Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.02.28 @ 22:48:16 Player: Byrnorthil Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (85) 425 Value Destroyed (2308) 2308 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (399) 399 TOTAL SCORE: 6752 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 134 Aligned with FarCom 300 Friendly Fire -41 Cogmind --------- Core Integrity 668/700 Matter 218/300 Energy 36/265 System Corruption 0% Temperature Danger (416) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Large Storage Unit 0b10 Alert Chip Target Analyzer > --- WEAPON (4) ------- Arc Projector Arc Projector Arc Projector Precision Beam Rifle > --- INVENTORY (15) --- Light Nuclear Core Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Superbattery (1500) Improved Medium Armor Plating Insulated Plating System Shield High-powered Tractor Beam XL Autogun Array Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit 0b10 Alert Chip Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Arc Projector Arc Projector Arc Projector Precision Beam Rifle > --- INVENTORY -------- Light Nuclear Core Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Superbattery Improved Medium Armor Plating Insulated Plating System Shield High-powered Tractor Beam XL Autogun Array Heavy Missile Launcher [Rating: 55] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Flight Unit Improved VTOL Module Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor 0b10 Alert Chip Protection Improved Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 1 1 Utility 2 | . . . . . 2 . Weapon 2 | . . . . . 1 1 Parts Attached 49 | 7 8 . 2 2 28 2 Power 2 | 1 . . . 1 . . Engine 2 | 1 . . . 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 18 | 2 2 . . . 13 1 Treads 11 | 2 2 . . . 7 . Leg 5 | . . . . . 4 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . . . . 2 . Utility 7 | 2 2 . 1 . 2 . Device 1 | 1 . . . . . . Storage 3 | 1 2 . . . . . Processor 2 | . . . 1 . 1 . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 22 | 2 4 . 1 1 13 1 Energy Gun 10 | . 3 . . 1 5 1 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 6 | 2 . . . . 4 . Ballistic Cannon 1 | . . . . . 1 . Launcher 2 | . 1 . . . 1 . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 7 | . . . . . 6 1 Parts Lost 4 | . . 1 . 1 1 1 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . 1 . . . 1 Weapon 2 | . . . . 1 1 . Highest Loss Streak 1 | . . 1 . 1 1 1 To Critical Strikes . | . . . . . . . Average Backups 10 | 2 8 12 11 11 11 11 Power . | . 1 1 1 1 1 1 Propulsion 3 | . 1 3 3 3 4 4 Utility 1 | . . . . 1 3 4 Weapon 4 | 1 5 7 7 5 3 2 Tool/Special . | . . . . . . . Unused Backups 18 | . 2 . . . 5 11 Power 2 | . . . . . 1 1 Propulsion 6 | . 1 . . . 2 3 Utility 5 | . . . . . . 5 Weapon 5 | . 1 . . . 2 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 95 | . 100 89 89 100 98 93 Engine 11 | . 14 14 14 14 9 7 Treads 25 | . 28 28 28 28 23 . Leg 2 | . . . . . 3 27 Device 2 | . 14 4 . . . . Storage 11 | . 14 14 14 14 9 7 Processor 9 | . . . 3 14 17 15 Protection 3 | . . . . . 7 6 Energy Gun 19 | . 22 28 14 27 11 26 Ballistic Gun 5 | . 5 . . . 14 . Special Melee Weapon 2 | . . . 13 . . . Peak Build Rating 55 | 7 10 10 19 20 48 55 Average Rating 21 | 5 9 9 10 19 35 51 On Entrance 15 | . 7 10 9 19 20 46 Naked Turns . | . . . . . . . Heaviest Build 44 | 14 32 32 31 33 42 44 Greatest Support 80 | 40 40 40 40 40 60 80 Greatest Overweight (x) 2 | . . . . . 2 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 Most Carried 15 | 3 12 12 15 15 15 15 Average Carried 12 | 2 8 12 12 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 3 12 12 15 15 14 15 Class Distribution -------------------- 64% | Mutant 30% | Skirmisher 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 1674 | 290 185 . . 95 1104 . Remotely . | . . . . . . . Salvage Created 2845 | 102 515 159 . 188 1749 132 Parts 201 | 11 38 13 . 17 114 8 Haulers Intercepted 5 | . 2 . . . 3 . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 57 | . 13 5 . 7 29 3 Guns 48 | . 11 4 . 3 29 1 AOE 9 | . 2 1 . 4 . 2 Classes Destroyed 14 | 2 5 1 . 1 4 1 Worker 5 | 1 1 . . . 3 . Builder 4 | . 1 . . . 3 . Tunneler 6 | 4 . . . . 2 . Hauler 5 | . 2 . . . 3 . Operator 2 | . . 1 . . 1 . Watcher 6 | . 3 . . . 3 . Swarmer 15 | . 8 3 . . 4 . Grunt 30 | . 5 2 . 6 15 2 Brawler 1 | . . . . . 1 . Duelist 1 | . . . . . 1 . Protector 1 | . . . . 1 . . Sentry 6 | . . . . . 6 . Hunter 2 | . . . . . 2 . Programmer 1 | . . . . . . 1 Best Kill Streak 8 | 4 8 3 . 4 6 3 Combat Bots Only 6 | . 3 3 . 4 6 3 Max Kills in Single Turn 2 | 1 2 2 . 1 2 2 Gunslinging . | . . . . . . . Exploded 2 | . 2 1 . 1 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 184 | . 24 21 . 17 89 33 Missed 49 | . 8 3 . 3 29 6 Damage Taken 1993 | . 190 222 . 166 953 462 Core 214 | . 51 48 . 18 65 32 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 96 | . . . . . . 96 Core Remaining (%) 80 | 100 . . . 53 88 . Volleys Fired 188 | 21 29 13 . 14 96 15 Largest 4 | 2 2 2 . 2 3 4 Hottest 226 | 40 90 90 . 90 165 226 Shots Fired 455 | 42 57 26 . 24 280 26 Gun 448 | 42 56 26 . 20 278 26 Cannon . | . . . . . . . Launcher 7 | . 1 . . 4 2 . Special . | . . . . . . . Kinetic 261 | 42 9 . . . 210 . Thermal 15 | . 7 . . . . 8 Explosive 7 | . 1 . . 4 2 . Electromagnetic 172 | . 40 26 . 20 68 18 Robot Hit Streak 13 | 4 9 6 . 13 9 7 Robot Miss Streak 5 | 5 2 2 . 2 4 2 Penetration Max . | . . . . . . . Secondary Targets 11 | . . 1 . 1 9 . Max Gunslinging Chain 1 | . . 1 . 1 1 . Shots Hit Robots 285 | 25 32 18 4 20 168 18 Core Hits 131 | 6 19 8 . 14 74 10 Critical Kills 6 | . . . . . 6 . Critical Parts Destroyed 5 | . . . . . 5 . Critical Strikes 20 | . 5 . . . 14 1 Burn 2 | . 1 . . . . 1 Destroy 11 | . . . . . 11 . Corrupt 7 | . 4 . . . 3 . Melee Attacks 4 | . . . 4 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . 4 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5886 | 265 692 464 . 666 3392 407 Guns 4376 | 265 496 294 . 253 2775 293 Cannons . | . . . . . . . Explosions 1403 | . 195 169 . 354 571 114 Melee . | . . . . . . . Ramming 107 | . 1 1 . 59 46 . Kinetic 2542 | 265 77 . . . 2200 . Thermal 811 | . 118 169 . 87 166 271 Explosive 787 | . 115 . . 267 405 . Electromagnetic 1639 | . 381 294 . 253 575 136 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 155 | . 20 . . . 135 . Projectiles . | . . . . . . . Explosions 155 | . 20 . . . 135 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 162 | . 40 31 . . 63 28 Shots 4 | . 1 1 . . 1 1 Rammed 20 | . 1 1 . 11 7 . Targets Rammed 22 | . 1 1 . 11 8 1 Kicked 1 | . . . . . . 1 Crushed 1 | . . . . . 1 . Highest Temperature 471 | . 210 229 . 208 471 418 Average Temperature 115 | . 51 115 . 73 120 268 Received Heat Transfer 762 | . 12 81 . 93 360 216 Effects 3 | . . . . . 1 2 Shutdowns 3 | . . . . . 1 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 2 | . . . . . 1 1 Combat Hostiles 2 | . . . . . 1 1 Robots Corrupted 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Parts Fried 7 | . 3 . . . 4 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 1155 | . 235 200 . 50 150 520 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . 1 2 . 2 1 1 Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Maximum Alert Level 2 | . . . . . 2 . Low Security (%) 86 | 100 100 100 . 100 66 100 Level 1 12 | . . . . . 30 . Level 2 1 | . . . . . 3 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 443 | 15 136 101 . 105 443 199 Initial 199 | . 3 31 . . . 199 Average 77 | 1 54 28 . 19 131 120 Influence Increases 1845 | 25 453 149 . 188 974 56 Destroy 0b10 Robot/C 1032 | . 260 100 . 112 512 48 Destroy 0b10 Robot/NC 132 | 25 35 . . 4 68 . Destroy Leader 264 | . 70 20 . 16 150 8 Allied During Kill 22 | . . . . 5 17 . Successful Hack 55 | . 28 . . . 27 . Select Force Hacks 54 | . 30 . . . 24 . Disable Machine 120 | . . . . 24 96 . Destroy Structure 88 | . 15 14 . 15 44 . Partial Spotted 12 | . . . . 12 . . Lose Combat Pursuer 66 | . 15 15 . . 36 . Influence Decreases 1477 | 20 374 180 . 188 535 180 Time Decay 1367 | 20 374 170 . 178 455 170 Lost Part 40 | . . 10 . 10 10 10 Lost Ally 70 | . . . . . 70 . Squads Dispatched 14 | . 3 . . 1 8 2 Investigation 6 | . 2 . . . 2 2 Extermination . | . . . . . . . Reinforcement 4 | . 1 . . . 3 . Assault 3 | . . . . 1 2 . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 4 | . . . . . 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | . 17 5 . 8 48 8 Peak Tracking Total 6 | . 3 2 . 4 6 5 Tactical Retreats 3 | . 1 1 . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 2 | . 1 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 10 | . . . . 2 8 . Max in Single Turn 1 | . . . . 1 1 . Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 23 | . 8 1 1 . 9 4 Terminals 17 | . 7 1 . . 7 2 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 3 | . 1 . . . 1 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 78 | . 29 5 1 . 31 12 Successful 40 | . 13 2 1 . 19 5 Failed 37 | . 16 3 . . 11 7 Catastrophic 3 | . 1 . . . . 2 Database Lockouts 1 | . . . . . 1 . Manual 62 | . 27 5 1 . 25 4 Terminals 64 | . 27 5 . . 28 4 Fabricators . | . . . . . . . Repair Stations 3 | . . . . . . 3 Recycling Units 9 | . 2 . . . 2 5 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 11 | . 2 2 1 . 6 . Robot Analysis 5 | . 1 2 . . 2 . Prototype ID Bank 1 | . . . . . 1 . Level Access Points 1 | . . . . . 1 . Branch Access Points 1 | . . . . . 1 . Terminal Index 2 | . 1 . . . 1 . Proto ID Catalog 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks 4 | . 1 . . . 1 2 Report Inventory 3 | . 1 . . . 1 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 22 | . 10 . . . 11 1 Terminals 19 | . 9 . . . 10 . Assimilate 3 | . 2 . . . 1 . Botnet 4 | . 1 . . . 3 . Operators 1 | . 1 . . . . . Skim 11 | . 5 . . . 6 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 1 . . . 1 1 Recyclers 1 | . . . . . . 1 Tunnel 2 | . 1 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 19 | . 7 1 . . 7 4 Full Trace Events 4 | . 1 1 . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 22 | . . . . . . 22 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . . . . 2 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 4 | . . . 4 . . . Non-combat 3 | . . . 3 . . . Combat 1 | . . . 1 . . . Robot Hacks Applied 4 | . . . 4 . . . parse_system 4 | . . . 4 . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . 1 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 6 | . 1 . . 3 2 . Largest Group 4 | . 1 1 . 3 4 . Highest-Rated Group 84 | . 10 10 . 74 84 . Highest-Rated Ally 31 | . 10 10 . 31 31 . Total Orders . | . . . . . . . Ally Attacks 57 | . . . . 7 50 . Total Damage 687 | . . . . 139 548 . Kills 6 | . . . . 1 5 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Active Infowar (turns) 1302 | 7 1116 179 . . . . Seismic 1302 | 7 1116 179 . . . . Robot Analysis Total 5 | . 1 2 . . 2 . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 6413 | 230 1116 630 1200 845 2050 342 Spaces Moved 3425 | 98 501 367 742 486 1021 210 Core 2 | 2 . . . . . . Treads 3115 | 96 501 367 742 486 923 . Legs 308 | . . . . . 98 210 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 130 130 Average Speed 157 | 157 160 160 160 160 157 130 Slowest Speed 270 | 160 160 160 160 160 270 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 55 | 6 71 69 78 85 73 8 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . 1 . . . 1 . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug 14 | . . . . . 14 . Terrain Destroyed 85 | . 15 16 . 14 40 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 85 | . 15 16 . 14 40 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 4144 | 132 762 383 752 522 1335 258 Wait 367 | 4 202 3 . 6 126 26 Move 3419 | 97 500 366 741 485 1020 210 Hop . | . . . . . . . Pick Up 35 | 3 11 . 2 1 15 3 Fast Attach 21 | 7 2 . 1 . 9 2 Attach 9 | . . . . 1 8 . Detach 3 | . 2 . . . 1 . Swap 28 | . 7 . 2 3 16 . Drop 36 | . 8 . 2 1 24 1 Fire 188 | 21 29 13 . 14 96 15 Melee 4 | . . . 4 . . . Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush 21 | . 1 1 . 11 8 . Escape Stasis . | . . . . . . . Rewire 12 | . . . . . 12 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min / [*Sub]) -10/Mines (discovered 3 exits: [*Mat] / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 231 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 528 | -10/Materials | Discovered new exit (range 5) 749 | -10/Materials | Discovered new exit (range 12) 824 | -10/Materials | Discovered new exit (range 9) 1160 | -10/Materials | Discovered new exit (range 8) 1347 | -10/Materials | Entered Mines 1347 | -10/Mines | Accompanied by 1 ally 1701 | -10/Mines | Discovered new exit (range 9) 1853 | -10/Mines | Discovered new exit (range 13) 1969 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1970 | -10/Mines | Discovered new exit (range 5) 1977 | -10/Mines | Entered Exiles 2021 | -10/Exiles | Met 8R-AWN 2056 | -10/Exiles | Met EX-HEX 2108 | -10/Exiles | Met EX-BIN 2129 | -10/Exiles | Aligned with FarCom system 2131 | -10/Exiles | Given EX-Vault access code 2167 | -10/Exiles | Opened EX-Vault 2212 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2262 | -10/Exiles | Met EX-DEC 2412 | -10/Exiles | Visited The Gauntlet 2551 | -10/Exiles | Discovered new exit (range 11) 2835 | -10/Exiles | Found 0b10 Alert Chip 2842 | -10/Exiles | Found Superbattery 2851 | -10/Exiles | Found XL Autogun Array 3156 | -10/Exiles | Discovered new exit (range 14) 3177 | -10/Exiles | Stole three prototypes: 0b10 Alert Chip, Superbattery, XL Autogun Array 3177 | -10/Exiles | Entered Mines 3245 | -9/Mines | Discovered new exit (range 14) 3301 | -9/Mines | Met a Derelict testing a Signal Generator 3520 | -9/Mines | Found a hidden stash of uninstalled traps 3550 | -9/Mines | Learned Materials security intel 3557 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4022 | -9/Mines | Entered Materials 4022 | -8/Materials | Accompanied by 3 allies 4022 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4027 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 4435 | -8/Materials | Discovered new exit (range 16) 4446 | -8/Materials | Build established: Skirmisher 4853 | -8/Materials | Garrison activated, responded to threat 5641 | -8/Materials | Central database locked down 5691 | -8/Materials | Learned 4 Recycling zone layouts 5733 | -8/Materials | Learned 12 Factory zone layouts 5765 | -8/Materials | Learned Storage interactive machine intel 5803 | -8/Materials | Learned location of 2 exits from Lower Caves 5808 | -8/Materials | Identified exit to Factory 5823 | -8/Materials | Learned Factory emergency access door positions 5850 | -8/Materials | Learned 2 Storage zone layouts 5857 | -8/Materials | Discovered exit to Factory (range 14) 5887 | -8/Materials | Learned Factory trap positions 6022 | -8/Materials | First assault squad dispatched 6072 | -8/Materials | Entered Factory 6072 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6073 | -7/Factory | Identified exit to Lower Caves 6074 | -7/Factory | FarCom data flow suspended 6075 | -7/Factory | Loaded intel: 87 trap records 6251 | -7/Factory | Repaired Imp. Medium Armor Plating 6268 | -7/Factory | Discovered exit to Lower Caves (range 9) 6374 | -7/Factory | Build established: Gunner 6414 | -7/Factory | Self-destructed Last Messages --------------- 06273_ Kicked M-28 Smith. 06309_ Connecting with Terminal... 06309_ ALERT: Suspicious activity at Terminal F017. Dispatching Investigation squad. 06326_ Connecting with Terminal... 06326_ ALERT: Suspicious activity at Terminal F010. Dispatching Investigation squad. 06367_ ALERT: All DSF locations entering lockdown mode. 06374_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 06375_ Power failure, Imp. Ion Engine shutdown. 06393_ P-60 Hacker suffers critical hit (Burn). 06395_ Remote Datajack melted. 06395_ Shock Rifle melted. 06395_ P-60 Hacker destroyed. 06397_ G-47 Trooper shuts down. 06397_ Chain reaction triggered in Lgt. Nuclear Core. 06397_ G-47 Trooper destroyed. 06403_ Critical hit (Burn: +37). 06409_ Imp. Light Armor Plating destroyed. 06412_ Power failure, Imp. Ion Engine shutdown. 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"" # =[!## ????????????? | | #?????# #?? # @## """" ????????????? | | #?????# #??####### ## """" ????????????? | | ######## #???????# ## """" ????????????? | | #??????##+###+##### """" ????????????? | | ############### # """" ????????????? | | # ## """ # """" ????????????? | | + ## """ # """" ????????????? | | ### == ## """ # ????????????? | | #?? == ## # ????????????? | | #??? = ## # ????????????? | | #??? ## ##########????????????? | | #???? / > ############## ????????????? | | #???? # # """ "????????????? | | #????? # # """ "????????????? | | #????? # # """ "????????????? | | #?????? # # ????????????? | | #?????? # # """ "????????????? | | ########+####### """" """" # """ "????????????? | | #???# """" """" # """ "????????????? | | ##### """" """" # ????????????? | | + """" """" # " ????????????? | | ##### """" """" + "R????????????? | | #???# """" """" #^ ""???????????r? | | ### #???# # ????????????? | | ??# #######???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Medium Armor Plating | 60% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CarbideReactionThermoblaster Manual? 0 Play Time 00:38:19 Cumulative 323.9 hours Start 2025.02.28 @ 21:38:01 End 2025.02.28 @ 22:48:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 8 Types 4/0/2/1/0/0/1/0/0/0 Lore% 84 Gallery% 81 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 1 Fullscreen 2 Font 36/Terminus++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 13102cc8-6e58-4d5d-877f-6763e54d041d