Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.09 @ 06:07:02 // Winter2019/RPGLIKE Player: Storm Mk9 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (391) 1955 Value Destroyed (18164) 18164 Prototype IDs (71) 1420 Alien Tech Used (0) 0 Bonus (8717) 8717 TOTAL SCORE: 39956 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3175 Follower Combat Kills 142 Entered DSFs 1000 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Win 3000 Cogmind --------- Core Integrity 381/1150 Matter 280/300 Energy 54/390 System Corruption 2% Temperature Warm (106) Movement Flying (10) Location To Epsilon Eridani Parts ------- > --- POWER (5) -------- Makeshift Power Source Micro Fission Core Light Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (10) -- Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Q-thruster Q-thruster Cooled Impulse Thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY (8) ------ Triangulator Microactuators Nanoactuators Advanced Actuator Array Advanced Reaction Control System Advanced Phase Shifter Advanced Force Field > --- WEAPON (3) ------- Vibroblade Vibroblade Longsword +1 > --- INVENTORY (3) ---- Advanced System Restoration Module Peak State ------------ > --- POWER ------------ Makeshift Power Source Micro Fission Core Light Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Q-thruster Q-thruster Cooled Impulse Thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY ---------- Triangulator Microactuators Nanoactuators Advanced Actuator Array Advanced Reaction Control System Advanced Phase Shifter Advanced Cloaking Device Advanced Force Field > --- WEAPON ----------- Vibroblade Vibroblade Longsword +1 > --- INVENTORY -------- Improved Cloaking Device Advanced System Restoration Module [Rating: 194] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Impulse Thruster Flight Unit Impulse Thruster Utility Microactuators Device Microactuators Processor Core Analyzer Protection Hardened Light Armor Plating Weapon Longsword +1 Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Longsword +1 Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Was Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 22 | 3 2 . 2 1 . . 4 3 . . . 1 . 2 1 . . 1 . . . . 1 1 . . Power 4 | 1 . . . . . . 1 1 . . . . . 1 . . . . . . . . . . . . Propulsion 9 | 1 1 . 1 1 . . 1 1 . . . 1 . . 1 . . 1 . . . . . . . . Utility 7 | 1 . . 1 . . . 2 . . . . . . 1 . . . . . . . . 1 1 . . Weapon 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Attached 183 | 5 12 . 7 1 1 . 24 13 1 3 . 3 2 9 10 . 3 11 7 . 1 4 2 29 22 13 Power 29 | 2 2 . 1 . . . 2 5 1 . . 2 1 1 3 . . . . . . 2 1 1 2 3 Engine 11 | 2 1 . . . . . 1 3 1 . . 2 . . . . . . . . . . . . . 1 Core 11 | . 1 . 1 . . . 1 2 . . . . 1 1 2 . . . . . . 1 . . 1 . Reactor 7 | . . . . . . . . . . . . . . . 1 . . . . . . 1 1 1 1 2 Propulsion 51 | . 3 . 3 1 . . 10 4 . . . 1 1 7 2 . 1 8 . . 1 . . 3 4 2 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 51 | . 3 . 3 1 . . 10 4 . . . 1 1 7 2 . 1 8 . . 1 . . 3 4 2 Utility 79 | 2 1 . 1 . . . 10 1 . 1 . . . 1 4 . 2 2 5 . . 2 1 22 16 8 Device 73 | 2 1 . . . . . 9 . . 1 . . . . 4 . 2 2 5 . . 2 1 21 15 8 Storage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 5 | . . . . . . . 1 1 . . . . . 1 . . . . . . . . . 1 1 . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 24 | 1 6 . 2 . 1 . 2 3 . 2 . . . . 1 . . 1 2 . . . . 3 . . Energy Gun 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . Slashing Weapon 10 | . . . . . 1 . 1 2 . . . . . . 1 . . . 2 . . . . 3 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . 1 . . . . . 2 2 . . . . . . 1 . 1 . 3 . . 2 . 6 6 . Parts Lost 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 96 100 99 92 100 93 99 98 94 99 100 100 100 96 99 100 96 93 99 100 99 100 100 99 99 99 Engine 6 | . 27 11 3 . . . 5 7 10 10 10 14 11 9 4 4 4 4 4 4 4 4 4 3 3 2 Core 8 | . . 11 16 16 16 16 14 8 10 10 10 6 9 10 13 13 13 12 12 12 12 12 8 6 3 3 Reactor 3 | . . . . . . . . . . . . . . . 3 4 4 4 4 4 4 4 7 7 11 10 Flight 37 | . 25 33 34 33 41 41 40 36 36 36 36 39 40 35 37 39 35 35 41 41 40 41 40 37 38 38 Device 21 | . 27 22 19 16 16 10 19 22 21 21 21 20 20 18 17 21 21 18 19 20 20 20 24 22 22 29 Processor 4 | . . . . . . . 2 5 5 5 5 5 5 8 7 4 4 4 4 4 4 4 4 6 6 . Energy Cannon 1 | . 5 11 9 8 8 8 2 . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 2 7 . . . . . . . . . 1 2 . . . . . . . Slashing Weapon 8 | . . . . . 4 8 8 7 10 5 5 5 5 4 8 8 8 8 9 12 12 12 12 11 11 11 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 90 | 9 18 15 24 24 24 24 31 40 40 39 36 43 43 48 57 57 57 60 60 58 58 58 60 73 74 90 Greatest Support 85 | 13 22 22 31 35 35 35 45 51 51 51 51 55 57 69 76 76 76 83 83 76 76 76 76 78 78 85 Greatest Overweight (x) 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 3 | 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 Average Capacity 1 | 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 3 3 3 3 3 3 3 Most Carried 3 | 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 Average Carried 1 | . . 1 1 . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 2 3 3 2 1 2 1 Final Capacity 3 | 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 Final Carried 3 | . 1 1 1 1 1 1 . 1 1 1 1 1 1 2 1 2 1 1 2 3 3 3 2 2 2 1 Class Distribution -------------------- 70% | Generator-Sprinter 10% | Sprinter 9% | Scavenger-Sprinter 6% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -9/Exiles Scavenger-Sprinter | -8/Mines Scavenger-Sprinter | -8/Materials Generator-Sprinter | -7/Factory Generator-Sprinter | -7/Lower Caves Generator-Sprinter | -7/Lower Caves Generator-Sprinter | -7/Data Miner Generator-Sprinter | -6/Proximity Caves Generator-Sprinter | -6/Factory Generator-Sprinter | -6/DSF Generator-Sprinter | -5/Factory Generator-Sprinter | -5/Waste Generator-Sprinter | -5/Factory Generator-Sprinter | -5/DSF Generator-Sprinter | -4/Factory Generator-Sprinter | -4/Upper Caves Generator-Sprinter | -4/Upper Caves Generator-Sprinter | -4/Zhirov Generator-Sprinter | -3/Proximity Caves Generator-Sprinter | -3/Research Generator-Sprinter | -2/Research Generator-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Was Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 2104 | 250 110 10 70 86 . . 261 120 20 30 . 30 12 35 163 . . 140 70 . 10 . 60 297 180 150 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17435 | 23 620 125 405 128 . . 1400 1441 171 585 . 716 37 354 2962 . . 384 821 179 708 . 687 2200 2140 1349 Parts 1059 | 2 38 11 32 10 . . 124 84 6 28 . 30 4 23 137 . . 10 48 13 43 . 39 134 142 101 Haulers Intercepted 17 | . 1 . 1 . . . 5 2 . . . . . 1 3 . . 1 1 . . . . 2 . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 160 | . . . . . . . . . 6 28 . 32 . . . . . . . 13 43 . 38 . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Was Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 328 | . 12 5 6 7 . . 38 32 6 13 . 12 . 3 52 . . 3 12 4 13 . 15 30 31 34 Melee 295 | . . . . . . . 36 31 6 13 . 12 . 3 52 . . 3 12 4 13 . 15 30 31 34 Guns 11 | . 9 . 1 1 . . . . . . . . . . . . . . . . . . . . . . Cannons 18 | . 3 5 4 6 . . . . . . . . . . . . . . . . . . . . . . AOE 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 22 | 1 6 . 4 1 . . 2 1 . . . 2 . 2 2 . . . . . . . . . . 1 Worker 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 17 | . 1 . 1 . . . 5 2 . . . . . 1 3 . . 1 1 . . . . 2 . . Recycler 4 | . 1 . 1 . . . 2 . . . . . . . . . . . . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Operator 11 | . . . 1 . . . 3 1 . . . . 1 . 1 . . . . . . . . . 1 3 Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 42 | . 3 . 2 . . . 5 5 . . . . 1 . 4 . . . 5 . . . . 3 10 4 Swarmer 85 | . 6 3 . 3 . . 7 8 4 4 . 2 . . 10 . . . 5 . 1 . 1 3 9 19 Cutter 19 | . . . . . . . 9 . . . . . . . . . . . . . . . . . . 10 Saboteur 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Grunt 112 | . 6 2 4 2 . . 15 12 . 6 . 7 . . 31 . . . . 4 7 . 7 7 2 . Brawler 6 | . . . . . . . . . . . . 1 . . 3 . . . . . . . 2 . . . Duelist 10 | . . . 1 . . . . 1 . 2 . 1 . . . . . . . . 1 . 2 1 1 . Protector 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Sentry 31 | . . . 1 . . . 6 5 . . . . . . . . . . 2 . 2 . 2 5 6 2 Specialist 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . Hunter 11 | . . . . . . . 1 . 2 1 . . . 1 . . . 1 1 . . . . . 4 . Programmer 38 | . . . . . . . . 2 . . . . . . 5 . . . 4 . 2 . 1 13 9 2 Heavy 3 | . . . . . . . . . . . . . . 1 1 . . 1 . . . . . . . . Behemoth 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Assembled 6 | . . . . 2 . . . 4 . . . . . . . . . . . . . . . . . . Best Kill Streak 16 | 1 4 2 4 3 . . 7 5 4 4 . 5 2 4 16 . . 2 8 2 6 . 9 6 12 12 Combat Bots Only 16 | . 3 2 2 3 . . 5 5 4 4 . 5 . 3 16 . . 1 6 2 6 . 9 6 11 7 Max Kills in Single Turn 3 | 1 1 1 1 1 . . 1 1 2 1 . 1 1 1 2 . . 1 1 1 1 . 2 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Melee 3 | . . . . . . . 1 1 2 1 . 1 . 1 2 . . 1 1 1 1 . 2 1 1 3 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Was Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 8456 | . 244 157 388 165 . . 475 430 122 208 . 276 . 117 1344 . . 623 134 87 122 . 257 637 1283 1387 Core 6842 | . 199 126 298 124 . . 382 364 100 163 . 224 . 92 1074 . . 510 105 70 95 . 204 532 1054 1126 Absorbed by Shields 1333 | . . . . . . . . . . . . . . . 51 . . 40 47 31 44 . 93 268 147 612 Redirected to Core 5534 | . 140 93 212 104 . . 288 225 75 163 . 183 . 92 972 . . 426 105 57 95 . 180 373 827 924 Regen/Repaired (Parts) 71 | . 71 . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 82 | 100 . 100 . . . 72 100 . . . . 98 . 89 . . . 51 . . . . 100 96 66 33 Volleys Fired 149 | 8 69 22 30 19 . 1 . . . . . . . . . . . . . . . . . . . . Largest 2 | 1 1 1 2 2 . 1 . . . . . . . . . . . . . . . . . . . . Hottest 113 | 40 60 68 113 91 . 68 . . . . . . . . . . . . . . . . . . . . Shots Fired 183 | 8 69 22 45 38 . 1 . . . . . . . . . . . . . . . . . . . . Gun 96 | 8 54 . 15 19 . . . . . . . . . . . . . . . . . . . . . . Cannon 87 | . 15 22 30 19 . 1 . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 19 | . . . . 19 . . . . . . . . . . . . . . . . . . . . . . Thermal 149 | 8 69 22 30 19 . 1 . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 15 | . . . 15 . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 17 | 3 11 17 16 5 . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak 4 | 4 2 2 2 2 . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1058 | 4 55 14 34 22 . . 101 83 12 22 . 31 4 14 161 . . 35 32 11 34 . 52 96 126 115 Core Hits 448 | 1 27 7 18 9 . . 43 33 6 12 . 10 1 4 72 . . 8 18 6 14 . 24 44 52 39 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . Critical Strikes 76 | . . . . . . . 11 3 . 1 . 1 . . 14 . . 1 2 2 2 . 6 9 17 7 Smash 3 | . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . Sever 73 | . . . . . . . 11 1 . 1 . 1 . . 14 . . . 2 2 2 . 6 9 17 7 Melee Attacks 1546 | . . . . . . 2 111 102 15 22 . 32 7 14 216 . . 35 51 11 36 . 59 217 273 343 Impact 22 | . . . . . . . 5 14 . . . . . . . . . 1 2 . . . . . . . Slashing 1524 | . . . . . . 2 106 88 15 22 . 32 7 14 216 . . 34 49 11 36 . 59 217 273 343 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 88 | . . . . . . . 14 4 . . . 1 . 3 8 . . 3 7 . 13 . 10 10 8 7 Combat Hostiles 50 | . . . . . . . 2 1 . . . 1 . 2 4 . . . 3 . 13 . 8 6 5 5 Follow-up Attacks 132 | . . . . . . . 2 10 1 . . . . . 15 . . 8 6 1 6 . 9 16 24 34 Damage Inflicted 59185 | 46 708 308 841 352 . . 5764 4994 686 1353 . 1869 322 1155 9567 . . 1501 2121 596 2506 . 3189 5972 8011 7324 Guns 825 | 46 463 . 191 125 . . . . . . . . . . . . . . . . . . . . . . Cannons 1209 | . 245 308 429 227 . . . . . . . . . . . . . . . . . . . . . . Explosions 221 | . . . 221 . . . . . . . . . . . . . . . . . . . . . . . Melee 56930 | . . . . . . . 5764 4994 686 1353 . 1869 322 1155 9567 . . 1501 2121 596 2506 . 3189 5972 8011 7324 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 125 | . . . . 125 . . . . . . . . . . . . . . . . . . . . . . Thermal 1939 | 46 708 308 650 227 . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 191 | . . . 191 . . . . . . . . . . . . . . . . . . . . . . . Impact 607 | . . . . . . . 104 425 . . . . . . . . . 48 30 . . . . . . . Slashing 56323 | . . . . . . . 5660 4569 686 1353 . 1869 322 1155 9567 . . 1453 2091 596 2506 . 3189 5972 8011 7324 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . 2 . . . . . 1 1 2 2 2 2 . . . . . 3 6 2 Average Corruption 1 | . . . . . . . 2 . . . . . 1 1 1 2 2 2 . . . . . 1 3 1 Corruption Purged 12 | . . . . . . . . . . . . . . . . . . . . . . . . 4 6 2 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 30 | . . . . . . . 14 . . . . . . 1 4 . . 1 . . . . . 5 1 4 Message Errors 10 | . . . . . . . 3 . . . . . . 1 . . . . . . . . . 3 . 3 Matter Fused 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . Heat Flow Errors 6 | . . . . . . . 3 . . . . . . . . . . 1 . . . . . 1 . 1 Energy Discharges 6 | . . . . . . . 3 . . . . . . . 2 . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Data Loss (major) 3 | . . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4904 | . . 1 10 . . . 717 770 17 106 . 183 115 270 601 . . 156 159 . 238 . 167 269 447 678 Projectiles 11 | . . 1 10 . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 4893 | . . . . . . . 717 770 17 106 . 183 115 270 601 . . 156 159 . 238 . 167 269 447 678 Knockbacks 6 | . . . . . . . 1 5 . . . . . . . . . . . . . . . . . . Impact 5 | . . . . . . . 1 4 . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 108 | . . . 108 . . . . . . . . . . . . . . . . . . . . . . . Shots 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 368 | . 249 99 327 269 . 15 123 . 2 . . 6 . . 3 . . 196 48 . . . . 194 368 170 Average Temperature 66 | . 46 33 108 80 . 11 19 . 2 . . 6 . . 3 . . 88 10 . . . . 111 191 34 Received Heat Transfer 961 | . 111 51 54 45 . . 108 85 . 27 . 36 . . 222 . . 12 6 33 24 . 48 59 12 28 Effects 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Impact Corruptions 11 | . . . . . . . 3 6 . . . . . . . . . 1 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . 1 1 1 2 . . . . . . . . . . . . . . . . . . 1 . . . Heat Transferred 3707 | 100 1568 555 1077 407 . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Was Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 2363 | 5 192 212 297 291 . 47 845 679 . . . . 475 323 1168 423 306 289 305 . . . . 656 1287 2363 Initial 734 | . 3 57 82 115 . . 18 384 . . . . 267 233 169 408 306 214 151 . . . . 84 369 734 Average 421 | 1 108 114 128 171 . 24 310 382 . . . . 333 286 514 409 306 249 208 . . . . 383 614 1499 Maximum Alert Level 5 | . . 1 1 1 . . 3 2 . . . . 2 1 4 2 1 1 1 . . . . 2 4 5 Low Security (%) 24 | 100 100 92 71 66 . 100 36 1 . . . . . . 5 . . . 50 . . . . 15 4 . Level 1 39 | . . 7 28 33 . . 34 62 . . . . 76 100 35 . 100 100 49 . . . . 40 43 . Level 2 23 | . . . . . . . 22 36 . . . . 24 . 32 100 . . . . . . . 44 19 5 Level 3 5 | . . . . . . . 6 . . . . . . . 18 . . . . . . . . . 14 23 Level 4 4 | . . . . . . . . . . . . . . . 7 . . . . . . . . . 18 26 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 33 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 79 | . 3 . 2 . . . 8 9 . . . 1 3 1 14 . . . 4 . . . . 8 9 17 Investigation 18 | . 2 . . . . . 3 4 . . . . 2 . 3 . . . . . . . . 1 1 2 Extermination 18 | . . . . . . . . 3 . . . . . . 3 . . . 3 . . . . 4 4 1 Reinforcement 25 | . 1 . 2 . . . 4 1 . . . . . 1 6 . . . 1 . . . . 1 2 6 Assault 17 | . . . . . . . . 1 . . . 1 1 . 2 . . . . . . . . 2 2 8 Garrison 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 8 | . . . . . . . . . . . . . . . 2 . . . . . . . . 2 . 4 Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Was Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 12 | . 2 . . . . . 3 2 . . . . . . . . . . . . . . . 1 1 3 Communications Jammed 34 | . . . . . . . . . . . . . . . . . . 13 . . . . . 18 3 . Distress Signals 21 | . . . . . . . . . . . . . . . . . . . . . . . . 18 3 . Times Spotted 493 | . 23 7 10 17 . 3 50 46 6 13 . 19 2 3 74 4 . 3 14 4 9 . 9 41 54 82 Peak Tracking Total 15 | . 5 3 2 15 . 3 6 6 4 4 . 8 1 1 11 4 . 2 6 1 3 . 2 5 11 15 Tactical Retreats 54 | . 2 1 1 3 . 2 6 4 . . . 2 . . 4 . . . 1 . 2 . . 5 6 15 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Was Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 16 | . . . . . . . 2 . . . . . . 1 3 . . . 1 . . . . 4 4 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Was Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 8 | . . . 2 1 . . . 1 . . . . 1 . 1 . . . . . 1 . . . . 1 Max in Single Turn 1 | . . . 1 1 . . . 1 . . . . 1 . 1 . . . . . 1 . . . . 1 Garrison Access 15 | . . . . . . . 1 2 . . . . 1 . 1 . . . 1 . . . . 2 3 4 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Was Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 123 | . 8 . 4 1 1 . 12 14 2 2 4 . 4 . 16 . 1 . 8 . 2 8 . 10 12 14 Terminals 69 | . 5 . 3 . . . 8 7 1 . . . 3 . 13 . 1 . 3 . 1 . . 6 8 10 Fabricators 6 | . . . . . . . . 1 . . . . . . 2 . . . 2 . . . . 1 . . Repair Stations 5 | . 1 . . . . . 1 2 . . . . . . . . . . . . . . . 1 . . Recycling Units 10 | . 2 . 1 . . . 2 2 . . . . . . . . . . 2 . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 15 | . . . . . . . 1 2 . . . . 1 . 1 . . . 1 . . . . 2 3 4 Total Hacks 345 | . 30 . 9 1 1 . 29 34 2 2 30 . 11 . 43 . 2 . 23 . 3 47 . 17 24 37 Successful 205 | . 20 . 5 1 1 . 17 15 2 2 30 . 5 . 11 . 1 . 15 . 3 47 . 9 9 12 Failed 140 | . 10 . 4 . . . 12 19 . . . . 6 . 32 . 1 . 8 . . . . 8 15 25 Catastrophic 20 | . 1 . 1 . . . 1 2 . . . . 2 . 3 . . . 2 . . . . 1 3 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 154 | . 20 . 5 . 1 . 24 20 . . . . 9 . 25 . . . 18 . . . . 7 10 15 Terminals 195 | . 22 . 8 . . . 24 23 1 . . . 9 . 34 . 2 . 17 . 2 . . 11 17 25 Fabricators 13 | . . . . . . . . 1 . . . . . . 7 . . . 3 . . . . 2 . . Repair Stations 9 | . 3 . . . . . 1 3 . . . . . . . . . . . . . . . 2 . . Recycling Units 16 | . 5 . 1 . . . 3 4 . . . . . . . . . . 2 . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 29 | . . . . . . . 1 3 . . . . 2 . 2 . . . 1 . . . . 2 6 12 Terminal Hacks 131 | . 4 . 3 1 1 . 6 6 2 2 30 . 3 . 6 . 1 . 5 . 3 47 . 3 4 4 Record 52 | . . . . . . . . . 1 . 11 . . . . . . . . . 2 35 . 1 1 1 Part Schematic 13 | . . . . . . . . . . . 9 . . . . . . . . . . 4 . . . . Robot Schematic 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . Robot Analysis 7 | . . . . . . . . 2 . . . . . . . . . . . . . 4 . . . 1 Prototype ID Bank 9 | . 1 . 1 . . . . . . . 3 . . . . . . . . . . 4 . . . . Open Door 5 | . . . . 1 . . . . 1 2 . . . . . . . . . . 1 . . . . . Open DSF 4 | . . . . . . . . . . . . . 1 . 1 . 1 . . . . . . 1 . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 6 | . 1 . 1 . . . 1 . . . . . . . 1 . . . 1 . . . . . 1 . Terminal Index 3 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . Alert Level 9 | . . . . . . . 2 2 . . . . 1 . 1 . . . 2 . . . . . 1 . Unreport Threat 8 | . . . 1 . . . 1 1 . . . . 1 . 2 . . . . . . . . . 1 1 Locate Traps 2 | . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recall Investigation 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 10 | . 3 . 1 . . . 2 1 . . . . . . . . . . 2 . . . . . 1 . Report Inventory 9 | . 2 . 1 . . . 2 1 . . . . . . . . . . 2 . . . . . 1 . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 11 | . . . . . . . 1 1 . . . . . . . . . . 1 . . . . 2 3 3 Seal Access 11 | . . . . . . . 1 1 . . . . . . . . . . 1 . . . . 2 3 3 Unauthorized Hacks 50 | . 11 . 1 . . . 8 7 . . . . 2 . 4 . . . 7 . . . . 4 1 5 Terminals 39 | . 10 . 1 . . . 6 5 . . . . 2 . 2 . . . 5 . . . . 2 1 5 Track 8 | . 5 . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . Botnet 28 | . 4 . 1 . . . 5 3 . . . . 2 . 2 . . . 3 . . . . 2 1 5 Operators 3 | . 1 . . . . . . 1 . . . . . . . . . . 1 . . . . . . . Fabricators 6 | . . . . . . . . 1 . . . . . . 2 . . . 2 . . . . 1 . . Report 6 | . . . . . . . . 1 . . . . . . 2 . . . 2 . . . . 1 . . Repair Stations 3 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Mechanics 3 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Recycling Units 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Reject 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 9 | . . . . . . . 2 1 . . . . 1 . 1 . . . . . . . . . 1 3 Used 7 | . . . . . . . 2 1 . . . . 1 . 1 . . . . . . . . . . 2 Hacking Detections 86 | . 8 . 3 . . . 9 12 . . . . 3 . 15 . . . 5 . 1 . . 8 9 13 Full Trace Events 17 | . 3 . . . . . 2 4 . . . . 2 . 2 . . . . . . . . 1 1 2 Feedback Events 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Corruption 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . . . . . . 169 . . . . . . . . . . . Total Robot Build Rating 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . . . 9 . . . . . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Time 13 | . 13 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Was Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Was Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Total Allies 6 | . . . . 2 . . . . . . . 3 . . 1 . . . . . . . . . . . Largest Group 3 | . . . . 2 . . . . . . . 3 . . 1 . . . . . . . . . . . Highest-Rated Group 145 | . . . . 42 . . . . . . . 145 . . 49 . . . . . . . . . . . Highest-Rated Ally 96 | . . . . 31 . . . . . . . 96 . . 49 . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Ally Attacks 36 | . . . . 10 . . . . . . . 21 . . 5 . . . . . . . . . . . Total Damage 1592 | . . . . 103 . . . . . . . 634 . . 855 . . . . . . . . . . . Kills 12 | . . . . 4 . . . . . . . 5 . . 3 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Was Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 7 | . . . . . . . . 2 . . . . . . . . . . . . . 4 . . . 1 Derelict Logs Recovered 8 | . . 2 . . . . . . 1 3 . . . . . . . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Was Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 19128 | 48 1199 253 732 300 58 88 1551 3874 159 244 14 208 50 60 1866 15 41 89 1300 270 263 32 600 2901 2006 907 Spaces Moved 22111 | 46 917 375 639 363 224 255 1269 1713 725 834 81 432 245 158 2091 72 157 168 894 566 693 149 1348 1962 3005 2730 Core 164 | 46 117 . . . . . . . . . . 1 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 21947 | . 800 375 639 363 224 255 1269 1713 725 834 81 431 245 158 2091 72 157 168 894 566 693 149 1348 1962 3005 2730 Fastest Speed 10 | 50 34 34 27 25 25 25 20 17 17 17 17 14 14 15 19 19 19 14 14 16 16 16 16 16 13 10 Average Speed 17 | 50 39 34 28 26 25 25 20 17 17 17 17 14 14 17 20 19 20 18 15 16 16 16 16 16 13 10 Slowest Speed 150 | 50 50 34 34 27 25 25 26 20 17 17 17 150 15 22 22 19 22 22 16 16 16 16 16 99 18 94 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 58 | . 2 5 3 2 . 2 6 2 1 1 . . . . 11 . . . 2 . . . . 9 9 3 Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Exploration Rate (%) 65 | 3 88 80 43 93 62 57 79 58 90 88 70 78 8 97 60 65 7 93 29 83 88 61 98 46 71 71 Regions Visited 26 Branch Regions 12 Pre-discovered Areas 5 | . . 1 . . . . . . . . 1 . . . . . . . . . . 3 . . . . Known Exits Taken 5 | . 1 . 1 . . . . . . . . . 1 . . . 1 . 1 . . . . . . . Unknown Exits Taken 17 | 1 . 1 . 1 1 1 1 1 1 1 1 1 . . . . . . . 1 1 1 1 1 1 . Scrap Searched 26 | . . 1 . 1 . . . . 3 5 . 2 . . . . . . . 4 5 . 5 . . . Spaces Dug 394 | . . . . . . 2 . 5 3 . . . 2 . 40 . . . 13 . . . 1 91 108 129 Terrain Destroyed 426 | . . . 32 . . 2 . 5 3 . . . 2 . 40 . . . 13 . . . 1 91 108 129 Melee 394 | . . . . . . 2 . 5 3 . . . 2 . 40 . . . 13 . . . 1 91 108 129 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 32 | . . . 32 . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Was Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Total 36796 | 61 1687 472 1138 528 225 274 2539 5261 755 929 80 570 256 189 3479 72 165 217 2041 742 836 156 1720 4498 4591 3315 Wait 12533 | . 661 67 453 141 . 18 1065 3417 6 57 . 46 . . 1116 . . . 1066 150 108 . 307 2278 1286 291 Move 21970 | 45 912 365 632 358 223 250 1256 1707 722 831 80 431 244 157 2070 71 156 167 889 565 692 148 1347 1943 2987 2722 Hop 55 | . 2 4 3 2 . 2 6 2 1 1 . . . . 10 . . . 2 . . . . 9 8 3 Pick Up 111 | 3 13 . . 1 . . 18 8 . 1 . 2 1 4 3 1 2 5 7 1 . . 1 17 14 9 Fast Attach 52 | 2 . . 7 1 1 . 6 6 1 3 . 1 1 1 7 . . 1 . . 1 4 . 2 7 . Attach 87 | 3 11 . . . . . 16 6 . . . . 1 3 1 . 2 5 6 . . . 2 17 6 8 Detach 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Swap 44 | . 1 . . . . . 2 1 . . . 2 . 5 2 . 1 5 1 . . . . 10 9 5 Drop 127 | . 7 . 5 1 1 1 18 12 1 3 . 2 2 5 7 . 4 7 6 . . 4 1 15 18 7 Fire 149 | 8 69 22 30 19 . 1 . . . . . . . . . . . . . . . . . . . . Melee 1223 | . . . . . . 2 104 79 14 22 . 32 7 14 188 . . 27 43 10 29 . 44 171 210 227 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Rewire 39 | . . . . . . . . . . . . 39 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 403 | . 11 14 8 5 . . 48 22 10 11 . 15 . . 75 . . . 21 16 6 . 18 35 46 42 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / DSF) -6/DSF -5/Factory (discovered 2 exits: Upp x2) -5/Waste -5/Factory -5/DSF -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x2 / [*Arm] / *Qua) -2/Research (discovered 4 exits: *Acc x2 / *Tes x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Power slot (x1) 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 17 | -11/Scrapyard | Discovered new exit (range 12) 49 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Discovered new exit (range 16) 130 | -10/Materials | Discovered new exit (range 8) 313 | -10/Materials | Build established: Mutant 536 | -10/Materials | Identified exit to Mines 574 | -10/Materials | Discovered new exit (range 3) 772 | -10/Materials | Discovered new exit (range 9) 993 | -10/Materials | Repaired Beam Cannon 1172 | -10/Materials | Reached level 2 1215 | -10/Materials | Upgraded with Propulsion slot (x1) 1215 | -10/Materials | Upgraded with Weapon slot (x1) 1248 | -10/Materials | Entered Mines 1335 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1351 | -10/Mines | Learned location of Mines (-9) 1373 | -10/Mines | Learned Materials stockpile data 1458 | -10/Mines | Discovered new exit (range 5) 1475 | -10/Mines | Build established: Scavenger-Mutant 1501 | -10/Mines | Entered Materials 1503 | -9/Materials | Reached level 3 1752 | -9/Materials | Reached level 4 1830 | -9/Materials | Upgraded with Propulsion slot (x1) 1830 | -9/Materials | Upgraded with Utility slot (x1) 1883 | -9/Materials | Discovered new exit (range 9) 2071 | -9/Materials | Identified exit to Mines 2071 | -9/Materials | Identified exit to Storage 2157 | -9/Materials | Build established: Scavenger-Sprinter 2233 | -9/Materials | Entered Mines 2234 | -9/Mines | Assembled infested the area 2245 | -9/Mines | Reached level 5 2265 | -9/Mines | Upgraded with Propulsion slot (x1) 2411 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2418 | -9/Mines | Discovered new exit (range 11) 2433 | -9/Mines | Discovered new exit (range 9) 2453 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2532 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2532 | -9/Mines | Discovered new exit (range 5) 2533 | -9/Mines | Entered Exiles 2540 | -9/Exiles | Met 8R-AWN 2544 | -9/Exiles | Met EX-HEX 2551 | -9/Exiles | Met EX-BIN 2556 | -9/Exiles | Aligned with FarCom system 2557 | -9/Exiles | Given EX-Vault access code 2562 | -9/Exiles | Opened EX-Vault 2565 | -9/Exiles | Found Longsword +1 2571 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2578 | -9/Exiles | Met EX-DEC 2589 | -9/Exiles | Discovered new exit (range 11) 2591 | -9/Exiles | Left Exiles lab with Longsword +1 2591 | -9/Exiles | Entered Mines 2643 | -8/Mines | Discovered new exit (range 8) 2679 | -8/Mines | Entered Materials 2681 | -8/Materials | Reached level 6 2730 | -8/Materials | Reached level 7 2761 | -8/Materials | Upgraded with Power slot (x1) 2761 | -8/Materials | Upgraded with Propulsion slot (x1) 2946 | -8/Materials | Garrison activated, responded to threat 3162 | -8/Materials | Build established: Sprinter 3255 | -8/Materials | Reached level 8 3562 | -8/Materials | Build established: Scavenger-Sprinter 3675 | -8/Materials | Reached level 9 3678 | -8/Materials | Upgraded with Utility slot (x1) 3684 | -8/Materials | Discovered new exit (range 16) 4025 | -8/Materials | Discovered new exit (range 5) 4148 | -8/Materials | Reached level 10 4156 | -8/Materials | Upgraded with Utility slot (x1) 4230 | -8/Materials | Entered Factory 4232 | -7/Factory | Reached level 11 4232 | -7/Factory | Upgraded with Weapon slot (x1) 4303 | -7/Factory | Build established: Sprinter 5010 | -7/Factory | Reached level 12 5553 | -7/Factory | Reached level 13 5554 | -7/Factory | Upgraded with Propulsion slot (x1) 5842 | -7/Factory | Build established: Generator-Sprinter 7434 | -7/Factory | Discovered new exit (range 16) 7654 | -7/Factory | Discovered new exit (range 5) 7694 | -7/Factory | Reached level 14 7696 | -7/Factory | Upgraded with Power slot (x1) 7789 | -7/Factory | Discovered new exit (range 4) 8104 | -7/Factory | Entered Lower Caves 8189 | -7/Lower Caves | Discovered new exit (range 16) 8192 | -7/Lower Caves | Learned Factory garrison access intel 8227 | -7/Lower Caves | Spotted B-75 Beast 8263 | -7/Lower Caves | Entered another Lower Caves area 8265 | -7/Lower Caves | Reached level 15 8276 | -7/Lower Caves | Discovered new exit (range 4) 8278 | -7/Lower Caves | Learned Factory garrison access intel 8279 | -7/Lower Caves | Learned location of 1 exit from Factory 8313 | -7/Lower Caves | Encountered a Warlord checkpoint 8315 | -7/Lower Caves | Learned 12 Factory zone layouts 8397 | -7/Lower Caves | Discovered new exit (range 16) 8507 | -7/Lower Caves | Entered Data Miner 8507 | -7/Data Miner | Discovered new exit (range 6) 8511 | -7/Data Miner | Met Data Miner 8514 | -7/Data Miner | Learned location of Section 7 (-2) 8514 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8517 | -7/Data Miner | Received God Mode back door access code from Data Miner 8521 | -7/Data Miner | Entered Proximity Caves 8523 | -6/Proximity Caves | Reached level 16 8531 | -6/Proximity Caves | Upgraded with Propulsion slot (x1) 8538 | -6/Proximity Caves | Escorted by Enhanced Grunt 8538 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8553 | -6/Proximity Caves | Reached level 17 8680 | -6/Proximity Caves | Spotted B-75 Beast 8728 | -6/Proximity Caves | Discovered new exit (range 6) 8729 | -6/Proximity Caves | Entered Factory 8730 | -6/Factory | Identified exit to Factory 8731 | -6/Factory | Reached level 18 8732 | -6/Factory | Loaded intel: 4 garrison access locations 8764 | -6/Factory | Identified exit to DSF 8779 | -6/Factory | Entered DSF 8781 | -6/DSF | Reached level 19 8783 | -6/DSF | Upgraded with Power slot (x1) 8783 | -6/DSF | Upgraded with Utility slot (x1) 8800 | -6/DSF | Additional patrols routed to DSF 8807 | -6/DSF | Discovered exit to Factory (range 16) 8839 | -6/DSF | Entered Factory 8840 | -5/Factory | Loaded intel: 4 garrison access locations 8841 | -5/Factory | Reached level 20 8858 | -5/Factory | Identified exit to Upper Caves 8900 | -5/Factory | Spotted B-75 Beast 8904 | -5/Factory | Destroyed B-75 Beast 9264 | -5/Factory | Fabricated D-63 Destroyer (x1) 9788 | -5/Factory | Reached level 21 9799 | -5/Factory | Upgraded with Propulsion slot (x1) 9808 | -5/Factory | Incoming investigation squad redirected 10199 | -5/Factory | Reached level 22 10339 | -5/Factory | First assault squad dispatched 10433 | -5/Factory | Destroyed 16 combat bots 10457 | -5/Factory | Incoming assault squad redirected 10705 | -5/Factory | Sucked down chute 10705 | -5/Factory | Entered Waste 10711 | -5/Waste | Found Prototype Device 10714 | -5/Waste | Spotted C-40 Crusher 10717 | -5/Waste | Spotted C-40 Crusher 10718 | -5/Waste | Discovered new exit (range 10) 10718 | -5/Waste | Spotted C-40 Crusher 10718 | -5/Waste | Spotted C-40 Crusher 10718 | -5/Waste | Spotted C-40 Crusher 10720 | -5/Waste | Entered Factory 10721 | -5/Factory | Identified Adv. Kinecellerator 10761 | -5/Factory | Identified exit to DSF 10761 | -5/Factory | Entered DSF 10777 | -5/DSF | Additional patrols routed to DSF 10827 | -5/DSF | Discovered new exit (range 15) 10833 | -5/DSF | Core integrity fell below 50% 10833 | -5/DSF | Reached level 23 10838 | -5/DSF | Upgraded with Propulsion slot (x1) 10850 | -5/DSF | Entered Factory 10867 | -4/Factory | Discovered new exit (range 5) 10884 | -4/Factory | Identified exit to Upper Caves 11125 | -4/Factory | Discovered new exit (range 13) 11419 | -4/Factory | Reached level 24 11645 | -4/Factory | Core integrity fell below 50% 11696 | -4/Factory | Found Prototype Slashing Weapon 11697 | -4/Factory | Identified Vibroblade 11703 | -4/Factory | Discovered new exit (range 9) 12150 | -4/Factory | Entered Upper Caves 12252 | -4/Upper Caves | Discovered new exit (range 12) 12413 | -4/Upper Caves | Spotted B-86 Titan 12420 | -4/Upper Caves | Entered another Upper Caves area 12421 | -4/Upper Caves | Learned Research emergency access door positions 12435 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12443 | -4/Upper Caves | Spotted B-86 Titan 12537 | -4/Upper Caves | Reached level 25 12659 | -4/Upper Caves | Discovered new exit (range 4) 12683 | -4/Upper Caves | Entered Zhirov 12683 | -4/Zhirov | Discovered new exit (range 3) 12686 | -4/Zhirov | Met Zhirov 12690 | -4/Zhirov | Learned location of Quarantine (-3) 12690 | -4/Zhirov | Learned location of Testing (-2) 12690 | -4/Zhirov | Learned location of Command (-1) 12693 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12715 | -4/Zhirov | Entered Proximity Caves 12717 | -3/Proximity Caves | Reached level 26 12717 | -3/Proximity Caves | Upgraded with Utility slot (x1) 12811 | -3/Proximity Caves | Discovered new exit (range 17) 12878 | -3/Proximity Caves | Destroyed 9 combat bots 13012 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 13246 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13315 | -3/Proximity Caves | Entered Research 13316 | -3/Research | Identified exit to Quarantine 13317 | -3/Research | Reached level 27 13317 | -3/Research | Upgraded with Utility slot (x1) 13479 | -3/Research | Identified exit to DSF 13495 | -3/Research | Incoming investigation squad redirected 13880 | -3/Research | Reached level 28 13921 | -3/Research | Spotted B-86 Titan 14231 | -3/Research | Discovered new exit (range 14) 14554 | -3/Research | Discovered new exit (range 13) 15730 | -3/Research | Spotted B-86 Titan 15742 | -3/Research | Discovered new exit (range 11) 15815 | -3/Research | First assault squad dispatched 15832 | -3/Research | Incoming assault squad redirected 15885 | -3/Research | Destroyed B-86 Titan 16003 | -3/Research | Found Vibroblade 16216 | -3/Research | Entered another Research area 16218 | -2/Research | Reached level 29 16218 | -2/Research | Reached level 30 16679 | -2/Research | Spotted B-90 Cyclops 16964 | -2/Research | Discovered new exit (range 9) 17048 | -2/Research | Discovered new exit (range 17) 17566 | -2/Research | Reached level 31 17588 | -2/Research | Destroyed 11 combat bots 17699 | -2/Research | Found Prototype Processor 17700 | -2/Research | Identified Spectral Analyzer 17784 | -2/Research | Identified exit to Testing 17966 | -2/Research | First assault squad dispatched 17989 | -2/Research | Crushed by falling debris 18201 | -2/Research | Found Prototype Device 18201 | -2/Research | Identified Thermal Barrier 18221 | -2/Research | Discovered new exit (range 5) 18222 | -2/Research | Entered Access 18224 | -1/Access | Reached level 32 18282 | -1/Access | Reached level 33 18472 | -1/Access | First assault squad dispatched 18549 | -1/Access | Destroyed 7 combat bots 18585 | -1/Access | Incoming assault squad redirected 18596 | -1/Access | Incoming investigation squad redirected 18613 | -1/Access | Crushed by falling debris 18699 | -1/Access | Reached level 34 18757 | -1/Access | Identified exit to Surface 18770 | -1/Access | Crushed by falling debris 18805 | -1/Access | Found Adv. Force Booster 18995 | -1/Access | Incoming assault squad redirected 18997 | -1/Access | Incoming investigation squad redirected 19021 | -1/Access | Core integrity fell below 50% 19025 | -1/Access | High security lockdown imminent 19104 | -1/Access | Spotted B-99 Colossus 19105 | -1/Access | High security lockdown engaged 19128 | -1/Access | Spotted B-99 Colossus 19128 | -1/Access | Spotted B-99 Colossus 19129 | *** | Escaped! Last Messages --------------- 19028_ K-01 Serf cleans the Wave Collapse Detector. 19061_ Triggered Shock Trap. 19061_ The floor emits a surge of raw power. 19061_ System corrupted (+2). 19075_ ALERT: Machine network offline. 19090_ ALERT: Performing unscheduled system reset. 19094_ 9Q>YOULI8M/PTAJK4Z16T0CXO,4WJNVASZCW976 19103_ W-44 Eye sends out distress signal. 19105_ ALERT: Lockdown in effect, collecting threat data. 19125_ ALERT: Assault forces dispatched. 19127_ System corrupted: Heat flow error (+264). Sealed Heavy Doors opened remotely. 19128_ Slug penetrates Reinforced Barrier. 19128_ Penetrated by Slug. 19128_ Slug penetrates Wall. 19128_ Penetrated by Slug. 19128_ Slug penetrates Wall. 19128_ Dropped Adv. Force Booster. [Achievement: Epsilon Run] [Achievement: True Flier] Map ----- +----------------------------------------------------+ | ?# #?????????????????????????????### "" # | | ?# #???????????????????????????????# ""F" # | | ## #???????????????????????????????# ! """" # | | # ???????????????????????????????# """ # | | # ???????????????????????????????# # | | # ???????????????????????????????# + | | # ???????????????????????????????# # | | ####?????????????????????????????????# # | | ##???????????????????????????????????######### # | | "#???????????????????? ###????????# ## " | | ##?????????????????? #???????# * ## # | | ##?????????????????# #???????# ## # | | ???????????????????# #???????# ## # | | ???????????????????# #???????# ## # | | ???????????????????# BB #???????# ## # | | ???????????????????# BB BB #???????# !##p # | | ???????????????????# BB #?????######+### | | ###????????????????# #?????# | | / #????????????????# #?????# | | / #????????????????# #?????# ####### | | / #????????????????# #?????# #?????##### | | #????????????????# #?????# #?????????? | | #????????????????# #?????# #?????????? | | #????????????????# #????## ########### | | #????????????????# "" ######" | | #????????????????# "@ !## # # | | #??????? ???????# % ; ##### ########### | | #?????? ???????# ####??# ##########? | | #???? ?????????# #?????# # ## | | ###??? ???????????# #?????# # "" | | #####+#+######????# #????# # "" ## | | #????##"" ##????# # """## | | ""????#"" #?????# + T"## | | ""????#"" #?????# # | """## | | T????#T #?????# # "" ## | | ""?????"" #?????# # ## | | "?????#"" #?????# # ## | | ###????"" ####### ########### | | ?????? p pk !!! | | ?????Y !! | | #### ##???????################+###### !! | | * ## #???????????######### ## | | ## #???????????# ! # ## | | ## #???????##### #" * ## | | ??# ######### # ""#"" ## | | #### + ""#"" = ## | | ###########+### # ""#"" / | | #+##+#######?# ## ## ] Y"#"" ##/##### | | ### ## ## ""#"T # ??? | | "## ! =## + ""#"" # ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 169 Energy Generation 99 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 17 Robot Scan Range 4 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 4 Armor Coverage 150 Resistance: KI 10 Resistance: TH 15 Resistance: EX 15 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 95 Melee Accuracy 6 Core Analysis 6 Matter Filtering 50 Energy Filtering 50 Force Boost 40 Offensive Hacking 15 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Utility Shielding | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ P-60 Hacker | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ D-63 Destroyer | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Epsilon Run Leap Before You Look No Signal Speed Demon Total Silence True Flier Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Was Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Levels Raised 33 | . 1 . 2 1 . . 5 4 . 1 . 2 1 1 3 . . 1 1 . 1 . 1 2 3 3 XP Earned 53252 | 3000 1715 1100 2590 1205 350 500 6564 6052 868 1069 316 2648 1464 726 5258 67 . 542 2040 460 782 220 2105 2991 3993 4627 XP Spent 52270 | 3000 1500 . 3000 1470 . . 7500 5935 . . . 4450 . 3100 2950 . . 3005 1510 . . . 2000 4050 4480 4320 Upgrades 89 | 11 5 . 3 2 . . 19 11 . . . 8 . 2 2 . . 2 3 . . . 1 6 9 5 Power Slot 4 | 1 . . . . . . 1 1 . . . . . 1 . . . . . . . . . . . . Propulsion Slot 9 | 1 1 . 1 1 . . 1 1 . . . 1 . . 1 . . 1 . . . . . . . . Utility Slot 7 | 1 . . 1 . . . 2 . . . . . . 1 . . . . . . . . 1 1 . . Weapon Slot 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Core Integrity 11 | . 1 . . . . . 4 3 . . . . . . . . . 1 . . . . . . 2 . Heat Dissipation 24 | 1 . . . 1 . . 7 1 . . . 5 . . 1 . . . 2 . . . . . 3 3 Energy Generation 6 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 2 Mass Support 3 | 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Inventory Capacity 3 | 1 . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Sight Range 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Sensor Range 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Melee Accuracy 4 | . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . Hack Attack % 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Hack Defense % 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . KI Resistance % 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . TH Resistance % 3 | 1 . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . EX Resistance % 3 | 1 . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Protomatter Created 5332 | . 129 84 138 37 . . 691 329 67 120 . 48 . . 886 . . . 159 113 333 . 715 560 594 329 Integrity Restored 7674 | . 180 267 157 111 . . 781 378 199 226 . 288 . . 1519 . . . 477 324 99 . 338 607 862 861 Core 6073 | . 132 193 131 111 . . 562 294 170 152 . 222 . . 1179 . . . 477 208 37 . 262 495 706 742 Parts 1601 | . 48 74 26 . . . 219 84 29 74 . 66 . . 340 . . . . 116 62 . 76 112 156 119 Protomatter Decayed 2927 | . 65 42 67 58 . . 373 198 . 42 . 31 . . 358 . . . . . 298 . 547 348 430 70 Game ------ Seed ArchitectLegPurifier Manual? 0 Play Time 05:45:30 Cumulative 124.5 hours Start 2022.10.08 @ 20:49:09 End 2022.10.09 @ 06:07:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 44 Rogue 8 Adventurer 0 Explorer 36 Win Type 0 Total 5 Types 1/1/0/2/0/0/0/0/1 Lore% 49 Gallery% 47 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04538101-18bb-4442-b5c8-d329c8255e97