Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.14 @ 18:01:31 Player: Maelyn Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (57) 285 Value Destroyed (1839) 1839 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (402) 402 TOTAL SCORE: 6006 Bonus ------- Follower Combat Kills 102 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 286/290 System Corruption 31% Temperature Cool (52) Movement Rolling (115) Ox1 Location -7/Storage Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Compact Wheel > --- UTILITY (5) ------ Medium Storage Unit > --- WEAPON (2) ------- Gatling Laser Power Maul (fused) > --- INVENTORY (10) --- Light Deuterium Engine Energy Filter Weapon Cycler Microactuators Advanced ECM Suite Particle Gun Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Airjet Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit High-capacity Battery Reaction Control System Improved Medium Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Power Maul > --- INVENTORY -------- Light Deuterium Engine Improved Hover Unit Energy Filter Microactuators Advanced ECM Suite Hacking Suite Great Axe Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility High-capacity Battery Device Heat Sink Storage High-capacity Battery Processor Corruption Screen Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 3 | . . . . . 2 1 . Utility 3 | . . . . . 2 1 . Weapon . | . . . . . . . . Parts Attached 66 | 4 10 1 1 3 8 35 4 Power 13 | 1 1 1 . . 1 8 1 Engine 8 | 1 1 1 . . 1 4 . Core 5 | . . . . . . 4 1 Reactor . | . . . . . . . . Propulsion 19 | 2 2 . . . 3 11 1 Treads 2 | 2 . . . . . . . Leg 4 | . . . . . 1 3 . Wheel 5 | . 2 . . . 1 1 1 Hover 7 | . . . . . . 7 . Flight 1 | . . . . . 1 . . Utility 16 | 1 2 . 1 1 3 8 . Device 3 | . . . . . 1 2 . Storage 4 | 1 . . 1 1 1 . . Processor 1 | . . . . . . 1 . Hackware 2 | . . . . . . 2 . Protection 6 | . 2 . . . 1 3 . Artifact . | . . . . . . . . Weapon 18 | . 5 . . 2 1 8 2 Energy Gun 12 | . 4 . . 2 1 3 2 Energy Cannon 2 | . . . . . . 2 . Ballistic Gun 1 | . 1 . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon 2 | . . . . . . 2 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . . . 2 4 . Parts Lost 27 | . 3 . . . 3 11 10 Power 4 | . 1 . . . 1 1 1 Propulsion 10 | . . . . . 1 4 5 Utility 9 | . . . . . 1 5 3 Weapon 4 | . 2 . . . . 1 1 Highest Loss Streak 6 | . 1 . . . 3 4 6 To Critical Strikes . | . . . . . . . . Average Backups 9 | 3 7 7 6 7 11 10 8 Power . | . 1 1 . . . . 1 Propulsion 2 | . 3 3 3 3 2 2 . Utility 4 | . 1 3 3 4 4 5 4 Weapon 1 | 1 . . . . 3 2 2 Tool/Special . | . . . . . . . . Unused Backups 9 | . . . . . . 4 5 Power 1 | . . . . . . 1 . Propulsion . | . . . . . . . . Utility 5 | . . . . . . 1 4 Weapon 2 | . . . . . . 1 1 Tool/Special 1 | . . . . . . 1 . Average Slot Usage (%) 86 | . 87 71 85 98 95 88 47 Engine 5 | . 12 . 14 14 8 1 1 Core 2 | . . . . . . 4 4 Treads 1 | . 10 . . . . . . Leg 7 | . . . . . 5 12 . Wheel 12 | . 16 28 28 28 26 5 1 Hover 7 | . . . . . . 12 8 Device 6 | . . . . . 8 8 6 Storage 14 | . 14 14 14 14 17 14 7 Hackware 2 | . . . . . . 4 4 Protection 7 | . 8 14 14 14 8 6 . Energy Gun 11 | . 20 . . 17 18 10 1 Ballistic Gun 2 | . 3 14 14 8 . . . Impact Weapon 1 | . . . . . . 1 7 Slashing Weapon 1 | . . . . . . 1 1 Peak Build Rating 44 | 4 11 8 11 16 30 44 41 Average Rating 25 | 3 8 7 8 14 27 33 22 On Entrance 13 | . 4 7 8 11 16 21 40 Avg Prop Armor Cover (%) 7 | . . . . . 4 7 . Naked Turns . | . . . . . . . . Heaviest Build 49 | 8 18 13 18 33 49 47 29 Greatest Support 40 | 40 40 24 24 24 36 40 40 Greatest Overweight (x) 13 | 2 4 . . 1 1 13 7 Average Overweight (x) . | . . . . . 1 . 1 Largest Inventory Capacity 15 | 8 8 8 10 15 15 15 10 Average Capacity 12 | 7 8 8 9 12 15 13 10 Most Carried 15 | 6 8 7 10 12 15 15 10 Average Carried 11 | 3 7 6 7 10 14 13 9 Final Capacity 15 | 8 8 8 10 15 15 10 10 Final Carried 14 | 6 7 6 10 12 14 8 7 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Sto Matter Collected 1277 | 108 267 . . 201 80 561 60 Remotely . | . . . . . . . . Salvage Created 1956 | . 254 . . . 260 1110 332 Parts 99 | . 19 . . . 17 46 17 Haulers Intercepted 2 | . . . . . . 2 . Recyclers Shooed 5 | . . . . . 1 1 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Combat Hostiles Destroyed 37 | . 11 . . . 3 17 6 Melee 8 | . . . . . . 5 3 Guns 23 | . 11 . . . 3 6 3 Cannons 2 | . . . . . . 2 . Classes Destroyed 12 | . 3 . . . 3 6 . Worker 5 | . . . . . . 5 . Builder 2 | . . . . . 1 1 . Hauler 2 | . . . . . . 2 . Recycler 3 | . . . . . 1 1 1 Operator 5 | . 1 . . . 2 2 . Watcher 3 | . . . . . . 3 . Swarmer 10 | . 7 . . . . 3 . Grunt 16 | . 4 . . . 1 6 5 Brawler 1 | . . . . . . 1 . Sentry 3 | . . . . . . 2 1 Hunter 2 | . . . . . 2 . . Programmer 5 | . . . . . . 5 . Best Kill Streak 3 | . 3 . . . 3 3 2 Combat Bots Only 3 | . 3 . . . 1 3 2 Max Kills in Single Turn 2 | . 2 . . . 1 2 1 Gunslinging 1 | . 1 . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Hostile Shots Fired 492 | . 99 . . 3 69 180 141 Missed 147 | . 21 . . 2 17 59 48 Hits 345 | . 78 . . 1 52 121 93 Melee 3 | . . . . . . 3 . Projectile 342 | . 78 . . 1 52 118 93 AOE 1 | . . . . . . 1 . Critical Strikes 12 | . . . . . 3 7 2 Damage Taken 4433 | . 711 . . 13 821 1868 1020 Core 911 | . 143 . . . 56 418 294 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 77 | 100 . . . 42 89 . . Volleys Fired 185 | . 63 . . . 22 81 19 Largest 2 | . 2 . . . 2 2 1 Hottest 141 | . 95 . . . 141 141 80 Shots Fired 287 | . 75 . . . 44 150 18 Gun 271 | . 75 . . . 44 134 18 Cannon 16 | . . . . . . 16 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 42 | . 42 . . . . . . Thermal 245 | . 33 . . . 44 150 18 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 21 | . 21 . . . 9 14 11 Robot Miss Streak 5 | . 5 . . . 4 4 3 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 2 . . . 1 1 . Max Gunslinging Chain 1 | . 1 . . . 1 1 . Shots Hit Robots 209 | . 48 . . . 31 104 26 Core Hits 96 | . 17 . . 1 17 43 18 Critical Kills 3 | . . . . . . . 3 Critical Parts Destroyed 3 | . 1 . . . . 2 . Critical Strikes 18 | . 2 . . . . 12 4 Burn 8 | . 1 . . . . 7 . Destroy 1 | . 1 . . . . . . Smash 7 | . . . . . . 3 4 Sever 2 | . . . . . . 2 . Melee Attacks 51 | . . . . . . 33 18 Impact 21 | . . . . . . 12 9 Slashing 30 | . . . . . . 21 9 Piercing . | . . . . . . . . Sneak Attacks 5 | . . . . . . 4 1 Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks 7 | . . . . . . 4 3 Damage Inflicted 5175 | . 610 . . 15 633 3067 850 Guns 3180 | . 607 . . . 633 1568 372 Cannons 253 | . . . . . . 253 . Explosions 138 | . . . . . . 138 . Melee 1575 | . . . . . . 1102 473 Ramming 29 | . 3 . . 15 . 6 5 Kinetic 364 | . 364 . . . . . . Thermal 3069 | . 243 . . . 633 1821 372 Explosive 138 | . . . . . . 138 . Electromagnetic . | . . . . . . . . Impact 824 | . . . . . . 477 347 Slashing 751 | . . . . . . 625 126 Piercing . | . . . . . . . . Highest Corruption 31 | . . . . . 1 22 31 Average Corruption 15 | . . . . . 1 15 30 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 133 | . . . . . 4 114 15 Message Errors 33 | . . . . . 2 28 3 Matter Fused 26 | . . . . . . 23 3 Heat Flow Errors 20 | . . . . . . 19 1 Energy Discharges 22 | . . . . . 1 20 1 Parts Rejected 3 | . . . . . 1 . 2 Parts Fused 2 | . . . . . . 1 1 Data Loss (minor) 13 | . . . . . . 11 2 Data Loss (major) 2 | . . . . . . 2 . Misfires 3 | . . . . . . 3 . Alerts 2 | . . . . . . 1 1 Misdirections 3 | . . . . . . 3 . Weapon Failures 4 | . . . . . . 3 1 Overload Shots . | . . . . . . . . Overflow Damage 263 | . . . . . . 263 . Projectiles 20 | . . . . . . 20 . Explosions . | . . . . . . . . Melee 243 | . . . . . . 243 . Knockbacks 4 | . . . . . . 2 2 Impact 4 | . . . . . . 2 2 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 9 | . . . . 7 . . 2 Shots . | . . . . . . . . Rammed 8 | . 1 . . 4 . . 3 Targets Rammed 9 | . 1 . . 4 . 1 3 Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 565 | . 318 . . . 375 565 424 Average Temperature 120 | . 111 . . . 113 117 170 Received Heat Transfer 1155 | . 162 . . . 297 258 438 Effects 16 | . 2 . . . 1 12 1 Shutdowns 4 | . . . . . 1 2 1 Energy Bleed 5 | . . . . . . 5 . Interference 5 | . 2 . . . . 3 . Short Circuit 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried . | . . . . . . . . Impact Corruptions 5 | . . . . . . 4 1 Robots Melted 3 | . . . . . . 3 . Combat Hostiles 3 | . . . . . . 3 . Parts Melted 20 | . 1 . . . 1 17 1 Heat Transferred 6724 | . 681 . . . 1332 3861 850 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Maximum Alert Level 1 | . . . . . . 1 . Low Security (%) 97 | 100 100 100 . 100 100 96 100 Level 1 2 | . . . . . . 3 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 313 | . 85 27 . 64 196 313 124 Initial 124 | . . 27 . . . 64 124 Average 50 | . 26 27 . 13 27 67 50 Influence Increases 1642 | . 275 . . 74 286 852 155 Destroy 0b10 Robot/C 900 | . 220 . . 60 80 420 120 Destroy 0b10 Robot/NC 105 | . 5 . . . 20 75 5 Destroy Leader 248 | . 50 . . 10 20 138 30 Allied During Kill 7 | . . . . 4 1 2 . Disable Machine 90 | . . . . . . 90 . Anti-Garrison Action 150 | . . . . . 150 . . Destroy Structure 22 | . . . . . . 22 . Partial Spotted 15 | . . . . . . 15 . Lose Combat Pursuer 105 | . . . . . 15 90 . Influence Decreases 1607 | . 204 44 27 74 144 721 393 Entered New Map 298 | . . 44 27 . . 78 149 Time Decay 1037 | . 174 . . 74 103 526 160 Lost Part 241 | . 30 . . . 30 97 84 Lost Ally 31 | . . . . . 11 20 . Squads Dispatched 24 | . 4 . . 1 4 11 4 Investigation 5 | . 1 . . 1 1 . 2 Extermination 5 | . . . . . . 5 . Reinforcement 11 | . 3 . . . 1 6 1 Assault 2 | . . . . . 2 . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Distress Signals 5 | . 1 . . . 1 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 88 | . 20 . . 2 18 36 12 Peak Tracking Total 9 | . 3 . . 3 9 5 6 Tactical Retreats 5 | . . . . . 1 4 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Traps Triggered 15 | . 5 . . . 1 5 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Machines Disabled 7 | . . . . . 1 6 . Max in Single Turn 3 | . . . . . 1 3 . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Machines Accessed 10 | . . . 1 1 2 2 4 Terminals 6 | . . . . . 2 1 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 23 | . . . 1 1 10 3 8 Successful 6 | . . . 1 1 2 1 1 Failed 17 | . . . . . 8 2 7 Catastrophic 4 | . . . . . 1 2 1 Database Lockouts . | . . . . . . . . Manual 13 | . . . 1 . 10 2 . Terminals 18 | . . . . . 10 2 6 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . . . 2 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 3 | . . . 1 1 . . 1 Open Door 2 | . . . . 1 . . 1 Proto ID Catalog 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . . . . . 2 1 . Terminals 3 | . . . . . 2 1 . Botnet 3 | . . . . . 2 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 7 | . . . . . 2 2 3 Full Trace Events 3 | . . . . . 1 . 2 Feedback Events 2 | . . . . . 1 . 1 Corruption 2 | . . . . . 1 . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 1 . . Highest-Rated Group 40 | . . . . 40 16 . . Highest-Rated Ally 16 | . . . . 16 16 . . Total Orders . | . . . . . . . . Ally Attacks 39 | . . . . 5 10 24 . Total Damage 1351 | . . . . 61 135 1155 . Kills 9 | . . . . 3 1 5 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Turrets Deployed 2 | . . . . . . 2 . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Sto Turns Passed 5259 | 71 679 15 395 343 582 2833 341 Spaces Moved 3960 | 39 427 16 434 329 441 2118 156 Core 62 | 13 1 . . . . 11 37 Treads 160 | 26 134 . . . . . . Legs 485 | . . . . . . 485 . Wheels 2011 | . 292 16 434 329 441 474 25 Hover 1242 | . . . . . . 1148 94 Flight . | . . . . . . . . Fastest Speed 44 | 50 90 90 90 90 105 44 44 Average Speed 105 | 152 112 90 90 96 105 105 142 Slowest Speed 700 | 160 250 90 90 105 105 700 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 3 62 6 72 70 34 39 25 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . 2 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . . . Spaces Dug 2 | . . . . . . 2 . Terrain Destroyed 20 | . . . . . . 20 . Melee 2 | . . . . . . 2 . Projectile . | . . . . . . . . AOE 18 | . . . . . . 18 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Total 4645 | 49 549 16 437 354 511 2510 219 Wait 278 | . 32 . . 14 28 186 18 Move 3952 | 38 426 15 433 328 440 2117 155 Hop . | . . . . . . . . Pick Up 52 | 7 5 . 3 3 8 25 1 Fast Attach 28 | 3 11 . . 1 1 10 2 Attach 23 | 1 3 1 . . 4 11 3 Detach 1 | . . . . . . 1 . Swap 36 | . 4 . 1 2 4 23 2 Drop 37 | . 4 . . 2 4 27 . Fire 185 | . 63 . . . 22 81 19 Melee 43 | . . . . . . 28 15 Ram 7 | . . . . 4 . . 3 Kick 1 | . . . . . . 1 . Crush 1 | . 1 . . . . . . Escape Stasis 1 | . . . . . . . 1 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / *Sto) -7/Storage History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Met a group of wandering Federalists 317 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 8) 479 | -10/Materials | Discovered new exit (range 15) 613 | -10/Materials | Discovered new exit (range 9) 746 | -10/Materials | Core integrity fell below 50% 751 | -10/Materials | Entered Mines 761 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 761 | -10/Mines | Discovered new exit (range 5) 766 | -10/Mines | Entered Exiles 789 | -10/Exiles | Met 8R-AWN 803 | -10/Exiles | Met EX-HEX 856 | -10/Exiles | Met EX-DEC 933 | -10/Exiles | Discovered new exit (range 10) 983 | -10/Exiles | Met EX-BIN 1002 | -10/Exiles | Aligned with FarCom system 1003 | -10/Exiles | Given EX-Vault access code 1041 | -10/Exiles | Opened EX-Vault 1047 | -10/Exiles | Found Deploy-a-Sentry 1049 | -10/Exiles | Found Deploy-a-Sentry 1051 | -10/Exiles | Found Deploy-a-Sentry 1071 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1161 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 1161 | -10/Exiles | Entered Mines 1164 | -9/Mines | Met a Derelict bent on vengeance 1174 | -9/Mines | Learned location of Zion (-6) 1184 | -9/Mines | Met a Derelict shopkeep closing up shop 1312 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1392 | -9/Mines | Learned location of Storage (-7) 1487 | -9/Mines | Discovered new exit (range 10) 1504 | -9/Mines | Entered Materials 1504 | -8/Materials | Accompanied by 1 ally 1504 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2071 | -8/Materials | Discovered new exit (range 15) 2086 | -8/Materials | Entered Factory 2086 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2090 | -7/Factory | Lost 3 parts (1p1n1u) 2218 | -7/Factory | Discovered new exit (range 9) 2296 | -7/Factory | Discovered new exit (range 6) 2934 | -7/Factory | System corruption reached 10% 3660 | -7/Factory | Cargo convoy interrupted 3717 | -7/Factory | Lost 4 parts (2n2u) 4210 | -7/Factory | Build established: Scavenger-Mutant 4755 | -7/Factory | DAS Turret deployed 4899 | -7/Factory | Core integrity fell below 50% 4900 | -7/Factory | DAS Turret deployed 4919 | -7/Factory | Entered Storage 4926 | -7/Storage | System corruption reached 30% 5046 | -7/Storage | Lost 6 parts (5n1u) 5153 | -7/Storage | Core integrity fell below 20% 5184 | -7/Storage | Garrison activated, responded to threat 5199 | -7/Storage | Lost 3 parts (1p2u) 5260 | -7/Storage | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05201_ Acquired Com. Wheel. 05208_ Y>OHVSFHH5I,R71QZ9XD1U0FESKSBRJA=>CXY 05213_ Acquired 49 matter. 05222_ A-02 Transporter calls for reinforcements. 05222_ ALERT: Hostile activity reported, dispatching reinforcements to area. 05229_ Critical hit (Burn: +37). 05231_ System corrupted: Heat flow error (+195). 05233_ Imp. Heat Sink melted. 05233_ G-47 Trooper destroyed. 05236_ Power failure, Imp. Deuterium Engine shutdown. 05237_ Gatling Laser destroyed. 05241_ G-47 Trooper destroyed. 05241_ K-01 Serf collects debris. 05245_ Acquired 10 matter. 05246_ System corrupted: Component data lost. 05248_ K-01 Serf collects debris. 05259_ Connecting with Door Terminal... 05259_ ALERT: Suspicious activity at Terminal S004. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????######???????? | | ???????????????????????????????????#"""""#???????? | | ??????????????????????????????????##""T""####????? | | ??????????????????????????????????# #????? | | ?????????????????????????????????## #????? | | ?????????????????????????????????# ! #????? | | ??????????????????????????????????# #????? | | ??????????????????????????????????# """ """ #????? | | ??????????????????????????????????# """ """ #????? | | ??????????????????????????????????# "" """ #????? | | ????????????????????????########### [% !* #????? | | ???????????????????????## ss ####"#########?? | | ???????????????????????#T@ #s %% #? | | ???????????????????????##""## ^^ % #? | | ????????????????????????????# ^^ % # | | ????????????????????????????# %% ########## # | | ????????????????????????????### ###????????# + | | ??????????????????????????????#g#??????????# # | | ?????????????????????????????##g##?????????# ## | | ???????????????Y?????????????? #???####### #?? | | ??????????????????????????????" #???#"""""# #?? | | ??????????????????????????????" #####""Y""# #?? | | ??????????????????????????????" # #?? | | ??????????????????????????????" %/ #?? | | ??????????????????????????????" # #?? | | ???????????????????????????" ### ####### #?? | | ???????????????????????? #?#+#?????# #?? | | ???????????????????????#########/# ????# #?? | | ???????????????????????????????# # """ ??# #?? | | ???????????????????????????????# # """ ## #?? | | ??????????????????????????????? # """ ""## #?? | | ??????????????????????????????? + ""## #?? | | ??????????????????????????????? # """ G## #?? | | ???????????????????????????????### """ ""?# #?? | | ?????????????????????????????????# ???????# ### | | ?????????????????????????????????# ???????# + " | | ?????????????????????????????????##"???????# #T# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 17 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 225 Evasion (%) 64 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularScanPod Manual? 0 Play Time 01:01:05 Cumulative 48.9 hours Start 2026.04.14 @ 15:01:30 End 2026.04.14 @ 18:01:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 28 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/T_Terminus Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters SHIFT_HUE(5) Filters LOW_CONTRAST(10,2,20)|SHIFT_HUE(5) Steam 1 RUN: 10ab5b5d-e31d-42ee-b7a8-863badb568cf