Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.02 @ 15:11:41 Player: dispear Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (7) 35 Value Destroyed (205) 205 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1140 Bonus ------- None Cogmind --------- Core Integrity 124/400 Matter 160/300 Energy 95/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Medium Storage Unit ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Hover Unit Cooling System Large Storage Unit Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit > --- WEAPON ----------- Heavy Assault Rifle Autogun > --- INVENTORY -------- Light Ion Engine Aluminum Leg Hover Unit Small Storage Unit Large Storage Unit ECM Suite Small Laser [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Weapon Small Laser Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 15 | 6 5 4 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 3 | 2 1 . Treads . | . . . Leg 3 | 2 1 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 1 3 1 Device 2 | . 1 1 Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | 2 . 2 Energy Gun 2 | 2 . . Energy Cannon . | . . . Ballistic Gun 2 | . . 2 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 9 | . . 9 Power 2 | . . 2 Propulsion 3 | . . 3 Utility 1 | . . 1 Weapon 3 | . . 3 Highest Loss Streak 5 | . . 5 To Critical Strikes . | . . . Average Backups 4 | . 3 5 Power . | . 1 . Propulsion 1 | . 1 1 Utility 1 | . . 3 Weapon . | . . . Tool/Special . | . . . Unused Backups 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 76 | . 93 63 Engine 9 | . 14 6 Leg 23 | . 28 20 Device 7 | . 7 7 Storage 12 | . 14 11 Energy Gun 15 | . 28 6 Ballistic Gun 6 | . . 12 Peak Build Rating 11 | 6 9 11 Average Rating 7 | 4 7 7 On Entrance 5 | . 6 9 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 22 | 11 19 22 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 3 | 3 . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 10 Average Capacity 9 | 7 8 10 Most Carried 8 | 1 7 8 Average Carried 4 | . 3 5 Final Capacity 10 | 8 10 10 Final Carried 6 | 1 6 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 290 | 203 87 . Remotely . | . . . Salvage Created 358 | . 192 166 Parts 14 | . 9 5 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 4 | . 2 2 Guns 3 | . 1 2 AOE 1 | . 1 . Classes Destroyed 3 | . 2 1 Worker 1 | . . 1 Recycler 2 | . 1 1 Grunt 4 | . 2 2 Best Kill Streak 4 | . 2 4 Combat Bots Only 2 | . 2 2 Max Kills in Single Turn 2 | . 1 2 Gunslinging . | . . . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 84 | . 16 68 Missed 18 | . 3 15 Hits 66 | . 13 53 Projectile 66 | . 13 53 Critical Strikes 2 | . . 2 Damage Taken 1036 | . 171 865 Core 330 | . 54 276 Absorbed by Shields . | . . . Core Remaining (%) 89 | 100 78 . Volleys Fired 33 | . 12 21 Largest 2 | . 2 2 Hottest 80 | . 80 46 Shots Fired 59 | . 24 35 Gun 59 | . 24 35 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 28 | . . 28 Thermal 19 | . 12 7 Explosive . | . . . Electromagnetic 12 | . 12 . Robot Hit Streak 5 | . 5 5 Robot Miss Streak 3 | . 3 1 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 40 | . 16 24 Core Hits 13 | . 6 7 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Corrupt 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 701 | . 246 455 Guns 518 | . 184 334 Cannons . | . . . Explosions 183 | . 62 121 Melee . | . . . Ramming . | . . . Kinetic 280 | . . 280 Thermal 196 | . 142 54 Explosive 121 | . . 121 Electromagnetic 104 | . 104 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 68 | . . 68 Projectiles . | . . . Explosions 68 | . . 68 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 187 | . . 187 Shots 2 | . . 2 Rammed 1 | . . 1 Targets Rammed 1 | . . 1 Kicked . | . . . Crushed . | . . . Highest Temperature 288 | . 288 30 Average Temperature 111 | . 151 11 Received Heat Transfer 501 | . 96 405 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 300 | . 175 125 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 111 | . 58 111 Initial . | . . . Average 31 | . 24 42 Influence Increases 254 | . 73 181 Destroy 0b10 Robot/C 80 | . 40 40 Destroy 0b10 Robot/NC 15 | . 5 10 Destroy Leader 20 | . 10 10 Successful Hack 10 | . . 10 Disable Machine 45 | . 15 30 Destroy Structure 39 | . 3 36 Lose Combat Pursuer 45 | . . 45 Influence Decreases 213 | . 70 143 Entered New Map 3 | . . 3 Time Decay 140 | . 70 70 Lost Part 70 | . . 70 Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 20 | . 3 17 Peak Tracking Total 9 | . 2 9 Tactical Retreats 4 | . . 4 ECM-based Alert Blocks 5 | . . 5 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 3 | . 1 2 Max in Single Turn 2 | . 1 2 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 2 | . 1 1 Terminals 2 | . 1 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 8 | . 5 3 Successful 5 | . 3 2 Failed 3 | . 2 1 Catastrophic 1 | . . 1 Database Lockouts . | . . . Manual . | . . . Terminals 8 | . 5 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 3 2 Record 3 | . 2 1 Alert Level 1 | . 1 . Recall Investigation 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 1 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 35 | . . 35 ECM 35 | . . 35 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 542 | 54 205 283 Spaces Moved 299 | 38 128 133 Core 15 | 15 . . Treads . | . . . Legs 284 | 23 128 133 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 133 | 117 120 151 Slowest Speed 200 | 200 120 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 15 | 3 23 19 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 39 | . 2 37 Melee . | . . . Projectile . | . . . AOE 39 | . 2 37 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 379 | 44 153 182 Wait 19 | . 3 16 Move 297 | 37 127 133 Hop . | . . . Pick Up 7 | 1 3 3 Fast Attach 7 | 6 1 . Attach 5 | . . 5 Detach . | . . . Swap 6 | . 5 1 Drop 4 | . 2 2 Fire 33 | . 12 21 Melee . | . . . Ram 1 | . . 1 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 5) 260 | -10/Materials | Entered another Materials area 260 | -9/Materials | Evolved 2 slots: Propulsion x2 305 | -9/Materials | Build established: Mutant 451 | -9/Materials | Lost 5 parts (2p1n1u1w) 533 | -9/Materials | Core integrity fell below 50% 543 | -9/Materials | Self-destructed Last Messages --------------- Deep underground areas newly excavated to provide access to raw materials for processing in the lower levels of [Complex 0b10]. Initially the mining tunnels only rarely experienced hostile [Derelict] activity, not enough to justify allocating significant resources to defense. This has recently changed with the [Infestation], for which the current response is to dispatch garrisoned Demolishers until a more permanent solution can be put in place. U-05 Engineer lays Concrete. U-05 Engineer builds a Door. Hvy. Assault Rifle destroyed. Electrolysis Chamber disabled. Critical hit (Burn: +37). Aluminum Leg destroyed. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Sml. Laser destroyed. K-01 Serf collects debris. Aluminum Leg destroyed. Slammed into K-01 Serf. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ????????? ??????????????????????????? | | ????????# ??????????????????????????? | | ????????# ??????????????????????????? | | ????????# ??????????????????????????? | | ????????# ??????????????????????????? | | ????????# ??????????????????????????? | | ????????# ??????????????????????????? | | ????????# #?????????????????????????? | | ????????# #?????????????????????????? | | ????????# #?????????????????????????? | | ????????# #?????????????????????????? | | ????????# Y #?????????????????????????? | | ????????# ########??????????????????? | | ????????# ^k# g #??????????????????? | | ??????? + bg Y #??????????????????? | | ??? # # g""" #??????????????????? | | ?# ?????# #! "" #??????????????????? | | ????????# # @"""g#??????????????????? | | ????????# # Y #??????????????????? | | ????????# ########??????????????????? | | ????????# ############??????????????? | | ????????# # #??????????????? | | ????????# # #??????????#???? | | ????????# # [! #????????# ###?? | | ????????# # [! ######## [ #?? | | ????????+ + # ### | | ????????# # # | | ????????## ## / #?? | | ?????????# ##############/##### #?? | | ?????????# #?????????# #???????? | | ????????? ?????????# """ #???????? | | ????????? ?????????+ """ #???????? | | ????????? ?????????# "" """ #???????? | | ????????## #?????????# "" #???????? | | ?????????# ??????????# "T """ #???????? | | ?????????? ??????????# "" """ #???????? | | ?????????? ??????????# "" """ #???????? | | ????#+#??? ??????##### #???????? | | ????# ??? ????### ##+#####???????? | | ????# #????????# # #???????????? | | ????# #???????## # #???????????? | | ????# #???????# # ###?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionReinforcedMount Manual? 0 Play Time 00:16:46 Cumulative 3.2 hours Start 2026.08.02 @ 14:50:38 End 2026.08.02 @ 15:11:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 1 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6e662d22-982f-4e77-ab98-2c77fd38018c