Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 17:05:56 Player: opdo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (20) 100 Value Destroyed (622) 622 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2342 Bonus ------- None Cogmind --------- Core Integrity 361/550 Matter 80/300 Energy 90/100 System Corruption 0% Temperature Danger (475) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Medium Storage Unit Energy Filter > --- WEAPON (2) ------- Pulse Rifle Minigun > --- INVENTORY (10) --- Light Ion Engine Carbon-fiber Leg Improved Titanium Leg Faulty Improved VTOL Module Melee Analysis Suite Field Laser Field Laser Field Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner Energy Filter Hardened Medium Armor Plating > --- WEAPON ----------- Field Laser Minigun > --- INVENTORY -------- Light Ion Engine Carbon-fiber Leg Improved Titanium Leg Improved VTOL Module Melee Analysis Suite Field Laser Field Laser Pulse Rifle [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Medium Storage Unit Protection Light Armor Plating Weapon Field Laser Energy Gun Field Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 32 | 7 . 14 11 Power 3 | 1 . . 2 Engine 2 | 1 . . 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 9 | 2 . 3 4 Treads . | . . . . Leg 9 | 2 . 3 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 2 . 5 2 Device 4 | 1 . 2 1 Storage 2 | 1 . 1 . Processor . | . . . . Hackware . | . . . . Protection 3 | . . 2 1 Artifact . | . . . . Weapon 11 | 2 . 6 3 Energy Gun 7 | 1 . 5 1 Energy Cannon . | . . . . Ballistic Gun 4 | 1 . 1 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 11 | . . 4 7 Power 2 | . . . 2 Propulsion 3 | . . 1 2 Utility 5 | . . 2 3 Weapon 1 | . . 1 . Highest Loss Streak 6 | . . 2 6 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 100 95 90 Engine 10 | . 14 11 8 Leg 22 | . 28 21 23 Device 21 | . 14 28 14 Storage 10 | . 14 11 9 Protection 6 | . . 2 14 Energy Gun 18 | . 14 20 17 Ballistic Gun 2 | . 14 . . Naked Turns . | . . . . Heaviest Build 38 | 14 14 26 38 Greatest Support 60 | 20 20 20 60 Greatest Overweight (x) 2 | 1 . 2 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 9 | 7 8 9 10 Most Carried 10 | 4 5 8 10 Average Carried 7 | 2 3 6 8 Final Capacity 10 | 8 8 10 10 Final Carried 8 | 3 5 7 8 Class Distribution -------------------- 63% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 576 | 256 . 260 60 Remotely . | . . . . Salvage Created 883 | 107 . 644 132 Parts 37 | 4 . 26 7 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 17 | . . 14 3 Guns 17 | . . 14 3 Classes Destroyed 7 | 2 . 4 1 Tunneler 1 | 1 . . . Hauler 1 | . . 1 . Recycler 1 | 1 . . . Swarmer 3 | . . 2 1 Grunt 9 | . . 9 . Sentry 4 | . . 3 1 Hunter 1 | . . . 1 Best Kill Streak 5 | 2 . 5 1 Combat Bots Only 5 | . . 5 1 Max Kills in Single Turn 1 | 1 . 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 179 | . 4 66 109 Missed 38 | . 2 15 21 Damage Taken 1776 | . 21 637 1118 Core 308 | . . 119 189 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 64 | . . 64 . Core Remaining (%) 90 | 100 100 70 . Volleys Fired 84 | 8 . 32 44 Largest 2 | 2 . 2 2 Hottest 126 | 70 . 126 126 Shots Fired 148 | 16 . 64 68 Gun 148 | 16 . 64 68 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 28 | 8 . . 20 Thermal 120 | 8 . 64 48 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 16 | 2 . 16 7 Robot Miss Streak 5 | 3 . 4 5 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 92 | 7 . 46 39 Core Hits 33 | 3 . 20 10 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . . 4 1 Burn 5 | . . 4 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1497 | 66 . 777 654 Guns 1490 | 66 . 777 647 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 7 | . . . 7 Kinetic 217 | 29 . . 188 Thermal 1273 | 37 . 777 459 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 3 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . 1 . . Heat Flow Errors 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 2 | . . . 2 Kicked 2 | . . . 2 Crushed . | . . . . Highest Temperature 558 | 60 222 507 558 Average Temperature 203 | 30 111 163 265 Received Heat Transfer 636 | . 12 300 324 Effects 34 | . . 12 22 Shutdowns 9 | . . 2 7 Energy Bleed 3 | . . 1 2 Interference 10 | . . 5 5 Matter Decay 6 | . . . 6 Damage (minor) 1 | . . . 1 Damage (major) 4 | . . 4 . Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 8 | . . 8 . Heat Transferred 3182 | 111 . 1998 1073 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 255 | 10 27 255 217 Initial 80 | . 6 11 80 Average 94 | 4 23 112 106 Maximum Alert Level 1 | . . 1 1 Low Security (%) 93 | 100 100 93 92 Level 1 6 | . . 6 7 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 1 2 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . . 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 44 | . 5 19 20 Peak Tracking Total 9 | . 3 7 9 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 6 | . 3 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 2 3 2 Terminals 5 | . 2 1 2 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 18 | . 6 8 4 Successful 8 | . 3 3 2 Failed 10 | . 3 5 2 Catastrophic 2 | . . 1 1 Database Lockouts . | . . . . Manual 10 | . 6 . 4 Terminals 14 | . 6 4 4 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Part Schematic 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer 1 | . . 1 . Insert Component 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 2 . 2 Terminals 4 | . 2 . 2 Botnet 3 | . 1 . 2 Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 2 2 2 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . 1 . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 38 | . . 38 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired . | . . . . Parts Damaged 1 | . . 1 . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1476 | 86 161 701 528 Spaces Moved 693 | 44 133 270 246 Core 12 | 12 . . . Treads . | . . . . Legs 681 | 32 133 270 246 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 126 Average Speed 141 | 106 120 155 145 Slowest Speed 260 | 120 120 260 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 4 30 33 30 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1045 | 68 134 490 353 Wait 181 | . . 146 35 Move 690 | 43 132 269 246 Hop . | . . . . Pick Up 42 | 10 2 19 11 Fast Attach . | . . . . Attach 21 | 7 . 8 6 Detach . | . . . . Swap 11 | . . 6 5 Drop 14 | . . 10 4 Fire 84 | 8 . 32 44 Melee . | . . . . Ram . | . . . . Kick 2 | . . . 2 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 7) 248 | -10/Materials | Entered another Materials area 248 | -9/Materials | Evolved 2 slots: Utility x2 324 | -9/Materials | Build established: Mutant 822 | -9/Materials | Discovered new exit (range 15) 833 | -9/Materials | Build established: Scavenger-Mutant 836 | -9/Materials | Repaired Field Laser 949 | -9/Materials | Entered another Materials area 949 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1395 | -8/Materials | Garrison activated, responded to threat 1477 | -8/Materials | Self-destructed Last Messages --------------- 01463_ Imp. Titanium Leg destroyed. 01465_ G-47 Trooper suffers critical hit (Burn). 01466_ Power failure, Lgt. Nuclear Core shutdown. 01466_ Overheating: Matter decay (-13). 01467_ G-47 Trooper heat spikes uncontrollably. 01467_ G-47 Trooper overheating. 01468_ Lgt. Nuclear Core destroyed. 01469_ Overheating: Core damaged (-88). 01469_ Slug penetrates Wall. 01470_ Hrd. Medium Armor Plating destroyed. 01470_ Critical hit (Burn: +37). 01471_ Overheating: Matter decay (-10). 01472_ Slug penetrates Wall. 01473_ Overheating: Matter decay (-10). 01474_ Overheating: System interference. 01474_ Imp. Terrain Scanner temporarily disabled. 01474_ Imp. Terrain Scanner destroyed. 01475_ Slug penetrates Wall. 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""""""""" ###+####??? | | ??????????? ############ """"" " #?????????? | | ??#?????????????"???????# #?????????? | | ????????????????????"???# * ! #?????????? | | ???????????? ????"??????# #?????????? | | ?????????????#? ??? ?? # #?????????? | | ??????????????#?? ??????+ #?????????? | | ??????????????? ???? ??# #########+##?????????? | | ????????????????????? ??# #?????? ?????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# ????????????????????? | | ???????????????????????? ??????? ????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ????????????????????????#####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Energy Filtering 30 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravitonBiometalLance Manual? 0 Play Time 00:14:46 Cumulative 24.8 hours Start 2024.04.06 @ 16:55:00 End 2024.04.06 @ 17:05:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 67 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 37 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a51e7b6c-433f-4d4b-b6e1-e5db6271bd41