Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.02 @ 21:08:41 // Halloween2020/ForbiddenLore Player: spongiform Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (102) 510 Value Destroyed (3671) 3671 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (153) 153 TOTAL SCORE: 7934 Bonus ------- High Alert Combat Kills 93 Follower Combat Kills 60 Cogmind --------- Core Integrity 0/850 Matter 255/300 Energy 61/100 System Corruption 6% Temperature Cool (0) Movement Walking (130) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Titanium Leg Titanium Leg > --- UTILITY (4) ------ Improved Cryofiber Web > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Damper Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle [Rating: 55] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Seismic Analyzer Protection Improved Weapon Shielding Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Impact Weapon Mace Slashing Weapon Chainsword Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power . | . . . . . . . . . Propulsion 4 | . . 1 . 1 . . . 2 Utility 2 | . . . . 1 1 . . . Weapon 2 | . . 1 . . 1 . . . Parts Attached 120 | 6 3 15 19 17 8 6 28 18 Power 13 | 1 . 1 2 1 2 1 4 1 Engine 7 | 1 . 1 2 . 1 . 1 1 Core 5 | . . . . 1 1 . 3 . Reactor 1 | . . . . . . 1 . . Propulsion 46 | 2 . 7 9 8 . . 10 10 Treads 2 | . . . . . . . 1 1 Leg 44 | 2 . 7 9 8 . . 9 9 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 1 2 1 1 2 3 1 7 3 Device 9 | . 1 . 1 2 . . 2 3 Storage 3 | 1 1 1 . . . . . . Processor 5 | . . . . . 2 . 3 . Hackware . | . . . . . . . . . Protection 4 | . . . . . 1 1 2 . Artifact . | . . . . . . . . . Weapon 40 | 2 1 6 7 6 3 4 7 4 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 31 | 2 . 6 7 6 3 4 1 2 Ballistic Cannon 1 | . . . . . . . 1 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon 4 | . . . . . . . 3 1 Piercing Weapon 2 | . . . . . . . 1 1 Special Melee Weapon 1 | . 1 . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 41 | . . 2 . . 5 4 9 21 Power 4 | . . 1 . . 1 . . 2 Propulsion 17 | . . . . . . 2 6 9 Utility 11 | . . . . . 3 1 2 5 Weapon 9 | . . 1 . . 1 1 1 5 Highest Loss Streak 9 | . . 1 . . 5 2 5 9 Average Slot Usage (%) 83 | . 98 98 99 99 89 53 73 46 Engine 5 | . 14 10 10 1 3 . . 2 Core 2 | . . . . 7 3 . 6 1 Leg 26 | . 28 33 33 35 30 17 21 14 Device 7 | . 6 11 11 18 6 . 3 2 Storage 6 | . 19 11 11 9 7 3 . . Processor 4 | . . . . . 2 . 12 8 Protection 2 | . . . . . 3 6 7 1 Ballistic Gun 18 | . 21 30 32 27 30 19 1 3 Impact Weapon 1 | . . . . . . . 5 . Slashing Weapon 3 | . . . . . . . 11 4 Naked Turns 48 | . . . . . . 21 27 . Heaviest Build 91 | 12 15 29 36 39 42 91 27 32 Greatest Support 80 | 20 20 30 30 80 80 80 50 67 Greatest Overweight (x) 22 | 1 . . 1 . . 22 2 2 Average Overweight (x) . | . . . . . . 1 . . Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 4 4 Average Capacity 7 | 5 6 9 10 10 10 6 4 4 Most Carried 10 | 2 6 10 10 10 9 7 4 4 Average Carried 5 | 1 4 6 9 9 7 4 1 . Final Capacity 10 | 6 6 10 10 10 10 4 4 4 Final Carried 10 | 2 6 8 10 10 7 2 4 . Class Distribution -------------------- 31% | Mutant 25% | Scavenger-Mutant 15% | Scavenger-Skirmisher 14% | Skirmisher 4% | Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Skirmisher | -9/Storage Scavenger-Skirmisher | -8/Materials Tank | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Matter Collected 2735 | 256 68 533 496 429 191 121 502 139 Remotely . | . . . . . . . . . Salvage Created 4841 | . 138 793 906 634 276 523 950 621 Parts 260 | . 10 63 58 35 13 9 52 20 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Combat Hostiles Destroyed 91 | . 5 18 18 15 7 2 18 8 Melee 26 | . . . . . . . 18 8 Guns 65 | . 5 18 18 15 7 2 . . Classes Destroyed 14 | . 2 4 1 . 2 1 3 1 Worker 3 | . . 2 . . . . 1 . Builder 1 | . . 1 . . . . . . Tunneler 1 | . . . . . . . 1 . Recycler 1 | . . . . . . . . 1 Operator 1 | . . 1 . . . . . . Watcher 4 | . . . 2 . . . 2 . Swarmer 19 | . 3 5 . 4 4 . 3 . Grunt 37 | . 2 8 10 6 . . 6 5 Brawler 4 | . . . . . 1 . 2 1 Duelist 1 | . . . . . 1 . . . Sentry 21 | . . 5 8 5 1 . 2 . Hunter 4 | . . . . . . . 2 2 Programmer 3 | . . . . . . . 3 . Compactor 2 | . . . . . . 2 . . Best Kill Streak 6 | . 5 4 6 4 3 1 6 3 Combat Bots Only 6 | . 5 3 6 4 3 1 5 3 Max Kills in Single Turn 2 | . 1 1 2 2 1 1 1 1 Gunslinging 1 | . . . 1 1 . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Damage Taken 8530 | . 90 774 416 435 703 1153 1799 3160 Core 1706 | . 22 102 103 45 23 104 455 852 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 69 | 100 91 . 48 91 . . 16 . Volleys Fired 182 | . 12 48 39 23 24 20 1 15 Largest 4 | . 1 3 3 3 4 4 1 2 Hottest 102 | . 20 63 69 79 102 102 48 43 Shots Fired 484 | . 12 131 116 69 67 68 2 19 Gun 483 | . 12 131 116 69 67 68 1 19 Cannon 1 | . . . . . . . 1 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 484 | . 12 131 116 69 67 68 2 19 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 35 | . 4 20 35 24 12 24 26 29 Robot Miss Streak 5 | . 1 4 3 2 5 2 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 9 | . . 3 3 3 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . Shots Hit Robots 475 | . 19 88 95 51 47 61 64 50 Core Hits 192 | . 6 35 38 28 17 14 32 22 Critical Hits 4 | . . 2 . . . 1 1 . Critical Kills 3 | . . 1 . . . 1 1 . Critical Parts Destroyed 1 | . . 1 . . . . . . Melee Attacks 118 | . 10 . . . . . 67 41 Impact 7 | . . . . . . . 7 . Slashing 58 | . . . . . . . 53 5 Piercing 43 | . . . . . . . 7 36 Sneak Attacks 12 | . 8 . . . . . 4 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 19 | . . . . . . . 16 3 Damage Inflicted 9165 | . 132 1128 1335 814 671 1056 2855 1174 Guns 5337 | . 132 1128 1335 814 671 1056 . 201 Cannons 38 | . . . . . . . 38 . Explosions . | . . . . . . . . . Melee 3762 | . . . . . . . 2789 973 Ramming 28 | . . . . . . . 28 . Kinetic 5375 | . 132 1128 1335 814 671 1056 38 201 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 91 | . . . . . . . 91 . Slashing 2569 | . . . . . . . 2441 128 Piercing 1102 | . . . . . . . 257 845 Highest Corruption 18 | . . . . . 5 9 18 5 Average Corruption 12 | . . . . . 4 8 15 2 Corruption Purged . | . . . . . . . . . Effects 111 | . . . . . 12 17 79 3 Message Errors 21 | . . . . . 1 4 14 2 Matter Fused 10 | . . . . . . 2 8 . Heat Flow Errors 12 | . . . . . 1 2 9 . Energy Discharges 9 | . . . . . . 1 8 . Parts Rejected 2 | . . . . . . . 2 . Data Loss (minor) 14 | . . . . . 5 1 7 1 Data Loss (major) 7 | . . . . . . 2 5 . Misfires 1 | . . . . . . . 1 . Alerts 2 | . . . . . . . 2 . Misdirections 14 | . . . . . . . 14 . Targeting Errors 18 | . . . . . 5 4 9 . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 323 | . . . . . . . 323 . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 323 | . . . . . . . 323 . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 6 | . . . . . . . 6 . Shots . | . . . . . . . . . Rammed 16 | . . . . . . . 16 . Targets Rammed 19 | . . . . . . . 19 . Kicked 3 | . . . . . . . 3 . Crushed . | . . . . . . . . . Highest Temperature 435 | . . 22 36 78 177 435 281 1 Average Temperature 94 | . . 8 16 24 51 157 108 1 Received Heat Transfer 2130 | . 12 261 207 225 36 . 537 852 Effects 7 | . . . . . . 7 . . Shutdowns 1 | . . . . . . 1 . . Energy Bleed 1 | . . . . . . 1 . . Interference 4 | . . . . . . 4 . . Damage (minor) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Peak Influence 510 | . 114 445 510 422 313 91 325 199 Initial 152 | . . 40 136 145 152 91 18 89 Average 176 | . 23 230 342 303 217 67 104 110 Maximum Alert Level 2 | . . 2 2 2 1 . 1 . Low Security (%) 58 | 100 100 36 3 9 64 100 77 100 Level 1 35 | . . 58 77 75 35 . 22 . Level 2 5 | . . 5 18 15 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . . 2 1 . 3 . 7 2 Investigation 1 | . . . . . . . 1 . Extermination 3 | . . . . . . . 2 1 Reinforcement 8 | . . 2 1 . . . 4 1 Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Distress Signals 4 | . . 1 1 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 145 | . 5 23 24 19 9 5 35 25 Peak Tracking Total 7 | . 3 6 6 5 3 2 6 7 Tactical Retreats 15 | . . 1 3 1 1 . 7 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Traps Triggered 9 | . . . 4 1 1 . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Machines Accessed 10 | . 4 . 3 1 . . 2 . Terminals 6 | . 3 . 3 . . . . . Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . . . . . 1 . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 21 | . 11 . 6 2 . . 2 . Successful 19 | . 10 . 6 2 . . 1 . Failed 2 | . 1 . . . . . 1 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . 1 . . . . . Terminals 14 | . 8 . 6 . . . . . Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . . . . . 1 . Recycling Units 3 | . 3 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 13 | . 7 . 6 . . . . . Record 7 | . 3 . 4 . . . . . Robot Analysis 1 | . 1 . . . . . . . Open Door 1 | . . . 1 . . . . . Alert Level 2 | . 1 . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . Process 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . Seal Access 1 | . . . . 1 . . . . Coupler Status 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 1 . 2 . . . 2 . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 2 | . 2 . . . . . . . Retrieved Matter 2 | . 2 . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 7 | . 7 . . . . . . . Non-combat 5 | . 5 . . . . . . . Combat 2 | . 2 . . . . . . . Robot Hacks Applied 10 | . 10 . . . . . . . parse_system 3 | . 3 . . . . . . . no_distress 6 | . 6 . . . . . . . find_recycling 1 | . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . 31 . . Total Orders 3 | . . . . 2 . . . 1 ROAM 1 | . . . . . . . . 1 EXPLORE 2 | . . . . 2 . . . . Ally Attacks 19 | . . . . . . 19 . . Total Damage 356 | . . . . . . 356 . . Kills 2 | . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 8 | . . . 2 4 . . . 2 Drone Recoveries 6 | . . . 1 4 . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Turns Passed 5199 | 63 582 524 879 592 369 311 1317 562 Spaces Moved 3069 | 43 369 274 461 355 205 132 910 320 Core 178 | 1 . . . . . 44 69 64 Treads 32 | . . . . . . . 15 17 Legs 2859 | 42 369 274 461 355 205 88 826 239 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 130 50 50 50 Average Speed 126 | 122 120 120 147 121 130 177 115 121 Slowest Speed 1150 | 150 120 120 150 130 130 1150 160 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 3 46 22 79 28 5 86 25 13 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 4 | . . . . . 4 . . . Melee . | . . . . . . . . . Projectile 4 | . . . . . 4 . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Total 3828 | 50 487 362 577 469 255 161 1055 412 Wait 259 | . 80 16 33 55 15 2 39 19 Move 3062 | 42 368 273 460 354 205 131 909 320 Hop . | . . . . . . . . . Pick Up 33 | 2 9 3 9 6 1 . 3 . Fast Attach 60 | 6 1 1 8 . 4 2 22 16 Attach 18 | . . 3 1 2 4 2 4 2 Detach 1 | . . . . . . . 1 . Swap 42 | . 2 11 10 15 . 2 2 . Drop 56 | . 5 7 17 14 2 2 6 3 Fire 182 | . 12 48 39 23 24 20 1 15 Melee 96 | . 10 . . . . . 49 37 Ram 10 | . . . . . . . 10 . Kick 9 | . . . . . . . 9 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 589 | -10/Materials | Discovered new exit (range 16) 646 | -10/Materials | Entered another Materials area 646 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1128 | -9/Materials | Discovered new exit (range 10) 1170 | -9/Materials | Entered Storage 1542 | -9/Storage | Build established: Skirmisher 1985 | -9/Storage | Core integrity fell below 50% 2043 | -9/Storage | Discovered new exit (range 5) 2049 | -9/Storage | Entered Materials 2049 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2355 | -8/Materials | Build established: Scavenger-Skirmisher 2543 | -8/Materials | Discovered new exit (range 16) 2641 | -8/Materials | Entered Factory 2641 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2742 | -7/Factory | Garrison activated, responded to threat 2847 | -7/Factory | Lost 5 parts (1p3u1w) 3010 | -7/Factory | Sucked down chute 3010 | -7/Factory | Entered Waste 3011 | -7/Waste | Met a frightened Derelict 3023 | -7/Waste | Spotted C-40 Crusher 3025 | -7/Waste | EMP discharged 3034 | -7/Waste | Allies destroyed C-40 Crusher 3048 | -7/Waste | Found Damper Plating 3067 | -7/Waste | Spotted C-40 Crusher 3071 | -7/Waste | Destroyed C-40 Crusher 3077 | -7/Waste | Spotted C-40 Crusher 3086 | -7/Waste | Allies destroyed C-40 Crusher 3102 | -7/Waste | Spotted C-40 Crusher 3112 | -7/Waste | Destroyed C-40 Crusher 3125 | -7/Waste | EMP discharged 3141 | -7/Waste | Spotted C-40 Crusher 3141 | -7/Waste | Spotted C-40 Crusher 3164 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3170 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3176 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 3179 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3182 | -7/Waste | Crushed by Compactor (1 part destroyed) 3185 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3225 | -7/Waste | EMP discharged 3234 | -7/Waste | Crushed by Compactor (1 part destroyed) 3245 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3249 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3250 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3316 | -7/Waste | Discovered new exit (range 10) 3321 | -7/Waste | Entered Factory 3374 | -7/Factory | System corruption reached 10% 3665 | -7/Factory | Core integrity fell below 50% 3752 | -7/Factory | Build established: Scavenger-Mutant 4609 | -7/Factory | Discovered new exit (range 15) 4614 | -7/Factory | Core integrity fell below 20% 4638 | -7/Factory | Entered another Factory area 4638 | -6/Factory | Evolved 2 slots: Propulsion x2 4659 | -6/Factory | Lost 5 parts (3n1u1w) 4904 | -6/Factory | Lost 5 parts (2n2u1w) 5082 | -6/Factory | Core integrity fell below 50% 5129 | -6/Factory | Lost 9 parts (1p5n3w) 5149 | -6/Factory | Core integrity fell below 20% 5200 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Critical hit. Carbon-fiber Leg destroyed. LI1Z7LX5NR,5V0UDTT|ZUX6D5DND5CR&/ER#1NT Arm. Leg destroyed. Acquired Imp. Cryofiber Web. Acquired Recalibrator. Acquired Imp. Medium Treads. CQR5IAVG%REMOLX4C=>QZAW H#MMO7AZN ALERT: Rogue bot located, Programmers report to Factory Zone 2J. Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Imp. Medium Treads severed. Acquired Greatsword. Recalibrator destroyed. Seismic Analyzer destroyed. Acquired Unknown Leg. Identified Titanium Leg. Acquired Titanium Leg. Greatsword destroyed. System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ??????????# #????????# #???# # | | ??????????# #????????# #???# """"" # | | ?????????## ##???????# #???# """"" # | | ?????????# ######### ##### """ # | | ??+####### # # | | ? # """"" # | | ?? + """"" # | | ?? ! # """ # | | ?????????# = # # | | ?????????# ###+########### # | | ?????????### ### ##! # | | ???????????# #?# ## # | | ???????????# #?# ############### | | ???????????# #?# #?????????????? | | ???????????# #?# #?????????????? | | ???????????# #?##############?????????????? | | ???????????# ##### #?# ???????????????? | | ???????????# #?# #??????????????? | | ???????????# #?# #??????????????? | | ???????????# #?# #??????????????? | | ???????????######### #?# #??????????????? | | ???????????????????## ####+##########?????? | | ????????????????????# # != #?????? | | ????????????????????# Yp""G"" ! #?????? | | ????????????????????# # " " !! #?????? | | ????????????????????# #@ gY g #?????? | | ??????????????????? # p Y #?????? | | ????????????????? # [ #?????? | | ???????????????? ############# #?????? | | ?????????????? #????????????##?????? | | ????????????? #???????????????????? | | ???????????? #???????????????????? | | ???????????? #???????????????????? | | ????????????####### #???????????????????? | | ??????????????????# #???????????????????? | | ??????????????????# +???????????????????? | | ??????????????????# ????????????????????? | | ??????????????????? ????????????????????? | | ????????????????????? ????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 21 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 60 Base Temperature (-) 150 Armor Coverage 1200 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 100 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Weapon Shielding 66 Evasion (%) 50 Melee Accuracy 6 Target Analysis 5 Core Analysis 6 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Superinsulated Challenges ------------ None Game ------ Seed AdvancedAssaultThruster Manual? 0 Play Time 01:00:34 Cumulative 13.7 hours Start 2020.11.02 @ 19:56:41 End 2020.11.02 @ 21:08:41 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2020/ForbiddenLore Game No. 33 Rogue 28 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 239d7006-06d4-4b94-9d43-d2a46030ab2c