Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.05 @ 10:21:25 Player: btracker Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (102) 510 Value Destroyed (3430) 3430 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (34) 34 TOTAL SCORE: 8254 Bonus ------- High Alert Combat Kills 34 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 77/100 System Corruption 19% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Cooling System Weight Redist. System > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Aluminum Leg Plasma Cannon Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Active Sensor Suite Medium Armor Plating Graphene Brace > --- WEAPON ----------- Plasma Cannon Neutron Cannon KE Penetrator Heavy Missile Launcher Chainsword > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Cooling System Weapon Cycler Corruption Screen Plasma Cannon Minigun Grenade Launcher Remote Datajack Improved Remote Datajack Spear [Rating: 91] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Plasma Cannon Energy Gun Improved Spread Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Slots Evolved 10 | . . 2 . 2 2 2 2 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . 2 . . . Utility 4 | . . . . 2 . 2 . . Weapon 3 | . . 2 . . . . 1 . Parts Attached 135 | 6 11 6 3 19 34 2 33 21 Power 15 | 1 . 1 . 3 5 . 5 . Engine 4 | 1 . 1 . 1 1 . . . Core 11 | . . . . 2 4 . 5 . Reactor . | . . . . . . . . . Propulsion 34 | 2 . 2 1 3 8 1 9 8 Treads 3 | . . 1 . 1 1 . . . Leg 30 | 2 . 1 1 1 7 1 9 8 Wheel 1 | . . . . 1 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 1 3 . . 4 3 1 4 7 Device 13 | . 2 . . 1 2 1 2 5 Storage 3 | 1 1 . . . . . . 1 Processor 5 | . . . . 3 . . 1 1 Hackware . | . . . . . . . . . Protection 2 | . . . . . 1 . 1 . Artifact . | . . . . . . . . . Weapon 63 | 2 8 3 2 9 18 . 15 6 Energy Gun 19 | 1 5 . . 5 6 . 2 . Energy Cannon 10 | . . 1 . . 6 . 3 . Ballistic Gun 15 | 1 . 2 1 2 3 . 5 1 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 10 | . 3 . 1 2 . . 3 1 Special Weapon 2 | . . . . . . . . 2 Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 3 | . . . . . 1 . 2 . Piercing Weapon 2 | . . . . . 2 . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . . 3 1 1 . Parts Lost 60 | . . 1 1 5 8 . 11 34 Power 7 | . . . . 1 1 . 3 2 Propulsion 17 | . . . 1 . 3 . 2 11 Utility 17 | . . . . 1 3 . 2 11 Weapon 19 | . . 1 . 3 1 . 4 10 Highest Loss Streak 17 | . . 1 1 3 4 . 5 17 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 88 | . 96 98 94 90 89 86 84 79 Engine 4 | . 14 11 11 5 1 6 3 . Core 4 | . . . . 2 5 . 5 8 Treads 1 | . . . . 2 2 . . . Leg 17 | . 28 22 19 4 13 26 22 20 Wheel 2 | . . . . 5 4 . . . Device 9 | . 10 11 11 9 6 13 10 15 Storage 7 | . 14 11 11 9 7 6 5 3 Processor 7 | . . . . 16 14 . 1 3 Energy Gun 11 | . 26 20 11 12 11 6 3 6 Energy Cannon 5 | . . 10 11 2 4 20 12 . Ballistic Gun 9 | . . 11 18 18 11 . 5 7 Slashing Weapon 1 | . . . . . . . 4 2 Naked Turns . | . . . . . . . . . Heaviest Build 84 | 14 32 41 41 41 68 72 84 78 Greatest Support 78 | 20 20 20 20 28 53 63 78 75 Greatest Overweight (x) 12 | . 1 2 4 12 3 1 1 7 Average Overweight (x) . | . . 1 1 1 . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 8 15 15 15 15 15 15 11 Most Carried 15 | 6 8 13 13 12 15 15 15 15 Average Carried 11 | 3 7 11 12 10 13 12 13 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 6 8 13 12 12 15 13 14 4 Class Distribution -------------------- 35% | Scavenger-Skirmisher 23% | Skirmisher 13% | Mutant 11% | Scavenger-Assassin 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Assassin | -5/Factory Scavenger-Tank | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Matter Collected 2828 | 231 129 105 154 360 759 40 683 367 Remotely . | . . . . . . . . . Salvage Created 4346 | . 268 284 166 899 966 . 1230 533 Parts 216 | . 24 16 2 46 54 . 59 15 Haulers Intercepted 3 | . . . . . 2 . 1 . Recyclers Shooed 4 | . . . . 1 . . 3 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . 16 Prevented 1 | . . . . . . . . 1 Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Combat Hostiles Destroyed 74 | . 9 5 6 14 16 . 14 10 Melee 2 | . . . . . . . 1 1 Guns 42 | . 4 3 5 9 12 . 4 5 Cannons 16 | . . 2 1 4 3 . 6 . AOE 9 | . 5 . . 1 . . 3 . Classes Destroyed 15 | . 4 2 2 2 5 . . . Worker 11 | . . . . 2 2 . 7 . Builder 4 | . 1 . . . 2 . 1 . Tunneler 1 | . . . . . 1 . . . Hauler 3 | . . . . . 2 . 1 . Recycler 6 | . . . . 2 1 . 3 . Watcher 7 | . 3 1 . 1 2 . . . Swarmer 13 | . 6 . . 3 . . 3 1 Grunt 25 | . 3 2 1 7 5 . 4 3 Brawler 3 | . . 1 . . . . 1 1 Duelist 3 | . . . 1 . . . . 2 Sentry 10 | . . 2 . 4 2 . 1 1 Hunter 6 | . . . . . 2 . 2 2 Programmer 9 | . . . . . 6 . 3 . Heavy 1 | . . . . . 1 . . . Assembled 4 | . . . 4 . . . . . Best Kill Streak 14 | . 4 3 2 6 8 . 14 5 Combat Bots Only 5 | . 3 3 2 4 4 . 4 5 Max Kills in Single Turn 5 | . 3 1 1 2 3 . 5 1 Gunslinging 1 | . . . . 1 1 . . . Exploded 3 | . 3 . . 1 . . 1 . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Hostile Shots Fired 483 | . 22 10 11 59 119 . 115 147 Missed 112 | . 6 6 2 16 31 . 29 22 Damage Taken 8108 | . 240 66 197 667 1885 . 2262 2791 Core 1730 | . 41 . 27 99 546 . 405 612 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 80 | 100 83 . 93 82 22 100 . . Volleys Fired 197 | . 21 10 17 38 37 . 42 32 Largest 4 | . 2 4 4 4 4 . 4 4 Hottest 315 | . 90 169 154 180 315 . 242 195 Shots Fired 557 | . 42 32 46 109 136 . 120 72 Gun 423 | . 41 24 31 86 117 . 62 62 Cannon 109 | . . 8 9 21 19 . 52 . Launcher 16 | . 1 . 6 2 . . 6 1 Special 9 | . . . . . . . . 9 Kinetic 255 | . . 10 23 61 59 . 59 43 Thermal 187 | . 14 . . 17 77 . 52 27 Explosive 16 | . 1 . 6 2 . . 6 1 Electromagnetic 99 | . 27 22 17 29 . . 3 1 Robot Hit Streak 18 | . 7 16 8 18 11 . 8 9 Robot Miss Streak 9 | . 3 1 3 3 9 . 6 5 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 4 | . . . . 3 1 . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . Shots Hit Robots 365 | . 31 22 22 73 102 . 59 56 Core Hits 235 | . 14 13 13 46 81 . 50 18 Critical Kills 5 | . . . . . 2 . 2 1 Critical Parts Destroyed 6 | . . . . 1 . . 1 4 Critical Strikes 15 | . 1 . . 1 4 . 4 5 Burn 3 | . 1 . . . 2 . . . Meltdown 1 | . . . . . 1 . . . Destroy 7 | . . . . 1 1 . 3 2 Smash 3 | . . . . . . . . 3 Sever 1 | . . . . . . . 1 . Melee Attacks 40 | . . . . . 19 . 8 13 Impact 13 | . . . . . . . . 13 Slashing 11 | . . . . . 3 . 8 . Piercing 16 | . . . . . 16 . . . Sneak Attacks 5 | . . . . . 4 . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8882 | . 604 349 297 1405 2391 . 2688 1148 Guns 5086 | . 391 223 205 897 1734 . 859 777 Cannons 1713 | . . 126 92 321 453 . 721 . Explosions 1374 | . 213 . . 187 . . 974 . Melee 606 | . . . . . 204 . 134 268 Ramming . | . . . . . . . . . Kinetic 2808 | . . 60 161 548 640 . 803 596 Thermal 3114 | . 164 . . 426 1547 . 721 256 Explosive 1145 | . 171 . . . . . 974 . Electromagnetic 1209 | . 269 289 136 431 . . 56 28 Impact 268 | . . . . . . . . 268 Slashing 134 | . . . . . . . 134 . Piercing 204 | . . . . . 204 . . . Highest Corruption 19 | . . . . . 11 . 8 19 Average Corruption 8 | . . . . . 9 . 7 8 Corruption Purged . | . . . . . . . . . Corruption Blocked 6 | . . . . . . . 6 . Effects 110 | . . . . . 63 . 20 27 Message Errors 38 | . . . . . 26 . 5 7 Matter Fused 26 | . . . . . 13 . 6 7 Heat Flow Errors 11 | . . . . . 6 . 2 3 Energy Discharges 15 | . . . . . 7 . 3 5 Data Loss (minor) 9 | . . . . . 4 . 2 3 Data Loss (major) 4 | . . . . . 4 . . . Misfires 4 | . . . . . 1 . 2 1 Alerts 1 | . . . . . 1 . . . Weapon Failures 2 | . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 308 | . 12 . . 48 24 . 125 99 Projectiles 5 | . . . . . . . 5 . Explosions 144 | . 12 . . 48 . . 84 . Melee 159 | . . . . . 24 . 36 99 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 293 | . 48 . 40 60 . . 145 . Shots 9 | . 2 . 2 1 . . 4 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 732 | . 294 213 240 356 732 . 673 252 Average Temperature 160 | . 97 103 101 92 184 . 258 93 Received Heat Transfer 1276 | . 42 15 64 279 282 . 171 423 Effects 71 | . . . . 1 23 . 47 . Shutdowns 16 | . . . . . 3 . 13 . Energy Bleed 3 | . . . . 1 1 . 1 . Interference 23 | . . . . . 8 . 15 . Matter Decay 5 | . . . . . 2 . 3 . Short Circuit 4 | . . . . . . . 4 . Damage (minor) 4 | . . . . . 1 . 3 . Damage (major) 12 | . . . . . 6 . 6 . Damage (core) 4 | . . . . . 2 . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 9 | . 2 2 2 . . . . 3 Impact Corruptions 5 | . . . . . . . . 5 Robots Melted 3 | . . . . . 2 . . 1 Combat Hostiles 2 | . . . . . 1 . . 1 Parts Melted 10 | . 3 . . 1 5 . . 1 Heat Transferred 5194 | . 544 . . 582 2032 . 1100 936 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 . . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Peak Influence 462 | . 222 233 106 462 358 34 405 . Initial 179 | . . 61 12 40 179 34 16 . Average 132 | . 109 123 62 260 115 34 153 . Maximum Alert Level 2 | . 1 1 . 2 1 . 2 . Low Security (%) 75 | 100 92 85 100 25 85 100 58 . Level 1 23 | . 7 14 . 68 14 . 39 . Level 2 . | . . . . 5 . . 1 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . 2 . . 3 12 . 5 . Investigation 3 | . 1 . . . 1 . 1 . Extermination 7 | . . . . . 5 . 2 . Reinforcement 5 | . 1 . . . 3 . 1 . Assault 1 | . . . . . . . 1 . Garrison 6 | . . . . 3 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Distress Signals 3 | . . . . 2 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 106 | . 15 6 6 22 22 . 20 15 Peak Tracking Total 7 | . 4 3 2 5 4 . 6 7 Tactical Retreats 8 | . 1 . 1 4 1 . 1 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Traps Triggered 5 | . 2 . . . 2 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Machines Disabled 5 | . 1 1 . 2 . . 1 . Max in Single Turn 1 | . 1 1 . 1 . . 1 . Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Machines Accessed 24 | . 7 1 . 3 11 1 . 1 Terminals 15 | . 6 . . 3 6 . . . Fabricators 3 | . . . . . 3 . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 2 | . 1 . . . . 1 . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 44 | . 14 2 . 6 20 1 . 1 Successful 10 | . 3 2 . 1 3 . . 1 Failed 34 | . 11 . . 5 17 1 . . Catastrophic 16 | . 5 . . 4 7 . . . Database Lockouts . | . . . . . . . . . Manual 27 | . 13 . . 6 8 . . . Terminals 31 | . 13 . . 6 12 . . . Fabricators 6 | . . . . . 6 . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 2 | . 1 . . . . 1 . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 4 | . 2 . . 1 . . . 1 Prototype ID Bank 2 | . 1 . . 1 . . . . Open Door 1 | . . . . . . . . 1 Level Access Points 1 | . 1 . . . . . . . Fabricator Hacks 3 | . . . . . 3 . . . Load Schematic 2 | . . . . . 2 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer 2 | . . 2 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 5 1 . 3 11 1 . . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built 3 | . . . . . 3 . . . Authchips . | . . . . . . . . . Time 51 | . . . . . 51 . . . Total Part Build Rating 3 | . . . . . 3 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . Machine Destruction 1 | . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Turns Passed 6413 | 68 605 413 268 608 2441 123 1015 872 Spaces Moved 3122 | 48 388 134 83 256 1275 64 434 440 Core 11 | 5 . . . 1 . . . 5 Treads 45 | . . . . 45 . . . . Legs 2210 | 43 388 134 83 28 601 64 434 435 Wheels 856 | . . . . 182 674 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 190 115 115 190 120 120 Average Speed 153 | 112 120 231 242 146 137 190 182 161 Slowest Speed 650 | 120 190 260 400 650 330 190 190 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . Exploration Rate (%) 23 | 4 69 13 20 26 31 2 11 39 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 4 | . 1 . . 1 1 1 . . Unknown Exits Taken 4 | 1 . 1 1 . . . 1 . Scrap Searched 3 | . . . 1 . . . . 2 Spaces Dug 68 | . . . 39 14 11 . 4 . Terrain Destroyed 176 | . 3 . 42 18 13 . 92 8 Melee 15 | . . . . . 11 . 4 . Projectile 19 | . . . . . 2 . 13 4 AOE 142 | . 3 . 42 18 . . 75 4 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Total 4275 | 59 482 216 117 409 1855 66 549 522 Wait 684 | . 46 56 15 89 440 . 27 11 Move 3114 | 47 387 133 82 255 1274 63 433 440 Hop . | . . . . . . . . . Pick Up 45 | 6 7 8 . 1 19 . 1 3 Fast Attach 66 | 6 5 1 1 8 18 . 13 14 Attach 27 | . . 2 1 5 6 1 6 6 Detach 1 | . . . . 1 . . . . Swap 42 | . 6 3 1 6 10 1 14 1 Drop 53 | . 10 3 . 6 28 1 5 . Fire 197 | . 21 10 17 38 37 . 42 32 Melee 40 | . . . . . 19 . 8 13 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 6 | . . . . . 4 . . 2 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Sto / *Low) -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 611 | -10/Materials | Identified exit to Materials 674 | -10/Materials | Entered another Materials area 674 | -9/Materials | Evolved 2 slots: Weapon x2 970 | -9/Materials | Build established: Skirmisher 1070 | -9/Materials | Discovered new exit (range 9) 1087 | -9/Materials | Entered Mines 1088 | -9/Mines | Assembled infested the area 1090 | -9/Mines | Learned location of Storage (-7) 1304 | -9/Mines | Discovered new exit (range 14) 1355 | -9/Mines | Entered Materials 1355 | -8/Materials | Evolved 2 slots: Utility x2 1674 | -8/Materials | Garrison activated, responded to threat 1754 | -8/Materials | Lost 3 parts (1p1u1w) 1956 | -8/Materials | Discovered new exit (range 5) 1961 | -8/Materials | Identified exit to Factory 1963 | -8/Materials | Entered Factory 1963 | -7/Factory | Evolved 2 slots: Propulsion x2 2184 | -7/Factory | Build established: Scavenger-Skirmisher 2389 | -7/Factory | Discovered new exit (range 15) 2406 | -7/Factory | Identified exit to Storage 2764 | -7/Factory | Fabricated Aluminum Leg (x3) 2792 | -7/Factory | Garrison activated, responded to threat 3132 | -7/Factory | Build established: Skirmisher 3411 | -7/Factory | Crushed by falling debris 3411 | -7/Factory | System corruption reached 10% 3509 | -7/Factory | Core integrity fell below 50% 3538 | -7/Factory | Lost 4 parts (1p2n1w) 3825 | -7/Factory | Build established: Scavenger-Skirmisher 4215 | -7/Factory | Discovered new exit (range 16) 4232 | -7/Factory | Identified exit to Lower Caves 4365 | -7/Factory | Discovered new exit (range 5) 4381 | -7/Factory | Identified exit to Factory 4401 | -7/Factory | Found Prototype Device 4404 | -7/Factory | Entered another Factory area 4404 | -6/Factory | Evolved 2 slots: Utility x2 4405 | -6/Factory | Identified Active Sensor Suite 4514 | -6/Factory | Discovered new exit (range 7) 4525 | -6/Factory | Identified exit to Factory 4527 | -6/Factory | Entered another Factory area 4527 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4969 | -5/Factory | Build established: Scavenger-Assassin 5362 | -5/Factory | Lost 5 parts (2p3w) 5414 | -5/Factory | Lost 3 parts (1p1n1u) 5513 | -5/Factory | Cargo convoy interrupted 5523 | -5/Factory | Discovered new exit (range 11) 5542 | -5/Factory | Entered Upper Caves 5689 | -5/Upper Caves | Build established: Scavenger-Tank 6031 | -5/Upper Caves | Lost 4 parts (1n1u2w) 6059 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6073 | -5/Upper Caves | Core integrity fell below 50% 6128 | -5/Upper Caves | Lost 17 parts (1p5n6u5w) 6357 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6362 | -5/Upper Caves | System corruption reached 10% 6402 | -5/Upper Caves | Core integrity fell below 20% 6414 | -5/Upper Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 06398_ Slug penetrates Wall. 06399_ G-50 Soldier reactivates. 06400_ B-60 Warrior suffers critical hit (Smash). 06400_ Destroyed Imp. Treads. 06400_ B-60 Warrior system corrupted by crushing effect. 06401_ Penetrated by Slug. 06401_ Slug penetrates Wall. 06403_ Critical hit (Burn: +37). 06406_ Penetrated by Slug. 06406_ Broken Flexi-carbon Leg destroyed. 06408_ Remote Datajack destroyed. 06410_ Destroyed Adv. Heat Sink. 06410_ G-50 Soldier system corrupted by crushing effect. 06411_ G-50 Soldier system terminally corrupted. 06411_ Carbon-fiber Leg fried. 06412_ Mak. Hammer destroyed. 06412_ System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ??????????????????????????? | | ?????????????????? ??? ??????????????????????????? | | ??????????????????# ?? ##????????????????????????? | | ?????????????????## ?? ????????????????????????? | | ?????????????????? ?? ????????????????????????? | | ?????????????????? ?? ????????????????????????? | | ??????????????????? ? ????????????????????????? | | ???????????????????? ?? ##??????????????????????? | | ????????????????????? ? ####?????########??????? | | ????????????????????? ?# ###??## #??????? | | ?????????????????#???? b# ## ### #??????? | | ?????????????????# ???g#Y ## #??????? | | ?????????????????###++##; #?# ##?????? | | ?????????????????# ]g%b #?# ######? | | ?????????????????# %;@ #### ## ## ## | | ?????????????????#""""""# ;#?# ## # | | ?????????????# ######## ; ## # | | ??????????????# #### | | ??????????????# ####### #??# ## | | ???????????????????????# #??## #### | | ???????????????????????# #??## #??# | | ???????????????????????# %#### ##??# ## | | ?????????????? ???????# % ##???# | | ??????????????# ???????##;##### #????##% | | ??????????????? ??#####?? ????## #?????#% | | ??????????????? ?# ##?#?????###?????# | | ???????????????# ?# ###?????????????# | | ???????????????# ?# ####?####?????# | | ??????????????## ## ### ##????# | | ?????????????## ## #????######## | | ?????????????# #??????????## | | ?????????????# ## ####??????## | | ?????????????## ## ####### ##?????# % | | ??????????????#### ##?????# ####??# # | | ??????????????### ######## #### % | | ?????????????## ## ## | | ?????????????# ## /# | | ?????????????## ## ####"# | | ??????????????### ### #### #??### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Corruption Block 8 Armor Coverage 225 Point Defense Rating 80 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 6 Launcher Accuracy 30 Recoil Reduction 1 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Aluminum Leg | x3 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed FactoryFlightBoregun Manual? 0 Play Time 01:15:25 Cumulative 12.7 hours Start 2024.08.05 @ 08:57:44 End 2024.08.05 @ 10:21:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3d131e6-a26e-4d41-bb1d-62f8821ce77f