Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.29 @ 15:18:42

Player: Dizzar

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (13)       2600
Robots Destroyed (58)      290
Value Destroyed (2174)     2174
Prototype IDs (41)         820
Alien Tech Used (0)        0
Bonus (748)                748
              TOTAL SCORE: 9632

 Bonus
-------
High Alert Combat Kills    148
Aligned with FarCom        300
Met Data Miner             300

 Cogmind 
---------
Core Integrity             1053/1150
Matter                     257/300
Energy                     895/895
System Corruption          4%
Temperature                Cool (0)
Movement                   Hovering (53)
Location                   -4/Factory

 Parts 
-------
>              --- POWER (2) --------
         Micro Fission Core
               Antimatter Reactor
>              --- PROPULSION (5) ---
               Gravmag Array
               Antigrav System
               Antigrav System
        Combat Gravmag System
>              --- UTILITY (10) -----
  Experimental Heat Sink
               Energy Well
  Experimental Terrain Scan Processor
  Experimental Transmission Jammer
      Advanced ECM Suite
      Hardened Medium Armor Plating
      Improved Medium Armor Plating
      Advanced Hacking Suite
               System Shield
>              --- WEAPON (2) -------
  High-powered Shock Rifle
               Tesla Rifle
>              --- INVENTORY (4) ----
         Micro Fission Core
               Antigrav System
      Improved Remote Datajack

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
               Antimatter Reactor
>              --- PROPULSION -------
               Gravmag Array
               Antigrav System
               Antigrav System
        Combat Gravmag System
>              --- UTILITY ----------
  Experimental Heat Sink
               Energy Well
  Experimental Terrain Scan Processor
  Experimental Transmission Jammer
      Advanced ECM Suite
      Hardened Medium Armor Plating
      Improved Medium Armor Plating
      Advanced Hacking Suite
               System Shield
>              --- WEAPON -----------
  High-powered Shock Rifle
               Tesla Rifle
>              --- INVENTORY --------
               AWS/Gauss
      Improved Remote Datajack
[Rating: 102]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Gravmag System
  Treads                   Light Treads
  Hover Unit               Gravmag System
  Flight Unit              Improved VTOL Module
Utility                    System Shield
  Device                   Experimental Heat Sink
  Storage                  Medium Storage Unit
  Processor                Target Analyzer
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Axe
  Energy Gun               Force Rifle
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Improved Plasma Cutter
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac 
Slots Evolved              12   | .   .   .   .   .   4   2   2   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   
  Utility                  8    | .   .   .   .   .   3   .   2   .   .   .   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             143  | 6   .   .   .   3   8   33  33  .   3   .   .   35  22  
  Power                    18   | 1   .   .   .   .   1   2   5   .   .   .   .   6   3   
    Engine                 10   | 1   .   .   .   .   1   1   3   .   .   .   .   4   .   
    Core                   7    | .   .   .   .   .   .   1   2   .   .   .   .   2   2   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               27   | 2   .   .   .   .   3   6   5   .   3   .   .   4   4   
    Treads                 4    | 2   .   .   .   .   1   .   .   .   .   .   .   1   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  16   | .   .   .   .   .   .   4   5   .   .   .   .   3   4   
    Flight                 7    | .   .   .   .   .   2   2   .   .   3   .   .   .   .   
  Utility                  48   | 1   .   .   .   2   3   9   11  .   .   .   .   18  4   
    Device                 27   | .   .   .   .   .   .   4   9   .   .   .   .   10  4   
    Storage                10   | 1   .   .   .   2   1   1   2   .   .   .   .   3   .   
    Processor              5    | .   .   .   .   .   1   3   .   .   .   .   .   1   .   
    Hackware               3    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   
    Protection             3    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   50   | 2   .   .   .   1   1   16  12  .   .   .   .   7   11  
    Energy Gun             12   | 1   .   .   .   .   1   2   3   .   .   .   .   .   5   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Ballistic Gun          16   | 1   .   .   .   .   .   6   3   .   .   .   .   2   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        15   | .   .   .   .   .   .   8   5   .   .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   
Parts Lost                 25   | .   .   1   .   .   .   9   4   5   .   .   .   5   1   
  Power                    5    | .   .   .   .   .   .   2   .   1   .   .   .   2   .   
  Propulsion               10   | .   .   .   .   .   .   4   3   2   .   .   .   1   .   
  Utility                  5    | .   .   .   .   .   .   .   1   2   .   .   .   2   .   
  Weapon                   5    | .   .   1   .   .   .   3   .   .   .   .   .   .   1   
  Highest Loss Streak      4    | .   .   1   .   .   .   3   1   4   .   .   .   3   1   
Average Slot Usage (%)     66   | .   85  78  71  86  69  55  82  30  23  26  26  54  79  
  Engine                   5    | .   14  14  14  14  9   3   5   .   .   .   .   3   3   
  Core                     2    | .   .   .   .   .   .   1   6   1   .   .   .   2   4   
  Treads                   4    | .   28  28  28  28  16  .   .   .   .   .   .   1   2   
  Hover                    10   | .   .   .   .   .   .   8   21  5   .   .   .   5   15  
  Flight                   3    | .   .   .   .   .   3   9   .   .   3   6   6   1   .   
  Device                   5    | .   .   .   .   .   .   1   14  2   .   .   .   4   9   
  Storage                  7    | .   14  14  14  27  16  7   6   .   .   .   .   1   5   
  Processor                6    | .   .   .   .   .   6   10  6   6   6   6   6   6   5   
  Hackware                 5    | .   .   .   .   .   .   1   6   6   6   6   6   13  10  
  Protection               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   10  
  Energy Gun               2    | .   14  7   .   .   4   .   4   .   .   .   .   .   4   
  Ballistic Gun            1    | .   14  14  14  14  4   .   .   .   .   .   .   .   .   
  Slashing Weapon          4    | .   .   .   .   .   .   7   5   6   6   6   6   3   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             55   | 11  11  11  9   25  31  27  49  27  3   3   3   38  55  
  Greatest Support         85   | 40  40  40  40  40  60  44  50  31  16  8   8   53  85  
  Greatest Overweight (x)  2    | .   .   .   .   .   .   1   2   1   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   6   6   6   12  12  10  12  4   4   4   4   4   4   
  Average Capacity         6    | 5   6   6   6   11  10  6   8   4   4   4   4   4   4   
  Most Carried             12   | 4   4   4   6   8   12  8   12  4   4   4   4   4   4   
  Average Carried          5    | 2   4   4   4   7   8   6   7   4   4   4   4   3   3   
  Final Capacity           12   | 6   6   6   6   12  6   8   4   4   4   4   4   4   4   
  Final Carried            7    | 4   4   4   6   7   6   7   4   4   4   4   4   4   3   

 Class Distribution 
--------------------
 35% | Scavenger-Mutant
 28% | Mutant
 22% | Hacker-Mutant
 14% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
         Sprinter | -7/Factory
 Scavenger-Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -6/Data Miner
           Mutant | -5/Proximity Caves
    Hacker-Mutant | -5/Factory
    Hacker-Mutant | -4/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac 
Matter Collected           1871 | 171 37  105 .   18  4   553 254 .   14  .   .   510 205 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2936 | .   37  142 .   14  97  672 804 .   .   .   .   545 625 
  Parts                    152  | .   5   12  .   6   2   38  27  .   .   .   .   28  34  
Haulers Intercepted        5    | .   .   .   .   .   .   3   1   .   .   .   .   1   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac 
Combat Hostiles Destroyed  39   | .   1   5   .   3   3   5   8   .   .   .   .   5   9   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Guns                     28   | .   1   5   .   .   .   5   7   .   .   .   .   4   6   
  AOE                      6    | .   .   .   .   3   3   .   .   .   .   .   .   .   .   
Classes Destroyed          14   | .   1   1   .   .   1   8   2   .   .   .   .   1   .   
  Worker                   5    | .   .   .   .   .   .   1   1   .   .   .   .   2   1   
  Builder                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Tunneler                 2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Hauler                   5    | .   .   .   .   .   .   3   1   .   .   .   .   1   .   
  Recycler                 4    | .   .   .   .   .   .   1   2   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Swarmer                  6    | .   .   3   .   3   .   .   .   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Grunt                    11   | .   1   2   .   .   2   .   4   .   .   .   .   .   2   
  Sentry                   6    | .   .   .   .   .   .   2   2   .   .   .   .   1   1   
  Hunter                   2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Programmer               11   | .   .   .   .   .   .   2   1   .   .   .   .   2   6   
  Assembled                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           5    | .   1   3   .   3   3   2   5   .   .   .   .   2   3   
  Combat Bots Only         5    | .   1   3   .   3   3   1   5   .   .   .   .   2   3   
Max Kills in Single Turn   2    | .   1   2   .   2   1   1   1   .   .   .   .   1   2   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  
Damage Taken               4265 | .    22   269  .    74   94   1100 868  456  .    .    .    569  813  
  Core                     1145 | .    12   84   .    20   .    405  204  183  .    .    .    140  97   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         72   | 100  .    .    .    53   100  42   .    .    .    .    54   86   .    
Volleys Fired              107  | .    3    18   .    7    12   2    17   .    .    .    .    24   24   
  Largest                  2    | .    2    2    .    1    1    1    2    .    .    .    .    1    2    
  Hottest                  160  | .    70   70   .    33   65   50   160  .    .    .    .    81   125  
Shots Fired                252  | .    6    28   .    7    12   44   51   .    .    .    .    40   64   
  Gun                      209  | .    6    28   .    .    4    44   49   .    .    .    .    15   63   
  Cannon                   19   | .    .    .    .    .    .    .    .    .    .    .    .    18   1    
  Launcher                 17   | .    .    .    .    7    8    .    2    .    .    .    .    .    .    
  Special                  7    | .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Kinetic                  134  | .    3    18   .    .    3    42   28   .    .    .    .    15   25   
  Thermal                  42   | .    3    10   .    .    1    .    21   .    .    .    .    7    .    
  Explosive                17   | .    .    .    .    7    8    .    2    .    .    .    .    .    .    
  Electromagnetic          59   | .    .    .    .    .    .    2    .    .    .    .    .    18   39   
  Robot Hit Streak         22   | .    3    7    .    2    5    22   12   .    .    .    .    13   17   
  Robot Miss Streak        3    | .    1    1    .    1    2    1    3    .    .    .    .    2    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               111  | .    .    .    .    .    .    42   28   .    .    .    .    15   26   
Shots Hit Robots           241  | .    4    19   .    2    6    66   53   .    .    .    .    40   51   
  Core Hits                102  | 1    2    8    .    4    7    18   27   .    .    .    .    14   21   
  Critical Hits            18   | .    .    .    .    .    .    5    8    .    .    .    .    5    .    
  Critical Kills           5    | .    .    .    .    .    .    1    2    .    .    .    .    2    .    
  Critical Parts Destroyed 13   | .    .    .    .    .    .    4    6    .    .    .    .    3    .    
Melee Attacks              149  | .    .    .    .    .    .    67   56   .    3    .    .    22   1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 149  | .    .    .    .    .    .    67   56   .    3    .    .    22   1    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            18   | .    .    .    .    .    .    7    7    .    .    .    .    4    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Damage Inflicted           8945 | 2    36   261  .    196  274  2541 2365 .    .    .    .    1621 1649 
  Guns                     4844 | .    36   261  .    .    25   1238 1086 .    .    .    .    549  1649 
  Cannons                  263  | .    .    .    .    .    .    .    .    .    .    .    .    263  .    
  Explosions               771  | .    .    .    .    196  248  .    327  .    .    .    .    .    .    
  Melee                    2988 | .    .    .    .    .    .    1290 952  .    .    .    .    746  .    
  Ramming                  16   | 2    .    .    .    .    1    13   .    .    .    .    .    .    .    
  Kinetic                  3669 | .    23   174  .    .    11   1193 704  .    .    .    .    549  1015 
  Thermal                  559  | .    13   87   .    .    14   .    382  .    .    .    .    63   .    
  Explosive                771  | .    .    .    .    196  248  .    327  .    .    .    .    .    .    
  Electromagnetic          942  | .    .    .    .    .    .    45   .    .    .    .    .    263  634  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2988 | .    .    .    .    .    .    1290 952  .    .    .    .    746  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    .    3    1    1    1    1    1    8    4    
  Average Corruption       2    | .    .    .    .    .    .    1    1    1    1    1    1    3    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  54   | .    .    .    .    .    .    15   1    2    .    .    .    24   12   
    Message Errors         13   | .    .    .    .    .    .    6    .    1    .    .    .    4    2    
    Matter Fused           9    | .    .    .    .    .    .    .    .    .    .    .    .    4    5    
    Heat Flow Errors       5    | .    .    .    .    .    .    2    .    .    .    .    .    2    1    
    Energy Discharges      11   | .    .    .    .    .    .    4    1    .    .    .    .    6    .    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Data Loss (minor)      9    | .    .    .    .    .    .    1    .    1    .    .    .    4    3    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Targeting Errors       4    | .    .    .    .    .    .    2    .    .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            483  | .    .    .    .    .    .    247  46   .    .    .    .    190  .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    483  | .    .    .    .    .    .    247  46   .    .    .    .    190  .    
Knockbacks                 1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Impact                   1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      122  | .    .    .    .    68   48   6    .    .    .    .    .    .    .    
  Shots                    3    | .    .    .    .    2    1    .    .    .    .    .    .    .    .    
  Rammed                   4    | 1    .    1    .    .    1    1    .    .    .    .    .    .    .    
Targets Rammed             4    | 1    .    1    .    .    1    1    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        480  | .    24   96   .    .    26   109  480  .    .    .    .    196  153  
  Average Temperature      95   | .    12   38   .    .    16   31   163  .    .    .    .    73   48   
  Received Heat Transfer   766  | .    12   96   .    .    27   102  306  48   .    .    .    76   99   
  Effects                  8    | .    .    .    .    .    .    .    8    .    .    .    .    .    .    
    Shutdowns              3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (major)         3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    .    .    .    .    .    .    .    .    1    3    
  Combat Hostiles          4    | .    .    .    .    .    .    .    .    .    .    .    .    1    3    
  Parts Fried              6    | .    .    .    .    .    .    2    .    .    .    .    .    .    4    
  Impact Corruptions       1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Heat Transferred         999  | .    37   259  .    .    37   .    518  .    .    .    .    148  .    
Parts Sabotaged            4    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac 
Peak Influence             751  | .   53  145 .   70  224 220 751 .   .   .   .   184 538 
  Initial                  107  | .   .   20  .   .   27  101 107 .   .   .   .   .   40  
  Average                  191  | .   24  119 .   5   163 49  375 .   .   .   .   85  392 
Maximum Alert Level        3    | .   .   .   .   .   1   1   3   .   .   .   .   .   2   
  Low Security (%)         64   | 100 100 100 .   100 30  99  28  .   .   .   .   100 7   
  Level 1                  13   | .   .   .   .   .   69  .   18  .   .   .   .   .   30  
  Level 2                  21   | .   .   .   .   .   .   .   50  .   .   .   .   .   61  
  Level 3                  .    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          33   | .   2   .   .   .   .   12  8   .   .   .   .   5   6   
  Investigation            9    | .   1   .   .   .   .   4   2   .   .   .   .   2   .   
  Extermination            9    | .   .   .   .   .   .   4   2   .   .   .   .   1   2   
  Reinforcement            5    | .   1   .   .   .   .   .   2   .   .   .   .   1   1   
  Assault                  5    | .   .   .   .   .   .   .   2   .   .   .   .   .   3   
  Garrison                 5    | .   .   .   .   .   .   4   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac 
Distress Signals           6    | .   .   .   .   .   1   1   .   .   .   .   .   3   1   
Communications Jammed      54   | .   .   .   .   .   .   .   .   .   .   .   .   .   54  
  Distress Signals         54   | .   .   .   .   .   .   .   .   .   .   .   .   .   54  
Times Spotted              126  | .   2   5   .   1   5   21  33  4   .   .   2   28  25  
  Peak Tracking Total      9    | .   1   3   .   1   3   6   5   3   .   .   4   8   9   
  Tactical Retreats        24   | .   .   .   .   .   1   3   7   2   .   .   .   9   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac 
Traps Triggered            6    | .   .   .   .   .   .   2   2   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac 
Machines Disabled          17   | .   .   .   .   .   2   5   5   .   .   .   .   2   3   
  Max in Single Turn       1    | .   .   .   .   .   1   1   1   .   .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac 
Machines Accessed          47   | .   2   .   2   .   1   14  12  .   1   4   .   8   3   
  Terminals                28   | .   2   .   .   .   .   8   10  .   .   .   .   8   .   
  Fabricators              3    | .   .   .   .   .   .   1   1   .   .   .   .   .   1   
  Repair Stations          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Recycling Units          3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                143  | .   3   .   2   .   7   30  33  .   1   26  .   34  7   
  Successful               83   | .   2   .   2   .   6   12  12  .   1   26  .   16  6   
  Failed                   60   | .   1   .   .   .   1   18  21  .   .   .   .   18  1   
    Catastrophic           9    | .   .   .   .   .   .   4   3   .   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   70   | .   3   .   1   .   .   15  27  .   .   .   .   24  .   
  Terminals                84   | .   3   .   .   .   .   19  28  .   .   .   .   34  .   
  Fabricators              9    | .   .   .   .   .   .   4   3   .   .   .   .   .   2   
  Repair Stations          6    | .   .   .   .   .   .   1   .   .   .   .   .   .   5   
  Recycling Units          5    | .   .   .   .   .   .   3   2   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   7   2   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Terminal Hacks             45   | .   1   .   2   .   .   1   4   .   1   26  .   10  .   
  Record                   13   | .   .   .   1   .   .   .   .   .   .   8   .   4   .   
  Part Schematic           8    | .   .   .   .   .   .   .   .   .   .   8   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   3   3   .   .   .   .   .   2   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   1   1   .   .   .   .   .   1   
  Build                    4    | .   .   .   .   .   .   1   2   .   .   .   .   .   1   
Repair Station Hacks       5    | .   .   .   .   .   .   1   .   .   .   .   .   .   4   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Refit                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   6   2   .   .   .   .   .   .   .   
  Insert Component         5    | .   .   .   .   .   4   1   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         17   | .   1   .   .   .   .   5   5   .   .   .   .   6   .   
  Terminals                14   | .   1   .   .   .   .   3   4   .   .   .   .   6   .   
    Botnet                 12   | .   .   .   .   .   .   3   4   .   .   .   .   5   .   
    Disrupt                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   
    Reject                 3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacking Detections         34   | .   1   .   .   .   1   11  11  .   .   .   .   8   2   
  Full Trace Events        8    | .   1   .   .   .   .   4   1   .   .   .   .   2   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   2   1   .   .   .   8   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   1   2   .   .   .   .   .   1   
    Matter                 1041 | .   .   .   .   .   .   219 438 .   .   .   .   .   384 
    Time                   436  | .   .   .   .   .   .   116 116 .   .   .   .   .   204 
  Total Part Build Rating  17   | .   .   .   .   .   .   3   6   .   .   .   .   .   8   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Time                     84   | .   .   .   .   .   .   .   .   .   .   .   .   .   84  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      94   | .   .   .   .   .   .   .   .   .   .   .   94  .   .   
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   .   .   .   .   94  .   .   
Total Orders               4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  ROAM                     4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Ally Attacks               8    | .   .   .   .   .   .   .   .   .   .   .   8   .   .   
  Total Damage             50   | .   .   .   .   .   .   .   .   .   .   .   50  .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  
Turns Passed               8429 | 101  94   155  337  380  398  2266 1767 150  154  31   78   1239 1279 
Spaces Moved               7270 | 56   54   65   211  215  277  2025 1623 260  326  77   166  1288 627  
  Core                     184  | 5    .    .    .    .    .    1    1    70   101  .    .    6    .    
  Treads                   750  | 51   54   65   211  215  154  .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    4250 | .    .    .    .    .    .    926  1622 190  .    .    .    885  627  
  Flight                   2086 | .    .    .    .    .    123  1098 .    .    225  77   166  397  .    
  Fastest Speed            29   | 50   160  160  160  160  32   29   43   50   37   40   40   40   53   
  Average Speed            62   | 150  160  160  160  160  103  39   50   57   43   40   40   68   65   
  Slowest Speed            160  | 160  160  160  160  160  160  100  150  110  50   40   40   86   86   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 4    18   18   59   40   24   32   29   57   62   68   41   28   9    
  Regions Visited          13
    Branch Regions         7
  Pre-discovered Areas     4    | .    .    .    1    1    .    .    .    .    1    1    .    .    .    
  Known Exits Taken        3    | .    1    .    .    .    .    1    1    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    .    1    1    1    1    .    .    1    1    1    1    1    .    
Scrap Searched             8    | .    .    1    .    1    .    .    .    .    6    .    .    .    .    
Spaces Dug                 47   | .    .    .    .    .    .    9    35   .    .    .    .    3    .    
Terrain Destroyed          212  | .    .    .    .    79   57   25   44   .    .    .    .    4    3    
  Melee                    47   | .    .    .    .    .    .    9    35   .    .    .    .    3    .    
  Projectile               29   | .    .    .    .    .    .    16   9    .    .    .    .    1    3    
  AOE                      136  | .    .    .    .    79   57   .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  
Total                      10760 | 72   56   88   211  244  381  3377 2463 260  333  76   176  1571 1452 
  Wait                     2943  | .    .    5    .    15   58   1217 696  .    .    .    11   179  762  
  Move                     7254  | 56   53   64   210  214  276  2020 1622 259  325  76   165  1287 627  
  Hop                      2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Pick Up                  56    | 10   .    .    1    4    12   14   9    .    .    .    .    4    2    
  Fast Attach              56    | .    .    .    .    .    .    13   8    .    3    .    .    20   12   
  Attach                   67    | 6    .    .    .    2    5    17   17   .    .    .    .    14   6    
  Detach                   38    | .    .    .    .    .    1    11   11   .    .    .    .    12   3    
  Swap                     21    | .    .    .    .    1    3    4    8    .    .    .    .    1    4    
  Drop                     67    | .    .    .    .    1    13   12   19   1    2    .    .    8    11   
  Fire                     107   | .    3    18   .    7    12   2    17   .    .    .    .    24   24   
  Melee                    146   | .    .    .    .    .    .    64   56   .    3    .    .    22   1    
  Ram                      1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-4/Factory

 History 
---------
 Turn | Location           | Event
   40 | -11/Scrapyard      | Discovered new exit (range 14)
  102 | -11/Scrapyard      | Entered Materials
  120 | -10/Materials      | Identified exit to Mines
  196 | -10/Materials      | Entered Mines
  312 | -10/Mines          | Build established: Mutant
  345 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  345 | -10/Mines          | Discovered new exit (range 5)
  351 | -10/Mines          | Entered Exiles
  390 | -10/Exiles         | Met 8R-AWN
  417 | -10/Exiles         | Met EX-HEX
  462 | -10/Exiles         | Met EX-BIN
  483 | -10/Exiles         | Aligned with FarCom system
  484 | -10/Exiles         | Given EX-Vault access code
  527 | -10/Exiles         | Opened EX-Vault
  539 | -10/Exiles         | Found AWS/Gauss
  576 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  628 | -10/Exiles         | Learned location of Zion (-7)
  676 | -10/Exiles         | Discovered new exit (range 10)
  688 | -10/Exiles         | Left Exiles lab with AWS/Gauss
  688 | -10/Exiles         | Entered Mines
  738 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  777 | -9/Mines           | Learned Materials terminal intel
  827 | -9/Mines           | Learned location of Storage (-8)
 1044 | -9/Mines           | Discovered new exit (range 16)
 1068 | -9/Mines           | Entered Materials
 1068 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
 1069 | -8/Materials       | Loaded intel: 12 terminal locations
 1433 | -8/Materials       | Discovered new exit (range 16)
 1466 | -8/Materials       | Entered Factory
 1466 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 1695 | -7/Factory         | Build established: Sprinter
 1962 | -7/Factory         | Garrison activated, responded to threat
 2557 | -7/Factory         | Garrison activated, responded to threat
 2596 | -7/Factory         | Lost 3 parts (1n2w)
 2853 | -7/Factory         | Build established: Mutant
 3111 | -7/Factory         | Core integrity fell below 50%
 3160 | -7/Factory         | Build established: Scavenger-Mutant
 3189 | -7/Factory         | Fabricated Aerolev Unit (x1)
 3707 | -7/Factory         | Discovered new exit (range 14)
 3730 | -7/Factory         | Identified exit to Factory
 3732 | -7/Factory         | Entered another Factory area
 3732 | -6/Factory         | Evolved 2 slots: Utility x2
 4086 | -6/Factory         | Fabricated Aerolev Unit?
 4158 | -6/Factory         | Fabricated Aerolev Unit (x1)
 4231 | -6/Factory         | Local fabrication network quarantined
 5132 | -6/Factory         | First assault squad dispatched
 5464 | -6/Factory         | Discovered new exit (range 14)
 5496 | -6/Factory         | Identified exit to Lower Caves
 5499 | -6/Factory         | Entered Lower Caves
 5503 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 5575 | -6/Lower Caves     | Lost 4 parts (1p1n2u)
 5640 | -6/Lower Caves     | Discovered new exit (range 15)
 5649 | -6/Lower Caves     | Entered another Lower Caves area
 5746 | -6/Lower Caves     | Build established: Mutant
 5767 | -6/Lower Caves     | Spotted B-75 Beast
 5797 | -6/Lower Caves     | Discovered new exit (range 15)
 5803 | -6/Lower Caves     | Entered Data Miner
 5803 | -6/Data Miner      | Discovered new exit (range 6)
 5811 | -6/Data Miner      | Met Data Miner
 5818 | -6/Data Miner      | Learned location of Section 7 (-3)
 5825 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 5834 | -6/Data Miner      | Entered Proximity Caves
 5854 | -5/Proximity Caves | Spotted B-75 Beast
 5897 | -5/Proximity Caves | Escorted by Enhanced Grunt
 5899 | -5/Proximity Caves | Discovered new exit (range 5)
 5912 | -5/Proximity Caves | Entered Factory
 5912 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 6104 | -5/Factory         | Found Prototype Processor
 6104 | -5/Factory         | Identified Exp. Terrain Scan Processor
 6237 | -5/Factory         | Build established: Hacker-Mutant
 6309 | -5/Factory         | Incoming investigation squad redirected
 6374 | -5/Factory         | Assembled infested ambush trap array
 6396 | -5/Factory         | Incoming assault squad redirected
 6428 | -5/Factory         | Spotted B-75 Beast
 6433 | -5/Factory         | Garrison activated, responded to threat
 6491 | -5/Factory         | Lost 3 parts (2p1u)
 7050 | -5/Factory         | Discovered new exit (range 11)
 7151 | -5/Factory         | Entered another Factory area
 7151 | -4/Factory         | Evolved 2 slots: Utility x2
 7199 | -4/Factory         | Repaired Mic. Fission Core
 7249 | -4/Factory         | Local fabrication network quarantined
 7439 | -4/Factory         | Fabricated Exp. Transmission Jammer (x1)
 7620 | -4/Factory         | Repaired Lrn. Proton Cannon
 7901 | -4/Factory         | First assault squad dispatched
 8121 | -4/Factory         | Build established: Scavenger-Mutant
 8430 | -4/Factory         | Self-destructed

 Last Messages 
---------------
08099_ Acquired 20 matter.
08100_ Dropped Antigrav System.
08101_ Acquired 10 matter.
08117_ System corrupted: Heat flow error (+176).
08132_ System corrupted: Matter fused (-9).
08151_ ALERT: Significant disruption in Zone 9U, assault force dispatched.
08287_ M2IBN1U/F2SS40K2LVN7|
08314_ System corrupted: Matter fused (-6).
08333_ System corrupted: Matter fused (-8).
08345_ Repair Station disabled.
08345_ C-30 ARC bursts open, deploying its payload.
08345_ G-73 Enforcer unfolds itself.
08345_ L-61 Swordsman unfolds itself. <x2>
08345_ G-67 Veteran unfolds itself.
08345_ M-36 Artificer unfolds itself.
08353_ System corrupted: Matter fused (-5).
08381_ K-01 Serf collects debris. <x3>
08401_ ALERT: Rogue bot located, Programmers report to Factory Zone 2S.
08419_ System corrupted: Matter fused (-5).
08428_ ALERT: Significant disruption in Zone 4D, assault force dispatched.

 Map 
-----
+----------------------------------------------------+
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
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|                  ##########     #????????????????? |
|                  #        #     ##############???? |
|                  #        #     #            #???? |
|                  #        #     #  " "       #???? |
|                  #        #     #  " "       #???? |
|                  #        #     #  " "       #???? |
|                  #        #     #  " "       #???? |
|                  #        #     #  " "       #???? |
|                  #        #     #  " "       #???# |
|                  #        +     +  " "      !#???# |
|                  #        #     #  " "  " "" #???# |
|                  #        #     #  " "  "R""!#???# |
|                  #        #     #     *="""[ ##### |
|                  #        #     #     [!%=%*%+   + |
|                  #        #     ####+############# |
|                  #        #            #?????????# |
|                  #        #            #?????????# |
|                  #        #            #?????????# |
|                  #       @#            #?????????# |
|                  ##########   " " " "  #?????????# |
|                  ?????????#   " " " "  #?????????# |
|                  ?????????#   " " " "  ########### |
|                  ?????????#   " " " "  =           |
|                  ?????????#   " " " "   ^          |
|                  ##########   " " " "   ^          |
|                  #    ]   #   " " " "              |
|                  # !      #   " " " "              |
|                  #        #   " " " "  ###+####### |
|                  # """""" #            #         # |
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|                  # """""" #            + """ """ # |
|                  #        #      " F"  # """ """ # |
|                  #      ] +      """"  # """ """ # |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           69
Energy Generation          34
Energy Capacity            895
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       1010
ECM Strength               3
Jamming Range              22
Additional Mass Support    6
Armor Coverage             450
Resistance: EM             15
Evasion (%)                66
Targeting Accuracy         13
Target Analysis            5
Recoil Reduction           3
Offensive Hacking          14
Defensive Hacking          20

 Item Schematics 
-----------------
          Imp. VTOL Module | -8/Materials  | Scanalyzed
              Aerolev Unit | -8/Materials  | Scanalyzed
                    Katana | -7/Factory    | Scanalyzed
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
       Cmb. Gravmag System | -6/Data Miner | Free
  Exp. Cesium-ion Thruster | -6/Data Miner | Free
      Exp. Terrain Scanner | -6/Data Miner | Free
  Exp. Transmission Jammer | -6/Data Miner | Free
            Exp. ECM Suite | -6/Data Miner | Free
              Plasma Sword | -6/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free

 Fabricated
------------
             Aerolev Unit | x1 | -7/Factory 
             Aerolev Unit | x1 | -6/Factory 
             Aerolev Unit | x1 | -6/Factory 
 Exp. Transmission Jammer | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Leap Before You Look
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              LightpackMagneticDrive
  Manual?         0
Play Time         01:55:14
  Cumulative      21.1 hours
  Start           2021.11.15 @ 12:39:25
  End             2021.11.29 @ 15:18:42
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          28
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 86eb1602-f2c6-4f34-babd-e0f67a200a31