Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.23 @ 21:45:01 Player: Michael Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (54) 270 Value Destroyed (1461) 1461 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (550) 550 TOTAL SCORE: 3901 Bonus ------- Simple Hacker 490 High Alert Combat Kills 60 Cogmind --------- Core Integrity 24/550 Matter 290/300 Energy 160/160 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Medium Storage Unit Advanced Signal Interpreter > --- WEAPON (3) ------- Katana Katana Scythe > --- INVENTORY (8) ---- Wheel Large Storage Unit High-capacity Matter Pod (200) Advanced Signal Interpreter Improved Propulsion Shielding Heavy Assault Rifle High-powered Shotgun Katana Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Signal Interpreter Core Shielding Improved Propulsion Shielding > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle Katana > --- INVENTORY -------- Medium Storage Unit Large Storage Unit High-capacity Matter Pod Advanced Signal Interpreter Improved Propulsion Shielding [Rating: 21] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Weapon Shielding Weapon Heavy Assault Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Slashing Weapon Katana Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 2 1 Weapon 1 | . . . 1 Parts Attached 79 | 6 9 46 18 Power 10 | 1 2 6 1 Engine 8 | 1 1 6 . Core 2 | . 1 . 1 Reactor . | . . . . Propulsion 29 | 2 5 17 5 Treads . | . . . . Leg 11 | . 2 4 5 Wheel 18 | 2 3 13 . Hover . | . . . . Flight . | . . . . Utility 18 | 1 2 12 3 Device 4 | . 1 1 2 Storage 5 | 1 1 2 1 Processor 2 | . . 2 . Hackware . | . . . . Protection 7 | . . 7 . Artifact . | . . . . Weapon 22 | 2 . 11 9 Energy Gun . | . . . . Energy Cannon 1 | . . 1 . Ballistic Gun 13 | 2 . 9 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 8 | . . 1 7 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 26 | . 5 12 9 Power 2 | . 1 1 . Propulsion 8 | . 2 3 3 Utility 6 | . . 3 3 Weapon 10 | . 2 5 3 Highest Loss Streak 7 | . 5 7 4 Average Slot Usage (%) 86 | . 81 91 74 Engine 9 | . 8 11 4 Core 1 | . 5 . 1 Leg 3 | . . 2 7 Wheel 17 | . 23 19 6 Device 4 | . 10 2 6 Storage 11 | . 14 11 9 Processor 5 | . . 5 9 Protection 13 | . . 18 9 Ballistic Gun 17 | . 18 20 7 Slashing Weapon 2 | . . . 12 Naked Turns . | . . . . Heaviest Build 41 | 12 17 41 36 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 10 | . 1 2 10 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 10 10 10 Average Capacity 9 | 5 7 9 9 Most Carried 10 | 4 7 10 10 Average Carried 7 | 2 5 8 6 Final Capacity 10 | 6 8 10 8 Final Carried 8 | 4 5 6 8 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1893 | 227 162 1315 189 Remotely . | . . . . Salvage Created 1985 | . 292 1370 323 Parts 127 | . 16 92 19 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 35 | . 6 23 6 Melee 4 | . . 1 3 Guns 28 | . 5 20 3 Cannons 2 | . . 2 . AOE 1 | . 1 . . Classes Destroyed 11 | . 3 8 . Worker 6 | . 1 5 . Builder 6 | . . 6 . Tunneler 1 | . 1 . . Hauler 1 | . . 1 . Recycler 1 | . . 1 . Operator 2 | . . 2 . Watcher 2 | . . 2 . Swarmer 3 | . . 3 . Grunt 21 | . 6 11 4 Duelist 3 | . . 3 . Sentry 8 | . . 6 2 Best Kill Streak 6 | . 3 6 2 Combat Bots Only 3 | . 2 3 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded 1 | . 1 . . Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3928 | . 439 2082 1407 Core 907 | . 55 326 526 Absorbed by Shields . | . . . . Core Remaining (%) 65 | 100 78 18 . Volleys Fired 169 | . 22 125 22 Largest 2 | . 2 2 2 Hottest 83 | . 40 83 43 Shots Fired 321 | . 44 248 29 Gun 310 | . 44 237 29 Cannon 11 | . . 11 . Launcher . | . . . . Special . | . . . . Kinetic 310 | . 44 237 29 Thermal 11 | . . 11 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 16 | . 6 16 11 Robot Miss Streak 6 | . 3 6 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 235 | . 25 170 40 Core Hits 92 | . 16 61 15 Critical Hits 6 | . 1 3 2 Critical Kills . | . . . . Critical Parts Destroyed 5 | . 1 2 2 Melee Attacks 25 | . . 4 21 Impact . | . . . . Slashing 25 | . . 4 21 Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks 4 | . . . 4 Damage Inflicted 3849 | . 392 2581 876 Guns 2881 | . 283 2364 234 Cannons 121 | . . 121 . Explosions 109 | . 109 . . Melee 737 | . . 96 641 Ramming 1 | . . . 1 Kinetic 2881 | . 283 2364 234 Thermal 121 | . . 121 . Explosive 109 | . 109 . . Electromagnetic . | . . . . Impact . | . . . . Slashing 737 | . . 96 641 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 153 | . 72 . 81 Projectiles . | . . . . Explosions 72 | . 72 . . Melee 81 | . . . 81 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 167 | . 167 . . Shots 2 | . 2 . . Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 42 | . 6 42 . Average Temperature 13 | . 6 14 . Received Heat Transfer 1422 | . 159 561 702 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 259 | . . 259 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 557 | . 180 557 333 Initial 187 | . . 73 187 Average 273 | . 109 339 253 Maximum Alert Level 2 | . . 2 1 Low Security (%) 31 | 100 100 10 25 Level 1 47 | . . 54 74 Level 2 20 | . . 34 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 3 1 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 63 | . 7 41 15 Peak Tracking Total 6 | . 4 6 5 Tactical Retreats 8 | . . 7 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . 2 . . Max in Single Turn 2 | . 2 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 19 | . 5 10 4 Terminals 14 | . 5 6 3 Fabricators . | . . . . Repair Stations 2 | . . 1 1 Recycling Units 1 | . . 1 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 38 | . 8 24 6 Successful 27 | . 3 21 3 Failed 11 | . 5 3 3 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 22 | . 8 9 5 Fabricators . | . . . . Repair Stations 5 | . . 4 1 Recycling Units 2 | . . 2 . Scanalyzers 9 | . . 9 . Garrison Access . | . . . . Terminal Hacks 14 | . 3 8 3 Branch Access Points 1 | . . . 1 Emergency Access Points 3 | . . 3 . Locate Traps 3 | . . 2 1 Hauler Manifests 2 | . 1 . 1 Registered Components 1 | . . 1 . Zone Layout 4 | . 2 2 . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 4 . Scan Component 2 | . . 2 . Repair 2 | . . 2 . Recycling Unit Hacks 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer 8 | . . 8 . Insert Component 4 | . . 4 . Analyze 4 | . . 4 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 9 | . 3 3 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 4 | . . 4 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 2 . Time 58 | . . 58 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . . 10 . Parts Scanalyzed 4 | . . 4 . Part Schematics Acquired 4 | . . 4 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2101 | 46 368 1255 432 Spaces Moved 1141 | 42 278 647 174 Core 15 | 4 . . 11 Treads . | . . . . Legs 143 | . 1 48 94 Wheels 983 | 38 277 599 69 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 90 90 Average Speed 95 | 77 85 93 122 Slowest Speed 550 | 80 120 150 550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 4 45 59 18 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 1 | . . . 1 Terrain Destroyed 34 | . 33 . 1 Melee 1 | . . . 1 Projectile . | . . . . AOE 33 | . 33 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1793 | 52 369 1035 337 Wait 330 | . 52 185 93 Move 1138 | 41 277 646 174 Hop . | . . . . Pick Up 21 | 5 4 11 1 Fast Attach 39 | 5 3 18 13 Attach 14 | 1 3 9 1 Detach 12 | . 1 5 6 Swap 26 | . 3 19 4 Drop 22 | . 4 13 5 Fire 169 | . 22 125 22 Melee 21 | . . 4 17 Ram . | . . . . Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: Sto x2) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Lost 5 parts (1p2n2w) 415 | -10/Materials | Entered another Materials area 415 | -9/Materials | Evolved 2 slots: Utility x2 603 | -9/Materials | Build established: Mutant 792 | -9/Materials | Discovered new exit (range 16) 829 | -9/Materials | Repaired Med. Armor Plating 856 | -9/Materials | Repaired Weapon Shielding 1057 | -9/Materials | Identified exit to Mines 1333 | -9/Materials | Discovered exit to Mines (range 8) 1552 | -9/Materials | Core integrity fell below 50% 1594 | -9/Materials | Lost 7 parts (1p1n1u4w) 1603 | -9/Materials | Core integrity fell below 20% 1623 | -9/Materials | Discovered new exit (range 16) 1669 | -9/Materials | Identified exit to Materials 1670 | -9/Materials | Entered another Materials area 1670 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1755 | -8/Materials | Identified exit to Storage 1965 | -8/Materials | Core integrity fell below 50% 1990 | -8/Materials | Core integrity fell below 20% 2018 | -8/Materials | Lost 4 parts (2n1u1w) 2102 | -8/Materials | Self-destructed Last Messages --------------- 01987_ Katana destroyed. 01989_ G-47 Trooper destroyed. 01994_ Acquired 40 matter. 02000_ G-50 Soldier destroyed. 02005_ Acquired Katana. 02006_ Acquired 10 matter. 02014_ Acquired Aluminum Leg. 02019_ Acquired Lgt. Nuclear Core. 02022_ Acquired 13 matter. 02023_ U-05 Engineer builds a Door. 02024_ Acquired 17 matter. 02044_ K-01 Serf collects debris. 02051_ Sneak attack on K-01 Serf. 02051_ Destroyed Med. Matter Pod. 02051_ Destroyed Wheel. 02074_ Y-45 Defender destroyed. 02089_ Acquired Scythe. 02102_ C-30 ARC bursts open, deploying its payload. 02102_ G-50 Soldier unfolds itself. 02102_ G-47 Trooper unfolds itself. 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[ #??# | | ????????????????# ######## ####### ######??#""" !/ | | ???????????????# ?????? ????###???????#"R !/ | | ???????????????# ????? ????????????#""" // | | ???????????????###????####### ##???????????# "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 44 Item Schematics ----------------- Rnf. Ion Engine | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Katana | -9/Materials | Scanalyzed Imp. Propulsion Shielding | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Simple Hacker Game ------ Seed IntegratedColdSteel Manual? 0 Play Time 00:32:16 Cumulative 285.9 hours Start 2020.11.23 @ 18:32:17 End 2020.11.23 @ 21:45:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 82 Adventurer 36 Explorer 0 Win Type - Total 10 Types 10/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 56 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: a193ab2c-34b6-4e3d-8ce0-8d4e6248b3ff