Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.20 @ 03:01:43 Player: ski Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (37) 185 Value Destroyed (1171) 1171 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-236) -236 TOTAL SCORE: 4560 Bonus ------- High Alert Combat Kills 44 Friendly Fire -280 Cogmind --------- Core Integrity 0/850 Matter 14/300 Energy 186/290 System Corruption 6% Temperature Warning (384) Movement Rolling (110) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Wheel > --- UTILITY (8) ------ Advanced Signal Interpreter Insulated Plating > --- WEAPON (4) ------- Heavy Laser Heavy Laser > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Propulsion Shielding Hardened Medium Armor Plating Thermal Shield > --- WEAPON ----------- High-powered Shock Rifle Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Medium Matter Pod Light Armor Plating Improved Light Armor Plating Hardlight Generator Component Analysis Suite [Rating: 61] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Utility Medium Matter Pod Device Advanced Sensor Array Storage Medium Matter Pod Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Propulsion Shielding Weapon Gauss Cannon Energy Gun High-powered Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Gauss Cannon Slashing Weapon Ripper Build | -11 -10 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Was Fac Slots Evolved 8 | . . . . . 8 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 6 | . . . . . 6 . . Weapon 2 | . . . . . 2 . . Parts Attached 70 | 6 1 6 10 9 27 . 11 Power 8 | 1 . 1 1 1 3 . 1 Engine 5 | 1 . . 1 . 2 . 1 Core 3 | . . 1 . 1 1 . . Reactor . | . . . . . . . . Propulsion 8 | 2 . 2 . . 2 . 2 Treads . | . . . . . . . . Leg 4 | . . 2 . . 2 . . Wheel 4 | 2 . . . . . . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 32 | 1 1 1 5 4 15 . 5 Device 14 | . . 1 2 1 7 . 3 Storage 6 | 1 1 . 1 1 2 . . Processor 4 | . . . . 1 3 . . Hackware 1 | . . . . 1 . . . Protection 7 | . . . 2 . 3 . 2 Artifact . | . . . . . . . . Weapon 22 | 2 . 2 4 4 7 . 3 Energy Gun 9 | 1 . 2 1 1 2 . 2 Energy Cannon 2 | . . . . . 2 . . Ballistic Gun 6 | 1 . . 2 3 . . . Ballistic Cannon 4 | . . . . . 3 . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 15 | . . . 1 . . 6 8 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . . 1 1 Utility 10 | . . . 1 . . 3 6 Weapon 2 | . . . . . . 1 1 Highest Loss Streak 6 | . . . 1 . . 6 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 86 | . 85 99 93 98 97 52 24 Engine 5 | . 14 2 7 12 2 . . Core 3 | . . 11 6 1 3 4 . Leg 17 | . . 14 28 28 13 6 . Wheel 1 | . 28 12 . . . . 1 Device 9 | . . 2 9 . 15 16 7 Storage 8 | . 14 25 9 13 4 . . Processor 9 | . . . . 7 18 13 9 Protection 5 | . . . 3 . 12 3 1 Energy Gun 6 | . 14 14 8 6 5 . 1 Ballistic Gun 9 | . 14 14 16 20 2 . . Ballistic Cannon 5 | . . . . . 14 4 . Naked Turns . | . . . . . . . . Heaviest Build 55 | 8 10 16 32 15 55 49 27 Greatest Support 40 | 20 20 30 30 30 40 31 20 Greatest Overweight (x) 3 | . . . 1 . 1 3 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 4 2 5 5 5 5 2 4 Average Carried 2 | 1 1 2 4 3 2 1 . Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 1 1 4 2 5 2 . . Class Distribution -------------------- 30% | Scavenger-Mutant 22% | Skirmisher 18% | Mutant 8% | Scout 7% | Hacker-Mutant 4% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Recycling Skirmisher | -6/Factory Scout | -6/Waste Scout | -6/Factory Resources | -11 -10 -10 -10 -8 -6 -6 -6 ----------- Run | Yrd Mat Min Sub Rec Fac Was Fac Matter Collected 1296 | 367 . 264 150 126 379 10 . Remotely . | . . . . . . . . Salvage Created 1493 | 80 . 326 367 238 456 . 26 Parts 82 | 5 . 19 20 12 23 . 3 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . 2 . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . . 12 . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Was Fac Combat Hostiles Destroyed 25 | 1 . 3 8 3 9 . 1 Guns 15 | 1 . 3 7 3 . . 1 Cannons 9 | . . . . . 9 . . Classes Destroyed 12 | 3 . 2 3 1 3 . . Worker 2 | 1 . 1 . . . . . Builder 2 | . . 2 . . . . . Tunneler 1 | 1 . . . . . . . Recycler 3 | . . 2 . 1 . . . Turret 2 | . . . 2 . . . . Watcher 1 | . . . . . 1 . . Swarmer 3 | . . . 2 . . . 1 Grunt 11 | 1 . 3 . . 7 . . Brawler 1 | . . . . . 1 . . Sentry 3 | . . . . 3 . . . Programmer 1 | . . . . . 1 . . Subdweller 6 | . . . 6 . . . . Thug 1 | . . . . . 1 . . Best Kill Streak 3 | 2 . 3 2 2 3 . 1 Combat Bots Only 3 | 1 . 2 2 2 3 . 1 Max Kills in Single Turn 2 | 1 . 1 1 1 2 . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -6 -6 -6 -------- Run | Yrd Mat Min Sub Rec Fac Was Fac Hostile Shots Fired 402 | 5 . 9 188 2 22 5 171 Missed 149 | 3 . 5 84 . 10 1 46 Damage Taken 2707 | 18 . 36 686 24 312 130 1501 Core 1026 | 9 . . 153 . 118 75 671 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 56 | . . . . . 37 19 . Ignored by Resistances 768 | 6 . 11 209 7 55 34 446 Core Remaining (%) 65 | 96 . . . 35 . . . Volleys Fired 144 | 12 . 26 69 7 18 7 5 Largest 4 | 2 . 2 2 2 4 3 3 Hottest 204 | 60 . 95 105 88 204 171 182 Shots Fired 262 | 19 . 50 77 14 70 17 15 Gun 187 | 19 . 50 77 14 17 . 10 Cannon 75 | . . . . . 53 17 5 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 145 | 12 . 26 24 13 54 11 5 Thermal 46 | 7 . 24 4 1 . . 10 Explosive . | . . . . . . . . Electromagnetic 71 | . . . 49 . 16 6 . Robot Hit Streak 19 | 6 . 19 15 18 8 9 17 Robot Miss Streak 3 | 1 . 1 3 1 3 1 1 Penetration Max 1 | . . . . . 1 . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 164 | 12 . 24 56 11 34 15 12 Core Hits 67 | 4 . 14 14 8 20 1 6 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 9 | . . 2 1 . 4 1 1 Burn 3 | . . 1 1 . . . 1 Destroy 1 | . . 1 . . . . . Blast 5 | . . . . . 4 1 . Melee Attacks 2 | . . . 2 . . . . Impact . | . . . . . . . . Slashing 2 | . . . 2 . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3195 | 136 . 355 728 207 1210 296 263 Guns 1677 | 136 . 355 698 207 112 . 169 Cannons 1466 | . . . . . 1097 296 73 Explosions 1 | . . . . . 1 . . Melee 30 | . . . 30 . . . . Ramming 21 | . . . . . . . 21 Kinetic 2069 | 83 . 134 207 191 1097 284 73 Thermal 519 | 53 . 221 60 16 . . 169 Explosive . | . . . . . . . . Electromagnetic 556 | . . . 431 . 113 12 . Impact . | . . . . . . . . Slashing 30 | . . . 30 . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . 5 6 Average Corruption 5 | . . . . . . 5 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 12 | . . . . . . 4 8 Message Errors 4 | . . . . . . 2 2 Matter Fused 6 | . . . . . . 1 5 Heat Flow Errors 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 9 | . . . 5 . 4 . . Projectiles 4 | . . . . . 4 . . Explosions . | . . . . . . . . Melee 5 | . . . 5 . . . . Knockbacks 18 | . . . . . 18 . . Impact . | . . . . . . . . Kinetic 13 | . . . . . 13 . . Secondary 5 | . . . . . 5 . . Self-Inflicted Damage 37 | . . . . . 28 . 9 Shots 1 | . . . . . 1 . . Rammed 7 | . . . . . . . 7 Targets Rammed 8 | . . . 1 . . . 7 Kicked 1 | . . . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 669 | 12 . 117 . 27 669 192 372 Average Temperature 148 | 9 . 37 . 13 223 98 143 Received Heat Transfer 1288 | 12 . 27 426 9 108 . 706 Effects 19 | . . . . . 18 . 1 Shutdowns 3 | . . . . . 2 . 1 Energy Bleed 2 | . . . . . 2 . . Interference 1 | . . . . . 1 . . Short Circuit 4 | . . . . . 4 . . Damage (minor) 3 | . . . . . 3 . . Damage (major) 5 | . . . . . 5 . . Damage (core) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . 3 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 5 | . . . 5 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1249 | 125 . 495 185 37 . . 407 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Was Fac Peak Influence 830 | 30 16 99 . 830 389 73 160 Initial 810 | . 16 4 . 810 347 72 . Average 307 | 5 16 67 . 768 291 27 39 Maximum Alert Level 3 | . . . . 3 1 . . Low Security (%) 42 | 100 100 100 . . 11 100 100 Level 1 35 | . . . . . 88 . . Level 2 7 | . . . . 33 . . . Level 3 15 | . . . . 66 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 . . . 6 . . Investigation 5 | . 1 . . . 4 . . Extermination 1 | . . . . . 1 . . Reinforcement 1 | . . . . . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Was Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 134 | 1 . 3 96 1 10 5 18 Peak Tracking Total 9 | 1 . 2 4 . 3 5 9 Tactical Retreats 11 | . . . 8 . . . 3 Traps | -11 -10 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Was Fac Traps Triggered 2 | . . . . . 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -8 -6 -6 -6 ---------- Run | Yrd Mat Min Sub Rec Fac Was Fac Machines Disabled 3 | . . . 1 . 2 . . Max in Single Turn 1 | . . . 1 . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Was Fac Machines Accessed 21 | . 1 . . 10 9 . 1 Terminals 12 | . 1 . . 5 5 . 1 Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . . 1 . . Recycling Units 6 | . . . . 5 1 . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 52 | . 3 . . 24 23 . 2 Successful 29 | . . . . 15 13 . 1 Failed 23 | . 3 . . 9 10 . 1 Catastrophic 4 | . . . . 1 2 . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 37 | . 3 . . 17 15 . 2 Fabricators 4 | . . . . . 4 . . Repair Stations 1 | . . . . . 1 . . Recycling Units 8 | . . . . 7 1 . . Scanalyzers 2 | . . . . . 2 . . Garrison Access . | . . . . . . . . Terminal Hacks 20 | . . . . 10 9 . 1 Record 4 | . . . . 3 1 . . Part Schematic 1 | . . . . 1 . . . Prototype ID Bank 1 | . . . . 1 . . . Open DSF 1 | . . . . . 1 . . Alert Level 1 | . . . . . 1 . . Locate Traps 1 | . . . . . 1 . . Dispatch Records 4 | . . . . 2 2 . . Maintenance Status 1 | . . . . . 1 . . Security Status 1 | . . . . . 1 . . Patrol Status 1 | . . . . 1 . . . Zone Layout 4 | . . . . 2 1 . 1 Fabricator Hacks 2 | . . . . . 2 . . Load Schematic 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 5 | . . . . 5 . . . Report Inventory 1 | . . . . 1 . . . Retrieve Components 4 | . . . . 4 . . . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 1 . . 6 8 . 1 Full Trace Events 7 | . 1 . . 2 4 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . . Parts Built 2 | . . . . . 2 . . Authchips . | . . . . . . . . Time 84 | . . . . . 84 . . Total Part Build Rating 8 | . . . . . 8 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . . 10 . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -6 -6 -6 ------------ Run | Yrd Mat Min Sub Rec Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -6 -6 -6 -------- Run | Yrd Mat Min Sub Rec Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 7 | . . . . . . 7 . Total Damage 146 | . . . . . . 146 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -6 -6 -6 ------------- Run | Yrd Mat Min Sub Rec Fac Was Fac Turns Passed 3266 | 116 37 354 615 606 1050 114 374 Spaces Moved 2109 | 104 44 260 318 440 495 109 339 Core 432 | 41 . . . . . 86 305 Treads . | . . . . . . . . Legs 1403 | . . 127 318 440 495 23 . Wheels 274 | 63 44 133 . . . . 34 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 120 120 120 50 50 Average Speed 117 | 68 80 99 120 120 180 84 63 Slowest Speed 200 | 80 80 120 190 120 190 200 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 6 13 50 18 85 14 70 8 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 18 | . . . . . 17 1 . Melee . | . . . . . . . . Projectile 18 | . . . . . 17 1 . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Was Fac Total 2684 | 129 45 307 472 510 620 118 483 Wait 224 | 1 . 2 55 24 32 . 110 Move 2103 | 103 43 259 317 439 495 108 339 Hop . | . . . . . . . . Pick Up 72 | 7 1 7 5 17 24 . 11 Fast Attach 4 | . . 1 3 . . . . Attach 50 | 6 1 2 4 7 19 . 11 Detach 7 | . . 1 1 2 3 . . Swap 16 | . . 3 3 2 8 . . Drop 54 | . . 6 12 12 21 3 . Fire 144 | 12 . 26 69 7 18 7 5 Melee 2 | . . . 2 . . . . Ram 7 | . . . . . . . 7 Kick 1 | . . . 1 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Recycling -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 89 | -11/Scrapyard | Discovered new exit (range 8) 117 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 12) 154 | -10/Materials | Entered Mines 195 | -10/Mines | Met a Derelict bent on vengeance 280 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 306 | -10/Mines | Build established: Mutant 439 | -10/Mines | Discovered new exit (range 9) 508 | -10/Mines | Entered Subcaves 542 | -10/Subcaves | Identified exit to Recycling 547 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 580 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 598 | -10/Subcaves | Ambushed by swarm of Subdwellers 632 | -10/Subcaves | Build established: Scavenger-Mutant 1090 | -10/Subcaves | Core integrity fell below 50% 1123 | -10/Subcaves | Entered Recycling 1659 | -8/Recycling | Discovered new exit (range 15) 1729 | -8/Recycling | Entered Factory 1729 | -6/Factory | Evolved 8 slots: Utility x6, Weapon x2 1840 | -6/Factory | Discovered new exit (range 5) 2134 | -6/Factory | Fabricated System Restoration Module? 2500 | -6/Factory | Identified exit to Factory 2779 | -6/Factory | Sucked down chute 2779 | -6/Factory | Entered Waste 2780 | -6/Waste | Met a frightened Derelict 2792 | -6/Waste | Spotted C-40 Crusher 2794 | -6/Waste | EMP discharged 2794 | -6/Waste | Spotted C-40 Crusher 2807 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2827 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2828 | -6/Waste | Spotted C-40 Crusher 2839 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2854 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2861 | -6/Waste | Spotted C-40 Crusher 2863 | -6/Waste | Spotted C-40 Crusher 2883 | -6/Waste | Spotted C-40 Crusher 2884 | -6/Waste | Discovered new exit (range 19) 2885 | -6/Waste | Lost 6 parts (1p1n3u1w) 2893 | -6/Waste | Identified exit to Factory 2893 | -6/Waste | Entered Factory 3110 | -6/Factory | Core integrity fell below 50% 3184 | -6/Factory | Core integrity fell below 20% 3227 | -6/Factory | Lost 3 parts (3u) 3267 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 03239_ Acquired Imp. Deuterium Engine. 03245_ Penetrated by Slug. 03246_ Acquired Assault Cannon. 03249_ Critical hit (Burn: +37). 03250_ Slug penetrates Wall. 03255_ Triggered Ambush Trap. 03255_ G-50 Soldier emerges from a hatch in the floor. 03255_ S-27 Virus emerges from a hatch in the floor. 03255_ G-50 Soldier emerges from a hatch in the floor. 03256_ G-50 Soldier suffers critical hit (Burn). 03258_ Critical hit (Burn: +50). 03262_ Wheel destroyed. 03262_ S-27 Virus destroyed. 03263_ G-50 Soldier heat short circuits Adv. Heat Sink. 03264_ Pressure Siphon disabled. 03264_ Adv. Heat Sink destroyed. 03264_ Slug penetrates Wall. 03265_ Power failure, Imp. Deuterium Engine shutdown. 03265_ G-50 Soldier overheating. 03266_ Assault Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ??? ??????????????????# #???????????????????? | | ??? #????????????????+ #???????????????????? | | ??# #????????????????# #??+####????????????? | | ??# #???????????????## ### #????????????? | | ??# #####???????????# #????????????? | | ??# #???????????# ####?????????? | | ??# #???????????# g= A ??????????? | | ??+ #???????????#!!%[ #?????????????? | | ??# #???????????#! = #?????????????? | | ??# #???????????#@ """ ***#?????????????? | | ??# #???????????#gY%"" ***#?????????????? | | ### ###/######### g""" **#?????????????? | | h%g""" #?????????????? | | u +?????????????? | | """ % """"" #?????????????? | | # [= """ ""T"" ##############?????????????? | | # [ """ #??????????????????????????? | | #[ [ #??????????????????????????? | | # """ """ [[ ???????????????????? | | # """ """ #########??????????????????? | | ### """ """ #??????????????????????????? | | ??# #??????????????????????????? | | ??# #??????????????????????????? | | ??### ############ #??????????????????????????? | | ????# #??????????# +??????????????????????????? | | ????# #??????????# #??????????????????????????? | | ???? ??????????# #??????????????????????????? | | ???? ??????????+ #??????????????????????????? | | ???# ??????????# #??????????????????????????? | | ????#+#??????????# #??????????????????????????? | | ?????????????????? #??????????????????????????? | | ?????????????????? #??????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 440 Matter Stores 500 Matter Capacity 500 Sight Range 21 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 800 Resistance: KI 40 Resistance: TH 40 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- System Restoration Module | -8/Recycling | Hacked Thermal Shield | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ System Restoration Module | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Backstab I Spy Just What I Needed Made in Tau Ceti IV Please Form A Line Power Corrupts Serviceable Loadout Challenges ------------ None Game ------ Seed GatlingNeutronSteel Manual? 0 Play Time 01:08:53 Cumulative 3.9 hours Start 2024.04.20 @ 01:44:35 End 2024.04.20 @ 03:01:43 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 38x25 Zoom Use 92% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47c96558-688e-4348-addf-4399d60c0b30