Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.17 @ 23:18:57

Player: GermanMO

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (13)      65
Value Destroyed (401)      401
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (711)                711
              TOTAL SCORE: 2017

 Bonus
-------
Follower Combat Kills      36
Registered with UFD        300
Met Optimus in HQ          500
Friendly Fire              -125

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     160/160
System Corruption          3%
Temperature                Cool (2)
Movement                   Walking (100)
Location                   -7/Scraptown

 Parts 
-------
>              --- POWER (1) --------
         Light Nuclear Core
>              --- PROPULSION (2) ---
     Overtuned Titanium Leg
     Overtuned Titanium Leg
>              --- UTILITY (3) ------
  Experimental Signal Interpreter
>              --- WEAPON (2) -------
               Bolt Gun
>              --- INVENTORY (5) ----
               Great Maul

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
     Overtuned Titanium Leg
     Overtuned Titanium Leg
>              --- UTILITY ----------
  Experimental Signal Interpreter
     Makeshift Terrain Scan Processor
>              --- WEAPON -----------
               Bolt Gun
     Overtuned Barrage Gun
>              --- INVENTORY --------
               Great Maul
[Rating: 25]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Targeting Computer
  Processor                Targeting Computer
  Protection               Power Shielding
Weapon                     Grenade Launcher
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Scr 
Slots Evolved              1    | .   1   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   1   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             23   | 7   5   .   11  
  Power                    3    | 1   .   .   2   
    Engine                 1    | 1   .   .   .   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   2   .   3   
    Treads                 .    | .   .   .   .   
    Leg                    5    | 2   .   .   3   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 2    | .   2   .   .   
  Utility                  6    | 2   1   .   3   
    Device                 .    | .   .   .   .   
    Storage                .    | .   .   .   .   
    Processor              4    | 1   1   .   2   
    Hackware               .    | .   .   .   .   
    Protection             2    | 1   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   2   .   3   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 2   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   2   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 5    | .   1   .   4   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   3    | .   1   .   2   
  Highest Loss Streak      2    | .   1   .   2   
  To Critical Strikes      .    | .   .   .   .   
Average Backups            2    | .   1   4   3   
  Power                    .    | .   .   1   .   
  Propulsion               1    | .   1   2   .   
  Utility                  .    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
  Tool/Special             .    | .   .   .   .   
Unused Backups             3    | .   .   .   3   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
  Tool/Special             .    | .   .   .   .   
Average Slot Usage (%)     81   | .   89  100 64  
  Engine                   8    | .   12  12  .   
  Core                     3    | .   .   .   11  
  Leg                      8    | .   11  .   5   
  Flight                   10   | .   3   25  19  
  Processor                21   | .   25  25  15  
  Protection               8    | .   12  12  .   
  Ballistic Gun            8    | .   12  12  1   
  Launcher                 10   | .   10  12  8   
Peak Build Rating          25   | 7   8   8   25  
  Average Rating           9    | 3   7   8   13  
  On Entrance              5    | .   7   8   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             12   | 6   8   8   12  
  Greatest Support         38   | 20  20  8   38  
  Greatest Overweight (x)  1    | .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 3   5   4   5   
  Average Carried          2    | .   1   4   3   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            4    | 1   4   4   1   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Subcaves
 Hacker-Mutant | -7/Scraptown

 Resources                      | -11 -10 -10 -7  
-----------                Run  | Yrd Mat Sub Scr 
Matter Collected           748  | .   202 94  452 
  Remotely                 .    | .   .   .   .   
Salvage Created            308  | .   127 181 .   
  Parts                    25   | .   13  12  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Scr 
Combat Hostiles Destroyed  13   | .   6   7   .   
  Guns                     4    | .   4   .   .   
  AOE                      9    | .   2   7   .   
Classes Destroyed          3    | .   2   1   .   
  Swarmer                  4    | .   4   .   .   
  Grunt                    2    | .   2   .   .   
  Subdweller               7    | .   .   7   .   
Best Kill Streak           4    | .   2   4   .   
  Combat Bots Only         4    | .   2   4   .   
Max Kills in Single Turn   2    | .   1   2   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   1   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -7  
--------                   Run  | Yrd Mat Sub Scr 
Hostile Shots Fired        47   | .   12  26  9   
  Missed                   20   | .   5   13  2   
  Hits                     27   | .   7   13  7   
    Projectile             27   | .   7   13  7   
Damage Taken               788  | .   127 219 442 
  Core                     315  | .   28  97  190 
  Absorbed by Shields      .    | .   .   .   .   
  Redirected to Shielding  14   | .   .   14  .   
  Ignored by Resistances   295  | .   77  131 87  
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              72   | .   31  29  12  
  Largest                  2    | .   1   1   2   
  Hottest                  50   | .   30  30  50  
Shots Fired                73   | .   32  29  12  
  Gun                      49   | .   28  13  8   
  Cannon                   .    | .   .   .   .   
  Launcher                 24   | .   4   16  4   
  Special                  .    | .   .   .   .   
  Kinetic                  49   | .   28  13  8   
  Thermal                  .    | .   .   .   .   
  Explosive                24   | .   4   16  4   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         27   | .   14  23  27  
  Robot Miss Streak        1    | .   1   1   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           60   | .   24  26  10  
  Core Hits                27   | .   10  15  2   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1564 | .   327 996 241 
  Guns                     321  | .   176 95  50  
  Cannons                  .    | .   .   .   .   
  Explosions               1243 | .   151 901 191 
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  321  | .   176 95  50  
  Thermal                  .    | .   .   .   .   
  Explosive                1243 | .   151 901 191 
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         1    | .   1   1   .   
  Average Corruption       1    | .   1   1   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  4    | .   4   .   .   
    Message Errors         1    | .   1   .   .   
    Matter Fused           1    | .   1   .   .   
    Energy Discharges      1    | .   1   .   .   
    Misfires               1    | .   1   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            16   | .   .   .   16  
  Projectiles              .    | .   .   .   .   
  Explosions               16   | .   .   .   16  
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      143  | .   14  57  72  
  Shots                    11   | .   1   6   4   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        14   | .   8   .   14  
  Average Temperature      3    | .   3   .   3   
  Received Heat Transfer   81   | .   15  18  48  
Siege Activations          .    | .   .   .   .   
Martial Activations        .    | .   .   .   .   
Shielding Activations      .    | .   .   .   .   
Robots Disrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Scr 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 .   .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             59   | .   59  .   .   
  Initial                  .    | .   .   .   .   
  Average                  4    | .   4   .   .   
Influence Increases        184  | .   184 .   .   
  Destroy 0b10 Robot/C     120  | .   120 .   .   
  Destroy Leader           30   | .   30  .   .   
  Successful Hack          3    | .   3   .   .   
  Destroy Structure        16   | .   16  .   .   
  Lose Combat Pursuer      15   | .   15  .   .   
Influence Decreases        184  | .   174 10  .   
  Entered New Map          7    | .   .   7   .   
  Time Decay               167  | .   164 3   .   
  Lost Part                10   | .   10  .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Scr 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              30   | .   11  9   10  
  Peak Tracking Total      4    | .   3   4   4   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Scr 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -7  
----------                 Run  | Yrd Mat Sub Scr 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Scr 
Machines Accessed          9    | .   4   .   5   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                13   | .   5   .   8   
  Successful               12   | .   4   .   8   
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             12   | .   4   .   8   
  Record                   7    | .   .   .   7   
  Zone Layout              4    | .   4   .   .   
  Proto ID Catalog         1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  
------------               Run  | Yrd Mat Sub Scr 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -7  
--------                   Run  | Yrd Mat Sub Scr 
Total Allies               1    | .   .   .   1   
  Largest Group            1    | .   .   .   1   
  Highest-Rated Group      38   | .   .   .   38  
  Highest-Rated Ally       38   | .   .   .   38  
Total Orders               .    | .   .   .   .   
Ally Attacks               20   | .   .   .   20  
  Total Damage             191  | .   .   .   191 
  Kills                    1    | .   .   .   1   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              5    | .   .   .   5   

 Intel                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Scr 
Active Infowar (turns)     .    | .   .   .   .   
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -7   
-------------              Run  | Yrd  Mat  Sub  Scr  
Turns Passed               2039 | 68   1169 159  643  
Spaces Moved               2382 | 41   804  260  1277 
  Core                     11   | 10   .    .    1    
  Treads                   .    | .    .    .    .    
  Legs                     586  | 31   456  .    99   
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   1785 | .    348  260  1177 
  Fastest Speed            37   | 50   37   37   37   
  Average Speed            56   | 102  84   37   42   
  Slowest Speed            120  | 120  120  37   117  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            11   | .    3    .    8    
  Potential Cave-ins       .    | .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    
Exploration Rate (%)       47   | 3    97   21   69   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | 1    1    .    .    
  Unknown Exits Taken      1    | .    .    1    .    
Scrap Searched             1    | .    .    .    1    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          98   | .    15   65   18   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      98   | .    15   65   18   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -7   
---------                  Run  | Yrd  Mat  Sub  Scr  
Total                      3002 | 67   1267 295  1373 
  Wait                     486  | 12   422  7    45   
  Move                     2360 | 40   797  259  1264 
  Hop                      8    | .    3    .    5    
  Pick Up                  28   | 8    7    .    13   
  Fast Attach              1    | .    1    .    .    
  Attach                   24   | 7    3    .    14   
  Detach                   4    | .    .    .    4    
  Swap                     2    | .    1    .    1    
  Drop                     17   | .    2    .    15   
  Fire                     72   | .    31   29   12   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub)
-10/Subcaves (discovered 2 exits: *Mat / *Scr)
-7/Scraptown (discovered 2 exits: *Fac x2)

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Identified exit to Materials
   18 | -11/Scrapyard | Discovered exit to Materials (range 15)
   69 | -11/Scrapyard | Entered Materials
   69 | -10/Materials | Evolved 1 slot: Utility x1
  316 | -10/Materials | Build established: Hacker-Mutant
  779 | -10/Materials | Identified exit to Subcaves
  779 | -10/Materials | Discovered exit to Subcaves (range 10)
  922 | -10/Materials | Identified exit to Mines
  922 | -10/Materials | Discovered exit to Mines (range 10)
 1100 | -10/Materials | Identified exit to Materials
 1100 | -10/Materials | Discovered exit to Materials (range 15)
 1133 | -10/Materials | Discovered exit to Materials (range 15)
 1211 | -10/Materials | Discovered exit to Materials (range 16)
 1238 | -10/Materials | Entered Subcaves
 1239 | -10/Subcaves  | Approached by a straggling Scientist
 1256 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1256 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1353 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 1360 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 1361 | -10/Subcaves  | Identified exit to Materials
 1361 | -10/Subcaves  | Discovered exit to Materials (range 6)
 1382 | -10/Subcaves  | Scientist uncovered a shortcut to Scraptown
 1397 | -10/Subcaves  | Entered Scraptown
 1397 | -7/Scraptown  | System corruption cleaned by C-Scrubber
 1464 | -7/Scraptown  | Visited UFD Registry
 1464 | -7/Scraptown  | Registered with UFD as "Matterboard"
 1544 | -7/Scraptown  | Visited Derelict Rescue Squad
 1554 | -7/Scraptown  | Found DRS Beacon
 1562 | -7/Scraptown  | Visited Scrap Suit Storage
 1577 | -7/Scraptown  | Identified exit to Factory
 1577 | -7/Scraptown  | Discovered exit to Factory (range 3)
 1623 | -7/Scraptown  | Visited DA-N13 Charitable Foundation
 1645 | -7/Scraptown  | Visited Science Guys
 1699 | -7/Scraptown  | Discovered exit to Factory (range 9)
 1748 | -7/Scraptown  | Visited Junk Repository
 1786 | -7/Scraptown  | Met Optimus
 1786 | -7/Scraptown  | Accepted into 0bPrime
 1840 | -7/Scraptown  | Civil war broke out across Scraptown
 1848 | -7/Scraptown  | Core integrity fell below 50%
 1869 | -7/Scraptown  | Visited Botcube Research
 1873 | -7/Scraptown  | Found Botcube
 1880 | -7/Scraptown  | Visited Infowarlord's Domain
 1884 | -7/Scraptown  | Found Exp. Signal Interpreter
 1953 | -7/Scraptown  | Lost 3 allies
 1956 | -7/Scraptown  | Botcube activated
 1962 | -7/Scraptown  | Botcube completed mutation into legged form (unarmed).
 2041 | -7/Scraptown  | Crushed by falling debris
 2041 | -7/Scraptown  | Smashed by cave-in

 Last Messages 
---------------
OK-D3F(j) misfires.
Bolt penetrates OK-D3F(j). <x2>
SJ-PWO(j) destroyed.
Bolt penetrates OK-D3F(j).
Destroyed Ovr. Pulse Rifle.
OK-D3F(j) destroyed.
Acquired Ovr. Barrage Gun.
Bolt penetrates Machine.
Ovr. Barrage Gun suddenly begins malfunctioning.
Penetrated by Bolt.
Ovr. Titanium Leg suddenly begins
  malfunctioning.
Acquired 90 matter.
Bolt penetrates Machine.
The unstable cave ceiling collapses.
Crushed by falling debris.
Ovr. Barrage Gun destroyed.
System corrupted by crushing effect (+1).
Mak. Terrain Scan Processor destroyed.
System corrupted by crushing effect (+2).

 Map 
-----
+----------------------------------------------------+
|   ?????#         #  #   ?????????????????????????? |
|  #?????##### #####  ## #?????????????????????????? |
|  ########### #####  ## ##????????????????????????? |
|  """"""""""" """""  "" "#########????????????????? |
|                        "##      #????????????????? |
|                       ="##   $  #????????????????? |
|                 %= *!!="##      #????????????????? |
|                  %!%[!!"##    ###????????????????? |
|                   !!!=%%      ###????????????????? |
| """""""""""""""""" ![*[%##      #????????????????? |
| """"""""""""""""""[!!%!!##   $  #????????????????? |
| ################""[%==!*##      #????????????????? |
|      ##????????#""!*! !"##########???????????????? |
|     X"#????????#"" =   "## #"""""#???????????????? |
| ""   ##????????#""     "##  !!!!!#???????????????? |
|  "" X"#??????###"      "##       ##"#????????????? |
|   "  ###"##### #""     "##       X" #????????????? |
|        =[                           #????????????? |
|                  j   ! "##          #????????????? |
|   "  ######### #""h =! "##  !! !!  !#????????????? |
|  "" ""#??????###""  =%*!## #"""""#""#????????????? |
| ""   ##????????#"   !&%!#############????????????? |
|     X"#???????##     ===######??###??????????????? |
|      ##???????#"      = ## # ###  #??????????????? |
| ################"    *!"       ;######???????????? |
| """"""""""""""""""  =%!%#@    """""""#???????????? |
| """"""""""""""""""  =!*![    " " "  "#???????????? |
|                      &%"!          &"#???????????? |
|                      =[" #         &"#???????????? |
|                        " #           #???????????? |
|      [ [ !=          M          g    ;#??????????? |
|     = =!% =         [    #     " "   # #?????????? |
|     """""""""" """"" =  ##   " """"""#???????????? |
| "# ########### #####;   #######;######???????????? |
|        #????"""""??##   #??????##????????????????? |
|     """#??        #?# ! #????????????????????????? |
|    = ""##"""   """#?#! =#????????????????????????? |
|     """##"       "#?#  =#????????????????????????? |
|    """"##""" " """#?#[! #????????????????????????? |
| "########""" " """#?#*= ############?????????????? |
| ????????#"   "   ???#              #?????????????? |
| ??????????""""""????#!=           ##?????????????? |
| ??????????######????#!%=           #?????????????? |
| ????????????????????#*[!           #?????????????? |
| ????????????????????# /![          #?????????????? |
| ????????????????????#==%""##########?????????????? |
| ##################### !*#####????????????????????? |
| ##"""##"""##"""##"|"#  *""""#????????????????????? |
| ##" "##"""##""|##"  #   "" "#????????????????????? |
|                            "#????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       135
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Weapon Shielding           33
Evasion (%)                62
Targeting Accuracy         10
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AerolevSpacefoldBlade
  Manual?         0
Play Time         00:40:37
  Cumulative      16.2 hours
  Start           2025.05.16 @ 16:26:48
  End             2025.05.17 @ 23:18:57
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          18
  Rogue           0
  Adventurer      0
  Explorer        18
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          18
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 54cc93a1-cf89-48ab-9238-8d7a739cb988