             68
Gallery%          85
Achievement%      81
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 53bd3e99-710f-451d-b302-ac6e738ca5b6