Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.14 @ 14:55:13

Player: 7604

Result: Destroyed by B-99 Colossus with Linear Accelerator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (17)       3400
Robots Destroyed (171)     855
Value Destroyed (7345)     7345
Prototype IDs (40)         800
Alien Tech Used (0)        0
Bonus (2614)               2614
              TOTAL SCORE: 19514

 Bonus
-------
High Alert Combat Kills    977
Follower Combat Kills      37
Awakened Behemoth Slayer   1000
Aligned with FarCom        300
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     66/300
Energy                     100/100
System Corruption          31%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (13) -----
  Experimental Core Analyzer
               System Shield
      Improved System Shield
>              --- WEAPON (5) -------
                   (None)
>              --- INVENTORY (5) ----
      Improved Fusion Compressor
               Particle Reactor
       Compact Battery (116)
      Advanced Component Analysis Suite
      Enhanced Quantum Rifle

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
      Improved Fusion Compressor
>              --- PROPULSION -------
               Xenon Bombardment Thruster
               Nuclear Pulse Array
               Q-thruster
               Electron Diverter
>              --- UTILITY ----------
      Advanced Power Amplifier
      Advanced Heat Sink
      Advanced Coolant Injector
               Gravity Neutralizer
      Advanced Gravity Neutralizer
               Machine Analyzer
               Core Analyzer
     Makeshift Light Armor Plating
      Advanced Hacking Suite
  Experimental Hacking Suite
      Improved System Restoration Module
>              --- WEAPON -----------
               Dispersion Rifle
         Heavy Machine Gun
               CR-A16's Behemoth Slayer
>              --- INVENTORY --------
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
      Advanced Cooling System
  Experimental Core Analyzer
[Rating: 132]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Potential Leg
  Treads                   Advanced Treads
  Leg                      Potential Leg
  Flight Unit              Xenon Bombardment Thruster
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 Experimental Hacking Suite
  Protection               Layered Heavy Armor Plating
Weapon                     Cooled Particle Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Heavy Shock Bomb Launcher
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          CR-A16's Behemoth Slayer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   2   2   .   .   .   .   2   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   
  Utility                  11   | .   .   .   .   .   3   1   .   .   .   .   .   1   1   1   2   2   .   
  Weapon                   3    | .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   
Parts Attached             197  | 6   6   2   2   1   30  12  2   1   3   7   15  12  24  23  20  11  20  
  Power                    19   | 1   1   .   .   .   2   1   .   .   1   .   1   1   2   1   4   1   3   
    Engine                 6    | 1   .   .   .   .   1   1   .   .   1   .   .   .   .   1   .   1   .   
    Core                   8    | .   1   .   .   .   1   .   .   .   .   .   1   1   1   .   3   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   3   
  Propulsion               47   | 2   2   1   2   .   3   1   .   .   2   .   3   4   2   10  8   3   4   
    Treads                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    24   | 2   2   1   2   .   2   1   .   .   2   .   3   4   2   3   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   8   3   4   
  Utility                  78   | 1   1   1   .   1   13  5   1   1   .   4   3   3   13  8   6   7   10  
    Device                 34   | .   1   1   .   .   3   2   .   .   .   1   1   .   7   5   3   5   5   
    Storage                8    | 1   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   3   
    Processor              4    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   2   .   .   
    Hackware               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   2   
    Protection             27   | .   .   .   .   .   6   3   1   1   .   3   1   3   6   2   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   53   | 2   2   .   .   .   12  5   1   .   .   3   8   4   7   4   2   .   3   
    Energy Gun             23   | 1   2   .   .   .   9   .   1   .   .   1   1   1   3   1   1   .   2   
    Energy Cannon          13   | .   .   .   .   .   .   4   .   .   .   1   4   2   2   .   .   .   .   
    Ballistic Gun          5    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   .   1   1   .   .   .   .   .   1   2   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   2   .   .   .   .   .   1   .   1   3   1   .   1   
  Corrupted Parts          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   2   .   
    System Corruption      44   | .   .   .   .   .   .   .   .   .   .   .   .   .   31  .   .   13  .   
Parts Lost                 54   | .   .   .   .   .   1   .   .   .   .   .   .   2   7   4   9   14  17  
  Power                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   
  Propulsion               13   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   2   6   
  Utility                  29   | .   .   .   .   .   1   .   .   .   .   .   .   1   3   3   4   7   10  
  Weapon                   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   2   1   
  Highest Loss Streak      12   | .   .   .   .   .   1   .   .   .   .   .   .   1   2   3   3   12  8   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     91   | .   98  100 100 100 98  98  90  86  92  93  91  93  91  82  82  67  44  
  Engine                   2    | .   4   .   .   .   3   1   6   6   6   6   2   .   .   1   .   2   .   
  Core                     5    | .   9   14  14  14  5   5   .   .   .   .   3   11  8   4   5   3   .   
  Leg                      21   | .   28  28  28  28  23  21  20  20  25  26  26  22  21  13  .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   19  10  9   
  Device                   16   | .   12  14  14  14  10  25  20  20  20  20  15  11  12  18  22  21  9   
  Storage                  7    | .   14  14  14  14  9   7   6   6   6   6   6   5   5   2   .   .   4   
  Processor                2    | .   .   .   .   .   7   .   .   .   .   .   1   5   5   4   8   10  5   
  Protection               7    | .   .   .   .   .   17  11  12  6   6   6   7   11  10  6   4   3   .   
  Energy Gun               11   | .   16  28  28  28  17  12  4   6   6   6   6   5   12  5   3   2   .   
  Energy Cannon            9    | .   .   .   .   .   .   9   20  20  20  20  18  16  10  2   .   .   .   
Peak Build Rating          132  | 6   12  14  32  32  51  65  68  76  79  80  90  93  118 122 132 125 107 
  Average Rating           68   | 4   9   13  21  31  47  59  66  75  78  78  82  91  108 104 118 104 68  
  On Entrance              59   | .   6   12  14  32  32  51  64  68  76  79  79  84  92  106 108 104 56  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             105  | 10  17  17  17  22  62  71  75  79  79  77  94  90  105 98  53  33  32  
  Greatest Support         135  | 20  20  20  60  60  70  80  80  80  95  95  95  100 110 135 50  50  43  
  Greatest Overweight (x)  2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   2   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   10  15  15  15  15  15  15  15  15  15  15  5   5   5   
  Average Capacity         12   | 6   8   8   8   9   11  15  15  15  15  15  15  15  15  11  5   5   5   
  Most Carried             15   | .   8   8   8   10  11  13  13  15  15  15  15  15  15  15  5   5   5   
  Average Carried          11   | .   6   8   8   8   9   10  12  14  14  14  14  13  14  10  4   4   3   
  Final Capacity           15   | 8   8   8   8   10  15  15  15  15  15  15  15  15  15  5   5   5   5   
  Final Carried            15   | .   8   8   8   10  11  13  13  15  15  14  15  14  13  5   4   5   5   

 Class Distribution 
--------------------
 39% | Tank
 22% | Mutant
 12% | Scavenger-Tank
  9% | Scavenger-Mutant
  3% | Hacker-Sprinter

 Dominant Class 
----------------
   Scavenger-Mutant | -10/Materials
   Scavenger-Mutant | -10/Mines
   Scavenger-Mutant | -10/Exiles
             Mutant | -9/Mines
             Mutant | -8/Materials
               Tank | -7/Factory
               Tank | -6/Factory
               Tank | -6/Lower Caves
               Tank | -6/Lower Caves
               Tank | -6/Zion
               Tank | -5/Proximity Caves
     Scavenger-Tank | -5/Factory
     Scavenger-Tank | -4/Factory
 Scavenger-Sprinter | -3/Research
    Hacker-Sprinter | -2/Research
       Hacker-Ninja | -1/Access
      Hacker-Mutant | -1/Command

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -2   -1   -1   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Res  Acc  Com  
Matter Collected           2145 | 217  147  20   .    30   294  130  71   21   30   70   150  126  219  167  360  86   7    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7289 | .    524  73   .    87   1580 164  71   169  773  .    600  541  1810 417  339  112  29   
  Parts                    333  | .    26   3    .    4    86   10   6    7    15   .    32   27   70   20   20   6    1    
Haulers Intercepted        2    | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      65   | .    .    .    .    .    .    .    .    7    16   .    42   .    .    .    .    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Com 
Combat Hostiles Destroyed  141  | .   7   3   .   3   33  5   1   3   14  .   15  11  30  9   5   1   1   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Guns                     79   | .   7   3   .   3   33  .   .   1   5   .   6   3   6   8   3   .   1   
  Cannons                  37   | .   .   .   .   .   .   2   1   2   9   .   8   4   10  1   .   .   .   
  AOE                      18   | .   .   .   .   .   .   3   .   .   .   .   .   4   11  .   .   .   .   
Classes Destroyed          21   | .   5   1   .   1   3   1   1   .   .   .   4   .   3   .   1   .   1   
  Worker                   9    | .   .   .   .   .   4   .   .   .   .   .   .   .   5   .   .   .   .   
  Builder                  4    | .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Watcher                  10   | .   1   .   .   .   4   .   1   .   .   .   .   1   2   .   .   1   .   
  Swarmer                  41   | .   .   1   .   .   6   2   .   .   2   .   6   4   11  5   4   .   .   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Grunt                    50   | .   7   2   .   2   17  .   .   2   7   .   .   5   8   .   .   .   .   
  Brawler                  3    | .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   
  Duelist                  6    | .   .   .   .   1   1   1   .   1   1   .   .   .   1   .   .   .   .   
  Sentry                   13   | .   .   .   .   .   9   1   .   .   2   .   .   .   1   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hunter                   10   | .   .   .   .   .   .   .   .   .   .   .   3   1   2   4   .   .   .   
  Programmer               9    | .   .   .   .   .   .   .   1   .   .   .   2   1   4   .   .   1   .   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
Best Kill Streak           15   | .   3   2   .   3   6   4   1   3   6   .   5   4   15  4   5   1   1   
  Combat Bots Only         11   | .   2   1   .   3   6   4   1   3   6   .   5   4   11  4   4   1   1   
Max Kills in Single Turn   7    | .   1   1   .   1   2   1   1   1   1   .   1   3   7   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   .   1   .   .   .   .   .   3   5   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Res  Acc  Com  
Hostile Shots Fired        1234  | .    43   33   .    10   99   50   2    13   69   .    164  35   173  114  143  79   207  
  Missed                   471   | .    12   8    .    4    29   25   2    4    24   .    51   9    79   41   70   31   82   
Damage Taken               11378 | .    338  183  .    50   671  226  .    141  505  .    1532 546  1697 929  1300 1127 2133 
  Core                     2647  | .    106  65   .    .    48   41   .    15   66   .    153  79   101  41   305  305  1322 
  Absorbed by Shields      272   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    272  
  Ignored by Resistances   3347  | .    102  59   .    16   276  69   .    38   147  .    435  147  473  266  358  301  660  
  Regen/Repaired (Parts)   1132  | .    .    .    .    .    85   .    239  .    .    533  .    .    .    .    .    275  .    
Core Remaining (%)         82    | 100  .    .    .    31   91   94   .    .    .    .    72   92   91   96   78   .    .    
Volleys Fired              304   | .    46   6    .    6    71   10   3    5    23   .    31   18   43   24   13   .    5    
  Largest                  5     | .    2    2    .    2    2    3    4    4    4    .    4    4    5    4    2    .    1    
  Hottest                  408   | .    130  130  .    130  160  245  215  215  335  .    330  240  408  253  118  .    65   
Shots Fired                732   | .    91   12   .    12   125  14   10   20   77   .    79   57   135  71   24   .    5    
  Gun                      477   | .    91   12   .    12   125  1    3    5    22   .    31   16   79   51   24   .    5    
  Cannon                   236   | .    .    .    .    .    .    9    7    15   55   .    48   39   43   20   .    .    .    
  Launcher                 19    | .    .    .    .    .    .    4    .    .    .    .    .    2    13   .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  72    | .    44   .    .    .    .    .    .    .    .    .    .    .    .    15   13   .    .    
  Thermal                  641   | .    47   12   .    12   125  10   10   20   77   .    79   55   122  56   11   .    5    
  Explosive                4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          15    | .    .    .    .    .    .    .    .    .    .    .    .    2    13   .    .    .    .    
  Robot Hit Streak         38    | .    14   3    .    14   38   33   6    7    33   .    13   19   17   11   17   .    1    
  Robot Miss Streak        8     | .    2    5    .    4    4    1    3    6    3    .    3    2    4    8    1    .    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
Shots Hit Robots           557   | .    71   10   .    11   108  10   5    12   55   .    55   35   97   49   33   4    2    
  Core Hits                392   | .    30   11   .    16   107  7    3    9    39   .    25   23   81   25   11   3    2    
  Critical Kills           6     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    1    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         15    | .    .    .    .    .    .    .    .    .    .    .    1    2    4    3    4    1    .    
    Burn                   5     | .    .    .    .    .    .    .    .    .    .    .    1    2    2    .    .    .    .    
    Meltdown               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Destroy                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    
    Impale                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    
Melee Attacks              37    | .    .    .    .    .    2    .    .    .    .    1    7    .    .    1    17   9    .    
  Impact                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Piercing                 34    | .    .    .    .    .    .    .    .    .    .    .    7    .    .    1    17   9    .    
  Sneak Attacks            2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16638 | .    687  109  .    198  2690 601  131  299  1572 .    1389 1365 5164 1220 982  170  61   
  Guns                     8210  | .    687  99   .    178  2647 21   72   91   577  .    418  327  1607 793  632  .    61   
  Cannons                  4522  | .    .    .    .    .    .    179  59   208  995  .    837  690  1127 427  .    .    .    
  Explosions               3050  | .    .    .    .    .    .    401  .    .    .    .    .    219  2430 .    .    .    .    
  Melee                    654   | .    .    .    .    .    .    .    .    .    .    .    134  .    .    .    350  170  .    
  Ramming                  202   | .    .    10   .    20   43   .    .    .    .    .    .    129  .    .    .    .    .    
  Kinetic                  815   | .    268  .    .    .    .    .    .    .    .    .    .    .    .    221  326  .    .    
  Thermal                  12090 | .    419  99   .    178  2647 200  131  299  1572 .    1255 1061 2863 999  306  .    61   
  Explosive                2018  | .    .    .    .    .    .    401  .    .    .    .    .    .    1617 .    .    .    .    
  Electromagnetic          859   | .    .    .    .    .    .    .    .    .    .    .    .    175  684  .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 654   | .    .    .    .    .    .    .    .    .    .    .    134  .    .    .    350  170  .    
Highest Corruption         32    | .    .    .    .    .    4    .    .    .    .    .    2    .    32   .    6    20   31   
  Average Corruption       8     | .    .    .    .    .    4    .    .    .    .    .    1    .    6    .    2    14   24   
  Corruption Purged        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  60    | .    .    .    .    .    18   .    .    .    .    .    2    .    12   .    1    12   15   
    Message Errors         12    | .    .    .    .    .    4    .    .    .    .    .    1    .    2    .    .    3    2    
    Matter Fused           7     | .    .    .    .    .    2    .    .    .    .    .    .    .    2    .    1    .    2    
    Heat Flow Errors       8     | .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    4    1    
    Energy Discharges      6     | .    .    .    .    .    1    .    .    .    .    .    1    .    2    .    .    1    1    
    Parts Rejected         2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      10    | .    .    .    .    .    3    .    .    .    .    .    .    .    3    .    .    2    2    
    Data Loss (major)      2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
    Misfires               2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          8     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    5    
Overload Shots             20    | .    .    .    .    .    .    1    .    .    5    .    2    1    9    2    .    .    .    
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Heat Surge             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
Overflow Damage            272   | .    .    .    .    .    .    23   .    .    15   .    19   22   155  7    31   .    .    
  Projectiles              120   | .    .    .    .    .    .    .    .    .    15   .    19   22   57   7    .    .    .    
  Explosions               121   | .    .    .    .    .    .    23   .    .    .    .    .    .    98   .    .    .    .    
  Melee                    31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      152   | .    .    .    .    .    .    .    .    .    .    .    .    .    152  .    .    .    .    
  Shots                    5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             24    | .    .    7    .    2    5    .    .    .    .    .    .    10   .    .    .    .    .    
  Kicked                   24    | .    .    7    .    2    5    .    .    .    .    .    .    10   .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        390   | .    147  267  .    234  266  118  32   186  250  .    260  283  390  199  163  180  194  
  Average Temperature      82    | .    51   108  .    117  81   46   21   101  74   .    88   84   120  55   62   54   99   
  Received Heat Transfer   1609  | .    258  72   .    36   432  .    .    45   183  .    108  144  241  .    36   27   27   
  Effects                  6     | .    .    1    .    .    1    .    .    .    1    .    .    .    3    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Interference           3     | .    .    1    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Parts Melted             63    | .    1    .    .    .    14   .    1    1    14   .    7    4    17   2    1    .    1    
  Heat Transferred         20937 | .    910  125  .    235  5920 309  224  496  2683 .    1989 1691 4492 1419 370  .    74   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Res  Acc  Com  
Peak Influence             1425 | .    237  71   .    70   456  349  266  .    .    .    .    734  1425 910  924  489  378  
  Initial                  668  | .    .    11   .    .    .    177  146  .    .    .    .    668  209  648  445  411  222  
  Average                  328  | .    78   57   .    48   223  194  175  .    .    .    .    615  552  783  647  391  330  
Maximum Alert Level        4    | .    1    .    .    .    2    1    1    .    .    .    .    3    4    3    3    2    1    
  Low Security (%)         37   | 100  89   100  .    100  25   80   81   .    .    .    .    .    .    .    .    .    .    
  Level 1                  31   | .    10   .    .    .    67   19   18   .    .    .    .    .    55   .    .    45   100  
  Level 2                  19   | .    .    .    .    .    6    .    .    .    .    .    .    94   15   21   52   54   .    
  Level 3                  9    | .    .    .    .    .    .    .    .    .    .    .    .    5    16   78   47   .    .    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          35   | .    .    .    .    .    3    1    1    .    1    .    .    2    8    7    2    6    4    
  Investigation            6    | .    .    .    .    .    2    .    .    .    .    .    .    1    1    .    1    .    1    
  Extermination            6    | .    .    .    .    .    .    .    1    .    .    .    .    .    2    1    1    1    .    
  Reinforcement            14   | .    .    .    .    .    1    .    .    .    .    .    .    1    4    1    .    4    3    
  Assault                  4    | .    .    .    .    .    .    .    .    .    1    .    .    .    1    2    .    .    .    
  Garrison                 5    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    3    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Com 
Distress Signals           16   | .   2   .   .   .   2   .   .   .   .   .   2   .   2   .   6   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              282  | .   11  7   .   3   47  6   3   4   16  .   20  19  44  13  34  23  32  
  Peak Tracking Total      16   | .   4   5   .   3   7   3   2   3   7   .   5   5   8   5   16  16  14  
  Tactical Retreats        33   | .   .   1   .   .   3   1   .   .   .   .   1   2   8   1   7   5   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Com 
Traps Triggered            12   | .   1   .   .   .   1   .   .   .   .   .   .   3   1   .   .   1   5   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Com 
Machines Disabled          34   | .   .   .   .   .   .   .   1   .   .   .   1   .   32  .   .   .   .   
  Max in Single Turn       6    | .   .   .   .   .   .   .   1   .   .   .   1   .   6   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Com 
Machines Accessed          60   | .   4   .   5   .   11  2   3   1   .   .   .   4   4   3   7   10  6   
  Terminals                38   | .   4   .   .   .   8   1   1   .   .   .   .   2   2   2   6   6   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   1   1   1   .   .   .   .   1   .   .   .   2   .   
  Recycling Units          4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   1   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Total Hacks                163  | .   12  .   50  .   23  3   6   1   .   .   .   5   10  7   14  19  13  
  Successful               96   | .   6   .   50  .   6   1   4   1   .   .   .   2   2   2   6   11  5   
  Failed                   67   | .   6   .   .   .   17  2   2   .   .   .   .   3   8   5   8   8   8   
    Catastrophic           10   | .   .   .   .   .   5   .   .   .   .   .   .   .   1   1   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   59   | .   7   .   1   .   18  1   .   .   .   .   1   2   5   6   3   5   10  
  Terminals                79   | .   12  .   .   .   17  1   2   .   .   .   .   2   5   5   11  11  13  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          13   | .   .   .   .   .   3   2   2   .   .   .   .   2   .   .   .   4   .   
  Recycling Units          7    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   2   .   2   .   
  Scanalyzers              9    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   3   2   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   
Terminal Hacks             73   | .   6   .   50  .   2   .   .   1   .   .   .   .   1   1   4   5   3   
  Record                   50   | .   .   .   49  .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Part Schematic           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           7    | .   1   .   .   .   1   .   .   .   .   .   .   .   1   1   1   1   1   
  Unreport Threat          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   .   .   .   3   1   2   .   .   .   .   .   .   .   .   4   .   
  Scan Component           6    | .   .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   2   .   
  Repair                   4    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   2   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   2   1   .   
  Insert Component         5    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   2   1   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   2   
  Terminals                4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   
    Track                  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         47   | .   4   .   .   .   10  2   3   .   .   .   .   3   4   3   7   6   5   
  Full Trace Events        4    | .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   2   .   .   .   .   .   1   .   .   14  .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   2   .   
  Time                     146  | .   .   .   .   .   26  .   38  .   .   .   .   .   .   .   .   82  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Com 
Total Allies               4    | .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Highest-Rated Group      58   | .   .   42  .   .   .   .   .   .   58  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   .   29  .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               15   | .   .   1   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   
  Total Damage             171  | .   .   .   .   .   .   .   .   .   171 .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Com 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   .   .   .   .   1   2   .   3   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Res  Acc  Com  
Turns Passed               10215 | 61   636  375  270  448  1465 390  408  379  922  1309 721  631  893  308  417  347  235  
Spaces Moved               9164  | 42   397  279  254  301  940  340  301  341  716  1162 521  495  660  257  945  622  591  
  Core                     13    | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     6821  | 38   397  279  254  301  940  340  301  341  716  1162 521  495  660  76   .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2330  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    181  945  622  582  
  Fastest Speed            20    | 50   120  120  90   90   45   90   103  103  71   107  65   97   70   28   27   31   20   
  Average Speed            84    | 113  120  120  104  90   93   101  103  103  106  107  99   99   100  52   28   34   31   
  Slowest Speed            250   | 120  120  120  120  90   170  103  103  103  107  107  107  173  107  250  103  39   50   
  Overloaded Moves         175   | .    .    .    .    .    23   .    .    .    6    .    16   .    80   .    .    7    43   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            51    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    9    19   20   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 4    66   62   61   64   81   14   9    56   77   85   56   16   16   7    28   22   25   
  Regions Visited          17
    Branch Regions         8
  Pre-discovered Areas     5     | .    .    1    1    .    .    .    .    1    1    1    .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      16    | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    1    .    
Scrap Searched             10    | .    .    .    .    2    .    .    .    1    3    2    2    .    .    .    .    .    .    
Spaces Dug                 9     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    5    2    .    
Terrain Destroyed          188   | .    .    .    .    .    1    20   1    .    6    .    3    2    146  2    5    2    .    
  Melee                    9     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    5    2    .    
  Projectile               14    | .    .    .    .    .    .    .    1    .    6    .    3    2    1    1    .    .    .    
  AOE                      165   | .    .    .    .    .    .    20   .    .    .    .    .    .    145  .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Res  Acc  Com  
Total                      10908 | 52   473  306  257  466  1380 374  393  361  833  1233 655  592  799  379  1029 714  612  
  Wait                     990   | 5    14   12   .    152  289  4    83   4    79   31   63   52   50   43   22   86   1    
  Move                     9049  | 41   396  278  253  300  939  339  300  340  713  1161 520  494  659  252  927  583  554  
  Hop                      47    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    8    19   17   
  Pick Up                  90    | .    7    .    .    3    15   4    3    4    4    13   8    4    10   6    4    3    2    
  Fast Attach              81    | 6    3    .    2    .    11   2    1    1    2    3    1    4    4    10   11   9    11   
  Attach                   53    | .    .    .    .    .    4    3    1    .    .    1    5    4    12   9    4    1    9    
  Detach                   40    | .    .    .    .    .    4    3    .    2    .    3    1    .    5    7    6    2    7    
  Swap                     63    | .    3    2    .    1    15   7    .    .    1    3    9    4    8    4    5    1    .    
  Drop                     120   | .    4    1    2    2    25   2    2    5    6    17   10   2    8    21   12   1    .    
  Fire                     304   | .    46   6    .    6    71   10   3    5    23   .    31   18   43   24   13   .    5    
  Melee                    37    | .    .    .    .    .    2    .    .    .    .    1    7    .    .    1    17   9    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     24    | .    .    7    .    2    5    .    .    .    .    .    .    10   .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Rewire                   4     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / Upp x2)
-4/Factory
-3/Research
-2/Research (discovered 5 exits: *Acc x3 / Qua x2)
-1/Access
-1/Command (discovered 1 exit: [*Sur])

 History 
---------
  Turn | Location           | Event
    10 | -11/Scrapyard      | Discovered new exit (range 15)
    62 | -11/Scrapyard      | Entered Materials
   134 | -10/Materials      | Discovered new exit (range 12)
   575 | -10/Materials      | Discovered new exit (range 16)
   614 | -10/Materials      | Build established: Scavenger-Mutant
   698 | -10/Materials      | Entered Mines
   705 | -10/Mines          | Core integrity fell below 50%
   907 | -10/Mines          | Discovered new exit (range 16)
   921 | -10/Mines          | Discovered new exit (range 6)
   926 | -10/Mines          | Assembled infested the area
   931 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
   983 | -10/Mines          | Lost 3 allies
  1067 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1069 | -10/Mines          | Discovered new exit (range 5)
  1073 | -10/Mines          | Entered Exiles
  1107 | -10/Exiles         | Met 8R-AWN
  1124 | -10/Exiles         | Met EX-HEX
  1161 | -10/Exiles         | Met EX-BIN
  1178 | -10/Exiles         | Aligned with FarCom system
  1179 | -10/Exiles         | Given EX-Vault access code
  1219 | -10/Exiles         | Opened EX-Vault
  1226 | -10/Exiles         | Found Potential Leg
  1228 | -10/Exiles         | Found Potential Leg
  1269 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1295 | -10/Exiles         | Met EX-DEC
  1299 | -10/Exiles         | Learned location of Zion (-6)
  1333 | -10/Exiles         | Discovered new exit (range 14)
  1343 | -10/Exiles         | Left Exiles lab with Potential Leg
  1343 | -10/Exiles         | Entered Mines
  1518 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  1540 | -9/Mines           | Build established: Mutant
  1783 | -9/Mines           | Discovered new exit (range 10)
  1791 | -9/Mines           | Entered Materials
  1791 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  2330 | -8/Materials       | Repaired Med. Storage Unit
  3223 | -8/Materials       | Discovered new exit (range 16)
  3256 | -8/Materials       | Entered Factory
  3256 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  3560 | -7/Factory         | Discovered new exit (range 15)
  3614 | -7/Factory         | Garrison activated, responded to threat
  3646 | -7/Factory         | Entered another Factory area
  3646 | -6/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  3799 | -6/Factory         | Repaired Hrd. Medium Armor Plating
  4030 | -6/Factory         | Discovered new exit (range 7)
  4054 | -6/Factory         | Entered Lower Caves
  4130 | -6/Lower Caves     | Build established: Tank
  4187 | -6/Lower Caves     | Encountered a Warlord checkpoint
  4382 | -6/Lower Caves     | Spotted B-75 Beast
  4413 | -6/Lower Caves     | Discovered new exit (range 14)
  4433 | -6/Lower Caves     | Entered another Lower Caves area
  4515 | -6/Lower Caves     | Discovered new exit (range 9)
  4646 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  4671 | -6/Lower Caves     | Learned Factory emergency access door positions
  4915 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  5094 | -6/Lower Caves     | Discovered new exit (range 7)
  5355 | -6/Lower Caves     | Entered Zion
  5370 | -6/Zion            | Given the Hacking Drone Bay
  5371 | -6/Zion            | Found Prototype Device
  5410 | -6/Zion            | Given A8's code to call for help
  5442 | -6/Zion            | Discovered new exit (range 8)
  5684 | -6/Zion            | Found CR-A16's Pointy Stick
  5913 | -6/Zion            | Rebuked by Imprinter
  5989 | -6/Zion            | Learned Factory emergency access door positions
  6241 | -6/Zion            | Visited the Megawrench Repair Shop
  6241 | -6/Zion            | Megawrench repaired 13 parts
  6664 | -6/Zion            | Entered Proximity Caves
  6733 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
  6744 | -5/Proximity Caves | Found Prototype Special Weapon
  6760 | -5/Proximity Caves | Identified Molecular Deconstructor
  6775 | -5/Proximity Caves | Spotter reported a threat
  6868 | -5/Proximity Caves | Spotter reported a threat
  6920 | -5/Proximity Caves | Spotter reported a threat
  7028 | -5/Proximity Caves | Spotter reported a threat
  7077 | -5/Proximity Caves | Spotted B-75 Beast
  7184 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
  7187 | -5/Proximity Caves | Destroyed B-75 Beast
  7303 | -5/Proximity Caves | Learned Factory terminal intel
  7339 | -5/Proximity Caves | Discovered new exit (range 7)
  7349 | -5/Proximity Caves | Learned location of 1 exit from Factory
  7385 | -5/Proximity Caves | Entered Factory
  7385 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  7386 | -5/Factory         | Identified exit to Upper Caves
  7389 | -5/Factory         | Loaded intel: 26 terminal locations
  7679 | -5/Factory         | Build established: Scavenger-Tank
  7685 | -5/Factory         | Search patrols dispatched
  7973 | -5/Factory         | Discovered new exit (range 14)
  7985 | -5/Factory         | Search patrols dispatched
  8016 | -5/Factory         | Entered another Factory area
  8016 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  8054 | -4/Factory         | Identified Hacking Drone Bay
  8345 | -4/Factory         | Build established: Tank
  8676 | -4/Factory         | System corruption reached 10%
  8677 | -4/Factory         | Destroyed 11 combat bots
  8734 | -4/Factory         | Build established: Scavenger-Tank
  8901 | -4/Factory         | Discovered new exit (range 5)
  8908 | -4/Factory         | System corruption reached 30%
  8909 | -4/Factory         | Entered Research
  8909 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
  8938 | -3/Research        | Garrison activated, responded to threat
  9025 | -3/Research        | Lost 3 parts (2u1w)
  9131 | -3/Research        | Found Prototype Hackware
  9131 | -3/Research        | Identified Exp. Hacking Suite
  9186 | -3/Research        | First assault squad dispatched
  9214 | -3/Research        | Discovered new exit (range 2)
  9217 | -3/Research        | Entered another Research area
  9217 | -2/Research        | Evolved 2 slots: Utility x2
  9387 | -2/Research        | Spotted B-90 Cyclops
  9393 | -2/Research        | Destroyed B-90 Cyclops
  9429 | -2/Research        | Identified exit to Quarantine
  9459 | -2/Research        | Identified exit to Access
  9466 | -2/Research        | Found Prototype Processor
  9515 | -2/Research        | Found Prototype Processor
  9525 | -2/Research        | Identified Exp. Core Analyzer (x2)
  9605 | -2/Research        | Lost 3 parts (2n1u)
  9634 | -2/Research        | Entered Access
  9634 | -1/Access          | Evolved 2 slots: Utility x2
  9658 | -1/Access          | Lost 3 parts (2n1u)
  9701 | -1/Access          | System corruption reached 10%
  9761 | -1/Access          | Repaired Mak. Light Armor Plating
  9812 | -1/Access          | Repaired Broken Electron Diverter
  9897 | -1/Access          | Garrison activated, responded to threat
  9979 | -1/Access          | Lost 12 parts (2p2n7u1w)
  9979 | -1/Access          | Discovered new exit (range 7)
  9981 | -1/Access          | Entered Command
 10057 | -1/Command         | Disengaged cave seal
 10123 | -1/Command         | Lost 8 parts (3n5u)
 10190 | -1/Command         | Lost 3 parts (1n2u)
 10205 | -1/Command         | System corruption reached 30%
 10205 | -1/Command         | Spotted Alpha 7
 10205 | -1/Command         | Spotted Striker
 10205 | -1/Command         | Spotted Executioner
 10205 | -1/Command         | Spotted Executioner
 10205 | -1/Command         | Spotted Alpha 7
 10205 | -1/Command         | Spotted Striker
 10205 | -1/Command         | Spotted Executioner
 10205 | -1/Command         | Spotted Executioner
 10205 | -1/Command         | Spotted B-99 Colossus
 10206 | -1/Command         | Spotted B-99 Colossus
 10209 | -1/Command         | Core integrity fell below 50%
 10213 | -1/Command         | Core integrity fell below 20%
 10213 | -1/Command         | Discovered new exit (range 8)
 10216 | -1/Command         | Destroyed by B-99 Colossus with Linear Accelerator

 Last Messages 
---------------
10213_ Knocked back.
10213_ Triggered Stasis Trap.
10213_ A bubble of rippling energy engulfs the
  area.
10213_ Field strength at 94.
10213_ Field strength at 88.
10213_ Knocked back.
10213_ The Access Shell folds into the floor.
10213_ EXIT=FOUND
10215_ Penetrated by Slug.
10215_ Slug penetrates B-99 Colossus.
10215_ Penetrated by Slug. <x2>
10215_ Adv. Coolant Injector destroyed.
10215_ Slug penetrates B-99 Colossus.
10215_ Penetrated by Slug.
10215_ Slug penetrates B-99 Colossus.
10215_ Penetrated by Slug.
10216_ B-99 Colossus activates siege mode.
10216_ Penetrated by Slug.
10216_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ????????????????????   %     ????????????????????? |
| ?????????????????????#     #???????????????????### |
| ???????######????????#     #???????????????????#   |
| ???????#    #????????#     #???????????????????#   |
| ???????#    #????????#     #???????????????????#   |
| ???????#    ##########     #####################   |
| ???????#    +                                  +   |
| ???????#    #                                  #   |
| ???????#    #                         =        /   |
| ???????#[   +                                  #   |
| ??###########/#########    ###########         #   |
| ??#            #??????# p  #???????#""         #   |
| ??#            #?????##+;pp##??????#""         #   |
| ??#""""        #?????#      #??????#"T       * #   |
| ??#""""        #????## %    ###????#""         ### |
| ??#""""        #????#    % 7 "#????#""         #?? |
| ??#""""    !!  #????##7     ;#?????###   !     #?? |
| ??#        !!  #????# K %  K #???????#   !!    #?? |
| ??#        !   #????##  ^   ##???????# = !     #?? |
| ??####+#########????#  E  EE #???????#         #?? |
| ?????   ????????????##  %%  ###??????#         #?? |
| ?????   ????????????# ^E^%^  "???????#          +? |
| ????#    ?????????####BB^   ####?????#    ##### #? |
| ????#    ?????????#   BB   BB  #?????#    #???? #? |
| ????#     ????????#        BB  #?????#    #???? #? |
| ????#     ????????#      @     #?????##+###????+#? |
| ????#     #???????#         ^  #?????????????????? |
| ????#     #???????#     %      #?????????????????? |
| ????#     #???????#     ""     #?????????????????? |
| ????#     #???????#     "<     #?????????????????? |
| ????    # #???????#            #?????????????????? |
| ????    ? #???????#            #?????????????????? |
| ????    ? #???????#            #?????????????????? |
| ????    ??????????#            #?????????????????? |
| ??????????????????#            #?????????????????? |
| ??????????????????##############?????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           106
Coolant Potential          100
Energy Generation          50
Energy Capacity            740
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Power Amplification        30
Additional Mass Support    16
Armor Coverage             1200
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Cycling             20
Phase Shifting             5
Evasion (%)                75
Targeting Accuracy         6
Core Analysis              11
Recoil Reduction           6
Offensive Hacking          50
Defensive Hacking          22
Trap Extractor Capacity    8

 Item Schematics 
-----------------
       Structural Scanner | -10/Materials | Hacked
        Med. Storage Unit | -10/Materials | Hacked
   Nuclear Pulse Thruster | -6/Factory    | Scanalyzed
         Hpw. Shock Rifle | -6/Zion       | Archive
      Imp. Thermal Shield | -6/Zion       | Archive
            Thermic Laser | -6/Zion       | Archive
       Imp. Weapon Cycler | -6/Zion       | Archive
                 Arm. Leg | -6/Zion       | Archive
 Imp. Transmission Jammer | -6/Zion       | Archive
  Adv. Signal Interpreter | -6/Zion       | Archive
      Adv. Thermal Shield | -6/Zion       | Archive
         Dispersion Rifle | -6/Zion       | Archive
    Imp. Particle Charger | -6/Zion       | Archive
       Adv. System Shield | -6/Zion       | Archive
                Drone Bay | -6/Zion       | Archive
       Lrn. Proton Cannon | -6/Zion       | Archive
            KE Penetrator | -6/Zion       | Archive

 Robot Schematics 
------------------
 A-02 Transporter | -6/Zion | Archive
       S-27 Virus | -6/Zion | Archive
   X-82 Rainmaker | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PlatingSegregatorModule
  Manual?         0
Play Time         02:29:22
  Cumulative      82.2 hours
  Start           2024.10.13 @ 21:16:02
  End             2024.10.14 @ 14:55:13
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          43
  Rogue           0
  Adventurer      43
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          52
Achievement%      43
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7967e9e3-1bb9-4865-b9a8-48d4fdbae704