Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.22 @ 19:18:22 Player: woegarden Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (35) 175 Value Destroyed (423) 423 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2958 Bonus ------- None Cogmind --------- Core Integrity 92/700 Matter 5/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Improved Sensor Array Advanced ECM Suite Hardlight Generator Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Structural Scanner Improved Terrain Scanner Terrain Scan Processor Hacking Suite > --- WEAPON ----------- Autogun Improved Assault Rifle > --- INVENTORY -------- Ion Engine Improved Sensor Array Hardlight Generator Shock Rifle Rocket Launcher [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 4 | . . 2 . 2 Weapon . | . . . . . Parts Attached 39 | 5 3 16 14 1 Power 6 | . . 3 2 1 Engine 6 | . . 3 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 14 | 4 2 5 3 . Treads 2 | 2 . . . . Leg . | . . . . . Wheel 7 | 2 2 3 . . Hover . | . . . . . Flight 5 | . . 2 3 . Utility 7 | 1 . 3 3 . Device 3 | 1 . . 2 . Storage . | . . . . . Processor 3 | . . 3 . . Hackware 1 | . . . 1 . Protection . | . . . . . Artifact . | . . . . . Weapon 12 | . 1 5 6 . Energy Gun 2 | . . 1 1 . Energy Cannon 2 | . . 1 1 . Ballistic Gun 6 | . 1 3 2 . Ballistic Cannon . | . . . . . Launcher 2 | . . . 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 13 | . 1 5 4 3 Power 2 | . . 2 . . Propulsion 7 | . . 2 3 2 Utility 1 | . . . . 1 Weapon 3 | . 1 1 1 . Highest Loss Streak 4 | . 1 4 3 2 To Critical Strikes . | . . . . . Average Backups 6 | 6 8 7 3 4 Power . | 1 1 . 1 1 Propulsion 3 | 4 4 4 . . Utility 1 | . 1 1 1 2 Weapon . | 1 1 . 1 . Tool/Special . | . . . . . Unused Backups 18 | 7 1 8 . 2 Power 2 | 1 . 1 . . Propulsion 7 | 3 . 4 . . Utility 6 | 1 . 3 . 2 Weapon 3 | 2 1 . . . Tool/Special . | . . . . . Average Slot Usage (%) 71 | . 96 76 88 33 Engine 9 | . 14 10 9 3 Wheel 12 | . 28 15 . . Flight 8 | . . 5 30 6 Device 11 | . 14 9 15 10 Storage 7 | . 14 10 . . Processor 7 | . . 9 14 4 Hackware 2 | . . . 6 7 Energy Gun 1 | . 10 . . . Energy Cannon 1 | . . 1 3 . Ballistic Gun 10 | . 14 14 5 . Peak Build Rating 20 | 9 9 13 20 13 Average Rating 10 | 8 8 9 17 9 On Entrance 9 | 6 9 8 13 13 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 15 | 15 15 14 15 7 Greatest Support 40 | 40 20 32 16 8 Greatest Overweight (x) 1 | . . 1 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 Average Capacity 7 | 8 8 7 5 5 Most Carried 8 | 8 8 8 5 5 Average Carried 6 | 6 8 7 3 4 Final Capacity 8 | 8 8 5 5 5 Final Carried 8 | 8 8 5 5 4 Class Distribution -------------------- 37% | Mutant 34% | Scavenger-Mutant 15% | Scavenger-Scout 12% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Scout | -8/Materials Scout | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 646 | 333 67 246 . . Remotely . | . . . . . Salvage Created 1034 | 221 183 480 150 . Parts 74 | 14 15 33 12 . Haulers Intercepted 3 | . . 2 1 . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 15 | . 4 9 2 . Guns 13 | . 4 9 . . AOE 2 | . . . 2 . Classes Destroyed 10 | 3 2 3 2 . Worker 3 | 2 1 . . . Builder 1 | . . . 1 . Tunneler 7 | 5 1 . 1 . Hauler 3 | . . 2 1 . Recycler 4 | 1 1 2 . . Operator 1 | . . 1 . . Watcher 1 | . . 1 . . Swarmer 10 | . 3 7 . . Grunt 4 | . 1 2 1 . Sentry 1 | . . . 1 . Best Kill Streak 8 | 3 6 8 3 . Combat Bots Only 5 | . 4 5 1 . Max Kills in Single Turn 1 | 1 1 1 1 . Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 261 | . 31 53 58 119 Missed 103 | . 9 10 24 60 Hits 158 | . 22 43 34 59 Projectile 158 | . 22 43 34 59 Critical Strikes 4 | . . 2 1 1 Damage Taken 1869 | 13 242 402 538 674 Core 870 | . 48 82 132 608 Absorbed by Shields 20 | . . . 20 . Core Remaining (%) 83 | 100 80 79 76 . Volleys Fired 89 | 18 13 48 10 . Largest 2 | 2 2 2 2 . Hottest 83 | 60 60 60 83 . Shots Fired 155 | 36 26 80 13 . Gun 141 | 36 26 75 4 . Cannon 5 | . . 5 . . Launcher 9 | . . . 9 . Special . | . . . . . Kinetic 100 | 18 13 68 1 . Thermal 5 | . . 5 . . Explosive 9 | . . . 9 . Electromagnetic 41 | 18 13 7 3 . Robot Hit Streak 9 | 6 8 9 2 . Robot Miss Streak 4 | 4 3 3 1 . Penetration Max . | . . . . . Secondary Targets 4 | . 2 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 90 | 19 16 50 5 . Core Hits 53 | 8 9 23 13 . Critical Kills 2 | 1 . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | 1 . 1 . . Destroy 2 | 1 . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1496 | 270 189 567 469 1 Guns 945 | 243 189 452 61 . Cannons 52 | . . 52 . . Explosions 497 | 27 . 62 408 . Melee . | . . . . . Ramming 2 | . . 1 . 1 Kinetic 596 | 98 85 399 14 . Thermal 141 | 27 . 114 . . Explosive 408 | . . . 408 . Electromagnetic 349 | 145 104 53 47 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 15 | . . . 15 . Projectiles . | . . . . . Explosions 15 | . . . 15 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 107 | 13 . 35 59 . Shots 4 | 1 . 1 2 . Rammed 2 | . . 1 . 1 Targets Rammed 2 | . . 1 . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 72 | 12 32 72 52 4 Average Temperature 21 | 12 20 26 21 2 Received Heat Transfer 369 | . 63 36 165 105 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | 1 . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 261 | 50 . 211 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | 1 . 1 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 182 | 10 100 177 182 160 Initial 82 | . . 35 58 82 Average 68 | 1 52 73 88 112 Influence Increases 955 | 40 150 343 224 198 Destroy 0b10 Robot/C 300 | . 80 180 40 . Destroy 0b10 Robot/NC 100 | 40 15 30 15 . Destroy Leader 58 | . 10 36 12 . Successful Hack 50 | . . 32 . 18 Disable Machine 15 | . 15 . . . Destroy Structure 72 | . . 5 67 . Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 345 | . 30 60 90 165 Influence Decreases 805 | 40 65 289 181 230 Entered New Map 231 | . . 50 81 100 Time Decay 454 | 40 55 199 60 100 Lost Part 120 | . 10 40 40 30 Squads Dispatched 7 | . 2 1 2 2 Investigation 2 | . . . . 2 Extermination . | . . . . . Reinforcement 5 | . 2 1 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 3 . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 65 | . 15 19 14 17 Peak Tracking Total 12 | . 10 6 12 6 Tactical Retreats 12 | . 1 3 3 5 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 6 | . . 3 . 3 Terminals 4 | . . 3 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 27 | . . 20 . 7 Successful 16 | . . 12 . 4 Failed 11 | . . 8 . 3 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 22 | . . 20 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . . . . 5 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 12 | . . 12 . . Record 3 | . . 3 . . Prototype ID Bank 1 | . . 1 . . Branch Access Points 1 | . . 1 . . Recycling Unit Index 1 | . . 1 . . Alert Level 1 | . . 1 . . Dispatch Records 1 | . . 1 . . Patrol Status 2 | . . 2 . . Investigation Status 1 | . . 1 . . Registered Components 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . . . . 4 Recycle Component 2 | . . . . 2 Process 2 | . . . . 2 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used 1 | . . 1 . . Hacking Detections 2 | . . . . 2 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 2 | . . . . 2 Recycled Matter 57 | . . . . 57 Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1044 | 126 154 487 132 145 Optics 371 | . . 335 36 . Terrain 941 | 126 154 400 119 142 Structural 241 | . . . 96 145 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1152 | 170 154 487 132 209 Spaces Moved 1217 | 78 128 400 199 412 Core 227 | . . . . 227 Treads 30 | 30 . . . . Legs 28 | 28 . . . . Wheels 410 | 20 128 262 . . Hover . | . . . . . Flight 522 | . . 138 199 185 Fastest Speed 31 | 80 80 37 31 37 Average Speed 60 | 125 80 72 33 44 Slowest Speed 160 | 160 80 117 117 50 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 7 | . . 4 1 2 Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 5 35 28 38 12 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 78 | . . 5 73 . Melee . | . . . . . Projectile . | . . . . . AOE 78 | . . 5 73 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1481 | 114 154 527 248 438 Wait 63 | . 7 24 13 19 Move 1201 | 77 127 392 196 409 Hop 5 | . . 3 1 1 Pick Up 33 | 8 1 18 5 1 Fast Attach 13 | 1 . 7 4 1 Attach 11 | . . 6 5 . Detach 6 | . . 3 2 1 Swap 21 | 4 3 6 7 1 Drop 37 | 6 3 19 5 4 Fire 89 | 18 13 48 10 . Melee . | . . . . . Ram 2 | . . 1 . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / Min) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 3) 171 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Discovered new exit (range 15) 325 | -10/Materials | Entered another Materials area 325 | -9/Materials | Evolved 2 slots: Utility x2 339 | -9/Materials | Identified exit to Mines 555 | -9/Materials | Build established: Scavenger-Mutant 715 | -9/Materials | Lost 4 parts (1p2n1w) 793 | -9/Materials | Discovered new exit (range 17) 812 | -9/Materials | Entered another Materials area 812 | -8/Materials | Evolved 2 slots: Propulsion x2 912 | -8/Materials | Lost 3 parts (2n1w) 919 | -8/Materials | Discovered new exit (range 14) 934 | -8/Materials | Discovered new exit (range 16) 944 | -8/Materials | Entered Factory 944 | -7/Factory | Evolved 2 slots: Utility x2 1119 | -7/Factory | Core integrity fell below 50% 1138 | -7/Factory | Core integrity fell below 20% 1153 | -7/Factory | Self-destructed Last Messages --------------- 01019_ Connecting with Terminal... 01019_ ALERT: Suspicious activity at Terminal F014. Dispatching Investigation squad. 01033_ Flight Unit destroyed. 01034_ Dropped Imp. Ion Engine. 01035_ G-47 Trooper suffers critical hit (Burn). 01050_ Slammed into T-07 Excavator. 01050_ T-07 Excavator sends out distress signal. 01065_ Acquired Deuterium Engine. 01067_ Dropped Ion Engine. 01073_ Connecting with Recycling Unit... >>Recycle(Autogun) Accepting Autogun... >>Recycling(Process) Analyzing inventory... Recycling at 100% efficiency: Autogun (57) 01086_ Imp. Terrain Scanner destroyed. 01089_ Discarded Terrain Scan Processor. 01089_ Dropped Structural Scanner. 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""" # | | ???? ??# ????????# """ # | | ???? ??# ????????# """ ? | | ???] !! ?# ???????# ?? | | ??? !/ ?# ???????########?? | | ??# ! # ???????????????? | | ??# # ???????????????? | | ??# # ??????????????? | | ??##########! ??????????????? | | ???????????# ?????????????? | | ???????????? ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 160 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Resistances Are Futile Spot Them First Challenges ------------ None Game ------ Seed ZhirovJunkPower Manual? 0 Play Time 00:30:40 Cumulative 110.3 hours Start 2025.10.22 @ 08:44:00 End 2025.10.22 @ 19:18:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 189 Rogue 143 Adventurer 45 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 42 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 5% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33)|BRIGHTNESS(90)|SATURATION(87) Steam 1 RUN: 33667ab6-4864-4ebd-83df-faed0774d01c