Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.07 @ 00:29:10

Player: Tallim

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (31)      155
Value Destroyed (884)      884
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2179

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     275/300
Energy                     27/100
System Corruption          0%
Temperature                Warm (102)
Movement                   Core (500) Ox9
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
  Improved Heat Sink
     Large Storage Unit
>          --- WEAPON (2) -------
           Beam Rifle
     Heavy Particle Cannon
>          --- INVENTORY (15) ---
     Light Ion Engine
  Improved Ion Engine
           Heat Sink
    Medium Storage Unit
     Small Laser
     Small Laser
     Small Laser
     Heavy Particle Cannon
     Light Assault Rifle
     Light Assault Rifle
           Grenade Launcher
           Datajack
           Mace

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
           Sensor Array
>          --- WEAPON -----------
     Light EM Pulse Cannon
     Heavy Particle Cannon
>          --- INVENTORY --------
     Light Ion Engine
  Improved Ion Engine
           Heat Sink
    Medium Storage Unit
     Small Laser
     Small Laser
     Small Laser
           Beam Rifle
     Heavy Particle Cannon
     Light Assault Rifle
     Light Assault Rifle
           Grenade Launcher
           Datajack
           Mace
[Rating: 17]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Hackware                 Hacking Suite
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             37   | 6   4   24  3   
  Power                    5    | 1   1   2   1   
    Engine                 5    | 1   1   2   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   .   9   .   
    Treads                 4    | .   .   4   .   
    Leg                    7    | 2   .   5   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   1   4   .   
    Device                 2    | .   .   2   .   
    Storage                3    | 1   1   1   .   
    Processor              .    | .   .   .   .   
    Hackware               1    | .   .   1   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 2   2   9   2   
    Energy Gun             4    | .   .   3   1   
    Energy Cannon          3    | .   .   2   1   
    Ballistic Gun          6    | 2   1   3   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 11   | .   .   8   3   
  Power                    1    | .   .   1   .   
  Propulsion               5    | .   .   4   1   
  Utility                  2    | .   .   1   1   
  Weapon                   3    | .   .   2   1   
  Highest Loss Streak      4    | .   .   4   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   99  95  75  
  Engine                   11   | .   14  10  5   
  Treads                   8    | .   .   15  .   
  Leg                      20   | .   28  14  16  
  Device                   6    | .   .   10  22  
  Storage                  22   | .   27  18  11  
  Hackware                 1    | .   .   3   .   
  Energy Gun               5    | .   .   10  1   
  Energy Cannon            2    | .   .   3   18  
  Ballistic Gun            16   | .   27  7   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             41   | 13  23  41  40  
  Greatest Support         60   | 20  20  60  23  
  Greatest Overweight (x)  3    | 1   1   2   3   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 8   10  15  15  
  Average Capacity         11   | 7   9   13  15  
  Most Carried             14   | 4   10  14  14  
  Average Carried          8    | 2   7   9   13  
  Final Capacity           15   | 8   10  15  15  
  Final Carried            14   | 4   10  14  13  

 Class Distribution 
--------------------
 75% | Mutant
 24% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Jun Mat Mat Sto 
Matter Collected           672  | 260 164 248 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            1233 | .   323 910 .   
  Parts                    69   | .   28  41  .   
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           2    | .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Sto 
Combat Hostiles Destroyed  26   | .   11  15  .   
  Guns                     21   | .   11  10  .   
  Cannons                  5    | .   .   5   .   
Classes Destroyed          8    | .   4   4   .   
  Worker                   2    | .   1   1   .   
  Hauler                   1    | .   .   1   .   
  Recycler                 1    | .   .   1   .   
  Operator                 1    | .   1   .   .   
  Swarmer                  6    | .   6   .   .   
  Grunt                    12   | .   5   7   .   
  Duelist                  2    | .   .   2   .   
  Sentry                   6    | .   .   6   .   
Best Kill Streak           6    | .   6   4   .   
  Combat Bots Only         5    | .   5   3   .   
Max Kills in Single Turn   1    | .   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Jun  Mat  Mat  Sto  
Damage Taken               1996 | .    331  1369 296  
  Core                     466  | .    58   316  92   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         88   | 100  76   .    .    
Volleys Fired              101  | .    31   67   3    
  Largest                  2    | .    2    2    2    
  Hottest                  131  | .    40   96   131  
Shots Fired                182  | .    62   114  6    
  Gun                      164  | .    62   99   3    
  Cannon                   18   | .    .    15   3    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  109  | .    62   47   .    
  Thermal                  58   | .    .    52   6    
  Explosive                .    | .    .    .    .    
  Electromagnetic          15   | .    .    15   .    
  Robot Hit Streak         12   | .    5    12   4    
  Robot Miss Streak        3    | .    2    3    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    1    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           120  | .    39   77   4    
  Core Hits                62   | .    22   38   2    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    
  Critical Strikes         2    | .    .    1    1    
    Burn                   1    | .    .    .    1    
    Destroy                1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1460 | .    423  944  93   
  Guns                     1152 | .    423  686  43   
  Cannons                  307  | .    .    257  50   
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  1    | .    .    1    .    
  Kinetic                  710  | .    423  287  .    
  Thermal                  492  | .    .    399  93   
  Explosive                .    | .    .    .    .    
  Electromagnetic          257  | .    .    257  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   1    | .    .    1    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        87   | .    36   32   87   
  Average Temperature      16   | .    15   6    60   
  Received Heat Transfer   600  | .    159  303  138  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              3    | .    .    3    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    2    .    
  Heat Transferred         1159 | .    .    900  259  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Sto 
Peak Influence             295  | .   226 295 139 
  Initial                  124  | .   .   37  124 
  Average                  94   | .   96  96  125 
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         87   | 100 89  84  100 
  Level 1                  12   | .   10  15  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   3   2   .   
  Investigation            2    | .   1   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   2   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Sto 
Distress Signals           8    | .   6   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              59   | .   24  31  4   
  Peak Tracking Total      6    | .   5   6   4   
  Tactical Retreats        2    | .   2   .   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Sto 
Traps Triggered            3    | .   .   1   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         9    | .   9   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 8    | .   8   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Jun Mat Mat Sto 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Sto 
Machines Accessed          12   | .   7   5   .   
  Terminals                8    | .   5   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   2   1   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                18   | .   10  8   .   
  Successful               12   | .   7   5   .   
  Failed                   6    | .   3   3   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                11   | .   6   5   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          5    | .   4   1   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   5   3   .   
  Prototype ID Bank        1    | .   1   .   .   
  Alert Level              2    | .   1   1   .   
  Locate Traps             1    | .   1   .   .   
  Disarm Traps             1    | .   1   .   .   
  Zone Layout              3    | .   1   2   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Report Inventory         1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     1    | .   1   .   .   
Hacking Detections         4    | .   2   2   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     10   | .   10  .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Jun Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Jun Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Jun  Mat  Mat  Sto  
Turns Passed               2276 | 68   955  1188 65   
Spaces Moved               1063 | 34   429  575  25   
  Core                     4    | 4    .    .    .    
  Treads                   347  | .    .    347  .    
  Legs                     712  | 30   429  228  25   
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  190  
  Average Speed            173  | 120  187  165  218  
  Slowest Speed            330  | 190  190  260  330  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       31   | 4    66   49   5    
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          1    | .    .    .    1    
  Melee                    .    | .    .    .    .    
  Projectile               1    | .    .    .    1    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Sto 
Total                      1316 | 58  523 704 31  
  Wait                     79   | 15  43  21  .   
  Move                     1060 | 33  428 574 25  
  Hop                      .    | .   .   .   .   
  Pick Up                  24   | 4   7   13  .   
  Fast Attach              12   | 6   1   3   2   
  Attach                   10   | .   .   9   1   
  Detach                   .    | .   .   .   .   
  Swap                     15   | .   3   12  .   
  Drop                     5    | .   1   4   .   
  Fire                     101  | .   31  67  3   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   .   1   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     9    | .   9   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Mat] / *Sto)
-9/Storage

 History 
---------
 Turn | Location      | Event
   11 | -11/Junkyard  | Discovered new exit (range 15)
   69 | -11/Junkyard  | Entered Materials
  231 | -10/Materials | Discovered new exit (range 20)
  300 | -10/Materials | Build established: Mutant
  339 | -10/Materials | Discovered new exit (range 11)
 1024 | -10/Materials | Entered another Materials area
 1024 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1117 | -9/Materials  | Lost 4 parts (1p1n2w)
 1330 | -9/Materials  | Discovered new exit (range 9)
 1747 | -9/Materials  | Core integrity fell below 50%
 2138 | -9/Materials  | Discovered new exit (range 14)
 2212 | -9/Materials  | Entered Storage
 2270 | -9/Storage    | Core integrity fell below 20%
 2277 | -9/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
LOCATION=UNKNOWN
GOAL=ESCAPE
02226_ Connecting with Door Terminal...
02226_ Current location identified: Storage
02247_ Triggered Blade Trap.
02247_ Massive razor-sharp blades shoot up from within the floor.
02247_ Cld. Ion Engine severed.
02247_ Imp. Aluminum Leg severed.
02247_ Hvy. Particle Cannon severed.
02251_ Acquired Hvy. Particle Cannon.
02256_ Acquired Cld. Ion Engine.
02257_ Triggered Blade Trap.
02257_ Massive razor-sharp blades shoot up from within the floor.
02257_ Cld. Ion Engine severed.
02260_ Lgt. EM Pulse Cannon destroyed.
02269_ U-05 Engineer lays Concrete. <x2>
02271_ Critical hit (Burn: +37).
02274_ G-47 Trooper suffers critical hit (Burn).
02274_ Sensor Array destroyed.
02276_ Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ?#####??????????????????????? |
|                      ?#   #??????????????????????? |
|                      ?#   #??????????????????????? |
|                      ?#   #??????????????????????? |
|                      ?#   ####???????????????????? |
|                      ?#   #  "???????????????????? |
|                      ?#   +  "???????????????????? |
|                      ?#   #  "???????????????????? |
|                      ?#   ##T#???????????????????? |
|                      ?#   #?##???????????????????? |
|                      ?#   #??????????????????????? |
|                      ?#   #??????????????????????? |
|                      ?#   #??????????????????????? |
|                      ?#   #??????????????????????? |
|                      ?#   #??????????????????????? |
|                      ?#   #??????????????????????? |
|                      ?#   +??????????????????????? |
|                      ?#*^^#??????????????????????? |
|                      ?#=^ #??????????????????????? |
|                      ?# u #??????????????????????? |
|                      ?#   #??????????????????????? |
|                      ?#  @#??????????????????????? |
|                      ?#   #??????????????????????? |
|                      ?#u  #??????????????????????? |
|                      ?#   #??????????????????????? |
|                      ?#   #??????????????????????? |
|                      ?#   #??????????????????????? |
|                      ?#   #??????????????????????? |
|                      ?;ggg#??????????????????????? |
|                      ?#   #??????????????????????? |
|                      ?#   #??????????????????????? |
|                      ?     ??????????????????????? |
|                      ?  Y  ??????????????????????? |
|                      ?     ??????????????????????? |
|                      ?     ??????????????????????? |
|                      #    ???????????????????????? |
|                      ??##+???????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
 Datajack | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key

 Challenges 
------------
None

 Game 
------
Seed              MachineFissionMinigun
  Manual?         0
Play Time         00:20:23
  Cumulative      15.9 hours
  Start           2023.11.07 @ 00:09:21
  End             2023.11.07 @ 00:29:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          43
  Rogue           43
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          21
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1fc0a03e-c282-4979-a5e2-c95abca89723