Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.03 @ 03:34:45 Player: Runagate Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (183) 915 Value Destroyed (5648) 5648 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (395) 395 TOTAL SCORE: 12878 Bonus ------- High Alert Combat Kills 395 Cogmind --------- Core Integrity 0/1300 Matter 150/300 Energy 194/500 System Corruption 25% Temperature Cool (0) Movement Immobile (Siege) Location -3/Armory Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (6) --- Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY (11) ----- Advanced Heat Sink Advanced Heat Sink Energy Well Improved Launcher Guidance Computer Advanced Target Analyzer Advanced Target Analyzer Improved Core Shielding Improved Core Shielding > --- WEAPON (2) ------- Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY (5) ---- Micro Antimatter Reactor Advanced Heavy Siege Treads Enhanced Nova Cannon Hypervelocity Railgun Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Energy Well Seismic Detector Improved Launcher Guidance Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Cloaking Device Improved Core Shielding Improved Core Shielding Improved Remote Force Field > --- WEAPON ----------- Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY -------- Advanced Heavy Siege Treads Enhanced Nova Cannon Hypervelocity Railgun Hypervelocity Railgun [Rating: 152] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Aluminum Leg Treads Advanced Heavy Siege Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Field Laser Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Launcher EMP Blaster Impact Weapon Mace Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Slots Evolved 14 | . . 2 2 2 2 2 . . 2 2 . Power 1 | . . . . . . 1 . . . . . Propulsion 4 | . . 2 1 . . . . . 1 . . Utility 9 | . . . 1 2 2 1 . . 1 2 . Weapon . | . . . . . . . . . . . . Parts Attached 172 | 9 24 31 29 11 12 4 . 6 4 5 37 Power 22 | 1 6 4 1 . 2 1 . 2 1 1 3 Engine 13 | 1 6 3 1 . 1 . . 1 . . . Core 4 | . . 1 . . 1 1 . 1 . . . Reactor 5 | . . . . . . . . . 1 1 3 Propulsion 53 | 2 11 10 11 6 2 1 . . 1 1 8 Treads 4 | . . . . . . . . . . . 4 Leg 37 | 2 11 10 10 . . . . . . . 4 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 12 | . . . 1 6 2 1 . . 1 1 . Utility 59 | 3 5 7 9 4 7 1 . 2 2 3 16 Device 26 | 2 1 . 5 1 5 1 . 2 1 1 7 Storage 8 | 1 4 1 . 1 . . . . . . 1 Processor 6 | . . . . 1 . . . . 1 . 4 Hackware 4 | . . . . 1 1 . . . . 2 . Protection 15 | . . 6 4 . 1 . . . . . 4 Artifact . | . . . . . . . . . . . . Weapon 38 | 3 2 10 8 1 1 1 . 2 . . 10 Energy Gun 8 | 2 1 2 1 . . . . . . . 2 Energy Cannon 3 | . . . . . 1 . . 1 . . 1 Ballistic Gun 21 | 1 1 7 5 . . . . . . . 7 Ballistic Cannon . | . . . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . 1 . . . 1 . . . . . Slashing Weapon 2 | . . . 1 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . Unidentified Prototypes 5 | . . 2 1 . . . . 1 . 1 . Parts Lost 35 | . 3 . 7 . 1 . 1 1 . 12 10 Power 7 | . 1 . 1 . . . . 1 . 2 2 Propulsion 8 | . . . 2 . . . . . . 4 2 Utility 15 | . . . 3 . 1 . 1 . . 5 5 Weapon 5 | . 2 . 1 . . . . . . 1 1 Highest Loss Streak 8 | . 2 . 4 . 1 . 1 1 . 8 3 To Critical Strikes . | . . . . . . . . . . . . Average Backups 9 | 1 7 14 14 8 7 7 7 4 4 3 3 Power 1 | . . 1 2 1 1 . 1 . . 1 . Propulsion 2 | . 2 4 4 1 1 1 . . . . . Utility 2 | . 3 3 3 1 2 3 3 2 3 1 . Weapon 2 | . . 4 4 3 2 2 1 1 1 . 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 34 | . . 13 10 3 2 1 . 1 1 . 3 Power 4 | . . 2 . 1 1 . . . . . . Propulsion 11 | . . 3 5 2 . . . . . . 1 Utility 6 | . . 2 2 . . . . 1 1 . . Weapon 13 | . . 6 3 . 1 1 . . . . 2 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 91 | . 97 99 98 91 90 87 85 95 99 88 63 Engine 5 | . 13 8 4 7 5 . . 2 4 1 . Core 2 | . . 2 4 . . 5 5 7 5 3 . Reactor 1 | . . . . . . . . . . 2 7 Treads 2 | . . . . . . . . . . . 12 Leg 22 | . 27 43 41 1 . . . . . . . Flight 8 | . . . 3 36 33 29 29 29 31 23 . Device 10 | . 14 . 9 15 13 15 15 22 21 20 12 Storage 6 | . 14 11 9 7 6 5 4 . . . . Processor 2 | . . . . 3 6 5 5 5 9 8 7 Hackware 2 | . . . . 6 10 11 11 11 10 13 . Protection 7 | . . 10 8 2 5 5 5 5 5 2 10 Energy Gun 3 | . 14 4 3 . . . . . . . 1 Ballistic Gun 9 | . 12 17 13 . . . . . . . 6 Peak Build Rating 152 | 7 8 21 30 46 56 59 57 73 85 101 152 Average Rating 47 | 5 7 18 27 41 50 57 55 66 81 83 121 On Entrance 35 | . 7 8 20 28 46 55 57 51 69 83 2 Avg Prop Armor Cover (%) 3 | . . . . . 1 . . 4 3 3 10 Naked Turns 37 | . . . . . . . . . . 22 15 Heaviest Build 75 | 12 19 37 41 25 26 24 18 30 31 37 75 Greatest Support 240 | 20 20 52 65 26 27 27 27 27 33 33 240 Greatest Overweight (x) 1 | . . . 1 1 . . . 1 . 1 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 8 8 8 5 5 5 5 Average Capacity 10 | 7 9 14 15 8 8 8 7 5 5 5 5 Most Carried 15 | 3 10 15 15 15 8 8 8 5 5 5 5 Average Carried 9 | 1 7 14 14 8 7 7 7 4 4 3 4 Final Capacity 15 | 8 10 15 15 8 8 8 5 5 5 5 5 Final Carried 15 | 3 10 15 15 8 8 8 5 5 5 4 5 Class Distribution -------------------- 49% | Mutant 25% | Scavenger-Mutant 19% | Hacker-Sprinter 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Waste Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Scavenger-Mutant | -3/Armory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Matter Collected 4701 | 304 434 1051 900 196 64 14 . 271 47 161 1259 Remotely . | . . . . . . . . . . . . Salvage Created 7455 | 217 1064 2008 1788 86 146 14 . 201 47 63 1821 Parts 436 | 21 45 148 102 7 13 . . 3 . . 97 Haulers Intercepted 12 | . 2 5 4 . . . . 1 . . . Recyclers Shooed 4 | . 1 3 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Combat Hostiles Destroyed 120 | . 14 35 39 3 3 . . . . 1 25 Melee 4 | . . . 2 1 . . . . . . 1 Guns 98 | . 14 31 33 . . . . . . . 20 Cannons 5 | . . . . . 3 . . . . . 2 AOE 10 | . . 4 4 2 . . . . . . . Classes Destroyed 16 | 3 4 3 1 . . . . . . . 5 Worker 11 | 2 1 6 1 . . . . 1 . . . Builder 5 | . . 3 2 . . . . . . . . Tunneler 8 | 5 . 3 . . . . . . . . . Hauler 12 | . 2 5 4 . . . . 1 . . . Recycler 8 | 1 3 4 . . . . . . . . . Operator 3 | . . 1 . . . 1 . . . 1 . Watcher 16 | . 3 4 1 . 2 . . 4 1 . 1 Swarmer 34 | . 3 15 6 3 3 . . . . 1 3 Grunt 48 | . 11 11 22 . . . . . . . 4 Brawler 3 | . . . 3 . . . . . . . . Duelist 3 | . . . . . . . . . . . 3 Protector 1 | . . . . . . . . . . . 1 Sentry 19 | . . 9 8 . . . . . . . 2 Demolisher 1 | . . . . . . . . . . . 1 Hunter 2 | . . . . . . . . . . . 2 Programmer 9 | . . . . . . . . . . . 9 Best Kill Streak 10 | 3 4 10 7 3 3 1 . 2 1 1 4 Combat Bots Only 7 | . 3 4 7 3 3 . . . . 1 4 Max Kills in Single Turn 5 | 1 1 4 5 2 1 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . 2 4 2 . . . . . . . Melee 1 | . . . 1 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Hostile Shots Fired 902 | . 80 131 174 12 65 3 1 4 17 146 269 Missed 286 | . 21 31 57 9 33 3 . 1 14 61 56 Deflected 4 | . . . . . . . . . . . 4 Hits 616 | . 59 100 117 3 32 . 1 3 3 85 213 Melee 35 | . . . 1 . . . 1 . . . 33 Projectile 581 | . 59 100 116 3 32 . . 3 3 85 180 AOE 1 | . . . . . . . . . . . 1 Critical Strikes 28 | . . 1 3 . . . 1 1 . 1 21 Actively Blocked 2 | . . . . . . . . 1 . . 1 Part Disruptions 1 | . . . . . . . . . . . 1 Damage Taken 11314 | . 736 1134 1761 39 460 . 35 57 57 1838 5197 Core 1918 | . 116 114 201 18 95 . 35 . 17 1149 173 Absorbed by Shields 256 | . . . . . . . . . . 49 207 Reduced by Siege Mode 911 | . . . . . . . . . . . 911 Redirected to Shielding 99 | . . . . . 26 . . 6 7 14 46 Regen/Repaired (Parts) 33 | . 33 . . . . . . . . . . Core Remaining (%) 83 | 100 53 71 63 97 88 . . 96 98 . . Volleys Fired 559 | 14 94 126 114 1 53 4 . 11 4 15 123 Largest 2 | 2 2 2 2 1 2 1 . 1 1 1 2 Hottest 160 | 60 60 79 88 33 118 85 . 90 90 90 160 Shots Fired 970 | 28 170 246 211 1 54 4 . 11 4 15 226 Gun 856 | 28 170 246 208 . . . . . . . 204 Cannon 109 | . . . . . 53 4 . 11 4 15 22 Launcher 5 | . . . 3 1 1 . . . . . . Special . | . . . . . . . . . . . . Kinetic 637 | 14 85 210 168 . . . . . . . 160 Thermal 276 | 14 51 18 40 . 53 4 . 11 4 15 66 Explosive . | . . . . . . . . . . . . Electromagnetic 57 | . 34 18 3 1 1 . . . . . . Robot Hit Streak 18 | 15 11 16 10 . 8 1 . . . . 18 Robot Miss Streak 10 | 2 3 10 6 1 2 2 . . . 4 6 Penetration Max 2 | . . . . . . . . . . . 2 Secondary Targets 14 | . 3 5 4 . . . . . . . 2 Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . 1 Shots Hit Robots 622 | 20 109 154 158 1 13 2 . 9 2 2 152 Core Hits 307 | 13 48 84 92 4 5 1 . 1 . . 59 Critical Kills 16 | . 1 . . . . . . . . . 15 Critical Parts Destroyed 34 | . . 1 . . . . . 4 1 . 28 Critical Strikes 58 | . 1 4 4 . . . . 4 1 . 44 Burn 7 | . . 3 4 . . . . . . . . Destroy 46 | . 1 1 . . . . . . . . 44 Smash 5 | . . . . . . . . 4 1 . . Melee Attacks 87 | . . 2 11 6 4 . . 29 12 23 . Impact 66 | . . 2 . . . . . 29 12 23 . Slashing 21 | . . . 11 6 4 . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . 1 . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11959 | 191 1201 3092 3623 71 445 60 . 410 87 83 2696 Guns 8609 | 191 1179 2387 2706 . . . . . . . 2146 Cannons 951 | . . . . . 368 60 . . . . 523 Explosions 1248 | . 22 644 528 44 10 . . . . . . Melee 1036 | . . . 362 27 67 . . 410 87 83 . Ramming 115 | . . 61 27 . . . . . . . 27 Kinetic 5955 | 102 485 2040 2192 . . . . . . . 1136 Thermal 3797 | 89 384 849 514 . 368 60 . . . . 1533 Explosive 486 | . . . 486 . . . . . . . . Electromagnetic 570 | . 332 142 42 44 10 . . . . . . Impact 580 | . . . . . . . . 410 87 83 . Slashing 456 | . . . 362 27 67 . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 25 | . . . . . . . . . . . 25 Average Corruption 18 | . . . . . . . . . . . 18 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 28 | . . . . . . . . . . . 28 Message Errors 9 | . . . . . . . . . . . 9 Matter Fused 4 | . . . . . . . . . . . 4 Heat Flow Errors 2 | . . . . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . . . 3 Data Loss (major) 1 | . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . 1 Weapon Failures 5 | . . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . Overflow Damage 352 | . . 49 . . 2 1 . 220 62 18 . Projectiles 3 | . . . . . 2 1 . . . . . Explosions 49 | . . 49 . . . . . . . . . Melee 300 | . . . . . . . . 220 62 18 . Knockbacks 2 | . . . . . . . . 2 . . . Impact 2 | . . . . . . . . 2 . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 84 | . 18 29 32 . 5 . . . . . . Shots 4 | . 1 1 1 . 1 . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 14 | . . 9 4 . . . . . . . 1 Kicked 13 | . . 9 4 . . . . . . . . Crushed 1 | . . . . . . . . . . . 1 Highest Temperature 335 | 40 148 64 87 4 335 138 . 317 253 303 322 Average Temperature 55 | 22 40 19 24 2 133 72 . 49 89 89 44 Received Heat Transfer 1981 | . 363 357 846 . 57 . . 27 21 151 159 Effects 3 | . . . . . 2 . . . . . 1 Shutdowns 1 | . . . . . 1 . . . . . . Energy Bleed 2 | . . . . . 1 . . . . . 1 Siege Activations 9 | . . . . . . . . . . . 9 Total Turns 187 | . . . . . . . . . . . 187 Longest Duration 52 | . . . . . . . . . . . 52 Martial Activations . | . . . . . . . . . . . . Shielding Activations 1 | . . . . . . . . . . . 1 Total Turns 54 | . . . . . . . . . . . 54 Longest Duration 54 | . . . . . . . . . . . 54 Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . 5 1 2 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Fried 9 | . 2 . . . . . . 4 . 3 . Impact Corruptions 14 | . . . . . . . . 10 2 2 . Robots Melted 2 | . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . 2 Parts Melted 10 | . 1 . 1 . . . . . . . 8 Heat Transferred 5718 | 200 850 1116 1406 . 444 74 . . . . 1628 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Maximum Alert Level 3 | . 1 2 3 1 1 . . . . . 1 Low Security (%) 62 | 100 99 55 10 . 62 100 100 100 100 100 82 Level 1 15 | . . 10 20 100 37 . . . . . 17 Level 2 14 | . . 33 33 . . . . . . . . Level 3 7 | . . . 35 . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 807 | 15 204 599 807 393 359 199 69 56 189 130 301 Initial 327 | . . 48 245 327 136 175 69 34 19 99 56 Average 223 | 2 92 246 509 338 188 180 61 10 28 87 112 Influence Increases 5136 | 40 492 1159 1134 122 471 54 . 225 276 335 828 Destroy 0b10 Robot/C 2380 | . 280 700 780 60 60 . . . . 20 480 Destroy 0b10 Robot/NC 320 | 40 45 130 40 . 10 5 . 30 5 5 10 Destroy Leader 618 | . 80 188 210 10 14 . . 10 2 . 104 Successful Hack 155 | . 24 16 18 4 . 32 . 44 17 . . Disable Machine 210 | . . 45 45 15 15 15 . 15 . . 60 Destroy Structure 208 | . 3 35 26 3 27 2 . 36 12 40 24 Partial Spotted 225 | . 15 . . 15 30 . . 45 15 105 . Lose Combat Pursuer 1020 | . 45 45 15 15 315 . . 45 225 165 150 Influence Decreases 4869 | 40 378 690 997 563 391 214 150 233 128 416 669 Entered New Map 1433 | . . 66 338 393 143 184 130 15 22 90 52 Time Decay 3096 | 40 358 624 589 170 238 30 10 208 106 206 517 Lost Part 340 | . 20 . 70 . 10 . 10 10 . 120 100 Squads Dispatched 32 | . 4 3 8 2 2 . . 4 2 4 3 Investigation 2 | . 2 . . . . . . . . . . Extermination 11 | . . . . 1 1 . . 3 1 2 3 Reinforcement 16 | . 2 3 5 1 1 . . 1 1 2 . Assault 1 | . . . 1 . . . . . . . . Garrison 2 | . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Distress Signals 10 | . 3 1 2 1 . . . . 1 1 1 Communications Jammed 1 | . . . . . . . . . 1 . . Distress Signals 1 | . . . . . . . . . 1 . . Times Spotted 273 | . 24 50 55 9 28 2 6 13 15 28 43 Peak Tracking Total 14 | . 3 4 4 5 8 1 6 3 9 14 7 Tactical Retreats 29 | . 2 2 1 1 6 . . 2 4 5 6 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Traps Triggered 6 | . 1 . . 1 . 1 . 1 1 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Machines Disabled 14 | . . 3 3 1 1 1 . 1 . . 4 Max in Single Turn 2 | . . 2 1 1 1 1 . 1 . . 1 Garrison Access 3 | . . . 1 1 . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Machines Accessed 41 | . 7 6 7 4 1 2 . 6 4 3 1 Terminals 35 | . 6 5 5 3 1 2 . 5 4 3 1 Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . . . Garrison Access 3 | . . . 1 1 . . . 1 . . . Total Hacks 130 | . 24 20 17 18 1 7 . 13 21 8 1 Successful 66 | . 15 12 8 7 . 4 . 5 14 1 . Failed 62 | . 9 7 8 11 1 3 . 8 7 7 1 Catastrophic 5 | . . . 1 1 . . . . 1 2 . Database Lockouts 2 | . . 1 1 . . . . . . . . Manual 97 | . 18 16 12 12 1 6 . 12 16 3 1 Terminals 115 | . 22 17 12 14 1 7 . 12 21 8 1 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 6 | . . 3 3 . . . . . . . . Garrison Access 7 | . . . 2 4 . . . 1 . . . Terminal Hacks 16 | . 4 2 . 2 . . . . 7 1 . Record 1 | . . . . . . . . . . 1 . Prototype ID Bank 3 | . 2 1 . . . . . . . . . Level Access Points 1 | . . . . . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . Terminal Index 4 | . 1 1 . 1 . . . . 1 . . Locate Traps 1 | . . . . . . . . . 1 . . Maintenance Status 1 | . . . . . . . . . 1 . . Registered Components 2 | . . . . 1 . . . . 1 . . Registered Prototypes 1 | . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 3 | . . 1 2 . . . . . . . . Retrieve Study 3 | . . 1 2 . . . . . . . . Garrison Access Hacks 3 | . . . 1 1 . . . 1 . . . Seal Access 3 | . . . 1 1 . . . 1 . . . Unauthorized Hacks 42 | . 9 9 5 4 . 4 . 4 7 . . Terminals 42 | . 9 9 5 4 . 4 . 4 7 . . Botnet 12 | . 3 3 . 1 . 2 . . 3 . . Operators 3 | . 1 1 . 1 . . . . . . . Skim 27 | . 5 5 5 2 . 2 . 4 4 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 31 | . 5 5 3 3 1 2 . 4 4 3 1 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 3 | . . 1 2 . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Active Infowar (turns) 5230 | 54 1055 72 408 351 507 74 32 718 240 387 1332 Sensors 2188 | . . . . 230 507 74 32 718 240 387 . Structural 51 | . . . 51 . . . . . . . . Seismic 3118 | 54 1055 72 357 351 30 . . . . . 1199 Cloaking 2446 | . . . . . . . . 713 75 326 1332 Jamming 1303 | . . . . . 16 28 32 718 240 269 . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Turns Passed 9067 | 134 1055 2159 1849 359 507 74 38 718 240 423 1511 Spaces Moved 9166 | 67 457 1330 888 1141 1027 159 111 1988 595 774 629 Core 77 | 4 . . . . . . . . . 44 29 Treads 555 | . . . . . . . . . . . 555 Legs 2783 | 63 457 1330 888 . . . . . . . 45 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 5751 | . . . . 1141 1027 159 111 1988 595 730 . Fastest Speed 22 | 50 120 105 95 23 24 25 25 25 22 22 50 Average Speed 60 | 115 120 116 104 24 25 25 25 25 24 26 152 Slowest Speed 178 | 120 120 120 178 98 28 25 25 99 29 102 160 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 40 | . . . . . 14 . . 23 1 2 . Potential Cave-ins 16 | . . . . . 6 . . 4 . 6 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 42 | 4 75 99 63 33 29 6 75 52 15 27 26 Regions Visited 11 Branch Regions 1 Pre-discovered Areas 5 | . . 3 2 . . . . . . . . Known Exits Taken 6 | . . . 1 1 1 . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 55 | . . 2 . 3 16 . . 15 5 13 1 Terrain Destroyed 184 | . 2 44 23 3 42 . . 23 9 23 15 Melee 34 | . . 2 . 3 3 . . 12 5 9 . Projectile 77 | . . . . . 39 . . 11 4 14 9 AOE 67 | . 2 42 23 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Total 11583 | 93 814 1735 1593 1215 1192 188 120 2112 657 924 940 Wait 1325 | 1 200 160 514 11 92 17 10 80 32 82 126 Move 9078 | 66 456 1329 887 1140 998 159 110 1943 592 769 629 Hop 38 | . . . . . 14 . . 21 1 2 . Pick Up 80 | 2 7 29 11 8 6 1 . 7 3 . 6 Fast Attach 51 | 7 2 . 7 2 2 . . 1 2 3 25 Attach 34 | . 2 2 3 7 4 2 . 4 3 4 3 Detach 7 | . . . . 1 2 1 . . 1 2 . Swap 156 | 3 32 35 22 7 9 3 . 11 5 15 14 Drop 131 | . 21 43 20 17 8 1 . 5 2 1 13 Fire 559 | 14 94 126 114 1 53 4 . 11 4 15 123 Melee 87 | . . 2 11 6 4 . . 29 12 23 . Ram . | . . . . . . . . . . . . Kick 13 | . . 9 4 . . . . . . . . Crush 1 | . . . . . . . . . . . 1 Escape Stasis 23 | . . . . 15 . . . . . 8 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x3 / Sto / *Low) -6/Factory -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Armory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 135 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 338 | -10/Materials | Repaired Aluminum Leg 456 | -10/Materials | Discovered new exit (range 4) 659 | -10/Materials | Discovered new exit (range 15) 851 | -10/Materials | Discovered new exit (range 6) 1001 | -10/Materials | Discovered new exit (range 16) 1010 | -10/Materials | Identified exit to Mines 1133 | -10/Materials | Learned location of 2 exits from Mines 1183 | -10/Materials | Learned location of 2 exits from Mines 1190 | -10/Materials | Entered another Materials area 1190 | -9/Materials | Evolved 2 slots: Propulsion x2 1320 | -9/Materials | Central database locked down 1794 | -9/Materials | Discovered new exit (range 15) 2193 | -9/Materials | Discovered new exit (range 16) 2615 | -9/Materials | Discovered new exit (range 16) 2865 | -9/Materials | Discovered new exit (range 7) 2867 | -9/Materials | Learned Storage stockpile data 2895 | -9/Materials | Learned location of 2 exits from Materials 2913 | -9/Materials | Loaded intel: 46 non-interactive machine locations 2919 | -9/Materials | Learned location of Zion (-6) 2920 | -9/Materials | Learned location of 1 exit from Storage 2934 | -9/Materials | Learned Storage emergency access door positions 3349 | -9/Materials | Entered another Materials area 3349 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3350 | -8/Materials | Identified exit to Factory 3408 | -8/Materials | Central database locked down 3753 | -8/Materials | Garrison activated, responded to threat 3823 | -8/Materials | Destroyed 7 combat bots 4149 | -8/Materials | First assault squad dispatched 4361 | -8/Materials | Lost 4 parts (1p1n1u1w) 4654 | -8/Materials | Build established: Scavenger-Mutant 4784 | -8/Materials | Learned Factory scanalyzer intel 4854 | -8/Materials | Learned location of 1 exit from Recycling 4912 | -8/Materials | Learned 4 Recycling zone layouts 4961 | -8/Materials | Learned 4 Lower Caves zone layouts 5001 | -8/Materials | Learned Storage stockpile data 5031 | -8/Materials | Learned location of Lower Caves (-7) 5071 | -8/Materials | Learned location of Storage (-7) 5121 | -8/Materials | Learned location of 2 exits from Factory 5181 | -8/Materials | Learned location of 2 exits from Lower Caves 5198 | -8/Materials | Entered Factory 5198 | -7/Factory | Evolved 2 slots: Utility x2 5199 | -7/Factory | Identified exit to Storage 5200 | -7/Factory | Identified exit to Lower Caves 5200 | -7/Factory | Identified exit to Factory 5201 | -7/Factory | Loaded intel: 4 scanalyzer locations 5355 | -7/Factory | Discovered exit to Factory (range 13) 5551 | -7/Factory | Discovered exit to Factory (range 10) 5557 | -7/Factory | Entered another Factory area 5557 | -6/Factory | Evolved 2 slots: Utility x2 5604 | -6/Factory | Build established: Sprinter 6033 | -6/Factory | Build established: Hacker-Sprinter 6050 | -6/Factory | Discovered new exit (range 16) 6053 | -6/Factory | Identified exit to Factory 6064 | -6/Factory | Entered another Factory area 6064 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6138 | -5/Factory | Sucked down chute 6138 | -5/Factory | Entered Waste 6146 | -5/Waste | Spotted C-40 Crusher 6146 | -5/Waste | Spotted C-40 Crusher 6147 | -5/Waste | Spotted C-40 Crusher 6151 | -5/Waste | Spotted C-40 Crusher 6158 | -5/Waste | Spotted C-40 Crusher 6158 | -5/Waste | Spotted C-40 Crusher 6166 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6172 | -5/Waste | Discovered new exit (range 14) 6175 | -5/Waste | Identified exit to Factory 6176 | -5/Waste | Entered Factory 6241 | -5/Factory | Spotted B-75 Beast 6331 | -5/Factory | Discovered new exit (range 13) 6355 | -5/Factory | Identified exit to Upper Caves 6432 | -5/Factory | Discovered new exit (range 5) 6433 | -5/Factory | Identified exit to Factory 6894 | -5/Factory | Entered another Factory area 6894 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6957 | -4/Factory | Identified exit to Research 7134 | -4/Factory | Entered Research 7134 | -3/Research | Evolved 2 slots: Utility x2 7235 | -3/Research | Discovered new exit (range 13) 7254 | -3/Research | Identified exit to Armory 7423 | -3/Research | Spotted B-86 Titan 7492 | -3/Research | Found Prototype Hackware 7492 | -3/Research | Identified Exp. System Shield 7495 | -3/Research | Lost 8 parts (4n3u1w) 7535 | -3/Research | Released all parts (11) 7546 | -3/Research | Core integrity fell below 50% 7554 | -3/Research | Core integrity fell below 20% 7557 | -3/Research | Entered Armory 7566 | -3/Armory | Lost 4 parts (2p2u) 8073 | -3/Armory | Build established: Scavenger-Mutant 8556 | -3/Armory | System corruption reached 10% 8760 | -3/Armory | Spotted B-86 Titan 9068 | -3/Armory | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 09056_ HV Slug penetrates L-61 Swordsman. 09056_ HV Slug penetrates Wall. 09056_ HV Slug penetrates L-61 Swordsman. 09056_ L-61 Swordsman suffers critical hit (Destroy). 09056_ Destroyed Flexi-carbon Leg. 09058_ The unstable cave ceiling collapses. 09059_ System corrupted: Hyp. Railgun jammed. 09059_ HV Slug penetrates L-61 Swordsman. 09059_ HV Slug penetrates Wall. 09062_ Particle Reactor destroyed. 09062_ Imp. Remote Force Field destroyed. 09062_ HV Slug penetrates L-61 Swordsman. 09062_ HV Slug penetrates Wall. 09062_ HV Slug penetrates L-61 Swordsman. 09064_ Adv. Heavy Siege Treads destroyed. 09065_ HV Slug penetrates L-61 Swordsman. 09065_ L-61 Swordsman suffers critical hit (Destroy). 09065_ Destroyed Flexi-carbon Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????###????? | | ??????????????????????????????????????????# ????? | | ??????????????????????????????????????????# #????? | | ??????????????????????????????????????????# #????? | | ??????????????????????????????????????????# #????? | | ??????????????????????????????????????????# #????? | | ??????????????????????????????????????????# #??### | | ??????????????????????????????????????????# #?# | | ??????????????????????????????????????????# #?# "" | | ??????????????????????????????????????????# #?# "" | | ??????????????????????????????????????????# #?# "" | | ????????????????????########??????????????# #?# "" | | ????????????????????# !################ ### | | ????????????????????# @|=! ^^ |! # "" | | ????????????????????# lll! w ^^ = ! + "" | | ????????????????????# ! [! = w^ =[ # "" | | ????????????????????# ####;###;##;######### "" | | ????????????????????## ##??###?######???????# | | ?????????????????????# ?????????????????????#! | | ?????????????????????# *?????????????????????#### | | ?????????????????????# |[????????????????????????? | | ?????????????????????#!=%????????????????????????? | | ?????????????????????# ![????????????????????????? | | ?????????????????????# !????????????????????????? | | ?????????????????????+ ????????????????????????? | | ?????????????????????# %?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 39 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Cloak Strength 4 Armor Coverage 1200 Core Shielding 30 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 75 Launcher Accuracy 30 Target Analysis 12 Recoil Reduction 6 Offensive Hacking 12 Defensive Hacking 36 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 63% | -10/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Imp. Aluminum Leg | -8/Materials | Hacked Axe | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- No Room For Error Challenges ------------ None Game ------ Seed NavigationTerrabombRigger Manual? 0 Play Time 01:36:07 Cumulative 235.6 hours Start 2025.11.03 @ 01:56:31 End 2025.11.03 @ 03:34:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 369 Rogue 367 Adventurer 0 Explorer 2 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0/0 Lore% 54 Gallery% 62 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 10ff302e-6753-493f-a16d-b202f1479586