Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.09.12 @ 17:06:11 Player: asdfDan Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (146) 730 Value Destroyed (3446) 3446 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (-70) -70 TOTAL SCORE: 7326 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 42 Friendly Fire -123 Cogmind --------- Core Integrity 0/700 Matter 291/300 Energy 272/290 System Corruption 4% Temperature Cool (50) Movement Core (600) Ox11 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Light Ion Engine Improved Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Targeting Computer Improved Field Recycling Unit > --- WEAPON (2) ------- Pulse Rifle > --- INVENTORY (10) --- Light Nuclear Core Medium Storage Unit Particle Charger Long-range Tractor Beam Arc Projector Heavy Laser Heavy Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Treads Armored Treads Advanced Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Trap Scanner Hardened Medium Armor Plating System Restoration Module Long-range Tractor Beam > --- WEAPON ----------- Heavy Laser Cooled Pulse Rifle > --- INVENTORY -------- Light Treads System Restoration Module Arc Projector Improved EM Pulse Cannon Gauss Rifle [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Heavy Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Slug Cannon Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . 1 . . . . Propulsion 2 | . . . . . 2 . . Utility 3 | . . . 1 . . 2 . Weapon . | . . . . . . . . Parts Attached 127 | 5 7 12 18 7 33 38 7 Power 25 | 1 . 1 2 5 9 5 2 Engine 17 | 1 . 1 1 5 3 4 2 Core 8 | . . . 1 . 6 1 . Reactor . | . . . . . . . . Propulsion 39 | 2 3 4 7 2 10 10 1 Treads 21 | . . . 1 2 10 7 1 Leg 3 | . . . . . . 3 . Wheel 15 | 2 3 4 6 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 28 | . 2 1 2 . 8 13 2 Device 16 | . 1 1 1 . 4 8 1 Storage 5 | . 1 . 1 . . 2 1 Processor 2 | . . . . . 1 1 . Hackware . | . . . . . . . . Protection 5 | . . . . . 3 2 . Artifact . | . . . . . . . . Weapon 35 | 2 2 6 7 . 6 10 2 Energy Gun 19 | 1 . 1 6 . 2 8 1 Energy Cannon 6 | . . 1 1 . 2 1 1 Ballistic Gun 5 | 1 . 2 . . 1 1 . Ballistic Cannon 5 | . 2 2 . . 1 . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . 1 2 . 2 3 . Parts Lost 37 | . . . 1 . 11 17 8 Power 8 | . . . . . 4 3 1 Propulsion 13 | . . . 1 . 2 7 3 Utility 11 | . . . . . 3 6 2 Weapon 5 | . . . . . 2 1 2 Highest Loss Streak 8 | . . . 1 . 5 6 8 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 80 | . 84 86 75 86 81 89 57 Engine 7 | . 14 10 3 18 4 4 11 Core 6 | . . . 9 2 12 9 . Treads 14 | . . . 1 11 26 19 1 Leg 2 | . . . . . . 5 5 Wheel 5 | . 28 28 18 10 . . . Device 13 | . 13 14 16 22 9 16 8 Storage 3 | . . 5 5 . . 5 8 Processor 2 | . . . . . 3 3 7 Protection 4 | . . . . . 7 6 2 Energy Gun 10 | . 7 1 13 22 7 12 8 Energy Cannon 1 | . . . 1 . 2 1 . Ballistic Gun 3 | . 13 11 2 . 6 . . Ballistic Cannon 2 | . 6 13 3 . 1 . . Naked Turns . | . . . . . . . . Heaviest Build 56 | 5 13 29 37 29 35 52 56 Greatest Support 93 | 20 20 20 32 40 85 93 20 Greatest Overweight (x) 18 | 1 1 1 2 1 1 5 18 Average Overweight (x) . | . . . . . . . 5 Largest Inventory Capacity 25 | 5 8 8 8 5 5 25 10 Average Capacity 6 | 5 5 6 6 5 5 8 10 Most Carried 10 | 4 5 8 8 5 5 10 10 Average Carried 5 | . 2 5 5 4 4 7 6 Final Capacity 10 | 5 8 5 5 5 5 10 10 Final Carried 8 | 1 4 5 5 5 5 8 7 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Matter Collected 2241 | 241 40 229 198 70 961 348 154 Remotely 153 | . . . . . . 153 . Salvage Created 5766 | 35 423 21 497 592 1603 2476 119 Parts 312 | 2 29 3 34 30 79 133 2 Haulers Intercepted 4 | . 1 . 1 . 1 1 . Recyclers Shooed 4 | . 1 . 1 . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 2 | . . . . . . . 2 Prevented 2 | . . . . . . . 2 Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Combat Hostiles Destroyed 74 | 1 4 2 8 10 28 19 2 Melee 1 | . . . . . 1 . . Guns 61 | 1 4 . 6 10 22 17 1 Cannons 9 | . . 2 1 . 5 . 1 Classes Destroyed 11 | 1 6 1 1 . . 2 . Worker 21 | . 2 . . . 5 14 . Builder 12 | . 1 . 1 . 4 6 . Tunneler 6 | . 1 . . 1 2 2 . Hauler 4 | . 1 . 1 . 1 1 . Recycler 21 | . 1 . 1 5 3 11 . Watcher 8 | . 3 . 1 . 2 2 . Swarmer 14 | . . 2 . 8 4 . . Grunt 32 | 1 4 . 5 . 15 5 2 Sentry 19 | . . . 3 2 9 5 . Hunter 2 | . . . . . . 2 . Programmer 7 | . . . . . . 7 . Best Kill Streak 13 | 1 13 1 4 5 9 6 1 Combat Bots Only 4 | 1 4 1 3 4 4 2 1 Max Kills in Single Turn 2 | 1 1 1 1 1 2 2 1 Gunslinging 1 | . . . . . 1 . . Exploded . | . . . . . . . . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Damage Taken 6843 | 51 29 75 140 404 2246 3023 875 Core 1303 | 17 9 14 9 56 468 503 227 Absorbed by Shields 97 | . . . . . . . 97 Core Remaining (%) 68 | 93 . 84 . 83 14 . . Volleys Fired 402 | 5 26 7 28 30 148 139 19 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 138 | 60 60 75 110 110 110 138 124 Shots Fired 739 | 10 52 14 56 60 273 250 24 Gun 658 | 10 51 7 50 60 230 231 19 Cannon 81 | . 1 7 6 . 43 19 5 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 169 | 5 27 13 3 . 119 2 . Thermal 503 | 5 25 1 53 60 154 194 11 Explosive . | . . . . . . . . Electromagnetic 67 | . . . . . . 54 13 Robot Hit Streak 32 | 7 18 2 11 6 28 23 32 Robot Miss Streak 4 | 2 1 4 3 3 4 2 . Penetration Max . | . . . . . . . . Secondary Targets 11 | . 2 . 1 3 1 4 . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . Shots Hit Robots 561 | 8 42 6 41 30 209 204 21 Core Hits 223 | 2 23 3 16 20 70 83 6 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 19 | . . 1 3 1 1 10 3 Burn 18 | . . . 3 1 1 10 3 Destroy 1 | . . 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10262 | 85 420 115 854 614 3747 3986 441 Guns 8880 | 79 405 20 749 593 3112 3606 316 Cannons 1270 | . 15 95 105 . 628 305 122 Explosions 28 | . . . . . . 28 . Melee . | . . . . . . . . Ramming 84 | 6 . . . 21 7 47 3 Kinetic 1864 | 34 164 115 69 . 1462 20 . Thermal 7443 | 45 256 . 785 593 2278 3296 190 Explosive . | . . . . . . . . Electromagnetic 871 | . . . . . . 623 248 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . . 7 4 Average Corruption 2 | . . . . . . 1 3 Corruption Purged 8 | . . . . . . 6 2 Corruption Blocked . | . . . . . . . . Effects 41 | . . . . . . 11 30 Message Errors 12 | . . . . . . 4 8 Matter Fused 11 | . . . . . . 2 9 Heat Flow Errors 7 | . . . . . . 1 6 Energy Discharges 3 | . . . . . . 1 2 Data Loss (minor) 6 | . . . . . . 3 3 Misfires 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 5 | . . . . . 5 . . Projectiles 5 | . . . . . 5 . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 7 | . . 2 . . 5 . . Impact . | . . . . . . . . Kinetic 7 | . . 2 . . 5 . . Secondary . | . . . . . . . . Self-Inflicted Damage 13 | 3 . . . 10 . . . Shots . | . . . . . . . . Rammed 18 | 2 . 1 . 5 1 5 4 Targets Rammed 22 | 2 . 1 . 5 3 5 6 Kicked 2 | . . . . . . . 2 Crushed 2 | . . . . . 2 . . Highest Temperature 529 | 64 81 44 168 207 135 529 266 Average Temperature 97 | 31 34 17 52 58 31 164 71 Received Heat Transfer 3304 | 30 21 . 63 72 1512 984 622 Effects 28 | . . . . . . 28 . Shutdowns 10 | . . . . . . 10 . Energy Bleed 3 | . . . . . . 3 . Interference 6 | . . . . . . 6 . Matter Decay 1 | . . . . . . 1 . Short Circuit 3 | . . . . . . 3 . Damage (minor) 2 | . . . . . . 2 . Damage (major) 1 | . . . . . . 1 . Damage (core) 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . 2 . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . 1 . . 2 . Combat Hostiles 3 | . . . 1 . . 2 . Parts Melted 35 | . 1 . 2 3 3 26 . Heat Transferred 15969 | 100 575 . 1776 1221 4736 6932 629 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Peak Influence 415 | 20 259 176 229 274 415 197 . Initial 85 | . 11 85 . 75 27 11 . Average 86 | 1 188 64 78 121 105 53 . Maximum Alert Level 2 | . 1 . 1 1 2 1 . Low Security (%) 87 | 100 33 100 95 88 74 99 . Level 1 12 | . 66 . 4 11 24 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . . . 3 . 3 7 . Investigation 4 | . . . 2 . . 2 . Extermination 5 | . . . . . . 5 . Reinforcement 4 | . . . 1 . 3 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Distress Signals 6 | . 1 1 1 . 2 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 142 | 1 11 8 11 21 49 30 11 Peak Tracking Total 7 | 1 7 3 3 4 6 6 4 Tactical Retreats 29 | . 2 . . 7 10 1 9 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Traps Triggered 5 | . 5 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . 2 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Machines Disabled 4 | . . 2 . 1 . 1 . Max in Single Turn 1 | . . 1 . 1 . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Machines Accessed 13 | . 1 2 3 . 5 2 . Terminals 8 | . . . 2 . 4 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 33 | . 3 2 10 . 14 4 . Successful 25 | . 3 2 6 . 12 2 . Failed 8 | . . . 4 . 2 2 . Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . 1 . . Terminals 23 | . . . 9 . 10 4 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 3 . 1 . . . . Scanalyzers 4 | . . . . . 4 . . Garrison Access . | . . . . . . . . Terminal Hacks 17 | . . 2 5 . 8 2 . Record 4 | . . . 2 . 2 . . Prototype ID Bank 4 | . . . 2 . 1 1 . Open Door 2 | . . 2 . . . . . Open DSF 1 | . . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . . Patrol Status 1 | . . . 1 . . . . Reinforcement Status 1 | . . . . . 1 . . Recall Investigation 2 | . . . . . 2 . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . 3 . 1 . . . . Recycle Component 1 | . 1 . . . . . . Process 1 | . 1 . . . . . . Report Inventory 1 | . . . 1 . . . . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer 4 | . . . . . 4 . . Insert Component 2 | . . . . . 2 . . Analyze 2 | . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . . . 2 . 3 1 . Full Trace Events 3 | . . . 2 . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . 1 . . . . . . Recycled Matter 16 | . 16 . . . . . . Retrieved Matter 16 | . 16 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Total Allies 6 | . . 5 . 1 . . . Largest Group 3 | . . 3 . 1 . . . Highest-Rated Group 61 | . . 61 . 31 . . . Highest-Rated Ally 31 | . . 31 . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 24 | . . 18 . 6 . . . Total Damage 340 | . . 237 . 103 . . . Kills 6 | . . 4 . 2 . . . Allies Corrupted 7 | . . . . 7 . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches 16 | . . . . 16 . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Turns Passed 10306 | 81 304 877 746 1076 2931 2789 1502 Spaces Moved 5489 | 83 269 903 513 754 1381 1250 336 Core 189 | 56 . . . . . . 133 Treads 2555 | . . . 45 335 1381 793 1 Legs 659 | . . . . . . 457 202 Wheels 2086 | 27 269 903 468 419 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 95 95 158 152 260 Average Speed 158 | 60 80 87 115 125 177 181 414 Slowest Speed 950 | 100 95 95 240 240 240 470 950 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 53 | 8 63 95 34 93 70 22 46 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched 5 | . . 2 . 1 . . 2 Spaces Dug . | . . . . . . . . Terrain Destroyed 5 | . . 1 1 . . 3 . Melee . | . . . . . . . . Projectile 2 | . . 1 1 . . . . AOE 3 | . . . . . . 3 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Total 6370 | 104 307 978 618 821 1620 1521 401 Wait 175 | . 1 35 24 18 19 50 28 Move 5482 | 82 268 902 512 753 1380 1249 336 Hop . | . . . . . . . . Pick Up 60 | 6 4 6 11 1 11 19 2 Fast Attach 73 | 4 6 9 10 6 19 18 1 Attach 38 | 1 1 3 5 1 11 10 6 Detach 30 | . 1 4 7 1 9 5 3 Swap 16 | . . . 3 . 3 10 . Drop 72 | 4 . 11 18 6 17 16 . Fire 402 | 5 26 7 28 30 148 139 19 Melee . | . . . . . . . . Ram 11 | 2 . 1 . 4 . . 4 Kick 2 | . . . . . . . 2 Crush 9 | . . . . 1 3 5 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -8/Materials -7/Factory (discovered 3 exits: [*Fac] / [*Low x2]) -7/Lower Caves (discovered 1 exit: [*Zio]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 56 | -11/Scrapyard | Discovered new exit (range 8) 82 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 9) 386 | -10/Materials | Entered Mines 397 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 421 | -10/Mines | Assembled infested the area 456 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 545 | -10/Mines | Discovered new exit (range 9) 584 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 645 | -10/Mines | Found a hidden stash of uninstalled traps 657 | -10/Mines | Learned location of 1 exit from Materials 680 | -10/Mines | Found the Drone Emporium 718 | -10/Mines | Found Prototype Device 725 | -10/Mines | Identified Decoy Drone Bay 891 | -10/Mines | Discovered new exit (range 5) 933 | -10/Mines | Discovered new exit (range 7) 1263 | -10/Mines | Entered Materials 1263 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1264 | -9/Materials | Identified exit to Materials 1733 | -9/Materials | Discovered exit to Materials (range 12) 1970 | -9/Materials | Discovered new exit (range 15) 2009 | -9/Materials | Entered Mines 2039 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2114 | -9/Mines | Learned Materials stockpile data 2272 | -9/Mines | Learned location of Zion (-7) 2280 | -9/Mines | Discovered exit to Materials (range 9) 2603 | -9/Mines | Received a Mining Laser from a helpful Derelict 2637 | -9/Mines | Excavation squad dispatched 2637 | -9/Mines | A large section of the Mines collapsed 2810 | -9/Mines | Build established: Scavenger-Mutant 3085 | -9/Mines | Entered Materials 3085 | -8/Materials | Evolved 2 slots: Propulsion x2 3207 | -8/Materials | Core integrity fell below 50% 3219 | -8/Materials | Lost 5 parts (2p1n1u1w) 3718 | -8/Materials | Build established: Mutant 4412 | -8/Materials | Build established: Scavenger-Mutant 4887 | -8/Materials | Discovered new exit (range 16) 5241 | -8/Materials | Core integrity fell below 20% 5976 | -8/Materials | Build established: Mutant 6016 | -8/Materials | Entered Factory 6016 | -7/Factory | Evolved 2 slots: Utility x2 6261 | -7/Factory | Discovered new exit (range 12) 7197 | -7/Factory | Core integrity fell below 50% 7227 | -7/Factory | Lost 6 parts (1p3n1u1w) 7355 | -7/Factory | Lost 3 parts (1p2n) 7553 | -7/Factory | Build established: Scavenger-Mutant 7789 | -7/Factory | Discovered new exit (range 11) 7936 | -7/Factory | Discovered new exit (range 16) 8189 | -7/Factory | Build established: Mutant 8805 | -7/Factory | Entered Lower Caves 9378 | -7/Lower Caves | Core integrity fell below 20% 9445 | -7/Lower Caves | Lost 8 parts (1p3n2u2w) 10075 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 10307 | -7/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- System corrupted: Heat flow error (+216). PWNUM3J&7&RC PS49ZWJX# S3 Acquired 4 matter. A derelict emerges from the shadows: "Hey, you there! You look lost. Come on over to our place to get your bearings." BY-25E(z) disappears into a concealed tunnel. System corrupted: Component data lost. Searching scrap... Found Adv. Terrain Scan Processor. Found Plasma Cutter. Found Particle Charger. Found Shock Rifle. Found 27 Matter. Acquired 21 matter. System corrupted: Heat flow error (+216). Acquired Particle Charger. System corrupted: Matter fused (-9). System corrupted: Energy discharge (-98). SP3LUCWYU:EWEL>%EZBF6TUN/#OSGHG L-41 Fighter suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ???????????????????# % % #?????????##??? ???? | | ???????????????????# % % #???????? %### % #??? | | ???????????????????## #####????% ???? | | ????????????????????## % % ##### % % ??? | | ?????????????????????## % %% % ??? | | ??????????????????????###### % % #???? | | ???????????????????????????## % %% ## % #????? | | ????????????????????????????### ##??????????? | | ?????????????????????????????##% % ##??????????? | | ???????????????????????# ### %% #??????????? | | ????????????????????????# #??????????? | | ????????????????????????### ######## | | ??????????????????????????## > | | ???????????????????????????# #? | | ???????????????????????????# !###### #? | | ???????????????????????????# [%#???????#? | | ??????????????????????????# ## |#????????? | | ?????????????????????????# #### #????????? | | ?????????????????????????# ##?## #????????? | | ?????????????????????????## ##### ########## | | ??????????????????????????## #?# # | | ???????????????????????????####?## # | | ????????????????????????????????# """"""" # | | ???????? ??????????????????# """""" | | ???????? ############# " " " | | ???????? g l@ # | | ???????? g g """"""" # | | ????????# ############### """""" ## # | | ????????? ????????????????# " " " ##??? | | ?????????#####???????????????????# #???? | | ?????????????????????????????????# ??? | | ?????????????????????????????????###############?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Particle Gun | -8/Materials | Scanalyzed Trap Scanner | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Use The Force Challenges ------------ None Game ------ Seed CouplerImprovedThrower Manual? 0 Play Time 01:38:31 Cumulative 9.2 hours Start 2022.09.12 @ 14:58:19 End 2022.09.12 @ 17:06:11 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c40721e9-4715-425e-8c72-e5a314a4260f