Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.10 @ 14:02:20 Player: Lolterzard Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (97) 485 Value Destroyed (2314) 2314 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (305) 305 TOTAL SCORE: 4744 Bonus ------- High Alert Combat Kills 305 Cogmind --------- Core Integrity 0/550 Matter 185/300 Energy 39/265 System Corruption 0% Temperature Critical (682) Movement Treading (240) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Medium Treads Medium Treads > --- UTILITY (6) ------ Large Storage Unit Hardened Heavy Armor Plating Hardened Heavy Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY (15) --- Improved Ion Engine Armored Treads Hardened Heavy Armor Plating Heavy EM Shotgun Heavy EM Shotgun Enhanced Autogun Assault Cannon Assault Cannon Assault Cannon Assault Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Hardened Heavy Armor Plating Hardened Heavy Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Armored Treads Hardened Heavy Armor Plating Heavy EM Shotgun Heavy EM Shotgun Enhanced Autogun Assault Cannon Assault Cannon Assault Cannon Assault Cannon Grenade Launcher [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Improved Light Armor Plating Device Tractor Beam Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 51 | 8 5 23 15 Power 5 | 1 1 2 1 Engine 5 | 1 1 2 1 Core . | . . . . Reactor . | . . . . Propulsion 13 | 3 2 4 4 Treads 8 | 2 . 2 4 Leg 2 | . 2 . . Wheel 3 | 1 . 2 . Hover . | . . . . Flight . | . . . . Utility 18 | 2 1 10 5 Device 5 | 1 . 4 . Storage 2 | 1 . 1 . Processor 1 | . 1 . . Hackware . | . . . . Protection 10 | . . 5 5 Artifact . | . . . . Weapon 15 | 2 1 7 5 Energy Gun 6 | 2 1 1 2 Energy Cannon . | . . . . Ballistic Gun 1 | . . . 1 Ballistic Cannon 5 | . . 3 2 Launcher 3 | . . 3 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 17 | . 3 10 4 Power 4 | . 1 2 1 Propulsion 2 | . . 2 . Utility 8 | . 1 4 3 Weapon 3 | . 1 2 . Highest Loss Streak 3 | . 2 3 2 To Critical Strikes . | . . . . Average Backups 9 | 4 7 8 12 Power 2 | 1 2 1 1 Propulsion 1 | 2 3 . 1 Utility 1 | . . 2 . Weapon 3 | . 1 3 8 Tool/Special . | . . . . Unused Backups 7 | . 2 1 4 Power 2 | . 1 . 1 Propulsion 2 | . 1 . 1 Utility 1 | . . . 1 Weapon 2 | . . 1 1 Tool/Special . | . . . . Average Slot Usage (%) 92 | . 96 94 85 Engine 11 | . 13 10 9 Treads 13 | . 16 7 17 Leg 6 | . 10 7 . Wheel 1 | . . 4 . Device 6 | . 4 14 1 Storage 11 | . 14 11 9 Processor 4 | . 7 5 . Protection 13 | . . 11 30 Energy Gun 13 | . 27 9 1 Ballistic Cannon 6 | . . 4 16 Launcher 2 | . . 7 . Peak Build Rating 41 | 7 8 24 41 Average Rating 16 | 5 7 12 33 On Entrance 9 | . 7 8 22 Avg Prop Armor Cover (%) 14 | 18 15 12 3 Naked Turns . | . . . . Heaviest Build 78 | 14 14 42 78 Greatest Support 56 | 40 40 46 56 Greatest Overweight (x) 15 | 2 3 10 15 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 Average Capacity 11 | 6 8 11 15 Most Carried 15 | 8 8 15 15 Average Carried 9 | 4 7 8 12 Final Capacity 15 | 8 8 15 15 Final Carried 15 | 8 8 15 12 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2153 | 280 84 1062 727 Remotely 716 | . . 564 152 Salvage Created 2853 | 103 754 1124 872 Parts 181 | 8 41 92 40 Haulers Intercepted 4 | . 2 1 1 Recyclers Shooed 6 | . 2 3 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 52 | . 5 29 18 Guns 13 | . 5 6 2 Cannons 19 | . . 4 15 AOE 19 | . . 19 . Classes Destroyed 14 | 2 5 6 1 Worker 8 | . 4 3 1 Builder 9 | . 1 6 2 Tunneler 4 | 2 2 . . Hauler 4 | . 2 1 1 Recycler 9 | 1 3 2 3 Mechanic 2 | . . 2 . Operator 1 | . . 1 . Watcher 8 | . 3 4 1 Swarmer 10 | . . 3 7 Grunt 26 | . 5 14 7 Brawler 2 | . . 2 . Duelist 2 | . . 1 1 Sentry 11 | . . 9 2 Hunter 1 | . . . 1 Best Kill Streak 10 | 3 6 10 8 Combat Bots Only 6 | . 2 6 5 Max Kills in Single Turn 3 | 1 2 3 2 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 277 | . 26 100 151 Missed 67 | . 4 36 27 Hits 210 | . 22 64 124 Melee 9 | . . 7 2 Projectile 201 | . 22 57 122 Critical Strikes 5 | . . 2 3 Part Disruptions 1 | . . 1 . Damage Taken 3426 | . 536 963 1927 Core 789 | . 94 145 550 Absorbed by Shields 251 | . . 251 . Regen/Repaired (Parts) 183 | . . 62 121 Core Remaining (%) 75 | 100 62 63 . Volleys Fired 224 | 3 63 103 55 Largest 2 | 2 2 2 2 Hottest 100 | 90 90 90 100 Shots Fired 418 | 6 126 181 105 Gun 229 | 6 126 81 16 Cannon 127 | . . 38 89 Launcher 62 | . . 62 . Special . | . . . . Kinetic 127 | . . 38 89 Thermal 191 | 6 104 81 . Explosive 62 | . . 62 . Electromagnetic 38 | . 22 . 16 Robot Hit Streak 14 | 4 11 14 14 Robot Miss Streak 6 | . 5 6 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 252 | 4 75 108 65 Core Hits 164 | 4 33 88 39 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 11 | . 6 2 3 Burn 7 | . 5 2 . Blast 3 | . . . 3 Corrupt 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5908 | 49 1082 3084 1693 Guns 2003 | 49 935 638 381 Cannons 1646 | . . 421 1225 Explosions 2259 | . 147 2025 87 Melee . | . . . . Ramming . | . . . . Kinetic 1646 | . . 421 1225 Thermal 1652 | 49 878 638 87 Explosive 2025 | . . 2025 . Electromagnetic 585 | . 204 . 381 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . . 3 . Matter Fused 2 | . . 2 . Parts Fused 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 75 | . 22 51 2 Projectiles 8 | . . 6 2 Explosions 67 | . 22 45 . Melee . | . . . . Knockbacks 14 | . . 3 11 Impact . | . . . . Kinetic 14 | . . 3 11 Secondary . | . . . . Self-Inflicted Damage 375 | . 141 196 38 Shots 13 | . 3 9 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 676 | 30 317 181 676 Average Temperature 123 | 18 73 51 206 Received Heat Transfer 792 | . 159 228 405 Effects 38 | . . . 38 Shutdowns 8 | . . . 8 Energy Bleed 2 | . . . 2 Interference 3 | . . . 3 Matter Decay 5 | . . . 5 Short Circuit 6 | . . . 6 Damage (minor) 3 | . . . 3 Damage (major) 6 | . . . 6 Damage (core) 5 | . . . 5 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 4 | . . . 4 Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles . | . . . . Parts Melted 5 | . 1 4 . Heat Transferred 4764 | 136 2602 1976 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . 2 . 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 3 | . . 3 2 Low Security (%) 45 | 100 100 26 . Level 1 15 | . . 8 44 Level 2 30 | . . 41 55 Level 3 8 | . . 23 . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 822 | 10 152 822 501 Initial 325 | . . . 325 Average 301 | . 52 480 409 Influence Increases 2214 | 15 340 1261 598 Destroy 0b10 Robot/C 1040 | . 100 580 360 Destroy 0b10 Robot/NC 225 | 15 75 95 40 Destroy Leader 304 | . 30 190 84 Successful Hack 22 | . . 3 19 Disable Machine 180 | . 45 90 45 Destroy Structure 323 | . 45 258 20 Lose Combat Pursuer 120 | . 45 45 30 Influence Decreases 1723 | 15 340 489 879 Entered New Map 447 | . . . 447 Time Decay 1109 | 15 313 389 392 Lost Part 167 | . 27 100 40 Squads Dispatched 7 | . . 4 3 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . . 3 1 Assault 2 | . . 1 1 Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 3 | . . 2 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 1 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 89 | . 17 44 28 Peak Tracking Total 9 | . 5 6 9 Tactical Retreats 5 | . 1 2 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 10 | . 8 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 14 | . 3 8 3 Max in Single Turn 3 | . 3 3 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 11 | . 5 2 4 Terminals 8 | . 5 1 2 Fabricators . | . . . . Repair Stations 2 | . . 1 1 Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 27 | . 10 3 14 Successful 13 | . 3 3 7 Failed 14 | . 7 . 7 Catastrophic 2 | . 1 . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 15 | . 10 1 4 Fabricators . | . . . . Repair Stations 9 | . . 2 7 Recycling Units . | . . . . Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 5 | . 3 1 1 Record 2 | . 2 . . Alert Level 2 | . . 1 1 Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . . 2 4 Scan Component 3 | . . 1 2 Repair 3 | . . 1 2 Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . . 2 Retrieve Study 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 3 . 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 2 | . . . 2 Parts Repaired 3 | . . 1 2 Time 140 | . . 26 114 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1485 | 47 867 571 . Optics 1141 | . 570 571 . Seismic 344 | 47 297 . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3193 | 134 1028 1110 921 Spaces Moved 1437 | 82 569 533 253 Core 55 | 29 20 4 2 Treads 729 | 53 281 144 251 Legs 477 | . 268 209 . Wheels 176 | . . 176 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 90 160 Average Speed 154 | 127 142 134 232 Slowest Speed 800 | 160 200 550 800 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 43 | 3 89 55 27 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 411 | . 59 334 18 Melee . | . . . . Projectile 15 | . . . 15 AOE 396 | . 59 334 3 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1982 | 104 656 741 481 Wait 186 | . 1 49 136 Move 1434 | 81 568 532 253 Hop . | . . . . Pick Up 48 | 11 6 22 9 Fast Attach 21 | 5 9 4 3 Attach 30 | 3 4 14 9 Detach 1 | . . 1 . Swap 17 | . 1 10 6 Drop 21 | 1 4 6 10 Fire 224 | 3 63 103 55 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 135 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 16) 325 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 12) 913 | -10/Materials | Discovered new exit (range 10) 985 | -10/Materials | Discovered new exit (range 17) 1152 | -10/Materials | Discovered new exit (range 8) 1163 | -10/Materials | Entered another Materials area 1163 | -9/Materials | Evolved 2 slots: Utility x2 1223 | -9/Materials | Repaired Med. Laser 1276 | -9/Materials | Discovered new exit (range 12) 1796 | -9/Materials | Lost 3 parts (1n1u1w) 1913 | -9/Materials | Lost 3 parts (1p2u) 1954 | -9/Materials | Discovered new exit (range 13) 1963 | -9/Materials | First assault squad dispatched 2273 | -9/Materials | Entered another Materials area 2273 | -8/Materials | Evolved 2 slots: Utility x2 2950 | -8/Materials | Core integrity fell below 50% 2974 | -8/Materials | Discovered new exit (range 15) 3067 | -8/Materials | Repaired Broken Med. Treads+ 3073 | -8/Materials | First assault squad dispatched 3122 | -8/Materials | Repaired Broken Assault Cannon 3154 | -8/Materials | Garrison activated, responded to threat 3184 | -8/Materials | Core integrity fell below 20% 3194 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Power failure, Imp. Ion Engine+ shutdown. Overheating: Core damaged (-55). K-01 Serf collects debris. U-05 Engineer lays Concrete. G-47 Trooper system terminally corrupted. Aluminum Leg fried. Lgt. Nuclear Core fried. Particle Gun fried. K-01 Serf collects debris. Med. Treads+ broken. Overheating: Short circuit. Overheating: Core damaged (-82). U-05 Engineer builds a Wall. Overheating: Matter decay (-62). Power failure, Imp. Ion Engine+ shutdown. Overheating: Matter decay (-35). Overheating: Hvy. EM Shotgun damaged (-56). Overheating: Imp. Light Armor Plating damaged (-8). Overheating: Lrg. Storage Unit damaged (-36). Overheating: Hrd. Heavy Armor Plating damaged (-191). 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Laser | 11% | -9/Materials Med. Treads | 67% | -8/Materials | Broken Assault Cannon | 60% | -8/Materials | Broken Studied --------- Imp. Ion Engine | -8/Materials | Hacked Med. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Physics Hates This One Trick Significant Disruption Challenges ------------ None Game ------ Seed GhostMiningStabilizer Manual? 0 Play Time 00:31:35 Cumulative 8.0 hours Start 2026.06.10 @ 12:12:46 End 2026.06.10 @ 14:02:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 10 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cf5306f9-4ca3-4e2c-95ee-f3d90c3de18e