Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 14:03:05

Player: szymekc

Result: Destroyed by M Guard with Ragnarok Missile Launcher

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (343)     1715
Value Destroyed (14455)    14455
Prototype IDs (60)         1200
Alien Tech Used (10)       2000
Bonus (17331)              17331
              TOTAL SCORE: 47001

 Bonus
-------
High Alert Combat Kills    2011
Follower Combat Kills      4402
Network Hubs Disabled      200
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Read Decrypted Archives    300
Used Core Reset Matrix     3000
Scanned by Researcher      500
Met MAIN.C                 5000
Friendly Fire              -1082

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     32/100
System Corruption          31%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (13) -----
  Advanced Targeting Computer
  Advanced Target Analyzer
           Spacefold Activator
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
    Combat Linear Gravjet
  Enhanced Nova Cannon
           Core Cannon

 Peak State 
------------
>               --- POWER ------------
          Micro Antimatter Reactor
                Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
        Armored Heavy Treads
        Armored Heavy Treads
                Biometal Heavy Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Advanced Launcher Guidance Computer
                Quantum Capacitor
       Improved Phase Shifter
       Improved Focal Shield
       Advanced Component Analysis Suite
                Spacefold Activator
                Microwarp Drive
>               --- WEAPON -----------
       Enhanced Nova Cannon
                Hardcell Cannon
                Hardcell Cannon
>               --- INVENTORY --------
       Advanced Heavy Treads
                Biometal Heavy Treads
                Biometal Heavy Treads
                Biometal Heavy Treads
         Combat Linear Gravjet
          Large Storage Unit
        Compact Matter Pod
     Long-range Terrain Scanner
       Advanced Target Analyzer
                Stasis Canceller
                Antimissile System
       Improved Recalibrator
       Enhanced Quantum Rifle
       Enhanced Quantum Rifle
                Core Cannon
[Rating: 216]

 Favorites 
-----------
Power                      Vortex Chain Reactor
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Centrium Heavy Treads
  Treads                   Centrium Heavy Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Combat Antigrav System
  Flight Unit              Improved Diametric Drive
Utility                    Huge Storage Unit
  Device                   Improved Cooling System
  Storage                  Huge Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Centrium Medium Armor Plating
  Artifact                 Spacefold Activator
Weapon                     Heavy Proton Cannon
  Energy Gun               Pulse Rifle
  Energy Cannon            Heavy Proton Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Core Stripper
  Slashing Weapon          Power Sword
  Piercing Weapon          Kinetic Spear

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   6   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   2   .   
  Power                    2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   1   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   2   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             543  | 2   14  5   26  7   8   10  82  26  7   8   8   .   14  27  16  5   19  30  43  6   9   8   6   58  31  10  21  12  25  
  Power                    45   | .   3   .   3   .   .   2   12  .   2   .   1   .   1   .   1   1   1   .   .   .   .   2   .   5   4   .   2   2   3   
    Engine                 17   | .   3   .   2   .   .   2   8   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Core                   8    | .   .   .   1   .   .   .   4   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                20   | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   2   .   5   3   .   2   2   3   
  Propulsion               88   | 2   4   .   9   .   .   2   18  7   3   1   1   .   .   1   .   .   5   .   3   .   .   2   .   11  6   2   6   1   4   
    Treads                 48   | 2   4   .   8   .   .   2   10  2   3   1   1   .   .   1   .   .   4   .   3   .   .   .   .   .   .   .   2   1   4   
    Leg                    9    | .   .   .   .   .   .   .   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Hover                  25   | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   10  4   1   4   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
  Utility                  259  | .   3   3   7   1   1   5   27  6   1   4   1   .   11  19  11  3   7   23  32  6   8   4   3   30  7   6   10  7   13  
    Device                 170  | .   2   3   2   .   .   2   16  4   .   4   .   .   5   16  10  3   6   16  22  6   6   1   3   21  4   2   5   5   6   
    Storage                17   | .   1   .   2   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   5   1   .   .   2   3   
    Processor              12   | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   2   .   .   .   .   1   2   .   1   .   3   
    Hackware               4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
    Protection             50   | .   .   .   3   1   1   3   8   2   .   .   1   .   5   2   1   .   .   6   7   .   2   3   .   3   .   .   1   .   1   
    Artifact               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   .   
  Weapon                   151  | .   4   2   7   6   7   1   25  13  1   3   5   .   2   7   4   1   6   7   8   .   1   .   3   12  14  2   3   2   5   
    Energy Gun             5    | .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Energy Cannon          76   | .   1   1   6   4   1   .   2   5   1   2   3   .   .   4   3   1   5   3   7   .   1   .   1   8   9   2   2   .   4   
    Ballistic Gun          4    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       27   | .   .   .   .   .   3   1   11  3   .   1   1   .   2   1   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   
    Launcher               25   | .   .   .   .   2   1   .   5   4   .   .   1   .   .   .   1   .   .   2   .   .   .   .   1   4   4   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   1   .   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  39   | .   .   .   2   .   .   1   3   1   .   .   2   .   3   2   .   .   5   1   .   .   .   4   .   5   7   2   1   .   .   
  Corrupted Parts          6    | .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      38   | .   .   10  .   .   .   7   .   .   .   .   .   .   .   .   .   13  8   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 102  | .   .   .   2   .   .   .   26  5   .   .   .   .   1   .   2   3   .   .   .   .   2   .   1   14  8   3   8   1   26  
  Power                    18   | .   .   .   .   .   .   .   6   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   3   .   1   1   .   4   
  Propulsion               32   | .   .   .   1   .   .   .   7   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   6   .   5   .   7   
  Utility                  35   | .   .   .   1   .   .   .   9   2   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   4   2   1   1   1   11  
  Weapon                   17   | .   .   .   .   .   .   .   4   1   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   3   .   1   1   .   4   
  Highest Loss Streak      20   | .   .   .   2   .   .   .   5   3   .   .   .   .   1   .   2   1   .   .   .   .   1   .   1   4   3   3   5   1   20  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   93  100 98  100 100 100 95  76  93  93  93  93  92  93  87  87  86  80  78  78  75  76  84  83  66  50  54  72  74  
  Engine                   4    | .   14  14  7   11  11  11  6   7   6   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   3   .   .   .   5   .   5   6   6   6   4   .   4   5   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   5   6   7   11  6   4   1   5   5   5   5   4   5   7   4   3   3   9   11  
  Treads                   21   | .   28  28  32  33  33  33  24  2   21  26  26  26  26  22  17  17  16  17  20  21  17  15  15  .   .   .   .   12  11  
  Leg                      1    | .   .   .   .   .   .   .   4   16  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   10  23  16  8   13  .   .   
  Device                   16   | .   7   14  11  11  11  11  12  12  13  13  13  13  11  21  22  28  29  29  21  21  17  15  18  27  18  .   2   14  22  
  Storage                  7    | .   14  14  11  11  11  11  6   6   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   .   .   3   3   
  Processor                3    | .   .   .   .   .   .   .   1   6   6   6   6   6   6   5   .   .   .   .   8   10  10  10  6   6   14  17  14  12  5   
  Protection               5    | .   .   .   9   11  11  11  6   2   6   6   6   6   7   5   9   5   5   3   1   .   2   4   5   1   1   .   .   .   .   
  Energy Cannon            9    | .   4   14  21  21  6   .   3   4   13  11  7   13  12  12  11  15  16  10  5   10  10  10  10  3   .   2   2   4   4   
  Ballistic Cannon         3    | .   .   .   .   .   9   21  11  1   .   1   .   .   1   3   .   .   .   .   4   .   .   .   .   .   .   .   .   4   6   
  Slashing Weapon          1    | .   .   .   .   .   5   .   2   3   6   6   6   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             196  | 11  33  37  107 105 115 120 137 88  131 136 150 146 148 151 150 164 173 196 173 161 167 153 153 136 80  22  63  134 150 
  Greatest Support         214  | 40  40  40  69  69  69  81  137 110 170 170 173 173 173 188 188 188 188 187 214 214 214 134 134 86  81  26  120 195 195 
  Greatest Overweight (x)  4    | .   .   .   3   1   1   1   4   1   .   .   .   .   .   .   .   .   .   1   1   .   1   1   1   1   2   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  25  25  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  20  5   5   20  20  
  Average Capacity         22   | 8   13  15  21  25  25  25  24  20  21  25  25  25  25  25  25  25  25  25  25  25  25  25  25  20  16  5   5   14  19  
  Most Carried             25   | 6   15  15  25  25  25  25  25  20  21  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  20  5   5   19  20  
  Average Carried          22   | 6   11  14  19  24  24  24  22  19  20  23  24  25  24  24  24  24  24  24  24  24  24  24  24  19  15  4   4   10  18  
  Final Capacity           25   | 8   15  15  25  25  25  25  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  20  5   5   5   20  5   
  Final Carried            25   | 6   15  15  25  25  25  24  20  20  21  25  25  25  25  25  25  24  25  23  25  25  25  24  24  19  4   4   5   19  4   

 Class Distribution 
--------------------
 40% | Mutant
 14% | Scavenger-Mutant
 13% | Scavenger-Tank
  6% | Scavenger-Gunner
  5% | Messiah-Tank
  5% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
   Scavenger-Tank | -6/Factory
           Mutant | -6/Waste
           Mutant | -6/Factory
 Commander-Mutant | -6/Extension
 Commander-Mutant | -6/Cetus
           Mutant | -6/Archives
           Mutant | -6/Hub_04(d)
   Scavenger-Tank | -5/Factory
     Messiah-Tank | -5/Upper Caves
   Scavenger-Tank | -5/Upper Caves
   Scavenger-Tank | -5/Warlord
   Scavenger-Tank | -4/Proximity Caves
 Scavenger-Gunner | -4/Factory
 Scavenger-Mutant | -4/Upper Caves
 Scavenger-Mutant | -4/Upper Caves
 Scavenger-Mutant | -4/Zhirov
           Mutant | -3/Proximity Caves
           Mutant | -3/Research
 Scavenger-Mutant | -3/Quarantine
     Alien-Mutant | -3/Section 7
     Alien-Mutant | -2/Research
     Alien-Gunner | -1/Access
 Scavenger-Gunner | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Acc  Com  
Matter Collected           11875 | 220  445  50   290  63   42   609  2985 947  68   473  122  13   179  333  340  89   190  365  1239 103  80   90   105  962  722  .    165  317  269  
  Remotely                 129   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    129  .    .    .    .    .    
Salvage Created            17411 | .    462  158  2148 212  .    499  2556 1187 .    566  123  .    413  704  526  738  .    1009 1378 357  473  226  645  886  481  .    197  517  950  
  Parts                    728   | .    42   17   103  14   .    22   117  2    .    17   8    .    22   37   9    20   .    35   54   9    13   .    30   48   32   .    7    22   48   
Haulers Intercepted        7     | .    2    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           12    | .    .    .    2    .    .    .    5    .    .    2    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      59    | .    .    .    .    .    .    21   .    .    .    .    .    .    .    .    1    4    .    16   .    1    5    .    11   .    .    .    .    .    .    
  Prevented                85    | .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    8    15   .    20   .    3    13   .    19   .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com 
Combat Hostiles Destroyed  271  | .   14  8   39  8   .   8   51  6   .   5   .   .   4   12  11  9   .   16  18  1   6   .   8   19  9   .   2   4   13  
  Melee                    15   | .   .   .   .   .   .   .   8   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Guns                     18   | .   13  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Cannons                  145  | .   1   4   35  3   .   8   30  .   .   2   .   .   2   10  3   7   .   5   15  .   1   .   3   1   .   .   1   3   11  
  AOE                      55   | .   .   .   1   5   .   .   13  6   .   .   .   .   .   .   2   .   .   7   1   .   .   .   .   11  9   .   .   .   .   
Classes Destroyed          23   | .   6   .   4   1   .   1   5   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   3   .   .   .   .   
  Worker                   16   | .   .   .   .   1   .   .   6   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   5   .   .   .   .   
  Builder                  17   | .   1   .   .   .   .   .   10  .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Tunneler                 2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 21   | .   .   .   5   .   .   .   4   .   .   2   .   .   1   .   .   .   .   .   3   .   .   .   .   2   1   .   .   1   2   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   2   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   2   .   .   .   .   
  Swarmer                  57   | .   9   6   11  3   .   .   .   .   .   .   .   .   .   4   3   1   .   5   2   .   .   .   .   9   .   .   .   .   4   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Grunt                    104  | .   5   2   18  5   .   4   33  .   .   1   .   .   1   3   4   5   .   9   3   .   3   .   3   1   3   .   1   .   .   
  Brawler                  9    | .   .   .   1   .   .   3   2   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   35   | .   .   .   9   .   .   1   5   .   .   4   .   .   2   .   2   2   .   1   1   1   .   .   1   1   .   .   1   1   3   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Hunter                   24   | .   .   .   .   .   .   .   6   .   .   .   .   .   .   3   1   .   .   .   6   .   3   .   2   1   .   .   .   .   2   
  Programmer               26   | .   .   .   .   .   .   .   4   .   .   .   .   .   1   1   .   .   .   .   6   .   .   .   2   5   2   .   .   3   2   
  Compactor                6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Z-Light                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | .   4   3   6   4   .   3   13  6   .   1   .   .   2   4   4   2   .   5   4   1   3   .   4   13  12  .   2   2   4   
  Combat Bots Only         10   | .   3   3   6   3   .   3   5   6   .   1   .   .   2   4   4   2   .   5   4   1   3   .   4   10  5   .   2   2   4   
Max Kills in Single Turn   5    | .   2   1   1   2   .   1   3   2   .   1   2   .   1   2   1   1   .   2   2   1   1   .   1   5   2   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   1   2   .   .   2   2   .   .   .   .   .   .   1   .   .   2   1   .   .   .   .   5   2   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Acc  Com  
Hostile Shots Fired        2124  | .    57   35   115  31   .    26   611  3    .    34   7    .    14   69   43   19   1    44   123  4    57   .    44   136  180  44   100  36   291  
  Missed                   639   | .    12   9    25   17   .    7    165  1    .    12   1    .    4    16   8    3    .    17   38   2    11   .    12   47   89   21   36   20   66   
Damage Taken               32278 | .    391  231  1057 229  .    436  6001 382  6    190  165  240  266  927  728  369  104  370  1487 25   704  .    516  2218 2023 724  2583 595  9311 
  Core                     5204  | .    77   36   160  24   .    .    541  101  6    .    .    .    15   30   17   .    .    35   113  .    35   .    22   283  535  351  1275 306  1242 
  Absorbed by Shields      1601  | .    .    .    .    .    .    .    753  .    12   92   51   .    11   114  44   60   .    159  78   25   202  .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    1350  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   82   12   .    23   70   .    35   .    39   .    .    .    .    6    1051 
  Redirected to Shielding  241   | .    .    .    .    .    .    .    .    .    .    .    .    .    44   34   78   34   .    .    .    .    .    .    51   .    .    .    .    .    .    
  Ignored by Resistances   84    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   40   
  Regen/Repaired (Parts)   2250  | .    .    .    57   .    .    .    611  633  .    49   39   .    .    .    .    .    414  .    447  .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         52    | 100  .    54   .    .    .    54   .    .    .    .    .    .    22   .    .    .    .    91   .    .    .    .    85   .    .    .    12   .    .    
Volleys Fired              998   | .    46   15   134  11   .    29   136  14   .    13   3    .    21   43   29   27   2    66   96   4    21   6    41   29   29   24   7    40   112  
  Largest                  3     | .    2    2    2    2    .    2    3    3    .    2    1    .    3    3    2    3    1    3    2    1    1    1    1    1    1    1    2    1    1    
  Hottest                  300   | .    80   123  136  136  .    114  228  114  .    203  113  .    260  293  180  252  113  208  180  88   88   88   90   113  300  113  161  120  300  
Shots Fired                1464  | .    92   30   209  19   .    58   281  37   1    22   4    .    31   93   46   42   3    84   97   4    21   6    42   29   29   24   9    40   111  
  Gun                      111   | .    85   15   .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Cannon                   1252  | .    7    15   209  15   .    58   254  1    1    22   2    .    31   93   38   42   3    76   97   4    21   6    41   21   15   24   5    40   111  
  Launcher                 101   | .    .    .    .    4    .    .    20   36   .    .    2    .    .    .    8    .    .    8    .    .    .    .    1    8    14   .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  390   | .    61   10   .    .    .    58   211  .    .    2    .    .    13   4    .    .    .    5    26   .    .    .    .    .    .    .    .    .    .    
  Thermal                  750   | .    31   20   152  15   .    .    50   1    1    20   2    .    18   89   12   8    1    49   52   .    .    .    24   14   12   24   4    40   111  
  Explosive                94    | .    .    .    .    4    .    .    20   36   .    .    .    .    .    .    8    .    .    3    .    .    .    .    1    8    14   .    .    .    .    
  Electromagnetic          230   | .    .    .    57   .    .    .    .    .    .    .    2    .    .    .    26   34   2    27   19   4    21   6    17   7    3    .    5    .    .    
  Robot Hit Streak         37    | .    6    14   14   8    .    7    10   13   .    5    .    .    11   12   12   13   2    15   21   3    14   5    25   26   13   .    14   7    37   
  Robot Miss Streak        11    | .    5    2    5    1    .    4    11   3    1    1    2    .    3    3    1    2    .    3    3    1    2    1    1    1    1    .    2    2    2    
  Penetration Max          1     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Capacitor                233   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   4    21   6    41   9    .    .    .    40   89   
Shots Hit Robots           933   | .    50   20   127  9    .    34   198  26   .    21   .    .    18   53   27   31   1    30   64   8    19   7    27   34   15   .    6    17   91   
  Core Hits                576   | .    26   9    49   11   .    18   204  15   .    4    11   .    9    22   16   12   1    23   32   3    5    5    11   32   22   .    4    5    27   
  Critical Kills           26    | .    .    .    1    .    .    6    11   .    .    2    .    .    .    2    1    .    .    .    .    .    .    .    .    .    1    .    .    2    .    
  Critical Parts Destroyed 26    | .    .    .    .    .    .    10   9    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    
  Critical Strikes         82    | .    1    1    1    .    .    19   33   .    .    4    .    .    3    2    1    1    .    .    4    2    .    .    .    3    2    .    .    2    3    
    Burn                   3     | .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               7     | .    .    .    1    .    .    .    .    .    .    1    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Destroy                52    | .    .    .    .    .    .    19   24   .    .    2    .    .    2    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    3    
    Blast                  10    | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
    Corrupt                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Sever                  4     | .    .    .    .    .    .    .    2    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    .    .    .    .    .    
Melee Attacks              196   | .    .    .    .    .    1    .    57   6    2    20   6    8    12   1    7    .    .    .    5    5    .    2    1    63   .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 112   | .    .    .    .    .    1    .    57   6    2    20   6    8    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 84    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    7    .    .    .    5    5    .    2    1    63   .    .    .    .    .    
  Sneak Attacks            17    | .    .    .    .    .    .    .    7    .    .    6    .    .    3    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           46213 | .    627  335  2990 616  .    839  9010 4146 .    1055 620  .    1067 1906 1473 1208 32   2274 3996 445  742  184  1063 2977 2770 .    204  827  4807 
  Guns                     875   | .    554  151  .    .    .    .    71   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   .    .    
  Cannons                  26184 | .    71   184  2892 188  .    839  4124 .    .    412  .    .    373  1897 963  1101 32   1287 3436 92   742  78   1063 243  448  .    94   818  4807 
  Explosions               15013 | .    .    .    78   407  .    .    3203 4146 .    .    620  .    344  .    510  107  .    987  560  .    .    .    .    1729 2322 .    .    .    .    
  Melee                    4055  | .    .    .    .    .    .    .    1612 .    .    643  .    .    336  .    .    .    .    .    .    353  .    106  .    1005 .    .    .    .    .    
  Ramming                  86    | .    2    .    20   21   .    .    .    .    .    .    .    .    14   9    .    .    .    .    .    .    .    .    .    .    .    .    11   9    .    
  Kinetic                  6945  | .    380  62   .    .    .    839  3403 .    .    55   .    .    69   .    .    .    .    313  1824 .    .    .    .    .    .    .    .    .    .    
  Thermal                  14978 | .    245  273  1976 188  .    .    792  .    .    357  245  .    304  1897 449  287  .    563  955  .    .    .    423  .    300  .    99   818  4807 
  Explosive                13273 | .    .    .    .    407  .    .    3203 4146 .    .    .    .    .    .    386  .    .    520  560  .    .    .    .    1729 2322 .    .    .    .    
  Electromagnetic          6876  | .    .    .    994  .    .    .    .    .    .    .    375  .    344  .    638  921  32   878  657  92   742  78   640  243  148  .    94   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2591  | .    .    .    .    .    .    .    1612 .    .    643  .    .    336  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1464  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    353  .    106  .    1005 .    .    .    .    .    
Highest Corruption         31    | .    .    10   1    1    1    7    8    8    7    7    7    7    9    3    3    19   20   .    3    1    1    .    3    3    7    .    1    2    31   
  Average Corruption       3     | .    .    7    1    1    1    6    4    7    7    7    7    7    7    2    3    7    17   .    1    1    1    .    2    1    3    .    1    1    7    
  Corruption Purged        14    | .    .    .    .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    5    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  321   | .    .    .    9    8    1    1    23   37   12   39   15   7    28   5    26   33   3    .    5    7    1    .    20   7    12   .    .    2    20   
    Message Errors         68    | .    .    .    2    4    .    .    3    8    3    7    6    2    7    1    4    6    1    .    .    2    1    .    2    .    4    .    .    .    5    
    Matter Fused           71    | .    .    .    1    2    .    1    3    10   3    11   3    1    5    .    6    4    .    .    1    3    .    .    6    2    1    .    .    1    7    
    Heat Flow Errors       44    | .    .    .    2    .    .    .    5    4    1    5    2    1    4    1    4    5    .    .    2    1    .    .    1    2    3    .    .    .    1    
    Energy Discharges      36    | .    .    .    1    .    .    .    4    4    .    5    1    1    4    1    4    3    .    .    1    .    .    .    2    2    2    .    .    .    1    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Parts Fused            5     | .    .    .    .    .    .    .    1    .    .    1    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      50    | .    .    .    2    .    .    .    2    6    3    5    1    .    4    2    5    8    .    .    1    .    .    .    5    1    1    .    .    1    3    
    Data Loss (major)      24    | .    .    .    .    1    1    .    2    3    .    3    1    1    1    .    1    4    1    .    .    1    .    .    2    .    .    .    .    .    2    
    Misfires               11    | .    .    .    .    1    .    .    1    .    1    2    1    .    .    .    1    2    1    .    .    .    .    .    1    .    .    .    .    .    .    
    Alerts                 4     | .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Weapon Failures        4     | .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2117  | .    .    9    57   2    .    .    303  27   .    278  .    .    100  99   88   94   .    118  272  50   .    11   .    158  175  .    .    66   210  
  Projectiles              1087  | .    .    9    57   .    .    .    2    .    .    .    .    .    26   99   62   94   .    93   268  .    .    11   .    .    90   .    .    66   210  
  Explosions               406   | .    .    .    .    2    .    .    100  27   .    .    .    .    46   .    26   .    .    25   4    .    .    .    .    91   85   .    .    .    .    
  Melee                    624   | .    .    .    .    .    .    .    201  .    .    278  .    .    28   .    .    .    .    .    .    50   .    .    .    67   .    .    .    .    .    
Knockbacks                 59    | .    .    .    .    .    .    6    41   .    .    2    .    .    1    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  55    | .    .    .    .    .    .    5    40   .    .    1    .    .    1    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    
  Secondary                4     | .    .    .    .    .    .    1    1    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      918   | .    .    .    58   20   .    .    144  303  .    .    27   .    100  .    .    .    .    .    .    .    .    .    11   61   194  .    .    .    .    
  Shots                    24    | .    .    .    2    2    .    .    4    9    .    .    1    .    1    .    .    .    .    .    .    .    .    .    1    1    3    .    .    .    .    
  Rammed                   11    | .    .    .    3    3    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    
Targets Rammed             12    | .    1    .    3    3    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        470   | .    156  72   181  66   .    19   470  118  108  265  218  216  324  342  198  127  42   376  218  177  212  32   132  232  158  50   400  295  404  
  Average Temperature      85    | .    38   30   54   33   .    7    135  44   46   72   87   119  96   91   55   46   22   58   50   73   98   17   43   76   62   15   139  109  115  
  Received Heat Transfer   5119  | .    84   9    354  75   .    129  1704 .    3    63   20   .    25   91   153  43   9    63   57   4    112  .    39   48   330  172  992  .    540  
  Effects                  17    | .    .    .    .    .    .    .    9    .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    .    .    .    .    1    .    2    
    Shutdowns              7     | .    .    .    .    .    .    .    4    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Energy Bleed           4     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    6    5    .    2    2    .    3    .    5    .    .    .    .    1    4    
  Total Turns              530   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    65   120  51   .    24   36   .    31   .    67   .    .    .    .    5    131  
  Longest Duration         59    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   32   16   .    15   21   .    13   .    34   .    .    .    .    5    59   
Robots Corrupted           27    | .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    5    2    .    4    2    1    5    .    5    1    .    .    .    .    .    
  Combat Hostiles          26    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    5    2    .    4    2    1    5    .    5    1    .    .    .    .    .    
  Parts Fried              51    | .    .    .    5    .    .    .    .    .    .    1    .    .    2    .    2    6    .    10   3    2    8    .    7    4    .    .    1    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              12    | .    .    .    2    .    .    .    .    .    .    2    .    .    1    2    1    .    .    .    .    .    .    .    .    .    .    .    .    2    2    
  Combat Hostiles          11    | .    .    .    2    .    .    .    .    .    .    2    .    .    1    2    1    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
  Parts Melted             46    | .    1    .    5    1    .    2    2    .    .    2    .    .    4    9    2    2    .    .    4    .    .    .    3    .    .    .    .    5    4    
  Heat Transferred         15406 | .    740  629  3504 333  .    .    1221 .    .    407  200  .    333  1925 470  285  .    581  962  .    .    .    370  .    .    .    111  629  2706 
Parts Sabotaged            4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Acc  Com  
Peak Influence             1286 | .    257  151  687  323  .    .    1099 424  966  1286 962  644  863  812  .    .    .    .    470  .    .    .    .    733  1059 1015 1212 804  628  
  Initial                  692  | .    .    31   33   244  .    .    11   382  32   473  657  307  211  422  .    .    .    .    69   .    .    .    .    .    389  595  570  692  391  
  Average                  381  | .    175  74   419  97   .    .    367  215  584  805  813  541  549  572  .    .    .    .    155  .    .    .    .    233  674  716  914  671  492  
Maximum Alert Level        4    | .    1    .    2    1    .    .    3    2    3    4    3    2    3    3    .    .    .    .    2    .    .    .    .    3    3    3    4    3    2    
  Low Security (%)         36   | 100  54   100  7    81   .    .    49   65   24   .    .    .    .    .    .    .    .    .    55   .    .    .    .    61   .    .    .    .    .    
  Level 1                  17   | .    45   .    33   18   .    .    12   29   5    .    .    21   11   .    .    .    .    .    39   .    .    .    .    4    2    .    .    .    23   
  Level 2                  29   | .    .    .    59   .    .    .    12   4    10   38   5    78   79   80   .    .    .    .    5    .    .    .    .    31   53   53   16   46   76   
  Level 3                  15   | .    .    .    .    .    .    .    26   .    59   42   94   .    9    19   .    .    .    .    .    .    .    .    .    2    44   46   58   53   .    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          67   | .    3    .    5    .    .    .    14   .    5    1    .    .    5    3    .    .    .    .    5    .    .    .    .    5    7    3    5    4    2    
  Investigation            18   | .    1    .    3    .    .    .    4    .    2    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    1    1    3    1    .    
  Extermination            14   | .    .    .    .    .    .    .    3    .    .    .    .    .    2    1    .    .    .    .    2    .    .    .    .    2    1    .    .    2    1    
  Reinforcement            22   | .    2    .    2    .    .    .    5    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    3    3    2    2    .    1    
  Assault                  12   | .    .    .    .    .    .    .    2    .    2    1    .    .    1    2    .    .    .    .    1    .    .    .    .    .    2    .    .    1    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Construction Impeded       3    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com 
Distress Signals           27   | .   .   .   4   .   .   .   3   .   1   2   2   .   3   2   .   .   .   .   2   .   .   .   .   1   2   2   2   1   .   
Communications Jammed      46   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  .   .   12  1   2   .   .   .   .   5   .   .   .   .   4   
  Distress Signals         44   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  .   .   12  .   1   .   .   .   .   5   .   .   .   .   4   
Times Spotted              627  | .   29  8   57  17  .   14  74  12  2   22  10  .   22  34  9   7   45  17  21  1   7   .   9   38  55  32  56  9   20  
  Peak Tracking Total      23   | .   5   3   5   13  .   4   7   6   2   6   5   .   5   8   3   2   17  5   4   1   3   .   2   9   16  14  23  4   7   
  Tactical Retreats        47   | .   2   .   4   .   .   .   5   1   .   .   .   .   1   3   .   .   .   1   1   .   1   .   1   7   4   6   7   2   1   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com 
Traps Triggered            8    | .   .   1   1   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                19   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   15  .   .   .   1   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com 
Machines Disabled          48   | .   .   .   3   .   .   .   6   .   2   3   1   .   9   1   1   .   1   .   4   .   .   1   .   4   8   3   .   .   1   
  Max in Single Turn       8    | .   .   .   1   .   .   .   2   .   1   1   1   .   8   .   1   .   1   .   3   .   .   1   .   1   1   1   .   .   1   
  Garrison Access          9    | .   .   .   .   .   .   .   2   .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   1   .   1   .   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com 
Machines Accessed          73   | .   6   1   14  .   .   .   9   .   3   7   3   1   1   2   1   .   4   .   5   1   .   6   .   2   2   .   1   4   .   
  Terminals                31   | .   5   .   10  .   .   .   .   .   1   7   3   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   3   .   
  Fabricators              4    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          7    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          6    | .   1   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   3   .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   1   .   1   .   .   
Total Hacks                207  | .   18  1   36  .   .   .   25  .   6   11  5   25  3   4   6   .   12  .   20  2   .   20  .   3   2   .   1   7   .   
  Successful               144  | .   5   1   24  .   .   .   16  .   3   4   2   25  1   1   6   .   12  .   15  2   .   20  .   2   1   .   1   3   .   
  Failed                   63   | .   13  .   12  .   .   .   9   .   3   7   3   .   2   3   .   .   .   .   5   .   .   .   .   1   1   .   .   4   .   
    Catastrophic           13   | .   4   .   2   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   164  | .   12  .   12  .   .   .   17  .   9   6   1   .   23  17  .   .   .   .   7   .   .   .   .   14  23  9   6   .   8   
  Terminals                70   | .   16  .   22  .   .   .   .   .   2   11  5   .   .   .   6   .   .   .   .   2   .   .   .   .   .   .   .   6   .   
  Fabricators              10   | .   .   .   .   .   .   .   3   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          25   | .   .   .   5   .   .   .   12  .   .   .   .   .   .   1   .   .   .   .   6   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          11   | .   2   .   5   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              17   | .   .   .   4   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   
  Garrison Access          16   | .   .   .   .   .   .   .   7   .   1   .   .   .   3   .   .   .   .   .   2   .   .   .   .   1   1   .   1   .   .   
Terminal Hacks             94   | .   4   1   14  .   .   .   .   .   1   4   2   25  .   .   6   .   12  .   .   2   .   20  .   .   .   .   .   3   .   
  Record                   49   | .   .   .   .   .   .   .   .   .   .   .   2   25  .   .   6   .   6   .   .   2   .   8   .   .   .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        11   | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                10   | .   .   1   .   .   .   .   .   .   1   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       16   | .   .   .   3   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Scan Component           10   | .   .   .   2   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Repair                   6    | .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 12   | .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   
  Insert Component         6    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Analyze                  6    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   .   .   
  Seal Access              6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   .   .   
Unauthorized Hacks         8    | .   1   .   3   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Jam                    3    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         42   | .   5   .   11  .   .   .   6   .   1   5   4   .   1   2   .   .   .   .   3   1   .   .   .   1   1   .   .   1   .   
  Full Trace Events        4    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  10   | .   .   .   .   .   2   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   31   | .   .   .   1   .   14  .   .   .   .   .   .   .   .   9   .   .   .   .   3   .   .   4   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   170  | .   .   .   .   .   .   .   106 .   .   .   .   .   .   .   .   .   .   .   64  .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  28   | .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     294  | .   .   .   51  .   .   .   175 .   .   .   .   .   .   .   .   .   .   .   68  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     19   | .   .   .   10  .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             17   | .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   1   5   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Acc  Com  
Total Allies               92    | .    .    .    .    .    4    .    3    19   .    22   5    .    4    7    .    1    5    .    .    .    .    .    .    1    .    .    13   .    8    
  Largest Group            32    | .    .    .    .    .    4    4    3    19   19   30   32   26   5    6    1    1    6    1    .    .    .    .    .    1    .    .    6    .    .    
  Highest-Rated Group      1582  | .    .    .    .    .    152  152  210  684  684  1193 1582 1398 381  271  28   29   275  46   .    .    .    .    .    32   .    .    345  .    .    
  Highest-Rated Ally       159   | .    .    .    .    .    41   41   70   50   50   159  159  159  135  85   28   29   68   46   .    .    .    .    .    32   .    .    115  .    .    
Zionite Dispatches         12    | .    .    .    .    .    .    .    1    .    .    2    .    .    2    4    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    
  Heavy                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Light                    3     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Recon                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fire                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hacker                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Hero                     1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap Resupply            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Resource Resupply        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Heavy Resupply           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               16    | .    .    .    .    .    .    .    .    .    .    1    .    1    2    .    1    .    .    8    .    .    .    .    .    3    .    .    .    .    .    
  STAY                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    1    .    .    .    .    .    
  GUARD                    1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  DROP                     3     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  COLLECT                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    
Ally Attacks               633   | .    .    .    .    .    .    49   16   .    91   163  79   42   56   47   .    11   32   9    .    .    .    .    .    .    .    .    34   .    4    
  Total Damage             19148 | .    .    .    .    .    .    929  479  .    2203 4091 1908 1301 1655 1885 .    156  2704 201  .    .    .    .    .    .    .    .    1451 .    185  
  Kills                    122   | .    .    .    .    .    .    6    2    .    19   24   12   10   18   13   .    .    11   2    .    .    .    .    .    .    .    .    5    .    .    
Allies Corrupted           2     | .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              3     | .    .    .    .    .    .    .    1    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com 
Robot Analysis Total       6    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   2   .   1   1   1   .   .   .   .   .   .   .   .   2   1   .   1   .   2   .   .   .   .   .   .   .   .   .   
Drone Launches             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   1   .   .   .   .   .   
  Drone Recoveries         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   1   .   .   .   .   .   
Zionite Intel Received     21   | .   .   .   .   .   .   .   3   .   1   .   .   .   3   2   .   .   .   .   1   .   .   .   .   2   6   2   .   .   1   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access         2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unaware Schematics       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unaware Analyses         2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Trap Installations       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Active Terminals         3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Depthwide Sectors/-1     2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Acc  Com  
Turns Passed               33894 | 8    1247 730  2182 2188 2414 1391 2749 1168 433  1338 452  245  1022 1115 1634 1189 1041 1833 2030 1179 516  453  1362 1509 652  242  242  626  704  
Spaces Moved               17674 | 4    645  412  774  863  994  532  1169 466  243  644  232  87   561  574  736  642  522  914  780  695  223  173  492  1461 853  499  633  445  406  
  Core                     6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Treads                   13338 | 3    645  412  770  863  994  532  892  98   243  644  232  87   561  574  736  642  522  914  780  695  223  173  492  .    .    .    7    320  284  
  Legs                     543   | 1    .    .    .    .    .    .    174  368  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   107   | .    .    .    4    .    .    .    103  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2193  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1461 566  58   108  .    .    
  Flight                   988   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    287  412  289  .    .    
  Fastest Speed            30    | 120  160  160  145  240  240  240  120  120  161  161  156  156  156  156  160  160  160  163  165  165  165  166  246  58   30   32   30   161  50   
  Average Speed            159   | 150  160  160  211  240  240  240  167  174  161  161  156  156  156  156  160  160  160  163  165  165  202  245  246  74   58   34   39   161  158  
  Slowest Speed            246   | 160  160  160  240  240  240  240  246  190  162  161  161  156  156  160  160  160  163  243  246  165  246  246  246  124  220  56   170  161  161  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    2    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Spacefolds               25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    14   2    1    
  Microwarps               35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    14   10   10   
Exploration Rate (%)       60    | 2    91   97   88   100  88   68   33   92   8    84   89   93   60   21   93   77   82   97   18   80   21   62   72   28   82   34   26   12   17   
  Regions Visited          29
    Branch Regions         19
  Pre-discovered Areas     21    | .    1    2    2    .    1    .    5    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    4    2    .    .    .    .    
  Known Exits Taken        13    | .    .    .    1    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      14    | 1    1    1    .    1    1    1    .    .    1    1    1    1    .    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             23    | .    .    1    .    1    2    3    .    .    .    .    .    .    .    .    2    3    .    3    .    4    1    .    3    .    .    .    .    .    .    
Spaces Dug                 388   | .    .    .    .    35   .    .    62   7    2    11   6    8    11   11   5    1    .    71   19   .    .    .    14   56   24   21   .    15   9    
Terrain Destroyed          1091  | .    .    .    4    36   .    20   196  147  2    14   21   8    168  22   22   4    .    96   33   .    .    .    32   113  90   21   1    22   19   
  Melee                    87    | .    .    .    .    .    .    .    13   6    2    11   6    8    7    .    4    .    .    .    2    .    .    .    1    27   .    .    .    .    .    
  Projectile               277   | .    .    .    .    1    .    20   52   1    .    3    .    .    9    22   1    2    .    36   26   .    .    .    14   12   15   21   1    22   19   
  AOE                      726   | .    .    .    4    35   .    .    130  140  .    .    15   .    152  .    17   2    .    60   5    .    .    .    17   74   75   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Acc  Com  
Total                      22202 | 5    780  454  1119 956  1026 593  1649 782  282  895  309  184  658  704  1131 767  731  1195 1437 719  289  200  641  1771 985  518  473  432  517  
  Wait                     2341  | .    44   11   125  71   2    4    125  252  23   83   50   90   39   37   341  61   49   164  469  .    24   .    100  85   23   .    1    17   51   
  Move                     17189 | 3    644  411  773  862  993  531  1169 465  242  643  231  86   560  573  735  641  521  913  779  694  222  172  491  1460 847  468  428  331  301  
  Hop                      9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    2    .    .    
  Pick Up                  263   | .    15   5    28   1    9    7    45   8    2    8    4    .    3    11   2    4    14   4    15   4    7    3    1    21   11   2    2    20   7    
  Fast Attach              175   | .    3    1    9    .    3    1    22   9    3    1    2    .    6    1    .    .    6    9    15   2    .    6    1    17   17   8    17   7    9    
  Attach                   135   | .    2    .    6    1    1    1    32   3    .    .    .    .    2    4    2    3    .    2    5    1    1    3    1    22   20   2    4    4    13   
  Detach                   45    | .    .    .    1    .    1    .    2    .    .    .    .    .    .    .    .    .    1    3    2    .    .    1    .    11   16   2    4    .    1    
  Swap                     241   | 2    9    4    11   6    4    8    28   14   4    7    6    .    6    22   14   2    13   19   23   3    8    .    4    20   .    .    .    1    3    
  Drop                     340   | .    16   7    29   1    12   12   33   11   6    6    7    .    8    11   1    2    22   15   28   6    6    7    1    30   18   7    7    11   20   
  Fire                     998   | .    46   15   134  11   .    29   136  14   .    13   3    .    21   43   29   27   2    66   96   4    21   6    41   29   29   24   7    40   112  
  Melee                    196   | .    .    .    .    .    1    .    57   6    2    20   6    8    12   1    7    .    .    .    5    5    .    2    1    63   .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    11    | .    1    .    3    3    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Escape Stasis            15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   2    .    .    .    .    
  Rewire                   244   | .    .    .    .    .    .    .    .    .    .    114  .    .    .    .    .    27   103  .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 7 exits: [*Mat x3] / *Min x2 / *Sto x2)
-9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / [*Low] / *Ext)
-6/Waste
-6/Factory
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 2 exits: *Fac / *Arc)
-6/Archives (discovered 3 exits: *Fac / *Hub x2)
-6/Hub_04(d) (discovered 4 exits: *Fac x4)
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res / *Qua)
-3/Quarantine
-3/Section 7
-2/Research
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 1)
     9 | -11/Scrapyard      | Entered Materials
   240 | -10/Materials      | Discovered new exit (range 11)
   305 | -10/Materials      | Build established: Mutant
   437 | -10/Materials      | Discovered new exit (range 10)
  1023 | -10/Materials      | Discovered new exit (range 4)
  1256 | -10/Materials      | Entered Mines
  1271 | -10/Mines          | Discovered new exit (range 9)
  1504 | -10/Mines          | Learned location of Zion (-7)
  1681 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1741 | -10/Mines          | Learned Materials garrison access intel
  1963 | -10/Mines          | Discovered new exit (range 9)
  1974 | -10/Mines          | Learned location of Storage (-9)
  1984 | -10/Mines          | System corruption reached 10%
  1986 | -10/Mines          | Entered Materials
  1986 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2455 | -9/Materials       | Build established: Scavenger-Mutant
  2620 | -9/Materials       | Identified exit to Mines
  2620 | -9/Materials       | Identified exit to Storage
  3017 | -9/Materials       | Discovered new exit (range 16)
  3318 | -9/Materials       | Repaired Adv. Beam Cannon
  3717 | -9/Materials       | Discovered new exit (range 9)
  3771 | -9/Materials       | Build established: Mutant
  4141 | -9/Materials       | Discovered new exit (range 6)
  4168 | -9/Materials       | Entered Mines
  4479 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  4671 | -9/Mines           | Assembled infested the area
  4887 | -9/Mines           | Discovered new exit (range 12)
  5007 | -9/Mines           | Discovered new exit (range 7)
  5117 | -9/Mines           | Discovered new exit (range 5)
  5458 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  6356 | -9/Mines           | Entered Zion
  6440 | -7/Zion            | System corruption cleaned by Quarantine Array
  6731 | -7/Zion            | Discovered new exit (range 10)
  6741 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  7156 | -7/Zion            | Learned location of Armory (-3)
  7550 | -7/Zion            | Found CR-A16's Pointy Stick
  7930 | -7/Zion            | Imprinted
  7933 | -7/Zion            | Declared Zion's savior
  8235 | -7/Zion            | Given the Hacking Drone Bay
  8236 | -7/Zion            | Found Prototype Device
  8770 | -7/Zion            | Entered Proximity Caves
  8770 | -6/Proximity Caves | Accompanied by 4 allies
  8831 | -6/Proximity Caves | Spotted B-75 Beast
  8850 | -6/Proximity Caves | Allies destroyed B-75 Beast
  9204 | -6/Proximity Caves | Learned Factory stockpile data
  9762 | -6/Proximity Caves | Discovered new exit (range 12)
  9766 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10147 | -6/Proximity Caves | Identified Hacking Drone Bay
 10161 | -6/Proximity Caves | Entered Factory
 10161 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1
 10294 | -6/Factory         | Discovered new exit (range 4)
 10444 | -6/Factory         | Fabricated Arm. Medium Treads?
 10451 | -6/Factory         | Repaired Bore Cannon?
 10548 | -6/Factory         | Repaired Bore Cannon
 10584 | -6/Factory         | Zion Light squad teleported in
 10709 | -6/Factory         | Build established: Scavenger-Mutant
 10972 | -6/Factory         | Discovered new exit (range 6)
 11126 | -6/Factory         | Repaired Imp. Medium Treads
 11266 | -6/Factory         | Build established: Scavenger-Tank
 11339 | -6/Factory         | Repaired Lyr. Medium Armor Plating
 11428 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 11445 | -6/Factory         | Retrieved Zion intel report: Emergency Access
 11710 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
 11717 | -6/Factory         | Terminal network hard line cut
 11817 | -6/Factory         | Lost 3 parts (1p2u)
 11965 | -6/Factory         | Lost 5 parts (1p1n2u1w)
 12053 | -6/Factory         | Hacking Suite fried by hacking feedback
 12181 | -6/Factory         | Lost 5 parts (1p3n1w)
 12261 | -6/Factory         | First assault squad dispatched
 12356 | -6/Factory         | Spotted B-75 Beast
 12419 | -6/Factory         | Core integrity fell below 50%
 12455 | -6/Factory         | Lost 4 parts (3u1w)
 12654 | -6/Factory         | Discovered new exit (range 8)
 12910 | -6/Factory         | Sucked down chute
 12910 | -6/Factory         | Entered Waste
 12912 | -6/Waste           | Spotted C-40 Crusher
 12927 | -6/Waste           | Spotted C-40 Crusher
 12931 | -6/Waste           | Spotted C-40 Crusher
 12931 | -6/Waste           | Spotted C-40 Crusher
 12943 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 12958 | -6/Waste           | Spotted C-40 Crusher
 12960 | -6/Waste           | Spotted C-40 Crusher
 12999 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 13152 | -6/Waste           | Destroyed C-40 Crusher
 13152 | -6/Waste           | Destroyed C-40 Crusher
 13171 | -6/Waste           | Destroyed C-40 Crusher
 13188 | -6/Waste           | Destroyed C-40 Crusher
 13203 | -6/Waste           | Destroyed C-40 Crusher
 13219 | -6/Waste           | Destroyed C-40 Crusher
 13234 | -6/Waste           | Lost 3 parts (1p1u1w)
 13435 | -6/Waste           | Discovered new exit (range 22)
 13527 | -6/Waste           | Build established: Mutant
 13544 | -6/Waste           | Warlord forces began an assault
 14078 | -6/Waste           | Entered Factory
 14078 | -6/Factory         | Accompanied by 19 allies
 14197 | -6/Factory         | Spotted B-75 Beast
 14206 | -6/Factory         | Garrison activated, responded to threat
 14428 | -6/Factory         | First assault squad dispatched
 14431 | -6/Factory         | Retrieved Zion intel report: Active Terminals
 14482 | -6/Factory         | Discovered new exit (range 6)
 14511 | -6/Factory         | Entered Extension
 14511 | -6/Extension       | Accompanied by 15 allies
 14546 | -6/Extension       | Zion hero teleported in (AD-0RF)
 14911 | -6/Extension       | Rescued a captive Derelict
 14916 | -6/Extension       | Rescued a captive Derelict
 14927 | -6/Extension       | Build established: Commander-Mutant
 14940 | -6/Extension       | Rescued a captive Derelict
 14969 | -6/Extension       | Rescued a captive Derelict
 15022 | -6/Extension       | Spotted B-75 Beast
 15034 | -6/Extension       | Allies destroyed B-75 Beast
 15044 | -6/Extension       | Spotted B-75 Beast
 15046 | -6/Extension       | Allies destroyed B-75 Beast
 15430 | -6/Extension       | Rescued a captive Derelict
 15433 | -6/Extension       | Rescued a captive Derelict
 15446 | -6/Extension       | Rescued a captive Derelict
 15467 | -6/Extension       | Rescued A7
 15473 | -6/Extension       | Rescued a captive Derelict
 15561 | -6/Extension       | First assault squad dispatched
 15571 | -6/Extension       | Zion Heavy Resupply teleported in
 15727 | -6/Extension       | Terminal network hard line cut
 15750 | -6/Extension       | Discovered new exit (range 10)
 15752 | -6/Extension       | Discovered new exit (range 6)
 15849 | -6/Extension       | Entered Cetus
 15849 | -6/Cetus           | Accompanied by 29 allies (incl. AD-0RF, A7)
 15854 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 15859 | -6/Cetus           | Spotted Cetus Guard
 15859 | -6/Cetus           | Spotted Cetus Guard
 15861 | -6/Cetus           | Spotted Cetus Guard
 15861 | -6/Cetus           | Spotted Cetus Guard
 15865 | -6/Cetus           | Allies destroyed Cetus Guard
 15875 | -6/Cetus           | Allies destroyed Cetus Guard
 15876 | -6/Cetus           | Allies destroyed Cetus Guard
 15879 | -6/Cetus           | Allies destroyed Cetus Guard
 16012 | -6/Cetus           | Started Cetus Manufacturing Module
 16037 | -6/Cetus           | Manufactured an Enhanced Grunt
 16062 | -6/Cetus           | Manufactured an Enhanced Grunt
 16070 | -6/Cetus           | Escorted A7 to Cetus Mainframe
 16087 | -6/Cetus           | Manufactured an Enhanced Grunt
 16112 | -6/Cetus           | Manufactured an Enhanced Grunt
 16137 | -6/Cetus           | Manufactured an Enhanced Grunt
 16138 | -6/Cetus           | Discovered new exit (range 21)
 16169 | -6/Cetus           | Spotted Cetus Guard
 16170 | -6/Cetus           | Spotted Cetus Guard
 16172 | -6/Cetus           | Spotted Cetus Guard
 16172 | -6/Cetus           | Spotted Cetus Guard
 16175 | -6/Cetus           | Discovered new exit (range 22)
 16180 | -6/Cetus           | Allies destroyed Cetus Guard
 16188 | -6/Cetus           | Allies destroyed Cetus Guard
 16189 | -6/Cetus           | Allies destroyed Cetus Guard
 16191 | -6/Cetus           | Allies destroyed Cetus Guard
 16196 | -6/Cetus           | Scared off Revision 17
 16222 | -6/Cetus           | Lost 6 allies
 16301 | -6/Cetus           | Entered Archives
 16301 | -6/Archives        | Accompanied by 26 allies (incl. AD-0RF, A7)
 16306 | -6/Archives        | Received a hacking code to weaken MAIN.C
 16328 | -6/Archives        | Met Zhirov
 16328 | -6/Archives        | Discovered new exit (range 22)
 16334 | -6/Archives        | Reinforcements dispatched to Archives
 16334 | -6/Archives        | Discovered new exit (range 22)
 16345 | -6/Archives        | Read partially decrypted archive contents
 16345 | -6/Archives        | Read partially decrypted archive contents
 16345 | -6/Archives        | Read partially decrypted archive contents
 16379 | -6/Archives        | Reinforcements dispatched to Archives
 16399 | -6/Archives        | Zhirov detonated Archives
 16430 | -6/Archives        | Lost 23 allies
 16517 | -6/Archives        | Discovered new exit (range 22)
 16546 | -6/Archives        | Entered Hub_04(d)
 16546 | -6/Hub_04(d)       | Accompanied by 1 ally (AD-0RF)
 16600 | -6/Hub_04(d)       | Retrieved Zion intel report: Main Access
 16600 | -6/Hub_04(d)       | Identified exit to Factory
 16701 | -6/Hub_04(d)       | Build established: Mutant
 16825 | -6/Hub_04(d)       | Retrieved Zion intel report: Active Garrisons
 16826 | -6/Hub_04(d)       | Zion Thermal Resupply teleported in
 16868 | -6/Hub_04(d)       | Spotted B-75 Beast
 16870 | -6/Hub_04(d)       | Allies destroyed B-75 Beast
 16894 | -6/Hub_04(d)       | Zion Light squad teleported in
 17246 | -6/Hub_04(d)       | First assault squad dispatched
 17253 | -6/Hub_04(d)       | Retrieved Zion intel report: Unaware Schematics
 17295 | -6/Hub_04(d)       | Found Prototype Protection
 17295 | -6/Hub_04(d)       | Identified Zio. Weapon Casing
 17316 | -6/Hub_04(d)       | Found Zio. Weapon Casing
 17530 | -6/Hub_04(d)       | Network Hub disabled
 17568 | -6/Hub_04(d)       | Entered Factory
 17568 | -5/Factory         | Evolved 2 slots: Utility x2
 17590 | -5/Factory         | Build established: Messiah-Tank
 17952 | -5/Factory         | Build established: Scavenger-Tank
 18045 | -5/Factory         | Retrieved Zion intel report: Branch Access
 18045 | -5/Factory         | Identified exit to Upper Caves
 18168 | -5/Factory         | First assault squad dispatched
 18190 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 18191 | -5/Factory         | Zion Heavy squad teleported in
 18224 | -5/Factory         | Zion Fire squad teleported in
 18272 | -5/Factory         | Lost 3 allies
 18318 | -5/Factory         | Zion Recon squad teleported in
 18541 | -5/Factory         | Found Launcher Loader
 18560 | -5/Factory         | Build established: Messiah-Tank
 18577 | -5/Factory         | Zion Trap Resupply teleported in
 18683 | -5/Factory         | Entered Upper Caves
 18683 | -5/Upper Caves     | Accompanied by 1 ally
 18746 | -5/Upper Caves     | Learned Factory stockpile data
 18885 | -5/Upper Caves     | Build established: Messiah-Mutant
 18904 | -5/Upper Caves     | Learned Factory non-interactive machine intel
 18977 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 18981 | -5/Upper Caves     | Learned Extension terminal intel
 18981 | -5/Upper Caves     | Learned Factory stockpile data
 19224 | -5/Upper Caves     | Encountered a Warlord checkpoint
 19426 | -5/Upper Caves     | Build established: Messiah-Tank
 19817 | -5/Upper Caves     | Discovered new exit (range 6)
 20317 | -5/Upper Caves     | Entered another Upper Caves area
 20411 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 20808 | -5/Upper Caves     | Build established: Scavenger-Tank
 21089 | -5/Upper Caves     | Encountered a Warlord checkpoint
 21368 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 21373 | -5/Upper Caves     | System corruption reached 10%
 21458 | -5/Upper Caves     | Discovered new exit (range 12)
 21506 | -5/Upper Caves     | Entered Warlord
 21506 | -5/Warlord         | Accompanied by 1 ally
 21559 | -5/Warlord         | System corruption cleaned by Quarantine Array
 21574 | -5/Warlord         | System corruption cleaned by Quarantine Array
 21959 | -5/Warlord         | Visited the Vortex Lab
 21967 | -5/Warlord         | Warlord's base attacked by MAIN.C
 21979 | -5/Warlord         | Found Prototype Energy Cannon
 21982 | -5/Warlord         | Found Prototype Energy Cannon
 21996 | -5/Warlord         | Identified Vortex Cannon (x2)
 22207 | -5/Warlord         | Rebuked by Warlord
 22230 | -5/Warlord         | Found Prototype Reactor
 22230 | -5/Warlord         | Identified Vortex Chain Reactor
 22246 | -5/Warlord         | Found Exp. Targeting Computer
 22259 | -5/Warlord         | Found Prototype Device
 22259 | -5/Warlord         | Identified System Purifier
 22268 | -5/Warlord         | Found Prototype Hackware
 22317 | -5/Warlord         | Warlord forces counterattacked
 22373 | -5/Warlord         | Spotted Executioner
 22394 | -5/Warlord         | Spotted Executioner
 22397 | -5/Warlord         | Spotted Executioner
 22404 | -5/Warlord         | Allies destroyed Executioner
 22404 | -5/Warlord         | Spotted Executioner
 22421 | -5/Warlord         | Allies destroyed Executioner
 22457 | -5/Warlord         | Found Prototype Ballistic Cannon
 22465 | -5/Warlord         | Lost 16 allies
 22469 | -5/Warlord         | Spotted Executioner
 22474 | -5/Warlord         | Allies destroyed Executioner
 22496 | -5/Warlord         | Discovered new exit (range 13)
 22522 | -5/Warlord         | Lost 12 allies
 22547 | -5/Warlord         | Entered Proximity Caves
 22547 | -4/Proximity Caves | Accompanied by 1 ally
 23349 | -4/Proximity Caves | Spotted B-86 Titan
 23809 | -4/Proximity Caves | Build established: Scavenger-Gunner
 24050 | -4/Proximity Caves | Identified Hvy. Autocannon
 24104 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 24212 | -4/Proximity Caves | Discovered new exit (range 19)
 24328 | -4/Proximity Caves | Learned Research emergency access door positions
 24380 | -4/Proximity Caves | Entered Factory
 24380 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 24382 | -4/Factory         | Loaded intel: 189 non-interactive machine locations
 24480 | -4/Factory         | Repaired Broken Centrium Heavy Treads
 25145 | -4/Factory         | Retrieved Zion intel report: Active Terminals
 25235 | -4/Factory         | Discovered new exit (range 16)
 25283 | -4/Factory         | Identified exit to Upper Caves
 25618 | -4/Factory         | Noticed a derelict Sapper rigging charges
 25675 | -4/Factory         | Fabricated Cmb. Antigrav System?
 25972 | -4/Factory         | Terminal network hard line cut
 26011 | -4/Factory         | Found Quantum Capacitor
 26041 | -4/Factory         | Build established: Scavenger-Skirmisher
 26380 | -4/Factory         | First assault squad dispatched
 26410 | -4/Factory         | Entered Upper Caves
 26412 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 26449 | -4/Upper Caves     | Learned Research emergency access door positions
 26452 | -4/Upper Caves     | Build established: Scavenger-Mutant
 26454 | -4/Upper Caves     | Learned Research garrison access intel
 27473 | -4/Upper Caves     | Discovered new exit (range 10)
 27489 | -4/Upper Caves     | Identified exit to Upper Caves
 27589 | -4/Upper Caves     | Entered another Upper Caves area
 27644 | -4/Upper Caves     | Encountered a Warlord checkpoint
 27653 | -4/Upper Caves     | Discovered new exit (range 13)
 27669 | -4/Upper Caves     | Identified exit to Zhirov
 28023 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 28105 | -4/Upper Caves     | Entered Zhirov
 28105 | -4/Zhirov          | Discovered new exit (range 3)
 28197 | -4/Zhirov          | Learned location of Quarantine (-3)
 28197 | -4/Zhirov          | Learned location of Testing (-2)
 28197 | -4/Zhirov          | Learned location of Command (-1)
 28287 | -4/Zhirov          | Found Alien Artifact
 28315 | -4/Zhirov          | Found Alien Artifact
 28315 | -4/Zhirov          | Identified Integrated Dissipator
 28315 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 28555 | -4/Zhirov          | Identified exit to Proximity Caves
 28558 | -4/Zhirov          | Entered Proximity Caves
 28655 | -3/Proximity Caves | Build established: Mutant
 28796 | -3/Proximity Caves | Spotted B-86 Titan
 29384 | -3/Proximity Caves | Build established: Skirmisher
 29509 | -3/Proximity Caves | Discovered new exit (range 7)
 29526 | -3/Proximity Caves | Identified exit to Research
 29571 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 29701 | -3/Proximity Caves | Build established: Mutant
 29920 | -3/Proximity Caves | Entered Research
 29920 | -3/Research        | Evolved 2 slots: Utility x2
 29922 | -3/Research        | Loaded intel: 4 garrison access locations
 30065 | -3/Research        | Retrieved Zion intel report: Prototype Stockpiles
 30164 | -3/Research        | Retrieved Zion intel report: Depthwide Sectors/0
 30165 | -3/Research        | Zion Resource Resupply teleported in
 30301 | -3/Research        | Found Prototype Launcher
 30301 | -3/Research        | Identified Hellfire Missile Launcher
 30710 | -3/Research        | Build established: Ninja
 30877 | -3/Research        | Found Fusion Bomb Launcher
 30891 | -3/Research        | Destroyed 10 combat bots
 30899 | -3/Research        | Lost 4 parts (1p1n1u1w)
 31155 | -3/Research        | Build established: Mutant
 31177 | -3/Research        | Terminal network hard line cut
 31324 | -3/Research        | Discovered new exit (range 9)
 31329 | -3/Research        | Identified exit to Research
 31394 | -3/Research        | Discovered new exit (range 13)
 31428 | -3/Research        | Identified exit to Quarantine
 31429 | -3/Research        | Entered Quarantine
 31436 | -3/Quarantine      | Retrieved Zion intel report: Emergency Access
 31451 | -3/Quarantine      | Lost 4 parts (1p2n1u)
 31500 | -3/Quarantine      | Found Alien Artifact
 31521 | -3/Quarantine      | Found Alien Artifact
 31521 | -3/Quarantine      | Identified Terrabomb
 31521 | -3/Quarantine      | Used Terrabomb
 31528 | -3/Quarantine      | Found Terrabomb
 31541 | -3/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 31545 | -3/Quarantine      | Retrieved Zion intel report: Unaware Schematics
 31557 | -3/Quarantine      | Retrieved Zion intel report: Prototype Stockpiles
 31558 | -3/Quarantine      | Discovered exit to Research (range 4)
 31708 | -3/Quarantine      | First assault squad dispatched
 31711 | -3/Quarantine      | Cryocooling Duct disabled
 31726 | -3/Quarantine      | Ambient heat levels rising (+20)
 31726 | -3/Quarantine      | Non-combat units ordered to evacuate
 31781 | -3/Quarantine      | Lost 3 parts (1n2u)
 31785 | -3/Quarantine      | Scanned by Researcher
 31788 | -3/Quarantine      | Found Alien Energy Cannon
 31788 | -3/Quarantine      | Identified Core Cannon
 31795 | -3/Quarantine      | Used Terrabomb
 31800 | -3/Quarantine      | Crushed by falling debris
 31841 | -3/Quarantine      | Found Alien Artifact
 31841 | -3/Quarantine      | Identified Subatomic Replicator
 31845 | -3/Quarantine      | Used Subatomic Replicator to replicate Antigrav Array
 31954 | -3/Quarantine      | Identified Transdimensional Reconstructor
 31954 | -3/Quarantine      | Warped through subspace
 31955 | -3/Quarantine      | Core integrity fell below 50%
 31966 | -3/Quarantine      | Retrieved Zion intel report: Depthwide Sectors/-1
 31994 | -3/Quarantine      | Retrieved Zion intel report: Active Terminals
 32037 | -3/Quarantine      | Found Alien Impact Weapon
 32037 | -3/Quarantine      | Identified Core Stripper
 32057 | -3/Quarantine      | Spotted Fortress
 32079 | -3/Quarantine      | Discovered new exit (range 5)
 32080 | -3/Quarantine      | Identified exit to Section 7
 32080 | -3/Quarantine      | Identified Core Reset Matrix
 32080 | -3/Quarantine      | Used Core Reset Matrix
 32081 | -3/Quarantine      | Entered Section 7
 32084 | -3/Section 7       | Sensed 22 artifacts in vicinity
 32123 | -3/Section 7       | Found Spacefold Activator
 32130 | -3/Section 7       | Retrieved Zion intel report: Trap Installations
 32173 | -3/Section 7       | Found Core Reset Matrix
 32194 | -3/Section 7       | Spotted S7 Guard
 32199 | -3/Section 7       | Found Core Physics Calibrator
 32248 | -3/Section 7       | Core integrity fell below 20%
 32260 | -3/Section 7       | Found Microwarp Drive
 32277 | -3/Section 7       | Spotted S7 Guard
 32285 | -3/Section 7       | Spotted Alpha 7
 32287 | -3/Section 7       | Spotted Alpha 7
 32296 | -3/Section 7       | Retrieved Zion intel report: Component Stockpiles
 32301 | -3/Section 7       | Lost 3 parts (1p1u1w)
 32319 | -3/Section 7       | Discovered exit to Research (range 10)
 32323 | -3/Section 7       | Entered Research
 32323 | -2/Research        | Evolved 2 slots: Utility x2
 32409 | -2/Research        | Zion Light squad teleported in
 32484 | -2/Research        | Core integrity fell below 50%
 32501 | -2/Research        | Zion Hacker squad teleported in
 32531 | -2/Research        | Spotted B-90 Cyclops
 32543 | -2/Research        | Emitted hypermatrix ping
 32548 | -2/Research        | Assembled emerged from beneath the floor
 32555 | -2/Research        | Found Unknown Device
 32555 | -2/Research        | Identified Quantum Capacitor
 32559 | -2/Research        | Discovered new exit (range 18)
 32560 | -2/Research        | Core integrity fell below 20%
 32562 | -2/Research        | Identified exit to Access
 32565 | -2/Research        | Entered Access
 32565 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 32578 | -1/Access          | Lost 5 parts (1p3n1w)
 32584 | -1/Access          | Lost 7 allies
 32701 | -1/Access          | Build established: Alien-Mutant
 32816 | -1/Access          | Spotted B-99 Colossus
 32859 | -1/Access          | Search patrols dispatched
 33031 | -1/Access          | Spotted B-99 Colossus
 33112 | -1/Access          | First assault squad dispatched
 33136 | -1/Access          | Build established: Alien-Gunner
 33180 | -1/Access          | Discovered new exit (range 8)
 33190 | -1/Access          | Identified exit to Command
 33191 | -1/Access          | Entered Command
 33539 | -1/Command         | Lost 3 parts (3u)
 33732 | -1/Command         | Retrieved Zion intel report: Trap Installations
 33773 | -1/Command         | Spotted M Guard
 33773 | -1/Command         | Spotted M Guard
 33773 | -1/Command         | Spotted Combat Programmer
 33773 | -1/Command         | Spotted Combat Programmer
 33779 | -1/Command         | System corruption reached 10%
 33815 | -1/Command         | Met MAIN.C
 33815 | -1/Command         | 0b10 Conduit disabled
 33824 | -1/Command         | Core integrity fell below 50%
 33851 | -1/Command         | Build established: Scavenger-Gunner
 33866 | -1/Command         | Destroyed Combat Programmer
 33879 | -1/Command         | Destroyed Combat Programmer
 33880 | -1/Command         | System corruption reached 30%
 33886 | -1/Command         | Emitted hypermatrix ping
 33891 | -1/Command         | Assembled emerged from beneath the floor
 33892 | -1/Command         | Core integrity fell below 20%
 33895 | -1/Command         | Destroyed by M Guard with Ragnarok Missile Launcher

 Last Messages 
---------------
33886_ Emitted hypermatrix ping.
33888_ Enh. Nova Cannon destroyed.
33888_ Quantum Reactor destroyed.
33889_ Dropped Hcp. Storage Unit.
33889_ Dropped Quantum Capacitor.
33890_ Dropped Antimissile System.
33890_ Dropped Lrn. Terrain Scanner.
33891_ Assembled emerge from beneath the floor.
33891_ as-62074 sneak attacks.
33891_ as-65517 sneak attacks.
33891_ Adv. Heavy Treads destroyed.
33891_ Adv. Heat Sink destroyed.
33891_ as-65517 destroyed.
33891_ as-96635 destroyed.
33891_ as-72114 destroyed.
33891_ as-70459 destroyed.
33891_ as-62074 destroyed.
33891_ as-01983 destroyed.
33891_ as-23508 destroyed.
33891_ as-43743 destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????############???????????????????????????? |
| ???????? """"        #???????????????????????????? |
| ???????? ""          #???????????????????????????? |
| ???????? ""         !#######################?????? |
| ????????""           Y                ]]   #?????? |
| ????????"""                                #?????? |
| ????????""           Y   @                 #?????? |
| ????????""           ###################"""#?????? |
| ????????""           #???????????????????"???????? |
| ????????""           #?????????????????#"""##??### |
| ????????"          ""#?????????????????#    #?     |
| ????????      """""""#?????????????????#   ##      |
| ????????    """""""""#?????????????????#           |
| ????????  """""""""""??????????????????#           |
| ???????????????????????????????????????#           |
| ???????????????????????????????????????#           |
| ???????????????????????????????????????#           |
| ???????????????????????????????????????#    #      |
| ???????????????????????????????????????########    |
| ???????????????????????????????????????????????### |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           129
Coolant Potential          100
Energy Generation          70
Energy Capacity            930
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              16
Power Amplification        30
Armor Coverage             1200
Resistance: KI             25
Power Shielding            90
Weapon Shielding           100
Point Defense Rating       240
Weapon Cycling             20
Melee Speed Boost          20
Phase Shifting             15
Evasion (%)                65
Targeting Accuracy         20
Launcher Accuracy          70
Target Analysis            8
Recoil Reduction           6
Particle Charging          30
Offensive Hacking          14
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
   Arm. Medium Treads | x2 | -6/Factory 
 Cmb. Antigrav System | x2 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Terrabomb
Core Cannon
Subatomic Replicator
Transdimensional Reconstructor
Core Stripper
Core Reset Matrix
Spacefold Activator
Core Physics Calibrator
Microwarp Drive

 Achievements 
--------------
Friend Of Zion
Heroic Deeds
Meet Your Maker

 Challenges 
------------
None

 Game 
------
Seed              HardenedDirtyBank
  Manual?         0
Play Time         06:17:55
  Cumulative      201.3 hours
  Start           2024.04.25 @ 00:19:01
  End             2024.04.25 @ 14:03:05
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          81
  Rogue           79
  Adventurer      2
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             70
Gallery%          78
Achievement%      66
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b7154c73-dcd2-4da0-acba-3b1e6e2a8fff